diff options
Diffstat (limited to 'Ryujinx.Graphics/Gal/OpenGL/OGLRenderTarget.cs')
| -rw-r--r-- | Ryujinx.Graphics/Gal/OpenGL/OGLRenderTarget.cs | 549 |
1 files changed, 0 insertions, 549 deletions
diff --git a/Ryujinx.Graphics/Gal/OpenGL/OGLRenderTarget.cs b/Ryujinx.Graphics/Gal/OpenGL/OGLRenderTarget.cs deleted file mode 100644 index 53cfd4a6..00000000 --- a/Ryujinx.Graphics/Gal/OpenGL/OGLRenderTarget.cs +++ /dev/null @@ -1,549 +0,0 @@ -using OpenTK.Graphics.OpenGL; -using Ryujinx.Graphics.Texture; -using System; - -namespace Ryujinx.Graphics.Gal.OpenGL -{ - class OGLRenderTarget : IGalRenderTarget - { - private const int NativeWidth = 1280; - private const int NativeHeight = 720; - - private const int RenderTargetsCount = GalPipelineState.RenderTargetsCount; - - private struct Rect - { - public int X { get; private set; } - public int Y { get; private set; } - public int Width { get; private set; } - public int Height { get; private set; } - - public Rect(int X, int Y, int Width, int Height) - { - this.X = X; - this.Y = Y; - this.Width = Width; - this.Height = Height; - } - } - - private class FrameBufferAttachments - { - public int MapCount { get; set; } - - public DrawBuffersEnum[] Map { get; private set; } - - public long[] Colors { get; private set; } - - public long Zeta { get; set; } - - public FrameBufferAttachments() - { - Colors = new long[RenderTargetsCount]; - - Map = new DrawBuffersEnum[RenderTargetsCount]; - } - - public void Update(FrameBufferAttachments Source) - { - for (int Index = 0; Index < RenderTargetsCount; Index++) - { - Map[Index] = Source.Map[Index]; - - Colors[Index] = Source.Colors[Index]; - } - - MapCount = Source.MapCount; - Zeta = Source.Zeta; - } - } - - private int[] ColorHandles; - private int ZetaHandle; - - private OGLTexture Texture; - - private ImageHandler ReadTex; - - private Rect Window; - - private float[] Viewports; - - private bool FlipX; - private bool FlipY; - - private int CropTop; - private int CropLeft; - private int CropRight; - private int CropBottom; - - //This framebuffer is used to attach guest rendertargets, - //think of it as a dummy OpenGL VAO - private int DummyFrameBuffer; - - //These framebuffers are used to blit images - private int SrcFb; - private int DstFb; - - private FrameBufferAttachments Attachments; - private FrameBufferAttachments OldAttachments; - - private int CopyPBO; - - public bool FramebufferSrgb { get; set; } - - public OGLRenderTarget(OGLTexture Texture) - { - Attachments = new FrameBufferAttachments(); - - OldAttachments = new FrameBufferAttachments(); - - ColorHandles = new int[RenderTargetsCount]; - - Viewports = new float[RenderTargetsCount * 4]; - - this.Texture = Texture; - - Texture.TextureDeleted += TextureDeletionHandler; - } - - private void TextureDeletionHandler(object Sender, int Handle) - { - //Texture was deleted, the handle is no longer valid, so - //reset all uses of this handle on a render target. - for (int Attachment = 0; Attachment < RenderTargetsCount; Attachment++) - { - if (ColorHandles[Attachment] == Handle) - { - ColorHandles[Attachment] = 0; - } - } - - if (ZetaHandle == Handle) - { - ZetaHandle = 0; - } - } - - public void Bind() - { - if (DummyFrameBuffer == 0) - { - DummyFrameBuffer = GL.GenFramebuffer(); - } - - GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, DummyFrameBuffer); - - ImageHandler CachedImage; - - for (int Attachment = 0; Attachment < RenderTargetsCount; Attachment++) - { - long Key = Attachments.Colors[Attachment]; - - int Handle = 0; - - if (Key != 0 && Texture.TryGetImageHandler(Key, out CachedImage)) - { - Handle = CachedImage.Handle; - } - - if (Handle == ColorHandles[Attachment]) - { - continue; - } - - GL.FramebufferTexture( - FramebufferTarget.DrawFramebuffer, - FramebufferAttachment.ColorAttachment0 + Attachment, - Handle, - 0); - - ColorHandles[Attachment] = Handle; - } - - if (Attachments.Zeta != 0 && Texture.TryGetImageHandler(Attachments.Zeta, out CachedImage)) - { - if (CachedImage.Handle != ZetaHandle) - { - if (CachedImage.HasDepth && CachedImage.HasStencil) - { - GL.FramebufferTexture( - FramebufferTarget.DrawFramebuffer, - FramebufferAttachment.DepthStencilAttachment, - CachedImage.Handle, - 0); - } - else if (CachedImage.HasDepth) - { - GL.FramebufferTexture( - FramebufferTarget.DrawFramebuffer, - FramebufferAttachment.DepthAttachment, - CachedImage.Handle, - 0); - - GL.FramebufferTexture( - FramebufferTarget.DrawFramebuffer, - FramebufferAttachment.StencilAttachment, - 0, - 0); - } - else - { - throw new InvalidOperationException("Invalid image format \"" + CachedImage.Format + "\" used as Zeta!"); - } - - ZetaHandle = CachedImage.Handle; - } - } - else if (ZetaHandle != 0) - { - GL.FramebufferTexture( - FramebufferTarget.DrawFramebuffer, - FramebufferAttachment.DepthStencilAttachment, - 0, - 0); - - ZetaHandle = 0; - } - - if (OGLExtension.ViewportArray) - { - GL.ViewportArray(0, RenderTargetsCount, Viewports); - } - else - { - GL.Viewport( - (int)Viewports[0], - (int)Viewports[1], - (int)Viewports[2], - (int)Viewports[3]); - } - - if (Attachments.MapCount > 1) - { - GL.DrawBuffers(Attachments.MapCount, Attachments.Map); - } - else if (Attachments.MapCount == 1) - { - GL.DrawBuffer((DrawBufferMode)Attachments.Map[0]); - } - else - { - GL.DrawBuffer(DrawBufferMode.None); - } - - OldAttachments.Update(Attachments); - } - - public void BindColor(long Key, int Attachment) - { - Attachments.Colors[Attachment] = Key; - } - - public void UnbindColor(int Attachment) - { - Attachments.Colors[Attachment] = 0; - } - - public void BindZeta(long Key) - { - Attachments.Zeta = Key; - } - - public void UnbindZeta() - { - Attachments.Zeta = 0; - } - - public void Present(long Key) - { - Texture.TryGetImageHandler(Key, out ReadTex); - } - - public void SetMap(int[] Map) - { - if (Map != null) - { - Attachments.MapCount = Map.Length; - - for (int Attachment = 0; Attachment < Attachments.MapCount; Attachment++) - { - Attachments.Map[Attachment] = DrawBuffersEnum.ColorAttachment0 + Map[Attachment]; - } - } - else - { - Attachments.MapCount = 0; - } - } - - public void SetTransform(bool FlipX, bool FlipY, int Top, int Left, int Right, int Bottom) - { - this.FlipX = FlipX; - this.FlipY = FlipY; - - CropTop = Top; - CropLeft = Left; - CropRight = Right; - CropBottom = Bottom; - } - - public void SetWindowSize(int Width, int Height) - { - Window = new Rect(0, 0, Width, Height); - } - - public void SetViewport(int Attachment, int X, int Y, int Width, int Height) - { - int Offset = Attachment * 4; - - Viewports[Offset + 0] = X; - Viewports[Offset + 1] = Y; - Viewports[Offset + 2] = Width; - Viewports[Offset + 3] = Height; - } - - public void Render() - { - if (ReadTex == null) - { - return; - } - - int SrcX0, SrcX1, SrcY0, SrcY1; - - if (CropLeft == 0 && CropRight == 0) - { - SrcX0 = 0; - SrcX1 = ReadTex.Width; - } - else - { - SrcX0 = CropLeft; - SrcX1 = CropRight; - } - - if (CropTop == 0 && CropBottom == 0) - { - SrcY0 = 0; - SrcY1 = ReadTex.Height; - } - else - { - SrcY0 = CropTop; - SrcY1 = CropBottom; - } - - float RatioX = MathF.Min(1f, (Window.Height * (float)NativeWidth) / ((float)NativeHeight * Window.Width)); - float RatioY = MathF.Min(1f, (Window.Width * (float)NativeHeight) / ((float)NativeWidth * Window.Height)); - - int DstWidth = (int)(Window.Width * RatioX); - int DstHeight = (int)(Window.Height * RatioY); - - int DstPaddingX = (Window.Width - DstWidth) / 2; - int DstPaddingY = (Window.Height - DstHeight) / 2; - - int DstX0 = FlipX ? Window.Width - DstPaddingX : DstPaddingX; - int DstX1 = FlipX ? DstPaddingX : Window.Width - DstPaddingX; - - int DstY0 = FlipY ? DstPaddingY : Window.Height - DstPaddingY; - int DstY1 = FlipY ? Window.Height - DstPaddingY : DstPaddingY; - - GL.Viewport(0, 0, Window.Width, Window.Height); - - if (SrcFb == 0) - { - SrcFb = GL.GenFramebuffer(); - } - - GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, SrcFb); - GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, 0); - - GL.FramebufferTexture(FramebufferTarget.ReadFramebuffer, FramebufferAttachment.ColorAttachment0, ReadTex.Handle, 0); - - GL.ReadBuffer(ReadBufferMode.ColorAttachment0); - - GL.Clear(ClearBufferMask.ColorBufferBit); - - GL.Disable(EnableCap.FramebufferSrgb); - - GL.BlitFramebuffer( - SrcX0, - SrcY0, - SrcX1, - SrcY1, - DstX0, - DstY0, - DstX1, - DstY1, - ClearBufferMask.ColorBufferBit, - BlitFramebufferFilter.Linear); - - if (FramebufferSrgb) - { - GL.Enable(EnableCap.FramebufferSrgb); - } - } - - public void Copy( - GalImage SrcImage, - GalImage DstImage, - long SrcKey, - long DstKey, - int SrcLayer, - int DstLayer, - int SrcX0, - int SrcY0, - int SrcX1, - int SrcY1, - int DstX0, - int DstY0, - int DstX1, - int DstY1) - { - if (Texture.TryGetImageHandler(SrcKey, out ImageHandler SrcTex) && - Texture.TryGetImageHandler(DstKey, out ImageHandler DstTex)) - { - if (SrcTex.HasColor != DstTex.HasColor || - SrcTex.HasDepth != DstTex.HasDepth || - SrcTex.HasStencil != DstTex.HasStencil) - { - throw new NotImplementedException(); - } - - if (SrcFb == 0) - { - SrcFb = GL.GenFramebuffer(); - } - - if (DstFb == 0) - { - DstFb = GL.GenFramebuffer(); - } - - GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, SrcFb); - GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, DstFb); - - FramebufferAttachment Attachment = GetAttachment(SrcTex); - - if (ImageUtils.IsArray(SrcImage.TextureTarget) && SrcLayer > 0) - { - GL.FramebufferTextureLayer(FramebufferTarget.ReadFramebuffer, Attachment, SrcTex.Handle, 0, SrcLayer); - } - else - { - GL.FramebufferTexture(FramebufferTarget.ReadFramebuffer, Attachment, SrcTex.Handle, 0); - } - - if (ImageUtils.IsArray(DstImage.TextureTarget) && DstLayer > 0) - { - GL.FramebufferTextureLayer(FramebufferTarget.DrawFramebuffer, Attachment, DstTex.Handle, 0, DstLayer); - } - else - { - GL.FramebufferTexture(FramebufferTarget.DrawFramebuffer, Attachment, DstTex.Handle, 0); - } - - - BlitFramebufferFilter Filter = BlitFramebufferFilter.Nearest; - - if (SrcTex.HasColor) - { - GL.DrawBuffer(DrawBufferMode.ColorAttachment0); - - Filter = BlitFramebufferFilter.Linear; - } - - ClearBufferMask Mask = GetClearMask(SrcTex); - - GL.BlitFramebuffer(SrcX0, SrcY0, SrcX1, SrcY1, DstX0, DstY0, DstX1, DstY1, Mask, Filter); - } - } - - public void Reinterpret(long Key, GalImage NewImage) - { - if (!Texture.TryGetImage(Key, out GalImage OldImage)) - { - return; - } - - if (NewImage.Format == OldImage.Format && - NewImage.Width == OldImage.Width && - NewImage.Height == OldImage.Height && - NewImage.Depth == OldImage.Depth && - NewImage.LayerCount == OldImage.LayerCount && - NewImage.TextureTarget == OldImage.TextureTarget) - { - return; - } - - if (CopyPBO == 0) - { - CopyPBO = GL.GenBuffer(); - } - - GL.BindBuffer(BufferTarget.PixelPackBuffer, CopyPBO); - - //The buffer should be large enough to hold the largest texture. - int BufferSize = Math.Max(ImageUtils.GetSize(OldImage), - ImageUtils.GetSize(NewImage)); - - GL.BufferData(BufferTarget.PixelPackBuffer, BufferSize, IntPtr.Zero, BufferUsageHint.StreamCopy); - - if (!Texture.TryGetImageHandler(Key, out ImageHandler CachedImage)) - { - throw new InvalidOperationException(); - } - - (_, PixelFormat Format, PixelType Type) = OGLEnumConverter.GetImageFormat(CachedImage.Format); - - TextureTarget Target = ImageUtils.GetTextureTarget(NewImage.TextureTarget); - - GL.BindTexture(Target, CachedImage.Handle); - - GL.GetTexImage(Target, 0, Format, Type, IntPtr.Zero); - - GL.BindBuffer(BufferTarget.PixelPackBuffer, 0); - GL.BindBuffer(BufferTarget.PixelUnpackBuffer, CopyPBO); - - GL.PixelStore(PixelStoreParameter.UnpackRowLength, OldImage.Width); - - Texture.Create(Key, ImageUtils.GetSize(NewImage), NewImage); - - GL.PixelStore(PixelStoreParameter.UnpackRowLength, 0); - - GL.BindBuffer(BufferTarget.PixelUnpackBuffer, 0); - } - - private static FramebufferAttachment GetAttachment(ImageHandler CachedImage) - { - if (CachedImage.HasColor) - { - return FramebufferAttachment.ColorAttachment0; - } - else if (CachedImage.HasDepth && CachedImage.HasStencil) - { - return FramebufferAttachment.DepthStencilAttachment; - } - else if (CachedImage.HasDepth) - { - return FramebufferAttachment.DepthAttachment; - } - else if (CachedImage.HasStencil) - { - return FramebufferAttachment.StencilAttachment; - } - else - { - throw new InvalidOperationException(); - } - } - - private static ClearBufferMask GetClearMask(ImageHandler CachedImage) - { - return (CachedImage.HasColor ? ClearBufferMask.ColorBufferBit : 0) | - (CachedImage.HasDepth ? ClearBufferMask.DepthBufferBit : 0) | - (CachedImage.HasStencil ? ClearBufferMask.StencilBufferBit : 0); - } - } -}
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