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-rw-r--r--Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs9
-rw-r--r--Ryujinx.Graphics.Shader/CodeGen/Glsl/DefaultNames.cs1
-rw-r--r--Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs5
-rw-r--r--Ryujinx.Graphics.Shader/IGpuAccessor.cs9
-rw-r--r--Ryujinx.Graphics.Shader/Instructions/InstEmitAttribute.cs28
-rw-r--r--Ryujinx.Graphics.Shader/SupportBuffer.cs3
-rw-r--r--Ryujinx.Graphics.Shader/Translation/AttributeConsts.cs3
-rw-r--r--Ryujinx.Graphics.Shader/Translation/EmitterContext.cs49
-rw-r--r--Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs7
9 files changed, 108 insertions, 6 deletions
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
index c955a616..59a7ccdc 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
@@ -249,7 +249,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
context.AppendLine();
}
}
- else if (isFragment)
+ else if (isFragment || context.Config.Stage == ShaderStage.Vertex)
{
DeclareSupportUniformBlock(context, context.Config.Stage, 0);
}
@@ -615,8 +615,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
private static void DeclareSupportUniformBlock(CodeGenContext context, ShaderStage stage, int scaleElements)
{
- bool isFragment = stage == ShaderStage.Fragment;
- if (!isFragment && scaleElements == 0)
+ bool needsSupportBlock = stage == ShaderStage.Fragment ||
+ (context.Config.LastInVertexPipeline && context.Config.GpuAccessor.QueryViewportTransformDisable());
+
+ if (!needsSupportBlock && scaleElements == 0)
{
return;
}
@@ -630,6 +632,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
case ShaderStage.Vertex:
context.AppendLine($"uint {DefaultNames.SupportBlockAlphaTestName};");
context.AppendLine($"bool {DefaultNames.SupportBlockIsBgraName}[{SupportBuffer.FragmentIsBgraCount}];");
+ context.AppendLine($"vec4 {DefaultNames.SupportBlockViewportInverse};");
context.AppendLine($"int {DefaultNames.SupportBlockFragmentScaleCount};");
break;
case ShaderStage.Compute:
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/DefaultNames.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/DefaultNames.cs
index 76203522..3ab4814c 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/DefaultNames.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/DefaultNames.cs
@@ -18,6 +18,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
public const string SupportBlockName = "support_block";
public const string SupportBlockAlphaTestName = "s_alpha_test";
public const string SupportBlockIsBgraName = "s_is_bgra";
+ public const string SupportBlockViewportInverse = "s_viewport_inverse";
public const string SupportBlockFragmentScaleCount = "s_frag_scale_count";
public const string SupportBlockRenderScaleName = "s_render_scale";
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs
index 2d6607ad..334c744d 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs
@@ -84,7 +84,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{ AttributeConsts.FragmentOutputIsBgraBase + 16, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[4]", VariableType.Bool) },
{ AttributeConsts.FragmentOutputIsBgraBase + 20, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[5]", VariableType.Bool) },
{ AttributeConsts.FragmentOutputIsBgraBase + 24, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[6]", VariableType.Bool) },
- { AttributeConsts.FragmentOutputIsBgraBase + 28, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[7]", VariableType.Bool) }
+ { AttributeConsts.FragmentOutputIsBgraBase + 28, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[7]", VariableType.Bool) },
+
+ { AttributeConsts.SupportBlockViewInverseX, new BuiltInAttribute($"{DefaultNames.SupportBlockViewportInverse}.x", VariableType.F32) },
+ { AttributeConsts.SupportBlockViewInverseY, new BuiltInAttribute($"{DefaultNames.SupportBlockViewportInverse}.y", VariableType.F32) }
};
private Dictionary<AstOperand, string> _locals;
diff --git a/Ryujinx.Graphics.Shader/IGpuAccessor.cs b/Ryujinx.Graphics.Shader/IGpuAccessor.cs
index 9c624d90..180fc187 100644
--- a/Ryujinx.Graphics.Shader/IGpuAccessor.cs
+++ b/Ryujinx.Graphics.Shader/IGpuAccessor.cs
@@ -330,6 +330,15 @@ namespace Ryujinx.Graphics.Shader
}
/// <summary>
+ /// Queries if host state disables the viewport transform.
+ /// </summary>
+ /// <returns>True if the viewport transform is disabled</returns>
+ bool QueryViewportTransformDisable()
+ {
+ return false;
+ }
+
+ /// <summary>
/// Registers a texture used by the shader.
/// </summary>
/// <param name="handle">Texture handle word offset</param>
diff --git a/Ryujinx.Graphics.Shader/Instructions/InstEmitAttribute.cs b/Ryujinx.Graphics.Shader/Instructions/InstEmitAttribute.cs
index 1cdb3842..6ce2e537 100644
--- a/Ryujinx.Graphics.Shader/Instructions/InstEmitAttribute.cs
+++ b/Ryujinx.Graphics.Shader/Instructions/InstEmitAttribute.cs
@@ -206,7 +206,33 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (emit)
{
- context.EmitVertex();
+ if (context.Config.LastInVertexPipeline)
+ {
+ context.PrepareForVertexReturn(out var tempXLocal, out var tempYLocal, out var tempZLocal);
+
+ context.EmitVertex();
+
+ // Restore output position value before transformation.
+
+ if (tempXLocal != null)
+ {
+ context.Copy(Attribute(AttributeConsts.PositionX), tempXLocal);
+ }
+
+ if (tempYLocal != null)
+ {
+ context.Copy(Attribute(AttributeConsts.PositionY), tempYLocal);
+ }
+
+ if (tempZLocal != null)
+ {
+ context.Copy(Attribute(AttributeConsts.PositionZ), tempZLocal);
+ }
+ }
+ else
+ {
+ context.EmitVertex();
+ }
}
if (cut)
diff --git a/Ryujinx.Graphics.Shader/SupportBuffer.cs b/Ryujinx.Graphics.Shader/SupportBuffer.cs
index 47a47ea6..28a48c2a 100644
--- a/Ryujinx.Graphics.Shader/SupportBuffer.cs
+++ b/Ryujinx.Graphics.Shader/SupportBuffer.cs
@@ -18,6 +18,7 @@ namespace Ryujinx.Graphics.Shader
public static int FragmentAlphaTestOffset;
public static int FragmentIsBgraOffset;
+ public static int ViewportInverseOffset;
public static int FragmentRenderScaleCountOffset;
public static int GraphicsRenderScaleOffset;
public static int ComputeRenderScaleOffset;
@@ -40,6 +41,7 @@ namespace Ryujinx.Graphics.Shader
FragmentAlphaTestOffset = OffsetOf(ref instance, ref instance.FragmentAlphaTest);
FragmentIsBgraOffset = OffsetOf(ref instance, ref instance.FragmentIsBgra);
+ ViewportInverseOffset = OffsetOf(ref instance, ref instance.ViewportInverse);
FragmentRenderScaleCountOffset = OffsetOf(ref instance, ref instance.FragmentRenderScaleCount);
GraphicsRenderScaleOffset = OffsetOf(ref instance, ref instance.RenderScale);
ComputeRenderScaleOffset = GraphicsRenderScaleOffset + FieldSize;
@@ -47,6 +49,7 @@ namespace Ryujinx.Graphics.Shader
public Vector4<int> FragmentAlphaTest;
public Array8<Vector4<int>> FragmentIsBgra;
+ public Vector4<float> ViewportInverse;
public Vector4<int> FragmentRenderScaleCount;
// Render scale max count: 1 + 32 + 8. First scale is fragment output scale, others are textures/image inputs.
diff --git a/Ryujinx.Graphics.Shader/Translation/AttributeConsts.cs b/Ryujinx.Graphics.Shader/Translation/AttributeConsts.cs
index 370af009..ada60ab9 100644
--- a/Ryujinx.Graphics.Shader/Translation/AttributeConsts.cs
+++ b/Ryujinx.Graphics.Shader/Translation/AttributeConsts.cs
@@ -67,6 +67,9 @@ namespace Ryujinx.Graphics.Shader.Translation
public const int FragmentOutputIsBgraBase = 0x1000100;
public const int FragmentOutputIsBgraEnd = FragmentOutputIsBgraBase + 8 * 4;
+ public const int SupportBlockViewInverseX = 0x1000200;
+ public const int SupportBlockViewInverseY = 0x1000204;
+
public const int ThreadIdX = 0x2000000;
public const int ThreadIdY = 0x2000004;
public const int ThreadIdZ = 0x2000008;
diff --git a/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs b/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs
index 775f1217..ba3b551d 100644
--- a/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs
+++ b/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs
@@ -154,9 +154,56 @@ namespace Ryujinx.Graphics.Shader.Translation
return label;
}
+ public void PrepareForVertexReturn()
+ {
+ if (Config.GpuAccessor.QueryViewportTransformDisable())
+ {
+ Operand x = Attribute(AttributeConsts.PositionX | AttributeConsts.LoadOutputMask);
+ Operand y = Attribute(AttributeConsts.PositionY | AttributeConsts.LoadOutputMask);
+ Operand xScale = Attribute(AttributeConsts.SupportBlockViewInverseX);
+ Operand yScale = Attribute(AttributeConsts.SupportBlockViewInverseY);
+ Operand negativeOne = ConstF(-1.0f);
+
+ this.Copy(Attribute(AttributeConsts.PositionX), this.FPFusedMultiplyAdd(x, xScale, negativeOne));
+ this.Copy(Attribute(AttributeConsts.PositionY), this.FPFusedMultiplyAdd(y, yScale, negativeOne));
+ }
+ }
+
+ public void PrepareForVertexReturn(out Operand oldXLocal, out Operand oldYLocal, out Operand oldZLocal)
+ {
+ if (Config.GpuAccessor.QueryViewportTransformDisable())
+ {
+ oldXLocal = Local();
+ this.Copy(oldXLocal, Attribute(AttributeConsts.PositionX | AttributeConsts.LoadOutputMask));
+ oldYLocal = Local();
+ this.Copy(oldYLocal, Attribute(AttributeConsts.PositionY | AttributeConsts.LoadOutputMask));
+ }
+ else
+ {
+ oldXLocal = null;
+ oldYLocal = null;
+ }
+
+ // Will be used by Vulkan backend for depth mode emulation.
+ oldZLocal = null;
+
+ PrepareForVertexReturn();
+ }
+
public void PrepareForReturn()
{
- if (!IsNonMain && Config.Stage == ShaderStage.Fragment)
+ if (IsNonMain)
+ {
+ return;
+ }
+
+ if (Config.LastInVertexPipeline &&
+ (Config.Stage == ShaderStage.Vertex || Config.Stage == ShaderStage.TessellationEvaluation) &&
+ (Config.Options.Flags & TranslationFlags.VertexA) == 0)
+ {
+ PrepareForVertexReturn();
+ }
+ else if (Config.Stage == ShaderStage.Fragment)
{
if (Config.OmapDepth)
{
diff --git a/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs b/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs
index 23b8b951..27d72cd5 100644
--- a/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs
+++ b/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs
@@ -14,6 +14,7 @@ namespace Ryujinx.Graphics.Shader.Translation
public ShaderStage Stage { get; }
public bool GpPassthrough { get; }
+ public bool LastInVertexPipeline { get; private set; }
public int ThreadsPerInputPrimitive { get; }
@@ -135,6 +136,7 @@ namespace Ryujinx.Graphics.Shader.Translation
OmapSampleMask = header.OmapSampleMask;
OmapDepth = header.OmapDepth;
TransformFeedbackEnabled = gpuAccessor.QueryTransformFeedbackEnabled();
+ LastInVertexPipeline = header.Stage < ShaderStage.Fragment;
}
public int GetDepthRegister()
@@ -274,6 +276,11 @@ namespace Ryujinx.Graphics.Shader.Translation
NextInputAttributesPerPatchComponents = config.ThisInputAttributesPerPatchComponents;
NextUsesFixedFuncAttributes = config.UsedFeatures.HasFlag(FeatureFlags.FixedFuncAttr);
MergeOutputUserAttributes(config.UsedInputAttributes, config.UsedInputAttributesPerPatch);
+
+ if (config.Stage != ShaderStage.Fragment)
+ {
+ LastInVertexPipeline = false;
+ }
}
public void MergeOutputUserAttributes(int mask, int maskPerPatch)