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Diffstat (limited to 'Ryujinx.Graphics/Texture/TextureReader.cs')
-rw-r--r--Ryujinx.Graphics/Texture/TextureReader.cs398
1 files changed, 398 insertions, 0 deletions
diff --git a/Ryujinx.Graphics/Texture/TextureReader.cs b/Ryujinx.Graphics/Texture/TextureReader.cs
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+++ b/Ryujinx.Graphics/Texture/TextureReader.cs
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+using ChocolArm64.Memory;
+using Ryujinx.Graphics.Gal;
+using System;
+
+namespace Ryujinx.Graphics.Texture
+{
+ delegate byte[] TextureReaderDelegate(IAMemory Memory, TextureInfo Texture);
+
+ public static class TextureReader
+ {
+ public static byte[] Read(IAMemory Memory, TextureInfo Texture)
+ {
+ TextureReaderDelegate Reader = ImageUtils.GetReader(Texture.Format);
+
+ return Reader(Memory, Texture);
+ }
+
+ internal unsafe static byte[] Read1Bpp(IAMemory Memory, TextureInfo Texture)
+ {
+ int Width = Texture.Width;
+ int Height = Texture.Height;
+
+ byte[] Output = new byte[Width * Height];
+
+ ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 1);
+
+ (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
+ Memory,
+ Texture.Position);
+
+ fixed (byte* BuffPtr = Output)
+ {
+ long OutOffs = 0;
+
+ for (int Y = 0; Y < Height; Y++)
+ for (int X = 0; X < Width; X++)
+ {
+ long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
+
+ byte Pixel = CpuMem.ReadByte(Position + Offset);
+
+ *(BuffPtr + OutOffs) = Pixel;
+
+ OutOffs++;
+ }
+ }
+
+ return Output;
+ }
+
+ internal unsafe static byte[] Read5551(IAMemory Memory, TextureInfo Texture)
+ {
+ int Width = Texture.Width;
+ int Height = Texture.Height;
+
+ byte[] Output = new byte[Width * Height * 2];
+
+ ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 2);
+
+ (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
+ Memory,
+ Texture.Position);
+
+ fixed (byte* BuffPtr = Output)
+ {
+ long OutOffs = 0;
+
+ for (int Y = 0; Y < Height; Y++)
+ for (int X = 0; X < Width; X++)
+ {
+ long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
+
+ uint Pixel = (uint)CpuMem.ReadInt16(Position + Offset);
+
+ Pixel = (Pixel & 0x001f) << 11 |
+ (Pixel & 0x03e0) << 1 |
+ (Pixel & 0x7c00) >> 9 |
+ (Pixel & 0x8000) >> 15;
+
+ *(short*)(BuffPtr + OutOffs) = (short)Pixel;
+
+ OutOffs += 2;
+ }
+ }
+
+ return Output;
+ }
+
+ internal unsafe static byte[] Read565(IAMemory Memory, TextureInfo Texture)
+ {
+ int Width = Texture.Width;
+ int Height = Texture.Height;
+
+ byte[] Output = new byte[Width * Height * 2];
+
+ ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 2);
+
+ (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
+ Memory,
+ Texture.Position);
+
+ fixed (byte* BuffPtr = Output)
+ {
+ long OutOffs = 0;
+
+ for (int Y = 0; Y < Height; Y++)
+ for (int X = 0; X < Width; X++)
+ {
+ long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
+
+ uint Pixel = (uint)CpuMem.ReadInt16(Position + Offset);
+
+ Pixel = (Pixel & 0x001f) << 11 |
+ (Pixel & 0x07e0) |
+ (Pixel & 0xf800) >> 11;
+
+ *(short*)(BuffPtr + OutOffs) = (short)Pixel;
+
+ OutOffs += 2;
+ }
+ }
+
+ return Output;
+ }
+
+ internal unsafe static byte[] Read2Bpp(IAMemory Memory, TextureInfo Texture)
+ {
+ int Width = Texture.Width;
+ int Height = Texture.Height;
+
+ byte[] Output = new byte[Width * Height * 2];
+
+ ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 2);
+
+ (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
+ Memory,
+ Texture.Position);
+
+ fixed (byte* BuffPtr = Output)
+ {
+ long OutOffs = 0;
+
+ for (int Y = 0; Y < Height; Y++)
+ for (int X = 0; X < Width; X++)
+ {
+ long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
+
+ short Pixel = CpuMem.ReadInt16(Position + Offset);
+
+ *(short*)(BuffPtr + OutOffs) = Pixel;
+
+ OutOffs += 2;
+ }
+ }
+
+ return Output;
+ }
+
+ internal unsafe static byte[] Read4Bpp(IAMemory Memory, TextureInfo Texture)
+ {
+ int Width = Texture.Width;
+ int Height = Texture.Height;
+
+ byte[] Output = new byte[Width * Height * 4];
+
+ ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 4);
+
+ (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
+ Memory,
+ Texture.Position);
+
+ fixed (byte* BuffPtr = Output)
+ {
+ long OutOffs = 0;
+
+ for (int Y = 0; Y < Height; Y++)
+ for (int X = 0; X < Width; X++)
+ {
+ long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
+
+ int Pixel = CpuMem.ReadInt32(Position + Offset);
+
+ *(int*)(BuffPtr + OutOffs) = Pixel;
+
+ OutOffs += 4;
+ }
+ }
+
+ return Output;
+ }
+
+ internal unsafe static byte[] Read8Bpp(IAMemory Memory, TextureInfo Texture)
+ {
+ int Width = Texture.Width;
+ int Height = Texture.Height;
+
+ byte[] Output = new byte[Width * Height * 8];
+
+ ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 8);
+
+ (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
+ Memory,
+ Texture.Position);
+
+ fixed (byte* BuffPtr = Output)
+ {
+ long OutOffs = 0;
+
+ for (int Y = 0; Y < Height; Y++)
+ for (int X = 0; X < Width; X++)
+ {
+ long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
+
+ long Pixel = CpuMem.ReadInt64(Position + Offset);
+
+ *(long*)(BuffPtr + OutOffs) = Pixel;
+
+ OutOffs += 8;
+ }
+ }
+
+ return Output;
+ }
+
+ internal unsafe static byte[] Read16Bpp(IAMemory Memory, TextureInfo Texture)
+ {
+ int Width = Texture.Width;
+ int Height = Texture.Height;
+
+ byte[] Output = new byte[Width * Height * 16];
+
+ ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 16);
+
+ (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
+ Memory,
+ Texture.Position);
+
+ fixed (byte* BuffPtr = Output)
+ {
+ long OutOffs = 0;
+
+ for (int Y = 0; Y < Height; Y++)
+ for (int X = 0; X < Width; X++)
+ {
+ long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
+
+ long PxLow = CpuMem.ReadInt64(Position + Offset + 0);
+ long PxHigh = CpuMem.ReadInt64(Position + Offset + 8);
+
+ *(long*)(BuffPtr + OutOffs + 0) = PxLow;
+ *(long*)(BuffPtr + OutOffs + 8) = PxHigh;
+
+ OutOffs += 16;
+ }
+ }
+
+ return Output;
+ }
+
+ internal unsafe static byte[] Read8Bpt4x4(IAMemory Memory, TextureInfo Texture)
+ {
+ int Width = (Texture.Width + 3) / 4;
+ int Height = (Texture.Height + 3) / 4;
+
+ byte[] Output = new byte[Width * Height * 8];
+
+ ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 4, 8);
+
+ (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
+ Memory,
+ Texture.Position);
+
+ fixed (byte* BuffPtr = Output)
+ {
+ long OutOffs = 0;
+
+ for (int Y = 0; Y < Height; Y++)
+ for (int X = 0; X < Width; X++)
+ {
+ long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
+
+ long Tile = CpuMem.ReadInt64(Position + Offset);
+
+ *(long*)(BuffPtr + OutOffs) = Tile;
+
+ OutOffs += 8;
+ }
+ }
+
+ return Output;
+ }
+
+ internal unsafe static byte[] Read16BptCompressedTexture(IAMemory Memory, TextureInfo Texture, int BlockWidth, int BlockHeight)
+ {
+ int Width = (Texture.Width + (BlockWidth - 1)) / BlockWidth;
+ int Height = (Texture.Height + (BlockHeight - 1)) / BlockHeight;
+
+ byte[] Output = new byte[Width * Height * 16];
+
+ ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, BlockWidth, 16);
+
+ (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
+ Memory,
+ Texture.Position);
+
+ fixed (byte* BuffPtr = Output)
+ {
+ long OutOffs = 0;
+
+ for (int Y = 0; Y < Height; Y++)
+ for (int X = 0; X < Width; X++)
+ {
+ long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
+
+ long Tile0 = CpuMem.ReadInt64(Position + Offset + 0);
+ long Tile1 = CpuMem.ReadInt64(Position + Offset + 8);
+
+ *(long*)(BuffPtr + OutOffs + 0) = Tile0;
+ *(long*)(BuffPtr + OutOffs + 8) = Tile1;
+
+ OutOffs += 16;
+ }
+ }
+
+ return Output;
+ }
+
+ internal static byte[] Read16BptCompressedTexture4x4(IAMemory Memory, TextureInfo Texture)
+ {
+ return Read16BptCompressedTexture(Memory, Texture, 4, 4);
+ }
+
+ internal static byte[] Read16BptCompressedTexture5x5(IAMemory Memory, TextureInfo Texture)
+ {
+ return Read16BptCompressedTexture(Memory, Texture, 5, 5);
+ }
+
+ internal static byte[] Read16BptCompressedTexture6x6(IAMemory Memory, TextureInfo Texture)
+ {
+ return Read16BptCompressedTexture(Memory, Texture, 6, 6);
+ }
+
+ internal static byte[] Read16BptCompressedTexture8x8(IAMemory Memory, TextureInfo Texture)
+ {
+ return Read16BptCompressedTexture(Memory, Texture, 8, 8);
+ }
+
+ internal static byte[] Read16BptCompressedTexture10x10(IAMemory Memory, TextureInfo Texture)
+ {
+ return Read16BptCompressedTexture(Memory, Texture, 10, 10);
+ }
+
+ internal static byte[] Read16BptCompressedTexture12x12(IAMemory Memory, TextureInfo Texture)
+ {
+ return Read16BptCompressedTexture(Memory, Texture, 12, 12);
+ }
+
+ internal static byte[] Read16BptCompressedTexture5x4(IAMemory Memory, TextureInfo Texture)
+ {
+ return Read16BptCompressedTexture(Memory, Texture, 5, 4);
+ }
+
+ internal static byte[] Read16BptCompressedTexture6x5(IAMemory Memory, TextureInfo Texture)
+ {
+ return Read16BptCompressedTexture(Memory, Texture, 6, 5);
+ }
+
+ internal static byte[] Read16BptCompressedTexture8x6(IAMemory Memory, TextureInfo Texture)
+ {
+ return Read16BptCompressedTexture(Memory, Texture, 8, 6);
+ }
+
+ internal static byte[] Read16BptCompressedTexture10x8(IAMemory Memory, TextureInfo Texture)
+ {
+ return Read16BptCompressedTexture(Memory, Texture, 10, 8);
+ }
+
+ internal static byte[] Read16BptCompressedTexture12x10(IAMemory Memory, TextureInfo Texture)
+ {
+ return Read16BptCompressedTexture(Memory, Texture, 12, 10);
+ }
+
+ internal static byte[] Read16BptCompressedTexture8x5(IAMemory Memory, TextureInfo Texture)
+ {
+ return Read16BptCompressedTexture(Memory, Texture, 5, 5);
+ }
+
+ internal static byte[] Read16BptCompressedTexture10x5(IAMemory Memory, TextureInfo Texture)
+ {
+ return Read16BptCompressedTexture(Memory, Texture, 10, 5);
+ }
+
+ internal static byte[] Read16BptCompressedTexture10x6(IAMemory Memory, TextureInfo Texture)
+ {
+ return Read16BptCompressedTexture(Memory, Texture, 10, 6);
+ }
+ }
+}