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Diffstat (limited to 'src/Ryujinx.Audio/Renderer/Dsp/Effect/DelayLine.cs')
-rw-r--r--src/Ryujinx.Audio/Renderer/Dsp/Effect/DelayLine.cs78
1 files changed, 78 insertions, 0 deletions
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/Effect/DelayLine.cs b/src/Ryujinx.Audio/Renderer/Dsp/Effect/DelayLine.cs
new file mode 100644
index 00000000..56890ebe
--- /dev/null
+++ b/src/Ryujinx.Audio/Renderer/Dsp/Effect/DelayLine.cs
@@ -0,0 +1,78 @@
+using System;
+
+namespace Ryujinx.Audio.Renderer.Dsp.Effect
+{
+ public class DelayLine : IDelayLine
+ {
+ private float[] _workBuffer;
+ private uint _sampleRate;
+ private uint _currentSampleIndex;
+ private uint _lastSampleIndex;
+
+ public uint CurrentSampleCount { get; private set; }
+ public uint SampleCountMax { get; private set; }
+
+ public DelayLine(uint sampleRate, float delayTimeMax)
+ {
+ _sampleRate = sampleRate;
+ SampleCountMax = IDelayLine.GetSampleCount(_sampleRate, delayTimeMax);
+ _workBuffer = new float[SampleCountMax + 1];
+
+ SetDelay(delayTimeMax);
+ }
+
+ private void ConfigureDelay(uint targetSampleCount)
+ {
+ CurrentSampleCount = Math.Min(SampleCountMax, targetSampleCount);
+ _currentSampleIndex = 0;
+
+ if (CurrentSampleCount == 0)
+ {
+ _lastSampleIndex = 0;
+ }
+ else
+ {
+ _lastSampleIndex = CurrentSampleCount - 1;
+ }
+ }
+
+ public void SetDelay(float delayTime)
+ {
+ ConfigureDelay(IDelayLine.GetSampleCount(_sampleRate, delayTime));
+ }
+
+ public float Read()
+ {
+ return _workBuffer[_currentSampleIndex];
+ }
+
+ public float Update(float value)
+ {
+ float output = Read();
+
+ _workBuffer[_currentSampleIndex++] = value;
+
+ if (_currentSampleIndex >= _lastSampleIndex)
+ {
+ _currentSampleIndex = 0;
+ }
+
+ return output;
+ }
+
+ public float TapUnsafe(uint sampleIndex, int offset)
+ {
+ return IDelayLine.Tap(_workBuffer, (int)_currentSampleIndex, (int)sampleIndex + offset, (int)CurrentSampleCount);
+ }
+
+ public float Tap(uint sampleIndex)
+ {
+ if (sampleIndex >= CurrentSampleCount)
+ {
+ sampleIndex = CurrentSampleCount - 1;
+ }
+
+ return TapUnsafe(sampleIndex, -1);
+ }
+ }
+} \ No newline at end of file