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-rw-r--r--Ryujinx.Graphics.Shader/Decoders/Decoder.cs10
-rw-r--r--Ryujinx.Graphics.Shader/Decoders/InstDecoders.cs3
2 files changed, 9 insertions, 4 deletions
diff --git a/Ryujinx.Graphics.Shader/Decoders/Decoder.cs b/Ryujinx.Graphics.Shader/Decoders/Decoder.cs
index 656e9c44..b446e650 100644
--- a/Ryujinx.Graphics.Shader/Decoders/Decoder.cs
+++ b/Ryujinx.Graphics.Shader/Decoders/Decoder.cs
@@ -262,6 +262,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
int count = 1;
bool isStore = false;
bool indexed = false;
+ bool perPatch = false;
if (name == InstName.Ast)
{
@@ -269,14 +270,17 @@ namespace Ryujinx.Graphics.Shader.Decoders
count = (int)opAst.AlSize + 1;
offset = opAst.Imm11;
indexed = opAst.Phys;
+ perPatch = opAst.P;
isStore = true;
}
else if (name == InstName.Ald)
{
InstAld opAld = new InstAld(opCode);
count = (int)opAld.AlSize + 1;
- indexed = opAld.Phys;
offset = opAld.Imm11;
+ indexed = opAld.Phys;
+ perPatch = opAld.P;
+ isStore = opAld.O;
}
else /* if (name == InstName.Ipa) */
{
@@ -307,11 +311,11 @@ namespace Ryujinx.Graphics.Shader.Decoders
if (isStore)
{
- config.SetOutputUserAttribute(index);
+ config.SetOutputUserAttribute(index, perPatch);
}
else
{
- config.SetInputUserAttribute(index);
+ config.SetInputUserAttribute(index, perPatch);
}
}
}
diff --git a/Ryujinx.Graphics.Shader/Decoders/InstDecoders.cs b/Ryujinx.Graphics.Shader/Decoders/InstDecoders.cs
index ca4ff12a..b61412c6 100644
--- a/Ryujinx.Graphics.Shader/Decoders/InstDecoders.cs
+++ b/Ryujinx.Graphics.Shader/Decoders/InstDecoders.cs
@@ -5175,8 +5175,8 @@ namespace Ryujinx.Graphics.Shader.Decoders
public int SrcB => (int)((_opcode >> 20) & 0xFF);
public int SrcC => (int)((_opcode >> 39) & 0xFF);
public int Pred => (int)((_opcode >> 16) & 0x7);
- public int Imm16 => (int)((_opcode >> 20) & 0xFFFF);
public bool PredInv => (_opcode & 0x80000) != 0;
+ public int Imm16 => (int)((_opcode >> 20) & 0xFFFF);
public bool WriteCC => (_opcode & 0x800000000000) != 0;
public bool DFormat => (_opcode & 0x40000000000000) != 0;
public VectorSelect ASelect => (VectorSelect)((int)((_opcode >> 45) & 0x8) | (int)((_opcode >> 36) & 0x7));
@@ -5236,6 +5236,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
public int SrcB => (int)((_opcode >> 20) & 0xFF);
public int Pred => (int)((_opcode >> 16) & 0x7);
public bool PredInv => (_opcode & 0x80000) != 0;
+ public int Imm16 => (int)((_opcode >> 20) & 0xFFFF);
public VectorSelect ASelect => (VectorSelect)((int)((_opcode >> 45) & 0x8) | (int)((_opcode >> 36) & 0x7));
public VectorSelect BSelect => (VectorSelect)((int)((_opcode >> 46) & 0x8) | (int)((_opcode >> 28) & 0x7));
public IComp VComp => (IComp)((int)((_opcode >> 45) & 0x4) | (int)((_opcode >> 43) & 0x3));