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Diffstat (limited to 'Ryujinx.Input/IGamepadDriver.cs')
-rw-r--r--Ryujinx.Input/IGamepadDriver.cs37
1 files changed, 37 insertions, 0 deletions
diff --git a/Ryujinx.Input/IGamepadDriver.cs b/Ryujinx.Input/IGamepadDriver.cs
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+++ b/Ryujinx.Input/IGamepadDriver.cs
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+using System;
+
+namespace Ryujinx.Input
+{
+ /// <summary>
+ /// Represent an emulated gamepad driver used to provide input in the emulator.
+ /// </summary>
+ public interface IGamepadDriver : IDisposable
+ {
+ /// <summary>
+ /// The name of the driver
+ /// </summary>
+ string DriverName { get; }
+
+ /// <summary>
+ /// The unique ids of the gamepads connected.
+ /// </summary>
+ ReadOnlySpan<string> GamepadsIds { get; }
+
+ /// <summary>
+ /// Event triggered when a gamepad is connected.
+ /// </summary>
+ event Action<string> OnGamepadConnected;
+
+ /// <summary>
+ /// Event triggered when a gamepad is disconnected.
+ /// </summary>
+ event Action<string> OnGamepadDisconnected;
+
+ /// <summary>
+ /// Open a gampad by its unique id.
+ /// </summary>
+ /// <param name="id">The unique id of the gamepad</param>
+ /// <returns>An instance of <see cref="IGamepad"/> associated to the gamepad id given or null if not found</returns>
+ IGamepad GetGamepad(string id);
+ }
+}