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path: root/Ryujinx.Graphics/NvGpuEngine3dReg.cs
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Diffstat (limited to 'Ryujinx.Graphics/NvGpuEngine3dReg.cs')
-rw-r--r--Ryujinx.Graphics/NvGpuEngine3dReg.cs101
1 files changed, 101 insertions, 0 deletions
diff --git a/Ryujinx.Graphics/NvGpuEngine3dReg.cs b/Ryujinx.Graphics/NvGpuEngine3dReg.cs
new file mode 100644
index 00000000..f96e7115
--- /dev/null
+++ b/Ryujinx.Graphics/NvGpuEngine3dReg.cs
@@ -0,0 +1,101 @@
+namespace Ryujinx.Graphics
+{
+ enum NvGpuEngine3dReg
+ {
+ FrameBufferNAddress = 0x200,
+ FrameBufferNWidth = 0x202,
+ FrameBufferNHeight = 0x203,
+ FrameBufferNFormat = 0x204,
+ ViewportNScaleX = 0x280,
+ ViewportNScaleY = 0x281,
+ ViewportNScaleZ = 0x282,
+ ViewportNTranslateX = 0x283,
+ ViewportNTranslateY = 0x284,
+ ViewportNTranslateZ = 0x285,
+ ViewportNHoriz = 0x300,
+ ViewportNVert = 0x301,
+ VertexArrayFirst = 0x35d,
+ VertexArrayCount = 0x35e,
+ ClearNColor = 0x360,
+ ClearDepth = 0x364,
+ ClearStencil = 0x368,
+ StencilBackFuncRef = 0x3d5,
+ StencilBackMask = 0x3d6,
+ StencilBackFuncMask = 0x3d7,
+ RTSeparateFragData = 0x3eb,
+ ZetaAddress = 0x3f8,
+ ZetaFormat = 0x3fa,
+ ZetaBlockDimensions = 0x3fb,
+ ZetaLayerStride = 0x3fc,
+ VertexAttribNFormat = 0x458,
+ RTControl = 0x487,
+ ZetaHoriz = 0x48a,
+ ZetaVert = 0x48b,
+ ZetaArrayMode = 0x48c,
+ DepthTestEnable = 0x4b3,
+ IBlendEnable = 0x4b9,
+ DepthTestFunction = 0x4c3,
+ BlendSeparateAlpha = 0x4cf,
+ BlendEquationRgb = 0x4d0,
+ BlendFuncSrcRgb = 0x4d1,
+ BlendFuncDstRgb = 0x4d2,
+ BlendEquationAlpha = 0x4d3,
+ BlendFuncSrcAlpha = 0x4d4,
+ BlendFuncDstAlpha = 0x4d6,
+ BlendEnableMaster = 0x4d7,
+ IBlendNEnable = 0x4d8,
+ StencilEnable = 0x4e0,
+ StencilFrontOpFail = 0x4e1,
+ StencilFrontOpZFail = 0x4e2,
+ StencilFrontOpZPass = 0x4e3,
+ StencilFrontFuncFunc = 0x4e4,
+ StencilFrontFuncRef = 0x4e5,
+ StencilFrontFuncMask = 0x4e6,
+ StencilFrontMask = 0x4e7,
+ VertexArrayElemBase = 0x50d,
+ VertexArrayInstBase = 0x50e,
+ ZetaEnable = 0x54e,
+ TexHeaderPoolOffset = 0x55d,
+ TexSamplerPoolOffset = 0x557,
+ StencilTwoSideEnable = 0x565,
+ StencilBackOpFail = 0x566,
+ StencilBackOpZFail = 0x567,
+ StencilBackOpZPass = 0x568,
+ StencilBackFuncFunc = 0x569,
+ ShaderAddress = 0x582,
+ VertexBeginGl = 0x586,
+ PrimRestartEnable = 0x591,
+ PrimRestartIndex = 0x592,
+ IndexArrayAddress = 0x5f2,
+ IndexArrayEndAddr = 0x5f4,
+ IndexArrayFormat = 0x5f6,
+ IndexBatchFirst = 0x5f7,
+ IndexBatchCount = 0x5f8,
+ VertexArrayNInstance = 0x620,
+ CullFaceEnable = 0x646,
+ FrontFace = 0x647,
+ CullFace = 0x648,
+ QueryAddress = 0x6c0,
+ QuerySequence = 0x6c2,
+ QueryControl = 0x6c3,
+ VertexArrayNControl = 0x700,
+ VertexArrayNAddress = 0x701,
+ VertexArrayNDivisor = 0x703,
+ IBlendNSeparateAlpha = 0x780,
+ IBlendNEquationRgb = 0x781,
+ IBlendNFuncSrcRgb = 0x782,
+ IBlendNFuncDstRgb = 0x783,
+ IBlendNEquationAlpha = 0x784,
+ IBlendNFuncSrcAlpha = 0x785,
+ IBlendNFuncDstAlpha = 0x786,
+ VertexArrayNEndAddr = 0x7c0,
+ ShaderNControl = 0x800,
+ ShaderNOffset = 0x801,
+ ShaderNMaxGprs = 0x803,
+ ShaderNType = 0x804,
+ ConstBufferSize = 0x8e0,
+ ConstBufferAddress = 0x8e1,
+ ConstBufferOffset = 0x8e3,
+ TextureCbIndex = 0x982
+ }
+} \ No newline at end of file