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Diffstat (limited to 'Ryujinx.Graphics.Vic/Blender.cs')
| -rw-r--r-- | Ryujinx.Graphics.Vic/Blender.cs | 157 |
1 files changed, 157 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Vic/Blender.cs b/Ryujinx.Graphics.Vic/Blender.cs new file mode 100644 index 00000000..f00b9093 --- /dev/null +++ b/Ryujinx.Graphics.Vic/Blender.cs @@ -0,0 +1,157 @@ +using Ryujinx.Graphics.Vic.Image; +using Ryujinx.Graphics.Vic.Types; +using System; +using System.Diagnostics; +using System.Runtime.CompilerServices; +using System.Runtime.Intrinsics; +using System.Runtime.Intrinsics.X86; + +namespace Ryujinx.Graphics.Vic +{ + static class Blender + { + public static void BlendOne(Surface dst, Surface src, ref SlotStruct slot) + { + if (Sse41.IsSupported && (dst.Width & 3) == 0) + { + BlendOneSse41(dst, src, ref slot); + return; + } + + for (int y = 0; y < dst.Height; y++) + { + for (int x = 0; x < dst.Width; x++) + { + int inR = src.GetR(x, y); + int inG = src.GetG(x, y); + int inB = src.GetB(x, y); + + MatrixMultiply(ref slot.ColorMatrixStruct, inR, inG, inB, out int r, out int g, out int b); + + r = Math.Clamp(r, slot.SlotConfig.SoftClampLow, slot.SlotConfig.SoftClampHigh); + g = Math.Clamp(g, slot.SlotConfig.SoftClampLow, slot.SlotConfig.SoftClampHigh); + b = Math.Clamp(b, slot.SlotConfig.SoftClampLow, slot.SlotConfig.SoftClampHigh); + + dst.SetR(x, y, (ushort)r); + dst.SetG(x, y, (ushort)g); + dst.SetB(x, y, (ushort)b); + dst.SetA(x, y, src.GetA(x, y)); + } + } + } + + private unsafe static void BlendOneSse41(Surface dst, Surface src, ref SlotStruct slot) + { + Debug.Assert((dst.Width & 3) == 0); + + ref MatrixStruct mtx = ref slot.ColorMatrixStruct; + + int one = 1 << (mtx.MatrixRShift + 8); + + Vector128<int> col1 = Vector128.Create(mtx.MatrixCoeff00, mtx.MatrixCoeff10, mtx.MatrixCoeff20, 0); + Vector128<int> col2 = Vector128.Create(mtx.MatrixCoeff01, mtx.MatrixCoeff11, mtx.MatrixCoeff21, 0); + Vector128<int> col3 = Vector128.Create(mtx.MatrixCoeff02, mtx.MatrixCoeff12, mtx.MatrixCoeff22, one); + Vector128<int> col4 = Vector128.Create(mtx.MatrixCoeff03, mtx.MatrixCoeff13, mtx.MatrixCoeff23, 0); + Vector128<int> rShift = Vector128.CreateScalar(mtx.MatrixRShift); + Vector128<ushort> clMin = Vector128.Create((ushort)slot.SlotConfig.SoftClampLow); + Vector128<ushort> clMax = Vector128.Create((ushort)slot.SlotConfig.SoftClampHigh); + + fixed (Pixel* srcPtr = src.Data, dstPtr = dst.Data) + { + Pixel* ip = srcPtr; + Pixel* op = dstPtr; + + for (int y = 0; y < dst.Height; y++, ip += src.Width, op += dst.Width) + { + for (int x = 0; x < dst.Width; x += 4) + { + Vector128<int> pixel1 = Sse41.ConvertToVector128Int32((ushort*)(ip + (uint)x)); + Vector128<int> pixel2 = Sse41.ConvertToVector128Int32((ushort*)(ip + (uint)x + 1)); + Vector128<int> pixel3 = Sse41.ConvertToVector128Int32((ushort*)(ip + (uint)x + 2)); + Vector128<int> pixel4 = Sse41.ConvertToVector128Int32((ushort*)(ip + (uint)x + 3)); + + Vector128<ushort> pixel12, pixel34; + + if (mtx.MatrixEnable) + { + pixel12 = Sse41.PackUnsignedSaturate( + MatrixMultiplySse41(pixel1, col1, col2, col3, col4, rShift), + MatrixMultiplySse41(pixel2, col1, col2, col3, col4, rShift)); + pixel34 = Sse41.PackUnsignedSaturate( + MatrixMultiplySse41(pixel3, col1, col2, col3, col4, rShift), + MatrixMultiplySse41(pixel4, col1, col2, col3, col4, rShift)); + } + else + { + pixel12 = Sse41.PackUnsignedSaturate(pixel1, pixel2); + pixel34 = Sse41.PackUnsignedSaturate(pixel3, pixel4); + } + + pixel12 = Sse41.Min(pixel12, clMax); + pixel34 = Sse41.Min(pixel34, clMax); + pixel12 = Sse41.Max(pixel12, clMin); + pixel34 = Sse41.Max(pixel34, clMin); + + Sse2.Store((ushort*)(op + (uint)x + 0), pixel12); + Sse2.Store((ushort*)(op + (uint)x + 2), pixel34); + } + } + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + private static void MatrixMultiply(ref MatrixStruct mtx, int x, int y, int z, out int r, out int g, out int b) + { + if (mtx.MatrixEnable) + { + r = x * mtx.MatrixCoeff00 + y * mtx.MatrixCoeff01 + z * mtx.MatrixCoeff02; + g = x * mtx.MatrixCoeff10 + y * mtx.MatrixCoeff11 + z * mtx.MatrixCoeff12; + b = x * mtx.MatrixCoeff20 + y * mtx.MatrixCoeff21 + z * mtx.MatrixCoeff22; + + r >>= mtx.MatrixRShift; + g >>= mtx.MatrixRShift; + b >>= mtx.MatrixRShift; + + r += mtx.MatrixCoeff03; + g += mtx.MatrixCoeff13; + b += mtx.MatrixCoeff23; + + r >>= 8; + g >>= 8; + b >>= 8; + } + else + { + r = x; + g = y; + b = z; + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + private static Vector128<int> MatrixMultiplySse41( + Vector128<int> pixel, + Vector128<int> col1, + Vector128<int> col2, + Vector128<int> col3, + Vector128<int> col4, + Vector128<int> rShift) + { + Vector128<int> x = Sse2.Shuffle(pixel, 0); + Vector128<int> y = Sse2.Shuffle(pixel, 0x55); + Vector128<int> z = Sse2.Shuffle(pixel, 0xea); + + col1 = Sse41.MultiplyLow(col1, x); + col2 = Sse41.MultiplyLow(col2, y); + col3 = Sse41.MultiplyLow(col3, z); + + Vector128<int> res = Sse2.Add(col3, Sse2.Add(col1, col2)); + + res = Sse2.ShiftRightArithmetic(res, rShift); + res = Sse2.Add(res, col4); + res = Sse2.ShiftRightArithmetic(res, 8); + + return res; + } + } +} |
