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-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Compute.cs28
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoDevice.cs36
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoProcessor.cs17
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/MethodClear.cs2
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/MethodCopyBuffer.cs6
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/MethodCopyTexture.cs4
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/MethodDraw.cs2
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferBind.cs4
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferUpdate.cs2
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Methods.cs85
10 files changed, 110 insertions, 76 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/Compute.cs b/Ryujinx.Graphics.Gpu/Engine/Compute.cs
index be317a7f..a7f6ec06 100644
--- a/Ryujinx.Graphics.Gpu/Engine/Compute.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/Compute.cs
@@ -40,7 +40,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
ulong gpuVa = (uint)qmd.ConstantBufferAddrLower(index) | (ulong)qmd.ConstantBufferAddrUpper(index) << 32;
ulong size = (ulong)qmd.ConstantBufferSize(index);
- BufferManager.SetComputeUniformBuffer(index, gpuVa, size);
+ state.Channel.BufferManager.SetComputeUniformBuffer(index, gpuVa, size);
}
ShaderBundle cs = ShaderCache.GetComputeShader(
@@ -57,9 +57,9 @@ namespace Ryujinx.Graphics.Gpu.Engine
var samplerPool = state.Get<PoolState>(MethodOffset.SamplerPoolState);
var texturePool = state.Get<PoolState>(MethodOffset.TexturePoolState);
- TextureManager.SetComputeSamplerPool(samplerPool.Address.Pack(), samplerPool.MaximumId, qmd.SamplerIndex);
- TextureManager.SetComputeTexturePool(texturePool.Address.Pack(), texturePool.MaximumId);
- TextureManager.SetComputeTextureBufferIndex(state.Get<int>(MethodOffset.TextureBufferIndex));
+ state.Channel.TextureManager.SetComputeSamplerPool(samplerPool.Address.Pack(), samplerPool.MaximumId, qmd.SamplerIndex);
+ state.Channel.TextureManager.SetComputeTexturePool(texturePool.Address.Pack(), texturePool.MaximumId);
+ state.Channel.TextureManager.SetComputeTextureBufferIndex(state.Get<int>(MethodOffset.TextureBufferIndex));
ShaderProgramInfo info = cs.Shaders[0].Info;
@@ -76,7 +76,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
continue;
}
- ulong cbDescAddress = BufferManager.GetComputeUniformBufferAddress(0);
+ ulong cbDescAddress = state.Channel.BufferManager.GetComputeUniformBufferAddress(0);
int cbDescOffset = 0x260 + (cb.Slot - 8) * 0x10;
@@ -84,14 +84,14 @@ namespace Ryujinx.Graphics.Gpu.Engine
SbDescriptor cbDescriptor = _context.PhysicalMemory.Read<SbDescriptor>(cbDescAddress);
- BufferManager.SetComputeUniformBuffer(cb.Slot, cbDescriptor.PackAddress(), (uint)cbDescriptor.Size);
+ state.Channel.BufferManager.SetComputeUniformBuffer(cb.Slot, cbDescriptor.PackAddress(), (uint)cbDescriptor.Size);
}
for (int index = 0; index < info.SBuffers.Count; index++)
{
BufferDescriptor sb = info.SBuffers[index];
- ulong sbDescAddress = BufferManager.GetComputeUniformBufferAddress(0);
+ ulong sbDescAddress = state.Channel.BufferManager.GetComputeUniformBufferAddress(0);
int sbDescOffset = 0x310 + sb.Slot * 0x10;
@@ -99,11 +99,11 @@ namespace Ryujinx.Graphics.Gpu.Engine
SbDescriptor sbDescriptor = _context.PhysicalMemory.Read<SbDescriptor>(sbDescAddress);
- BufferManager.SetComputeStorageBuffer(sb.Slot, sbDescriptor.PackAddress(), (uint)sbDescriptor.Size, sb.Flags);
+ state.Channel.BufferManager.SetComputeStorageBuffer(sb.Slot, sbDescriptor.PackAddress(), (uint)sbDescriptor.Size, sb.Flags);
}
- BufferManager.SetComputeStorageBufferBindings(info.SBuffers);
- BufferManager.SetComputeUniformBufferBindings(info.CBuffers);
+ state.Channel.BufferManager.SetComputeStorageBufferBindings(info.SBuffers);
+ state.Channel.BufferManager.SetComputeUniformBufferBindings(info.CBuffers);
var textureBindings = new TextureBindingInfo[info.Textures.Count];
@@ -121,7 +121,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
descriptor.Flags);
}
- TextureManager.SetComputeTextures(textureBindings);
+ state.Channel.TextureManager.SetComputeTextures(textureBindings);
var imageBindings = new TextureBindingInfo[info.Images.Count];
@@ -141,10 +141,10 @@ namespace Ryujinx.Graphics.Gpu.Engine
descriptor.Flags);
}
- TextureManager.SetComputeImages(imageBindings);
+ state.Channel.TextureManager.SetComputeImages(imageBindings);
- TextureManager.CommitComputeBindings();
- BufferManager.CommitComputeBindings();
+ state.Channel.TextureManager.CommitComputeBindings();
+ state.Channel.BufferManager.CommitComputeBindings();
_context.Renderer.Pipeline.DispatchCompute(
qmd.CtaRasterWidth,
diff --git a/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoDevice.cs b/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoDevice.cs
index d0fcf142..0e284ac5 100644
--- a/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoDevice.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoDevice.cs
@@ -26,6 +26,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
private struct CommandBuffer
{
/// <summary>
+ /// Processor used to process the command buffer. Contains channel state.
+ /// </summary>
+ public GPFifoProcessor Processor;
+
+ /// <summary>
/// The type of the command buffer.
/// </summary>
public CommandBufferType Type;
@@ -60,11 +65,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
private readonly ConcurrentQueue<CommandBuffer> _commandBufferQueue;
private CommandBuffer _currentCommandBuffer;
+ private GPFifoProcessor _prevChannelProcessor;
private readonly bool _ibEnable;
private readonly GpuContext _context;
private readonly AutoResetEvent _event;
- private readonly GPFifoProcessor _processor;
private bool _interrupt;
@@ -78,8 +83,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
_ibEnable = true;
_context = context;
_event = new AutoResetEvent(false);
-
- _processor = new GPFifoProcessor(context);
}
/// <summary>
@@ -94,11 +97,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
/// Push a GPFIFO entry in the form of a prefetched command buffer.
/// It is intended to be used by nvservices to handle special cases.
/// </summary>
+ /// <param name="processor">Processor used to process <paramref name="commandBuffer"/></param>
/// <param name="commandBuffer">The command buffer containing the prefetched commands</param>
- public void PushHostCommandBuffer(int[] commandBuffer)
+ internal void PushHostCommandBuffer(GPFifoProcessor processor, int[] commandBuffer)
{
_commandBufferQueue.Enqueue(new CommandBuffer
{
+ Processor = processor,
Type = CommandBufferType.Prefetch,
Words = commandBuffer,
EntryAddress = ulong.MaxValue,
@@ -109,9 +114,10 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
/// <summary>
/// Create a CommandBuffer from a GPFIFO entry.
/// </summary>
+ /// <param name="processor">Processor used to process the command buffer pointed to by <paramref name="entry"/></param>
/// <param name="entry">The GPFIFO entry</param>
/// <returns>A new CommandBuffer based on the GPFIFO entry</returns>
- private CommandBuffer CreateCommandBuffer(GPEntry entry)
+ private static CommandBuffer CreateCommandBuffer(GPFifoProcessor processor, GPEntry entry)
{
CommandBufferType type = CommandBufferType.Prefetch;
@@ -124,6 +130,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
return new CommandBuffer
{
+ Processor = processor,
Type = type,
Words = null,
EntryAddress = startAddress,
@@ -134,8 +141,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
/// <summary>
/// Pushes GPFIFO entries.
/// </summary>
+ /// <param name="processor">Processor used to process the command buffers pointed to by <paramref name="entries"/></param>
/// <param name="entries">GPFIFO entries</param>
- public void PushEntries(ReadOnlySpan<ulong> entries)
+ internal void PushEntries(GPFifoProcessor processor, ReadOnlySpan<ulong> entries)
{
bool beforeBarrier = true;
@@ -143,7 +151,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
{
ulong entry = entries[index];
- CommandBuffer commandBuffer = CreateCommandBuffer(Unsafe.As<ulong, GPEntry>(ref entry));
+ CommandBuffer commandBuffer = CreateCommandBuffer(processor, Unsafe.As<ulong, GPEntry>(ref entry));
if (beforeBarrier && commandBuffer.Type == CommandBufferType.Prefetch)
{
@@ -173,12 +181,24 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
/// </summary>
public void DispatchCalls()
{
+ // Use this opportunity to also dispose any pending channels that were closed.
+ _context.DisposePendingChannels();
+
+ // Process command buffers.
while (_ibEnable && !_interrupt && _commandBufferQueue.TryDequeue(out CommandBuffer entry))
{
_currentCommandBuffer = entry;
_currentCommandBuffer.Fetch(_context);
- _processor.Process(_currentCommandBuffer.Words);
+ // If we are changing the current channel,
+ // we need to force all the host state to be updated.
+ if (_prevChannelProcessor != entry.Processor)
+ {
+ _prevChannelProcessor = entry.Processor;
+ entry.Processor.ForceAllDirty();
+ }
+
+ entry.Processor.Process(_currentCommandBuffer.Words);
}
_interrupt = false;
diff --git a/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoProcessor.cs b/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoProcessor.cs
index 78912bcc..dc8a1c75 100644
--- a/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoProcessor.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoProcessor.cs
@@ -35,7 +35,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
/// Creates a new instance of the GPU General Purpose FIFO command processor.
/// </summary>
/// <param name="context">GPU context</param>
- public GPFifoProcessor(GpuContext context)
+ /// <param name="channel">Channel that the GPFIFO processor belongs to</param>
+ public GPFifoProcessor(GpuContext context, GpuChannel channel)
{
_context = context;
@@ -44,7 +45,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
for (int index = 0; index < _subChannels.Length; index++)
{
- _subChannels[index] = new GpuState();
+ _subChannels[index] = new GpuState(channel);
_context.Methods.RegisterCallbacks(_subChannels[index]);
}
@@ -186,5 +187,17 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
_subChannels[i].ShadowRamControl = control;
}
}
+
+ /// <summary>
+ /// Forces a full host state update by marking all state as modified,
+ /// and also requests all GPU resources in use to be rebound.
+ /// </summary>
+ public void ForceAllDirty()
+ {
+ for (int index = 0; index < _subChannels.Length; index++)
+ {
+ _subChannels[index].ForceAllDirty();
+ }
+ }
}
}
diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodClear.cs b/Ryujinx.Graphics.Gpu/Engine/MethodClear.cs
index ea33304a..5f6316dc 100644
--- a/Ryujinx.Graphics.Gpu/Engine/MethodClear.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/MethodClear.cs
@@ -35,7 +35,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
UpdateRenderTargetState(state, useControl: false, singleUse: index);
- TextureManager.UpdateRenderTargets();
+ state.Channel.TextureManager.UpdateRenderTargets();
bool clearDepth = (argument & 1) != 0;
bool clearStencil = (argument & 2) != 0;
diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodCopyBuffer.cs b/Ryujinx.Graphics.Gpu/Engine/MethodCopyBuffer.cs
index a1cf86ec..c4d8a83d 100644
--- a/Ryujinx.Graphics.Gpu/Engine/MethodCopyBuffer.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/MethodCopyBuffer.cs
@@ -112,7 +112,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
if (completeSource && completeDest)
{
- Image.Texture target = TextureManager.FindTexture(dst, cbp, swizzle, dstLinear);
+ Image.Texture target = TextureCache.FindTexture(dst, cbp, swizzle, dstLinear);
if (target != null)
{
ReadOnlySpan<byte> data;
@@ -209,13 +209,13 @@ namespace Ryujinx.Graphics.Gpu.Engine
swizzle.UnpackComponentSize() == 4)
{
// Fast path for clears when remap is enabled.
- BufferManager.ClearBuffer(cbp.DstAddress, (uint)size * 4, state.Get<uint>(MethodOffset.CopyBufferConstA));
+ BufferCache.ClearBuffer(cbp.DstAddress, (uint)size * 4, state.Get<uint>(MethodOffset.CopyBufferConstA));
}
else
{
// TODO: Implement remap functionality.
// Buffer to buffer copy.
- BufferManager.CopyBuffer(cbp.SrcAddress, cbp.DstAddress, (uint)size);
+ BufferCache.CopyBuffer(cbp.SrcAddress, cbp.DstAddress, (uint)size);
}
}
}
diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodCopyTexture.cs b/Ryujinx.Graphics.Gpu/Engine/MethodCopyTexture.cs
index da08f31a..d0570262 100644
--- a/Ryujinx.Graphics.Gpu/Engine/MethodCopyTexture.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/MethodCopyTexture.cs
@@ -80,7 +80,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
srcX1 = 0;
}
- Texture srcTexture = TextureManager.FindOrCreateTexture(srcCopyTexture, offset, srcCopyTextureFormat, true, srcHint);
+ Texture srcTexture = TextureCache.FindOrCreateTexture(srcCopyTexture, offset, srcCopyTextureFormat, true, srcHint);
if (srcTexture == null)
{
@@ -101,7 +101,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
dstCopyTextureFormat = dstCopyTexture.Format.Convert();
}
- Texture dstTexture = TextureManager.FindOrCreateTexture(dstCopyTexture, 0, dstCopyTextureFormat, srcTexture.ScaleMode == TextureScaleMode.Scaled, dstHint);
+ Texture dstTexture = TextureCache.FindOrCreateTexture(dstCopyTexture, 0, dstCopyTextureFormat, srcTexture.ScaleMode == TextureScaleMode.Scaled, dstHint);
if (dstTexture == null)
{
diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodDraw.cs b/Ryujinx.Graphics.Gpu/Engine/MethodDraw.cs
index 88f2e8fe..fec1cc46 100644
--- a/Ryujinx.Graphics.Gpu/Engine/MethodDraw.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/MethodDraw.cs
@@ -109,7 +109,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
BufferRange br = new BufferRange(_ibStreamer.GetInlineIndexBuffer(), 0, inlineIndexCount * 4);
- _context.Methods.BufferManager.SetIndexBuffer(br, IndexType.UInt);
+ state.Channel.BufferManager.SetIndexBuffer(br, IndexType.UInt);
_context.Renderer.Pipeline.DrawIndexed(
inlineIndexCount,
diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferBind.cs b/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferBind.cs
index 16fb31d6..33533e8b 100644
--- a/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferBind.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferBind.cs
@@ -74,11 +74,11 @@ namespace Ryujinx.Graphics.Gpu.Engine
ulong address = uniformBuffer.Address.Pack();
- BufferManager.SetGraphicsUniformBuffer((int)type, index, address, (uint)uniformBuffer.Size);
+ state.Channel.BufferManager.SetGraphicsUniformBuffer((int)type, index, address, (uint)uniformBuffer.Size);
}
else
{
- BufferManager.SetGraphicsUniformBuffer((int)type, index, 0, 0);
+ state.Channel.BufferManager.SetGraphicsUniformBuffer((int)type, index, 0, 0);
}
}
}
diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferUpdate.cs b/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferUpdate.cs
index 3e1dd151..981d2e94 100644
--- a/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferUpdate.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferUpdate.cs
@@ -20,7 +20,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
{
if (_ubFollowUpAddress != 0)
{
- BufferManager.ForceDirty(_ubFollowUpAddress - _ubByteCount, _ubByteCount);
+ BufferCache.ForceDirty(_ubFollowUpAddress - _ubByteCount, _ubByteCount);
_ubFollowUpAddress = 0;
}
diff --git a/Ryujinx.Graphics.Gpu/Engine/Methods.cs b/Ryujinx.Graphics.Gpu/Engine/Methods.cs
index 431ea449..39b3d13c 100644
--- a/Ryujinx.Graphics.Gpu/Engine/Methods.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/Methods.cs
@@ -30,12 +30,12 @@ namespace Ryujinx.Graphics.Gpu.Engine
/// <summary>
/// GPU buffer manager.
/// </summary>
- public BufferManager BufferManager { get; }
+ public BufferCache BufferCache { get; }
/// <summary>
/// GPU texture manager.
/// </summary>
- public TextureManager TextureManager { get; }
+ public TextureCache TextureCache { get; }
private bool _isAnyVbInstanced;
private bool _vsUsesInstanceId;
@@ -57,12 +57,12 @@ namespace Ryujinx.Graphics.Gpu.Engine
_currentProgramInfo = new ShaderProgramInfo[Constants.ShaderStages];
- BufferManager = new BufferManager(context);
- TextureManager = new TextureManager(context);
+ BufferCache = new BufferCache(context);
+ TextureCache = new TextureCache(context);
context.MemoryManager.MemoryUnmapped += _counterCache.MemoryUnmappedHandler;
- context.MemoryManager.MemoryUnmapped += TextureManager.MemoryUnmappedHandler;
- context.MemoryManager.MemoryUnmapped += BufferManager.MemoryUnmappedHandler;
+ context.MemoryManager.MemoryUnmapped += TextureCache.MemoryUnmappedHandler;
+ context.MemoryManager.MemoryUnmapped += BufferCache.MemoryUnmappedHandler;
}
/// <summary>
@@ -280,7 +280,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
UpdateLogicOpState(state);
}
- CommitBindings();
+ CommitBindings(state);
if (tfEnable && !_prevTfEnable)
{
@@ -303,18 +303,20 @@ namespace Ryujinx.Graphics.Gpu.Engine
/// Ensures that the bindings are visible to the host GPU.
/// Note: this actually performs the binding using the host graphics API.
/// </summary>
- private void CommitBindings()
+ /// <param name="state">Current GPU state</param>
+ private void CommitBindings(GpuState state)
{
- UpdateStorageBuffers();
+ UpdateStorageBuffers(state);
- TextureManager.CommitGraphicsBindings();
- BufferManager.CommitGraphicsBindings();
+ state.Channel.TextureManager.CommitGraphicsBindings();
+ state.Channel.BufferManager.CommitGraphicsBindings();
}
/// <summary>
/// Updates storage buffer bindings.
/// </summary>
- private void UpdateStorageBuffers()
+ /// <param name="state">Current GPU state</param>
+ private void UpdateStorageBuffers(GpuState state)
{
for (int stage = 0; stage < _currentProgramInfo.Length; stage++)
{
@@ -329,7 +331,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
{
BufferDescriptor sb = info.SBuffers[index];
- ulong sbDescAddress = BufferManager.GetGraphicsUniformBufferAddress(stage, 0);
+ ulong sbDescAddress = state.Channel.BufferManager.GetGraphicsUniformBufferAddress(stage, 0);
int sbDescOffset = 0x110 + stage * 0x100 + sb.Slot * 0x10;
@@ -337,7 +339,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
SbDescriptor sbDescriptor = _context.PhysicalMemory.Read<SbDescriptor>(sbDescAddress);
- BufferManager.SetGraphicsStorageBuffer(stage, sb.Slot, sbDescriptor.PackAddress(), (uint)sbDescriptor.Size, sb.Flags);
+ state.Channel.BufferManager.SetGraphicsStorageBuffer(stage, sb.Slot, sbDescriptor.PackAddress(), (uint)sbDescriptor.Size, sb.Flags);
}
}
}
@@ -372,14 +374,14 @@ namespace Ryujinx.Graphics.Gpu.Engine
if (index >= count || !IsRtEnabled(colorState))
{
- changedScale |= TextureManager.SetRenderTargetColor(index, null);
+ changedScale |= state.Channel.TextureManager.SetRenderTargetColor(index, null);
continue;
}
- Texture color = TextureManager.FindOrCreateTexture(colorState, samplesInX, samplesInY, sizeHint);
+ Texture color = TextureCache.FindOrCreateTexture(colorState, samplesInX, samplesInY, sizeHint);
- changedScale |= TextureManager.SetRenderTargetColor(index, color);
+ changedScale |= state.Channel.TextureManager.SetRenderTargetColor(index, color);
}
bool dsEnable = state.Get<Boolean32>(MethodOffset.RtDepthStencilEnable);
@@ -391,15 +393,15 @@ namespace Ryujinx.Graphics.Gpu.Engine
var dsState = state.Get<RtDepthStencilState>(MethodOffset.RtDepthStencilState);
var dsSize = state.Get<Size3D>(MethodOffset.RtDepthStencilSize);
- depthStencil = TextureManager.FindOrCreateTexture(dsState, dsSize, samplesInX, samplesInY, sizeHint);
+ depthStencil = TextureCache.FindOrCreateTexture(dsState, dsSize, samplesInX, samplesInY, sizeHint);
}
- changedScale |= TextureManager.SetRenderTargetDepthStencil(depthStencil);
+ changedScale |= state.Channel.TextureManager.SetRenderTargetDepthStencil(depthStencil);
if (changedScale)
{
- TextureManager.UpdateRenderTargetScale(singleUse);
- _context.Renderer.Pipeline.SetRenderTargetScale(TextureManager.RenderTargetScale);
+ state.Channel.TextureManager.UpdateRenderTargetScale(singleUse);
+ _context.Renderer.Pipeline.SetRenderTargetScale(state.Channel.TextureManager.RenderTargetScale);
UpdateViewportTransform(state);
UpdateScissorState(state);
@@ -436,7 +438,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
int width = scissor.X2 - x;
int height = scissor.Y2 - y;
- float scale = TextureManager.RenderTargetScale;
+ float scale = state.Channel.TextureManager.RenderTargetScale;
if (scale != 1f)
{
x = (int)(x * scale);
@@ -545,7 +547,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
float width = scaleX * 2;
float height = scaleY * 2;
- float scale = TextureManager.RenderTargetScale;
+ float scale = state.Channel.TextureManager.RenderTargetScale;
if (scale != 1f)
{
x *= scale;
@@ -670,7 +672,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
? texturePool.MaximumId
: samplerPool.MaximumId;
- TextureManager.SetGraphicsSamplerPool(samplerPool.Address.Pack(), maximumId, samplerIndex);
+ state.Channel.TextureManager.SetGraphicsSamplerPool(samplerPool.Address.Pack(), maximumId, samplerIndex);
}
/// <summary>
@@ -681,9 +683,8 @@ namespace Ryujinx.Graphics.Gpu.Engine
{
var texturePool = state.Get<PoolState>(MethodOffset.TexturePoolState);
- TextureManager.SetGraphicsTexturePool(texturePool.Address.Pack(), texturePool.MaximumId);
-
- TextureManager.SetGraphicsTextureBufferIndex(state.Get<int>(MethodOffset.TextureBufferIndex));
+ state.Channel.TextureManager.SetGraphicsTexturePool(texturePool.Address.Pack(), texturePool.MaximumId);
+ state.Channel.TextureManager.SetGraphicsTextureBufferIndex(state.Get<int>(MethodOffset.TextureBufferIndex));
}
/// <summary>
@@ -771,7 +772,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
case IndexType.UInt: size *= 4; break;
}
- BufferManager.SetIndexBuffer(gpuVa, size, indexBuffer.Type);
+ state.Channel.BufferManager.SetIndexBuffer(gpuVa, size, indexBuffer.Type);
// The index buffer affects the vertex buffer size calculation, we
// need to ensure that they are updated.
@@ -792,7 +793,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
if (!vertexBuffer.UnpackEnable())
{
- BufferManager.SetVertexBuffer(index, 0, 0, 0, 0);
+ state.Channel.BufferManager.SetVertexBuffer(index, 0, 0, 0, 0);
continue;
}
@@ -828,7 +829,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
size = (ulong)((firstInstance + drawState.First + drawState.Count) * stride);
}
- BufferManager.SetVertexBuffer(index, address, size, stride, divisor);
+ state.Channel.BufferManager.SetVertexBuffer(index, address, size, stride, divisor);
}
}
@@ -1017,10 +1018,10 @@ namespace Ryujinx.Graphics.Gpu.Engine
if (info == null)
{
- TextureManager.SetGraphicsTextures(stage, Array.Empty<TextureBindingInfo>());
- TextureManager.SetGraphicsImages(stage, Array.Empty<TextureBindingInfo>());
- BufferManager.SetGraphicsStorageBufferBindings(stage, null);
- BufferManager.SetGraphicsUniformBufferBindings(stage, null);
+ state.Channel.TextureManager.SetGraphicsTextures(stage, Array.Empty<TextureBindingInfo>());
+ state.Channel.TextureManager.SetGraphicsImages(stage, Array.Empty<TextureBindingInfo>());
+ state.Channel.BufferManager.SetGraphicsStorageBufferBindings(stage, null);
+ state.Channel.BufferManager.SetGraphicsUniformBufferBindings(stage, null);
continue;
}
@@ -1040,7 +1041,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
descriptor.Flags);
}
- TextureManager.SetGraphicsTextures(stage, textureBindings);
+ state.Channel.TextureManager.SetGraphicsTextures(stage, textureBindings);
var imageBindings = new TextureBindingInfo[info.Images.Count];
@@ -1060,10 +1061,10 @@ namespace Ryujinx.Graphics.Gpu.Engine
descriptor.Flags);
}
- TextureManager.SetGraphicsImages(stage, imageBindings);
+ state.Channel.TextureManager.SetGraphicsImages(stage, imageBindings);
- BufferManager.SetGraphicsStorageBufferBindings(stage, info.SBuffers);
- BufferManager.SetGraphicsUniformBufferBindings(stage, info.CBuffers);
+ state.Channel.BufferManager.SetGraphicsStorageBufferBindings(stage, info.SBuffers);
+ state.Channel.BufferManager.SetGraphicsUniformBufferBindings(stage, info.CBuffers);
if (info.SBuffers.Count != 0)
{
@@ -1076,8 +1077,8 @@ namespace Ryujinx.Graphics.Gpu.Engine
}
}
- BufferManager.SetGraphicsStorageBufferBindingsCount(storageBufferBindingsCount);
- BufferManager.SetGraphicsUniformBufferBindingsCount(uniformBufferBindingsCount);
+ state.Channel.BufferManager.SetGraphicsStorageBufferBindingsCount(storageBufferBindingsCount);
+ state.Channel.BufferManager.SetGraphicsUniformBufferBindingsCount(uniformBufferBindingsCount);
_context.Renderer.Pipeline.SetProgram(gs.HostProgram);
}
@@ -1094,12 +1095,12 @@ namespace Ryujinx.Graphics.Gpu.Engine
if (!tfb.Enable)
{
- BufferManager.SetTransformFeedbackBuffer(index, 0, 0);
+ state.Channel.BufferManager.SetTransformFeedbackBuffer(index, 0, 0);
continue;
}
- BufferManager.SetTransformFeedbackBuffer(index, tfb.Address.Pack(), (uint)tfb.Size);
+ state.Channel.BufferManager.SetTransformFeedbackBuffer(index, tfb.Address.Pack(), (uint)tfb.Size);
}
}