diff options
Diffstat (limited to 'src/Ryujinx.Audio/Renderer/Server/Sink/BaseSink.cs')
| -rw-r--r-- | src/Ryujinx.Audio/Renderer/Server/Sink/BaseSink.cs | 102 |
1 files changed, 102 insertions, 0 deletions
diff --git a/src/Ryujinx.Audio/Renderer/Server/Sink/BaseSink.cs b/src/Ryujinx.Audio/Renderer/Server/Sink/BaseSink.cs new file mode 100644 index 00000000..f7b63997 --- /dev/null +++ b/src/Ryujinx.Audio/Renderer/Server/Sink/BaseSink.cs @@ -0,0 +1,102 @@ +using Ryujinx.Audio.Renderer.Common; +using Ryujinx.Audio.Renderer.Parameter; +using Ryujinx.Audio.Renderer.Server.MemoryPool; +using System.Diagnostics; +using static Ryujinx.Audio.Renderer.Common.BehaviourParameter; + +namespace Ryujinx.Audio.Renderer.Server.Sink +{ + /// <summary> + /// Base class used for server information of a sink. + /// </summary> + public class BaseSink + { + /// <summary> + /// The type of this <see cref="BaseSink"/>. + /// </summary> + public SinkType Type; + + /// <summary> + /// Set to true if the sink is used. + /// </summary> + public bool IsUsed; + + /// <summary> + /// Set to true if the sink need to be skipped because of invalid state. + /// </summary> + public bool ShouldSkip; + + /// <summary> + /// The node id of the sink. + /// </summary> + public int NodeId; + + /// <summary> + /// Create a new <see cref="BaseSink"/>. + /// </summary> + public BaseSink() + { + CleanUp(); + } + + /// <summary> + /// Clean up the internal state of the <see cref="BaseSink"/>. + /// </summary> + public virtual void CleanUp() + { + Type = TargetSinkType; + IsUsed = false; + ShouldSkip = false; + } + + /// <summary> + /// The target <see cref="SinkType"/> handled by this <see cref="BaseSink"/>. + /// </summary> + public virtual SinkType TargetSinkType => SinkType.Invalid; + + /// <summary> + /// Check if the <see cref="SinkType"/> sent by the user match the internal <see cref="SinkType"/>. + /// </summary> + /// <param name="parameter">The user parameter.</param> + /// <returns>Return true, if the <see cref="SinkType"/> sent by the user match the internal <see cref="SinkType"/>.</returns> + public bool IsTypeValid(ref SinkInParameter parameter) + { + return parameter.Type == TargetSinkType; + } + + /// <summary> + /// Update the <see cref="BaseSink"/> state during command generation. + /// </summary> + public virtual void UpdateForCommandGeneration() + { + Debug.Assert(Type == TargetSinkType); + } + + /// <summary> + /// Update the internal common parameters from user parameter. + /// </summary> + /// <param name="parameter">The user parameter.</param> + protected void UpdateStandardParameter(ref SinkInParameter parameter) + { + if (IsUsed != parameter.IsUsed) + { + IsUsed = parameter.IsUsed; + NodeId = parameter.NodeId; + } + } + + /// <summary> + /// Update the internal state from user parameter. + /// </summary> + /// <param name="errorInfo">The possible <see cref="ErrorInfo"/> that was generated.</param> + /// <param name="parameter">The user parameter.</param> + /// <param name="outStatus">The user output status.</param> + /// <param name="mapper">The mapper to use.</param> + public virtual void Update(out ErrorInfo errorInfo, ref SinkInParameter parameter, ref SinkOutStatus outStatus, PoolMapper mapper) + { + Debug.Assert(IsTypeValid(ref parameter)); + + errorInfo = new ErrorInfo(); + } + } +}
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