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-rw-r--r--Ryujinx.Graphics.Gpu/Synchronization/SynchronizationManager.cs134
-rw-r--r--Ryujinx.Graphics.Gpu/Synchronization/Syncpoint.cs99
-rw-r--r--Ryujinx.Graphics.Gpu/Synchronization/SyncpointWaiterHandle.cs10
3 files changed, 243 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/Synchronization/SynchronizationManager.cs b/Ryujinx.Graphics.Gpu/Synchronization/SynchronizationManager.cs
new file mode 100644
index 00000000..18f614bb
--- /dev/null
+++ b/Ryujinx.Graphics.Gpu/Synchronization/SynchronizationManager.cs
@@ -0,0 +1,134 @@
+using System;
+using System.Threading;
+
+namespace Ryujinx.Graphics.Gpu.Synchronization
+{
+ /// <summary>
+ /// GPU synchronization manager.
+ /// </summary>
+ public class SynchronizationManager
+ {
+ /// <summary>
+ /// The maximum number of syncpoints supported by the GM20B.
+ /// </summary>
+ public const int MaxHardwareSyncpoints = 192;
+
+ /// <summary>
+ /// Array containing all hardware syncpoints.
+ /// </summary>
+ private Syncpoint[] _syncpoints;
+
+ public SynchronizationManager()
+ {
+ _syncpoints = new Syncpoint[MaxHardwareSyncpoints];
+
+ for (uint i = 0; i < _syncpoints.Length; i++)
+ {
+ _syncpoints[i] = new Syncpoint(i);
+ }
+ }
+
+ /// <summary>
+ /// Increment the value of a syncpoint with a given id.
+ /// </summary>
+ /// <param name="id">The id of the syncpoint</param>
+ /// <exception cref="System.ArgumentOutOfRangeException">Thrown when id >= MaxHardwareSyncpoints</exception>
+ /// <returns>The incremented value of the syncpoint</returns>
+ public uint IncrementSyncpoint(uint id)
+ {
+ if (id >= MaxHardwareSyncpoints)
+ {
+ throw new ArgumentOutOfRangeException(nameof(id));
+ }
+
+ return _syncpoints[id].Increment();
+ }
+
+ /// <summary>
+ /// Get the value of a syncpoint with a given id.
+ /// </summary>
+ /// <param name="id">The id of the syncpoint</param>
+ /// <exception cref="System.ArgumentOutOfRangeException">Thrown when id >= MaxHardwareSyncpoints</exception>
+ /// <returns>The value of the syncpoint</returns>
+ public uint GetSyncpointValue(uint id)
+ {
+ if (id >= MaxHardwareSyncpoints)
+ {
+ throw new ArgumentOutOfRangeException(nameof(id));
+ }
+
+ return _syncpoints[id].Value;
+ }
+
+ /// <summary>
+ /// Register a new callback on a syncpoint with a given id at a target threshold.
+ /// The callback will be called once the threshold is reached and will automatically be unregistered.
+ /// </summary>
+ /// <param name="id">The id of the syncpoint</param>
+ /// <param name="threshold">The target threshold</param>
+ /// <param name="callback">The callback to call when the threshold is reached</param>
+ /// <exception cref="System.ArgumentOutOfRangeException">Thrown when id >= MaxHardwareSyncpoints</exception>
+ /// <returns>The created SyncpointWaiterHandle object or null if already past threshold</returns>
+ public SyncpointWaiterHandle RegisterCallbackOnSyncpoint(uint id, uint threshold, Action callback)
+ {
+ if (id >= MaxHardwareSyncpoints)
+ {
+ throw new ArgumentOutOfRangeException(nameof(id));
+ }
+
+ return _syncpoints[id].RegisterCallback(threshold, callback);
+ }
+
+ /// <summary>
+ /// Unregister a callback on a given syncpoint.
+ /// </summary>
+ /// <param name="id">The id of the syncpoint</param>
+ /// <param name="waiterInformation">The waiter information to unregister</param>
+ /// <exception cref="System.ArgumentOutOfRangeException">Thrown when id >= MaxHardwareSyncpoints</exception>
+ public void UnregisterCallback(uint id, SyncpointWaiterHandle waiterInformation)
+ {
+ if (id >= MaxHardwareSyncpoints)
+ {
+ throw new ArgumentOutOfRangeException(nameof(id));
+ }
+
+ _syncpoints[id].UnregisterCallback(waiterInformation);
+ }
+
+ /// <summary>
+ /// Wait on a syncpoint with a given id at a target threshold.
+ /// The callback will be called once the threshold is reached and will automatically be unregistered.
+ /// </summary>
+ /// <param name="id">The id of the syncpoint</param>
+ /// <param name="threshold">The target threshold</param>
+ /// <param name="timeout">The timeout</param>
+ /// <exception cref="System.ArgumentOutOfRangeException">Thrown when id >= MaxHardwareSyncpoints</exception>
+ /// <returns>True if timed out</returns>
+ public bool WaitOnSyncpoint(uint id, uint threshold, TimeSpan timeout)
+ {
+ if (id >= MaxHardwareSyncpoints)
+ {
+ throw new ArgumentOutOfRangeException(nameof(id));
+ }
+
+ using (ManualResetEvent waitEvent = new ManualResetEvent(false))
+ {
+ var info = _syncpoints[id].RegisterCallback(threshold, () => waitEvent.Set());
+
+ if (info == null)
+ {
+ return false;
+ }
+
+ bool signaled = waitEvent.WaitOne(timeout);
+
+ if (!signaled && info != null)
+ {
+ _syncpoints[id].UnregisterCallback(info);
+ }
+
+ return !signaled;
+ }
+ }
+ }
+}
diff --git a/Ryujinx.Graphics.Gpu/Synchronization/Syncpoint.cs b/Ryujinx.Graphics.Gpu/Synchronization/Syncpoint.cs
new file mode 100644
index 00000000..abd86b35
--- /dev/null
+++ b/Ryujinx.Graphics.Gpu/Synchronization/Syncpoint.cs
@@ -0,0 +1,99 @@
+using System;
+using System.Collections.Generic;
+using System.Threading;
+
+namespace Ryujinx.Graphics.Gpu.Synchronization
+{
+ /// <summary>
+ /// Represents GPU hardware syncpoint.
+ /// </summary>
+ class Syncpoint
+ {
+ private int _storedValue;
+
+ public readonly uint Id;
+
+ // TODO: get rid of this lock
+ private object _listLock = new object();
+
+ /// <summary>
+ /// The value of the syncpoint.
+ /// </summary>
+ public uint Value => (uint)_storedValue;
+
+ // TODO: switch to something handling concurrency?
+ private List<SyncpointWaiterHandle> _waiters;
+
+ public Syncpoint(uint id)
+ {
+ Id = id;
+ _waiters = new List<SyncpointWaiterHandle>();
+ }
+
+ /// <summary>
+ /// Register a new callback for a target threshold.
+ /// The callback will be called once the threshold is reached and will automatically be unregistered.
+ /// </summary>
+ /// <param name="threshold">The target threshold</param>
+ /// <param name="callback">The callback to call when the threshold is reached</param>
+ /// <returns>The created SyncpointWaiterHandle object or null if already past threshold</returns>
+ public SyncpointWaiterHandle RegisterCallback(uint threshold, Action callback)
+ {
+ lock (_listLock)
+ {
+ if (Value >= threshold)
+ {
+ callback();
+
+ return null;
+ }
+ else
+ {
+ SyncpointWaiterHandle waiterInformation = new SyncpointWaiterHandle
+ {
+ Threshold = threshold,
+ Callback = callback
+ };
+
+ _waiters.Add(waiterInformation);
+
+ return waiterInformation;
+ }
+ }
+ }
+
+ public void UnregisterCallback(SyncpointWaiterHandle waiterInformation)
+ {
+ lock (_listLock)
+ {
+ _waiters.Remove(waiterInformation);
+ }
+ }
+
+ /// <summary>
+ /// Increment the syncpoint
+ /// </summary>
+ /// <returns>The incremented value of the syncpoint</returns>
+ public uint Increment()
+ {
+ uint currentValue = (uint)Interlocked.Increment(ref _storedValue);
+
+ lock (_listLock)
+ {
+ _waiters.RemoveAll(item =>
+ {
+ bool isPastThreshold = currentValue >= item.Threshold;
+
+ if (isPastThreshold)
+ {
+ item.Callback();
+ }
+
+ return isPastThreshold;
+ });
+ }
+
+ return currentValue;
+ }
+ }
+}
diff --git a/Ryujinx.Graphics.Gpu/Synchronization/SyncpointWaiterHandle.cs b/Ryujinx.Graphics.Gpu/Synchronization/SyncpointWaiterHandle.cs
new file mode 100644
index 00000000..28ce343e
--- /dev/null
+++ b/Ryujinx.Graphics.Gpu/Synchronization/SyncpointWaiterHandle.cs
@@ -0,0 +1,10 @@
+using System;
+
+namespace Ryujinx.Graphics.Gpu.Synchronization
+{
+ public class SyncpointWaiterHandle
+ {
+ internal uint Threshold;
+ internal Action Callback;
+ }
+}