diff options
Diffstat (limited to 'Ryujinx.Graphics.OpenGL')
| -rw-r--r-- | Ryujinx.Graphics.OpenGL/Counters.cs | 77 | ||||
| -rw-r--r-- | Ryujinx.Graphics.OpenGL/Pipeline.cs | 41 | ||||
| -rw-r--r-- | Ryujinx.Graphics.OpenGL/Queries/BufferedQuery.cs | 105 | ||||
| -rw-r--r-- | Ryujinx.Graphics.OpenGL/Queries/CounterQueue.cs | 209 | ||||
| -rw-r--r-- | Ryujinx.Graphics.OpenGL/Queries/CounterQueueEvent.cs | 100 | ||||
| -rw-r--r-- | Ryujinx.Graphics.OpenGL/Queries/Counters.cs | 57 | ||||
| -rw-r--r-- | Ryujinx.Graphics.OpenGL/Renderer.cs | 14 |
7 files changed, 523 insertions, 80 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Counters.cs b/Ryujinx.Graphics.OpenGL/Counters.cs deleted file mode 100644 index e82a040f..00000000 --- a/Ryujinx.Graphics.OpenGL/Counters.cs +++ /dev/null @@ -1,77 +0,0 @@ -using OpenTK.Graphics.OpenGL; -using Ryujinx.Graphics.GAL; -using System; - -namespace Ryujinx.Graphics.OpenGL -{ - class Counters - { - private int[] _queryObjects; - - private ulong[] _accumulatedCounters; - - public Counters() - { - int count = Enum.GetNames(typeof(CounterType)).Length; - - _queryObjects = new int[count]; - - _accumulatedCounters = new ulong[count]; - } - - public void Initialize() - { - for (int index = 0; index < _queryObjects.Length; index++) - { - int handle = GL.GenQuery(); - - _queryObjects[index] = handle; - - CounterType type = (CounterType)index; - - GL.BeginQuery(GetTarget(type), handle); - } - } - - public ulong GetCounter(CounterType type) - { - UpdateAccumulatedCounter(type); - - return _accumulatedCounters[(int)type]; - } - - public void ResetCounter(CounterType type) - { - UpdateAccumulatedCounter(type); - - _accumulatedCounters[(int)type] = 0; - } - - private void UpdateAccumulatedCounter(CounterType type) - { - int handle = _queryObjects[(int)type]; - - QueryTarget target = GetTarget(type); - - GL.EndQuery(target); - - GL.GetQueryObject(handle, GetQueryObjectParam.QueryResult, out long result); - - _accumulatedCounters[(int)type] += (ulong)result; - - GL.BeginQuery(target, handle); - } - - private static QueryTarget GetTarget(CounterType type) - { - switch (type) - { - case CounterType.SamplesPassed: return QueryTarget.SamplesPassed; - case CounterType.PrimitivesGenerated: return QueryTarget.PrimitivesGenerated; - case CounterType.TransformFeedbackPrimitivesWritten: return QueryTarget.TransformFeedbackPrimitivesWritten; - } - - return QueryTarget.SamplesPassed; - } - } -} diff --git a/Ryujinx.Graphics.OpenGL/Pipeline.cs b/Ryujinx.Graphics.OpenGL/Pipeline.cs index dc04805d..80b07108 100644 --- a/Ryujinx.Graphics.OpenGL/Pipeline.cs +++ b/Ryujinx.Graphics.OpenGL/Pipeline.cs @@ -1,6 +1,7 @@ using OpenTK.Graphics.OpenGL; using Ryujinx.Common.Logging; using Ryujinx.Graphics.GAL; +using Ryujinx.Graphics.OpenGL.Queries; using Ryujinx.Graphics.Shader; using System; @@ -1023,6 +1024,46 @@ namespace Ryujinx.Graphics.OpenGL } } + public bool TryHostConditionalRendering(ICounterEvent value, ulong compare, bool isEqual) + { + if (value is CounterQueueEvent) + { + // Compare an event and a constant value. + CounterQueueEvent evt = (CounterQueueEvent)value; + + // Easy host conditional rendering when the check matches what GL can do: + // - Event is of type samples passed. + // - Result is not a combination of multiple queries. + // - Comparing against 0. + // - Event has not already been flushed. + + if (evt.Disposed) + { + // If the event has been flushed, then just use the values on the CPU. + // The query object may already be repurposed for another draw (eg. begin + end). + return false; + } + + if (compare == 0 && evt.Type == QueryTarget.SamplesPassed && evt.ClearCounter) + { + GL.BeginConditionalRender(evt.Query, isEqual ? ConditionalRenderType.QueryNoWaitInverted : ConditionalRenderType.QueryNoWait); + return true; + } + } + + return false; // The GPU will flush the queries to CPU and evaluate the condition there instead. + } + + public bool TryHostConditionalRendering(ICounterEvent value, ICounterEvent compare, bool isEqual) + { + return false; // We don't currently have a way to compare two counters for conditional rendering. + } + + public void EndHostConditionalRendering() + { + GL.EndConditionalRender(); + } + public void Dispose() { _framebuffer?.Dispose(); diff --git a/Ryujinx.Graphics.OpenGL/Queries/BufferedQuery.cs b/Ryujinx.Graphics.OpenGL/Queries/BufferedQuery.cs new file mode 100644 index 00000000..9750ec92 --- /dev/null +++ b/Ryujinx.Graphics.OpenGL/Queries/BufferedQuery.cs @@ -0,0 +1,105 @@ +using OpenTK.Graphics.OpenGL; +using Ryujinx.Common.Logging; +using System; +using System.Runtime.InteropServices; +using System.Threading; + +namespace Ryujinx.Graphics.OpenGL.Queries +{ + class BufferedQuery : IDisposable + { + private const int MaxQueryRetries = 5000; + private const long DefaultValue = -1; + + public int Query { get; } + + private int _buffer; + private IntPtr _bufferMap; + private QueryTarget _type; + + public BufferedQuery(QueryTarget type) + { + _buffer = GL.GenBuffer(); + Query = GL.GenQuery(); + _type = type; + + GL.BindBuffer(BufferTarget.QueryBuffer, _buffer); + + unsafe + { + long defaultValue = DefaultValue; + GL.BufferStorage(BufferTarget.QueryBuffer, sizeof(long), (IntPtr)(&defaultValue), BufferStorageFlags.MapReadBit | BufferStorageFlags.MapWriteBit | BufferStorageFlags.MapPersistentBit); + } + _bufferMap = GL.MapBufferRange(BufferTarget.QueryBuffer, IntPtr.Zero, sizeof(long), BufferAccessMask.MapReadBit | BufferAccessMask.MapWriteBit | BufferAccessMask.MapPersistentBit); + } + + public void Reset() + { + GL.EndQuery(_type); + GL.BeginQuery(_type, Query); + } + + public void Begin() + { + GL.BeginQuery(_type, Query); + } + + public unsafe void End() + { + GL.Flush(); + GL.EndQuery(_type); + + GL.BindBuffer(BufferTarget.QueryBuffer, _buffer); + + Marshal.WriteInt64(_bufferMap, -1L); + GL.GetQueryObject(Query, GetQueryObjectParam.QueryResult, (long*)0); + } + + public bool TryGetResult(out long result) + { + result = Marshal.ReadInt64(_bufferMap); + + return result != DefaultValue; + } + + public long AwaitResult(AutoResetEvent wakeSignal = null) + { + long data = DefaultValue; + + if (wakeSignal == null) + { + while (data == DefaultValue) + { + data = Marshal.ReadInt64(_bufferMap); + } + } + else + { + int iterations = 0; + while (data == DefaultValue && iterations++ < MaxQueryRetries) + { + data = Marshal.ReadInt64(_bufferMap); + if (data == DefaultValue) + { + wakeSignal.WaitOne(1); + } + } + + if (iterations >= MaxQueryRetries) + { + Logger.PrintError(LogClass.Gpu, $"Error: Query result timed out. Took more than {MaxQueryRetries} tries."); + } + } + + return data; + } + + public void Dispose() + { + GL.BindBuffer(BufferTarget.QueryBuffer, _buffer); + GL.UnmapBuffer(BufferTarget.QueryBuffer); + GL.DeleteBuffer(_buffer); + GL.DeleteQuery(Query); + } + } +} diff --git a/Ryujinx.Graphics.OpenGL/Queries/CounterQueue.cs b/Ryujinx.Graphics.OpenGL/Queries/CounterQueue.cs new file mode 100644 index 00000000..f34bc86d --- /dev/null +++ b/Ryujinx.Graphics.OpenGL/Queries/CounterQueue.cs @@ -0,0 +1,209 @@ +using OpenTK.Graphics.OpenGL; +using Ryujinx.Graphics.GAL; +using System; +using System.Collections.Generic; +using System.Threading; + +namespace Ryujinx.Graphics.OpenGL.Queries +{ + class CounterQueue : IDisposable + { + private const int QueryPoolInitialSize = 100; + + public CounterType Type { get; } + public bool Disposed { get; private set; } + + private Queue<CounterQueueEvent> _events = new Queue<CounterQueueEvent>(); + private CounterQueueEvent _current; + + private ulong _accumulatedCounter; + + private object _lock = new object(); + + private Queue<BufferedQuery> _queryPool; + private AutoResetEvent _queuedEvent = new AutoResetEvent(false); + private AutoResetEvent _wakeSignal = new AutoResetEvent(false); + + private Thread _consumerThread; + + internal CounterQueue(CounterType type) + { + Type = type; + + QueryTarget glType = GetTarget(Type); + + _queryPool = new Queue<BufferedQuery>(QueryPoolInitialSize); + for (int i = 0; i < QueryPoolInitialSize; i++) + { + _queryPool.Enqueue(new BufferedQuery(glType)); + } + + _current = new CounterQueueEvent(this, glType); + + _consumerThread = new Thread(EventConsumer); + _consumerThread.Start(); + } + + private void EventConsumer() + { + while (!Disposed) + { + CounterQueueEvent evt = null; + lock (_lock) + { + if (_events.Count > 0) + { + evt = _events.Dequeue(); + } + } + + if (evt == null) + { + _queuedEvent.WaitOne(); // No more events to go through, wait for more. + } + else + { + evt.TryConsume(ref _accumulatedCounter, true, _wakeSignal); + } + } + } + + internal BufferedQuery GetQueryObject() + { + // Creating/disposing query objects on a context we're sharing with will cause issues. + // So instead, make a lot of query objects on the main thread and reuse them. + + lock (_lock) + { + if (_queryPool.Count > 0) + { + BufferedQuery result = _queryPool.Dequeue(); + return result; + } + else + { + return new BufferedQuery(GetTarget(Type)); + } + } + } + + internal void ReturnQueryObject(BufferedQuery query) + { + lock (_lock) + { + _queryPool.Enqueue(query); + } + } + + public CounterQueueEvent QueueReport(EventHandler<ulong> resultHandler) + { + CounterQueueEvent result; + + lock (_lock) + { + _current.Complete(); + _events.Enqueue(_current); + + result = _current; + result.OnResult += resultHandler; + + _current = new CounterQueueEvent(this, GetTarget(Type)); + } + + _queuedEvent.Set(); + + return result; + } + + public void QueueReset() + { + lock (_lock) + { + _current.Clear(); + } + } + + private static QueryTarget GetTarget(CounterType type) + { + switch (type) + { + case CounterType.SamplesPassed: return QueryTarget.SamplesPassed; + case CounterType.PrimitivesGenerated: return QueryTarget.PrimitivesGenerated; + case CounterType.TransformFeedbackPrimitivesWritten: return QueryTarget.TransformFeedbackPrimitivesWritten; + } + + return QueryTarget.SamplesPassed; + } + + public void Flush(bool blocking) + { + if (!blocking) + { + // Just wake the consumer thread - it will update the queries. + _wakeSignal.Set(); + return; + } + + lock (_lock) + { + // Tell the queue to process all events. + while (_events.Count > 0) + { + CounterQueueEvent flush = _events.Peek(); + if (!flush.TryConsume(ref _accumulatedCounter, true)) + { + return; // If not blocking, then return when we encounter an event that is not ready yet. + } + _events.Dequeue(); + } + } + } + + public void FlushTo(CounterQueueEvent evt) + { + lock (_lock) + { + if (evt.Disposed) + { + return; + } + + // Tell the queue to process all events up to this one. + while (_events.Count > 0) + { + CounterQueueEvent flush = _events.Dequeue(); + flush.TryConsume(ref _accumulatedCounter, true); + + if (flush == evt) + { + return; + } + } + } + } + + public void Dispose() + { + lock (_lock) + { + while (_events.Count > 0) + { + CounterQueueEvent evt = _events.Dequeue(); + + evt.Dispose(); + } + + Disposed = true; + } + + _queuedEvent.Set(); + + _consumerThread.Join(); + + foreach (BufferedQuery query in _queryPool) + { + query.Dispose(); + } + } + } +} diff --git a/Ryujinx.Graphics.OpenGL/Queries/CounterQueueEvent.cs b/Ryujinx.Graphics.OpenGL/Queries/CounterQueueEvent.cs new file mode 100644 index 00000000..0fba24a1 --- /dev/null +++ b/Ryujinx.Graphics.OpenGL/Queries/CounterQueueEvent.cs @@ -0,0 +1,100 @@ +using OpenTK.Graphics.OpenGL; +using Ryujinx.Graphics.GAL; +using System; +using System.Threading; + +namespace Ryujinx.Graphics.OpenGL.Queries +{ + class CounterQueueEvent : ICounterEvent + { + public event EventHandler<ulong> OnResult; + + public QueryTarget Type { get; } + public bool ClearCounter { get; private set; } + public int Query => _counter.Query; + + public bool Disposed { get; private set; } + public bool Invalid { get; set; } + + private CounterQueue _queue; + private BufferedQuery _counter; + + private object _lock = new object(); + + public CounterQueueEvent(CounterQueue queue, QueryTarget type) + { + _queue = queue; + + _counter = queue.GetQueryObject(); + Type = type; + + _counter.Begin(); + } + + internal void Clear() + { + _counter.Reset(); + ClearCounter = true; + } + + internal void Complete() + { + _counter.End(); + } + + internal bool TryConsume(ref ulong result, bool block, AutoResetEvent wakeSignal = null) + { + lock (_lock) + { + if (Disposed) + { + return true; + } + + if (ClearCounter || Type == QueryTarget.Timestamp) + { + result = 0; + } + + long queryResult; + + if (block) + { + queryResult = _counter.AwaitResult(wakeSignal); + } + else + { + if (!_counter.TryGetResult(out queryResult)) + { + return false; + } + } + + result += (ulong)queryResult; + + OnResult?.Invoke(this, result); + + Dispose(); // Return the our resources to the pool. + + return true; + } + } + + public void Flush() + { + if (Disposed) + { + return; + } + + // Tell the queue to process all events up to this one. + _queue.FlushTo(this); + } + + public void Dispose() + { + Disposed = true; + _queue.ReturnQueryObject(_counter); + } + } +} diff --git a/Ryujinx.Graphics.OpenGL/Queries/Counters.cs b/Ryujinx.Graphics.OpenGL/Queries/Counters.cs new file mode 100644 index 00000000..7560fb17 --- /dev/null +++ b/Ryujinx.Graphics.OpenGL/Queries/Counters.cs @@ -0,0 +1,57 @@ +using Ryujinx.Graphics.GAL; +using System; + +namespace Ryujinx.Graphics.OpenGL.Queries +{ + class Counters : IDisposable + { + private CounterQueue[] _counterQueues; + + public Counters() + { + int count = Enum.GetNames(typeof(CounterType)).Length; + + _counterQueues = new CounterQueue[count]; + } + + public void Initialize() + { + for (int index = 0; index < _counterQueues.Length; index++) + { + CounterType type = (CounterType)index; + _counterQueues[index] = new CounterQueue(type); + } + } + + public CounterQueueEvent QueueReport(CounterType type, EventHandler<ulong> resultHandler) + { + return _counterQueues[(int)type].QueueReport(resultHandler); + } + + public void QueueReset(CounterType type) + { + _counterQueues[(int)type].QueueReset(); + } + + public void Update() + { + foreach (var queue in _counterQueues) + { + queue.Flush(false); + } + } + + public void Flush(CounterType type) + { + _counterQueues[(int)type].Flush(true); + } + + public void Dispose() + { + foreach (var queue in _counterQueues) + { + queue.Dispose(); + } + } + } +} diff --git a/Ryujinx.Graphics.OpenGL/Renderer.cs b/Ryujinx.Graphics.OpenGL/Renderer.cs index 3f718345..b3ae8c33 100644 --- a/Ryujinx.Graphics.OpenGL/Renderer.cs +++ b/Ryujinx.Graphics.OpenGL/Renderer.cs @@ -1,7 +1,9 @@ using OpenTK.Graphics.OpenGL; using Ryujinx.Common.Logging; using Ryujinx.Graphics.GAL; +using Ryujinx.Graphics.OpenGL.Queries; using Ryujinx.Graphics.Shader; +using System; namespace Ryujinx.Graphics.OpenGL { @@ -66,9 +68,14 @@ namespace Ryujinx.Graphics.OpenGL HwCapabilities.MaxSupportedAnisotropy); } - public ulong GetCounter(CounterType type) + public void UpdateCounters() { - return _counters.GetCounter(type); + _counters.Update(); + } + + public ICounterEvent ReportCounter(CounterType type, EventHandler<ulong> resultHandler) + { + return _counters.QueueReport(type, resultHandler); } public void Initialize() @@ -89,7 +96,7 @@ namespace Ryujinx.Graphics.OpenGL public void ResetCounter(CounterType type) { - _counters.ResetCounter(type); + _counters.QueueReset(type); } public void Dispose() @@ -97,6 +104,7 @@ namespace Ryujinx.Graphics.OpenGL TextureCopy.Dispose(); _pipeline.Dispose(); _window.Dispose(); + _counters.Dispose(); } } } |
