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-rw-r--r--Ryujinx.HLE/Gpu/TextureReader.cs343
1 files changed, 343 insertions, 0 deletions
diff --git a/Ryujinx.HLE/Gpu/TextureReader.cs b/Ryujinx.HLE/Gpu/TextureReader.cs
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+++ b/Ryujinx.HLE/Gpu/TextureReader.cs
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+using ChocolArm64.Memory;
+using Ryujinx.Graphics.Gal;
+using System;
+
+namespace Ryujinx.HLE.Gpu
+{
+ static class TextureReader
+ {
+ public static byte[] Read(IAMemory Memory, Texture Texture)
+ {
+ switch (Texture.Format)
+ {
+ case GalTextureFormat.R32G32B32A32: return Read16Bpp (Memory, Texture);
+ case GalTextureFormat.R16G16B16A16: return Read8Bpp (Memory, Texture);
+ case GalTextureFormat.A8B8G8R8: return Read4Bpp (Memory, Texture);
+ case GalTextureFormat.R32: return Read4Bpp (Memory, Texture);
+ case GalTextureFormat.A1B5G5R5: return Read5551 (Memory, Texture);
+ case GalTextureFormat.B5G6R5: return Read565 (Memory, Texture);
+ case GalTextureFormat.G8R8: return Read2Bpp (Memory, Texture);
+ case GalTextureFormat.R8: return Read1Bpp (Memory, Texture);
+ case GalTextureFormat.BC7U: return Read16Bpt4x4(Memory, Texture);
+ case GalTextureFormat.BC1: return Read8Bpt4x4 (Memory, Texture);
+ case GalTextureFormat.BC2: return Read16Bpt4x4(Memory, Texture);
+ case GalTextureFormat.BC3: return Read16Bpt4x4(Memory, Texture);
+ case GalTextureFormat.BC4: return Read8Bpt4x4 (Memory, Texture);
+ case GalTextureFormat.BC5: return Read16Bpt4x4(Memory, Texture);
+ case GalTextureFormat.Astc2D4x4: return Read16Bpt4x4(Memory, Texture);
+ }
+
+ throw new NotImplementedException(Texture.Format.ToString());
+ }
+
+ private unsafe static byte[] Read1Bpp(IAMemory Memory, Texture Texture)
+ {
+ int Width = Texture.Width;
+ int Height = Texture.Height;
+
+ byte[] Output = new byte[Width * Height];
+
+ ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 1);
+
+ (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
+ Memory,
+ Texture.Position);
+
+ fixed (byte* BuffPtr = Output)
+ {
+ long OutOffs = 0;
+
+ for (int Y = 0; Y < Height; Y++)
+ for (int X = 0; X < Width; X++)
+ {
+ long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
+
+ byte Pixel = CpuMem.ReadByteUnchecked(Position + Offset);
+
+ *(BuffPtr + OutOffs) = Pixel;
+
+ OutOffs++;
+ }
+ }
+
+ return Output;
+ }
+
+ private unsafe static byte[] Read5551(IAMemory Memory, Texture Texture)
+ {
+ int Width = Texture.Width;
+ int Height = Texture.Height;
+
+ byte[] Output = new byte[Width * Height * 2];
+
+ ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 2);
+
+ (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
+ Memory,
+ Texture.Position);
+
+ fixed (byte* BuffPtr = Output)
+ {
+ long OutOffs = 0;
+
+ for (int Y = 0; Y < Height; Y++)
+ for (int X = 0; X < Width; X++)
+ {
+ long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
+
+ uint Pixel = (uint)CpuMem.ReadInt16Unchecked(Position + Offset);
+
+ Pixel = (Pixel & 0x001f) << 11 |
+ (Pixel & 0x03e0) << 1 |
+ (Pixel & 0x7c00) >> 9 |
+ (Pixel & 0x8000) >> 15;
+
+ *(short*)(BuffPtr + OutOffs) = (short)Pixel;
+
+ OutOffs += 2;
+ }
+ }
+
+ return Output;
+ }
+
+ private unsafe static byte[] Read565(IAMemory Memory, Texture Texture)
+ {
+ int Width = Texture.Width;
+ int Height = Texture.Height;
+
+ byte[] Output = new byte[Width * Height * 2];
+
+ ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 2);
+
+ (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
+ Memory,
+ Texture.Position);
+
+ fixed (byte* BuffPtr = Output)
+ {
+ long OutOffs = 0;
+
+ for (int Y = 0; Y < Height; Y++)
+ for (int X = 0; X < Width; X++)
+ {
+ long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
+
+ uint Pixel = (uint)CpuMem.ReadInt16Unchecked(Position + Offset);
+
+ Pixel = (Pixel & 0x001f) << 11 |
+ (Pixel & 0x07e0) |
+ (Pixel & 0xf800) >> 11;
+
+ *(short*)(BuffPtr + OutOffs) = (short)Pixel;
+
+ OutOffs += 2;
+ }
+ }
+
+ return Output;
+ }
+
+ private unsafe static byte[] Read2Bpp(IAMemory Memory, Texture Texture)
+ {
+ int Width = Texture.Width;
+ int Height = Texture.Height;
+
+ byte[] Output = new byte[Width * Height * 2];
+
+ ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 2);
+
+ (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
+ Memory,
+ Texture.Position);
+
+ fixed (byte* BuffPtr = Output)
+ {
+ long OutOffs = 0;
+
+ for (int Y = 0; Y < Height; Y++)
+ for (int X = 0; X < Width; X++)
+ {
+ long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
+
+ short Pixel = CpuMem.ReadInt16Unchecked(Position + Offset);
+
+ *(short*)(BuffPtr + OutOffs) = Pixel;
+
+ OutOffs += 2;
+ }
+ }
+
+ return Output;
+ }
+
+ private unsafe static byte[] Read4Bpp(IAMemory Memory, Texture Texture)
+ {
+ int Width = Texture.Width;
+ int Height = Texture.Height;
+
+ byte[] Output = new byte[Width * Height * 4];
+
+ ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 4);
+
+ (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
+ Memory,
+ Texture.Position);
+
+ fixed (byte* BuffPtr = Output)
+ {
+ long OutOffs = 0;
+
+ for (int Y = 0; Y < Height; Y++)
+ for (int X = 0; X < Width; X++)
+ {
+ long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
+
+ int Pixel = CpuMem.ReadInt32Unchecked(Position + Offset);
+
+ *(int*)(BuffPtr + OutOffs) = Pixel;
+
+ OutOffs += 4;
+ }
+ }
+
+ return Output;
+ }
+
+ private unsafe static byte[] Read8Bpp(IAMemory Memory, Texture Texture)
+ {
+ int Width = Texture.Width;
+ int Height = Texture.Height;
+
+ byte[] Output = new byte[Width * Height * 8];
+
+ ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 8);
+
+ (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
+ Memory,
+ Texture.Position);
+
+ fixed (byte* BuffPtr = Output)
+ {
+ long OutOffs = 0;
+
+ for (int Y = 0; Y < Height; Y++)
+ for (int X = 0; X < Width; X++)
+ {
+ long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
+
+ long Pixel = CpuMem.ReadInt64Unchecked(Position + Offset);
+
+ *(long*)(BuffPtr + OutOffs) = Pixel;
+
+ OutOffs += 8;
+ }
+ }
+
+ return Output;
+ }
+
+ private unsafe static byte[] Read16Bpp(IAMemory Memory, Texture Texture)
+ {
+ int Width = Texture.Width;
+ int Height = Texture.Height;
+
+ byte[] Output = new byte[Width * Height * 16];
+
+ ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 16);
+
+ (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
+ Memory,
+ Texture.Position);
+
+ fixed (byte* BuffPtr = Output)
+ {
+ long OutOffs = 0;
+
+ for (int Y = 0; Y < Height; Y++)
+ for (int X = 0; X < Width; X++)
+ {
+ long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
+
+ long PxLow = CpuMem.ReadInt64Unchecked(Position + Offset + 0);
+ long PxHigh = CpuMem.ReadInt64Unchecked(Position + Offset + 8);
+
+ *(long*)(BuffPtr + OutOffs + 0) = PxLow;
+ *(long*)(BuffPtr + OutOffs + 8) = PxHigh;
+
+ OutOffs += 16;
+ }
+ }
+
+ return Output;
+ }
+
+ private unsafe static byte[] Read8Bpt4x4(IAMemory Memory, Texture Texture)
+ {
+ int Width = (Texture.Width + 3) / 4;
+ int Height = (Texture.Height + 3) / 4;
+
+ byte[] Output = new byte[Width * Height * 8];
+
+ ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 8);
+
+ (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
+ Memory,
+ Texture.Position);
+
+ fixed (byte* BuffPtr = Output)
+ {
+ long OutOffs = 0;
+
+ for (int Y = 0; Y < Height; Y++)
+ for (int X = 0; X < Width; X++)
+ {
+ long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
+
+ long Tile = CpuMem.ReadInt64Unchecked(Position + Offset);
+
+ *(long*)(BuffPtr + OutOffs) = Tile;
+
+ OutOffs += 8;
+ }
+ }
+
+ return Output;
+ }
+
+ private unsafe static byte[] Read16Bpt4x4(IAMemory Memory, Texture Texture)
+ {
+ int Width = (Texture.Width + 3) / 4;
+ int Height = (Texture.Height + 3) / 4;
+
+ byte[] Output = new byte[Width * Height * 16];
+
+ ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 16);
+
+ (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
+ Memory,
+ Texture.Position);
+
+ fixed (byte* BuffPtr = Output)
+ {
+ long OutOffs = 0;
+
+ for (int Y = 0; Y < Height; Y++)
+ for (int X = 0; X < Width; X++)
+ {
+ long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
+
+ long Tile0 = CpuMem.ReadInt64Unchecked(Position + Offset + 0);
+ long Tile1 = CpuMem.ReadInt64Unchecked(Position + Offset + 8);
+
+ *(long*)(BuffPtr + OutOffs + 0) = Tile0;
+ *(long*)(BuffPtr + OutOffs + 8) = Tile1;
+
+ OutOffs += 16;
+ }
+ }
+
+ return Output;
+ }
+ }
+}