diff options
Diffstat (limited to 'src/Ryujinx.Audio/Renderer/Server/Effect/EffectContext.cs')
| -rw-r--r-- | src/Ryujinx.Audio/Renderer/Server/Effect/EffectContext.cs | 123 |
1 files changed, 123 insertions, 0 deletions
diff --git a/src/Ryujinx.Audio/Renderer/Server/Effect/EffectContext.cs b/src/Ryujinx.Audio/Renderer/Server/Effect/EffectContext.cs new file mode 100644 index 00000000..bfb6528b --- /dev/null +++ b/src/Ryujinx.Audio/Renderer/Server/Effect/EffectContext.cs @@ -0,0 +1,123 @@ +using Ryujinx.Audio.Renderer.Parameter; +using Ryujinx.Audio.Renderer.Utils; +using System; +using System.Diagnostics; + +namespace Ryujinx.Audio.Renderer.Server.Effect +{ + /// <summary> + /// Effect context. + /// </summary> + public class EffectContext + { + /// <summary> + /// Storage for <see cref="BaseEffect"/>. + /// </summary> + private BaseEffect[] _effects; + + /// <summary> + /// The total effect count. + /// </summary> + private uint _effectCount; + + private EffectResultState[] _resultStatesCpu; + private EffectResultState[] _resultStatesDsp; + + /// <summary> + /// Create a new <see cref="EffectContext"/>. + /// </summary> + public EffectContext() + { + _effects = null; + _effectCount = 0; + } + + /// <summary> + /// Initialize the <see cref="EffectContext"/>. + /// </summary> + /// <param name="effectCount">The total effect count.</param> + /// <param name="resultStateCount">The total result state count.</param> + public void Initialize(uint effectCount, uint resultStateCount) + { + _effectCount = effectCount; + _effects = new BaseEffect[effectCount]; + + for (int i = 0; i < _effectCount; i++) + { + _effects[i] = new BaseEffect(); + } + + _resultStatesCpu = new EffectResultState[resultStateCount]; + _resultStatesDsp = new EffectResultState[resultStateCount]; + } + + /// <summary> + /// Get the total effect count. + /// </summary> + /// <returns>The total effect count.</returns> + public uint GetCount() + { + return _effectCount; + } + + /// <summary> + /// Get a reference to a <see cref="BaseEffect"/> at the given <paramref name="index"/>. + /// </summary> + /// <param name="index">The index to use.</param> + /// <returns>A reference to a <see cref="BaseEffect"/> at the given <paramref name="index"/>.</returns> + public ref BaseEffect GetEffect(int index) + { + Debug.Assert(index >= 0 && index < _effectCount); + + return ref _effects[index]; + } + + /// <summary> + /// Get a reference to a <see cref="EffectResultState"/> at the given <paramref name="index"/>. + /// </summary> + /// <param name="index">The index to use.</param> + /// <returns>A reference to a <see cref="EffectResultState"/> at the given <paramref name="index"/>.</returns> + /// <remarks>The returned <see cref="EffectResultState"/> should only be used when updating the server state.</remarks> + public ref EffectResultState GetState(int index) + { + Debug.Assert(index >= 0 && index < _resultStatesCpu.Length); + + return ref _resultStatesCpu[index]; + } + + /// <summary> + /// Get a reference to a <see cref="EffectResultState"/> at the given <paramref name="index"/>. + /// </summary> + /// <param name="index">The index to use.</param> + /// <returns>A reference to a <see cref="EffectResultState"/> at the given <paramref name="index"/>.</returns> + /// <remarks>The returned <see cref="EffectResultState"/> should only be used in the context of processing on the <see cref="Dsp.AudioProcessor"/>.</remarks> + public ref EffectResultState GetDspState(int index) + { + Debug.Assert(index >= 0 && index < _resultStatesDsp.Length); + + return ref _resultStatesDsp[index]; + } + + /// <summary> + /// Get a memory instance to a <see cref="EffectResultState"/> at the given <paramref name="index"/>. + /// </summary> + /// <param name="index">The index to use.</param> + /// <returns>A memory instance to a <see cref="EffectResultState"/> at the given <paramref name="index"/>.</returns> + /// <remarks>The returned <see cref="Memory{EffectResultState}"/> should only be used in the context of processing on the <see cref="Dsp.AudioProcessor"/>.</remarks> + public Memory<EffectResultState> GetDspStateMemory(int index) + { + return SpanIOHelper.GetMemory(_resultStatesDsp.AsMemory(), index, (uint)_resultStatesDsp.Length); + } + + /// <summary> + /// Update internal state during command generation. + /// </summary> + public void UpdateResultStateForCommandGeneration() + { + for (int index = 0; index < _resultStatesCpu.Length; index++) + { + _effects[index].UpdateResultState(ref _resultStatesCpu[index], ref _resultStatesDsp[index]); + } + } + } +}
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