aboutsummaryrefslogtreecommitdiff
path: root/src/Ryujinx.Audio/Renderer/Server/RendererSystemContext.cs
diff options
context:
space:
mode:
Diffstat (limited to 'src/Ryujinx.Audio/Renderer/Server/RendererSystemContext.cs')
-rw-r--r--src/Ryujinx.Audio/Renderer/Server/RendererSystemContext.cs48
1 files changed, 48 insertions, 0 deletions
diff --git a/src/Ryujinx.Audio/Renderer/Server/RendererSystemContext.cs b/src/Ryujinx.Audio/Renderer/Server/RendererSystemContext.cs
new file mode 100644
index 00000000..16456780
--- /dev/null
+++ b/src/Ryujinx.Audio/Renderer/Server/RendererSystemContext.cs
@@ -0,0 +1,48 @@
+using Ryujinx.Audio.Renderer.Server.Upsampler;
+using System;
+
+namespace Ryujinx.Audio.Renderer.Server
+{
+ /// <summary>
+ /// Represents a lite version of <see cref="AudioRenderSystem"/> used by the <see cref="Dsp.AudioProcessor"/>
+ /// </summary>
+ /// <remarks>
+ /// This also allows to reduce dependencies on the <see cref="AudioRenderSystem"/> for unit testing.
+ /// </remarks>
+ public sealed class RendererSystemContext
+ {
+ /// <summary>
+ /// The session id of the current renderer.
+ /// </summary>
+ public int SessionId;
+
+ /// <summary>
+ /// The target channel count for sink.
+ /// </summary>
+ /// <remarks>See <see cref="CommandGenerator.GenerateDevice(Sink.DeviceSink, ref Mix.MixState)"/> for usage.</remarks>
+ public uint ChannelCount;
+
+ /// <summary>
+ /// The total count of mix buffer.
+ /// </summary>
+ public uint MixBufferCount;
+
+ /// <summary>
+ /// Instance of the <see cref="BehaviourContext"/> used to derive bug fixes and features of the current audio renderer revision.
+ /// </summary>
+ public BehaviourContext BehaviourContext;
+
+ /// <summary>
+ /// Instance of the <see cref="UpsamplerManager"/> used for upsampling (see <see cref="UpsamplerState"/>)
+ /// </summary>
+ public UpsamplerManager UpsamplerManager;
+
+ /// <summary>
+ /// The memory to use for depop processing.
+ /// </summary>
+ /// <remarks>
+ /// See <see cref="Dsp.Command.DepopForMixBuffersCommand"/> and <see cref="Dsp.Command.DepopPrepareCommand"/>
+ /// </remarks>
+ public Memory<float> DepopBuffer;
+ }
+} \ No newline at end of file