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-rw-r--r--Ryujinx.Graphics/NvGpuEngine2d.cs208
1 files changed, 208 insertions, 0 deletions
diff --git a/Ryujinx.Graphics/NvGpuEngine2d.cs b/Ryujinx.Graphics/NvGpuEngine2d.cs
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+++ b/Ryujinx.Graphics/NvGpuEngine2d.cs
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+using Ryujinx.Graphics.Gal;
+using Ryujinx.Graphics.Memory;
+using Ryujinx.Graphics.Texture;
+using System;
+using System.Collections.Generic;
+
+namespace Ryujinx.Graphics
+{
+ public class NvGpuEngine2d : INvGpuEngine
+ {
+ private enum CopyOperation
+ {
+ SrcCopyAnd,
+ RopAnd,
+ Blend,
+ SrcCopy,
+ Rop,
+ SrcCopyPremult,
+ BlendPremult
+ }
+
+ public int[] Registers { get; private set; }
+
+ private NvGpu Gpu;
+
+ private Dictionary<int, NvGpuMethod> Methods;
+
+ public NvGpuEngine2d(NvGpu Gpu)
+ {
+ this.Gpu = Gpu;
+
+ Registers = new int[0xe00];
+
+ Methods = new Dictionary<int, NvGpuMethod>();
+
+ void AddMethod(int Meth, int Count, int Stride, NvGpuMethod Method)
+ {
+ while (Count-- > 0)
+ {
+ Methods.Add(Meth, Method);
+
+ Meth += Stride;
+ }
+ }
+
+ AddMethod(0xb5, 1, 1, TextureCopy);
+ }
+
+ public void CallMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
+ {
+ if (Methods.TryGetValue(PBEntry.Method, out NvGpuMethod Method))
+ {
+ Method(Vmm, PBEntry);
+ }
+ else
+ {
+ WriteRegister(PBEntry);
+ }
+ }
+
+ private void TextureCopy(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
+ {
+ CopyOperation Operation = (CopyOperation)ReadRegister(NvGpuEngine2dReg.CopyOperation);
+
+ bool SrcLinear = ReadRegister(NvGpuEngine2dReg.SrcLinear) != 0;
+ int SrcWidth = ReadRegister(NvGpuEngine2dReg.SrcWidth);
+ int SrcHeight = ReadRegister(NvGpuEngine2dReg.SrcHeight);
+ int SrcPitch = ReadRegister(NvGpuEngine2dReg.SrcPitch);
+ int SrcBlkDim = ReadRegister(NvGpuEngine2dReg.SrcBlockDimensions);
+
+ bool DstLinear = ReadRegister(NvGpuEngine2dReg.DstLinear) != 0;
+ int DstWidth = ReadRegister(NvGpuEngine2dReg.DstWidth);
+ int DstHeight = ReadRegister(NvGpuEngine2dReg.DstHeight);
+ int DstPitch = ReadRegister(NvGpuEngine2dReg.DstPitch);
+ int DstBlkDim = ReadRegister(NvGpuEngine2dReg.DstBlockDimensions);
+
+ TextureSwizzle SrcSwizzle = SrcLinear
+ ? TextureSwizzle.Pitch
+ : TextureSwizzle.BlockLinear;
+
+ TextureSwizzle DstSwizzle = DstLinear
+ ? TextureSwizzle.Pitch
+ : TextureSwizzle.BlockLinear;
+
+ int SrcBlockHeight = 1 << ((SrcBlkDim >> 4) & 0xf);
+ int DstBlockHeight = 1 << ((DstBlkDim >> 4) & 0xf);
+
+ long SrcAddress = MakeInt64From2xInt32(NvGpuEngine2dReg.SrcAddress);
+ long DstAddress = MakeInt64From2xInt32(NvGpuEngine2dReg.DstAddress);
+
+ long SrcKey = Vmm.GetPhysicalAddress(SrcAddress);
+ long DstKey = Vmm.GetPhysicalAddress(DstAddress);
+
+ bool IsSrcFb = Gpu.Engine3d.IsFrameBufferPosition(SrcKey);
+ bool IsDstFb = Gpu.Engine3d.IsFrameBufferPosition(DstKey);
+
+ TextureInfo SrcTexture()
+ {
+ return new TextureInfo(
+ SrcAddress,
+ SrcWidth,
+ SrcHeight,
+ SrcPitch,
+ SrcBlockHeight, 1,
+ SrcSwizzle,
+ GalImageFormat.A8B8G8R8 | GalImageFormat.Unorm);
+ }
+
+ TextureInfo DstTexture()
+ {
+ return new TextureInfo(
+ DstAddress,
+ DstWidth,
+ DstHeight,
+ DstPitch,
+ DstBlockHeight, 1,
+ DstSwizzle,
+ GalImageFormat.A8B8G8R8 | GalImageFormat.Unorm);
+ }
+
+ //TODO: fb -> fb copies, tex -> fb copies, formats other than RGBA8,
+ //make it throw for unimpl stuff (like the copy mode)...
+ if (IsSrcFb && IsDstFb)
+ {
+ //Frame Buffer -> Frame Buffer copy.
+ Gpu.Renderer.RenderTarget.Copy(
+ SrcKey,
+ DstKey,
+ 0,
+ 0,
+ SrcWidth,
+ SrcHeight,
+ 0,
+ 0,
+ DstWidth,
+ DstHeight);
+ }
+ if (IsSrcFb)
+ {
+ //Frame Buffer -> Texture copy.
+ Gpu.Renderer.RenderTarget.GetBufferData(SrcKey, (byte[] Buffer) =>
+ {
+ TextureInfo Src = SrcTexture();
+ TextureInfo Dst = DstTexture();
+
+ if (Src.Width != Dst.Width ||
+ Src.Height != Dst.Height)
+ {
+ throw new NotImplementedException("Texture resizing is not supported");
+ }
+
+ TextureWriter.Write(Vmm, Dst, Buffer);
+ });
+ }
+ else if (IsDstFb)
+ {
+ byte[] Buffer = TextureReader.Read(Vmm, SrcTexture());
+
+ Gpu.Renderer.RenderTarget.SetBufferData(
+ DstKey,
+ DstWidth,
+ DstHeight,
+ Buffer);
+ }
+ else
+ {
+ //Texture -> Texture copy.
+ TextureInfo Src = SrcTexture();
+ TextureInfo Dst = DstTexture();
+
+ if (Src.Width != Dst.Width ||
+ Src.Height != Dst.Height)
+ {
+ throw new NotImplementedException("Texture resizing is not supported");
+ }
+
+ TextureWriter.Write(Vmm, Dst, TextureReader.Read(Vmm, Src));
+ }
+ }
+
+ private long MakeInt64From2xInt32(NvGpuEngine2dReg Reg)
+ {
+ return
+ (long)Registers[(int)Reg + 0] << 32 |
+ (uint)Registers[(int)Reg + 1];
+ }
+
+ private void WriteRegister(NvGpuPBEntry PBEntry)
+ {
+ int ArgsCount = PBEntry.Arguments.Count;
+
+ if (ArgsCount > 0)
+ {
+ Registers[PBEntry.Method] = PBEntry.Arguments[ArgsCount - 1];
+ }
+ }
+
+ private int ReadRegister(NvGpuEngine2dReg Reg)
+ {
+ return Registers[(int)Reg];
+ }
+
+ private void WriteRegister(NvGpuEngine2dReg Reg, int Value)
+ {
+ Registers[(int)Reg] = Value;
+ }
+ }
+} \ No newline at end of file