diff options
Diffstat (limited to 'Ryujinx.Graphics/Gal/Shader/ShaderDecodeMem.cs')
| -rw-r--r-- | Ryujinx.Graphics/Gal/Shader/ShaderDecodeMem.cs | 76 |
1 files changed, 38 insertions, 38 deletions
diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeMem.cs b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeMem.cs index 2ae58bf8..508a0205 100644 --- a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeMem.cs +++ b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeMem.cs @@ -33,28 +33,28 @@ namespace Ryujinx.Graphics.Gal.Shader public static void Ld_A(ShaderIrBlock Block, long OpCode, long Position) { - ShaderIrNode[] Opers = GetOperAbuf20(OpCode); + ShaderIrNode[] Opers = OpCode.Abuf20(); //Used by GS - ShaderIrOperGpr Vertex = GetOperGpr39(OpCode); + ShaderIrOperGpr Vertex = OpCode.Gpr39(); int Index = 0; foreach (ShaderIrNode OperA in Opers) { - ShaderIrOperGpr OperD = GetOperGpr0(OpCode); + ShaderIrOperGpr OperD = OpCode.Gpr0(); OperD.Index += Index++; - Block.AddNode(GetPredNode(new ShaderIrAsg(OperD, OperA), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OperD, OperA))); } } public static void Ld_C(ShaderIrBlock Block, long OpCode, long Position) { - int CbufPos = (int)(OpCode >> 22) & 0x3fff; - int CbufIndex = (int)(OpCode >> 36) & 0x1f; - int Type = (int)(OpCode >> 48) & 7; + int CbufPos = OpCode.Read(22, 0x3fff); + int CbufIndex = OpCode.Read(36, 0x1f); + int Type = OpCode.Read(48, 7); if (Type > 5) { @@ -63,7 +63,7 @@ namespace Ryujinx.Graphics.Gal.Shader ShaderIrOperGpr Temp = ShaderIrOperGpr.MakeTemporary(); - Block.AddNode(new ShaderIrAsg(Temp, GetOperGpr8(OpCode))); + Block.AddNode(new ShaderIrAsg(Temp, OpCode.Gpr8())); int Count = Type == 5 ? 2 : 1; @@ -71,7 +71,7 @@ namespace Ryujinx.Graphics.Gal.Shader { ShaderIrOperCbuf OperA = new ShaderIrOperCbuf(CbufIndex, CbufPos, Temp); - ShaderIrOperGpr OperD = GetOperGpr0(OpCode); + ShaderIrOperGpr OperD = OpCode.Gpr0(); OperA.Pos += Index; OperD.Index += Index; @@ -93,43 +93,43 @@ namespace Ryujinx.Graphics.Gal.Shader Node = ExtendTo32(Node, Signed, Size); } - Block.AddNode(GetPredNode(new ShaderIrAsg(OperD, Node), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OperD, Node))); } } public static void St_A(ShaderIrBlock Block, long OpCode, long Position) { - ShaderIrNode[] Opers = GetOperAbuf20(OpCode); + ShaderIrNode[] Opers = OpCode.Abuf20(); int Index = 0; foreach (ShaderIrNode OperA in Opers) { - ShaderIrOperGpr OperD = GetOperGpr0(OpCode); + ShaderIrOperGpr OperD = OpCode.Gpr0(); OperD.Index += Index++; - Block.AddNode(GetPredNode(new ShaderIrAsg(OperA, OperD), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OperA, OperD))); } } public static void Texq(ShaderIrBlock Block, long OpCode, long Position) { - ShaderIrNode OperD = GetOperGpr0(OpCode); - ShaderIrNode OperA = GetOperGpr8(OpCode); + ShaderIrNode OperD = OpCode.Gpr0(); + ShaderIrNode OperA = OpCode.Gpr8(); - ShaderTexqInfo Info = (ShaderTexqInfo)((OpCode >> 22) & 0x1f); + ShaderTexqInfo Info = (ShaderTexqInfo)(OpCode.Read(22, 0x1f)); ShaderIrMetaTexq Meta0 = new ShaderIrMetaTexq(Info, 0); ShaderIrMetaTexq Meta1 = new ShaderIrMetaTexq(Info, 1); - ShaderIrNode OperC = GetOperImm13_36(OpCode); + ShaderIrNode OperC = OpCode.Imm13_36(); ShaderIrOp Op0 = new ShaderIrOp(ShaderIrInst.Texq, OperA, null, OperC, Meta0); ShaderIrOp Op1 = new ShaderIrOp(ShaderIrInst.Texq, OperA, null, OperC, Meta1); - Block.AddNode(GetPredNode(new ShaderIrAsg(OperD, Op0), OpCode)); - Block.AddNode(GetPredNode(new ShaderIrAsg(OperA, Op1), OpCode)); //Is this right? + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OperD, Op0))); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OperA, Op1))); //Is this right? } public static void Tex(ShaderIrBlock Block, long OpCode, long Position) @@ -149,7 +149,7 @@ namespace Ryujinx.Graphics.Gal.Shader for (int Index = 0; Index < Coords.Length; Index++) { - Coords[Index] = GetOperGpr8(OpCode); + Coords[Index] = OpCode.Gpr8(); Coords[Index].Index += Index; @@ -159,11 +159,11 @@ namespace Ryujinx.Graphics.Gal.Shader } } - int ChMask = (int)(OpCode >> 31) & 0xf; + int ChMask = OpCode.Read(31, 0xf); ShaderIrNode OperC = GprHandle - ? (ShaderIrNode)GetOperGpr20 (OpCode) - : (ShaderIrNode)GetOperImm13_36(OpCode); + ? (ShaderIrNode)OpCode.Gpr20() + : (ShaderIrNode)OpCode.Imm13_36(); ShaderIrInst Inst = GprHandle ? ShaderIrInst.Texb : ShaderIrInst.Texs; @@ -175,7 +175,7 @@ namespace Ryujinx.Graphics.Gal.Shader ShaderIrOp Op = new ShaderIrOp(Inst, Coords[0], Coords[1], OperC, Meta); - Block.AddNode(GetPredNode(new ShaderIrAsg(Dst, Op), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(Dst, Op))); } int RegInc = 0; @@ -189,7 +189,7 @@ namespace Ryujinx.Graphics.Gal.Shader ShaderIrOperGpr Src = new ShaderIrOperGpr(TempRegStart + Ch); - ShaderIrOperGpr Dst = GetOperGpr0(OpCode); + ShaderIrOperGpr Dst = OpCode.Gpr0(); Dst.Index += RegInc++; @@ -198,7 +198,7 @@ namespace Ryujinx.Graphics.Gal.Shader continue; } - Block.AddNode(GetPredNode(new ShaderIrAsg(Dst, Src), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(Dst, Src))); } } @@ -215,14 +215,14 @@ namespace Ryujinx.Graphics.Gal.Shader private static void EmitTexs(ShaderIrBlock Block, long OpCode, ShaderIrInst Inst) { //TODO: Support other formats. - ShaderIrNode OperA = GetOperGpr8 (OpCode); - ShaderIrNode OperB = GetOperGpr20 (OpCode); - ShaderIrNode OperC = GetOperImm13_36(OpCode); + ShaderIrNode OperA = OpCode.Gpr8(); + ShaderIrNode OperB = OpCode.Gpr20(); + ShaderIrNode OperC = OpCode.Imm13_36(); int LutIndex; - LutIndex = GetOperGpr0 (OpCode).Index != ShaderIrOperGpr.ZRIndex ? 1 : 0; - LutIndex |= GetOperGpr28(OpCode).Index != ShaderIrOperGpr.ZRIndex ? 2 : 0; + LutIndex = OpCode.Gpr0 ().Index != ShaderIrOperGpr.ZRIndex ? 1 : 0; + LutIndex |= OpCode.Gpr28().Index != ShaderIrOperGpr.ZRIndex ? 2 : 0; if (LutIndex == 0) { @@ -231,7 +231,7 @@ namespace Ryujinx.Graphics.Gal.Shader return; } - int ChMask = MaskLut[LutIndex, (OpCode >> 50) & 7]; + int ChMask = MaskLut[LutIndex, OpCode.Read(50, 7)]; for (int Ch = 0; Ch < 4; Ch++) { @@ -241,7 +241,7 @@ namespace Ryujinx.Graphics.Gal.Shader ShaderIrOp Op = new ShaderIrOp(Inst, OperA, OperB, OperC, Meta); - Block.AddNode(GetPredNode(new ShaderIrAsg(Dst, Op), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(Dst, Op))); } int RegInc = 0; @@ -252,11 +252,11 @@ namespace Ryujinx.Graphics.Gal.Shader switch (LutIndex) { - case 1: Dst = GetOperGpr0 (OpCode); break; - case 2: Dst = GetOperGpr28(OpCode); break; + case 1: Dst = OpCode.Gpr0(); break; + case 2: Dst = OpCode.Gpr28(); break; case 3: Dst = (RegInc >> 1) != 0 - ? GetOperGpr28(OpCode) - : GetOperGpr0 (OpCode); break; + ? OpCode.Gpr28() + : OpCode.Gpr0 (); break; default: throw new InvalidOperationException(); } @@ -279,7 +279,7 @@ namespace Ryujinx.Graphics.Gal.Shader if (Dst.Index != ShaderIrOperGpr.ZRIndex) { - Block.AddNode(GetPredNode(new ShaderIrAsg(Dst, Src), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(Dst, Src))); } } } |
