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Diffstat (limited to 'Ryujinx.HLE/HOS/Services/Nv/Host1xContext.cs')
-rw-r--r--Ryujinx.HLE/HOS/Services/Nv/Host1xContext.cs47
1 files changed, 47 insertions, 0 deletions
diff --git a/Ryujinx.HLE/HOS/Services/Nv/Host1xContext.cs b/Ryujinx.HLE/HOS/Services/Nv/Host1xContext.cs
new file mode 100644
index 00000000..1fcc12b5
--- /dev/null
+++ b/Ryujinx.HLE/HOS/Services/Nv/Host1xContext.cs
@@ -0,0 +1,47 @@
+using Ryujinx.Graphics.Gpu;
+using Ryujinx.Graphics.Gpu.Memory;
+using Ryujinx.Graphics.Host1x;
+using Ryujinx.Graphics.Nvdec;
+using Ryujinx.Graphics.Vic;
+using System;
+
+namespace Ryujinx.HLE.HOS.Services.Nv
+{
+ class Host1xContext : IDisposable
+ {
+ public MemoryManager Smmu { get; }
+ public NvMemoryAllocator MemoryAllocator { get; }
+ public Host1xDevice Host1x { get;}
+
+ public Host1xContext(GpuContext gpu, long pid)
+ {
+ MemoryAllocator = new NvMemoryAllocator();
+ Host1x = new Host1xDevice(gpu.Synchronization);
+ Smmu = gpu.CreateMemoryManager(pid);
+ var nvdec = new NvdecDevice(Smmu);
+ var vic = new VicDevice(Smmu);
+ Host1x.RegisterDevice(ClassId.Nvdec, nvdec);
+ Host1x.RegisterDevice(ClassId.Vic, vic);
+
+ nvdec.FrameDecoded += (FrameDecodedEventArgs e) =>
+ {
+ // FIXME:
+ // Figure out what is causing frame ordering issues on H264.
+ // For now this is needed as workaround.
+ if (e.CodecId == CodecId.H264)
+ {
+ vic.SetSurfaceOverride(e.LumaOffset, e.ChromaOffset, 0);
+ }
+ else
+ {
+ vic.DisableSurfaceOverride();
+ }
+ };
+ }
+
+ public void Dispose()
+ {
+ Host1x.Dispose();
+ }
+ }
+} \ No newline at end of file