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-rw-r--r--Ryujinx.HLE/HOS/Services/Aud/AudioRenderer/IAudioRenderer.cs302
-rw-r--r--Ryujinx.HLE/HOS/Services/Aud/AudioRenderer/MemoryPoolState.cs2
-rw-r--r--Ryujinx.HLE/HOS/Services/Aud/AudioRenderer/Resampler.cs82
-rw-r--r--Ryujinx.HLE/HOS/Services/Aud/AudioRenderer/VoiceContext.cs114
4 files changed, 250 insertions, 250 deletions
diff --git a/Ryujinx.HLE/HOS/Services/Aud/AudioRenderer/IAudioRenderer.cs b/Ryujinx.HLE/HOS/Services/Aud/AudioRenderer/IAudioRenderer.cs
index 5d90fa5d..50a87893 100644
--- a/Ryujinx.HLE/HOS/Services/Aud/AudioRenderer/IAudioRenderer.cs
+++ b/Ryujinx.HLE/HOS/Services/Aud/AudioRenderer/IAudioRenderer.cs
@@ -22,33 +22,33 @@ namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
//high latency).
private const int MixBufferSamplesCount = 960;
- private Dictionary<int, ServiceProcessRequest> _commands;
+ private Dictionary<int, ServiceProcessRequest> m_Commands;
- public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => _commands;
+ public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
- private KEvent _updateEvent;
+ private KEvent UpdateEvent;
- private MemoryManager _memory;
+ private MemoryManager Memory;
- private IAalOutput _audioOut;
+ private IAalOutput AudioOut;
- private AudioRendererParameter _params;
+ private AudioRendererParameter Params;
- private MemoryPoolContext[] _memoryPools;
+ private MemoryPoolContext[] MemoryPools;
- private VoiceContext[] _voices;
+ private VoiceContext[] Voices;
- private int _track;
+ private int Track;
- private PlayState _playState;
+ private PlayState PlayState;
public IAudioRenderer(
- Horizon system,
- MemoryManager memory,
- IAalOutput audioOut,
+ Horizon System,
+ MemoryManager Memory,
+ IAalOutput AudioOut,
AudioRendererParameter Params)
{
- _commands = new Dictionary<int, ServiceProcessRequest>
+ m_Commands = new Dictionary<int, ServiceProcessRequest>()
{
{ 0, GetSampleRate },
{ 1, GetSampleCount },
@@ -60,75 +60,75 @@ namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
{ 7, QuerySystemEvent }
};
- _updateEvent = new KEvent(system);
+ UpdateEvent = new KEvent(System);
- _memory = memory;
- _audioOut = audioOut;
- _params = Params;
+ this.Memory = Memory;
+ this.AudioOut = AudioOut;
+ this.Params = Params;
- _track = audioOut.OpenTrack(
+ Track = AudioOut.OpenTrack(
AudioConsts.HostSampleRate,
AudioConsts.HostChannelsCount,
AudioCallback);
- _memoryPools = CreateArray<MemoryPoolContext>(Params.EffectCount + Params.VoiceCount * 4);
+ MemoryPools = CreateArray<MemoryPoolContext>(Params.EffectCount + Params.VoiceCount * 4);
- _voices = CreateArray<VoiceContext>(Params.VoiceCount);
+ Voices = CreateArray<VoiceContext>(Params.VoiceCount);
InitializeAudioOut();
- _playState = PlayState.Stopped;
+ PlayState = PlayState.Stopped;
}
// GetSampleRate() -> u32
- public long GetSampleRate(ServiceCtx context)
+ public long GetSampleRate(ServiceCtx Context)
{
- context.ResponseData.Write(_params.SampleRate);
+ Context.ResponseData.Write(Params.SampleRate);
return 0;
}
// GetSampleCount() -> u32
- public long GetSampleCount(ServiceCtx context)
+ public long GetSampleCount(ServiceCtx Context)
{
- context.ResponseData.Write(_params.SampleCount);
+ Context.ResponseData.Write(Params.SampleCount);
return 0;
}
// GetMixBufferCount() -> u32
- public long GetMixBufferCount(ServiceCtx context)
+ public long GetMixBufferCount(ServiceCtx Context)
{
- context.ResponseData.Write(_params.MixCount);
+ Context.ResponseData.Write(Params.MixCount);
return 0;
}
// GetState() -> u32
- private long GetState(ServiceCtx context)
+ private long GetState(ServiceCtx Context)
{
- context.ResponseData.Write((int)_playState);
+ Context.ResponseData.Write((int)PlayState);
- Logger.PrintStub(LogClass.ServiceAudio, $"Stubbed. Renderer State: {Enum.GetName(typeof(PlayState), _playState)}");
+ Logger.PrintStub(LogClass.ServiceAudio, $"Stubbed. Renderer State: {Enum.GetName(typeof(PlayState), PlayState)}");
return 0;
}
private void AudioCallback()
{
- _updateEvent.ReadableEvent.Signal();
+ UpdateEvent.ReadableEvent.Signal();
}
- private static T[] CreateArray<T>(int size) where T : new()
+ private static T[] CreateArray<T>(int Size) where T : new()
{
- T[] output = new T[size];
+ T[] Output = new T[Size];
- for (int index = 0; index < size; index++)
+ for (int Index = 0; Index < Size; Index++)
{
- output[index] = new T();
+ Output[Index] = new T();
}
- return output;
+ return Output;
}
private void InitializeAudioOut()
@@ -137,258 +137,258 @@ namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
AppendMixedBuffer(1);
AppendMixedBuffer(2);
- _audioOut.Start(_track);
+ AudioOut.Start(Track);
}
- public long RequestUpdateAudioRenderer(ServiceCtx context)
+ public long RequestUpdateAudioRenderer(ServiceCtx Context)
{
- long outputPosition = context.Request.ReceiveBuff[0].Position;
- long outputSize = context.Request.ReceiveBuff[0].Size;
+ long OutputPosition = Context.Request.ReceiveBuff[0].Position;
+ long OutputSize = Context.Request.ReceiveBuff[0].Size;
- MemoryHelper.FillWithZeros(context.Memory, outputPosition, (int)outputSize);
+ MemoryHelper.FillWithZeros(Context.Memory, OutputPosition, (int)OutputSize);
- long inputPosition = context.Request.SendBuff[0].Position;
+ long InputPosition = Context.Request.SendBuff[0].Position;
- StructReader reader = new StructReader(context.Memory, inputPosition);
- StructWriter writer = new StructWriter(context.Memory, outputPosition);
+ StructReader Reader = new StructReader(Context.Memory, InputPosition);
+ StructWriter Writer = new StructWriter(Context.Memory, OutputPosition);
- UpdateDataHeader inputHeader = reader.Read<UpdateDataHeader>();
+ UpdateDataHeader InputHeader = Reader.Read<UpdateDataHeader>();
- reader.Read<BehaviorIn>(inputHeader.BehaviorSize);
+ Reader.Read<BehaviorIn>(InputHeader.BehaviorSize);
- MemoryPoolIn[] memoryPoolsIn = reader.Read<MemoryPoolIn>(inputHeader.MemoryPoolSize);
+ MemoryPoolIn[] MemoryPoolsIn = Reader.Read<MemoryPoolIn>(InputHeader.MemoryPoolSize);
- for (int index = 0; index < memoryPoolsIn.Length; index++)
+ for (int Index = 0; Index < MemoryPoolsIn.Length; Index++)
{
- MemoryPoolIn memoryPool = memoryPoolsIn[index];
+ MemoryPoolIn MemoryPool = MemoryPoolsIn[Index];
- if (memoryPool.State == MemoryPoolState.RequestAttach)
+ if (MemoryPool.State == MemoryPoolState.RequestAttach)
{
- _memoryPools[index].OutStatus.State = MemoryPoolState.Attached;
+ MemoryPools[Index].OutStatus.State = MemoryPoolState.Attached;
}
- else if (memoryPool.State == MemoryPoolState.RequestDetach)
+ else if (MemoryPool.State == MemoryPoolState.RequestDetach)
{
- _memoryPools[index].OutStatus.State = MemoryPoolState.Detached;
+ MemoryPools[Index].OutStatus.State = MemoryPoolState.Detached;
}
}
- reader.Read<VoiceChannelResourceIn>(inputHeader.VoiceResourceSize);
+ Reader.Read<VoiceChannelResourceIn>(InputHeader.VoiceResourceSize);
- VoiceIn[] voicesIn = reader.Read<VoiceIn>(inputHeader.VoiceSize);
+ VoiceIn[] VoicesIn = Reader.Read<VoiceIn>(InputHeader.VoiceSize);
- for (int index = 0; index < voicesIn.Length; index++)
+ for (int Index = 0; Index < VoicesIn.Length; Index++)
{
- VoiceIn voice = voicesIn[index];
+ VoiceIn Voice = VoicesIn[Index];
- VoiceContext voiceCtx = _voices[index];
+ VoiceContext VoiceCtx = Voices[Index];
- voiceCtx.SetAcquireState(voice.Acquired != 0);
+ VoiceCtx.SetAcquireState(Voice.Acquired != 0);
- if (voice.Acquired == 0)
+ if (Voice.Acquired == 0)
{
continue;
}
- if (voice.FirstUpdate != 0)
+ if (Voice.FirstUpdate != 0)
{
- voiceCtx.AdpcmCtx = GetAdpcmDecoderContext(
- voice.AdpcmCoeffsPosition,
- voice.AdpcmCoeffsSize);
+ VoiceCtx.AdpcmCtx = GetAdpcmDecoderContext(
+ Voice.AdpcmCoeffsPosition,
+ Voice.AdpcmCoeffsSize);
- voiceCtx.SampleFormat = voice.SampleFormat;
- voiceCtx.SampleRate = voice.SampleRate;
- voiceCtx.ChannelsCount = voice.ChannelsCount;
+ VoiceCtx.SampleFormat = Voice.SampleFormat;
+ VoiceCtx.SampleRate = Voice.SampleRate;
+ VoiceCtx.ChannelsCount = Voice.ChannelsCount;
- voiceCtx.SetBufferIndex(voice.BaseWaveBufferIndex);
+ VoiceCtx.SetBufferIndex(Voice.BaseWaveBufferIndex);
}
- voiceCtx.WaveBuffers[0] = voice.WaveBuffer0;
- voiceCtx.WaveBuffers[1] = voice.WaveBuffer1;
- voiceCtx.WaveBuffers[2] = voice.WaveBuffer2;
- voiceCtx.WaveBuffers[3] = voice.WaveBuffer3;
- voiceCtx.Volume = voice.Volume;
- voiceCtx.PlayState = voice.PlayState;
+ VoiceCtx.WaveBuffers[0] = Voice.WaveBuffer0;
+ VoiceCtx.WaveBuffers[1] = Voice.WaveBuffer1;
+ VoiceCtx.WaveBuffers[2] = Voice.WaveBuffer2;
+ VoiceCtx.WaveBuffers[3] = Voice.WaveBuffer3;
+ VoiceCtx.Volume = Voice.Volume;
+ VoiceCtx.PlayState = Voice.PlayState;
}
UpdateAudio();
- UpdateDataHeader outputHeader = new UpdateDataHeader();
+ UpdateDataHeader OutputHeader = new UpdateDataHeader();
- int updateHeaderSize = Marshal.SizeOf<UpdateDataHeader>();
+ int UpdateHeaderSize = Marshal.SizeOf<UpdateDataHeader>();
- outputHeader.Revision = IAudioRendererManager.RevMagic;
- outputHeader.BehaviorSize = 0xb0;
- outputHeader.MemoryPoolSize = (_params.EffectCount + _params.VoiceCount * 4) * 0x10;
- outputHeader.VoiceSize = _params.VoiceCount * 0x10;
- outputHeader.EffectSize = _params.EffectCount * 0x10;
- outputHeader.SinkSize = _params.SinkCount * 0x20;
- outputHeader.PerformanceManagerSize = 0x10;
- outputHeader.TotalSize = updateHeaderSize +
- outputHeader.BehaviorSize +
- outputHeader.MemoryPoolSize +
- outputHeader.VoiceSize +
- outputHeader.EffectSize +
- outputHeader.SinkSize +
- outputHeader.PerformanceManagerSize;
+ OutputHeader.Revision = IAudioRendererManager.RevMagic;
+ OutputHeader.BehaviorSize = 0xb0;
+ OutputHeader.MemoryPoolSize = (Params.EffectCount + Params.VoiceCount * 4) * 0x10;
+ OutputHeader.VoiceSize = Params.VoiceCount * 0x10;
+ OutputHeader.EffectSize = Params.EffectCount * 0x10;
+ OutputHeader.SinkSize = Params.SinkCount * 0x20;
+ OutputHeader.PerformanceManagerSize = 0x10;
+ OutputHeader.TotalSize = UpdateHeaderSize +
+ OutputHeader.BehaviorSize +
+ OutputHeader.MemoryPoolSize +
+ OutputHeader.VoiceSize +
+ OutputHeader.EffectSize +
+ OutputHeader.SinkSize +
+ OutputHeader.PerformanceManagerSize;
- writer.Write(outputHeader);
+ Writer.Write(OutputHeader);
- foreach (MemoryPoolContext memoryPool in _memoryPools)
+ foreach (MemoryPoolContext MemoryPool in MemoryPools)
{
- writer.Write(memoryPool.OutStatus);
+ Writer.Write(MemoryPool.OutStatus);
}
- foreach (VoiceContext voice in _voices)
+ foreach (VoiceContext Voice in Voices)
{
- writer.Write(voice.OutStatus);
+ Writer.Write(Voice.OutStatus);
}
return 0;
}
- public long StartAudioRenderer(ServiceCtx context)
+ public long StartAudioRenderer(ServiceCtx Context)
{
Logger.PrintStub(LogClass.ServiceAudio, "Stubbed.");
- _playState = PlayState.Playing;
+ PlayState = PlayState.Playing;
return 0;
}
- public long StopAudioRenderer(ServiceCtx context)
+ public long StopAudioRenderer(ServiceCtx Context)
{
Logger.PrintStub(LogClass.ServiceAudio, "Stubbed.");
- _playState = PlayState.Stopped;
+ PlayState = PlayState.Stopped;
return 0;
}
- public long QuerySystemEvent(ServiceCtx context)
+ public long QuerySystemEvent(ServiceCtx Context)
{
- if (context.Process.HandleTable.GenerateHandle(_updateEvent.ReadableEvent, out int handle) != KernelResult.Success)
+ if (Context.Process.HandleTable.GenerateHandle(UpdateEvent.ReadableEvent, out int Handle) != KernelResult.Success)
{
throw new InvalidOperationException("Out of handles!");
}
- context.Response.HandleDesc = IpcHandleDesc.MakeCopy(handle);
+ Context.Response.HandleDesc = IpcHandleDesc.MakeCopy(Handle);
return 0;
}
- private AdpcmDecoderContext GetAdpcmDecoderContext(long position, long size)
+ private AdpcmDecoderContext GetAdpcmDecoderContext(long Position, long Size)
{
- if (size == 0)
+ if (Size == 0)
{
return null;
}
- AdpcmDecoderContext context = new AdpcmDecoderContext();
+ AdpcmDecoderContext Context = new AdpcmDecoderContext();
- context.Coefficients = new short[size >> 1];
+ Context.Coefficients = new short[Size >> 1];
- for (int offset = 0; offset < size; offset += 2)
+ for (int Offset = 0; Offset < Size; Offset += 2)
{
- context.Coefficients[offset >> 1] = _memory.ReadInt16(position + offset);
+ Context.Coefficients[Offset >> 1] = Memory.ReadInt16(Position + Offset);
}
- return context;
+ return Context;
}
private void UpdateAudio()
{
- long[] released = _audioOut.GetReleasedBuffers(_track, 2);
+ long[] Released = AudioOut.GetReleasedBuffers(Track, 2);
- for (int index = 0; index < released.Length; index++)
+ for (int Index = 0; Index < Released.Length; Index++)
{
- AppendMixedBuffer(released[index]);
+ AppendMixedBuffer(Released[Index]);
}
}
- private void AppendMixedBuffer(long tag)
+ private unsafe void AppendMixedBuffer(long Tag)
{
- int[] mixBuffer = new int[MixBufferSamplesCount * AudioConsts.HostChannelsCount];
+ int[] MixBuffer = new int[MixBufferSamplesCount * AudioConsts.HostChannelsCount];
- foreach (VoiceContext voice in _voices)
+ foreach (VoiceContext Voice in Voices)
{
- if (!voice.Playing)
+ if (!Voice.Playing)
{
continue;
}
- int outOffset = 0;
- int pendingSamples = MixBufferSamplesCount;
- float volume = voice.Volume;
+ int OutOffset = 0;
+ int PendingSamples = MixBufferSamplesCount;
+ float Volume = Voice.Volume;
- while (pendingSamples > 0)
+ while (PendingSamples > 0)
{
- int[] samples = voice.GetBufferData(_memory, pendingSamples, out int returnedSamples);
+ int[] Samples = Voice.GetBufferData(Memory, PendingSamples, out int ReturnedSamples);
- if (returnedSamples == 0)
+ if (ReturnedSamples == 0)
{
break;
}
- pendingSamples -= returnedSamples;
+ PendingSamples -= ReturnedSamples;
- for (int offset = 0; offset < samples.Length; offset++)
+ for (int Offset = 0; Offset < Samples.Length; Offset++)
{
- mixBuffer[outOffset++] += (int)(samples[offset] * voice.Volume);
+ MixBuffer[OutOffset++] += (int)(Samples[Offset] * Voice.Volume);
}
}
}
- _audioOut.AppendBuffer(_track, tag, GetFinalBuffer(mixBuffer));
+ AudioOut.AppendBuffer(Track, Tag, GetFinalBuffer(MixBuffer));
}
- private static unsafe short[] GetFinalBuffer(int[] buffer)
+ private unsafe static short[] GetFinalBuffer(int[] Buffer)
{
- short[] output = new short[buffer.Length];
+ short[] Output = new short[Buffer.Length];
- int offset = 0;
+ int Offset = 0;
// Perform Saturation using SSE2 if supported
if (Sse2.IsSupported)
{
- fixed (int* inptr = buffer)
- fixed (short* outptr = output)
+ fixed (int* inptr = Buffer)
+ fixed (short* outptr = Output)
{
- for (; offset + 32 <= buffer.Length; offset += 32)
+ for (; Offset + 32 <= Buffer.Length; Offset += 32)
{
// Unroll the loop a little to ensure the CPU pipeline
// is always full.
- Vector128<int> block1A = Sse2.LoadVector128(inptr + offset + 0);
- Vector128<int> block1B = Sse2.LoadVector128(inptr + offset + 4);
+ Vector128<int> block1A = Sse2.LoadVector128(inptr + Offset + 0);
+ Vector128<int> block1B = Sse2.LoadVector128(inptr + Offset + 4);
- Vector128<int> block2A = Sse2.LoadVector128(inptr + offset + 8);
- Vector128<int> block2B = Sse2.LoadVector128(inptr + offset + 12);
+ Vector128<int> block2A = Sse2.LoadVector128(inptr + Offset + 8);
+ Vector128<int> block2B = Sse2.LoadVector128(inptr + Offset + 12);
- Vector128<int> block3A = Sse2.LoadVector128(inptr + offset + 16);
- Vector128<int> block3B = Sse2.LoadVector128(inptr + offset + 20);
+ Vector128<int> block3A = Sse2.LoadVector128(inptr + Offset + 16);
+ Vector128<int> block3B = Sse2.LoadVector128(inptr + Offset + 20);
- Vector128<int> block4A = Sse2.LoadVector128(inptr + offset + 24);
- Vector128<int> block4B = Sse2.LoadVector128(inptr + offset + 28);
+ Vector128<int> block4A = Sse2.LoadVector128(inptr + Offset + 24);
+ Vector128<int> block4B = Sse2.LoadVector128(inptr + Offset + 28);
Vector128<short> output1 = Sse2.PackSignedSaturate(block1A, block1B);
Vector128<short> output2 = Sse2.PackSignedSaturate(block2A, block2B);
Vector128<short> output3 = Sse2.PackSignedSaturate(block3A, block3B);
Vector128<short> output4 = Sse2.PackSignedSaturate(block4A, block4B);
- Sse2.Store(outptr + offset + 0, output1);
- Sse2.Store(outptr + offset + 8, output2);
- Sse2.Store(outptr + offset + 16, output3);
- Sse2.Store(outptr + offset + 24, output4);
+ Sse2.Store(outptr + Offset + 0, output1);
+ Sse2.Store(outptr + Offset + 8, output2);
+ Sse2.Store(outptr + Offset + 16, output3);
+ Sse2.Store(outptr + Offset + 24, output4);
}
}
}
// Process left overs
- for (; offset < buffer.Length; offset++)
+ for (; Offset < Buffer.Length; Offset++)
{
- output[offset] = DspUtils.Saturate(buffer[offset]);
+ Output[Offset] = DspUtils.Saturate(Buffer[Offset]);
}
- return output;
+ return Output;
}
public void Dispose()
@@ -396,11 +396,11 @@ namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
Dispose(true);
}
- protected virtual void Dispose(bool disposing)
+ protected virtual void Dispose(bool Disposing)
{
- if (disposing)
+ if (Disposing)
{
- _audioOut.CloseTrack(_track);
+ AudioOut.CloseTrack(Track);
}
}
}
diff --git a/Ryujinx.HLE/HOS/Services/Aud/AudioRenderer/MemoryPoolState.cs b/Ryujinx.HLE/HOS/Services/Aud/AudioRenderer/MemoryPoolState.cs
index 6a37c1af..6baf507c 100644
--- a/Ryujinx.HLE/HOS/Services/Aud/AudioRenderer/MemoryPoolState.cs
+++ b/Ryujinx.HLE/HOS/Services/Aud/AudioRenderer/MemoryPoolState.cs
@@ -1,6 +1,6 @@
namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
{
- enum MemoryPoolState
+ enum MemoryPoolState : int
{
Invalid = 0,
Unknown = 1,
diff --git a/Ryujinx.HLE/HOS/Services/Aud/AudioRenderer/Resampler.cs b/Ryujinx.HLE/HOS/Services/Aud/AudioRenderer/Resampler.cs
index 9714f6d8..baa0bc62 100644
--- a/Ryujinx.HLE/HOS/Services/Aud/AudioRenderer/Resampler.cs
+++ b/Ryujinx.HLE/HOS/Services/Aud/AudioRenderer/Resampler.cs
@@ -5,7 +5,7 @@ namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
static class Resampler
{
#region "LookUp Tables"
- private static short[] _curveLut0 = new short[]
+ private static short[] CurveLut0 = new short[]
{
6600, 19426, 6722, 3, 6479, 19424, 6845, 9, 6359, 19419, 6968, 15, 6239, 19412, 7093, 22,
6121, 19403, 7219, 28, 6004, 19391, 7345, 34, 5888, 19377, 7472, 41, 5773, 19361, 7600, 48,
@@ -41,7 +41,7 @@ namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
22, 7093, 19412, 6239, 15, 6968, 19419, 6359, 9, 6845, 19424, 6479, 3, 6722, 19426, 6600
};
- private static short[] _curveLut1 = new short[]
+ private static short[] CurveLut1 = new short[]
{
-68, 32639, 69, -5, -200, 32630, 212, -15, -328, 32613, 359, -26, -450, 32586, 512, -36,
-568, 32551, 669, -47, -680, 32507, 832, -58, -788, 32454, 1000, -69, -891, 32393, 1174, -80,
@@ -77,7 +77,7 @@ namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
-36, 512, 32586, -450, -26, 359, 32613, -328, -15, 212, 32630, -200, -5, 69, 32639, -68
};
- private static short[] _curveLut2 = new short[]
+ private static short[] CurveLut2 = new short[]
{
3195, 26287, 3329, -32, 3064, 26281, 3467, -34, 2936, 26270, 3608, -38, 2811, 26253, 3751, -42,
2688, 26230, 3897, -46, 2568, 26202, 4046, -50, 2451, 26169, 4199, -54, 2338, 26130, 4354, -58,
@@ -115,77 +115,77 @@ namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
#endregion
public static int[] Resample2Ch(
- int[] buffer,
- int srcSampleRate,
- int dstSampleRate,
- int samplesCount,
- ref int fracPart)
+ int[] Buffer,
+ int SrcSampleRate,
+ int DstSampleRate,
+ int SamplesCount,
+ ref int FracPart)
{
- if (buffer == null)
+ if (Buffer == null)
{
- throw new ArgumentNullException(nameof(buffer));
+ throw new ArgumentNullException(nameof(Buffer));
}
- if (srcSampleRate <= 0)
+ if (SrcSampleRate <= 0)
{
- throw new ArgumentOutOfRangeException(nameof(srcSampleRate));
+ throw new ArgumentOutOfRangeException(nameof(SrcSampleRate));
}
- if (dstSampleRate <= 0)
+ if (DstSampleRate <= 0)
{
- throw new ArgumentOutOfRangeException(nameof(dstSampleRate));
+ throw new ArgumentOutOfRangeException(nameof(DstSampleRate));
}
- double ratio = (double)srcSampleRate / dstSampleRate;
+ double Ratio = (double)SrcSampleRate / DstSampleRate;
- int newSamplesCount = (int)(samplesCount / ratio);
+ int NewSamplesCount = (int)(SamplesCount / Ratio);
- int step = (int)(ratio * 0x8000);
+ int Step = (int)(Ratio * 0x8000);
- int[] output = new int[newSamplesCount * 2];
+ int[] Output = new int[NewSamplesCount * 2];
- short[] lut;
+ short[] Lut;
- if (step > 0xaaaa)
+ if (Step > 0xaaaa)
{
- lut = _curveLut0;
+ Lut = CurveLut0;
}
- else if (step <= 0x8000)
+ else if (Step <= 0x8000)
{
- lut = _curveLut1;
+ Lut = CurveLut1;
}
else
{
- lut = _curveLut2;
+ Lut = CurveLut2;
}
- int inOffs = 0;
+ int InOffs = 0;
- for (int outOffs = 0; outOffs < output.Length; outOffs += 2)
+ for (int OutOffs = 0; OutOffs < Output.Length; OutOffs += 2)
{
- int lutIndex = (fracPart >> 8) * 4;
+ int LutIndex = (FracPart >> 8) * 4;
- int sample0 = buffer[(inOffs + 0) * 2 + 0] * lut[lutIndex + 0] +
- buffer[(inOffs + 1) * 2 + 0] * lut[lutIndex + 1] +
- buffer[(inOffs + 2) * 2 + 0] * lut[lutIndex + 2] +
- buffer[(inOffs + 3) * 2 + 0] * lut[lutIndex + 3];
+ int Sample0 = Buffer[(InOffs + 0) * 2 + 0] * Lut[LutIndex + 0] +
+ Buffer[(InOffs + 1) * 2 + 0] * Lut[LutIndex + 1] +
+ Buffer[(InOffs + 2) * 2 + 0] * Lut[LutIndex + 2] +
+ Buffer[(InOffs + 3) * 2 + 0] * Lut[LutIndex + 3];
- int sample1 = buffer[(inOffs + 0) * 2 + 1] * lut[lutIndex + 0] +
- buffer[(inOffs + 1) * 2 + 1] * lut[lutIndex + 1] +
- buffer[(inOffs + 2) * 2 + 1] * lut[lutIndex + 2] +
- buffer[(inOffs + 3) * 2 + 1] * lut[lutIndex + 3];
+ int Sample1 = Buffer[(InOffs + 0) * 2 + 1] * Lut[LutIndex + 0] +
+ Buffer[(InOffs + 1) * 2 + 1] * Lut[LutIndex + 1] +
+ Buffer[(InOffs + 2) * 2 + 1] * Lut[LutIndex + 2] +
+ Buffer[(InOffs + 3) * 2 + 1] * Lut[LutIndex + 3];
- int newOffset = fracPart + step;
+ int NewOffset = FracPart + Step;
- inOffs += newOffset >> 15;
+ InOffs += NewOffset >> 15;
- fracPart = newOffset & 0x7fff;
+ FracPart = NewOffset & 0x7fff;
- output[outOffs + 0] = sample0 >> 15;
- output[outOffs + 1] = sample1 >> 15;
+ Output[OutOffs + 0] = Sample0 >> 15;
+ Output[OutOffs + 1] = Sample1 >> 15;
}
- return output;
+ return Output;
}
}
} \ No newline at end of file
diff --git a/Ryujinx.HLE/HOS/Services/Aud/AudioRenderer/VoiceContext.cs b/Ryujinx.HLE/HOS/Services/Aud/AudioRenderer/VoiceContext.cs
index a877081d..7d6e1c58 100644
--- a/Ryujinx.HLE/HOS/Services/Aud/AudioRenderer/VoiceContext.cs
+++ b/Ryujinx.HLE/HOS/Services/Aud/AudioRenderer/VoiceContext.cs
@@ -6,13 +6,13 @@ namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
{
class VoiceContext
{
- private bool _acquired;
- private bool _bufferReload;
+ private bool Acquired;
+ private bool BufferReload;
- private int _resamplerFracPart;
+ private int ResamplerFracPart;
- private int _bufferIndex;
- private int _offset;
+ private int BufferIndex;
+ private int Offset;
public int SampleRate;
public int ChannelsCount;
@@ -29,138 +29,138 @@ namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
public VoiceOut OutStatus;
- private int[] _samples;
+ private int[] Samples;
- public bool Playing => _acquired && PlayState == PlayState.Playing;
+ public bool Playing => Acquired && PlayState == PlayState.Playing;
public VoiceContext()
{
WaveBuffers = new WaveBuffer[4];
}
- public void SetAcquireState(bool newState)
+ public void SetAcquireState(bool NewState)
{
- if (_acquired && !newState)
+ if (Acquired && !NewState)
{
//Release.
Reset();
}
- _acquired = newState;
+ Acquired = NewState;
}
private void Reset()
{
- _bufferReload = true;
+ BufferReload = true;
- _bufferIndex = 0;
- _offset = 0;
+ BufferIndex = 0;
+ Offset = 0;
OutStatus.PlayedSamplesCount = 0;
OutStatus.PlayedWaveBuffersCount = 0;
OutStatus.VoiceDropsCount = 0;
}
- public int[] GetBufferData(MemoryManager memory, int maxSamples, out int samplesCount)
+ public int[] GetBufferData(MemoryManager Memory, int MaxSamples, out int SamplesCount)
{
if (!Playing)
{
- samplesCount = 0;
+ SamplesCount = 0;
return null;
}
- if (_bufferReload)
+ if (BufferReload)
{
- _bufferReload = false;
+ BufferReload = false;
- UpdateBuffer(memory);
+ UpdateBuffer(Memory);
}
- WaveBuffer wb = WaveBuffers[_bufferIndex];
+ WaveBuffer Wb = WaveBuffers[BufferIndex];
- int maxSize = _samples.Length - _offset;
+ int MaxSize = Samples.Length - Offset;
- int size = maxSamples * AudioConsts.HostChannelsCount;
+ int Size = MaxSamples * AudioConsts.HostChannelsCount;
- if (size > maxSize)
+ if (Size > MaxSize)
{
- size = maxSize;
+ Size = MaxSize;
}
- int[] output = new int[size];
+ int[] Output = new int[Size];
- Array.Copy(_samples, _offset, output, 0, size);
+ Array.Copy(Samples, Offset, Output, 0, Size);
- samplesCount = size / AudioConsts.HostChannelsCount;
+ SamplesCount = Size / AudioConsts.HostChannelsCount;
- OutStatus.PlayedSamplesCount += samplesCount;
+ OutStatus.PlayedSamplesCount += SamplesCount;
- _offset += size;
+ Offset += Size;
- if (_offset == _samples.Length)
+ if (Offset == Samples.Length)
{
- _offset = 0;
+ Offset = 0;
- if (wb.Looping == 0)
+ if (Wb.Looping == 0)
{
- SetBufferIndex((_bufferIndex + 1) & 3);
+ SetBufferIndex((BufferIndex + 1) & 3);
}
OutStatus.PlayedWaveBuffersCount++;
- if (wb.LastBuffer != 0)
+ if (Wb.LastBuffer != 0)
{
PlayState = PlayState.Paused;
}
}
- return output;
+ return Output;
}
- private void UpdateBuffer(MemoryManager memory)
+ private void UpdateBuffer(MemoryManager Memory)
{
//TODO: Implement conversion for formats other
//than interleaved stereo (2 channels).
//As of now, it assumes that HostChannelsCount == 2.
- WaveBuffer wb = WaveBuffers[_bufferIndex];
+ WaveBuffer Wb = WaveBuffers[BufferIndex];
- if (wb.Position == 0)
+ if (Wb.Position == 0)
{
- _samples = new int[0];
+ Samples = new int[0];
return;
}
if (SampleFormat == SampleFormat.PcmInt16)
{
- int samplesCount = (int)(wb.Size / (sizeof(short) * ChannelsCount));
+ int SamplesCount = (int)(Wb.Size / (sizeof(short) * ChannelsCount));
- _samples = new int[samplesCount * AudioConsts.HostChannelsCount];
+ Samples = new int[SamplesCount * AudioConsts.HostChannelsCount];
if (ChannelsCount == 1)
{
- for (int index = 0; index < samplesCount; index++)
+ for (int Index = 0; Index < SamplesCount; Index++)
{
- short sample = memory.ReadInt16(wb.Position + index * 2);
+ short Sample = Memory.ReadInt16(Wb.Position + Index * 2);
- _samples[index * 2 + 0] = sample;
- _samples[index * 2 + 1] = sample;
+ Samples[Index * 2 + 0] = Sample;
+ Samples[Index * 2 + 1] = Sample;
}
}
else
{
- for (int index = 0; index < samplesCount * 2; index++)
+ for (int Index = 0; Index < SamplesCount * 2; Index++)
{
- _samples[index] = memory.ReadInt16(wb.Position + index * 2);
+ Samples[Index] = Memory.ReadInt16(Wb.Position + Index * 2);
}
}
}
else if (SampleFormat == SampleFormat.Adpcm)
{
- byte[] buffer = memory.ReadBytes(wb.Position, wb.Size);
+ byte[] Buffer = Memory.ReadBytes(Wb.Position, Wb.Size);
- _samples = AdpcmDecoder.Decode(buffer, AdpcmCtx);
+ Samples = AdpcmDecoder.Decode(Buffer, AdpcmCtx);
}
else
{
@@ -172,24 +172,24 @@ namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
//TODO: We should keep the frames being discarded (see the 4 below)
//on a buffer and include it on the next samples buffer, to allow
//the resampler to do seamless interpolation between wave buffers.
- int samplesCount = _samples.Length / AudioConsts.HostChannelsCount;
+ int SamplesCount = Samples.Length / AudioConsts.HostChannelsCount;
- samplesCount = Math.Max(samplesCount - 4, 0);
+ SamplesCount = Math.Max(SamplesCount - 4, 0);
- _samples = Resampler.Resample2Ch(
- _samples,
+ Samples = Resampler.Resample2Ch(
+ Samples,
SampleRate,
AudioConsts.HostSampleRate,
- samplesCount,
- ref _resamplerFracPart);
+ SamplesCount,
+ ref ResamplerFracPart);
}
}
- public void SetBufferIndex(int index)
+ public void SetBufferIndex(int Index)
{
- _bufferIndex = index & 3;
+ BufferIndex = Index & 3;
- _bufferReload = true;
+ BufferReload = true;
}
}
}