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path: root/Ryujinx.Graphics.Gpu/Memory/Buffer.cs
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Diffstat (limited to 'Ryujinx.Graphics.Gpu/Memory/Buffer.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Memory/Buffer.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Gpu/Memory/Buffer.cs b/Ryujinx.Graphics.Gpu/Memory/Buffer.cs
index 96e10e77..3f869a50 100644
--- a/Ryujinx.Graphics.Gpu/Memory/Buffer.cs
+++ b/Ryujinx.Graphics.Gpu/Memory/Buffer.cs
@@ -412,7 +412,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
int offset = (int)(address - Address);
- byte[] data = _context.Renderer.GetBufferData(Handle, offset, (int)size);
+ ReadOnlySpan<byte> data = _context.Renderer.GetBufferData(Handle, offset, (int)size);
// TODO: When write tracking shaders, they will need to be aware of changes in overlapping buffers.
_physicalMemory.WriteUntracked(address, data);