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Diffstat (limited to 'Ryujinx.Input/HLE/NpadManager.cs')
-rw-r--r--Ryujinx.Input/HLE/NpadManager.cs67
1 files changed, 55 insertions, 12 deletions
diff --git a/Ryujinx.Input/HLE/NpadManager.cs b/Ryujinx.Input/HLE/NpadManager.cs
index abb820b0..c46f80b0 100644
--- a/Ryujinx.Input/HLE/NpadManager.cs
+++ b/Ryujinx.Input/HLE/NpadManager.cs
@@ -1,4 +1,4 @@
-using Ryujinx.Common.Configuration.Hid;
+using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Controller;
using Ryujinx.Common.Configuration.Hid.Keyboard;
using Ryujinx.HLE.HOS.Services.Hid;
@@ -6,7 +6,6 @@ using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.CompilerServices;
-
using CemuHookClient = Ryujinx.Input.Motion.CemuHook.Client;
using Switch = Ryujinx.HLE.Switch;
@@ -26,22 +25,23 @@ namespace Ryujinx.Input.HLE
private readonly IGamepadDriver _keyboardDriver;
private readonly IGamepadDriver _gamepadDriver;
-
+ private readonly IGamepadDriver _mouseDriver;
private bool _isDisposed;
private List<InputConfig> _inputConfig;
private bool _enableKeyboard;
+ private bool _enableMouse;
private Switch _device;
- public NpadManager(IGamepadDriver keyboardDriver, IGamepadDriver gamepadDriver)
+ public NpadManager(IGamepadDriver keyboardDriver, IGamepadDriver gamepadDriver, IGamepadDriver mouseDriver)
{
_controllers = new NpadController[MaxControllers];
_cemuHookClient = new CemuHookClient(this);
_keyboardDriver = keyboardDriver;
_gamepadDriver = gamepadDriver;
+ _mouseDriver = mouseDriver;
_inputConfig = new List<InputConfig>();
- _enableKeyboard = false;
_gamepadDriver.OnGamepadConnected += HandleOnGamepadConnected;
_gamepadDriver.OnGamepadDisconnected += HandleOnGamepadDisconnected;
@@ -58,13 +58,13 @@ namespace Ryujinx.Input.HLE
private void HandleOnGamepadDisconnected(string obj)
{
// Force input reload
- ReloadConfiguration(_inputConfig, _enableKeyboard);
+ ReloadConfiguration(_inputConfig, _enableKeyboard, _enableMouse);
}
private void HandleOnGamepadConnected(string id)
{
// Force input reload
- ReloadConfiguration(_inputConfig, _enableKeyboard);
+ ReloadConfiguration(_inputConfig, _enableKeyboard, _enableMouse);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
@@ -93,7 +93,7 @@ namespace Ryujinx.Input.HLE
}
}
- public void ReloadConfiguration(List<InputConfig> inputConfig, bool enableKeyboard)
+ public void ReloadConfiguration(List<InputConfig> inputConfig, bool enableKeyboard, bool enableMouse)
{
lock (_lock)
{
@@ -119,8 +119,9 @@ namespace Ryujinx.Input.HLE
}
}
- _inputConfig = inputConfig;
+ _inputConfig = inputConfig;
_enableKeyboard = enableKeyboard;
+ _enableMouse = enableMouse;
_device.Hid.RefreshInputConfig(inputConfig);
}
@@ -142,15 +143,15 @@ namespace Ryujinx.Input.HLE
}
}
- public void Initialize(Switch device, List<InputConfig> inputConfig, bool enableKeyboard)
+ public void Initialize(Switch device, List<InputConfig> inputConfig, bool enableKeyboard, bool enableMouse)
{
_device = device;
_device.Configuration.RefreshInputConfig = RefreshInputConfigForHLE;
- ReloadConfiguration(inputConfig, enableKeyboard);
+ ReloadConfiguration(inputConfig, enableKeyboard, enableMouse);
}
- public void Update()
+ public void Update(float aspectRatio = 0)
{
lock (_lock)
{
@@ -206,6 +207,48 @@ namespace Ryujinx.Input.HLE
_device.Hid.Keyboard.Update(hleKeyboardInput.Value);
}
+ if (_enableMouse)
+ {
+ var mouse = _mouseDriver.GetGamepad("0") as IMouse;
+
+ var mouseInput = IMouse.GetMouseStateSnapshot(mouse);
+
+ uint buttons = 0;
+
+ if (mouseInput.IsPressed(MouseButton.Button1))
+ {
+ buttons |= 1 << 0;
+ }
+
+ if (mouseInput.IsPressed(MouseButton.Button2))
+ {
+ buttons |= 1 << 1;
+ }
+
+ if (mouseInput.IsPressed(MouseButton.Button3))
+ {
+ buttons |= 1 << 2;
+ }
+
+ if (mouseInput.IsPressed(MouseButton.Button4))
+ {
+ buttons |= 1 << 3;
+ }
+
+ if (mouseInput.IsPressed(MouseButton.Button5))
+ {
+ buttons |= 1 << 4;
+ }
+
+ var position = IMouse.GetScreenPosition(mouseInput.Position, mouse.ClientSize, aspectRatio);
+
+ _device.Hid.Mouse.Update((int)position.X, (int)position.Y, buttons, (int)mouseInput.Scroll.X, (int)mouseInput.Scroll.Y, true);
+ }
+ else
+ {
+ _device.Hid.Mouse.Update(0, 0);
+ }
+
_device.TamperMachine.UpdateInput(hleInputStates);
}
}