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-rw-r--r--src/Ryujinx.Audio/Backends/CompatLayer/Downmixing.cs125
1 files changed, 125 insertions, 0 deletions
diff --git a/src/Ryujinx.Audio/Backends/CompatLayer/Downmixing.cs b/src/Ryujinx.Audio/Backends/CompatLayer/Downmixing.cs
new file mode 100644
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+++ b/src/Ryujinx.Audio/Backends/CompatLayer/Downmixing.cs
@@ -0,0 +1,125 @@
+using System;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Audio.Backends.CompatLayer
+{
+ public static class Downmixing
+ {
+ [StructLayout(LayoutKind.Sequential, Pack = 1)]
+ private struct Channel51FormatPCM16
+ {
+ public short FrontLeft;
+ public short FrontRight;
+ public short FrontCenter;
+ public short LowFrequency;
+ public short BackLeft;
+ public short BackRight;
+ }
+
+ [StructLayout(LayoutKind.Sequential, Pack = 1)]
+ private struct ChannelStereoFormatPCM16
+ {
+ public short Left;
+ public short Right;
+ }
+
+ private const int Q15Bits = 16;
+ private const int RawQ15One = 1 << Q15Bits;
+ private const int RawQ15HalfOne = (int)(0.5f * RawQ15One);
+ private const int Minus3dBInQ15 = (int)(0.707f * RawQ15One);
+ private const int Minus6dBInQ15 = (int)(0.501f * RawQ15One);
+ private const int Minus12dBInQ15 = (int)(0.251f * RawQ15One);
+
+ private static readonly int[] DefaultSurroundToStereoCoefficients = new int[4]
+ {
+ RawQ15One,
+ Minus3dBInQ15,
+ Minus12dBInQ15,
+ Minus3dBInQ15
+ };
+
+ private static readonly int[] DefaultStereoToMonoCoefficients = new int[2]
+ {
+ Minus6dBInQ15,
+ Minus6dBInQ15
+ };
+
+ private const int SurroundChannelCount = 6;
+ private const int StereoChannelCount = 2;
+ private const int MonoChannelCount = 1;
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private static ReadOnlySpan<Channel51FormatPCM16> GetSurroundBuffer(ReadOnlySpan<short> data)
+ {
+ return MemoryMarshal.Cast<short, Channel51FormatPCM16>(data);
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private static ReadOnlySpan<ChannelStereoFormatPCM16> GetStereoBuffer(ReadOnlySpan<short> data)
+ {
+ return MemoryMarshal.Cast<short, ChannelStereoFormatPCM16>(data);
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private static short DownMixStereoToMono(ReadOnlySpan<int> coefficients, short left, short right)
+ {
+ return (short)((left * coefficients[0] + right * coefficients[1]) >> Q15Bits);
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private static short DownMixSurroundToStereo(ReadOnlySpan<int> coefficients, short back, short lfe, short center, short front)
+ {
+ return (short)((coefficients[3] * back + coefficients[2] * lfe + coefficients[1] * center + coefficients[0] * front + RawQ15HalfOne) >> Q15Bits);
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private static short[] DownMixSurroundToStereo(ReadOnlySpan<int> coefficients, ReadOnlySpan<short> data)
+ {
+ int samplePerChannelCount = data.Length / SurroundChannelCount;
+
+ short[] downmixedBuffer = new short[samplePerChannelCount * StereoChannelCount];
+
+ ReadOnlySpan<Channel51FormatPCM16> channels = GetSurroundBuffer(data);
+
+ for (int i = 0; i < samplePerChannelCount; i++)
+ {
+ Channel51FormatPCM16 channel = channels[i];
+
+ downmixedBuffer[i * 2] = DownMixSurroundToStereo(coefficients, channel.BackLeft, channel.LowFrequency, channel.FrontCenter, channel.FrontLeft);
+ downmixedBuffer[i * 2 + 1] = DownMixSurroundToStereo(coefficients, channel.BackRight, channel.LowFrequency, channel.FrontCenter, channel.FrontRight);
+ }
+
+ return downmixedBuffer;
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private static short[] DownMixStereoToMono(ReadOnlySpan<int> coefficients, ReadOnlySpan<short> data)
+ {
+ int samplePerChannelCount = data.Length / StereoChannelCount;
+
+ short[] downmixedBuffer = new short[samplePerChannelCount * MonoChannelCount];
+
+ ReadOnlySpan<ChannelStereoFormatPCM16> channels = GetStereoBuffer(data);
+
+ for (int i = 0; i < samplePerChannelCount; i++)
+ {
+ ChannelStereoFormatPCM16 channel = channels[i];
+
+ downmixedBuffer[i] = DownMixStereoToMono(coefficients, channel.Left, channel.Right);
+ }
+
+ return downmixedBuffer;
+ }
+
+ public static short[] DownMixStereoToMono(ReadOnlySpan<short> data)
+ {
+ return DownMixStereoToMono(DefaultStereoToMonoCoefficients, data);
+ }
+
+ public static short[] DownMixSurroundToStereo(ReadOnlySpan<short> data)
+ {
+ return DownMixSurroundToStereo(DefaultSurroundToStereoCoefficients, data);
+ }
+ }
+} \ No newline at end of file