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-rw-r--r--Ryujinx.Graphics.Shader/Decoders/Block.cs36
-rw-r--r--Ryujinx.Graphics.Shader/Decoders/Decoder.cs319
-rw-r--r--Ryujinx.Graphics.Shader/IGpuAccessor.cs5
-rw-r--r--Ryujinx.Graphics.Shader/Instructions/InstEmitFlow.cs6
4 files changed, 257 insertions, 109 deletions
diff --git a/Ryujinx.Graphics.Shader/Decoders/Block.cs b/Ryujinx.Graphics.Shader/Decoders/Block.cs
index e1470237..69cb55b9 100644
--- a/Ryujinx.Graphics.Shader/Decoders/Block.cs
+++ b/Ryujinx.Graphics.Shader/Decoders/Block.cs
@@ -8,10 +8,38 @@ namespace Ryujinx.Graphics.Shader.Decoders
public ulong Address { get; set; }
public ulong EndAddress { get; set; }
- public Block Next { get; set; }
- public Block Branch { get; set; }
+ private Block _next;
+ private Block _branch;
- public OpCodeBranchIndir BrIndir { get; set; }
+ public Block Next
+ {
+ get
+ {
+ return _next;
+ }
+ set
+ {
+ _next?.Predecessors.Remove(this);
+ value?.Predecessors.Add(this);
+ _next = value;
+ }
+ }
+
+ public Block Branch
+ {
+ get
+ {
+ return _branch;
+ }
+ set
+ {
+ _branch?.Predecessors.Remove(this);
+ value?.Predecessors.Add(this);
+ _branch = value;
+ }
+ }
+
+ public HashSet<Block> Predecessors { get; }
public List<OpCode> OpCodes { get; }
public List<OpCodePush> PushOpCodes { get; }
@@ -20,6 +48,8 @@ namespace Ryujinx.Graphics.Shader.Decoders
{
Address = address;
+ Predecessors = new HashSet<Block>();
+
OpCodes = new List<OpCode>();
PushOpCodes = new List<OpCodePush>();
}
diff --git a/Ryujinx.Graphics.Shader/Decoders/Decoder.cs b/Ryujinx.Graphics.Shader/Decoders/Decoder.cs
index 9ca58177..c916935e 100644
--- a/Ryujinx.Graphics.Shader/Decoders/Decoder.cs
+++ b/Ryujinx.Graphics.Shader/Decoders/Decoder.cs
@@ -9,8 +9,6 @@ namespace Ryujinx.Graphics.Shader.Decoders
{
static class Decoder
{
- public const ulong ShaderEndDelimiter = 0xe2400fffff87000f;
-
public static Block[][] Decode(IGpuAccessor gpuAccessor, ulong startAddress, out bool hasBindless)
{
hasBindless = false;
@@ -51,130 +49,139 @@ namespace Ryujinx.Graphics.Shader.Decoders
GetBlock(funcAddress);
- while (workQueue.TryDequeue(out Block currBlock))
+ bool hasNewTarget;
+
+ do
{
- // Check if the current block is inside another block.
- if (BinarySearch(blocks, currBlock.Address, out int nBlkIndex))
+ while (workQueue.TryDequeue(out Block currBlock))
{
- Block nBlock = blocks[nBlkIndex];
-
- if (nBlock.Address == currBlock.Address)
+ // Check if the current block is inside another block.
+ if (BinarySearch(blocks, currBlock.Address, out int nBlkIndex))
{
- throw new InvalidOperationException("Found duplicate block address on the list.");
- }
+ Block nBlock = blocks[nBlkIndex];
- nBlock.Split(currBlock);
- blocks.Insert(nBlkIndex + 1, currBlock);
-
- continue;
- }
+ if (nBlock.Address == currBlock.Address)
+ {
+ throw new InvalidOperationException("Found duplicate block address on the list.");
+ }
- // If we have a block after the current one, set the limit address.
- ulong limitAddress = ulong.MaxValue;
+ nBlock.Split(currBlock);
+ blocks.Insert(nBlkIndex + 1, currBlock);
- if (nBlkIndex != blocks.Count)
- {
- Block nBlock = blocks[nBlkIndex];
+ continue;
+ }
- int nextIndex = nBlkIndex + 1;
+ // If we have a block after the current one, set the limit address.
+ ulong limitAddress = ulong.MaxValue;
- if (nBlock.Address < currBlock.Address && nextIndex < blocks.Count)
+ if (nBlkIndex != blocks.Count)
{
- limitAddress = blocks[nextIndex].Address;
- }
- else if (nBlock.Address > currBlock.Address)
- {
- limitAddress = blocks[nBlkIndex].Address;
- }
- }
+ Block nBlock = blocks[nBlkIndex];
- FillBlock(gpuAccessor, currBlock, limitAddress, startAddress, out bool blockHasBindless);
- hasBindless |= blockHasBindless;
+ int nextIndex = nBlkIndex + 1;
- if (currBlock.OpCodes.Count != 0)
- {
- // We should have blocks for all possible branch targets,
- // including those from SSY/PBK instructions.
- foreach (OpCodePush pushOp in currBlock.PushOpCodes)
- {
- GetBlock(pushOp.GetAbsoluteAddress());
+ if (nBlock.Address < currBlock.Address && nextIndex < blocks.Count)
+ {
+ limitAddress = blocks[nextIndex].Address;
+ }
+ else if (nBlock.Address > currBlock.Address)
+ {
+ limitAddress = blocks[nBlkIndex].Address;
+ }
}
- // Set child blocks. "Branch" is the block the branch instruction
- // points to (when taken), "Next" is the block at the next address,
- // executed when the branch is not taken. For Unconditional Branches
- // or end of program, Next is null.
- OpCode lastOp = currBlock.GetLastOp();
+ FillBlock(gpuAccessor, currBlock, limitAddress, startAddress, out bool blockHasBindless);
+ hasBindless |= blockHasBindless;
- if (lastOp is OpCodeBranch opBr)
+ if (currBlock.OpCodes.Count != 0)
{
- if (lastOp.Emitter == InstEmit.Cal)
+ // We should have blocks for all possible branch targets,
+ // including those from SSY/PBK instructions.
+ foreach (OpCodePush pushOp in currBlock.PushOpCodes)
+ {
+ GetBlock(pushOp.GetAbsoluteAddress());
+ }
+
+ // Set child blocks. "Branch" is the block the branch instruction
+ // points to (when taken), "Next" is the block at the next address,
+ // executed when the branch is not taken. For Unconditional Branches
+ // or end of program, Next is null.
+ OpCode lastOp = currBlock.GetLastOp();
+
+ if (lastOp is OpCodeBranch opBr)
{
- EnqueueFunction(opBr.GetAbsoluteAddress());
+ if (lastOp.Emitter == InstEmit.Cal)
+ {
+ EnqueueFunction(opBr.GetAbsoluteAddress());
+ }
+ else
+ {
+ currBlock.Branch = GetBlock(opBr.GetAbsoluteAddress());
+ }
}
- else
+
+ if (!IsUnconditionalBranch(lastOp))
{
- currBlock.Branch = GetBlock(opBr.GetAbsoluteAddress());
+ currBlock.Next = GetBlock(currBlock.EndAddress);
}
}
- else if (lastOp is OpCodeBranchIndir opBrIndir)
+
+ // Insert the new block on the list (sorted by address).
+ if (blocks.Count != 0)
{
- // An indirect branch could go anywhere, we don't know the target.
- // Those instructions are usually used on a switch to jump table
- // compiler optimization, and in those cases the possible targets
- // seems to be always right after the BRX itself. We can assume
- // that the possible targets are all the blocks in-between the
- // instruction right after the BRX, and the common target that
- // all the "cases" should eventually jump to, acting as the
- // switch break.
- Block firstTarget = GetBlock(currBlock.EndAddress);
-
- firstTarget.BrIndir = opBrIndir;
-
- opBrIndir.PossibleTargets.Add(firstTarget);
- }
+ Block nBlock = blocks[nBlkIndex];
- if (!IsUnconditionalBranch(lastOp))
+ blocks.Insert(nBlkIndex + (nBlock.Address < currBlock.Address ? 1 : 0), currBlock);
+ }
+ else
{
- currBlock.Next = GetBlock(currBlock.EndAddress);
+ blocks.Add(currBlock);
}
}
- // Insert the new block on the list (sorted by address).
- if (blocks.Count != 0)
- {
- Block nBlock = blocks[nBlkIndex];
-
- blocks.Insert(nBlkIndex + (nBlock.Address < currBlock.Address ? 1 : 0), currBlock);
- }
- else
+ // Propagate SSY/PBK addresses into their uses (SYNC/BRK).
+ foreach (Block block in blocks.Where(x => x.PushOpCodes.Count != 0))
{
- blocks.Add(currBlock);
+ for (int pushOpIndex = 0; pushOpIndex < block.PushOpCodes.Count; pushOpIndex++)
+ {
+ PropagatePushOp(visited, block, pushOpIndex);
+ }
}
- // Do we have a block after the current one?
- if (currBlock.BrIndir != null && HasBlockAfter(gpuAccessor, currBlock, startAddress))
+ // Try to find target for BRX (indirect branch) instructions.
+ hasNewTarget = false;
+
+ foreach (Block block in blocks)
{
- bool targetVisited = visited.ContainsKey(currBlock.EndAddress);
+ if (block.GetLastOp() is OpCodeBranchIndir opBrIndir && opBrIndir.PossibleTargets.Count == 0)
+ {
+ ulong baseOffset = opBrIndir.Address + 8 + (ulong)opBrIndir.Offset;
- Block possibleTarget = GetBlock(currBlock.EndAddress);
+ // An indirect branch could go anywhere,
+ // try to get the possible target offsets from the constant buffer.
+ (int cbBaseOffset, int cbOffsetsCount) = FindBrxTargetRange(block, opBrIndir.Ra.Index);
- currBlock.BrIndir.PossibleTargets.Add(possibleTarget);
+ if (cbOffsetsCount != 0)
+ {
+ hasNewTarget = true;
+ }
- if (!targetVisited)
- {
- possibleTarget.BrIndir = currBlock.BrIndir;
+ for (int i = 0; i < cbOffsetsCount; i++)
+ {
+ uint targetOffset = gpuAccessor.ConstantBuffer1Read(cbBaseOffset + i * 4);
+ Block target = GetBlock(baseOffset + targetOffset);
+ opBrIndir.PossibleTargets.Add(target);
+ target.Predecessors.Add(block);
+ }
}
}
- }
- foreach (Block block in blocks.Where(x => x.PushOpCodes.Count != 0))
- {
- for (int pushOpIndex = 0; pushOpIndex < block.PushOpCodes.Count; pushOpIndex++)
- {
- PropagatePushOp(visited, block, pushOpIndex);
- }
+ // If we discovered new branch targets from the BRX instruction,
+ // we need another round of decoding to decode the new blocks.
+ // Additionally, we may have more SSY/PBK targets to propagate,
+ // and new BRX instructions.
}
+ while (hasNewTarget);
funcs.Add(blocks.ToArray());
}
@@ -182,19 +189,6 @@ namespace Ryujinx.Graphics.Shader.Decoders
return funcs.ToArray();
}
- private static bool HasBlockAfter(IGpuAccessor gpuAccessor, Block currBlock, ulong startAdddress)
- {
- if (!gpuAccessor.MemoryMapped(startAdddress + currBlock.EndAddress) ||
- !gpuAccessor.MemoryMapped(startAdddress + currBlock.EndAddress + 7))
- {
- return false;
- }
-
- ulong inst = gpuAccessor.MemoryRead<ulong>(startAdddress + currBlock.EndAddress);
-
- return inst != 0UL && inst != ShaderEndDelimiter;
- }
-
private static bool BinarySearch(List<Block> blocks, ulong address, out int index)
{
index = 0;
@@ -320,6 +314,115 @@ namespace Ryujinx.Graphics.Shader.Decoders
opCode is OpCodeExit;
}
+ private static (int, int) FindBrxTargetRange(Block block, int brxReg)
+ {
+ // Try to match the following pattern:
+ //
+ // IMNMX.U32 Rx, Rx, UpperBound, PT
+ // SHL Rx, Rx, 0x2
+ // LDC Rx, c[0x1][Rx+BaseOffset]
+ //
+ // Here, Rx is an arbitrary register, "UpperBound" and "BaseOffset" are constants.
+ // The above pattern is assumed to be generated by the compiler before BRX,
+ // as the instruction is usually used to implement jump tables for switch statement optimizations.
+ // On a successful match, "BaseOffset" is the offset in bytes where the jump offsets are
+ // located on the constant buffer, and "UpperBound" is the total number of offsets for the BRX, minus 1.
+
+ HashSet<Block> visited = new HashSet<Block>();
+
+ var ldcLocation = FindFirstRegWrite(visited, new BlockLocation(block, block.OpCodes.Count - 1), brxReg);
+ if (ldcLocation.Block == null || ldcLocation.Block.OpCodes[ldcLocation.Index] is not OpCodeLdc opLdc)
+ {
+ return (0, 0);
+ }
+
+ if (opLdc.Slot != 1 || opLdc.IndexMode != CbIndexMode.Default)
+ {
+ return (0, 0);
+ }
+
+ var shlLocation = FindFirstRegWrite(visited, ldcLocation, opLdc.Ra.Index);
+ if (shlLocation.Block == null || shlLocation.Block.OpCodes[shlLocation.Index] is not OpCodeAluImm opShl)
+ {
+ return (0, 0);
+ }
+
+ if (opShl.Emitter != InstEmit.Shl || opShl.Immediate != 2)
+ {
+ return (0, 0);
+ }
+
+ var imnmxLocation = FindFirstRegWrite(visited, shlLocation, opShl.Ra.Index);
+ if (imnmxLocation.Block == null || imnmxLocation.Block.OpCodes[imnmxLocation.Index] is not OpCodeAluImm opImnmx)
+ {
+ return (0, 0);
+ }
+
+ bool isImnmxS32 = opImnmx.RawOpCode.Extract(48);
+
+ if (opImnmx.Emitter != InstEmit.Imnmx || isImnmxS32 || !opImnmx.Predicate39.IsPT || opImnmx.InvertP)
+ {
+ return (0, 0);
+ }
+
+ return (opLdc.Offset, opImnmx.Immediate + 1);
+ }
+
+ private struct BlockLocation
+ {
+ public Block Block { get; }
+ public int Index { get; }
+
+ public BlockLocation(Block block, int index)
+ {
+ Block = block;
+ Index = index;
+ }
+ }
+
+ private static BlockLocation FindFirstRegWrite(HashSet<Block> visited, BlockLocation location, int regIndex)
+ {
+ Queue<BlockLocation> toVisit = new Queue<BlockLocation>();
+ toVisit.Enqueue(location);
+ visited.Add(location.Block);
+
+ while (toVisit.TryDequeue(out var currentLocation))
+ {
+ Block block = currentLocation.Block;
+ for (int i = currentLocation.Index - 1; i >= 0; i--)
+ {
+ if (WritesToRegister(block.OpCodes[i], regIndex))
+ {
+ return new BlockLocation(block, i);
+ }
+ }
+
+ foreach (Block predecessor in block.Predecessors)
+ {
+ if (visited.Add(predecessor))
+ {
+ toVisit.Enqueue(new BlockLocation(predecessor, predecessor.OpCodes.Count));
+ }
+ }
+ }
+
+ return new BlockLocation(null, 0);
+ }
+
+ private static bool WritesToRegister(OpCode opCode, int regIndex)
+ {
+ // Predicate instruction only ever writes to predicate, so we shouldn't check those.
+ if (opCode.Emitter == InstEmit.Fsetp ||
+ opCode.Emitter == InstEmit.Hsetp2 ||
+ opCode.Emitter == InstEmit.Isetp ||
+ opCode.Emitter == InstEmit.R2p)
+ {
+ return false;
+ }
+
+ return opCode is IOpCodeRd opRd && opRd.Rd.Index == regIndex;
+ }
+
private enum MergeType
{
Brk = 0,
@@ -388,6 +491,8 @@ namespace Ryujinx.Graphics.Shader.Decoders
{
OpCodePush pushOp = currBlock.PushOpCodes[pushOpIndex];
+ Block target = blocks[pushOp.GetAbsoluteAddress()];
+
Stack<PathBlockState> workQueue = new Stack<PathBlockState>();
HashSet<Block> visited = new HashSet<Block>();
@@ -497,10 +602,12 @@ namespace Ryujinx.Graphics.Shader.Decoders
if (branchStack.Count == 0)
{
// If the entire stack was consumed, then the current pop instruction
- // just consumed the address from out push instruction.
- op.Targets.Add(pushOp, op.Targets.Count);
-
- pushOp.PopOps.TryAdd(op, Local());
+ // just consumed the address from our push instruction.
+ if (op.Targets.TryAdd(pushOp, op.Targets.Count))
+ {
+ pushOp.PopOps.Add(op, Local());
+ target.Predecessors.Add(current);
+ }
}
else
{
diff --git a/Ryujinx.Graphics.Shader/IGpuAccessor.cs b/Ryujinx.Graphics.Shader/IGpuAccessor.cs
index 26a8cafd..04f23061 100644
--- a/Ryujinx.Graphics.Shader/IGpuAccessor.cs
+++ b/Ryujinx.Graphics.Shader/IGpuAccessor.cs
@@ -7,6 +7,11 @@
// No default log output.
}
+ uint ConstantBuffer1Read(int offset)
+ {
+ return 0;
+ }
+
T MemoryRead<T>(ulong address) where T : unmanaged;
bool MemoryMapped(ulong address)
diff --git a/Ryujinx.Graphics.Shader/Instructions/InstEmitFlow.cs b/Ryujinx.Graphics.Shader/Instructions/InstEmitFlow.cs
index d4ab5955..1f5bf35b 100644
--- a/Ryujinx.Graphics.Shader/Instructions/InstEmitFlow.cs
+++ b/Ryujinx.Graphics.Shader/Instructions/InstEmitFlow.cs
@@ -25,6 +25,12 @@ namespace Ryujinx.Graphics.Shader.Instructions
{
OpCodeBranchIndir op = (OpCodeBranchIndir)context.CurrOp;
+ if (op.PossibleTargets.Count == 0)
+ {
+ context.Config.GpuAccessor.Log($"Failed to find targets for BRX instruction at 0x{op.Address:X}.");
+ return;
+ }
+
int offset = (int)op.Address + 8 + op.Offset;
Operand address = context.IAdd(Register(op.Ra), Const(offset));