aboutsummaryrefslogtreecommitdiff
path: root/src/Ryujinx.Audio/Renderer/Server/Effect/EffectContext.cs
diff options
context:
space:
mode:
Diffstat (limited to 'src/Ryujinx.Audio/Renderer/Server/Effect/EffectContext.cs')
-rw-r--r--src/Ryujinx.Audio/Renderer/Server/Effect/EffectContext.cs123
1 files changed, 123 insertions, 0 deletions
diff --git a/src/Ryujinx.Audio/Renderer/Server/Effect/EffectContext.cs b/src/Ryujinx.Audio/Renderer/Server/Effect/EffectContext.cs
new file mode 100644
index 00000000..bfb6528b
--- /dev/null
+++ b/src/Ryujinx.Audio/Renderer/Server/Effect/EffectContext.cs
@@ -0,0 +1,123 @@
+using Ryujinx.Audio.Renderer.Parameter;
+using Ryujinx.Audio.Renderer.Utils;
+using System;
+using System.Diagnostics;
+
+namespace Ryujinx.Audio.Renderer.Server.Effect
+{
+ /// <summary>
+ /// Effect context.
+ /// </summary>
+ public class EffectContext
+ {
+ /// <summary>
+ /// Storage for <see cref="BaseEffect"/>.
+ /// </summary>
+ private BaseEffect[] _effects;
+
+ /// <summary>
+ /// The total effect count.
+ /// </summary>
+ private uint _effectCount;
+
+ private EffectResultState[] _resultStatesCpu;
+ private EffectResultState[] _resultStatesDsp;
+
+ /// <summary>
+ /// Create a new <see cref="EffectContext"/>.
+ /// </summary>
+ public EffectContext()
+ {
+ _effects = null;
+ _effectCount = 0;
+ }
+
+ /// <summary>
+ /// Initialize the <see cref="EffectContext"/>.
+ /// </summary>
+ /// <param name="effectCount">The total effect count.</param>
+ /// <param name="resultStateCount">The total result state count.</param>
+ public void Initialize(uint effectCount, uint resultStateCount)
+ {
+ _effectCount = effectCount;
+ _effects = new BaseEffect[effectCount];
+
+ for (int i = 0; i < _effectCount; i++)
+ {
+ _effects[i] = new BaseEffect();
+ }
+
+ _resultStatesCpu = new EffectResultState[resultStateCount];
+ _resultStatesDsp = new EffectResultState[resultStateCount];
+ }
+
+ /// <summary>
+ /// Get the total effect count.
+ /// </summary>
+ /// <returns>The total effect count.</returns>
+ public uint GetCount()
+ {
+ return _effectCount;
+ }
+
+ /// <summary>
+ /// Get a reference to a <see cref="BaseEffect"/> at the given <paramref name="index"/>.
+ /// </summary>
+ /// <param name="index">The index to use.</param>
+ /// <returns>A reference to a <see cref="BaseEffect"/> at the given <paramref name="index"/>.</returns>
+ public ref BaseEffect GetEffect(int index)
+ {
+ Debug.Assert(index >= 0 && index < _effectCount);
+
+ return ref _effects[index];
+ }
+
+ /// <summary>
+ /// Get a reference to a <see cref="EffectResultState"/> at the given <paramref name="index"/>.
+ /// </summary>
+ /// <param name="index">The index to use.</param>
+ /// <returns>A reference to a <see cref="EffectResultState"/> at the given <paramref name="index"/>.</returns>
+ /// <remarks>The returned <see cref="EffectResultState"/> should only be used when updating the server state.</remarks>
+ public ref EffectResultState GetState(int index)
+ {
+ Debug.Assert(index >= 0 && index < _resultStatesCpu.Length);
+
+ return ref _resultStatesCpu[index];
+ }
+
+ /// <summary>
+ /// Get a reference to a <see cref="EffectResultState"/> at the given <paramref name="index"/>.
+ /// </summary>
+ /// <param name="index">The index to use.</param>
+ /// <returns>A reference to a <see cref="EffectResultState"/> at the given <paramref name="index"/>.</returns>
+ /// <remarks>The returned <see cref="EffectResultState"/> should only be used in the context of processing on the <see cref="Dsp.AudioProcessor"/>.</remarks>
+ public ref EffectResultState GetDspState(int index)
+ {
+ Debug.Assert(index >= 0 && index < _resultStatesDsp.Length);
+
+ return ref _resultStatesDsp[index];
+ }
+
+ /// <summary>
+ /// Get a memory instance to a <see cref="EffectResultState"/> at the given <paramref name="index"/>.
+ /// </summary>
+ /// <param name="index">The index to use.</param>
+ /// <returns>A memory instance to a <see cref="EffectResultState"/> at the given <paramref name="index"/>.</returns>
+ /// <remarks>The returned <see cref="Memory{EffectResultState}"/> should only be used in the context of processing on the <see cref="Dsp.AudioProcessor"/>.</remarks>
+ public Memory<EffectResultState> GetDspStateMemory(int index)
+ {
+ return SpanIOHelper.GetMemory(_resultStatesDsp.AsMemory(), index, (uint)_resultStatesDsp.Length);
+ }
+
+ /// <summary>
+ /// Update internal state during command generation.
+ /// </summary>
+ public void UpdateResultStateForCommandGeneration()
+ {
+ for (int index = 0; index < _resultStatesCpu.Length; index++)
+ {
+ _effects[index].UpdateResultState(ref _resultStatesCpu[index], ref _resultStatesDsp[index]);
+ }
+ }
+ }
+} \ No newline at end of file