diff options
Diffstat (limited to 'Ryujinx.Graphics/Gpu/BCn.cs')
| -rw-r--r-- | Ryujinx.Graphics/Gpu/BCn.cs | 468 |
1 files changed, 468 insertions, 0 deletions
diff --git a/Ryujinx.Graphics/Gpu/BCn.cs b/Ryujinx.Graphics/Gpu/BCn.cs new file mode 100644 index 00000000..b1caf467 --- /dev/null +++ b/Ryujinx.Graphics/Gpu/BCn.cs @@ -0,0 +1,468 @@ +using System; +using System.Drawing; + +namespace Ryujinx.Graphics.Gpu +{ + static class BCn + { + public static byte[] DecodeBC1(NsGpuTexture Tex, int Offset) + { + int W = (Tex.Width + 3) / 4; + int H = (Tex.Height + 3) / 4; + + byte[] Output = new byte[W * H * 64]; + + SwizzleAddr Swizzle = new SwizzleAddr(W, H, 8); + + for (int Y = 0; Y < H; Y++) + { + for (int X = 0; X < W; X++) + { + int IOffs = Offset + Swizzle.GetSwizzledAddress64(X, Y) * 8; + + byte[] Tile = BCnDecodeTile(Tex.Data, IOffs, true); + + int TOffset = 0; + + for (int TY = 0; TY < 4; TY++) + { + for (int TX = 0; TX < 4; TX++) + { + int OOffset = (X * 4 + TX + (Y * 4 + TY) * W * 4) * 4; + + Output[OOffset + 0] = Tile[TOffset + 0]; + Output[OOffset + 1] = Tile[TOffset + 1]; + Output[OOffset + 2] = Tile[TOffset + 2]; + Output[OOffset + 3] = Tile[TOffset + 3]; + + TOffset += 4; + } + } + } + } + + return Output; + } + + public static byte[] DecodeBC2(NsGpuTexture Tex, int Offset) + { + int W = (Tex.Width + 3) / 4; + int H = (Tex.Height + 3) / 4; + + byte[] Output = new byte[W * H * 64]; + + SwizzleAddr Swizzle = new SwizzleAddr(W, H, 4); + + for (int Y = 0; Y < H; Y++) + { + for (int X = 0; X < W; X++) + { + int IOffs = Offset + Swizzle.GetSwizzledAddress128(X, Y) * 16; + + byte[] Tile = BCnDecodeTile(Tex.Data, IOffs + 8, false); + + int AlphaLow = Get32(Tex.Data, IOffs + 0); + int AlphaHigh = Get32(Tex.Data, IOffs + 4); + + ulong AlphaCh = (uint)AlphaLow | (ulong)AlphaHigh << 32; + + int TOffset = 0; + + for (int TY = 0; TY < 4; TY++) + { + for (int TX = 0; TX < 4; TX++) + { + ulong Alpha = (AlphaCh >> (TY * 16 + TX * 4)) & 0xf; + + int OOffset = (X * 4 + TX + (Y * 4 + TY) * W * 4) * 4; + + Output[OOffset + 0] = Tile[TOffset + 0]; + Output[OOffset + 1] = Tile[TOffset + 1]; + Output[OOffset + 2] = Tile[TOffset + 2]; + Output[OOffset + 3] = (byte)(Alpha | (Alpha << 4)); + + TOffset += 4; + } + } + } + } + + return Output; + } + + public static byte[] DecodeBC3(NsGpuTexture Tex, int Offset) + { + int W = (Tex.Width + 3) / 4; + int H = (Tex.Height + 3) / 4; + + byte[] Output = new byte[W * H * 64]; + + SwizzleAddr Swizzle = new SwizzleAddr(W, H, 4); + + for (int Y = 0; Y < H; Y++) + { + for (int X = 0; X < W; X++) + { + int IOffs = Offset + Swizzle.GetSwizzledAddress128(X, Y) * 16; + + byte[] Tile = BCnDecodeTile(Tex.Data, IOffs + 8, false); + + byte[] Alpha = new byte[8]; + + Alpha[0] = Tex.Data[IOffs + 0]; + Alpha[1] = Tex.Data[IOffs + 1]; + + CalculateBC3Alpha(Alpha); + + int AlphaLow = Get32(Tex.Data, IOffs + 2); + int AlphaHigh = Get16(Tex.Data, IOffs + 6); + + ulong AlphaCh = (uint)AlphaLow | (ulong)AlphaHigh << 32; + + int TOffset = 0; + + for (int TY = 0; TY < 4; TY++) + { + for (int TX = 0; TX < 4; TX++) + { + int OOffset = (X * 4 + TX + (Y * 4 + TY) * W * 4) * 4; + + byte AlphaPx = Alpha[(AlphaCh >> (TY * 12 + TX * 3)) & 7]; + + Output[OOffset + 0] = Tile[TOffset + 0]; + Output[OOffset + 1] = Tile[TOffset + 1]; + Output[OOffset + 2] = Tile[TOffset + 2]; + Output[OOffset + 3] = AlphaPx; + + TOffset += 4; + } + } + } + } + + return Output; + } + + public static byte[] DecodeBC4(NsGpuTexture Tex, int Offset) + { + int W = (Tex.Width + 3) / 4; + int H = (Tex.Height + 3) / 4; + + byte[] Output = new byte[W * H * 64]; + + SwizzleAddr Swizzle = new SwizzleAddr(W, H, 8); + + for (int Y = 0; Y < H; Y++) + { + for (int X = 0; X < W; X++) + { + int IOffs = Swizzle.GetSwizzledAddress64(X, Y) * 8; + + byte[] Red = new byte[8]; + + Red[0] = Tex.Data[IOffs + 0]; + Red[1] = Tex.Data[IOffs + 1]; + + CalculateBC3Alpha(Red); + + int RedLow = Get32(Tex.Data, IOffs + 2); + int RedHigh = Get16(Tex.Data, IOffs + 6); + + ulong RedCh = (uint)RedLow | (ulong)RedHigh << 32; + + int TOffset = 0; + + for (int TY = 0; TY < 4; TY++) + { + for (int TX = 0; TX < 4; TX++) + { + int OOffset = (X * 4 + TX + (Y * 4 + TY) * W * 4) * 4; + + byte RedPx = Red[(RedCh >> (TY * 12 + TX * 3)) & 7]; + + Output[OOffset + 0] = RedPx; + Output[OOffset + 1] = RedPx; + Output[OOffset + 2] = RedPx; + Output[OOffset + 3] = 0xff; + + TOffset += 4; + } + } + } + } + + return Output; + } + + public static byte[] DecodeBC5(NsGpuTexture Tex, int Offset, bool SNorm) + { + int W = (Tex.Width + 3) / 4; + int H = (Tex.Height + 3) / 4; + + byte[] Output = new byte[W * H * 64]; + + SwizzleAddr Swizzle = new SwizzleAddr(W, H, 4); + + for (int Y = 0; Y < H; Y++) + { + for (int X = 0; X < W; X++) + { + int IOffs = Swizzle.GetSwizzledAddress128(X, Y) * 16; + + byte[] Red = new byte[8]; + byte[] Green = new byte[8]; + + Red[0] = Tex.Data[IOffs + 0]; + Red[1] = Tex.Data[IOffs + 1]; + + Green[0] = Tex.Data[IOffs + 8]; + Green[1] = Tex.Data[IOffs + 9]; + + if (SNorm) + { + CalculateBC3AlphaS(Red); + CalculateBC3AlphaS(Green); + } + else + { + CalculateBC3Alpha(Red); + CalculateBC3Alpha(Green); + } + + int RedLow = Get32(Tex.Data, IOffs + 2); + int RedHigh = Get16(Tex.Data, IOffs + 6); + + int GreenLow = Get32(Tex.Data, IOffs + 10); + int GreenHigh = Get16(Tex.Data, IOffs + 14); + + ulong RedCh = (uint)RedLow | (ulong)RedHigh << 32; + ulong GreenCh = (uint)GreenLow | (ulong)GreenHigh << 32; + + int TOffset = 0; + + if (SNorm) + { + for (int TY = 0; TY < 4; TY++) + { + for (int TX = 0; TX < 4; TX++) + { + int Shift = TY * 12 + TX * 3; + + int OOffset = (X * 4 + TX + (Y * 4 + TY) * W * 4) * 4; + + byte RedPx = Red [(RedCh >> Shift) & 7]; + byte GreenPx = Green[(GreenCh >> Shift) & 7]; + + RedPx += 0x80; + GreenPx += 0x80; + + float NX = (RedPx / 255f) * 2 - 1; + float NY = (GreenPx / 255f) * 2 - 1; + + float NZ = (float)Math.Sqrt(1 - (NX * NX + NY * NY)); + + Output[OOffset + 0] = Clamp((NZ + 1) * 0.5f); + Output[OOffset + 1] = Clamp((NY + 1) * 0.5f); + Output[OOffset + 2] = Clamp((NX + 1) * 0.5f); + Output[OOffset + 3] = 0xff; + + TOffset += 4; + } + } + } + else + { + for (int TY = 0; TY < 4; TY++) + { + for (int TX = 0; TX < 4; TX++) + { + int Shift = TY * 12 + TX * 3; + + int OOffset = (X * 4 + TX + (Y * 4 + TY) * W * 4) * 4; + + byte RedPx = Red [(RedCh >> Shift) & 7]; + byte GreenPx = Green[(GreenCh >> Shift) & 7]; + + Output[OOffset + 0] = RedPx; + Output[OOffset + 1] = RedPx; + Output[OOffset + 2] = RedPx; + Output[OOffset + 3] = GreenPx; + + TOffset += 4; + } + } + } + } + } + + return Output; + } + + private static byte Clamp(float Value) + { + if (Value > 1) + { + return 0xff; + } + else if (Value < 0) + { + return 0; + } + else + { + return (byte)(Value * 0xff); + } + } + + private static void CalculateBC3Alpha(byte[] Alpha) + { + for (int i = 2; i < 8; i++) + { + if (Alpha[0] > Alpha[1]) + { + Alpha[i] = (byte)(((8 - i) * Alpha[0] + (i - 1) * Alpha[1]) / 7); + } + else if (i < 6) + { + Alpha[i] = (byte)(((6 - i) * Alpha[0] + (i - 1) * Alpha[1]) / 7); + } + else if (i == 6) + { + Alpha[i] = 0; + } + else /* i == 7 */ + { + Alpha[i] = 0xff; + } + } + } + + private static void CalculateBC3AlphaS(byte[] Alpha) + { + for (int i = 2; i < 8; i++) + { + if ((sbyte)Alpha[0] > (sbyte)Alpha[1]) + { + Alpha[i] = (byte)(((8 - i) * (sbyte)Alpha[0] + (i - 1) * (sbyte)Alpha[1]) / 7); + } + else if (i < 6) + { + Alpha[i] = (byte)(((6 - i) * (sbyte)Alpha[0] + (i - 1) * (sbyte)Alpha[1]) / 7); + } + else if (i == 6) + { + Alpha[i] = 0x80; + } + else /* i == 7 */ + { + Alpha[i] = 0x7f; + } + } + } + + private static byte[] BCnDecodeTile( + byte[] Input, + int Offset, + bool IsBC1) + { + Color[] CLUT = new Color[4]; + + int c0 = Get16(Input, Offset + 0); + int c1 = Get16(Input, Offset + 2); + + CLUT[0] = DecodeRGB565(c0); + CLUT[1] = DecodeRGB565(c1); + CLUT[2] = CalculateCLUT2(CLUT[0], CLUT[1], c0, c1, IsBC1); + CLUT[3] = CalculateCLUT3(CLUT[0], CLUT[1], c0, c1, IsBC1); + + int Indices = Get32(Input, Offset + 4); + + int IdxShift = 0; + + byte[] Output = new byte[4 * 4 * 4]; + + int OOffset = 0; + + for (int TY = 0; TY < 4; TY++) + { + for (int TX = 0; TX < 4; TX++) + { + int Idx = (Indices >> IdxShift) & 3; + + IdxShift += 2; + + Color Pixel = CLUT[Idx]; + + Output[OOffset + 0] = Pixel.R; + Output[OOffset + 1] = Pixel.G; + Output[OOffset + 2] = Pixel.B; + Output[OOffset + 3] = Pixel.A; + + OOffset += 4; + } + } + + return Output; + } + + private static Color CalculateCLUT2(Color C0, Color C1, int c0, int c1, bool IsBC1) + { + if (c0 > c1 || !IsBC1) + { + return Color.FromArgb( + (2 * C0.R + C1.R) / 3, + (2 * C0.G + C1.G) / 3, + (2 * C0.B + C1.B) / 3); + } + else + { + return Color.FromArgb( + (C0.R + C1.R) / 2, + (C0.G + C1.G) / 2, + (C0.B + C1.B) / 2); + } + } + + private static Color CalculateCLUT3(Color C0, Color C1, int c0, int c1, bool IsBC1) + { + if (c0 > c1 || !IsBC1) + { + return + Color.FromArgb( + (2 * C1.R + C0.R) / 3, + (2 * C1.G + C0.G) / 3, + (2 * C1.B + C0.B) / 3); + } + + return Color.Transparent; + } + + private static Color DecodeRGB565(int Value) + { + int B = ((Value >> 0) & 0x1f) << 3; + int G = ((Value >> 5) & 0x3f) << 2; + int R = ((Value >> 11) & 0x1f) << 3; + + return Color.FromArgb( + R | (R >> 5), + G | (G >> 6), + B | (B >> 5)); + } + + private static int Get16(byte[] Data, int Address) + { + return + Data[Address + 0] << 0 | + Data[Address + 1] << 8; + } + + private static int Get32(byte[] Data, int Address) + { + return + Data[Address + 0] << 0 | + Data[Address + 1] << 8 | + Data[Address + 2] << 16 | + Data[Address + 3] << 24; + } + } +}
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