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-rw-r--r--Ryujinx.Graphics.OpenGL/Queries/BufferedQuery.cs105
-rw-r--r--Ryujinx.Graphics.OpenGL/Queries/CounterQueue.cs209
-rw-r--r--Ryujinx.Graphics.OpenGL/Queries/CounterQueueEvent.cs100
-rw-r--r--Ryujinx.Graphics.OpenGL/Queries/Counters.cs57
4 files changed, 471 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Queries/BufferedQuery.cs b/Ryujinx.Graphics.OpenGL/Queries/BufferedQuery.cs
new file mode 100644
index 00000000..9750ec92
--- /dev/null
+++ b/Ryujinx.Graphics.OpenGL/Queries/BufferedQuery.cs
@@ -0,0 +1,105 @@
+using OpenTK.Graphics.OpenGL;
+using Ryujinx.Common.Logging;
+using System;
+using System.Runtime.InteropServices;
+using System.Threading;
+
+namespace Ryujinx.Graphics.OpenGL.Queries
+{
+ class BufferedQuery : IDisposable
+ {
+ private const int MaxQueryRetries = 5000;
+ private const long DefaultValue = -1;
+
+ public int Query { get; }
+
+ private int _buffer;
+ private IntPtr _bufferMap;
+ private QueryTarget _type;
+
+ public BufferedQuery(QueryTarget type)
+ {
+ _buffer = GL.GenBuffer();
+ Query = GL.GenQuery();
+ _type = type;
+
+ GL.BindBuffer(BufferTarget.QueryBuffer, _buffer);
+
+ unsafe
+ {
+ long defaultValue = DefaultValue;
+ GL.BufferStorage(BufferTarget.QueryBuffer, sizeof(long), (IntPtr)(&defaultValue), BufferStorageFlags.MapReadBit | BufferStorageFlags.MapWriteBit | BufferStorageFlags.MapPersistentBit);
+ }
+ _bufferMap = GL.MapBufferRange(BufferTarget.QueryBuffer, IntPtr.Zero, sizeof(long), BufferAccessMask.MapReadBit | BufferAccessMask.MapWriteBit | BufferAccessMask.MapPersistentBit);
+ }
+
+ public void Reset()
+ {
+ GL.EndQuery(_type);
+ GL.BeginQuery(_type, Query);
+ }
+
+ public void Begin()
+ {
+ GL.BeginQuery(_type, Query);
+ }
+
+ public unsafe void End()
+ {
+ GL.Flush();
+ GL.EndQuery(_type);
+
+ GL.BindBuffer(BufferTarget.QueryBuffer, _buffer);
+
+ Marshal.WriteInt64(_bufferMap, -1L);
+ GL.GetQueryObject(Query, GetQueryObjectParam.QueryResult, (long*)0);
+ }
+
+ public bool TryGetResult(out long result)
+ {
+ result = Marshal.ReadInt64(_bufferMap);
+
+ return result != DefaultValue;
+ }
+
+ public long AwaitResult(AutoResetEvent wakeSignal = null)
+ {
+ long data = DefaultValue;
+
+ if (wakeSignal == null)
+ {
+ while (data == DefaultValue)
+ {
+ data = Marshal.ReadInt64(_bufferMap);
+ }
+ }
+ else
+ {
+ int iterations = 0;
+ while (data == DefaultValue && iterations++ < MaxQueryRetries)
+ {
+ data = Marshal.ReadInt64(_bufferMap);
+ if (data == DefaultValue)
+ {
+ wakeSignal.WaitOne(1);
+ }
+ }
+
+ if (iterations >= MaxQueryRetries)
+ {
+ Logger.PrintError(LogClass.Gpu, $"Error: Query result timed out. Took more than {MaxQueryRetries} tries.");
+ }
+ }
+
+ return data;
+ }
+
+ public void Dispose()
+ {
+ GL.BindBuffer(BufferTarget.QueryBuffer, _buffer);
+ GL.UnmapBuffer(BufferTarget.QueryBuffer);
+ GL.DeleteBuffer(_buffer);
+ GL.DeleteQuery(Query);
+ }
+ }
+}
diff --git a/Ryujinx.Graphics.OpenGL/Queries/CounterQueue.cs b/Ryujinx.Graphics.OpenGL/Queries/CounterQueue.cs
new file mode 100644
index 00000000..f34bc86d
--- /dev/null
+++ b/Ryujinx.Graphics.OpenGL/Queries/CounterQueue.cs
@@ -0,0 +1,209 @@
+using OpenTK.Graphics.OpenGL;
+using Ryujinx.Graphics.GAL;
+using System;
+using System.Collections.Generic;
+using System.Threading;
+
+namespace Ryujinx.Graphics.OpenGL.Queries
+{
+ class CounterQueue : IDisposable
+ {
+ private const int QueryPoolInitialSize = 100;
+
+ public CounterType Type { get; }
+ public bool Disposed { get; private set; }
+
+ private Queue<CounterQueueEvent> _events = new Queue<CounterQueueEvent>();
+ private CounterQueueEvent _current;
+
+ private ulong _accumulatedCounter;
+
+ private object _lock = new object();
+
+ private Queue<BufferedQuery> _queryPool;
+ private AutoResetEvent _queuedEvent = new AutoResetEvent(false);
+ private AutoResetEvent _wakeSignal = new AutoResetEvent(false);
+
+ private Thread _consumerThread;
+
+ internal CounterQueue(CounterType type)
+ {
+ Type = type;
+
+ QueryTarget glType = GetTarget(Type);
+
+ _queryPool = new Queue<BufferedQuery>(QueryPoolInitialSize);
+ for (int i = 0; i < QueryPoolInitialSize; i++)
+ {
+ _queryPool.Enqueue(new BufferedQuery(glType));
+ }
+
+ _current = new CounterQueueEvent(this, glType);
+
+ _consumerThread = new Thread(EventConsumer);
+ _consumerThread.Start();
+ }
+
+ private void EventConsumer()
+ {
+ while (!Disposed)
+ {
+ CounterQueueEvent evt = null;
+ lock (_lock)
+ {
+ if (_events.Count > 0)
+ {
+ evt = _events.Dequeue();
+ }
+ }
+
+ if (evt == null)
+ {
+ _queuedEvent.WaitOne(); // No more events to go through, wait for more.
+ }
+ else
+ {
+ evt.TryConsume(ref _accumulatedCounter, true, _wakeSignal);
+ }
+ }
+ }
+
+ internal BufferedQuery GetQueryObject()
+ {
+ // Creating/disposing query objects on a context we're sharing with will cause issues.
+ // So instead, make a lot of query objects on the main thread and reuse them.
+
+ lock (_lock)
+ {
+ if (_queryPool.Count > 0)
+ {
+ BufferedQuery result = _queryPool.Dequeue();
+ return result;
+ }
+ else
+ {
+ return new BufferedQuery(GetTarget(Type));
+ }
+ }
+ }
+
+ internal void ReturnQueryObject(BufferedQuery query)
+ {
+ lock (_lock)
+ {
+ _queryPool.Enqueue(query);
+ }
+ }
+
+ public CounterQueueEvent QueueReport(EventHandler<ulong> resultHandler)
+ {
+ CounterQueueEvent result;
+
+ lock (_lock)
+ {
+ _current.Complete();
+ _events.Enqueue(_current);
+
+ result = _current;
+ result.OnResult += resultHandler;
+
+ _current = new CounterQueueEvent(this, GetTarget(Type));
+ }
+
+ _queuedEvent.Set();
+
+ return result;
+ }
+
+ public void QueueReset()
+ {
+ lock (_lock)
+ {
+ _current.Clear();
+ }
+ }
+
+ private static QueryTarget GetTarget(CounterType type)
+ {
+ switch (type)
+ {
+ case CounterType.SamplesPassed: return QueryTarget.SamplesPassed;
+ case CounterType.PrimitivesGenerated: return QueryTarget.PrimitivesGenerated;
+ case CounterType.TransformFeedbackPrimitivesWritten: return QueryTarget.TransformFeedbackPrimitivesWritten;
+ }
+
+ return QueryTarget.SamplesPassed;
+ }
+
+ public void Flush(bool blocking)
+ {
+ if (!blocking)
+ {
+ // Just wake the consumer thread - it will update the queries.
+ _wakeSignal.Set();
+ return;
+ }
+
+ lock (_lock)
+ {
+ // Tell the queue to process all events.
+ while (_events.Count > 0)
+ {
+ CounterQueueEvent flush = _events.Peek();
+ if (!flush.TryConsume(ref _accumulatedCounter, true))
+ {
+ return; // If not blocking, then return when we encounter an event that is not ready yet.
+ }
+ _events.Dequeue();
+ }
+ }
+ }
+
+ public void FlushTo(CounterQueueEvent evt)
+ {
+ lock (_lock)
+ {
+ if (evt.Disposed)
+ {
+ return;
+ }
+
+ // Tell the queue to process all events up to this one.
+ while (_events.Count > 0)
+ {
+ CounterQueueEvent flush = _events.Dequeue();
+ flush.TryConsume(ref _accumulatedCounter, true);
+
+ if (flush == evt)
+ {
+ return;
+ }
+ }
+ }
+ }
+
+ public void Dispose()
+ {
+ lock (_lock)
+ {
+ while (_events.Count > 0)
+ {
+ CounterQueueEvent evt = _events.Dequeue();
+
+ evt.Dispose();
+ }
+
+ Disposed = true;
+ }
+
+ _queuedEvent.Set();
+
+ _consumerThread.Join();
+
+ foreach (BufferedQuery query in _queryPool)
+ {
+ query.Dispose();
+ }
+ }
+ }
+}
diff --git a/Ryujinx.Graphics.OpenGL/Queries/CounterQueueEvent.cs b/Ryujinx.Graphics.OpenGL/Queries/CounterQueueEvent.cs
new file mode 100644
index 00000000..0fba24a1
--- /dev/null
+++ b/Ryujinx.Graphics.OpenGL/Queries/CounterQueueEvent.cs
@@ -0,0 +1,100 @@
+using OpenTK.Graphics.OpenGL;
+using Ryujinx.Graphics.GAL;
+using System;
+using System.Threading;
+
+namespace Ryujinx.Graphics.OpenGL.Queries
+{
+ class CounterQueueEvent : ICounterEvent
+ {
+ public event EventHandler<ulong> OnResult;
+
+ public QueryTarget Type { get; }
+ public bool ClearCounter { get; private set; }
+ public int Query => _counter.Query;
+
+ public bool Disposed { get; private set; }
+ public bool Invalid { get; set; }
+
+ private CounterQueue _queue;
+ private BufferedQuery _counter;
+
+ private object _lock = new object();
+
+ public CounterQueueEvent(CounterQueue queue, QueryTarget type)
+ {
+ _queue = queue;
+
+ _counter = queue.GetQueryObject();
+ Type = type;
+
+ _counter.Begin();
+ }
+
+ internal void Clear()
+ {
+ _counter.Reset();
+ ClearCounter = true;
+ }
+
+ internal void Complete()
+ {
+ _counter.End();
+ }
+
+ internal bool TryConsume(ref ulong result, bool block, AutoResetEvent wakeSignal = null)
+ {
+ lock (_lock)
+ {
+ if (Disposed)
+ {
+ return true;
+ }
+
+ if (ClearCounter || Type == QueryTarget.Timestamp)
+ {
+ result = 0;
+ }
+
+ long queryResult;
+
+ if (block)
+ {
+ queryResult = _counter.AwaitResult(wakeSignal);
+ }
+ else
+ {
+ if (!_counter.TryGetResult(out queryResult))
+ {
+ return false;
+ }
+ }
+
+ result += (ulong)queryResult;
+
+ OnResult?.Invoke(this, result);
+
+ Dispose(); // Return the our resources to the pool.
+
+ return true;
+ }
+ }
+
+ public void Flush()
+ {
+ if (Disposed)
+ {
+ return;
+ }
+
+ // Tell the queue to process all events up to this one.
+ _queue.FlushTo(this);
+ }
+
+ public void Dispose()
+ {
+ Disposed = true;
+ _queue.ReturnQueryObject(_counter);
+ }
+ }
+}
diff --git a/Ryujinx.Graphics.OpenGL/Queries/Counters.cs b/Ryujinx.Graphics.OpenGL/Queries/Counters.cs
new file mode 100644
index 00000000..7560fb17
--- /dev/null
+++ b/Ryujinx.Graphics.OpenGL/Queries/Counters.cs
@@ -0,0 +1,57 @@
+using Ryujinx.Graphics.GAL;
+using System;
+
+namespace Ryujinx.Graphics.OpenGL.Queries
+{
+ class Counters : IDisposable
+ {
+ private CounterQueue[] _counterQueues;
+
+ public Counters()
+ {
+ int count = Enum.GetNames(typeof(CounterType)).Length;
+
+ _counterQueues = new CounterQueue[count];
+ }
+
+ public void Initialize()
+ {
+ for (int index = 0; index < _counterQueues.Length; index++)
+ {
+ CounterType type = (CounterType)index;
+ _counterQueues[index] = new CounterQueue(type);
+ }
+ }
+
+ public CounterQueueEvent QueueReport(CounterType type, EventHandler<ulong> resultHandler)
+ {
+ return _counterQueues[(int)type].QueueReport(resultHandler);
+ }
+
+ public void QueueReset(CounterType type)
+ {
+ _counterQueues[(int)type].QueueReset();
+ }
+
+ public void Update()
+ {
+ foreach (var queue in _counterQueues)
+ {
+ queue.Flush(false);
+ }
+ }
+
+ public void Flush(CounterType type)
+ {
+ _counterQueues[(int)type].Flush(true);
+ }
+
+ public void Dispose()
+ {
+ foreach (var queue in _counterQueues)
+ {
+ queue.Dispose();
+ }
+ }
+ }
+}