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-rw-r--r--src/Ryujinx.Audio/Renderer/Parameter/Effect/CompressorParameter.cs115
1 files changed, 115 insertions, 0 deletions
diff --git a/src/Ryujinx.Audio/Renderer/Parameter/Effect/CompressorParameter.cs b/src/Ryujinx.Audio/Renderer/Parameter/Effect/CompressorParameter.cs
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+++ b/src/Ryujinx.Audio/Renderer/Parameter/Effect/CompressorParameter.cs
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+using Ryujinx.Audio.Renderer.Server.Effect;
+using Ryujinx.Common.Memory;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Audio.Renderer.Parameter.Effect
+{
+ /// <summary>
+ /// <see cref="IEffectInParameter.SpecificData"/> for <see cref="Common.EffectType.Compressor"/>.
+ /// </summary>
+ [StructLayout(LayoutKind.Sequential, Pack = 1)]
+ public struct CompressorParameter
+ {
+ /// <summary>
+ /// The input channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
+ /// </summary>
+ public Array6<byte> Input;
+
+ /// <summary>
+ /// The output channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
+ /// </summary>
+ public Array6<byte> Output;
+
+ /// <summary>
+ /// The maximum number of channels supported.
+ /// </summary>
+ public ushort ChannelCountMax;
+
+ /// <summary>
+ /// The total channel count used.
+ /// </summary>
+ public ushort ChannelCount;
+
+ /// <summary>
+ /// The target sample rate.
+ /// </summary>
+ /// <remarks>This is in kHz.</remarks>
+ public int SampleRate;
+
+ /// <summary>
+ /// The threshold.
+ /// </summary>
+ public float Threshold;
+
+ /// <summary>
+ /// The compressor ratio.
+ /// </summary>
+ public float Ratio;
+
+ /// <summary>
+ /// The attack time.
+ /// <remarks>This is in microseconds.</remarks>
+ /// </summary>
+ public int AttackTime;
+
+ /// <summary>
+ /// The release time.
+ /// <remarks>This is in microseconds.</remarks>
+ /// </summary>
+ public int ReleaseTime;
+
+ /// <summary>
+ /// The input gain.
+ /// </summary>
+ public float InputGain;
+
+ /// <summary>
+ /// The attack coefficient.
+ /// </summary>
+ public float AttackCoefficient;
+
+ /// <summary>
+ /// The release coefficient.
+ /// </summary>
+ public float ReleaseCoefficient;
+
+ /// <summary>
+ /// The output gain.
+ /// </summary>
+ public float OutputGain;
+
+ /// <summary>
+ /// The current usage status of the effect on the client side.
+ /// </summary>
+ public UsageState Status;
+
+ /// <summary>
+ /// Indicate if the makeup gain should be used.
+ /// </summary>
+ [MarshalAs(UnmanagedType.I1)]
+ public bool MakeupGainEnabled;
+
+ /// <summary>
+ /// Reserved/padding.
+ /// </summary>
+ private Array2<byte> _reserved;
+
+ /// <summary>
+ /// Check if the <see cref="ChannelCount"/> is valid.
+ /// </summary>
+ /// <returns>Returns true if the <see cref="ChannelCount"/> is valid.</returns>
+ public bool IsChannelCountValid()
+ {
+ return EffectInParameterVersion1.IsChannelCountValid(ChannelCount);
+ }
+
+ /// <summary>
+ /// Check if the <see cref="ChannelCountMax"/> is valid.
+ /// </summary>
+ /// <returns>Returns true if the <see cref="ChannelCountMax"/> is valid.</returns>
+ public bool IsChannelCountMaxValid()
+ {
+ return EffectInParameterVersion1.IsChannelCountValid(ChannelCountMax);
+ }
+ }
+}