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Diffstat (limited to 'Ryujinx.Input/HLE/NpadController.cs')
-rw-r--r--Ryujinx.Input/HLE/NpadController.cs60
1 files changed, 42 insertions, 18 deletions
diff --git a/Ryujinx.Input/HLE/NpadController.cs b/Ryujinx.Input/HLE/NpadController.cs
index e1a8e2d7..701d76c1 100644
--- a/Ryujinx.Input/HLE/NpadController.cs
+++ b/Ryujinx.Input/HLE/NpadController.cs
@@ -208,7 +208,8 @@ namespace Ryujinx.Input.HLE
private bool _isValid;
private string _id;
- private MotionInput _motionInput;
+ private MotionInput _leftMotionInput;
+ private MotionInput _rightMotionInput;
private IGamepad _gamepad;
private InputConfig _config;
@@ -259,7 +260,7 @@ namespace Ryujinx.Input.HLE
else
{
// Non-controller doesn't have motions.
- _motionInput = null;
+ _leftMotionInput = null;
}
_config = config;
@@ -274,11 +275,11 @@ namespace Ryujinx.Input.HLE
{
if (motionConfig.MotionBackend != MotionInputBackendType.CemuHook)
{
- _motionInput = new MotionInput();
+ _leftMotionInput = new MotionInput();
}
else
{
- _motionInput = null;
+ _leftMotionInput = null;
}
}
@@ -300,7 +301,12 @@ namespace Ryujinx.Input.HLE
accelerometer = new Vector3(accelerometer.X, -accelerometer.Z, accelerometer.Y);
gyroscope = new Vector3(gyroscope.X, gyroscope.Z, gyroscope.Y);
- _motionInput.Update(accelerometer, gyroscope, (ulong)PerformanceCounter.ElapsedNanoseconds / 1000, controllerConfig.Motion.Sensitivity, (float)controllerConfig.Motion.GyroDeadzone);
+ _leftMotionInput.Update(accelerometer, gyroscope, (ulong)PerformanceCounter.ElapsedNanoseconds / 1000, controllerConfig.Motion.Sensitivity, (float)controllerConfig.Motion.GyroDeadzone);
+
+ if (controllerConfig.ControllerType == ConfigControllerType.JoyconPair)
+ {
+ _rightMotionInput = _leftMotionInput;
+ }
}
}
else if (controllerConfig.Motion.MotionBackend == MotionInputBackendType.CemuHook && controllerConfig.Motion is CemuHookMotionConfigController cemuControllerConfig)
@@ -310,16 +316,22 @@ namespace Ryujinx.Input.HLE
// First of all ensure we are registered
_cemuHookClient.RegisterClient(clientId, cemuControllerConfig.DsuServerHost, cemuControllerConfig.DsuServerPort);
- // Then request data
+ // Then request and retrieve the data
_cemuHookClient.RequestData(clientId, cemuControllerConfig.Slot);
+ _cemuHookClient.TryGetData(clientId, cemuControllerConfig.Slot, out _leftMotionInput);
- if (controllerConfig.ControllerType == ConfigControllerType.JoyconPair && !cemuControllerConfig.MirrorInput)
+ if (controllerConfig.ControllerType == ConfigControllerType.JoyconPair)
{
- _cemuHookClient.RequestData(clientId, cemuControllerConfig.AltSlot);
+ if (!cemuControllerConfig.MirrorInput)
+ {
+ _cemuHookClient.RequestData(clientId, cemuControllerConfig.AltSlot);
+ _cemuHookClient.TryGetData(clientId, cemuControllerConfig.AltSlot, out _rightMotionInput);
+ }
+ else
+ {
+ _rightMotionInput = _leftMotionInput;
+ }
}
-
- // Finally, get motion input data
- _cemuHookClient.TryGetData(clientId, cemuControllerConfig.Slot, out _motionInput);
}
}
}
@@ -327,7 +339,7 @@ namespace Ryujinx.Input.HLE
{
// Reset states
State = default;
- _motionInput = null;
+ _leftMotionInput = null;
}
}
@@ -395,20 +407,32 @@ namespace Ryujinx.Input.HLE
return state;
}
- public SixAxisInput GetHLEMotionState()
+ public SixAxisInput GetHLEMotionState(bool isJoyconRightPair = false)
{
float[] orientationForHLE = new float[9];
Vector3 gyroscope;
Vector3 accelerometer;
Vector3 rotation;
- if (_motionInput != null)
+ MotionInput motionInput = _leftMotionInput;
+
+ if (isJoyconRightPair)
+ {
+ if (_rightMotionInput == null)
+ {
+ return default;
+ }
+
+ motionInput = _rightMotionInput;
+ }
+
+ if (motionInput != null)
{
- gyroscope = Truncate(_motionInput.Gyroscrope * 0.0027f, 3);
- accelerometer = Truncate(_motionInput.Accelerometer, 3);
- rotation = Truncate(_motionInput.Rotation * 0.0027f, 3);
+ gyroscope = Truncate(motionInput.Gyroscrope * 0.0027f, 3);
+ accelerometer = Truncate(motionInput.Accelerometer, 3);
+ rotation = Truncate(motionInput.Rotation * 0.0027f, 3);
- Matrix4x4 orientation = _motionInput.GetOrientation();
+ Matrix4x4 orientation = motionInput.GetOrientation();
orientationForHLE[0] = Math.Clamp(orientation.M11, -1f, 1f);
orientationForHLE[1] = Math.Clamp(orientation.M12, -1f, 1f);