diff options
Diffstat (limited to 'Ryujinx.Graphics.Vic/Image')
| -rw-r--r-- | Ryujinx.Graphics.Vic/Image/BufferPool.cs | 103 | ||||
| -rw-r--r-- | Ryujinx.Graphics.Vic/Image/InputSurface.cs | 17 | ||||
| -rw-r--r-- | Ryujinx.Graphics.Vic/Image/Pixel.cs | 10 | ||||
| -rw-r--r-- | Ryujinx.Graphics.Vic/Image/Surface.cs | 46 | ||||
| -rw-r--r-- | Ryujinx.Graphics.Vic/Image/SurfaceCommon.cs | 33 | ||||
| -rw-r--r-- | Ryujinx.Graphics.Vic/Image/SurfaceReader.cs | 253 | ||||
| -rw-r--r-- | Ryujinx.Graphics.Vic/Image/SurfaceWriter.cs | 361 |
7 files changed, 823 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Vic/Image/BufferPool.cs b/Ryujinx.Graphics.Vic/Image/BufferPool.cs new file mode 100644 index 00000000..932d3dc9 --- /dev/null +++ b/Ryujinx.Graphics.Vic/Image/BufferPool.cs @@ -0,0 +1,103 @@ +using System; + +namespace Ryujinx.Graphics.Vic.Image +{ + class BufferPool<T> + { + /// <summary> + /// Maximum number of buffers on the pool. + /// </summary> + private const int MaxBuffers = 4; + + /// <summary> + /// Maximum size of a buffer that can be added on the pool. + /// If the required buffer is larger than this, it won't be + /// added to the pool to avoid long term high memory usage. + /// </summary> + private const int MaxBufferSize = 2048 * 1280; + + private struct PoolItem + { + public bool InUse; + public T[] Buffer; + } + + private readonly PoolItem[] _pool = new PoolItem[MaxBuffers]; + + /// <summary> + /// Rents a buffer with the exact size requested. + /// </summary> + /// <param name="length">Size of the buffer</param> + /// <param name="buffer">Span of the requested size</param> + /// <returns>The index of the buffer on the pool</returns> + public int Rent(int length, out Span<T> buffer) + { + int index = RentMinimum(length, out T[] bufferArray); + + buffer = new Span<T>(bufferArray).Slice(0, length); + + return index; + } + + /// <summary> + /// Rents a buffer with a size greater than or equal to the requested size. + /// </summary> + /// <param name="length">Size of the buffer</param> + /// <param name="buffer">Array with a length greater than or equal to the requested length</param> + /// <returns>The index of the buffer on the pool</returns> + public int RentMinimum(int length, out T[] buffer) + { + if ((uint)length > MaxBufferSize) + { + buffer = new T[length]; + return -1; + } + + // Try to find a buffer that is larger or the same size of the requested one. + // This will avoid an allocation. + for (int i = 0; i < MaxBuffers; i++) + { + ref PoolItem item = ref _pool[i]; + + if (!item.InUse && item.Buffer != null && item.Buffer.Length >= length) + { + buffer = item.Buffer; + item.InUse = true; + return i; + } + } + + buffer = new T[length]; + + // Try to add the new buffer to the pool. + // We try to find a slot that is not in use, and replace the buffer in it. + for (int i = 0; i < MaxBuffers; i++) + { + ref PoolItem item = ref _pool[i]; + + if (!item.InUse) + { + item.Buffer = buffer; + item.InUse = true; + return i; + } + } + + return -1; + } + + /// <summary> + /// Returns a buffer returned from <see cref="Rent(int)"/> to the pool. + /// </summary> + /// <param name="index">Index of the buffer on the pool</param> + public void Return(int index) + { + if (index < 0) + { + return; + } + + _pool[index].InUse = false; + } + } +} diff --git a/Ryujinx.Graphics.Vic/Image/InputSurface.cs b/Ryujinx.Graphics.Vic/Image/InputSurface.cs new file mode 100644 index 00000000..de003194 --- /dev/null +++ b/Ryujinx.Graphics.Vic/Image/InputSurface.cs @@ -0,0 +1,17 @@ +using System; + +namespace Ryujinx.Graphics.Vic.Image +{ + ref struct InputSurface + { + public ReadOnlySpan<byte> Buffer0; + public ReadOnlySpan<byte> Buffer1; + public ReadOnlySpan<byte> Buffer2; + + public int Width; + public int Height; + + public int UvWidth; + public int UvHeight; + } +} diff --git a/Ryujinx.Graphics.Vic/Image/Pixel.cs b/Ryujinx.Graphics.Vic/Image/Pixel.cs new file mode 100644 index 00000000..35f25d16 --- /dev/null +++ b/Ryujinx.Graphics.Vic/Image/Pixel.cs @@ -0,0 +1,10 @@ +namespace Ryujinx.Graphics.Vic.Image +{ + struct Pixel + { + public ushort R; + public ushort G; + public ushort B; + public ushort A; + } +} diff --git a/Ryujinx.Graphics.Vic/Image/Surface.cs b/Ryujinx.Graphics.Vic/Image/Surface.cs new file mode 100644 index 00000000..03767f8a --- /dev/null +++ b/Ryujinx.Graphics.Vic/Image/Surface.cs @@ -0,0 +1,46 @@ +using System; +using System.Runtime.CompilerServices; + +namespace Ryujinx.Graphics.Vic.Image +{ + struct Surface : IDisposable + { + private readonly int _bufferIndex; + + private readonly BufferPool<Pixel> _pool; + + public Pixel[] Data { get; } + + public int Width { get; } + public int Height { get; } + + public Surface(BufferPool<Pixel> pool, int width, int height) + { + _bufferIndex = pool.RentMinimum(width * height, out Pixel[] data); + _pool = pool; + Data = data; + Width = width; + Height = height; + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public ushort GetR(int x, int y) => Data[y * Width + x].R; + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public ushort GetG(int x, int y) => Data[y * Width + x].G; + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public ushort GetB(int x, int y) => Data[y * Width + x].B; + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public ushort GetA(int x, int y) => Data[y * Width + x].A; + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void SetR(int x, int y, ushort value) => Data[y * Width + x].R = value; + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void SetG(int x, int y, ushort value) => Data[y * Width + x].G = value; + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void SetB(int x, int y, ushort value) => Data[y * Width + x].B = value; + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void SetA(int x, int y, ushort value) => Data[y * Width + x].A = value; + + public void Dispose() => _pool.Return(_bufferIndex); + } +} diff --git a/Ryujinx.Graphics.Vic/Image/SurfaceCommon.cs b/Ryujinx.Graphics.Vic/Image/SurfaceCommon.cs new file mode 100644 index 00000000..10cdefe2 --- /dev/null +++ b/Ryujinx.Graphics.Vic/Image/SurfaceCommon.cs @@ -0,0 +1,33 @@ +using Ryujinx.Common; +using Ryujinx.Graphics.Texture; + +namespace Ryujinx.Graphics.Vic.Image +{ + static class SurfaceCommon + { + public static int GetPitch(int width, int bytesPerPixel) + { + return BitUtils.AlignUp(width * bytesPerPixel, 256); + } + + public static int GetBlockLinearSize(int width, int height, int bytesPerPixel, int gobBlocksInY) + { + return SizeCalculator.GetBlockLinearTextureSize(width, height, 1, 1, 1, 1, 1, bytesPerPixel, gobBlocksInY, 1, 1).TotalSize; + } + + public static ulong ExtendOffset(uint offset) + { + return (ulong)offset << 8; + } + + public static ushort Upsample(byte value) + { + return (ushort)(value << 2); + } + + public static byte Downsample(ushort value) + { + return (byte)(value >> 2); + } + } +} diff --git a/Ryujinx.Graphics.Vic/Image/SurfaceReader.cs b/Ryujinx.Graphics.Vic/Image/SurfaceReader.cs new file mode 100644 index 00000000..ab591cd0 --- /dev/null +++ b/Ryujinx.Graphics.Vic/Image/SurfaceReader.cs @@ -0,0 +1,253 @@ +using Ryujinx.Common.Logging; +using Ryujinx.Graphics.Gpu.Memory; +using Ryujinx.Graphics.Texture; +using Ryujinx.Graphics.Vic.Types; +using System; +using System.Runtime.CompilerServices; +using System.Runtime.Intrinsics; +using System.Runtime.Intrinsics.X86; +using static Ryujinx.Graphics.Vic.Image.SurfaceCommon; + +namespace Ryujinx.Graphics.Vic.Image +{ + static class SurfaceReader + { + public static Surface Read(ResourceManager rm, ref SlotSurfaceConfig config, ref PlaneOffsets offsets) + { + switch (config.SlotPixelFormat) + { + case PixelFormat.Y8___V8U8_N420: return ReadNv12(rm, ref config, ref offsets); + } + + Logger.PrintError(LogClass.Vic, $"Unsupported pixel format \"{config.SlotPixelFormat}\"."); + + int lw = config.SlotLumaWidth + 1; + int lh = config.SlotLumaHeight + 1; + + return new Surface(rm.SurfacePool, lw, lh); + } + + private unsafe static Surface ReadNv12(ResourceManager rm, ref SlotSurfaceConfig config, ref PlaneOffsets offsets) + { + InputSurface input = ReadSurface(rm.Gmm, ref config, ref offsets, 1, 2); + + int width = input.Width; + int height = input.Height; + + int yStride = GetPitch(width, 1); + int uvStride = GetPitch(input.UvWidth, 2); + + Surface output = new Surface(rm.SurfacePool, width, height); + + if (Sse41.IsSupported) + { + Vector128<byte> shufMask = Vector128.Create( + (byte)0, (byte)2, (byte)3, (byte)1, + (byte)4, (byte)6, (byte)7, (byte)5, + (byte)8, (byte)10, (byte)11, (byte)9, + (byte)12, (byte)14, (byte)15, (byte)13); + Vector128<short> alphaMask = Vector128.Create(0xffUL << 48).AsInt16(); + + int yStrideGap = yStride - width; + int uvStrideGap = uvStride - input.UvWidth; + + int widthTrunc = width & ~0xf; + + fixed (Pixel* dstPtr = output.Data) + { + Pixel* op = dstPtr; + + fixed (byte* src0Ptr = input.Buffer0, src1Ptr = input.Buffer1) + { + byte* i0p = src0Ptr; + + for (int y = 0; y < height; y++) + { + byte* i1p = src1Ptr + (y >> 1) * uvStride; + + int x = 0; + + for (; x < widthTrunc; x += 16, i0p += 16, i1p += 16) + { + Vector128<short> ya0 = Sse41.ConvertToVector128Int16(i0p); + Vector128<short> ya1 = Sse41.ConvertToVector128Int16(i0p + 8); + + Vector128<byte> uv = Sse2.LoadVector128(i1p); + + Vector128<short> uv0 = Sse2.UnpackLow(uv.AsInt16(), uv.AsInt16()); + Vector128<short> uv1 = Sse2.UnpackHigh(uv.AsInt16(), uv.AsInt16()); + + Vector128<short> rgba0 = Sse2.UnpackLow(ya0, uv0); + Vector128<short> rgba1 = Sse2.UnpackHigh(ya0, uv0); + Vector128<short> rgba2 = Sse2.UnpackLow(ya1, uv1); + Vector128<short> rgba3 = Sse2.UnpackHigh(ya1, uv1); + + rgba0 = Ssse3.Shuffle(rgba0.AsByte(), shufMask).AsInt16(); + rgba1 = Ssse3.Shuffle(rgba1.AsByte(), shufMask).AsInt16(); + rgba2 = Ssse3.Shuffle(rgba2.AsByte(), shufMask).AsInt16(); + rgba3 = Ssse3.Shuffle(rgba3.AsByte(), shufMask).AsInt16(); + + Vector128<short> rgba16_0 = Sse41.ConvertToVector128Int16(rgba0.AsByte()); + Vector128<short> rgba16_1 = Sse41.ConvertToVector128Int16(HighToLow(rgba0.AsByte())); + Vector128<short> rgba16_2 = Sse41.ConvertToVector128Int16(rgba1.AsByte()); + Vector128<short> rgba16_3 = Sse41.ConvertToVector128Int16(HighToLow(rgba1.AsByte())); + Vector128<short> rgba16_4 = Sse41.ConvertToVector128Int16(rgba2.AsByte()); + Vector128<short> rgba16_5 = Sse41.ConvertToVector128Int16(HighToLow(rgba2.AsByte())); + Vector128<short> rgba16_6 = Sse41.ConvertToVector128Int16(rgba3.AsByte()); + Vector128<short> rgba16_7 = Sse41.ConvertToVector128Int16(HighToLow(rgba3.AsByte())); + + rgba16_0 = Sse2.Or(rgba16_0, alphaMask); + rgba16_1 = Sse2.Or(rgba16_1, alphaMask); + rgba16_2 = Sse2.Or(rgba16_2, alphaMask); + rgba16_3 = Sse2.Or(rgba16_3, alphaMask); + rgba16_4 = Sse2.Or(rgba16_4, alphaMask); + rgba16_5 = Sse2.Or(rgba16_5, alphaMask); + rgba16_6 = Sse2.Or(rgba16_6, alphaMask); + rgba16_7 = Sse2.Or(rgba16_7, alphaMask); + + rgba16_0 = Sse2.ShiftLeftLogical(rgba16_0, 2); + rgba16_1 = Sse2.ShiftLeftLogical(rgba16_1, 2); + rgba16_2 = Sse2.ShiftLeftLogical(rgba16_2, 2); + rgba16_3 = Sse2.ShiftLeftLogical(rgba16_3, 2); + rgba16_4 = Sse2.ShiftLeftLogical(rgba16_4, 2); + rgba16_5 = Sse2.ShiftLeftLogical(rgba16_5, 2); + rgba16_6 = Sse2.ShiftLeftLogical(rgba16_6, 2); + rgba16_7 = Sse2.ShiftLeftLogical(rgba16_7, 2); + + Sse2.Store((short*)(op + (uint)x + 0), rgba16_0); + Sse2.Store((short*)(op + (uint)x + 2), rgba16_1); + Sse2.Store((short*)(op + (uint)x + 4), rgba16_2); + Sse2.Store((short*)(op + (uint)x + 6), rgba16_3); + Sse2.Store((short*)(op + (uint)x + 8), rgba16_4); + Sse2.Store((short*)(op + (uint)x + 10), rgba16_5); + Sse2.Store((short*)(op + (uint)x + 12), rgba16_6); + Sse2.Store((short*)(op + (uint)x + 14), rgba16_7); + } + + for (; x < width; x++, i1p += (x & 1) * 2) + { + Pixel* px = op + (uint)x; + + px->R = Upsample(*i0p++); + px->G = Upsample(*i1p); + px->B = Upsample(*(i1p + 1)); + px->A = 0x3ff; + } + + op += width; + i0p += yStrideGap; + i1p += uvStrideGap; + } + } + } + } + else + { + for (int y = 0; y < height; y++) + { + int uvBase = (y >> 1) * uvStride; + + for (int x = 0; x < width; x++) + { + output.SetR(x, y, Upsample(input.Buffer0[y * yStride + x])); + + int uvOffs = uvBase + (x & ~1); + + output.SetG(x, y, Upsample(input.Buffer1[uvOffs])); + output.SetB(x, y, Upsample(input.Buffer1[uvOffs + 1])); + output.SetA(x, y, 0x3ff); + } + } + } + + return output; + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + private static Vector128<byte> HighToLow(Vector128<byte> value) + { + return Sse.MoveHighToLow(value.AsSingle(), value.AsSingle()).AsByte(); + } + + private static InputSurface ReadSurface( + MemoryManager gmm, + ref SlotSurfaceConfig config, + ref PlaneOffsets offsets, + int bytesPerPixel, + int planes) + { + InputSurface surface = new InputSurface(); + + int gobBlocksInY = 1 << config.SlotBlkHeight; + + bool linear = config.SlotBlkKind == 0; + + int lw = config.SlotLumaWidth + 1; + int lh = config.SlotLumaHeight + 1; + + int cw = config.SlotChromaWidth + 1; + int ch = config.SlotChromaHeight + 1; + + surface.Width = lw; + surface.Height = lh; + surface.UvWidth = cw; + surface.UvHeight = ch; + + if (planes > 0) + { + surface.Buffer0 = ReadBuffer(gmm, offsets.LumaOffset, linear, lw, lh, bytesPerPixel, gobBlocksInY); + } + + if (planes > 1) + { + surface.Buffer1 = ReadBuffer(gmm, offsets.ChromaUOffset, linear, cw, ch, planes == 2 ? 2 : 1, gobBlocksInY); + } + + if (planes > 2) + { + surface.Buffer2 = ReadBuffer(gmm, offsets.ChromaVOffset, linear, cw, ch, 1, gobBlocksInY); + } + + return surface; + } + + private static ReadOnlySpan<byte> ReadBuffer( + MemoryManager gmm, + uint offset, + bool linear, + int width, + int height, + int bytesPerPixel, + int gobBlocksInY) + { + int stride = GetPitch(width, bytesPerPixel); + + if (linear) + { + return gmm.GetSpan(ExtendOffset(offset), stride * height); + } + + return ReadBuffer(gmm, offset, width, height, stride, bytesPerPixel, gobBlocksInY); + } + + private static ReadOnlySpan<byte> ReadBuffer( + MemoryManager gmm, + uint offset, + int width, + int height, + int dstStride, + int bytesPerPixel, + int gobBlocksInY) + { + int inSize = GetBlockLinearSize(width, height, bytesPerPixel, gobBlocksInY); + + ReadOnlySpan<byte> src = gmm.GetSpan(ExtendOffset(offset), inSize); + + Span<byte> dst = new byte[dstStride * height]; + + LayoutConverter.ConvertBlockLinearToLinear(dst, width, height, dstStride, bytesPerPixel, gobBlocksInY, src); + + return dst; + } + } +} diff --git a/Ryujinx.Graphics.Vic/Image/SurfaceWriter.cs b/Ryujinx.Graphics.Vic/Image/SurfaceWriter.cs new file mode 100644 index 00000000..cab1ec80 --- /dev/null +++ b/Ryujinx.Graphics.Vic/Image/SurfaceWriter.cs @@ -0,0 +1,361 @@ +using Ryujinx.Common.Logging; +using Ryujinx.Graphics.Texture; +using Ryujinx.Graphics.Vic.Types; +using System; +using System.Runtime.Intrinsics; +using System.Runtime.Intrinsics.X86; +using static Ryujinx.Graphics.Vic.Image.SurfaceCommon; + +namespace Ryujinx.Graphics.Vic.Image +{ + class SurfaceWriter + { + public static void Write(ResourceManager rm, Surface input, ref OutputSurfaceConfig config, ref PlaneOffsets offsets) + { + switch (config.OutPixelFormat) + { + case PixelFormat.A8B8G8R8: + WriteA8B8G8R8(rm, input, ref config, ref offsets); + break; + case PixelFormat.Y8___V8U8_N420: + WriteNv12(rm, input, ref config, ref offsets); + break; + default: + Logger.PrintError(LogClass.Vic, $"Unsupported pixel format \"{config.OutPixelFormat}\"."); + break; + } + } + + private unsafe static void WriteA8B8G8R8(ResourceManager rm, Surface input, ref OutputSurfaceConfig config, ref PlaneOffsets offsets) + { + int width = input.Width; + int height = input.Height; + int stride = GetPitch(width, 4); + + int dstIndex = rm.BufferPool.Rent(height * stride, out Span<byte> dst); + + if (Sse2.IsSupported) + { + int widthTrunc = width & ~7; + int strideGap = stride - width * 4; + + fixed (Pixel* srcPtr = input.Data) + { + Pixel* ip = srcPtr; + + fixed (byte* dstPtr = dst) + { + byte* op = dstPtr; + + for (int y = 0; y < height; y++, ip += input.Width) + { + int x = 0; + + for (; x < widthTrunc; x += 8) + { + Vector128<ushort> pixel12 = Sse2.LoadVector128((ushort*)(ip + (uint)x)); + Vector128<ushort> pixel34 = Sse2.LoadVector128((ushort*)(ip + (uint)x + 2)); + Vector128<ushort> pixel56 = Sse2.LoadVector128((ushort*)(ip + (uint)x + 4)); + Vector128<ushort> pixel78 = Sse2.LoadVector128((ushort*)(ip + (uint)x + 6)); + + pixel12 = Sse2.ShiftRightLogical(pixel12, 2); + pixel34 = Sse2.ShiftRightLogical(pixel34, 2); + pixel56 = Sse2.ShiftRightLogical(pixel56, 2); + pixel78 = Sse2.ShiftRightLogical(pixel78, 2); + + Vector128<byte> pixel1234 = Sse2.PackUnsignedSaturate(pixel12.AsInt16(), pixel34.AsInt16()); + Vector128<byte> pixel5678 = Sse2.PackUnsignedSaturate(pixel56.AsInt16(), pixel78.AsInt16()); + + Sse2.Store(op + 0x00, pixel1234); + Sse2.Store(op + 0x10, pixel5678); + + op += 0x20; + } + + for (; x < width; x++) + { + Pixel* px = ip + (uint)x; + + *(op + 0) = Downsample(px->R); + *(op + 1) = Downsample(px->G); + *(op + 2) = Downsample(px->B); + *(op + 3) = Downsample(px->A); + + op += 4; + } + + op += strideGap; + } + } + } + } + else + { + for (int y = 0; y < height; y++) + { + int baseOffs = y * stride; + + for (int x = 0; x < width; x++) + { + int offs = baseOffs + x * 4; + + dst[offs + 0] = Downsample(input.GetR(x, y)); + dst[offs + 1] = Downsample(input.GetG(x, y)); + dst[offs + 2] = Downsample(input.GetB(x, y)); + dst[offs + 3] = Downsample(input.GetA(x, y)); + } + } + } + + bool outLinear = config.OutBlkKind == 0; + + int gobBlocksInY = 1 << config.OutBlkHeight; + + WriteBuffer(rm, dst, offsets.LumaOffset, outLinear, width, height, 4, gobBlocksInY); + + rm.BufferPool.Return(dstIndex); + } + + private unsafe static void WriteNv12(ResourceManager rm, Surface input, ref OutputSurfaceConfig config, ref PlaneOffsets offsets) + { + int gobBlocksInY = 1 << config.OutBlkHeight; + + bool outLinear = config.OutBlkKind == 0; + + int width = Math.Min(config.OutLumaWidth + 1, input.Width); + int height = Math.Min(config.OutLumaHeight + 1, input.Height); + int yStride = GetPitch(config.OutLumaWidth + 1, 1); + + int dstYIndex = rm.BufferPool.Rent((config.OutLumaHeight + 1) * yStride, out Span<byte> dstY); + + if (Sse41.IsSupported) + { + Vector128<ushort> mask = Vector128.Create(0xffffUL).AsUInt16(); + + int widthTrunc = width & ~0xf; + int strideGap = yStride - width; + + fixed (Pixel* srcPtr = input.Data) + { + Pixel* ip = srcPtr; + + fixed (byte* dstPtr = dstY) + { + byte* op = dstPtr; + + for (int y = 0; y < height; y++, ip += input.Width) + { + int x = 0; + + for (; x < widthTrunc; x += 16) + { + byte* baseOffset = (byte*)(ip + (ulong)(uint)x); + + Vector128<ushort> pixelp1 = Sse2.LoadVector128((ushort*)baseOffset); + Vector128<ushort> pixelp2 = Sse2.LoadVector128((ushort*)(baseOffset + 0x10)); + Vector128<ushort> pixelp3 = Sse2.LoadVector128((ushort*)(baseOffset + 0x20)); + Vector128<ushort> pixelp4 = Sse2.LoadVector128((ushort*)(baseOffset + 0x30)); + Vector128<ushort> pixelp5 = Sse2.LoadVector128((ushort*)(baseOffset + 0x40)); + Vector128<ushort> pixelp6 = Sse2.LoadVector128((ushort*)(baseOffset + 0x50)); + Vector128<ushort> pixelp7 = Sse2.LoadVector128((ushort*)(baseOffset + 0x60)); + Vector128<ushort> pixelp8 = Sse2.LoadVector128((ushort*)(baseOffset + 0x70)); + + pixelp1 = Sse2.And(pixelp1, mask); + pixelp2 = Sse2.And(pixelp2, mask); + pixelp3 = Sse2.And(pixelp3, mask); + pixelp4 = Sse2.And(pixelp4, mask); + pixelp5 = Sse2.And(pixelp5, mask); + pixelp6 = Sse2.And(pixelp6, mask); + pixelp7 = Sse2.And(pixelp7, mask); + pixelp8 = Sse2.And(pixelp8, mask); + + Vector128<ushort> pixelq1 = Sse41.PackUnsignedSaturate(pixelp1.AsInt32(), pixelp2.AsInt32()); + Vector128<ushort> pixelq2 = Sse41.PackUnsignedSaturate(pixelp3.AsInt32(), pixelp4.AsInt32()); + Vector128<ushort> pixelq3 = Sse41.PackUnsignedSaturate(pixelp5.AsInt32(), pixelp6.AsInt32()); + Vector128<ushort> pixelq4 = Sse41.PackUnsignedSaturate(pixelp7.AsInt32(), pixelp8.AsInt32()); + + pixelq1 = Sse41.PackUnsignedSaturate(pixelq1.AsInt32(), pixelq2.AsInt32()); + pixelq2 = Sse41.PackUnsignedSaturate(pixelq3.AsInt32(), pixelq4.AsInt32()); + + pixelq1 = Sse2.ShiftRightLogical(pixelq1, 2); + pixelq2 = Sse2.ShiftRightLogical(pixelq2, 2); + + Vector128<byte> pixel = Sse2.PackUnsignedSaturate(pixelq1.AsInt16(), pixelq2.AsInt16()); + + Sse2.Store(op, pixel); + + op += 0x10; + } + + for (; x < width; x++) + { + Pixel* px = ip + (uint)x; + + *op++ = Downsample(px->R); + } + + op += strideGap; + } + } + } + } + else + { + for (int y = 0; y < height; y++) + { + for (int x = 0; x < width; x++) + { + dstY[y * yStride + x] = Downsample(input.GetR(x, y)); + } + } + } + + WriteBuffer( + rm, + dstY, + offsets.LumaOffset, + outLinear, + config.OutLumaWidth + 1, + config.OutLumaHeight + 1, + 1, + gobBlocksInY); + + rm.BufferPool.Return(dstYIndex); + + int uvWidth = Math.Min(config.OutChromaWidth + 1, (width + 1) >> 1); + int uvHeight = Math.Min(config.OutChromaHeight + 1, (height + 1) >> 1); + int uvStride = GetPitch(config.OutChromaWidth + 1, 2); + + int dstUvIndex = rm.BufferPool.Rent((config.OutChromaHeight + 1) * uvStride, out Span<byte> dstUv); + + if (Sse2.IsSupported) + { + int widthTrunc = uvWidth & ~7; + int strideGap = uvStride - uvWidth * 2; + + fixed (Pixel* srcPtr = input.Data) + { + Pixel* ip = srcPtr; + + fixed (byte* dstPtr = dstUv) + { + byte* op = dstPtr; + + for (int y = 0; y < uvHeight; y++, ip += input.Width * 2) + { + int x = 0; + + for (; x < widthTrunc; x += 8) + { + byte* baseOffset = (byte*)ip + (ulong)(uint)x * 16; + + Vector128<uint> pixel1 = Sse2.LoadScalarVector128((uint*)(baseOffset + 0x02)); + Vector128<uint> pixel2 = Sse2.LoadScalarVector128((uint*)(baseOffset + 0x12)); + Vector128<uint> pixel3 = Sse2.LoadScalarVector128((uint*)(baseOffset + 0x22)); + Vector128<uint> pixel4 = Sse2.LoadScalarVector128((uint*)(baseOffset + 0x32)); + Vector128<uint> pixel5 = Sse2.LoadScalarVector128((uint*)(baseOffset + 0x42)); + Vector128<uint> pixel6 = Sse2.LoadScalarVector128((uint*)(baseOffset + 0x52)); + Vector128<uint> pixel7 = Sse2.LoadScalarVector128((uint*)(baseOffset + 0x62)); + Vector128<uint> pixel8 = Sse2.LoadScalarVector128((uint*)(baseOffset + 0x72)); + + Vector128<uint> pixel12 = Sse2.UnpackLow(pixel1, pixel2); + Vector128<uint> pixel34 = Sse2.UnpackLow(pixel3, pixel4); + Vector128<uint> pixel56 = Sse2.UnpackLow(pixel5, pixel6); + Vector128<uint> pixel78 = Sse2.UnpackLow(pixel7, pixel8); + + Vector128<ulong> pixel1234 = Sse2.UnpackLow(pixel12.AsUInt64(), pixel34.AsUInt64()); + Vector128<ulong> pixel5678 = Sse2.UnpackLow(pixel56.AsUInt64(), pixel78.AsUInt64()); + + pixel1234 = Sse2.ShiftRightLogical(pixel1234, 2); + pixel5678 = Sse2.ShiftRightLogical(pixel5678, 2); + + Vector128<byte> pixel = Sse2.PackUnsignedSaturate(pixel1234.AsInt16(), pixel5678.AsInt16()); + + Sse2.Store(op, pixel); + + op += 0x10; + } + + for (; x < uvWidth; x++) + { + Pixel* px = ip + (uint)(x << 1); + + *op++ = Downsample(px->G); + *op++ = Downsample(px->B); + } + + op += strideGap; + } + } + } + } + else + { + for (int y = 0; y < uvHeight; y++) + { + for (int x = 0; x < uvWidth; x++) + { + int xx = x << 1; + int yy = y << 1; + + int uvOffs = y * uvStride + xx; + + dstUv[uvOffs + 0] = Downsample(input.GetG(xx, yy)); + dstUv[uvOffs + 1] = Downsample(input.GetB(xx, yy)); + } + } + } + + WriteBuffer( + rm, + dstUv, + offsets.ChromaUOffset, + outLinear, + config.OutChromaWidth + 1, + config.OutChromaHeight + 1, 2, + gobBlocksInY); + + rm.BufferPool.Return(dstUvIndex); + } + + private static void WriteBuffer( + ResourceManager rm, + ReadOnlySpan<byte> src, + uint offset, + bool linear, + int width, + int height, + int bytesPerPixel, + int gobBlocksInY) + { + if (linear) + { + rm.Gmm.Write(ExtendOffset(offset), src); + return; + } + + WriteBuffer(rm, src, offset, width, height, bytesPerPixel, gobBlocksInY); + } + + private static void WriteBuffer( + ResourceManager rm, + ReadOnlySpan<byte> src, + uint offset, + int width, + int height, + int bytesPerPixel, + int gobBlocksInY) + { + int outSize = GetBlockLinearSize(width, height, bytesPerPixel, gobBlocksInY); + int dstStride = GetPitch(width, bytesPerPixel); + + int dstIndex = rm.BufferPool.Rent(outSize, out Span<byte> dst); + + LayoutConverter.ConvertLinearToBlockLinear(dst, width, height, dstStride, bytesPerPixel, gobBlocksInY, src); + + rm.Gmm.Write(ExtendOffset(offset), dst); + + rm.BufferPool.Return(dstIndex); + } + } +} |
