diff options
Diffstat (limited to 'Ryujinx.Graphics.Gpu')
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs | 3 | ||||
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs | 31 | ||||
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClassState.cs | 53 | ||||
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Shader/Cache/CacheHelper.cs | 21 | ||||
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestGpuAccessorHeader.cs | 7 | ||||
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Shader/CachedGpuAccessor.cs | 27 | ||||
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs | 23 | ||||
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Shader/GpuAccessorState.cs | 11 | ||||
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs | 2 |
9 files changed, 169 insertions, 9 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs b/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs index 8469f1ae..00015c40 100644 --- a/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs +++ b/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs @@ -129,7 +129,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute _state.State.SetTexHeaderPoolCMaximumIndex, _state.State.SetBindlessTextureConstantBufferSlotSelect, false, - PrimitiveTopology.Points); + PrimitiveTopology.Points, + default); ShaderBundle cs = memoryManager.Physical.ShaderCache.GetComputeShader( _channel, diff --git a/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs b/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs index f9d16803..4a5633c9 100644 --- a/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs +++ b/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs @@ -72,6 +72,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed nameof(ThreedClassState.VertexBufferState), nameof(ThreedClassState.VertexBufferEndAddress)), + new StateUpdateCallbackEntry(UpdateTessellationState, + nameof(ThreedClassState.TessOuterLevel), + nameof(ThreedClassState.TessInnerLevel), + nameof(ThreedClassState.PatchVertices)), + new StateUpdateCallbackEntry(UpdateTfBufferState, nameof(ThreedClassState.TfBufferState)), new StateUpdateCallbackEntry(UpdateUserClipState, nameof(ThreedClassState.ClipDistanceEnable)), @@ -100,6 +105,10 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed nameof(ThreedClassState.ViewportExtents), nameof(ThreedClassState.YControl)), + new StateUpdateCallbackEntry(UpdatePolygonMode, + nameof(ThreedClassState.PolygonModeFront), + nameof(ThreedClassState.PolygonModeBack)), + new StateUpdateCallbackEntry(UpdateDepthBiasState, nameof(ThreedClassState.DepthBiasState), nameof(ThreedClassState.DepthBiasFactor), @@ -260,6 +269,17 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed } /// <summary> + /// Updates tessellation state based on the guest GPU state. + /// </summary> + private void UpdateTessellationState() + { + _context.Renderer.Pipeline.SetPatchParameters( + _state.State.PatchVertices, + _state.State.TessOuterLevel.ToSpan(), + _state.State.TessInnerLevel.ToSpan()); + } + + /// <summary> /// Updates transform feedback buffer state based on the guest GPU state. /// </summary> private void UpdateTfBufferState() @@ -545,6 +565,14 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed } /// <summary> + /// Updates polygon mode state based on current GPU state. + /// </summary> + private void UpdatePolygonMode() + { + _context.Renderer.Pipeline.SetPolygonMode(_state.State.PolygonModeFront, _state.State.PolygonModeBack); + } + + /// <summary> /// Updates host depth bias (also called polygon offset) state based on current GPU state. /// </summary> private void UpdateDepthBiasState() @@ -949,7 +977,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed _state.State.TexturePoolState.MaximumId, (int)_state.State.TextureBufferIndex, _state.State.EarlyZForce, - _drawState.Topology); + _drawState.Topology, + _state.State.TessMode); ShaderBundle gs = _channel.MemoryManager.Physical.ShaderCache.GetGraphicsShader(ref _state.State, _channel, gas, addresses); diff --git a/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClassState.cs b/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClassState.cs index a6392e3d..58bc0957 100644 --- a/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClassState.cs +++ b/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClassState.cs @@ -3,6 +3,7 @@ using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.Gpu.Engine.InlineToMemory; using Ryujinx.Graphics.Gpu.Engine.Types; using Ryujinx.Graphics.Gpu.Image; +using Ryujinx.Graphics.Shader; using System; namespace Ryujinx.Graphics.Gpu.Engine.Threed @@ -20,6 +21,43 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed } /// <summary> + /// Tessellation mode. + /// </summary> + struct TessMode + { +#pragma warning disable CS0649 + public uint Packed; +#pragma warning restore CS0649 + + /// <summary> + /// Unpacks the tessellation abstract patch type. + /// </summary> + /// <returns>Abtract patch type</returns> + public TessPatchType UnpackPatchType() + { + return (TessPatchType)(Packed & 3); + } + + /// <summary> + /// Unpacks the spacing between tessellated vertices of the patch. + /// </summary> + /// <returns>Spacing between tessellated vertices</returns> + public TessSpacing UnpackSpacing() + { + return (TessSpacing)((Packed >> 4) & 3); + } + + /// <summary> + /// Unpacks the primitive winding order. + /// </summary> + /// <returns>True if clockwise, false if counter-clockwise</returns> + public bool UnpackCw() + { + return (Packed & (1 << 8)) != 0; + } + } + + /// <summary> /// Transform feedback buffer state. /// </summary> struct TfBufferState @@ -661,7 +699,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed public Boolean32 EarlyZForce; public fixed uint Reserved214[45]; public uint SyncpointAction; - public fixed uint Reserved2CC[44]; + public fixed uint Reserved2CC[21]; + public TessMode TessMode; + public Array4<float> TessOuterLevel; + public Array2<float> TessInnerLevel; + public fixed uint Reserved33C[16]; public Boolean32 RasterizeEnable; public Array4<TfBufferState> TfBufferState; public fixed uint Reserved400[192]; @@ -679,9 +721,14 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed public float ClearDepthValue; public fixed uint ReservedD94[3]; public uint ClearStencilValue; - public fixed uint ReservedDA4[7]; + public fixed uint ReservedDA4[2]; + public PolygonMode PolygonModeFront; + public PolygonMode PolygonModeBack; + public Boolean32 PolygonSmoothEnable; + public fixed uint ReservedDB8[2]; public DepthBiasState DepthBiasState; - public fixed uint ReservedDCC[5]; + public int PatchVertices; + public fixed uint ReservedDD0[4]; public uint TextureBarrier; public fixed uint ReservedDE4[7]; public Array16<ScissorState> ScissorState; diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/CacheHelper.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/CacheHelper.cs index 33da42db..09107346 100644 --- a/Ryujinx.Graphics.Gpu/Shader/Cache/CacheHelper.cs +++ b/Ryujinx.Graphics.Gpu/Shader/Cache/CacheHelper.cs @@ -350,6 +350,26 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache } /// <summary> + /// Packs the tessellation parameters from the gpu accessor. + /// </summary> + /// <param name="gpuAccessor">The gpu accessor</param> + /// <returns>The packed tessellation parameters</returns> + private static byte GetTessellationModePacked(IGpuAccessor gpuAccessor) + { + byte value; + + value = (byte)((int)gpuAccessor.QueryTessPatchType() & 3); + value |= (byte)(((int)gpuAccessor.QueryTessSpacing() & 3) << 2); + + if (gpuAccessor.QueryTessCw()) + { + value |= 0x10; + } + + return value; + } + + /// <summary> /// Create a new instance of <see cref="GuestGpuAccessorHeader"/> from an gpu accessor. /// </summary> /// <param name="gpuAccessor">The gpu accessor</param> @@ -364,6 +384,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache ComputeLocalMemorySize = gpuAccessor.QueryComputeLocalMemorySize(), ComputeSharedMemorySize = gpuAccessor.QueryComputeSharedMemorySize(), PrimitiveTopology = gpuAccessor.QueryPrimitiveTopology(), + TessellationModePacked = GetTessellationModePacked(gpuAccessor), StateFlags = GetGpuStateFlags(gpuAccessor) }; } diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestGpuAccessorHeader.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestGpuAccessorHeader.cs index 610b2da1..2e044750 100644 --- a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestGpuAccessorHeader.cs +++ b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestGpuAccessorHeader.cs @@ -50,9 +50,14 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition public InputTopology PrimitiveTopology; /// <summary> + /// Tessellation parameters (packed to fit on a byte). + /// </summary> + public byte TessellationModePacked; + + /// <summary> /// Unused/reserved. /// </summary> - public ushort Reserved2; + public byte Reserved2; /// <summary> /// GPU boolean state that can influence shader compilation. diff --git a/Ryujinx.Graphics.Gpu/Shader/CachedGpuAccessor.cs b/Ryujinx.Graphics.Gpu/Shader/CachedGpuAccessor.cs index 3a52b2fe..21d08823 100644 --- a/Ryujinx.Graphics.Gpu/Shader/CachedGpuAccessor.cs +++ b/Ryujinx.Graphics.Gpu/Shader/CachedGpuAccessor.cs @@ -135,6 +135,33 @@ namespace Ryujinx.Graphics.Gpu.Shader } /// <summary> + /// Queries the tessellation evaluation shader primitive winding order. + /// </summary> + /// <returns>True if the primitive winding order is clockwise, false if counter-clockwise</returns> + public bool QueryTessCw() + { + return (_header.TessellationModePacked & 0x10) != 0; + } + + /// <summary> + /// Queries the tessellation evaluation shader abstract patch type. + /// </summary> + /// <returns>Abstract patch type</returns> + public TessPatchType QueryTessPatchType() + { + return (TessPatchType)(_header.TessellationModePacked & 3); + } + + /// <summary> + /// Queries the tessellation evaluation shader spacing between tessellated vertices of the patch. + /// </summary> + /// <returns>Spacing between tessellated vertices of the patch</returns> + public TessSpacing QueryTessSpacing() + { + return (TessSpacing)((_header.TessellationModePacked >> 2) & 3); + } + + /// <summary> /// Gets the texture descriptor for a given texture on the pool. /// </summary> /// <param name="handle">Index of the texture (this is the word offset of the handle in the constant buffer)</param> diff --git a/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs b/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs index 50e24b97..64604a99 100644 --- a/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs +++ b/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs @@ -168,11 +168,32 @@ namespace Ryujinx.Graphics.Gpu.Shader PrimitiveTopology.TriangleFan => InputTopology.Triangles, PrimitiveTopology.TrianglesAdjacency or PrimitiveTopology.TriangleStripAdjacency => InputTopology.TrianglesAdjacency, - _ => InputTopology.Points, + PrimitiveTopology.Patches => _state.TessellationMode.UnpackPatchType() == TessPatchType.Isolines + ? InputTopology.Lines + : InputTopology.Triangles, + _ => InputTopology.Points }; } /// <summary> + /// Queries the tessellation evaluation shader primitive winding order. + /// </summary> + /// <returns>True if the primitive winding order is clockwise, false if counter-clockwise</returns> + public bool QueryTessCw() => _state.TessellationMode.UnpackCw(); + + /// <summary> + /// Queries the tessellation evaluation shader abstract patch type. + /// </summary> + /// <returns>Abstract patch type</returns> + public TessPatchType QueryTessPatchType() => _state.TessellationMode.UnpackPatchType(); + + /// <summary> + /// Queries the tessellation evaluation shader spacing between tessellated vertices of the patch. + /// </summary> + /// <returns>Spacing between tessellated vertices of the patch</returns> + public TessSpacing QueryTessSpacing() => _state.TessellationMode.UnpackSpacing(); + + /// <summary> /// Gets the texture descriptor for a given texture on the pool. /// </summary> /// <param name="handle">Index of the texture (this is the word offset of the handle in the constant buffer)</param> diff --git a/Ryujinx.Graphics.Gpu/Shader/GpuAccessorState.cs b/Ryujinx.Graphics.Gpu/Shader/GpuAccessorState.cs index 8d817113..ebbf3b69 100644 --- a/Ryujinx.Graphics.Gpu/Shader/GpuAccessorState.cs +++ b/Ryujinx.Graphics.Gpu/Shader/GpuAccessorState.cs @@ -1,4 +1,5 @@ using Ryujinx.Graphics.GAL; +using Ryujinx.Graphics.Gpu.Engine.Threed; namespace Ryujinx.Graphics.Gpu.Shader { @@ -33,6 +34,11 @@ namespace Ryujinx.Graphics.Gpu.Shader public PrimitiveTopology Topology { get; } /// <summary> + /// Tessellation mode. + /// </summary> + public TessMode TessellationMode { get; } + + /// <summary> /// Creates a new instance of the GPU accessor state. /// </summary> /// <param name="texturePoolGpuVa">GPU virtual address of the texture pool</param> @@ -40,18 +46,21 @@ namespace Ryujinx.Graphics.Gpu.Shader /// <param name="textureBufferIndex">Constant buffer slot where the texture handles are located</param> /// <param name="earlyZForce">Early Z force enable</param> /// <param name="topology">Primitive topology</param> + /// <param name="tessellationMode">Tessellation mode</param> public GpuAccessorState( ulong texturePoolGpuVa, int texturePoolMaximumId, int textureBufferIndex, bool earlyZForce, - PrimitiveTopology topology) + PrimitiveTopology topology, + TessMode tessellationMode) { TexturePoolGpuVa = texturePoolGpuVa; TexturePoolMaximumId = texturePoolMaximumId; TextureBufferIndex = textureBufferIndex; EarlyZForce = earlyZForce; Topology = topology; + TessellationMode = tessellationMode; } } }
\ No newline at end of file diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs index e69e7dcb..f2180820 100644 --- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs +++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs @@ -40,7 +40,7 @@ namespace Ryujinx.Graphics.Gpu.Shader /// <summary> /// Version of the codegen (to be changed when codegen or guest format change). /// </summary> - private const ulong ShaderCodeGenVersion = 2702; + private const ulong ShaderCodeGenVersion = 2534; // Progress reporting helpers private volatile int _shaderCount; |
