aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.Graphics.OpenGL
diff options
context:
space:
mode:
Diffstat (limited to 'Ryujinx.Graphics.OpenGL')
-rw-r--r--Ryujinx.Graphics.OpenGL/Counters.cs77
-rw-r--r--Ryujinx.Graphics.OpenGL/Pipeline.cs41
-rw-r--r--Ryujinx.Graphics.OpenGL/Queries/BufferedQuery.cs105
-rw-r--r--Ryujinx.Graphics.OpenGL/Queries/CounterQueue.cs209
-rw-r--r--Ryujinx.Graphics.OpenGL/Queries/CounterQueueEvent.cs100
-rw-r--r--Ryujinx.Graphics.OpenGL/Queries/Counters.cs57
-rw-r--r--Ryujinx.Graphics.OpenGL/Renderer.cs14
7 files changed, 523 insertions, 80 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Counters.cs b/Ryujinx.Graphics.OpenGL/Counters.cs
deleted file mode 100644
index e82a040f..00000000
--- a/Ryujinx.Graphics.OpenGL/Counters.cs
+++ /dev/null
@@ -1,77 +0,0 @@
-using OpenTK.Graphics.OpenGL;
-using Ryujinx.Graphics.GAL;
-using System;
-
-namespace Ryujinx.Graphics.OpenGL
-{
- class Counters
- {
- private int[] _queryObjects;
-
- private ulong[] _accumulatedCounters;
-
- public Counters()
- {
- int count = Enum.GetNames(typeof(CounterType)).Length;
-
- _queryObjects = new int[count];
-
- _accumulatedCounters = new ulong[count];
- }
-
- public void Initialize()
- {
- for (int index = 0; index < _queryObjects.Length; index++)
- {
- int handle = GL.GenQuery();
-
- _queryObjects[index] = handle;
-
- CounterType type = (CounterType)index;
-
- GL.BeginQuery(GetTarget(type), handle);
- }
- }
-
- public ulong GetCounter(CounterType type)
- {
- UpdateAccumulatedCounter(type);
-
- return _accumulatedCounters[(int)type];
- }
-
- public void ResetCounter(CounterType type)
- {
- UpdateAccumulatedCounter(type);
-
- _accumulatedCounters[(int)type] = 0;
- }
-
- private void UpdateAccumulatedCounter(CounterType type)
- {
- int handle = _queryObjects[(int)type];
-
- QueryTarget target = GetTarget(type);
-
- GL.EndQuery(target);
-
- GL.GetQueryObject(handle, GetQueryObjectParam.QueryResult, out long result);
-
- _accumulatedCounters[(int)type] += (ulong)result;
-
- GL.BeginQuery(target, handle);
- }
-
- private static QueryTarget GetTarget(CounterType type)
- {
- switch (type)
- {
- case CounterType.SamplesPassed: return QueryTarget.SamplesPassed;
- case CounterType.PrimitivesGenerated: return QueryTarget.PrimitivesGenerated;
- case CounterType.TransformFeedbackPrimitivesWritten: return QueryTarget.TransformFeedbackPrimitivesWritten;
- }
-
- return QueryTarget.SamplesPassed;
- }
- }
-}
diff --git a/Ryujinx.Graphics.OpenGL/Pipeline.cs b/Ryujinx.Graphics.OpenGL/Pipeline.cs
index dc04805d..80b07108 100644
--- a/Ryujinx.Graphics.OpenGL/Pipeline.cs
+++ b/Ryujinx.Graphics.OpenGL/Pipeline.cs
@@ -1,6 +1,7 @@
using OpenTK.Graphics.OpenGL;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
+using Ryujinx.Graphics.OpenGL.Queries;
using Ryujinx.Graphics.Shader;
using System;
@@ -1023,6 +1024,46 @@ namespace Ryujinx.Graphics.OpenGL
}
}
+ public bool TryHostConditionalRendering(ICounterEvent value, ulong compare, bool isEqual)
+ {
+ if (value is CounterQueueEvent)
+ {
+ // Compare an event and a constant value.
+ CounterQueueEvent evt = (CounterQueueEvent)value;
+
+ // Easy host conditional rendering when the check matches what GL can do:
+ // - Event is of type samples passed.
+ // - Result is not a combination of multiple queries.
+ // - Comparing against 0.
+ // - Event has not already been flushed.
+
+ if (evt.Disposed)
+ {
+ // If the event has been flushed, then just use the values on the CPU.
+ // The query object may already be repurposed for another draw (eg. begin + end).
+ return false;
+ }
+
+ if (compare == 0 && evt.Type == QueryTarget.SamplesPassed && evt.ClearCounter)
+ {
+ GL.BeginConditionalRender(evt.Query, isEqual ? ConditionalRenderType.QueryNoWaitInverted : ConditionalRenderType.QueryNoWait);
+ return true;
+ }
+ }
+
+ return false; // The GPU will flush the queries to CPU and evaluate the condition there instead.
+ }
+
+ public bool TryHostConditionalRendering(ICounterEvent value, ICounterEvent compare, bool isEqual)
+ {
+ return false; // We don't currently have a way to compare two counters for conditional rendering.
+ }
+
+ public void EndHostConditionalRendering()
+ {
+ GL.EndConditionalRender();
+ }
+
public void Dispose()
{
_framebuffer?.Dispose();
diff --git a/Ryujinx.Graphics.OpenGL/Queries/BufferedQuery.cs b/Ryujinx.Graphics.OpenGL/Queries/BufferedQuery.cs
new file mode 100644
index 00000000..9750ec92
--- /dev/null
+++ b/Ryujinx.Graphics.OpenGL/Queries/BufferedQuery.cs
@@ -0,0 +1,105 @@
+using OpenTK.Graphics.OpenGL;
+using Ryujinx.Common.Logging;
+using System;
+using System.Runtime.InteropServices;
+using System.Threading;
+
+namespace Ryujinx.Graphics.OpenGL.Queries
+{
+ class BufferedQuery : IDisposable
+ {
+ private const int MaxQueryRetries = 5000;
+ private const long DefaultValue = -1;
+
+ public int Query { get; }
+
+ private int _buffer;
+ private IntPtr _bufferMap;
+ private QueryTarget _type;
+
+ public BufferedQuery(QueryTarget type)
+ {
+ _buffer = GL.GenBuffer();
+ Query = GL.GenQuery();
+ _type = type;
+
+ GL.BindBuffer(BufferTarget.QueryBuffer, _buffer);
+
+ unsafe
+ {
+ long defaultValue = DefaultValue;
+ GL.BufferStorage(BufferTarget.QueryBuffer, sizeof(long), (IntPtr)(&defaultValue), BufferStorageFlags.MapReadBit | BufferStorageFlags.MapWriteBit | BufferStorageFlags.MapPersistentBit);
+ }
+ _bufferMap = GL.MapBufferRange(BufferTarget.QueryBuffer, IntPtr.Zero, sizeof(long), BufferAccessMask.MapReadBit | BufferAccessMask.MapWriteBit | BufferAccessMask.MapPersistentBit);
+ }
+
+ public void Reset()
+ {
+ GL.EndQuery(_type);
+ GL.BeginQuery(_type, Query);
+ }
+
+ public void Begin()
+ {
+ GL.BeginQuery(_type, Query);
+ }
+
+ public unsafe void End()
+ {
+ GL.Flush();
+ GL.EndQuery(_type);
+
+ GL.BindBuffer(BufferTarget.QueryBuffer, _buffer);
+
+ Marshal.WriteInt64(_bufferMap, -1L);
+ GL.GetQueryObject(Query, GetQueryObjectParam.QueryResult, (long*)0);
+ }
+
+ public bool TryGetResult(out long result)
+ {
+ result = Marshal.ReadInt64(_bufferMap);
+
+ return result != DefaultValue;
+ }
+
+ public long AwaitResult(AutoResetEvent wakeSignal = null)
+ {
+ long data = DefaultValue;
+
+ if (wakeSignal == null)
+ {
+ while (data == DefaultValue)
+ {
+ data = Marshal.ReadInt64(_bufferMap);
+ }
+ }
+ else
+ {
+ int iterations = 0;
+ while (data == DefaultValue && iterations++ < MaxQueryRetries)
+ {
+ data = Marshal.ReadInt64(_bufferMap);
+ if (data == DefaultValue)
+ {
+ wakeSignal.WaitOne(1);
+ }
+ }
+
+ if (iterations >= MaxQueryRetries)
+ {
+ Logger.PrintError(LogClass.Gpu, $"Error: Query result timed out. Took more than {MaxQueryRetries} tries.");
+ }
+ }
+
+ return data;
+ }
+
+ public void Dispose()
+ {
+ GL.BindBuffer(BufferTarget.QueryBuffer, _buffer);
+ GL.UnmapBuffer(BufferTarget.QueryBuffer);
+ GL.DeleteBuffer(_buffer);
+ GL.DeleteQuery(Query);
+ }
+ }
+}
diff --git a/Ryujinx.Graphics.OpenGL/Queries/CounterQueue.cs b/Ryujinx.Graphics.OpenGL/Queries/CounterQueue.cs
new file mode 100644
index 00000000..f34bc86d
--- /dev/null
+++ b/Ryujinx.Graphics.OpenGL/Queries/CounterQueue.cs
@@ -0,0 +1,209 @@
+using OpenTK.Graphics.OpenGL;
+using Ryujinx.Graphics.GAL;
+using System;
+using System.Collections.Generic;
+using System.Threading;
+
+namespace Ryujinx.Graphics.OpenGL.Queries
+{
+ class CounterQueue : IDisposable
+ {
+ private const int QueryPoolInitialSize = 100;
+
+ public CounterType Type { get; }
+ public bool Disposed { get; private set; }
+
+ private Queue<CounterQueueEvent> _events = new Queue<CounterQueueEvent>();
+ private CounterQueueEvent _current;
+
+ private ulong _accumulatedCounter;
+
+ private object _lock = new object();
+
+ private Queue<BufferedQuery> _queryPool;
+ private AutoResetEvent _queuedEvent = new AutoResetEvent(false);
+ private AutoResetEvent _wakeSignal = new AutoResetEvent(false);
+
+ private Thread _consumerThread;
+
+ internal CounterQueue(CounterType type)
+ {
+ Type = type;
+
+ QueryTarget glType = GetTarget(Type);
+
+ _queryPool = new Queue<BufferedQuery>(QueryPoolInitialSize);
+ for (int i = 0; i < QueryPoolInitialSize; i++)
+ {
+ _queryPool.Enqueue(new BufferedQuery(glType));
+ }
+
+ _current = new CounterQueueEvent(this, glType);
+
+ _consumerThread = new Thread(EventConsumer);
+ _consumerThread.Start();
+ }
+
+ private void EventConsumer()
+ {
+ while (!Disposed)
+ {
+ CounterQueueEvent evt = null;
+ lock (_lock)
+ {
+ if (_events.Count > 0)
+ {
+ evt = _events.Dequeue();
+ }
+ }
+
+ if (evt == null)
+ {
+ _queuedEvent.WaitOne(); // No more events to go through, wait for more.
+ }
+ else
+ {
+ evt.TryConsume(ref _accumulatedCounter, true, _wakeSignal);
+ }
+ }
+ }
+
+ internal BufferedQuery GetQueryObject()
+ {
+ // Creating/disposing query objects on a context we're sharing with will cause issues.
+ // So instead, make a lot of query objects on the main thread and reuse them.
+
+ lock (_lock)
+ {
+ if (_queryPool.Count > 0)
+ {
+ BufferedQuery result = _queryPool.Dequeue();
+ return result;
+ }
+ else
+ {
+ return new BufferedQuery(GetTarget(Type));
+ }
+ }
+ }
+
+ internal void ReturnQueryObject(BufferedQuery query)
+ {
+ lock (_lock)
+ {
+ _queryPool.Enqueue(query);
+ }
+ }
+
+ public CounterQueueEvent QueueReport(EventHandler<ulong> resultHandler)
+ {
+ CounterQueueEvent result;
+
+ lock (_lock)
+ {
+ _current.Complete();
+ _events.Enqueue(_current);
+
+ result = _current;
+ result.OnResult += resultHandler;
+
+ _current = new CounterQueueEvent(this, GetTarget(Type));
+ }
+
+ _queuedEvent.Set();
+
+ return result;
+ }
+
+ public void QueueReset()
+ {
+ lock (_lock)
+ {
+ _current.Clear();
+ }
+ }
+
+ private static QueryTarget GetTarget(CounterType type)
+ {
+ switch (type)
+ {
+ case CounterType.SamplesPassed: return QueryTarget.SamplesPassed;
+ case CounterType.PrimitivesGenerated: return QueryTarget.PrimitivesGenerated;
+ case CounterType.TransformFeedbackPrimitivesWritten: return QueryTarget.TransformFeedbackPrimitivesWritten;
+ }
+
+ return QueryTarget.SamplesPassed;
+ }
+
+ public void Flush(bool blocking)
+ {
+ if (!blocking)
+ {
+ // Just wake the consumer thread - it will update the queries.
+ _wakeSignal.Set();
+ return;
+ }
+
+ lock (_lock)
+ {
+ // Tell the queue to process all events.
+ while (_events.Count > 0)
+ {
+ CounterQueueEvent flush = _events.Peek();
+ if (!flush.TryConsume(ref _accumulatedCounter, true))
+ {
+ return; // If not blocking, then return when we encounter an event that is not ready yet.
+ }
+ _events.Dequeue();
+ }
+ }
+ }
+
+ public void FlushTo(CounterQueueEvent evt)
+ {
+ lock (_lock)
+ {
+ if (evt.Disposed)
+ {
+ return;
+ }
+
+ // Tell the queue to process all events up to this one.
+ while (_events.Count > 0)
+ {
+ CounterQueueEvent flush = _events.Dequeue();
+ flush.TryConsume(ref _accumulatedCounter, true);
+
+ if (flush == evt)
+ {
+ return;
+ }
+ }
+ }
+ }
+
+ public void Dispose()
+ {
+ lock (_lock)
+ {
+ while (_events.Count > 0)
+ {
+ CounterQueueEvent evt = _events.Dequeue();
+
+ evt.Dispose();
+ }
+
+ Disposed = true;
+ }
+
+ _queuedEvent.Set();
+
+ _consumerThread.Join();
+
+ foreach (BufferedQuery query in _queryPool)
+ {
+ query.Dispose();
+ }
+ }
+ }
+}
diff --git a/Ryujinx.Graphics.OpenGL/Queries/CounterQueueEvent.cs b/Ryujinx.Graphics.OpenGL/Queries/CounterQueueEvent.cs
new file mode 100644
index 00000000..0fba24a1
--- /dev/null
+++ b/Ryujinx.Graphics.OpenGL/Queries/CounterQueueEvent.cs
@@ -0,0 +1,100 @@
+using OpenTK.Graphics.OpenGL;
+using Ryujinx.Graphics.GAL;
+using System;
+using System.Threading;
+
+namespace Ryujinx.Graphics.OpenGL.Queries
+{
+ class CounterQueueEvent : ICounterEvent
+ {
+ public event EventHandler<ulong> OnResult;
+
+ public QueryTarget Type { get; }
+ public bool ClearCounter { get; private set; }
+ public int Query => _counter.Query;
+
+ public bool Disposed { get; private set; }
+ public bool Invalid { get; set; }
+
+ private CounterQueue _queue;
+ private BufferedQuery _counter;
+
+ private object _lock = new object();
+
+ public CounterQueueEvent(CounterQueue queue, QueryTarget type)
+ {
+ _queue = queue;
+
+ _counter = queue.GetQueryObject();
+ Type = type;
+
+ _counter.Begin();
+ }
+
+ internal void Clear()
+ {
+ _counter.Reset();
+ ClearCounter = true;
+ }
+
+ internal void Complete()
+ {
+ _counter.End();
+ }
+
+ internal bool TryConsume(ref ulong result, bool block, AutoResetEvent wakeSignal = null)
+ {
+ lock (_lock)
+ {
+ if (Disposed)
+ {
+ return true;
+ }
+
+ if (ClearCounter || Type == QueryTarget.Timestamp)
+ {
+ result = 0;
+ }
+
+ long queryResult;
+
+ if (block)
+ {
+ queryResult = _counter.AwaitResult(wakeSignal);
+ }
+ else
+ {
+ if (!_counter.TryGetResult(out queryResult))
+ {
+ return false;
+ }
+ }
+
+ result += (ulong)queryResult;
+
+ OnResult?.Invoke(this, result);
+
+ Dispose(); // Return the our resources to the pool.
+
+ return true;
+ }
+ }
+
+ public void Flush()
+ {
+ if (Disposed)
+ {
+ return;
+ }
+
+ // Tell the queue to process all events up to this one.
+ _queue.FlushTo(this);
+ }
+
+ public void Dispose()
+ {
+ Disposed = true;
+ _queue.ReturnQueryObject(_counter);
+ }
+ }
+}
diff --git a/Ryujinx.Graphics.OpenGL/Queries/Counters.cs b/Ryujinx.Graphics.OpenGL/Queries/Counters.cs
new file mode 100644
index 00000000..7560fb17
--- /dev/null
+++ b/Ryujinx.Graphics.OpenGL/Queries/Counters.cs
@@ -0,0 +1,57 @@
+using Ryujinx.Graphics.GAL;
+using System;
+
+namespace Ryujinx.Graphics.OpenGL.Queries
+{
+ class Counters : IDisposable
+ {
+ private CounterQueue[] _counterQueues;
+
+ public Counters()
+ {
+ int count = Enum.GetNames(typeof(CounterType)).Length;
+
+ _counterQueues = new CounterQueue[count];
+ }
+
+ public void Initialize()
+ {
+ for (int index = 0; index < _counterQueues.Length; index++)
+ {
+ CounterType type = (CounterType)index;
+ _counterQueues[index] = new CounterQueue(type);
+ }
+ }
+
+ public CounterQueueEvent QueueReport(CounterType type, EventHandler<ulong> resultHandler)
+ {
+ return _counterQueues[(int)type].QueueReport(resultHandler);
+ }
+
+ public void QueueReset(CounterType type)
+ {
+ _counterQueues[(int)type].QueueReset();
+ }
+
+ public void Update()
+ {
+ foreach (var queue in _counterQueues)
+ {
+ queue.Flush(false);
+ }
+ }
+
+ public void Flush(CounterType type)
+ {
+ _counterQueues[(int)type].Flush(true);
+ }
+
+ public void Dispose()
+ {
+ foreach (var queue in _counterQueues)
+ {
+ queue.Dispose();
+ }
+ }
+ }
+}
diff --git a/Ryujinx.Graphics.OpenGL/Renderer.cs b/Ryujinx.Graphics.OpenGL/Renderer.cs
index 3f718345..b3ae8c33 100644
--- a/Ryujinx.Graphics.OpenGL/Renderer.cs
+++ b/Ryujinx.Graphics.OpenGL/Renderer.cs
@@ -1,7 +1,9 @@
using OpenTK.Graphics.OpenGL;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
+using Ryujinx.Graphics.OpenGL.Queries;
using Ryujinx.Graphics.Shader;
+using System;
namespace Ryujinx.Graphics.OpenGL
{
@@ -66,9 +68,14 @@ namespace Ryujinx.Graphics.OpenGL
HwCapabilities.MaxSupportedAnisotropy);
}
- public ulong GetCounter(CounterType type)
+ public void UpdateCounters()
{
- return _counters.GetCounter(type);
+ _counters.Update();
+ }
+
+ public ICounterEvent ReportCounter(CounterType type, EventHandler<ulong> resultHandler)
+ {
+ return _counters.QueueReport(type, resultHandler);
}
public void Initialize()
@@ -89,7 +96,7 @@ namespace Ryujinx.Graphics.OpenGL
public void ResetCounter(CounterType type)
{
- _counters.ResetCounter(type);
+ _counters.QueueReset(type);
}
public void Dispose()
@@ -97,6 +104,7 @@ namespace Ryujinx.Graphics.OpenGL
TextureCopy.Dispose();
_pipeline.Dispose();
_window.Dispose();
+ _counters.Dispose();
}
}
}