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-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Compute.cs2
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/MethodConditionalRendering.cs10
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Methods.cs2
3 files changed, 7 insertions, 7 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/Compute.cs b/Ryujinx.Graphics.Gpu/Engine/Compute.cs
index e40984af..60fba006 100644
--- a/Ryujinx.Graphics.Gpu/Engine/Compute.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/Compute.cs
@@ -67,7 +67,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
TextureManager.SetComputeTextureBufferIndex(state.Get<int>(MethodOffset.TextureBufferIndex));
- ShaderProgramInfo info = cs.Shaders[0].Program.Info;
+ ShaderProgramInfo info = cs.Shaders[0].Program.Info;
for (int index = 0; index < info.CBuffers.Count; index++)
{
diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodConditionalRendering.cs b/Ryujinx.Graphics.Gpu/Engine/MethodConditionalRendering.cs
index c8d47b9f..225c732e 100644
--- a/Ryujinx.Graphics.Gpu/Engine/MethodConditionalRendering.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/MethodConditionalRendering.cs
@@ -63,7 +63,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
else
{
evt.Flush();
- return (_context.MemoryAccessor.ReadUInt64(gpuVa) != 0) ? ConditionalRenderEnabled.True : ConditionalRenderEnabled.False;
+ return (_context.MemoryAccessor.Read<ulong>(gpuVa) != 0) ? ConditionalRenderEnabled.True : ConditionalRenderEnabled.False;
}
}
@@ -87,11 +87,11 @@ namespace Ryujinx.Graphics.Gpu.Engine
if (evt != null && evt2 == null)
{
- useHost = _context.Renderer.Pipeline.TryHostConditionalRendering(evt, _context.MemoryAccessor.ReadUInt64(gpuVa + 16), isEqual);
+ useHost = _context.Renderer.Pipeline.TryHostConditionalRendering(evt, _context.MemoryAccessor.Read<ulong>(gpuVa + 16), isEqual);
}
else if (evt == null && evt2 != null)
{
- useHost = _context.Renderer.Pipeline.TryHostConditionalRendering(evt2, _context.MemoryAccessor.ReadUInt64(gpuVa), isEqual);
+ useHost = _context.Renderer.Pipeline.TryHostConditionalRendering(evt2, _context.MemoryAccessor.Read<ulong>(gpuVa), isEqual);
}
else
{
@@ -107,8 +107,8 @@ namespace Ryujinx.Graphics.Gpu.Engine
evt?.Flush();
evt2?.Flush();
- ulong x = _context.MemoryAccessor.ReadUInt64(gpuVa);
- ulong y = _context.MemoryAccessor.ReadUInt64(gpuVa + 16);
+ ulong x = _context.MemoryAccessor.Read<ulong>(gpuVa);
+ ulong y = _context.MemoryAccessor.Read<ulong>(gpuVa + 16);
return (isEqual ? x == y : x != y) ? ConditionalRenderEnabled.True : ConditionalRenderEnabled.False;
}
diff --git a/Ryujinx.Graphics.Gpu/Engine/Methods.cs b/Ryujinx.Graphics.Gpu/Engine/Methods.cs
index 06298cdf..d5b11c2c 100644
--- a/Ryujinx.Graphics.Gpu/Engine/Methods.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/Methods.cs
@@ -466,7 +466,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
bool flipY = yControl.HasFlag(YControl.NegateY);
Origin origin = yControl.HasFlag(YControl.TriangleRastFlip) ? Origin.LowerLeft : Origin.UpperLeft;
-
+
_context.Renderer.Pipeline.SetOrigin(origin);
// The triangle rast flip flag only affects rasterization, the viewport is not flipped.