diff options
Diffstat (limited to 'Ryujinx.Graphics/Texture/ASTCDecoder.cs')
| -rw-r--r-- | Ryujinx.Graphics/Texture/ASTCDecoder.cs | 1384 |
1 files changed, 1384 insertions, 0 deletions
diff --git a/Ryujinx.Graphics/Texture/ASTCDecoder.cs b/Ryujinx.Graphics/Texture/ASTCDecoder.cs new file mode 100644 index 00000000..1efa0255 --- /dev/null +++ b/Ryujinx.Graphics/Texture/ASTCDecoder.cs @@ -0,0 +1,1384 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using System.Diagnostics; +using System.IO; + +namespace Ryujinx.Graphics.Texture +{ + public class ASTCDecoderException : Exception + { + public ASTCDecoderException(string ExMsg) : base(ExMsg) { } + } + + //https://github.com/GammaUNC/FasTC/blob/master/ASTCEncoder/src/Decompressor.cpp + public static class ASTCDecoder + { + struct TexelWeightParams + { + public int Width; + public int Height; + public bool DualPlane; + public int MaxWeight; + public bool Error; + public bool VoidExtentLDR; + public bool VoidExtentHDR; + + public int GetPackedBitSize() + { + // How many indices do we have? + int Indices = Height * Width; + + if (DualPlane) + { + Indices *= 2; + } + + IntegerEncoded IntEncoded = IntegerEncoded.CreateEncoding(MaxWeight); + + return IntEncoded.GetBitLength(Indices); + } + + public int GetNumWeightValues() + { + int Ret = Width * Height; + + if (DualPlane) + { + Ret *= 2; + } + + return Ret; + } + } + + public static byte[] DecodeToRGBA8888( + byte[] InputBuffer, + int BlockX, + int BlockY, + int BlockZ, + int X, + int Y, + int Z) + { + using (MemoryStream InputStream = new MemoryStream(InputBuffer)) + { + BinaryReader BinReader = new BinaryReader(InputStream); + + if (BlockX > 12 || BlockY > 12) + { + throw new ASTCDecoderException("Block size unsupported!"); + } + + if (BlockZ != 1 || Z != 1) + { + throw new ASTCDecoderException("3D compressed textures unsupported!"); + } + + using (MemoryStream OutputStream = new MemoryStream()) + { + int BlockIndex = 0; + + for (int j = 0; j < Y; j += BlockY) + { + for (int i = 0; i < X; i += BlockX) + { + int[] DecompressedData = new int[144]; + + DecompressBlock(BinReader.ReadBytes(0x10), DecompressedData, BlockX, BlockY); + + int DecompressedWidth = Math.Min(BlockX, X - i); + int DecompressedHeight = Math.Min(BlockY, Y - j); + int BaseOffsets = (j * X + i) * 4; + + for (int jj = 0; jj < DecompressedHeight; jj++) + { + OutputStream.Seek(BaseOffsets + jj * X * 4, SeekOrigin.Begin); + + byte[] OutputBuffer = new byte[DecompressedData.Length * sizeof(int)]; + Buffer.BlockCopy(DecompressedData, 0, OutputBuffer, 0, OutputBuffer.Length); + + OutputStream.Write(OutputBuffer, jj * BlockX * 4, DecompressedWidth * 4); + } + + BlockIndex++; + } + } + + return OutputStream.ToArray(); + } + } + } + + public static bool DecompressBlock( + byte[] InputBuffer, + int[] OutputBuffer, + int BlockWidth, + int BlockHeight) + { + BitArrayStream BitStream = new BitArrayStream(new BitArray(InputBuffer)); + TexelWeightParams TexelParams = DecodeBlockInfo(BitStream); + + if (TexelParams.Error) + { + throw new ASTCDecoderException("Invalid block mode"); + } + + if (TexelParams.VoidExtentLDR) + { + FillVoidExtentLDR(BitStream, OutputBuffer, BlockWidth, BlockHeight); + + return true; + } + + if (TexelParams.VoidExtentHDR) + { + throw new ASTCDecoderException("HDR void extent blocks are unsupported!"); + } + + if (TexelParams.Width > BlockWidth) + { + throw new ASTCDecoderException("Texel weight grid width should be smaller than block width"); + } + + if (TexelParams.Height > BlockHeight) + { + throw new ASTCDecoderException("Texel weight grid height should be smaller than block height"); + } + + // Read num partitions + int NumberPartitions = BitStream.ReadBits(2) + 1; + Debug.Assert(NumberPartitions <= 4); + + if (NumberPartitions == 4 && TexelParams.DualPlane) + { + throw new ASTCDecoderException("Dual plane mode is incompatible with four partition blocks"); + } + + // Based on the number of partitions, read the color endpoint mode for + // each partition. + + // Determine partitions, partition index, and color endpoint modes + int PlaneIndices = -1; + int PartitionIndex; + uint[] ColorEndpointMode = { 0, 0, 0, 0 }; + + BitArrayStream ColorEndpointStream = new BitArrayStream(new BitArray(16 * 8)); + + // Read extra config data... + uint BaseColorEndpointMode = 0; + + if (NumberPartitions == 1) + { + ColorEndpointMode[0] = (uint)BitStream.ReadBits(4); + PartitionIndex = 0; + } + else + { + PartitionIndex = BitStream.ReadBits(10); + BaseColorEndpointMode = (uint)BitStream.ReadBits(6); + } + + uint BaseMode = (BaseColorEndpointMode & 3); + + // Remaining bits are color endpoint data... + int NumberWeightBits = TexelParams.GetPackedBitSize(); + int RemainingBits = 128 - NumberWeightBits - BitStream.Position; + + // Consider extra bits prior to texel data... + uint ExtraColorEndpointModeBits = 0; + + if (BaseMode != 0) + { + switch (NumberPartitions) + { + case 2: ExtraColorEndpointModeBits += 2; break; + case 3: ExtraColorEndpointModeBits += 5; break; + case 4: ExtraColorEndpointModeBits += 8; break; + default: Debug.Assert(false); break; + } + } + + RemainingBits -= (int)ExtraColorEndpointModeBits; + + // Do we have a dual plane situation? + int PlaneSelectorBits = 0; + + if (TexelParams.DualPlane) + { + PlaneSelectorBits = 2; + } + + RemainingBits -= PlaneSelectorBits; + + // Read color data... + int ColorDataBits = RemainingBits; + + while (RemainingBits > 0) + { + int NumberBits = Math.Min(RemainingBits, 8); + int Bits = BitStream.ReadBits(NumberBits); + ColorEndpointStream.WriteBits(Bits, NumberBits); + RemainingBits -= 8; + } + + // Read the plane selection bits + PlaneIndices = BitStream.ReadBits(PlaneSelectorBits); + + // Read the rest of the CEM + if (BaseMode != 0) + { + uint ExtraColorEndpointMode = (uint)BitStream.ReadBits((int)ExtraColorEndpointModeBits); + uint TempColorEndpointMode = (ExtraColorEndpointMode << 6) | BaseColorEndpointMode; + TempColorEndpointMode >>= 2; + + bool[] C = new bool[4]; + + for (int i = 0; i < NumberPartitions; i++) + { + C[i] = (TempColorEndpointMode & 1) != 0; + TempColorEndpointMode >>= 1; + } + + byte[] M = new byte[4]; + + for (int i = 0; i < NumberPartitions; i++) + { + M[i] = (byte)(TempColorEndpointMode & 3); + TempColorEndpointMode >>= 2; + Debug.Assert(M[i] <= 3); + } + + for (int i = 0; i < NumberPartitions; i++) + { + ColorEndpointMode[i] = BaseMode; + if (!(C[i])) ColorEndpointMode[i] -= 1; + ColorEndpointMode[i] <<= 2; + ColorEndpointMode[i] |= M[i]; + } + } + else if (NumberPartitions > 1) + { + uint TempColorEndpointMode = BaseColorEndpointMode >> 2; + + for (uint i = 0; i < NumberPartitions; i++) + { + ColorEndpointMode[i] = TempColorEndpointMode; + } + } + + // Make sure everything up till here is sane. + for (int i = 0; i < NumberPartitions; i++) + { + Debug.Assert(ColorEndpointMode[i] < 16); + } + Debug.Assert(BitStream.Position + TexelParams.GetPackedBitSize() == 128); + + // Decode both color data and texel weight data + int[] ColorValues = new int[32]; // Four values * two endpoints * four maximum partitions + DecodeColorValues(ColorValues, ColorEndpointStream.ToByteArray(), ColorEndpointMode, NumberPartitions, ColorDataBits); + + ASTCPixel[][] EndPoints = new ASTCPixel[4][]; + EndPoints[0] = new ASTCPixel[2]; + EndPoints[1] = new ASTCPixel[2]; + EndPoints[2] = new ASTCPixel[2]; + EndPoints[3] = new ASTCPixel[2]; + + int ColorValuesPosition = 0; + + for (int i = 0; i < NumberPartitions; i++) + { + ComputeEndpoints(EndPoints[i], ColorValues, ColorEndpointMode[i], ref ColorValuesPosition); + } + + // Read the texel weight data. + byte[] TexelWeightData = (byte[])InputBuffer.Clone(); + + // Reverse everything + for (int i = 0; i < 8; i++) + { + byte a = ReverseByte(TexelWeightData[i]); + byte b = ReverseByte(TexelWeightData[15 - i]); + + TexelWeightData[i] = b; + TexelWeightData[15 - i] = a; + } + + // Make sure that higher non-texel bits are set to zero + int ClearByteStart = (TexelParams.GetPackedBitSize() >> 3) + 1; + TexelWeightData[ClearByteStart - 1] &= (byte)((1 << (TexelParams.GetPackedBitSize() % 8)) - 1); + + int cLen = 16 - ClearByteStart; + for (int i = ClearByteStart; i < ClearByteStart + cLen; i++) TexelWeightData[i] = 0; + + List<IntegerEncoded> TexelWeightValues = new List<IntegerEncoded>(); + BitArrayStream WeightBitStream = new BitArrayStream(new BitArray(TexelWeightData)); + + IntegerEncoded.DecodeIntegerSequence(TexelWeightValues, WeightBitStream, TexelParams.MaxWeight, TexelParams.GetNumWeightValues()); + + // Blocks can be at most 12x12, so we can have as many as 144 weights + int[][] Weights = new int[2][]; + Weights[0] = new int[144]; + Weights[1] = new int[144]; + + UnquantizeTexelWeights(Weights, TexelWeightValues, TexelParams, BlockWidth, BlockHeight); + + // Now that we have endpoints and weights, we can interpolate and generate + // the proper decoding... + for (int j = 0; j < BlockHeight; j++) + { + for (int i = 0; i < BlockWidth; i++) + { + int Partition = Select2DPartition(PartitionIndex, i, j, NumberPartitions, ((BlockHeight * BlockWidth) < 32)); + Debug.Assert(Partition < NumberPartitions); + + ASTCPixel Pixel = new ASTCPixel(0, 0, 0, 0); + for (int Component = 0; Component < 4; Component++) + { + int Component0 = EndPoints[Partition][0].GetComponent(Component); + Component0 = BitArrayStream.Replicate(Component0, 8, 16); + int Component1 = EndPoints[Partition][1].GetComponent(Component); + Component1 = BitArrayStream.Replicate(Component1, 8, 16); + + int Plane = 0; + + if (TexelParams.DualPlane && (((PlaneIndices + 1) & 3) == Component)) + { + Plane = 1; + } + + int Weight = Weights[Plane][j * BlockWidth + i]; + int FinalComponent = (Component0 * (64 - Weight) + Component1 * Weight + 32) / 64; + + if (FinalComponent == 65535) + { + Pixel.SetComponent(Component, 255); + } + else + { + double FinalComponentFloat = FinalComponent; + Pixel.SetComponent(Component, (int)(255.0 * (FinalComponentFloat / 65536.0) + 0.5)); + } + } + + OutputBuffer[j * BlockWidth + i] = Pixel.Pack(); + } + } + + return true; + } + + private static int Select2DPartition(int Seed, int X, int Y, int PartitionCount, bool IsSmallBlock) + { + return SelectPartition(Seed, X, Y, 0, PartitionCount, IsSmallBlock); + } + + private static int SelectPartition(int Seed, int X, int Y, int Z, int PartitionCount, bool IsSmallBlock) + { + if (PartitionCount == 1) + { + return 0; + } + + if (IsSmallBlock) + { + X <<= 1; + Y <<= 1; + Z <<= 1; + } + + Seed += (PartitionCount - 1) * 1024; + + int RightNum = Hash52((uint)Seed); + byte Seed01 = (byte)(RightNum & 0xF); + byte Seed02 = (byte)((RightNum >> 4) & 0xF); + byte Seed03 = (byte)((RightNum >> 8) & 0xF); + byte Seed04 = (byte)((RightNum >> 12) & 0xF); + byte Seed05 = (byte)((RightNum >> 16) & 0xF); + byte Seed06 = (byte)((RightNum >> 20) & 0xF); + byte Seed07 = (byte)((RightNum >> 24) & 0xF); + byte Seed08 = (byte)((RightNum >> 28) & 0xF); + byte Seed09 = (byte)((RightNum >> 18) & 0xF); + byte Seed10 = (byte)((RightNum >> 22) & 0xF); + byte Seed11 = (byte)((RightNum >> 26) & 0xF); + byte Seed12 = (byte)(((RightNum >> 30) | (RightNum << 2)) & 0xF); + + Seed01 *= Seed01; Seed02 *= Seed02; + Seed03 *= Seed03; Seed04 *= Seed04; + Seed05 *= Seed05; Seed06 *= Seed06; + Seed07 *= Seed07; Seed08 *= Seed08; + Seed09 *= Seed09; Seed10 *= Seed10; + Seed11 *= Seed11; Seed12 *= Seed12; + + int SeedHash1, SeedHash2, SeedHash3; + + if ((Seed & 1) != 0) + { + SeedHash1 = (Seed & 2) != 0 ? 4 : 5; + SeedHash2 = (PartitionCount == 3) ? 6 : 5; + } + else + { + SeedHash1 = (PartitionCount == 3) ? 6 : 5; + SeedHash2 = (Seed & 2) != 0 ? 4 : 5; + } + + SeedHash3 = (Seed & 0x10) != 0 ? SeedHash1 : SeedHash2; + + Seed01 >>= SeedHash1; Seed02 >>= SeedHash2; Seed03 >>= SeedHash1; Seed04 >>= SeedHash2; + Seed05 >>= SeedHash1; Seed06 >>= SeedHash2; Seed07 >>= SeedHash1; Seed08 >>= SeedHash2; + Seed09 >>= SeedHash3; Seed10 >>= SeedHash3; Seed11 >>= SeedHash3; Seed12 >>= SeedHash3; + + int a = Seed01 * X + Seed02 * Y + Seed11 * Z + (RightNum >> 14); + int b = Seed03 * X + Seed04 * Y + Seed12 * Z + (RightNum >> 10); + int c = Seed05 * X + Seed06 * Y + Seed09 * Z + (RightNum >> 6); + int d = Seed07 * X + Seed08 * Y + Seed10 * Z + (RightNum >> 2); + + a &= 0x3F; b &= 0x3F; c &= 0x3F; d &= 0x3F; + + if (PartitionCount < 4) d = 0; + if (PartitionCount < 3) c = 0; + + if (a >= b && a >= c && a >= d) return 0; + else if (b >= c && b >= d) return 1; + else if (c >= d) return 2; + return 3; + } + + static int Hash52(uint Val) + { + Val ^= Val >> 15; Val -= Val << 17; Val += Val << 7; Val += Val << 4; + Val ^= Val >> 5; Val += Val << 16; Val ^= Val >> 7; Val ^= Val >> 3; + Val ^= Val << 6; Val ^= Val >> 17; + + return (int)Val; + } + + static void UnquantizeTexelWeights( + int[][] OutputBuffer, + List<IntegerEncoded> Weights, + TexelWeightParams TexelParams, + int BlockWidth, + int BlockHeight) + { + int WeightIndices = 0; + int[][] Unquantized = new int[2][]; + Unquantized[0] = new int[144]; + Unquantized[1] = new int[144]; + + for (int i = 0; i < Weights.Count; i++) + { + Unquantized[0][WeightIndices] = UnquantizeTexelWeight(Weights[i]); + + if (TexelParams.DualPlane) + { + i++; + Unquantized[1][WeightIndices] = UnquantizeTexelWeight(Weights[i]); + + if (i == Weights.Count) + { + break; + } + } + + if (++WeightIndices >= (TexelParams.Width * TexelParams.Height)) break; + } + + // Do infill if necessary (Section C.2.18) ... + int Ds = (1024 + (BlockWidth / 2)) / (BlockWidth - 1); + int Dt = (1024 + (BlockHeight / 2)) / (BlockHeight - 1); + + int PlaneScale = TexelParams.DualPlane ? 2 : 1; + + for (int Plane = 0; Plane < PlaneScale; Plane++) + { + for (int t = 0; t < BlockHeight; t++) + { + for (int s = 0; s < BlockWidth; s++) + { + int cs = Ds * s; + int ct = Dt * t; + + int gs = (cs * (TexelParams.Width - 1) + 32) >> 6; + int gt = (ct * (TexelParams.Height - 1) + 32) >> 6; + + int js = gs >> 4; + int fs = gs & 0xF; + + int jt = gt >> 4; + int ft = gt & 0x0F; + + int w11 = (fs * ft + 8) >> 4; + int w10 = ft - w11; + int w01 = fs - w11; + int w00 = 16 - fs - ft + w11; + + int v0 = js + jt * TexelParams.Width; + + int p00 = 0; + int p01 = 0; + int p10 = 0; + int p11 = 0; + + if (v0 < (TexelParams.Width * TexelParams.Height)) + { + p00 = Unquantized[Plane][v0]; + } + + if (v0 + 1 < (TexelParams.Width * TexelParams.Height)) + { + p01 = Unquantized[Plane][v0 + 1]; + } + + if (v0 + TexelParams.Width < (TexelParams.Width * TexelParams.Height)) + { + p10 = Unquantized[Plane][v0 + TexelParams.Width]; + } + + if (v0 + TexelParams.Width + 1 < (TexelParams.Width * TexelParams.Height)) + { + p11 = Unquantized[Plane][v0 + TexelParams.Width + 1]; + } + + OutputBuffer[Plane][t * BlockWidth + s] = (p00 * w00 + p01 * w01 + p10 * w10 + p11 * w11 + 8) >> 4; + } + } + } + } + + static int UnquantizeTexelWeight(IntegerEncoded IntEncoded) + { + int BitValue = IntEncoded.BitValue; + int BitLength = IntEncoded.NumberBits; + + int A = BitArrayStream.Replicate(BitValue & 1, 1, 7); + int B = 0, C = 0, D = 0; + + int Result = 0; + + switch (IntEncoded.GetEncoding()) + { + case IntegerEncoded.EIntegerEncoding.JustBits: + Result = BitArrayStream.Replicate(BitValue, BitLength, 6); + break; + + case IntegerEncoded.EIntegerEncoding.Trit: + { + D = IntEncoded.TritValue; + Debug.Assert(D < 3); + + switch (BitLength) + { + case 0: + { + int[] Results = { 0, 32, 63 }; + Result = Results[D]; + + break; + } + + case 1: + { + C = 50; + break; + } + + case 2: + { + C = 23; + int b = (BitValue >> 1) & 1; + B = (b << 6) | (b << 2) | b; + + break; + } + + case 3: + { + C = 11; + int cb = (BitValue >> 1) & 3; + B = (cb << 5) | cb; + + break; + } + + default: + throw new ASTCDecoderException("Invalid trit encoding for texel weight"); + } + + break; + } + + case IntegerEncoded.EIntegerEncoding.Quint: + { + D = IntEncoded.QuintValue; + Debug.Assert(D < 5); + + switch (BitLength) + { + case 0: + { + int[] Results = { 0, 16, 32, 47, 63 }; + Result = Results[D]; + + break; + } + + case 1: + { + C = 28; + + break; + } + + case 2: + { + C = 13; + int b = (BitValue >> 1) & 1; + B = (b << 6) | (b << 1); + + break; + } + + default: + throw new ASTCDecoderException("Invalid quint encoding for texel weight"); + } + + break; + } + } + + if (IntEncoded.GetEncoding() != IntegerEncoded.EIntegerEncoding.JustBits && BitLength > 0) + { + // Decode the value... + Result = D * C + B; + Result ^= A; + Result = (A & 0x20) | (Result >> 2); + } + + Debug.Assert(Result < 64); + + // Change from [0,63] to [0,64] + if (Result > 32) + { + Result += 1; + } + + return Result; + } + + static byte ReverseByte(byte b) + { + // Taken from http://graphics.stanford.edu/~seander/bithacks.html#ReverseByteWith64Bits + return (byte)((((b) * 0x80200802L) & 0x0884422110L) * 0x0101010101L >> 32); + } + + static uint[] ReadUintColorValues(int Number, int[] ColorValues, ref int ColorValuesPosition) + { + uint[] Ret = new uint[Number]; + + for (int i = 0; i < Number; i++) + { + Ret[i] = (uint)ColorValues[ColorValuesPosition++]; + } + + return Ret; + } + + static int[] ReadIntColorValues(int Number, int[] ColorValues, ref int ColorValuesPosition) + { + int[] Ret = new int[Number]; + + for (int i = 0; i < Number; i++) + { + Ret[i] = ColorValues[ColorValuesPosition++]; + } + + return Ret; + } + + static void ComputeEndpoints( + ASTCPixel[] EndPoints, + int[] ColorValues, + uint ColorEndpointMode, + ref int ColorValuesPosition) + { + switch (ColorEndpointMode) + { + case 0: + { + uint[] Val = ReadUintColorValues(2, ColorValues, ref ColorValuesPosition); + + EndPoints[0] = new ASTCPixel(0xFF, (short)Val[0], (short)Val[0], (short)Val[0]); + EndPoints[1] = new ASTCPixel(0xFF, (short)Val[1], (short)Val[1], (short)Val[1]); + + break; + } + + + case 1: + { + uint[] Val = ReadUintColorValues(2, ColorValues, ref ColorValuesPosition); + int L0 = (int)((Val[0] >> 2) | (Val[1] & 0xC0)); + int L1 = (int)Math.Max(L0 + (Val[1] & 0x3F), 0xFFU); + + EndPoints[0] = new ASTCPixel(0xFF, (short)L0, (short)L0, (short)L0); + EndPoints[1] = new ASTCPixel(0xFF, (short)L1, (short)L1, (short)L1); + + break; + } + + case 4: + { + uint[] Val = ReadUintColorValues(4, ColorValues, ref ColorValuesPosition); + + EndPoints[0] = new ASTCPixel((short)Val[2], (short)Val[0], (short)Val[0], (short)Val[0]); + EndPoints[1] = new ASTCPixel((short)Val[3], (short)Val[1], (short)Val[1], (short)Val[1]); + + break; + } + + case 5: + { + int[] Val = ReadIntColorValues(4, ColorValues, ref ColorValuesPosition); + + BitArrayStream.BitTransferSigned(ref Val[1], ref Val[0]); + BitArrayStream.BitTransferSigned(ref Val[3], ref Val[2]); + + EndPoints[0] = new ASTCPixel((short)Val[2], (short)Val[0], (short)Val[0], (short)Val[0]); + EndPoints[1] = new ASTCPixel((short)(Val[2] + Val[3]), (short)(Val[0] + Val[1]), (short)(Val[0] + Val[1]), (short)(Val[0] + Val[1])); + + EndPoints[0].ClampByte(); + EndPoints[1].ClampByte(); + + break; + } + + case 6: + { + uint[] Val = ReadUintColorValues(4, ColorValues, ref ColorValuesPosition); + + EndPoints[0] = new ASTCPixel(0xFF, (short)(Val[0] * Val[3] >> 8), (short)(Val[1] * Val[3] >> 8), (short)(Val[2] * Val[3] >> 8)); + EndPoints[1] = new ASTCPixel(0xFF, (short)Val[0], (short)Val[1], (short)Val[2]); + + break; + } + + case 8: + { + uint[] Val = ReadUintColorValues(6, ColorValues, ref ColorValuesPosition); + + if (Val[1] + Val[3] + Val[5] >= Val[0] + Val[2] + Val[4]) + { + EndPoints[0] = new ASTCPixel(0xFF, (short)Val[0], (short)Val[2], (short)Val[4]); + EndPoints[1] = new ASTCPixel(0xFF, (short)Val[1], (short)Val[3], (short)Val[5]); + } + else + { + EndPoints[0] = ASTCPixel.BlueContract(0xFF, (short)Val[1], (short)Val[3], (short)Val[5]); + EndPoints[1] = ASTCPixel.BlueContract(0xFF, (short)Val[0], (short)Val[2], (short)Val[4]); + } + + break; + } + + case 9: + { + int[] Val = ReadIntColorValues(6, ColorValues, ref ColorValuesPosition); + + BitArrayStream.BitTransferSigned(ref Val[1], ref Val[0]); + BitArrayStream.BitTransferSigned(ref Val[3], ref Val[2]); + BitArrayStream.BitTransferSigned(ref Val[5], ref Val[4]); + + if (Val[1] + Val[3] + Val[5] >= 0) + { + EndPoints[0] = new ASTCPixel(0xFF, (short)Val[0], (short)Val[2], (short)Val[4]); + EndPoints[1] = new ASTCPixel(0xFF, (short)(Val[0] + Val[1]), (short)(Val[2] + Val[3]), (short)(Val[4] + Val[5])); + } + else + { + EndPoints[0] = ASTCPixel.BlueContract(0xFF, Val[0] + Val[1], Val[2] + Val[3], Val[4] + Val[5]); + EndPoints[1] = ASTCPixel.BlueContract(0xFF, Val[0], Val[2], Val[4]); + } + + EndPoints[0].ClampByte(); + EndPoints[1].ClampByte(); + + break; + } + + case 10: + { + uint[] Val = ReadUintColorValues(6, ColorValues, ref ColorValuesPosition); + + EndPoints[0] = new ASTCPixel((short)Val[4], (short)(Val[0] * Val[3] >> 8), (short)(Val[1] * Val[3] >> 8), (short)(Val[2] * Val[3] >> 8)); + EndPoints[1] = new ASTCPixel((short)Val[5], (short)Val[0], (short)Val[1], (short)Val[2]); + + break; + } + + case 12: + { + uint[] Val = ReadUintColorValues(8, ColorValues, ref ColorValuesPosition); + + if (Val[1] + Val[3] + Val[5] >= Val[0] + Val[2] + Val[4]) + { + EndPoints[0] = new ASTCPixel((short)Val[6], (short)Val[0], (short)Val[2], (short)Val[4]); + EndPoints[1] = new ASTCPixel((short)Val[7], (short)Val[1], (short)Val[3], (short)Val[5]); + } + else + { + EndPoints[0] = ASTCPixel.BlueContract((short)Val[7], (short)Val[1], (short)Val[3], (short)Val[5]); + EndPoints[1] = ASTCPixel.BlueContract((short)Val[6], (short)Val[0], (short)Val[2], (short)Val[4]); + } + + break; + } + + case 13: + { + int[] Val = ReadIntColorValues(8, ColorValues, ref ColorValuesPosition); + + BitArrayStream.BitTransferSigned(ref Val[1], ref Val[0]); + BitArrayStream.BitTransferSigned(ref Val[3], ref Val[2]); + BitArrayStream.BitTransferSigned(ref Val[5], ref Val[4]); + BitArrayStream.BitTransferSigned(ref Val[7], ref Val[6]); + + if (Val[1] + Val[3] + Val[5] >= 0) + { + EndPoints[0] = new ASTCPixel((short)Val[6], (short)Val[0], (short)Val[2], (short)Val[4]); + EndPoints[1] = new ASTCPixel((short)(Val[7] + Val[6]), (short)(Val[0] + Val[1]), (short)(Val[2] + Val[3]), (short)(Val[4] + Val[5])); + } + else + { + EndPoints[0] = ASTCPixel.BlueContract(Val[6] + Val[7], Val[0] + Val[1], Val[2] + Val[3], Val[4] + Val[5]); + EndPoints[1] = ASTCPixel.BlueContract(Val[6], Val[0], Val[2], Val[4]); + } + + EndPoints[0].ClampByte(); + EndPoints[1].ClampByte(); + + break; + } + + default: + throw new ASTCDecoderException("Unsupported color endpoint mode (is it HDR?)"); + } + } + + static void DecodeColorValues( + int[] OutputValues, + byte[] InputData, + uint[] Modes, + int NumberPartitions, + int NumberBitsForColorData) + { + // First figure out how many color values we have + int NumberValues = 0; + + for (int i = 0; i < NumberPartitions; i++) + { + NumberValues += (int)((Modes[i] >> 2) + 1) << 1; + } + + // Then based on the number of values and the remaining number of bits, + // figure out the max value for each of them... + int Range = 256; + + while (--Range > 0) + { + IntegerEncoded IntEncoded = IntegerEncoded.CreateEncoding(Range); + int BitLength = IntEncoded.GetBitLength(NumberValues); + + if (BitLength <= NumberBitsForColorData) + { + // Find the smallest possible range that matches the given encoding + while (--Range > 0) + { + IntegerEncoded NewIntEncoded = IntegerEncoded.CreateEncoding(Range); + if (!NewIntEncoded.MatchesEncoding(IntEncoded)) + { + break; + } + } + + // Return to last matching range. + Range++; + break; + } + } + + // We now have enough to decode our integer sequence. + List<IntegerEncoded> IntegerEncodedSequence = new List<IntegerEncoded>(); + BitArrayStream ColorBitStream = new BitArrayStream(new BitArray(InputData)); + + IntegerEncoded.DecodeIntegerSequence(IntegerEncodedSequence, ColorBitStream, Range, NumberValues); + + // Once we have the decoded values, we need to dequantize them to the 0-255 range + // This procedure is outlined in ASTC spec C.2.13 + int OutputIndices = 0; + + foreach (IntegerEncoded IntEncoded in IntegerEncodedSequence) + { + int BitLength = IntEncoded.NumberBits; + int BitValue = IntEncoded.BitValue; + + Debug.Assert(BitLength >= 1); + + int A = 0, B = 0, C = 0, D = 0; + // A is just the lsb replicated 9 times. + A = BitArrayStream.Replicate(BitValue & 1, 1, 9); + + switch (IntEncoded.GetEncoding()) + { + case IntegerEncoded.EIntegerEncoding.JustBits: + { + OutputValues[OutputIndices++] = BitArrayStream.Replicate(BitValue, BitLength, 8); + + break; + } + + case IntegerEncoded.EIntegerEncoding.Trit: + { + D = IntEncoded.TritValue; + + switch (BitLength) + { + case 1: + { + C = 204; + + break; + } + + case 2: + { + C = 93; + // B = b000b0bb0 + int b = (BitValue >> 1) & 1; + B = (b << 8) | (b << 4) | (b << 2) | (b << 1); + + break; + } + + case 3: + { + C = 44; + // B = cb000cbcb + int cb = (BitValue >> 1) & 3; + B = (cb << 7) | (cb << 2) | cb; + + break; + } + + + case 4: + { + C = 22; + // B = dcb000dcb + int dcb = (BitValue >> 1) & 7; + B = (dcb << 6) | dcb; + + break; + } + + case 5: + { + C = 11; + // B = edcb000ed + int edcb = (BitValue >> 1) & 0xF; + B = (edcb << 5) | (edcb >> 2); + + break; + } + + case 6: + { + C = 5; + // B = fedcb000f + int fedcb = (BitValue >> 1) & 0x1F; + B = (fedcb << 4) | (fedcb >> 4); + + break; + } + + default: + throw new ASTCDecoderException("Unsupported trit encoding for color values!"); + } + + break; + } + + case IntegerEncoded.EIntegerEncoding.Quint: + { + D = IntEncoded.QuintValue; + + switch (BitLength) + { + case 1: + { + C = 113; + + break; + } + + case 2: + { + C = 54; + // B = b0000bb00 + int b = (BitValue >> 1) & 1; + B = (b << 8) | (b << 3) | (b << 2); + + break; + } + + case 3: + { + C = 26; + // B = cb0000cbc + int cb = (BitValue >> 1) & 3; + B = (cb << 7) | (cb << 1) | (cb >> 1); + + break; + } + + case 4: + { + C = 13; + // B = dcb0000dc + int dcb = (BitValue >> 1) & 7; + B = (dcb << 6) | (dcb >> 1); + + break; + } + + case 5: + { + C = 6; + // B = edcb0000e + int edcb = (BitValue >> 1) & 0xF; + B = (edcb << 5) | (edcb >> 3); + + break; + } + + default: + throw new ASTCDecoderException("Unsupported quint encoding for color values!"); + } + break; + } + } + + if (IntEncoded.GetEncoding() != IntegerEncoded.EIntegerEncoding.JustBits) + { + int T = D * C + B; + T ^= A; + T = (A & 0x80) | (T >> 2); + + OutputValues[OutputIndices++] = T; + } + } + + // Make sure that each of our values is in the proper range... + for (int i = 0; i < NumberValues; i++) + { + Debug.Assert(OutputValues[i] <= 255); + } + } + + static void FillVoidExtentLDR(BitArrayStream BitStream, int[] OutputBuffer, int BlockWidth, int BlockHeight) + { + // Don't actually care about the void extent, just read the bits... + for (int i = 0; i < 4; ++i) + { + BitStream.ReadBits(13); + } + + // Decode the RGBA components and renormalize them to the range [0, 255] + ushort R = (ushort)BitStream.ReadBits(16); + ushort G = (ushort)BitStream.ReadBits(16); + ushort B = (ushort)BitStream.ReadBits(16); + ushort A = (ushort)BitStream.ReadBits(16); + + int RGBA = (R >> 8) | (G & 0xFF00) | ((B) & 0xFF00) << 8 | ((A) & 0xFF00) << 16; + + for (int j = 0; j < BlockHeight; j++) + { + for (int i = 0; i < BlockWidth; i++) + { + OutputBuffer[j * BlockWidth + i] = RGBA; + } + } + } + + static TexelWeightParams DecodeBlockInfo(BitArrayStream BitStream) + { + TexelWeightParams TexelParams = new TexelWeightParams(); + + // Read the entire block mode all at once + ushort ModeBits = (ushort)BitStream.ReadBits(11); + + // Does this match the void extent block mode? + if ((ModeBits & 0x01FF) == 0x1FC) + { + if ((ModeBits & 0x200) != 0) + { + TexelParams.VoidExtentHDR = true; + } + else + { + TexelParams.VoidExtentLDR = true; + } + + // Next two bits must be one. + if ((ModeBits & 0x400) == 0 || BitStream.ReadBits(1) == 0) + { + TexelParams.Error = true; + } + + return TexelParams; + } + + // First check if the last four bits are zero + if ((ModeBits & 0xF) == 0) + { + TexelParams.Error = true; + return TexelParams; + } + + // If the last two bits are zero, then if bits + // [6-8] are all ones, this is also reserved. + if ((ModeBits & 0x3) == 0 && (ModeBits & 0x1C0) == 0x1C0) + { + TexelParams.Error = true; + + return TexelParams; + } + + // Otherwise, there is no error... Figure out the layout + // of the block mode. Layout is determined by a number + // between 0 and 9 corresponding to table C.2.8 of the + // ASTC spec. + int Layout = 0; + + if ((ModeBits & 0x1) != 0 || (ModeBits & 0x2) != 0) + { + // layout is in [0-4] + if ((ModeBits & 0x8) != 0) + { + // layout is in [2-4] + if ((ModeBits & 0x4) != 0) + { + // layout is in [3-4] + if ((ModeBits & 0x100) != 0) + { + Layout = 4; + } + else + { + Layout = 3; + } + } + else + { + Layout = 2; + } + } + else + { + // layout is in [0-1] + if ((ModeBits & 0x4) != 0) + { + Layout = 1; + } + else + { + Layout = 0; + } + } + } + else + { + // layout is in [5-9] + if ((ModeBits & 0x100) != 0) + { + // layout is in [7-9] + if ((ModeBits & 0x80) != 0) + { + // layout is in [7-8] + Debug.Assert((ModeBits & 0x40) == 0); + + if ((ModeBits & 0x20) != 0) + { + Layout = 8; + } + else + { + Layout = 7; + } + } + else + { + Layout = 9; + } + } + else + { + // layout is in [5-6] + if ((ModeBits & 0x80) != 0) + { + Layout = 6; + } + else + { + Layout = 5; + } + } + } + + Debug.Assert(Layout < 10); + + // Determine R + int R = (ModeBits >> 4) & 1; + if (Layout < 5) + { + R |= (ModeBits & 0x3) << 1; + } + else + { + R |= (ModeBits & 0xC) >> 1; + } + + Debug.Assert(2 <= R && R <= 7); + + // Determine width & height + switch (Layout) + { + case 0: + { + int A = (ModeBits >> 5) & 0x3; + int B = (ModeBits >> 7) & 0x3; + + TexelParams.Width = B + 4; + TexelParams.Height = A + 2; + + break; + } + + case 1: + { + int A = (ModeBits >> 5) & 0x3; + int B = (ModeBits >> 7) & 0x3; + + TexelParams.Width = B + 8; + TexelParams.Height = A + 2; + + break; + } + + case 2: + { + int A = (ModeBits >> 5) & 0x3; + int B = (ModeBits >> 7) & 0x3; + + TexelParams.Width = A + 2; + TexelParams.Height = B + 8; + + break; + } + + case 3: + { + int A = (ModeBits >> 5) & 0x3; + int B = (ModeBits >> 7) & 0x1; + + TexelParams.Width = A + 2; + TexelParams.Height = B + 6; + + break; + } + + case 4: + { + int A = (ModeBits >> 5) & 0x3; + int B = (ModeBits >> 7) & 0x1; + + TexelParams.Width = B + 2; + TexelParams.Height = A + 2; + + break; + } + + case 5: + { + int A = (ModeBits >> 5) & 0x3; + + TexelParams.Width = 12; + TexelParams.Height = A + 2; + + break; + } + + case 6: + { + int A = (ModeBits >> 5) & 0x3; + + TexelParams.Width = A + 2; + TexelParams.Height = 12; + + break; + } + + case 7: + { + TexelParams.Width = 6; + TexelParams.Height = 10; + + break; + } + + case 8: + { + TexelParams.Width = 10; + TexelParams.Height = 6; + break; + } + + case 9: + { + int A = (ModeBits >> 5) & 0x3; + int B = (ModeBits >> 9) & 0x3; + + TexelParams.Width = A + 6; + TexelParams.Height = B + 6; + + break; + } + + default: + //Don't know this layout... + TexelParams.Error = true; + break; + } + + // Determine whether or not we're using dual planes + // and/or high precision layouts. + bool D = ((Layout != 9) && ((ModeBits & 0x400) != 0)); + bool H = (Layout != 9) && ((ModeBits & 0x200) != 0); + + if (H) + { + int[] MaxWeights = { 9, 11, 15, 19, 23, 31 }; + TexelParams.MaxWeight = MaxWeights[R - 2]; + } + else + { + int[] MaxWeights = { 1, 2, 3, 4, 5, 7 }; + TexelParams.MaxWeight = MaxWeights[R - 2]; + } + + TexelParams.DualPlane = D; + + return TexelParams; + } + } +} |
