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-rw-r--r--Ryujinx.Graphics.Vic/Image/BufferPool.cs103
-rw-r--r--Ryujinx.Graphics.Vic/Image/InputSurface.cs17
-rw-r--r--Ryujinx.Graphics.Vic/Image/Pixel.cs10
-rw-r--r--Ryujinx.Graphics.Vic/Image/Surface.cs46
-rw-r--r--Ryujinx.Graphics.Vic/Image/SurfaceCommon.cs33
-rw-r--r--Ryujinx.Graphics.Vic/Image/SurfaceReader.cs253
-rw-r--r--Ryujinx.Graphics.Vic/Image/SurfaceWriter.cs361
7 files changed, 823 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Vic/Image/BufferPool.cs b/Ryujinx.Graphics.Vic/Image/BufferPool.cs
new file mode 100644
index 00000000..932d3dc9
--- /dev/null
+++ b/Ryujinx.Graphics.Vic/Image/BufferPool.cs
@@ -0,0 +1,103 @@
+using System;
+
+namespace Ryujinx.Graphics.Vic.Image
+{
+ class BufferPool<T>
+ {
+ /// <summary>
+ /// Maximum number of buffers on the pool.
+ /// </summary>
+ private const int MaxBuffers = 4;
+
+ /// <summary>
+ /// Maximum size of a buffer that can be added on the pool.
+ /// If the required buffer is larger than this, it won't be
+ /// added to the pool to avoid long term high memory usage.
+ /// </summary>
+ private const int MaxBufferSize = 2048 * 1280;
+
+ private struct PoolItem
+ {
+ public bool InUse;
+ public T[] Buffer;
+ }
+
+ private readonly PoolItem[] _pool = new PoolItem[MaxBuffers];
+
+ /// <summary>
+ /// Rents a buffer with the exact size requested.
+ /// </summary>
+ /// <param name="length">Size of the buffer</param>
+ /// <param name="buffer">Span of the requested size</param>
+ /// <returns>The index of the buffer on the pool</returns>
+ public int Rent(int length, out Span<T> buffer)
+ {
+ int index = RentMinimum(length, out T[] bufferArray);
+
+ buffer = new Span<T>(bufferArray).Slice(0, length);
+
+ return index;
+ }
+
+ /// <summary>
+ /// Rents a buffer with a size greater than or equal to the requested size.
+ /// </summary>
+ /// <param name="length">Size of the buffer</param>
+ /// <param name="buffer">Array with a length greater than or equal to the requested length</param>
+ /// <returns>The index of the buffer on the pool</returns>
+ public int RentMinimum(int length, out T[] buffer)
+ {
+ if ((uint)length > MaxBufferSize)
+ {
+ buffer = new T[length];
+ return -1;
+ }
+
+ // Try to find a buffer that is larger or the same size of the requested one.
+ // This will avoid an allocation.
+ for (int i = 0; i < MaxBuffers; i++)
+ {
+ ref PoolItem item = ref _pool[i];
+
+ if (!item.InUse && item.Buffer != null && item.Buffer.Length >= length)
+ {
+ buffer = item.Buffer;
+ item.InUse = true;
+ return i;
+ }
+ }
+
+ buffer = new T[length];
+
+ // Try to add the new buffer to the pool.
+ // We try to find a slot that is not in use, and replace the buffer in it.
+ for (int i = 0; i < MaxBuffers; i++)
+ {
+ ref PoolItem item = ref _pool[i];
+
+ if (!item.InUse)
+ {
+ item.Buffer = buffer;
+ item.InUse = true;
+ return i;
+ }
+ }
+
+ return -1;
+ }
+
+ /// <summary>
+ /// Returns a buffer returned from <see cref="Rent(int)"/> to the pool.
+ /// </summary>
+ /// <param name="index">Index of the buffer on the pool</param>
+ public void Return(int index)
+ {
+ if (index < 0)
+ {
+ return;
+ }
+
+ _pool[index].InUse = false;
+ }
+ }
+}
diff --git a/Ryujinx.Graphics.Vic/Image/InputSurface.cs b/Ryujinx.Graphics.Vic/Image/InputSurface.cs
new file mode 100644
index 00000000..de003194
--- /dev/null
+++ b/Ryujinx.Graphics.Vic/Image/InputSurface.cs
@@ -0,0 +1,17 @@
+using System;
+
+namespace Ryujinx.Graphics.Vic.Image
+{
+ ref struct InputSurface
+ {
+ public ReadOnlySpan<byte> Buffer0;
+ public ReadOnlySpan<byte> Buffer1;
+ public ReadOnlySpan<byte> Buffer2;
+
+ public int Width;
+ public int Height;
+
+ public int UvWidth;
+ public int UvHeight;
+ }
+}
diff --git a/Ryujinx.Graphics.Vic/Image/Pixel.cs b/Ryujinx.Graphics.Vic/Image/Pixel.cs
new file mode 100644
index 00000000..35f25d16
--- /dev/null
+++ b/Ryujinx.Graphics.Vic/Image/Pixel.cs
@@ -0,0 +1,10 @@
+namespace Ryujinx.Graphics.Vic.Image
+{
+ struct Pixel
+ {
+ public ushort R;
+ public ushort G;
+ public ushort B;
+ public ushort A;
+ }
+}
diff --git a/Ryujinx.Graphics.Vic/Image/Surface.cs b/Ryujinx.Graphics.Vic/Image/Surface.cs
new file mode 100644
index 00000000..03767f8a
--- /dev/null
+++ b/Ryujinx.Graphics.Vic/Image/Surface.cs
@@ -0,0 +1,46 @@
+using System;
+using System.Runtime.CompilerServices;
+
+namespace Ryujinx.Graphics.Vic.Image
+{
+ struct Surface : IDisposable
+ {
+ private readonly int _bufferIndex;
+
+ private readonly BufferPool<Pixel> _pool;
+
+ public Pixel[] Data { get; }
+
+ public int Width { get; }
+ public int Height { get; }
+
+ public Surface(BufferPool<Pixel> pool, int width, int height)
+ {
+ _bufferIndex = pool.RentMinimum(width * height, out Pixel[] data);
+ _pool = pool;
+ Data = data;
+ Width = width;
+ Height = height;
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public ushort GetR(int x, int y) => Data[y * Width + x].R;
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public ushort GetG(int x, int y) => Data[y * Width + x].G;
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public ushort GetB(int x, int y) => Data[y * Width + x].B;
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public ushort GetA(int x, int y) => Data[y * Width + x].A;
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public void SetR(int x, int y, ushort value) => Data[y * Width + x].R = value;
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public void SetG(int x, int y, ushort value) => Data[y * Width + x].G = value;
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public void SetB(int x, int y, ushort value) => Data[y * Width + x].B = value;
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public void SetA(int x, int y, ushort value) => Data[y * Width + x].A = value;
+
+ public void Dispose() => _pool.Return(_bufferIndex);
+ }
+}
diff --git a/Ryujinx.Graphics.Vic/Image/SurfaceCommon.cs b/Ryujinx.Graphics.Vic/Image/SurfaceCommon.cs
new file mode 100644
index 00000000..10cdefe2
--- /dev/null
+++ b/Ryujinx.Graphics.Vic/Image/SurfaceCommon.cs
@@ -0,0 +1,33 @@
+using Ryujinx.Common;
+using Ryujinx.Graphics.Texture;
+
+namespace Ryujinx.Graphics.Vic.Image
+{
+ static class SurfaceCommon
+ {
+ public static int GetPitch(int width, int bytesPerPixel)
+ {
+ return BitUtils.AlignUp(width * bytesPerPixel, 256);
+ }
+
+ public static int GetBlockLinearSize(int width, int height, int bytesPerPixel, int gobBlocksInY)
+ {
+ return SizeCalculator.GetBlockLinearTextureSize(width, height, 1, 1, 1, 1, 1, bytesPerPixel, gobBlocksInY, 1, 1).TotalSize;
+ }
+
+ public static ulong ExtendOffset(uint offset)
+ {
+ return (ulong)offset << 8;
+ }
+
+ public static ushort Upsample(byte value)
+ {
+ return (ushort)(value << 2);
+ }
+
+ public static byte Downsample(ushort value)
+ {
+ return (byte)(value >> 2);
+ }
+ }
+}
diff --git a/Ryujinx.Graphics.Vic/Image/SurfaceReader.cs b/Ryujinx.Graphics.Vic/Image/SurfaceReader.cs
new file mode 100644
index 00000000..ab591cd0
--- /dev/null
+++ b/Ryujinx.Graphics.Vic/Image/SurfaceReader.cs
@@ -0,0 +1,253 @@
+using Ryujinx.Common.Logging;
+using Ryujinx.Graphics.Gpu.Memory;
+using Ryujinx.Graphics.Texture;
+using Ryujinx.Graphics.Vic.Types;
+using System;
+using System.Runtime.CompilerServices;
+using System.Runtime.Intrinsics;
+using System.Runtime.Intrinsics.X86;
+using static Ryujinx.Graphics.Vic.Image.SurfaceCommon;
+
+namespace Ryujinx.Graphics.Vic.Image
+{
+ static class SurfaceReader
+ {
+ public static Surface Read(ResourceManager rm, ref SlotSurfaceConfig config, ref PlaneOffsets offsets)
+ {
+ switch (config.SlotPixelFormat)
+ {
+ case PixelFormat.Y8___V8U8_N420: return ReadNv12(rm, ref config, ref offsets);
+ }
+
+ Logger.PrintError(LogClass.Vic, $"Unsupported pixel format \"{config.SlotPixelFormat}\".");
+
+ int lw = config.SlotLumaWidth + 1;
+ int lh = config.SlotLumaHeight + 1;
+
+ return new Surface(rm.SurfacePool, lw, lh);
+ }
+
+ private unsafe static Surface ReadNv12(ResourceManager rm, ref SlotSurfaceConfig config, ref PlaneOffsets offsets)
+ {
+ InputSurface input = ReadSurface(rm.Gmm, ref config, ref offsets, 1, 2);
+
+ int width = input.Width;
+ int height = input.Height;
+
+ int yStride = GetPitch(width, 1);
+ int uvStride = GetPitch(input.UvWidth, 2);
+
+ Surface output = new Surface(rm.SurfacePool, width, height);
+
+ if (Sse41.IsSupported)
+ {
+ Vector128<byte> shufMask = Vector128.Create(
+ (byte)0, (byte)2, (byte)3, (byte)1,
+ (byte)4, (byte)6, (byte)7, (byte)5,
+ (byte)8, (byte)10, (byte)11, (byte)9,
+ (byte)12, (byte)14, (byte)15, (byte)13);
+ Vector128<short> alphaMask = Vector128.Create(0xffUL << 48).AsInt16();
+
+ int yStrideGap = yStride - width;
+ int uvStrideGap = uvStride - input.UvWidth;
+
+ int widthTrunc = width & ~0xf;
+
+ fixed (Pixel* dstPtr = output.Data)
+ {
+ Pixel* op = dstPtr;
+
+ fixed (byte* src0Ptr = input.Buffer0, src1Ptr = input.Buffer1)
+ {
+ byte* i0p = src0Ptr;
+
+ for (int y = 0; y < height; y++)
+ {
+ byte* i1p = src1Ptr + (y >> 1) * uvStride;
+
+ int x = 0;
+
+ for (; x < widthTrunc; x += 16, i0p += 16, i1p += 16)
+ {
+ Vector128<short> ya0 = Sse41.ConvertToVector128Int16(i0p);
+ Vector128<short> ya1 = Sse41.ConvertToVector128Int16(i0p + 8);
+
+ Vector128<byte> uv = Sse2.LoadVector128(i1p);
+
+ Vector128<short> uv0 = Sse2.UnpackLow(uv.AsInt16(), uv.AsInt16());
+ Vector128<short> uv1 = Sse2.UnpackHigh(uv.AsInt16(), uv.AsInt16());
+
+ Vector128<short> rgba0 = Sse2.UnpackLow(ya0, uv0);
+ Vector128<short> rgba1 = Sse2.UnpackHigh(ya0, uv0);
+ Vector128<short> rgba2 = Sse2.UnpackLow(ya1, uv1);
+ Vector128<short> rgba3 = Sse2.UnpackHigh(ya1, uv1);
+
+ rgba0 = Ssse3.Shuffle(rgba0.AsByte(), shufMask).AsInt16();
+ rgba1 = Ssse3.Shuffle(rgba1.AsByte(), shufMask).AsInt16();
+ rgba2 = Ssse3.Shuffle(rgba2.AsByte(), shufMask).AsInt16();
+ rgba3 = Ssse3.Shuffle(rgba3.AsByte(), shufMask).AsInt16();
+
+ Vector128<short> rgba16_0 = Sse41.ConvertToVector128Int16(rgba0.AsByte());
+ Vector128<short> rgba16_1 = Sse41.ConvertToVector128Int16(HighToLow(rgba0.AsByte()));
+ Vector128<short> rgba16_2 = Sse41.ConvertToVector128Int16(rgba1.AsByte());
+ Vector128<short> rgba16_3 = Sse41.ConvertToVector128Int16(HighToLow(rgba1.AsByte()));
+ Vector128<short> rgba16_4 = Sse41.ConvertToVector128Int16(rgba2.AsByte());
+ Vector128<short> rgba16_5 = Sse41.ConvertToVector128Int16(HighToLow(rgba2.AsByte()));
+ Vector128<short> rgba16_6 = Sse41.ConvertToVector128Int16(rgba3.AsByte());
+ Vector128<short> rgba16_7 = Sse41.ConvertToVector128Int16(HighToLow(rgba3.AsByte()));
+
+ rgba16_0 = Sse2.Or(rgba16_0, alphaMask);
+ rgba16_1 = Sse2.Or(rgba16_1, alphaMask);
+ rgba16_2 = Sse2.Or(rgba16_2, alphaMask);
+ rgba16_3 = Sse2.Or(rgba16_3, alphaMask);
+ rgba16_4 = Sse2.Or(rgba16_4, alphaMask);
+ rgba16_5 = Sse2.Or(rgba16_5, alphaMask);
+ rgba16_6 = Sse2.Or(rgba16_6, alphaMask);
+ rgba16_7 = Sse2.Or(rgba16_7, alphaMask);
+
+ rgba16_0 = Sse2.ShiftLeftLogical(rgba16_0, 2);
+ rgba16_1 = Sse2.ShiftLeftLogical(rgba16_1, 2);
+ rgba16_2 = Sse2.ShiftLeftLogical(rgba16_2, 2);
+ rgba16_3 = Sse2.ShiftLeftLogical(rgba16_3, 2);
+ rgba16_4 = Sse2.ShiftLeftLogical(rgba16_4, 2);
+ rgba16_5 = Sse2.ShiftLeftLogical(rgba16_5, 2);
+ rgba16_6 = Sse2.ShiftLeftLogical(rgba16_6, 2);
+ rgba16_7 = Sse2.ShiftLeftLogical(rgba16_7, 2);
+
+ Sse2.Store((short*)(op + (uint)x + 0), rgba16_0);
+ Sse2.Store((short*)(op + (uint)x + 2), rgba16_1);
+ Sse2.Store((short*)(op + (uint)x + 4), rgba16_2);
+ Sse2.Store((short*)(op + (uint)x + 6), rgba16_3);
+ Sse2.Store((short*)(op + (uint)x + 8), rgba16_4);
+ Sse2.Store((short*)(op + (uint)x + 10), rgba16_5);
+ Sse2.Store((short*)(op + (uint)x + 12), rgba16_6);
+ Sse2.Store((short*)(op + (uint)x + 14), rgba16_7);
+ }
+
+ for (; x < width; x++, i1p += (x & 1) * 2)
+ {
+ Pixel* px = op + (uint)x;
+
+ px->R = Upsample(*i0p++);
+ px->G = Upsample(*i1p);
+ px->B = Upsample(*(i1p + 1));
+ px->A = 0x3ff;
+ }
+
+ op += width;
+ i0p += yStrideGap;
+ i1p += uvStrideGap;
+ }
+ }
+ }
+ }
+ else
+ {
+ for (int y = 0; y < height; y++)
+ {
+ int uvBase = (y >> 1) * uvStride;
+
+ for (int x = 0; x < width; x++)
+ {
+ output.SetR(x, y, Upsample(input.Buffer0[y * yStride + x]));
+
+ int uvOffs = uvBase + (x & ~1);
+
+ output.SetG(x, y, Upsample(input.Buffer1[uvOffs]));
+ output.SetB(x, y, Upsample(input.Buffer1[uvOffs + 1]));
+ output.SetA(x, y, 0x3ff);
+ }
+ }
+ }
+
+ return output;
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private static Vector128<byte> HighToLow(Vector128<byte> value)
+ {
+ return Sse.MoveHighToLow(value.AsSingle(), value.AsSingle()).AsByte();
+ }
+
+ private static InputSurface ReadSurface(
+ MemoryManager gmm,
+ ref SlotSurfaceConfig config,
+ ref PlaneOffsets offsets,
+ int bytesPerPixel,
+ int planes)
+ {
+ InputSurface surface = new InputSurface();
+
+ int gobBlocksInY = 1 << config.SlotBlkHeight;
+
+ bool linear = config.SlotBlkKind == 0;
+
+ int lw = config.SlotLumaWidth + 1;
+ int lh = config.SlotLumaHeight + 1;
+
+ int cw = config.SlotChromaWidth + 1;
+ int ch = config.SlotChromaHeight + 1;
+
+ surface.Width = lw;
+ surface.Height = lh;
+ surface.UvWidth = cw;
+ surface.UvHeight = ch;
+
+ if (planes > 0)
+ {
+ surface.Buffer0 = ReadBuffer(gmm, offsets.LumaOffset, linear, lw, lh, bytesPerPixel, gobBlocksInY);
+ }
+
+ if (planes > 1)
+ {
+ surface.Buffer1 = ReadBuffer(gmm, offsets.ChromaUOffset, linear, cw, ch, planes == 2 ? 2 : 1, gobBlocksInY);
+ }
+
+ if (planes > 2)
+ {
+ surface.Buffer2 = ReadBuffer(gmm, offsets.ChromaVOffset, linear, cw, ch, 1, gobBlocksInY);
+ }
+
+ return surface;
+ }
+
+ private static ReadOnlySpan<byte> ReadBuffer(
+ MemoryManager gmm,
+ uint offset,
+ bool linear,
+ int width,
+ int height,
+ int bytesPerPixel,
+ int gobBlocksInY)
+ {
+ int stride = GetPitch(width, bytesPerPixel);
+
+ if (linear)
+ {
+ return gmm.GetSpan(ExtendOffset(offset), stride * height);
+ }
+
+ return ReadBuffer(gmm, offset, width, height, stride, bytesPerPixel, gobBlocksInY);
+ }
+
+ private static ReadOnlySpan<byte> ReadBuffer(
+ MemoryManager gmm,
+ uint offset,
+ int width,
+ int height,
+ int dstStride,
+ int bytesPerPixel,
+ int gobBlocksInY)
+ {
+ int inSize = GetBlockLinearSize(width, height, bytesPerPixel, gobBlocksInY);
+
+ ReadOnlySpan<byte> src = gmm.GetSpan(ExtendOffset(offset), inSize);
+
+ Span<byte> dst = new byte[dstStride * height];
+
+ LayoutConverter.ConvertBlockLinearToLinear(dst, width, height, dstStride, bytesPerPixel, gobBlocksInY, src);
+
+ return dst;
+ }
+ }
+}
diff --git a/Ryujinx.Graphics.Vic/Image/SurfaceWriter.cs b/Ryujinx.Graphics.Vic/Image/SurfaceWriter.cs
new file mode 100644
index 00000000..cab1ec80
--- /dev/null
+++ b/Ryujinx.Graphics.Vic/Image/SurfaceWriter.cs
@@ -0,0 +1,361 @@
+using Ryujinx.Common.Logging;
+using Ryujinx.Graphics.Texture;
+using Ryujinx.Graphics.Vic.Types;
+using System;
+using System.Runtime.Intrinsics;
+using System.Runtime.Intrinsics.X86;
+using static Ryujinx.Graphics.Vic.Image.SurfaceCommon;
+
+namespace Ryujinx.Graphics.Vic.Image
+{
+ class SurfaceWriter
+ {
+ public static void Write(ResourceManager rm, Surface input, ref OutputSurfaceConfig config, ref PlaneOffsets offsets)
+ {
+ switch (config.OutPixelFormat)
+ {
+ case PixelFormat.A8B8G8R8:
+ WriteA8B8G8R8(rm, input, ref config, ref offsets);
+ break;
+ case PixelFormat.Y8___V8U8_N420:
+ WriteNv12(rm, input, ref config, ref offsets);
+ break;
+ default:
+ Logger.PrintError(LogClass.Vic, $"Unsupported pixel format \"{config.OutPixelFormat}\".");
+ break;
+ }
+ }
+
+ private unsafe static void WriteA8B8G8R8(ResourceManager rm, Surface input, ref OutputSurfaceConfig config, ref PlaneOffsets offsets)
+ {
+ int width = input.Width;
+ int height = input.Height;
+ int stride = GetPitch(width, 4);
+
+ int dstIndex = rm.BufferPool.Rent(height * stride, out Span<byte> dst);
+
+ if (Sse2.IsSupported)
+ {
+ int widthTrunc = width & ~7;
+ int strideGap = stride - width * 4;
+
+ fixed (Pixel* srcPtr = input.Data)
+ {
+ Pixel* ip = srcPtr;
+
+ fixed (byte* dstPtr = dst)
+ {
+ byte* op = dstPtr;
+
+ for (int y = 0; y < height; y++, ip += input.Width)
+ {
+ int x = 0;
+
+ for (; x < widthTrunc; x += 8)
+ {
+ Vector128<ushort> pixel12 = Sse2.LoadVector128((ushort*)(ip + (uint)x));
+ Vector128<ushort> pixel34 = Sse2.LoadVector128((ushort*)(ip + (uint)x + 2));
+ Vector128<ushort> pixel56 = Sse2.LoadVector128((ushort*)(ip + (uint)x + 4));
+ Vector128<ushort> pixel78 = Sse2.LoadVector128((ushort*)(ip + (uint)x + 6));
+
+ pixel12 = Sse2.ShiftRightLogical(pixel12, 2);
+ pixel34 = Sse2.ShiftRightLogical(pixel34, 2);
+ pixel56 = Sse2.ShiftRightLogical(pixel56, 2);
+ pixel78 = Sse2.ShiftRightLogical(pixel78, 2);
+
+ Vector128<byte> pixel1234 = Sse2.PackUnsignedSaturate(pixel12.AsInt16(), pixel34.AsInt16());
+ Vector128<byte> pixel5678 = Sse2.PackUnsignedSaturate(pixel56.AsInt16(), pixel78.AsInt16());
+
+ Sse2.Store(op + 0x00, pixel1234);
+ Sse2.Store(op + 0x10, pixel5678);
+
+ op += 0x20;
+ }
+
+ for (; x < width; x++)
+ {
+ Pixel* px = ip + (uint)x;
+
+ *(op + 0) = Downsample(px->R);
+ *(op + 1) = Downsample(px->G);
+ *(op + 2) = Downsample(px->B);
+ *(op + 3) = Downsample(px->A);
+
+ op += 4;
+ }
+
+ op += strideGap;
+ }
+ }
+ }
+ }
+ else
+ {
+ for (int y = 0; y < height; y++)
+ {
+ int baseOffs = y * stride;
+
+ for (int x = 0; x < width; x++)
+ {
+ int offs = baseOffs + x * 4;
+
+ dst[offs + 0] = Downsample(input.GetR(x, y));
+ dst[offs + 1] = Downsample(input.GetG(x, y));
+ dst[offs + 2] = Downsample(input.GetB(x, y));
+ dst[offs + 3] = Downsample(input.GetA(x, y));
+ }
+ }
+ }
+
+ bool outLinear = config.OutBlkKind == 0;
+
+ int gobBlocksInY = 1 << config.OutBlkHeight;
+
+ WriteBuffer(rm, dst, offsets.LumaOffset, outLinear, width, height, 4, gobBlocksInY);
+
+ rm.BufferPool.Return(dstIndex);
+ }
+
+ private unsafe static void WriteNv12(ResourceManager rm, Surface input, ref OutputSurfaceConfig config, ref PlaneOffsets offsets)
+ {
+ int gobBlocksInY = 1 << config.OutBlkHeight;
+
+ bool outLinear = config.OutBlkKind == 0;
+
+ int width = Math.Min(config.OutLumaWidth + 1, input.Width);
+ int height = Math.Min(config.OutLumaHeight + 1, input.Height);
+ int yStride = GetPitch(config.OutLumaWidth + 1, 1);
+
+ int dstYIndex = rm.BufferPool.Rent((config.OutLumaHeight + 1) * yStride, out Span<byte> dstY);
+
+ if (Sse41.IsSupported)
+ {
+ Vector128<ushort> mask = Vector128.Create(0xffffUL).AsUInt16();
+
+ int widthTrunc = width & ~0xf;
+ int strideGap = yStride - width;
+
+ fixed (Pixel* srcPtr = input.Data)
+ {
+ Pixel* ip = srcPtr;
+
+ fixed (byte* dstPtr = dstY)
+ {
+ byte* op = dstPtr;
+
+ for (int y = 0; y < height; y++, ip += input.Width)
+ {
+ int x = 0;
+
+ for (; x < widthTrunc; x += 16)
+ {
+ byte* baseOffset = (byte*)(ip + (ulong)(uint)x);
+
+ Vector128<ushort> pixelp1 = Sse2.LoadVector128((ushort*)baseOffset);
+ Vector128<ushort> pixelp2 = Sse2.LoadVector128((ushort*)(baseOffset + 0x10));
+ Vector128<ushort> pixelp3 = Sse2.LoadVector128((ushort*)(baseOffset + 0x20));
+ Vector128<ushort> pixelp4 = Sse2.LoadVector128((ushort*)(baseOffset + 0x30));
+ Vector128<ushort> pixelp5 = Sse2.LoadVector128((ushort*)(baseOffset + 0x40));
+ Vector128<ushort> pixelp6 = Sse2.LoadVector128((ushort*)(baseOffset + 0x50));
+ Vector128<ushort> pixelp7 = Sse2.LoadVector128((ushort*)(baseOffset + 0x60));
+ Vector128<ushort> pixelp8 = Sse2.LoadVector128((ushort*)(baseOffset + 0x70));
+
+ pixelp1 = Sse2.And(pixelp1, mask);
+ pixelp2 = Sse2.And(pixelp2, mask);
+ pixelp3 = Sse2.And(pixelp3, mask);
+ pixelp4 = Sse2.And(pixelp4, mask);
+ pixelp5 = Sse2.And(pixelp5, mask);
+ pixelp6 = Sse2.And(pixelp6, mask);
+ pixelp7 = Sse2.And(pixelp7, mask);
+ pixelp8 = Sse2.And(pixelp8, mask);
+
+ Vector128<ushort> pixelq1 = Sse41.PackUnsignedSaturate(pixelp1.AsInt32(), pixelp2.AsInt32());
+ Vector128<ushort> pixelq2 = Sse41.PackUnsignedSaturate(pixelp3.AsInt32(), pixelp4.AsInt32());
+ Vector128<ushort> pixelq3 = Sse41.PackUnsignedSaturate(pixelp5.AsInt32(), pixelp6.AsInt32());
+ Vector128<ushort> pixelq4 = Sse41.PackUnsignedSaturate(pixelp7.AsInt32(), pixelp8.AsInt32());
+
+ pixelq1 = Sse41.PackUnsignedSaturate(pixelq1.AsInt32(), pixelq2.AsInt32());
+ pixelq2 = Sse41.PackUnsignedSaturate(pixelq3.AsInt32(), pixelq4.AsInt32());
+
+ pixelq1 = Sse2.ShiftRightLogical(pixelq1, 2);
+ pixelq2 = Sse2.ShiftRightLogical(pixelq2, 2);
+
+ Vector128<byte> pixel = Sse2.PackUnsignedSaturate(pixelq1.AsInt16(), pixelq2.AsInt16());
+
+ Sse2.Store(op, pixel);
+
+ op += 0x10;
+ }
+
+ for (; x < width; x++)
+ {
+ Pixel* px = ip + (uint)x;
+
+ *op++ = Downsample(px->R);
+ }
+
+ op += strideGap;
+ }
+ }
+ }
+ }
+ else
+ {
+ for (int y = 0; y < height; y++)
+ {
+ for (int x = 0; x < width; x++)
+ {
+ dstY[y * yStride + x] = Downsample(input.GetR(x, y));
+ }
+ }
+ }
+
+ WriteBuffer(
+ rm,
+ dstY,
+ offsets.LumaOffset,
+ outLinear,
+ config.OutLumaWidth + 1,
+ config.OutLumaHeight + 1,
+ 1,
+ gobBlocksInY);
+
+ rm.BufferPool.Return(dstYIndex);
+
+ int uvWidth = Math.Min(config.OutChromaWidth + 1, (width + 1) >> 1);
+ int uvHeight = Math.Min(config.OutChromaHeight + 1, (height + 1) >> 1);
+ int uvStride = GetPitch(config.OutChromaWidth + 1, 2);
+
+ int dstUvIndex = rm.BufferPool.Rent((config.OutChromaHeight + 1) * uvStride, out Span<byte> dstUv);
+
+ if (Sse2.IsSupported)
+ {
+ int widthTrunc = uvWidth & ~7;
+ int strideGap = uvStride - uvWidth * 2;
+
+ fixed (Pixel* srcPtr = input.Data)
+ {
+ Pixel* ip = srcPtr;
+
+ fixed (byte* dstPtr = dstUv)
+ {
+ byte* op = dstPtr;
+
+ for (int y = 0; y < uvHeight; y++, ip += input.Width * 2)
+ {
+ int x = 0;
+
+ for (; x < widthTrunc; x += 8)
+ {
+ byte* baseOffset = (byte*)ip + (ulong)(uint)x * 16;
+
+ Vector128<uint> pixel1 = Sse2.LoadScalarVector128((uint*)(baseOffset + 0x02));
+ Vector128<uint> pixel2 = Sse2.LoadScalarVector128((uint*)(baseOffset + 0x12));
+ Vector128<uint> pixel3 = Sse2.LoadScalarVector128((uint*)(baseOffset + 0x22));
+ Vector128<uint> pixel4 = Sse2.LoadScalarVector128((uint*)(baseOffset + 0x32));
+ Vector128<uint> pixel5 = Sse2.LoadScalarVector128((uint*)(baseOffset + 0x42));
+ Vector128<uint> pixel6 = Sse2.LoadScalarVector128((uint*)(baseOffset + 0x52));
+ Vector128<uint> pixel7 = Sse2.LoadScalarVector128((uint*)(baseOffset + 0x62));
+ Vector128<uint> pixel8 = Sse2.LoadScalarVector128((uint*)(baseOffset + 0x72));
+
+ Vector128<uint> pixel12 = Sse2.UnpackLow(pixel1, pixel2);
+ Vector128<uint> pixel34 = Sse2.UnpackLow(pixel3, pixel4);
+ Vector128<uint> pixel56 = Sse2.UnpackLow(pixel5, pixel6);
+ Vector128<uint> pixel78 = Sse2.UnpackLow(pixel7, pixel8);
+
+ Vector128<ulong> pixel1234 = Sse2.UnpackLow(pixel12.AsUInt64(), pixel34.AsUInt64());
+ Vector128<ulong> pixel5678 = Sse2.UnpackLow(pixel56.AsUInt64(), pixel78.AsUInt64());
+
+ pixel1234 = Sse2.ShiftRightLogical(pixel1234, 2);
+ pixel5678 = Sse2.ShiftRightLogical(pixel5678, 2);
+
+ Vector128<byte> pixel = Sse2.PackUnsignedSaturate(pixel1234.AsInt16(), pixel5678.AsInt16());
+
+ Sse2.Store(op, pixel);
+
+ op += 0x10;
+ }
+
+ for (; x < uvWidth; x++)
+ {
+ Pixel* px = ip + (uint)(x << 1);
+
+ *op++ = Downsample(px->G);
+ *op++ = Downsample(px->B);
+ }
+
+ op += strideGap;
+ }
+ }
+ }
+ }
+ else
+ {
+ for (int y = 0; y < uvHeight; y++)
+ {
+ for (int x = 0; x < uvWidth; x++)
+ {
+ int xx = x << 1;
+ int yy = y << 1;
+
+ int uvOffs = y * uvStride + xx;
+
+ dstUv[uvOffs + 0] = Downsample(input.GetG(xx, yy));
+ dstUv[uvOffs + 1] = Downsample(input.GetB(xx, yy));
+ }
+ }
+ }
+
+ WriteBuffer(
+ rm,
+ dstUv,
+ offsets.ChromaUOffset,
+ outLinear,
+ config.OutChromaWidth + 1,
+ config.OutChromaHeight + 1, 2,
+ gobBlocksInY);
+
+ rm.BufferPool.Return(dstUvIndex);
+ }
+
+ private static void WriteBuffer(
+ ResourceManager rm,
+ ReadOnlySpan<byte> src,
+ uint offset,
+ bool linear,
+ int width,
+ int height,
+ int bytesPerPixel,
+ int gobBlocksInY)
+ {
+ if (linear)
+ {
+ rm.Gmm.Write(ExtendOffset(offset), src);
+ return;
+ }
+
+ WriteBuffer(rm, src, offset, width, height, bytesPerPixel, gobBlocksInY);
+ }
+
+ private static void WriteBuffer(
+ ResourceManager rm,
+ ReadOnlySpan<byte> src,
+ uint offset,
+ int width,
+ int height,
+ int bytesPerPixel,
+ int gobBlocksInY)
+ {
+ int outSize = GetBlockLinearSize(width, height, bytesPerPixel, gobBlocksInY);
+ int dstStride = GetPitch(width, bytesPerPixel);
+
+ int dstIndex = rm.BufferPool.Rent(outSize, out Span<byte> dst);
+
+ LayoutConverter.ConvertLinearToBlockLinear(dst, width, height, dstStride, bytesPerPixel, gobBlocksInY, src);
+
+ rm.Gmm.Write(ExtendOffset(offset), dst);
+
+ rm.BufferPool.Return(dstIndex);
+ }
+ }
+}