diff options
Diffstat (limited to 'Ryujinx.Graphics.Gpu')
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs | 3 | ||||
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Engine/InlineToMemory/InlineToMemoryClass.cs | 27 | ||||
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Image/Texture.cs | 18 | ||||
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Image/TextureCache.cs | 10 |
4 files changed, 53 insertions, 5 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs b/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs index 5814eeb7..da25a89d 100644 --- a/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs +++ b/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs @@ -224,7 +224,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma xCount, yCount, dstLinear, - dst.MemoryLayout); + dst.MemoryLayout.UnpackGobBlocksInY(), + dst.MemoryLayout.UnpackGobBlocksInZ()); if (target != null) { diff --git a/Ryujinx.Graphics.Gpu/Engine/InlineToMemory/InlineToMemoryClass.cs b/Ryujinx.Graphics.Gpu/Engine/InlineToMemory/InlineToMemoryClass.cs index c0939057..6120d295 100644 --- a/Ryujinx.Graphics.Gpu/Engine/InlineToMemory/InlineToMemoryClass.cs +++ b/Ryujinx.Graphics.Gpu/Engine/InlineToMemory/InlineToMemoryClass.cs @@ -29,6 +29,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory private int _dstHeight; private int _dstStride; private int _dstGobBlocksInY; + private int _dstGobBlocksInZ; private int _lineLengthIn; private int _lineCount; @@ -117,6 +118,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory _dstHeight = (int)state.SetDstHeight; _dstStride = (int)state.PitchOut; _dstGobBlocksInY = 1 << (int)state.SetDstBlockSizeHeight; + _dstGobBlocksInZ = 1 << (int)state.SetDstBlockSizeDepth; _lineLengthIn = (int)state.LineLengthIn; _lineCount = (int)state.LineCount; @@ -176,6 +178,31 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory } else { + // TODO: Verify if the destination X/Y and width/height are taken into account + // for linear texture transfers. If not, we can use the fast path for that aswell. + // Right now the copy code at the bottom assumes that it is used on both which might be incorrect. + if (!_isLinear) + { + var target = memoryManager.Physical.TextureCache.FindTexture( + memoryManager, + _dstGpuVa, + 1, + _dstStride, + _dstHeight, + _lineLengthIn, + _lineCount, + _isLinear, + _dstGobBlocksInY, + _dstGobBlocksInZ); + + if (target != null) + { + target.SetData(data, 0, 0, new GAL.Rectangle<int>(_dstX, _dstY, _lineLengthIn / target.Info.FormatInfo.BytesPerPixel, _lineCount)); + + return; + } + } + var dstCalculator = new OffsetCalculator( _dstWidth, _dstHeight, diff --git a/Ryujinx.Graphics.Gpu/Image/Texture.cs b/Ryujinx.Graphics.Gpu/Image/Texture.cs index a598f212..320bc014 100644 --- a/Ryujinx.Graphics.Gpu/Image/Texture.cs +++ b/Ryujinx.Graphics.Gpu/Image/Texture.cs @@ -762,6 +762,24 @@ namespace Ryujinx.Graphics.Gpu.Image } /// <summary> + /// Uploads new texture data to the host GPU for a specific layer/level and 2D sub-region. + /// </summary> + /// <param name="data">New data</param> + /// <param name="layer">Target layer</param> + /// <param name="level">Target level</param> + /// <param name="region">Target sub-region of the texture to update</param> + public void SetData(ReadOnlySpan<byte> data, int layer, int level, Rectangle<int> region) + { + BlacklistScale(); + + HostTexture.SetData(data, layer, level, region); + + _currentData = null; + + _hasData = true; + } + + /// <summary> /// Converts texture data to a format and layout that is supported by the host GPU. /// </summary> /// <param name="data">Data to be converted</param> diff --git a/Ryujinx.Graphics.Gpu/Image/TextureCache.cs b/Ryujinx.Graphics.Gpu/Image/TextureCache.cs index dcac9f64..d76879eb 100644 --- a/Ryujinx.Graphics.Gpu/Image/TextureCache.cs +++ b/Ryujinx.Graphics.Gpu/Image/TextureCache.cs @@ -905,7 +905,8 @@ namespace Ryujinx.Graphics.Gpu.Image /// <param name="xCount">Number of pixels to be copied per line</param> /// <param name="yCount">Number of lines to be copied</param> /// <param name="linear">True if the texture has a linear layout, false otherwise</param> - /// <param name="memoryLayout">If <paramref name="linear"/> is false, should have the memory layout, otherwise ignored</param> + /// <param name="gobBlocksInY">If <paramref name="linear"/> is false, the amount of GOB blocks in the Y axis</param> + /// <param name="gobBlocksInZ">If <paramref name="linear"/> is false, the amount of GOB blocks in the Z axis</param> /// <returns>A matching texture, or null if there is no match</returns> public Texture FindTexture( MemoryManager memoryManager, @@ -916,7 +917,8 @@ namespace Ryujinx.Graphics.Gpu.Image int xCount, int yCount, bool linear, - MemoryLayout memoryLayout) + int gobBlocksInY, + int gobBlocksInZ) { ulong address = memoryManager.Translate(gpuVa); @@ -955,8 +957,8 @@ namespace Ryujinx.Graphics.Gpu.Image bool sizeMatch = xCount * bpp == texture.Info.Width * format.BytesPerPixel && height == texture.Info.Height; bool formatMatch = !texture.Info.IsLinear && - texture.Info.GobBlocksInY == memoryLayout.UnpackGobBlocksInY() && - texture.Info.GobBlocksInZ == memoryLayout.UnpackGobBlocksInZ(); + texture.Info.GobBlocksInY == gobBlocksInY && + texture.Info.GobBlocksInZ == gobBlocksInZ; match = sizeMatch && formatMatch; } |
