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-rw-r--r--Ryujinx.Audio/Renderer/Server/AudioRenderSystem.cs838
-rw-r--r--Ryujinx.Audio/Renderer/Server/AudioRendererManager.cs334
-rw-r--r--Ryujinx.Audio/Renderer/Server/BehaviourContext.cs405
-rw-r--r--Ryujinx.Audio/Renderer/Server/CommandBuffer.cs484
-rw-r--r--Ryujinx.Audio/Renderer/Server/CommandGenerator.cs940
-rw-r--r--Ryujinx.Audio/Renderer/Server/CommandProcessingTimeEstimatorVersion1.cs180
-rw-r--r--Ryujinx.Audio/Renderer/Server/CommandProcessingTimeEstimatorVersion2.cs544
-rw-r--r--Ryujinx.Audio/Renderer/Server/CommandProcessingTimeEstimatorVersion3.cs636
-rw-r--r--Ryujinx.Audio/Renderer/Server/Effect/AuxiliaryBufferEffect.cs92
-rw-r--r--Ryujinx.Audio/Renderer/Server/Effect/BaseEffect.cs257
-rw-r--r--Ryujinx.Audio/Renderer/Server/Effect/BiquadFilterEffect.cs74
-rw-r--r--Ryujinx.Audio/Renderer/Server/Effect/BufferMixEffect.cs56
-rw-r--r--Ryujinx.Audio/Renderer/Server/Effect/DelayEffect.cs100
-rw-r--r--Ryujinx.Audio/Renderer/Server/Effect/EffectContext.cs82
-rw-r--r--Ryujinx.Audio/Renderer/Server/Effect/Reverb3dEffect.cs99
-rw-r--r--Ryujinx.Audio/Renderer/Server/Effect/ReverbEffect.cs102
-rw-r--r--Ryujinx.Audio/Renderer/Server/Effect/UsageState.cs45
-rw-r--r--Ryujinx.Audio/Renderer/Server/ICommandProcessingTimeEstimator.cs52
-rw-r--r--Ryujinx.Audio/Renderer/Server/MemoryPool/AddressInfo.cs151
-rw-r--r--Ryujinx.Audio/Renderer/Server/MemoryPool/MemoryPoolState.cs148
-rw-r--r--Ryujinx.Audio/Renderer/Server/MemoryPool/PoolMapper.cs383
-rw-r--r--Ryujinx.Audio/Renderer/Server/Mix/MixContext.cs276
-rw-r--r--Ryujinx.Audio/Renderer/Server/Mix/MixState.cs330
-rw-r--r--Ryujinx.Audio/Renderer/Server/Performance/IPerformanceDetailEntry.cs69
-rw-r--r--Ryujinx.Audio/Renderer/Server/Performance/IPerformanceEntry.cs63
-rw-r--r--Ryujinx.Audio/Renderer/Server/Performance/IPerformanceHeader.cs97
-rw-r--r--Ryujinx.Audio/Renderer/Server/Performance/PerformanceDetailVersion1.cs89
-rw-r--r--Ryujinx.Audio/Renderer/Server/Performance/PerformanceDetailVersion2.cs89
-rw-r--r--Ryujinx.Audio/Renderer/Server/Performance/PerformanceEntryAddresses.cs73
-rw-r--r--Ryujinx.Audio/Renderer/Server/Performance/PerformanceEntryVersion1.cs79
-rw-r--r--Ryujinx.Audio/Renderer/Server/Performance/PerformanceEntryVersion2.cs79
-rw-r--r--Ryujinx.Audio/Renderer/Server/Performance/PerformanceFrameHeaderVersion1.cs118
-rw-r--r--Ryujinx.Audio/Renderer/Server/Performance/PerformanceFrameHeaderVersion2.cs134
-rw-r--r--Ryujinx.Audio/Renderer/Server/Performance/PerformanceManager.cs124
-rw-r--r--Ryujinx.Audio/Renderer/Server/Performance/PerformanceManagerGeneric.cs311
-rw-r--r--Ryujinx.Audio/Renderer/Server/RendererSystemContext.cs65
-rw-r--r--Ryujinx.Audio/Renderer/Server/Sink/BaseSink.cs119
-rw-r--r--Ryujinx.Audio/Renderer/Server/Sink/CircularBufferSink.cs126
-rw-r--r--Ryujinx.Audio/Renderer/Server/Sink/DeviceSink.cs92
-rw-r--r--Ryujinx.Audio/Renderer/Server/Sink/SinkContext.cs73
-rw-r--r--Ryujinx.Audio/Renderer/Server/Splitter/SplitterContext.cs320
-rw-r--r--Ryujinx.Audio/Renderer/Server/Splitter/SplitterDestination.cs210
-rw-r--r--Ryujinx.Audio/Renderer/Server/Splitter/SplitterState.cs237
-rw-r--r--Ryujinx.Audio/Renderer/Server/StateUpdater.cs575
-rw-r--r--Ryujinx.Audio/Renderer/Server/Types/AudioRendererExecutionMode.cs36
-rw-r--r--Ryujinx.Audio/Renderer/Server/Types/AudioRendererRenderingDevice.cs41
-rw-r--r--Ryujinx.Audio/Renderer/Server/Types/PlayState.cs56
-rw-r--r--Ryujinx.Audio/Renderer/Server/Upsampler/UpsamplerManager.cs101
-rw-r--r--Ryujinx.Audio/Renderer/Server/Upsampler/UpsamplerState.cs80
-rw-r--r--Ryujinx.Audio/Renderer/Server/Voice/VoiceChannelResource.cs57
-rw-r--r--Ryujinx.Audio/Renderer/Server/Voice/VoiceContext.cs166
-rw-r--r--Ryujinx.Audio/Renderer/Server/Voice/VoiceState.cs716
-rw-r--r--Ryujinx.Audio/Renderer/Server/Voice/WaveBuffer.cs121
53 files changed, 11124 insertions, 0 deletions
diff --git a/Ryujinx.Audio/Renderer/Server/AudioRenderSystem.cs b/Ryujinx.Audio/Renderer/Server/AudioRenderSystem.cs
new file mode 100644
index 00000000..787b8f9f
--- /dev/null
+++ b/Ryujinx.Audio/Renderer/Server/AudioRenderSystem.cs
@@ -0,0 +1,838 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Integration;
+using Ryujinx.Audio.Renderer.Common;
+using Ryujinx.Audio.Renderer.Dsp.Command;
+using Ryujinx.Audio.Renderer.Parameter;
+using Ryujinx.Audio.Renderer.Server.Effect;
+using Ryujinx.Audio.Renderer.Server.MemoryPool;
+using Ryujinx.Audio.Renderer.Server.Mix;
+using Ryujinx.Audio.Renderer.Server.Performance;
+using Ryujinx.Audio.Renderer.Server.Sink;
+using Ryujinx.Audio.Renderer.Server.Splitter;
+using Ryujinx.Audio.Renderer.Server.Types;
+using Ryujinx.Audio.Renderer.Server.Upsampler;
+using Ryujinx.Audio.Renderer.Server.Voice;
+using Ryujinx.Audio.Renderer.Utils;
+using Ryujinx.Common;
+using Ryujinx.Common.Logging;
+using Ryujinx.Memory;
+using System;
+using System.Buffers;
+using System.Diagnostics;
+using System.Threading;
+
+using CpuAddress = System.UInt64;
+
+namespace Ryujinx.Audio.Renderer.Server
+{
+ public class AudioRenderSystem : IDisposable
+ {
+ private object _lock = new object();
+
+ private AudioRendererExecutionMode _executionMode;
+ private IWritableEvent _systemEvent;
+ private ManualResetEvent _terminationEvent;
+ private MemoryPoolState _dspMemoryPoolState;
+ private VoiceContext _voiceContext;
+ private MixContext _mixContext;
+ private SinkContext _sinkContext;
+ private SplitterContext _splitterContext;
+ private EffectContext _effectContext;
+ private PerformanceManager _performanceManager;
+ private UpsamplerManager _upsamplerManager;
+ private bool _isActive;
+ private BehaviourContext _behaviourContext;
+ private ulong _totalElapsedTicksUpdating;
+ private ulong _totalElapsedTicks;
+ private int _sessionId;
+ private Memory<MemoryPoolState> _memoryPools;
+
+ private uint _sampleRate;
+ private uint _sampleCount;
+ private uint _mixBufferCount;
+ private uint _voiceChannelCountMax;
+ private uint _upsamplerCount;
+ private uint _memoryPoolCount;
+ private uint _processHandle;
+ private ulong _appletResourceId;
+
+ private WritableRegion _workBufferRegion;
+ private MemoryHandle _workBufferMemoryPin;
+
+ private Memory<float> _mixBuffer;
+ private Memory<float> _depopBuffer;
+
+ private uint _renderingTimeLimitPercent;
+ private bool _voiceDropEnabled;
+ private uint _voiceDropCount;
+ private bool _isDspRunningBehind;
+
+ private ICommandProcessingTimeEstimator _commandProcessingTimeEstimator;
+
+ private Memory<byte> _performanceBuffer;
+
+ public IVirtualMemoryManager MemoryManager { get; private set; }
+
+ private ulong _elapsedFrameCount;
+ private ulong _renderingStartTick;
+
+ private AudioRendererManager _manager;
+
+ public AudioRenderSystem(AudioRendererManager manager, IWritableEvent systemEvent)
+ {
+ _manager = manager;
+ _terminationEvent = new ManualResetEvent(false);
+ _dspMemoryPoolState = MemoryPoolState.Create(MemoryPoolState.LocationType.Dsp);
+ _voiceContext = new VoiceContext();
+ _mixContext = new MixContext();
+ _sinkContext = new SinkContext();
+ _splitterContext = new SplitterContext();
+ _effectContext = new EffectContext();
+
+ _commandProcessingTimeEstimator = null;
+ _systemEvent = systemEvent;
+ _behaviourContext = new BehaviourContext();
+
+ _totalElapsedTicksUpdating = 0;
+ _sessionId = 0;
+ }
+
+ public ResultCode Initialize(ref AudioRendererConfiguration parameter, uint processHandle, CpuAddress workBuffer, ulong workBufferSize, int sessionId, ulong appletResourceId, IVirtualMemoryManager memoryManager)
+ {
+ if (!BehaviourContext.CheckValidRevision(parameter.Revision))
+ {
+ return ResultCode.OperationFailed;
+ }
+
+ if (GetWorkBufferSize(ref parameter) > workBufferSize)
+ {
+ return ResultCode.WorkBufferTooSmall;
+ }
+
+ Debug.Assert(parameter.RenderingDevice == AudioRendererRenderingDevice.Dsp && parameter.ExecutionMode == AudioRendererExecutionMode.Auto);
+
+ Logger.Info?.Print(LogClass.AudioRenderer, $"Initializing with REV{BehaviourContext.GetRevisionNumber(parameter.Revision)}");
+
+ _behaviourContext.SetUserRevision(parameter.Revision);
+
+ _sampleRate = parameter.SampleRate;
+ _sampleCount = parameter.SampleCount;
+ _mixBufferCount = parameter.MixBufferCount;
+ _voiceChannelCountMax = Constants.VoiceChannelCountMax;
+ _upsamplerCount = parameter.SinkCount + parameter.SubMixBufferCount;
+ _appletResourceId = appletResourceId;
+ _memoryPoolCount = parameter.EffectCount + parameter.VoiceCount * Constants.VoiceWaveBufferCount;
+ _executionMode = parameter.ExecutionMode;
+ _sessionId = sessionId;
+ MemoryManager = memoryManager;
+
+ WorkBufferAllocator workBufferAllocator;
+
+ _workBufferRegion = MemoryManager.GetWritableRegion(workBuffer, (int)workBufferSize);
+ _workBufferRegion.Memory.Span.Fill(0);
+ _workBufferMemoryPin = _workBufferRegion.Memory.Pin();
+
+ workBufferAllocator = new WorkBufferAllocator(_workBufferRegion.Memory);
+
+ PoolMapper poolMapper = new PoolMapper(processHandle, false);
+ poolMapper.InitializeSystemPool(ref _dspMemoryPoolState, workBuffer, workBufferSize);
+
+ _mixBuffer = workBufferAllocator.Allocate<float>(_sampleCount * (_voiceChannelCountMax + _mixBufferCount), 0x10);
+
+ if (_mixBuffer.IsEmpty)
+ {
+ return ResultCode.WorkBufferTooSmall;
+ }
+
+ Memory<float> upSamplerWorkBuffer = workBufferAllocator.Allocate<float>(Constants.TargetSampleCount * (_voiceChannelCountMax + _mixBufferCount) * _upsamplerCount, 0x10);
+
+ if (upSamplerWorkBuffer.IsEmpty)
+ {
+ return ResultCode.WorkBufferTooSmall;
+ }
+
+ _depopBuffer = workBufferAllocator.Allocate<float>((ulong)BitUtils.AlignUp(parameter.MixBufferCount, Constants.BufferAlignment), Constants.BufferAlignment);
+
+ if (_depopBuffer.IsEmpty)
+ {
+ return ResultCode.WorkBufferTooSmall;
+ }
+
+ // Invalidate DSP cache on what was currently allocated with workBuffer.
+ AudioProcessorMemoryManager.InvalidateDspCache(_dspMemoryPoolState.Translate(workBuffer, workBufferAllocator.Offset), workBufferAllocator.Offset);
+
+ Debug.Assert((workBufferAllocator.Offset % Constants.BufferAlignment) == 0);
+
+ Memory<VoiceState> voices = workBufferAllocator.Allocate<VoiceState>(parameter.VoiceCount, VoiceState.Alignment);
+
+ if (voices.IsEmpty)
+ {
+ return ResultCode.WorkBufferTooSmall;
+ }
+
+ foreach (ref VoiceState voice in voices.Span)
+ {
+ voice.Initialize();
+ }
+
+ // A pain to handle as we can't have VoiceState*, use indices to be a bit more safe
+ Memory<int> sortedVoices = workBufferAllocator.Allocate<int>(parameter.VoiceCount, 0x10);
+
+ if (sortedVoices.IsEmpty)
+ {
+ return ResultCode.WorkBufferTooSmall;
+ }
+
+ // Clear memory (use -1 as it's an invalid index)
+ sortedVoices.Span.Fill(-1);
+
+ Memory<VoiceChannelResource> voiceChannelResources = workBufferAllocator.Allocate<VoiceChannelResource>(parameter.VoiceCount, VoiceChannelResource.Alignment);
+
+ if (voiceChannelResources.IsEmpty)
+ {
+ return ResultCode.WorkBufferTooSmall;
+ }
+
+ for (uint id = 0; id < voiceChannelResources.Length; id++)
+ {
+ ref VoiceChannelResource voiceChannelResource = ref voiceChannelResources.Span[(int)id];
+
+ voiceChannelResource.Id = id;
+ voiceChannelResource.IsUsed = false;
+ }
+
+ Memory<VoiceUpdateState> voiceUpdateStates = workBufferAllocator.Allocate<VoiceUpdateState>(parameter.VoiceCount, VoiceUpdateState.Align);
+
+ if (voiceUpdateStates.IsEmpty)
+ {
+ return ResultCode.WorkBufferTooSmall;
+ }
+
+ uint mixesCount = parameter.SubMixBufferCount + 1;
+
+ Memory<MixState> mixes = workBufferAllocator.Allocate<MixState>(mixesCount, MixState.Alignment);
+
+ if (mixes.IsEmpty)
+ {
+ return ResultCode.WorkBufferTooSmall;
+ }
+
+ if (parameter.EffectCount == 0)
+ {
+ foreach (ref MixState mix in mixes.Span)
+ {
+ mix = new MixState(Memory<int>.Empty, ref _behaviourContext);
+ }
+ }
+ else
+ {
+ Memory<int> effectProcessingOrderArray = workBufferAllocator.Allocate<int>(parameter.EffectCount * mixesCount, 0x10);
+
+ foreach (ref MixState mix in mixes.Span)
+ {
+ mix = new MixState(effectProcessingOrderArray.Slice(0, (int)parameter.EffectCount), ref _behaviourContext);
+
+ effectProcessingOrderArray = effectProcessingOrderArray.Slice((int)parameter.EffectCount);
+ }
+ }
+
+ // Initialize the final mix id
+ mixes.Span[0].MixId = Constants.FinalMixId;
+
+ Memory<int> sortedMixesState = workBufferAllocator.Allocate<int>(mixesCount, 0x10);
+
+ if (sortedMixesState.IsEmpty)
+ {
+ return ResultCode.WorkBufferTooSmall;
+ }
+
+ // Clear memory (use -1 as it's an invalid index)
+ sortedMixesState.Span.Fill(-1);
+
+ Memory<byte> nodeStatesWorkBuffer = Memory<byte>.Empty;
+ Memory<byte> edgeMatrixWorkBuffer = Memory<byte>.Empty;
+
+ if (_behaviourContext.IsSplitterSupported())
+ {
+ nodeStatesWorkBuffer = workBufferAllocator.Allocate((uint)NodeStates.GetWorkBufferSize((int)mixesCount), 1);
+ edgeMatrixWorkBuffer = workBufferAllocator.Allocate((uint)EdgeMatrix.GetWorkBufferSize((int)mixesCount), 1);
+
+ if (nodeStatesWorkBuffer.IsEmpty || edgeMatrixWorkBuffer.IsEmpty)
+ {
+ return ResultCode.WorkBufferTooSmall;
+ }
+ }
+
+ _mixContext.Initialize(sortedMixesState, mixes, nodeStatesWorkBuffer, edgeMatrixWorkBuffer);
+
+ _memoryPools = workBufferAllocator.Allocate<MemoryPoolState>(_memoryPoolCount, MemoryPoolState.Alignment);
+
+ if (_memoryPools.IsEmpty)
+ {
+ return ResultCode.WorkBufferTooSmall;
+ }
+
+ foreach (ref MemoryPoolState state in _memoryPools.Span)
+ {
+ state = MemoryPoolState.Create(MemoryPoolState.LocationType.Cpu);
+ }
+
+ if (!_splitterContext.Initialize(ref _behaviourContext, ref parameter, workBufferAllocator))
+ {
+ return ResultCode.WorkBufferTooSmall;
+ }
+
+ _processHandle = processHandle;
+
+ _upsamplerManager = new UpsamplerManager(upSamplerWorkBuffer, _upsamplerCount);
+
+ _effectContext.Initialize(parameter.EffectCount);
+ _sinkContext.Initialize(parameter.SinkCount);
+
+ Memory<VoiceUpdateState> voiceUpdateStatesDsp = workBufferAllocator.Allocate<VoiceUpdateState>(parameter.VoiceCount, VoiceUpdateState.Align);
+
+ if (voiceUpdateStatesDsp.IsEmpty)
+ {
+ return ResultCode.WorkBufferTooSmall;
+ }
+
+ _voiceContext.Initialize(sortedVoices, voices, voiceChannelResources, voiceUpdateStates, voiceUpdateStatesDsp, parameter.VoiceCount);
+
+ if (parameter.PerformanceMetricFramesCount > 0)
+ {
+ ulong performanceBufferSize = PerformanceManager.GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter, ref _behaviourContext) * (parameter.PerformanceMetricFramesCount + 1) + 0xC;
+
+ _performanceBuffer = workBufferAllocator.Allocate(performanceBufferSize, Constants.BufferAlignment);
+
+ if (_performanceBuffer.IsEmpty)
+ {
+ return ResultCode.WorkBufferTooSmall;
+ }
+
+ _performanceManager = PerformanceManager.Create(_performanceBuffer, ref parameter, _behaviourContext);
+ }
+ else
+ {
+ _performanceManager = null;
+ }
+
+ _totalElapsedTicksUpdating = 0;
+ _totalElapsedTicks = 0;
+ _renderingTimeLimitPercent = 100;
+ _voiceDropEnabled = parameter.VoiceDropEnabled && _executionMode == AudioRendererExecutionMode.Auto;
+
+ AudioProcessorMemoryManager.InvalidateDataCache(workBuffer, workBufferSize);
+
+ _processHandle = processHandle;
+ _elapsedFrameCount = 0;
+
+ switch (_behaviourContext.GetCommandProcessingTimeEstimatorVersion())
+ {
+ case 1:
+ _commandProcessingTimeEstimator = new CommandProcessingTimeEstimatorVersion1(_sampleCount, _mixBufferCount);
+ break;
+ case 2:
+ _commandProcessingTimeEstimator = new CommandProcessingTimeEstimatorVersion2(_sampleCount, _mixBufferCount);
+ break;
+ case 3:
+ _commandProcessingTimeEstimator = new CommandProcessingTimeEstimatorVersion3(_sampleCount, _mixBufferCount);
+ break;
+ default:
+ throw new NotImplementedException($"Unsupported processing time estimator version {_behaviourContext.GetCommandProcessingTimeEstimatorVersion()}.");
+ }
+
+ return ResultCode.Success;
+ }
+
+ public void Start()
+ {
+ Logger.Info?.Print(LogClass.AudioRenderer, $"Starting renderer id {_sessionId}");
+
+ lock (_lock)
+ {
+ _elapsedFrameCount = 0;
+ _isActive = true;
+ }
+ }
+
+ public void Stop()
+ {
+ Logger.Info?.Print(LogClass.AudioRenderer, $"Stopping renderer id {_sessionId}");
+
+ lock (_lock)
+ {
+ _isActive = false;
+ }
+
+ if (_executionMode == AudioRendererExecutionMode.Auto)
+ {
+ _terminationEvent.WaitOne();
+ }
+
+ Logger.Info?.Print(LogClass.AudioRenderer, $"Stopped renderer id {_sessionId}");
+ }
+
+ public ResultCode Update(Memory<byte> output, Memory<byte> performanceOutput, ReadOnlyMemory<byte> input)
+ {
+ lock (_lock)
+ {
+ ulong updateStartTicks = GetSystemTicks();
+
+ output.Span.Fill(0);
+
+ StateUpdater stateUpdater = new StateUpdater(input, output, _processHandle, _behaviourContext);
+
+ ResultCode result;
+
+ result = stateUpdater.UpdateBehaviourContext();
+
+ if (result != ResultCode.Success)
+ {
+ return result;
+ }
+
+ result = stateUpdater.UpdateMemoryPools(_memoryPools.Span);
+
+ if (result != ResultCode.Success)
+ {
+ return result;
+ }
+
+ result = stateUpdater.UpdateVoiceChannelResources(_voiceContext);
+
+ if (result != ResultCode.Success)
+ {
+ return result;
+ }
+
+ result = stateUpdater.UpdateVoices(_voiceContext, _memoryPools);
+
+ if (result != ResultCode.Success)
+ {
+ return result;
+ }
+
+ result = stateUpdater.UpdateEffects(_effectContext, _isActive, _memoryPools);
+
+ if (result != ResultCode.Success)
+ {
+ return result;
+ }
+
+ if (_behaviourContext.IsSplitterSupported())
+ {
+ result = stateUpdater.UpdateSplitter(_splitterContext);
+
+ if (result != ResultCode.Success)
+ {
+ return result;
+ }
+ }
+
+ result = stateUpdater.UpdateMixes(_mixContext, GetMixBufferCount(), _effectContext, _splitterContext);
+
+ if (result != ResultCode.Success)
+ {
+ return result;
+ }
+
+ result = stateUpdater.UpdateSinks(_sinkContext, _memoryPools);
+
+ if (result != ResultCode.Success)
+ {
+ return result;
+ }
+
+ result = stateUpdater.UpdatePerformanceBuffer(_performanceManager, performanceOutput.Span);
+
+ if (result != ResultCode.Success)
+ {
+ return result;
+ }
+
+ result = stateUpdater.UpdateErrorInfo();
+
+ if (result != ResultCode.Success)
+ {
+ return result;
+ }
+
+ if (_behaviourContext.IsElapsedFrameCountSupported())
+ {
+ result = stateUpdater.UpdateRendererInfo(_elapsedFrameCount);
+
+ if (result != ResultCode.Success)
+ {
+ return result;
+ }
+ }
+
+ result = stateUpdater.CheckConsumedSize();
+
+ if (result != ResultCode.Success)
+ {
+ return result;
+ }
+
+ _systemEvent.Clear();
+
+ ulong updateEndTicks = GetSystemTicks();
+
+ _totalElapsedTicksUpdating += (updateEndTicks - updateStartTicks);
+
+ return result;
+ }
+ }
+
+ private ulong GetSystemTicks()
+ {
+ double ticks = ARMeilleure.State.ExecutionContext.ElapsedTicks * ARMeilleure.State.ExecutionContext.TickFrequency;
+
+ return (ulong)(ticks * Constants.TargetTimerFrequency);
+ }
+
+ private uint ComputeVoiceDrop(CommandBuffer commandBuffer, long voicesEstimatedTime, long deltaTimeDsp)
+ {
+ int i;
+
+ for (i = 0; i < commandBuffer.CommandList.Commands.Count; i++)
+ {
+ ICommand command = commandBuffer.CommandList.Commands[i];
+
+ CommandType commandType = command.CommandType;
+
+ if (commandType == CommandType.AdpcmDataSourceVersion1 ||
+ commandType == CommandType.AdpcmDataSourceVersion2 ||
+ commandType == CommandType.PcmInt16DataSourceVersion1 ||
+ commandType == CommandType.PcmInt16DataSourceVersion2 ||
+ commandType == CommandType.PcmFloatDataSourceVersion1 ||
+ commandType == CommandType.PcmFloatDataSourceVersion2 ||
+ commandType == CommandType.Performance)
+ {
+ break;
+ }
+ }
+
+ uint voiceDropped = 0;
+
+ for (; i < commandBuffer.CommandList.Commands.Count; i++)
+ {
+ ICommand targetCommand = commandBuffer.CommandList.Commands[i];
+
+ int targetNodeId = targetCommand.NodeId;
+
+ if (voicesEstimatedTime <= deltaTimeDsp || NodeIdHelper.GetType(targetNodeId) != NodeIdType.Voice)
+ {
+ break;
+ }
+
+ ref VoiceState voice = ref _voiceContext.GetState(NodeIdHelper.GetBase(targetNodeId));
+
+ if (voice.Priority == Constants.VoiceHighestPriority)
+ {
+ break;
+ }
+
+ // We can safely drop this voice, disable all associated commands while activating depop preparation commands.
+ voiceDropped++;
+ voice.VoiceDropFlag = true;
+
+ Logger.Warning?.Print(LogClass.AudioRenderer, $"Dropping voice {voice.NodeId}");
+
+ for (; i < commandBuffer.CommandList.Commands.Count; i++)
+ {
+ ICommand command = commandBuffer.CommandList.Commands[i];
+
+ if (command.NodeId != targetNodeId)
+ {
+ break;
+ }
+
+ if (command.CommandType == CommandType.DepopPrepare)
+ {
+ command.Enabled = true;
+ }
+ else if (command.CommandType == CommandType.Performance || !command.Enabled)
+ {
+ continue;
+ }
+ else
+ {
+ command.Enabled = false;
+
+ voicesEstimatedTime -= (long)command.EstimatedProcessingTime;
+ }
+ }
+ }
+
+ return voiceDropped;
+ }
+
+ private void GenerateCommandList(out CommandList commandList)
+ {
+ Debug.Assert(_executionMode == AudioRendererExecutionMode.Auto);
+
+ PoolMapper.ClearUsageState(_memoryPools);
+
+ ulong startTicks = GetSystemTicks();
+
+ commandList = new CommandList(this);
+
+ if (_performanceManager != null)
+ {
+ _performanceManager.TapFrame(_isDspRunningBehind, _voiceDropCount, _renderingStartTick);
+
+ _isDspRunningBehind = false;
+ _voiceDropCount = 0;
+ _renderingStartTick = 0;
+ }
+
+ CommandBuffer commandBuffer = new CommandBuffer(commandList, _commandProcessingTimeEstimator);
+
+ CommandGenerator commandGenerator = new CommandGenerator(commandBuffer, GetContext(), _voiceContext, _mixContext, _effectContext, _sinkContext, _splitterContext, _performanceManager);
+
+ _voiceContext.Sort();
+ commandGenerator.GenerateVoices();
+
+ long voicesEstimatedTime = (long)commandBuffer.EstimatedProcessingTime;
+
+ commandGenerator.GenerateSubMixes();
+ commandGenerator.GenerateFinalMixes();
+ commandGenerator.GenerateSinks();
+
+ long totalEstimatedTime = (long)commandBuffer.EstimatedProcessingTime;
+
+ if (_voiceDropEnabled)
+ {
+ long maxDspTime = GetMaxAllocatedTimeForDsp();
+
+ long restEstimateTime = totalEstimatedTime - voicesEstimatedTime;
+
+ long deltaTimeDsp = Math.Max(maxDspTime - restEstimateTime, 0);
+
+ _voiceDropCount = ComputeVoiceDrop(commandBuffer, voicesEstimatedTime, deltaTimeDsp);
+ }
+
+ _voiceContext.UpdateForCommandGeneration();
+
+ ulong endTicks = GetSystemTicks();
+
+ _totalElapsedTicks = endTicks - startTicks;
+
+ _renderingStartTick = GetSystemTicks();
+ _elapsedFrameCount++;
+ }
+
+ private int GetMaxAllocatedTimeForDsp()
+ {
+ return (int)(Constants.AudioProcessorMaxUpdateTimePerSessions * _behaviourContext.GetAudioRendererProcessingTimeLimit() * (GetRenderingTimeLimit() / 100.0f));
+ }
+
+ public void SendCommands()
+ {
+ lock (_lock)
+ {
+ if (_isActive)
+ {
+ _terminationEvent.Reset();
+
+ GenerateCommandList(out CommandList commands);
+
+ _manager.Processor.Send(_sessionId,
+ commands,
+ GetMaxAllocatedTimeForDsp(),
+ _appletResourceId);
+
+ _systemEvent.Signal();
+ }
+ else
+ {
+ _terminationEvent.Set();
+ }
+ }
+ }
+
+ public uint GetMixBufferCount()
+ {
+ return _mixBufferCount;
+ }
+
+ public void SetRenderingTimeLimitPercent(uint percent)
+ {
+ Debug.Assert(percent <= 100);
+
+ _renderingTimeLimitPercent = percent;
+ }
+
+ public uint GetRenderingTimeLimit()
+ {
+ return _renderingTimeLimitPercent;
+ }
+
+ public Memory<float> GetMixBuffer()
+ {
+ return _mixBuffer;
+ }
+
+ public uint GetSampleCount()
+ {
+ return _sampleCount;
+ }
+
+ public uint GetSampleRate()
+ {
+ return _sampleRate;
+ }
+
+ public uint GetVoiceChannelCountMax()
+ {
+ return _voiceChannelCountMax;
+ }
+
+ public bool IsActive()
+ {
+ return _isActive;
+ }
+
+ private RendererSystemContext GetContext()
+ {
+ return new RendererSystemContext
+ {
+ ChannelCount = _manager.Processor.OutputDevices[_sessionId].GetChannelCount(),
+ BehaviourContext = _behaviourContext,
+ DepopBuffer = _depopBuffer,
+ MixBufferCount = GetMixBufferCount(),
+ SessionId = _sessionId,
+ UpsamplerManager = _upsamplerManager
+ };
+ }
+
+ public int GetSessionId()
+ {
+ return _sessionId;
+ }
+
+ public static ulong GetWorkBufferSize(ref AudioRendererConfiguration parameter)
+ {
+ BehaviourContext behaviourContext = new BehaviourContext();
+
+ behaviourContext.SetUserRevision(parameter.Revision);
+
+ uint mixesCount = parameter.SubMixBufferCount + 1;
+
+ uint memoryPoolCount = parameter.EffectCount + parameter.VoiceCount * Constants.VoiceWaveBufferCount;
+
+ ulong size = 0;
+
+ // Mix Buffers
+ size = WorkBufferAllocator.GetTargetSize<float>(size, parameter.SampleCount * (Constants.VoiceChannelCountMax + parameter.MixBufferCount), 0x10);
+
+ // Upsampler workbuffer
+ size = WorkBufferAllocator.GetTargetSize<float>(size, Constants.TargetSampleCount * (Constants.VoiceChannelCountMax + parameter.MixBufferCount) * (parameter.SinkCount + parameter.SubMixBufferCount), 0x10);
+
+ // Depop buffer
+ size = WorkBufferAllocator.GetTargetSize<float>(size, (ulong)BitUtils.AlignUp(parameter.MixBufferCount, Constants.BufferAlignment), Constants.BufferAlignment);
+
+ // Voice
+ size = WorkBufferAllocator.GetTargetSize<VoiceState>(size, parameter.VoiceCount, VoiceState.Alignment);
+ size = WorkBufferAllocator.GetTargetSize<int>(size, parameter.VoiceCount, 0x10);
+ size = WorkBufferAllocator.GetTargetSize<VoiceChannelResource>(size, parameter.VoiceCount, VoiceChannelResource.Alignment);
+ size = WorkBufferAllocator.GetTargetSize<VoiceUpdateState>(size, parameter.VoiceCount, VoiceUpdateState.Align);
+
+ // Mix
+ size = WorkBufferAllocator.GetTargetSize<MixState>(size, mixesCount, MixState.Alignment);
+ size = WorkBufferAllocator.GetTargetSize<int>(size, parameter.EffectCount * mixesCount, 0x10);
+ size = WorkBufferAllocator.GetTargetSize<int>(size, mixesCount, 0x10);
+
+ if (behaviourContext.IsSplitterSupported())
+ {
+ size += (ulong)BitUtils.AlignUp(NodeStates.GetWorkBufferSize((int)mixesCount) + EdgeMatrix.GetWorkBufferSize((int)mixesCount), 0x10);
+ }
+
+ // Memory Pool
+ size = WorkBufferAllocator.GetTargetSize<MemoryPoolState>(size, memoryPoolCount, MemoryPoolState.Alignment);
+
+ // Splitter
+ size = SplitterContext.GetWorkBufferSize(size, ref behaviourContext, ref parameter);
+
+ // DSP Voice
+ size = WorkBufferAllocator.GetTargetSize<VoiceUpdateState>(size, parameter.VoiceCount, VoiceUpdateState.Align);
+
+ // Performance
+ if (parameter.PerformanceMetricFramesCount > 0)
+ {
+ ulong performanceMetricsPerFramesSize = PerformanceManager.GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter, ref behaviourContext) * (parameter.PerformanceMetricFramesCount + 1) + 0xC;
+
+ size += BitUtils.AlignUp(performanceMetricsPerFramesSize, Constants.PerformanceMetricsPerFramesSizeAlignment);
+ }
+
+ return BitUtils.AlignUp(size, Constants.WorkBufferAlignment);
+ }
+
+ public ResultCode QuerySystemEvent(out IWritableEvent systemEvent)
+ {
+ systemEvent = default;
+
+ if (_executionMode == AudioRendererExecutionMode.Manual)
+ {
+ return ResultCode.UnsupportedOperation;
+ }
+
+ systemEvent = _systemEvent;
+
+ return ResultCode.Success;
+ }
+
+ public void Dispose()
+ {
+ Dispose(true);
+ }
+
+ protected virtual void Dispose(bool disposing)
+ {
+ if (disposing)
+ {
+ if (_isActive)
+ {
+ Stop();
+ }
+
+ PoolMapper mapper = new PoolMapper(_processHandle, false);
+ mapper.Unmap(ref _dspMemoryPoolState);
+
+ PoolMapper.ClearUsageState(_memoryPools);
+
+ for (int i = 0; i < _memoryPoolCount; i++)
+ {
+ ref MemoryPoolState memoryPool = ref _memoryPools.Span[i];
+
+ if (memoryPool.IsMapped())
+ {
+ mapper.Unmap(ref memoryPool);
+ }
+ }
+
+ _manager.Unregister(this);
+ _terminationEvent.Dispose();
+ _workBufferMemoryPin.Dispose();
+ _workBufferRegion.Dispose();
+ }
+ }
+ }
+}
diff --git a/Ryujinx.Audio/Renderer/Server/AudioRendererManager.cs b/Ryujinx.Audio/Renderer/Server/AudioRendererManager.cs
new file mode 100644
index 00000000..ec847948
--- /dev/null
+++ b/Ryujinx.Audio/Renderer/Server/AudioRendererManager.cs
@@ -0,0 +1,334 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Integration;
+using Ryujinx.Audio.Renderer.Dsp;
+using Ryujinx.Audio.Renderer.Parameter;
+using Ryujinx.Common.Logging;
+using Ryujinx.Memory;
+using System;
+using System.Diagnostics;
+using System.Threading;
+
+namespace Ryujinx.Audio.Renderer.Server
+{
+ /// <summary>
+ /// The audio renderer manager.
+ /// </summary>
+ public class AudioRendererManager : IDisposable
+ {
+ /// <summary>
+ /// Lock used for session allocation.
+ /// </summary>
+ private object _sessionLock = new object();
+
+ /// <summary>
+ /// Lock used to control the <see cref="AudioProcessor"/> running state.
+ /// </summary>
+ private object _audioProcessorLock = new object();
+
+ /// <summary>
+ /// The session ids allocation table.
+ /// </summary>
+ private int[] _sessionIds;
+
+ /// <summary>
+ /// The events linked to each session.
+ /// </summary>
+ private IWritableEvent[] _sessionsSystemEvent;
+
+ /// <summary>
+ /// The <see cref="AudioRenderSystem"/> sessions instances.
+ /// </summary>
+ private AudioRenderSystem[] _sessions;
+
+ /// <summary>
+ /// The count of active sessions.
+ /// </summary>
+ private int _activeSessionCount;
+
+ /// <summary>
+ /// The worker thread used to run <see cref="SendCommands"/>.
+ /// </summary>
+ private Thread _workerThread;
+
+ /// <summary>
+ /// Indicate if the worker thread and <see cref="AudioProcessor"/> are running.
+ /// </summary>
+ private bool _isRunning;
+
+ /// <summary>
+ /// The audio device driver to create audio outputs.
+ /// </summary>
+ private IHardwareDeviceDriver _deviceDriver;
+
+ /// <summary>
+ /// The <see cref="AudioProcessor"/> instance associated to this manager.
+ /// </summary>
+ public AudioProcessor Processor { get; }
+
+ /// <summary>
+ /// Create a new <see cref="AudioRendererManager"/>.
+ /// </summary>
+ public AudioRendererManager()
+ {
+ Processor = new AudioProcessor();
+ _sessionIds = new int[Constants.AudioRendererSessionCountMax];
+ _sessions = new AudioRenderSystem[Constants.AudioRendererSessionCountMax];
+ _activeSessionCount = 0;
+
+ for (int i = 0; i < _sessionIds.Length; i++)
+ {
+ _sessionIds[i] = i;
+ }
+ }
+
+ /// <summary>
+ /// Initialize the <see cref="AudioRendererManager"/>.
+ /// </summary>
+ /// <param name="sessionSystemEvents">The events associated to each session.</param>
+ /// <param name="deviceDriver">The device driver to use to create audio outputs.</param>
+ public void Initialize(IWritableEvent[] sessionSystemEvents, IHardwareDeviceDriver deviceDriver)
+ {
+ _sessionsSystemEvent = sessionSystemEvents;
+ _deviceDriver = deviceDriver;
+ }
+
+ /// <summary>
+ /// Get the work buffer size required by a session.
+ /// </summary>
+ /// <param name="parameter">The user configuration</param>
+ /// <returns>The work buffer size required by a session.</returns>
+ public static ulong GetWorkBufferSize(ref AudioRendererConfiguration parameter)
+ {
+ return AudioRenderSystem.GetWorkBufferSize(ref parameter);
+ }
+
+ /// <summary>
+ /// Acquire a new session id.
+ /// </summary>
+ /// <returns>A new session id.</returns>
+ private int AcquireSessionId()
+ {
+ lock (_sessionLock)
+ {
+ int index = _activeSessionCount;
+
+ Debug.Assert(index < _sessionIds.Length);
+
+ int sessionId = _sessionIds[index];
+
+ _sessionIds[index] = -1;
+
+ _activeSessionCount++;
+
+ Logger.Info?.Print(LogClass.AudioRenderer, $"Registered new renderer ({sessionId})");
+
+ return sessionId;
+ }
+ }
+
+ /// <summary>
+ /// Release a given <paramref name="sessionId"/>.
+ /// </summary>
+ /// <param name="sessionId">The session id to release.</param>
+ private void ReleaseSessionId(int sessionId)
+ {
+ lock (_sessionLock)
+ {
+ Debug.Assert(_activeSessionCount > 0);
+
+ int newIndex = --_activeSessionCount;
+
+ _sessionIds[newIndex] = sessionId;
+ }
+
+ Logger.Info?.Print(LogClass.AudioRenderer, $"Unregistered renderer ({sessionId})");
+ }
+
+ /// <summary>
+ /// Check if there is any audio renderer active.
+ /// </summary>
+ /// <returns>Returns true if there is any audio renderer active.</returns>
+ private bool HasAnyActiveRendererLocked()
+ {
+ foreach (AudioRenderSystem renderer in _sessions)
+ {
+ if (renderer != null)
+ {
+ return true;
+ }
+ }
+
+ return false;
+ }
+
+ /// <summary>
+ /// Start the <see cref="AudioProcessor"/> and worker thread.
+ /// </summary>
+ private void StartLocked()
+ {
+ _isRunning = true;
+
+ // TODO: virtual device mapping (IAudioDevice)
+ Processor.Start(_deviceDriver);
+
+ _workerThread = new Thread(SendCommands)
+ {
+ Name = "AudioRendererManager.Worker"
+ };
+
+ _workerThread.Start();
+ }
+
+ /// <summary>
+ /// Stop the <see cref="AudioProcessor"/> and worker thread.
+ /// </summary>
+ private void StopLocked()
+ {
+ _isRunning = false;
+
+ _workerThread.Join();
+ Processor.Stop();
+
+ Logger.Info?.Print(LogClass.AudioRenderer, "Stopped audio renderer");
+ }
+
+ /// <summary>
+ /// Worker main function. This is used to dispatch audio renderer commands to the <see cref="AudioProcessor"/>.
+ /// </summary>
+ private void SendCommands()
+ {
+ Logger.Info?.Print(LogClass.AudioRenderer, "Starting audio renderer");
+ Processor.Wait();
+
+ while (_isRunning)
+ {
+ lock (_sessionLock)
+ {
+ foreach(AudioRenderSystem renderer in _sessions)
+ {
+ renderer?.SendCommands();
+ }
+ }
+
+ Processor.Signal();
+ Processor.Wait();
+ }
+ }
+
+ /// <summary>
+ /// Register a new <see cref="AudioRenderSystem"/>.
+ /// </summary>
+ /// <param name="renderer">The <see cref="AudioRenderSystem"/> to register.</param>
+ private void Register(AudioRenderSystem renderer)
+ {
+ lock (_sessionLock)
+ {
+ _sessions[renderer.GetSessionId()] = renderer;
+ }
+
+ lock (_audioProcessorLock)
+ {
+ if (!_isRunning)
+ {
+ StartLocked();
+ }
+ }
+ }
+
+ /// <summary>
+ /// Unregister a new <see cref="AudioRenderSystem"/>.
+ /// </summary>
+ /// <param name="renderer">The <see cref="AudioRenderSystem"/> to unregister.</param>
+ internal void Unregister(AudioRenderSystem renderer)
+ {
+ lock (_sessionLock)
+ {
+ int sessionId = renderer.GetSessionId();
+
+ _sessions[renderer.GetSessionId()] = null;
+
+ ReleaseSessionId(sessionId);
+ }
+
+ lock (_audioProcessorLock)
+ {
+ if (_isRunning && !HasAnyActiveRendererLocked())
+ {
+ StopLocked();
+ }
+ }
+ }
+
+ /// <summary>
+ /// Open a new <see cref="AudioRenderSystem"/>
+ /// </summary>
+ /// <param name="renderer">The new <see cref="AudioRenderSystem"/></param>
+ /// <param name="memoryManager">The memory manager that will be used for all guest memory operations.</param>
+ /// <param name="parameter">The user configuration</param>
+ /// <param name="appletResourceUserId">The applet resource user id of the application.</param>
+ /// <param name="workBufferAddress">The guest work buffer address.</param>
+ /// <param name="workBufferSize">The guest work buffer size.</param>
+ /// <param name="processHandle">The process handle of the application.</param>
+ /// <returns>A <see cref="ResultCode"/> reporting an error or a success.</returns>
+ public ResultCode OpenAudioRenderer(out AudioRenderSystem renderer, IVirtualMemoryManager memoryManager, ref AudioRendererConfiguration parameter, ulong appletResourceUserId, ulong workBufferAddress, ulong workBufferSize, uint processHandle)
+ {
+ int sessionId = AcquireSessionId();
+
+ AudioRenderSystem audioRenderer = new AudioRenderSystem(this, _sessionsSystemEvent[sessionId]);
+
+ ResultCode result = audioRenderer.Initialize(ref parameter, processHandle, workBufferAddress, workBufferSize, sessionId, appletResourceUserId, memoryManager);
+
+ if (result == ResultCode.Success)
+ {
+ renderer = audioRenderer;
+
+ Register(renderer);
+ }
+ else
+ {
+ ReleaseSessionId(sessionId);
+
+ renderer = null;
+ }
+
+ return result;
+ }
+
+ public void Dispose()
+ {
+ Dispose(true);
+ }
+
+ protected virtual void Dispose(bool disposing)
+ {
+ if (disposing)
+ {
+ lock (_audioProcessorLock)
+ {
+ if (_isRunning)
+ {
+ StopLocked();
+ }
+ }
+
+ Processor.Dispose();
+ }
+ }
+ }
+}
diff --git a/Ryujinx.Audio/Renderer/Server/BehaviourContext.cs b/Ryujinx.Audio/Renderer/Server/BehaviourContext.cs
new file mode 100644
index 00000000..b31f9e9f
--- /dev/null
+++ b/Ryujinx.Audio/Renderer/Server/BehaviourContext.cs
@@ -0,0 +1,405 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using System;
+using System.Diagnostics;
+using static Ryujinx.Audio.Renderer.Common.BehaviourParameter;
+
+namespace Ryujinx.Audio.Renderer.Server
+{
+ /// <summary>
+ /// Behaviour context.
+ /// </summary>
+ /// <remarks>This handles features based on the audio renderer revision provided by the user.</remarks>
+ public class BehaviourContext
+ {
+ /// <summary>
+ /// The base magic of the Audio Renderer revision.
+ /// </summary>
+ public const int BaseRevisionMagic = ('R' << 0) | ('E' << 8) | ('V' << 16) | ('0' << 24);
+
+ /// <summary>
+ /// REV1: first revision.
+ /// </summary>
+ public const int Revision1 = 1 << 24;
+
+ /// <summary>
+ /// REV2: Added support for splitter and fix GC-ADPCM context not being provided to the DSP.
+ /// </summary>
+ /// <remarks>This was added in system update 2.0.0</remarks>
+ public const int Revision2 = 2 << 24;
+
+ /// <summary>
+ /// REV3: Incremented the max pre-delay from 150 to 350 for the reverb command and removed the (unused) codec system.
+ /// </summary>
+ /// <remarks>This was added in system update 3.0.0</remarks>
+ public const int Revision3 = 3 << 24;
+
+ /// <summary>
+ /// REV4: Added USB audio device support and incremented the rendering limit percent to 75%.
+ /// </summary>
+ /// <remarks>This was added in system update 4.0.0</remarks>
+ public const int Revision4 = 4 << 24;
+
+ /// <summary>
+ /// REV5: <see cref="Parameter.VoiceInParameter.DecodingBehaviour"/>, <see cref="Parameter.VoiceInParameter.FlushWaveBufferCount"/> were added to voice.
+ /// A new performance frame format (version 2) was added with support for more information about DSP timing.
+ /// <see cref="Parameter.RendererInfoOutStatus"/> was added to supply the count of update done sent to the DSP.
+ /// A new version of the command estimator was added to address timing changes caused by the voice changes.
+ /// Additionally, the rendering limit percent was incremented to 80%.
+ ///
+ /// </summary>
+ /// <remarks>This was added in system update 6.0.0</remarks>
+ public const int Revision5 = 5 << 24;
+
+ /// <summary>
+ /// REV6: This fixed a bug in the biquad filter command not clearing up <see cref="Dsp.State.BiquadFilterState"/> with <see cref="Effect.UsageState.New"/> usage state.
+ /// </summary>
+ /// <remarks>This was added in system update 6.1.0</remarks>
+ public const int Revision6 = 6 << 24;
+
+ /// <summary>
+ /// REV7: Client side (finally) doesn't send all the mix client state to the server and can do partial updates.
+ /// </summary>
+ /// <remarks>This was added in system update 8.0.0</remarks>
+ public const int Revision7 = 7 << 24;
+
+ /// <summary>
+ /// REV8:
+ /// Wavebuffer was changed to support more control over loop (you can now specify where to start and end a loop, and how many times to loop).
+ /// <see cref="Parameter.VoiceInParameter.SrcQuality"/> was added (see <see cref="Parameter.VoiceInParameter.SampleRateConversionQuality"/> for more info).
+ /// Final leftovers of the codec system were removed.
+ /// <see cref="Common.SampleFormat.PcmFloat"/> support was added.
+ /// A new version of the command estimator was added to address timing changes caused by the voice and command changes.
+ /// </summary>
+ /// <remarks>This was added in system update 9.0.0</remarks>
+ public const int Revision8 = 8 << 24;
+
+ /// <summary>
+ /// Last revision supported by the implementation.
+ /// </summary>
+ public const int LastRevision = Revision8;
+
+ /// <summary>
+ /// Target revision magic supported by the implementation.
+ /// </summary>
+ public const int ProcessRevision = BaseRevisionMagic + LastRevision;
+
+ /// <summary>
+ /// Get the revision number from the revision magic.
+ /// </summary>
+ /// <param name="revision">The revision magic.</param>
+ /// <returns>The revision number.</returns>
+ public static int GetRevisionNumber(int revision) => (revision - BaseRevisionMagic) >> 24;
+
+ /// <summary>
+ /// Current active revision.
+ /// </summary>
+ public int UserRevision { get; private set; }
+
+ /// <summary>
+ /// Error storage.
+ /// </summary>
+ private ErrorInfo[] _errorInfos;
+
+ /// <summary>
+ /// Current position in the <see cref="_errorInfos"/> array.
+ /// </summary>
+ private uint _errorIndex;
+
+ /// <summary>
+ /// Current flags of the <see cref="BehaviourContext"/>.
+ /// </summary>
+ private ulong _flags;
+
+ /// <summary>
+ /// Create a new instance of <see cref="BehaviourContext"/>.
+ /// </summary>
+ public BehaviourContext()
+ {
+ UserRevision = 0;
+ _errorInfos = new ErrorInfo[Constants.MaxErrorInfos];
+ _errorIndex = 0;
+ }
+
+ /// <summary>
+ /// Set the active revision.
+ /// </summary>
+ /// <param name="userRevision">The active revision.</param>
+ public void SetUserRevision(int userRevision)
+ {
+ UserRevision = userRevision;
+ }
+
+ /// <summary>
+ /// Update flags of the <see cref="BehaviourContext"/>.
+ /// </summary>
+ /// <param name="flags">The new flags.</param>
+ public void UpdateFlags(ulong flags)
+ {
+ _flags = flags;
+ }
+
+ /// <summary>
+ /// Check if a given revision is valid/supported.
+ /// </summary>
+ /// <param name="revision">The revision magic to check.</param>
+ /// <returns>Returns true if the given revision is valid/supported</returns>
+ public static bool CheckValidRevision(int revision)
+ {
+ return GetRevisionNumber(revision) <= GetRevisionNumber(ProcessRevision);
+ }
+
+ /// <summary>
+ /// Check if the given revision is greater than or equal the supported revision.
+ /// </summary>
+ /// <param name="revision">The revision magic to check.</param>
+ /// <param name="supportedRevision">The revision magic of the supported revision.</param>
+ /// <returns>Returns true if the given revision is greater than or equal the supported revision.</returns>
+ public static bool CheckFeatureSupported(int revision, int supportedRevision)
+ {
+ int revA = GetRevisionNumber(revision);
+ int revB = GetRevisionNumber(supportedRevision);
+
+ if (revA > LastRevision)
+ {
+ revA = 1;
+ }
+
+ if (revB > LastRevision)
+ {
+ revB = 1;
+ }
+
+ return revA >= revB;
+ }
+
+ /// <summary>
+ /// Check if the memory pool mapping bypass flag is active.
+ /// </summary>
+ /// <returns>True if the memory pool mapping bypass flag is active.</returns>
+ public bool IsMemoryPoolForceMappingEnabled()
+ {
+ return (_flags & 1) != 0;
+ }
+
+ /// <summary>
+ /// Check if the audio renderer should fix the GC-ADPCM context not being provided to the DSP.
+ /// </summary>
+ /// <returns>True if if the audio renderer should fix it.</returns>
+ public bool IsAdpcmLoopContextBugFixed()
+ {
+ return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision2);
+ }
+
+ /// <summary>
+ /// Check if the audio renderer should accept splitters.
+ /// </summary>
+ /// <returns>True if the audio renderer should accept splitters.</returns>
+ public bool IsSplitterSupported()
+ {
+ return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision2);
+ }
+
+ /// <summary>
+ /// Check if the audio renderer should use a max pre-delay of 350 instead of 150.
+ /// </summary>
+ /// <returns>True if the max pre-delay must be 350.</returns>
+ public bool IsLongSizePreDelaySupported()
+ {
+ return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision3);
+ }
+
+ /// <summary>
+ /// Check if the audio renderer should expose USB audio device.
+ /// </summary>
+ /// <returns>True if the audio renderer should expose USB audio device.</returns>
+ public bool IsAudioUsbDeviceOutputSupported()
+ {
+ return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision4);
+ }
+
+ /// <summary>
+ /// Get the percentage allocated to the audio renderer on the DSP for processing.
+ /// </summary>
+ /// <returns>The percentage allocated to the audio renderer on the DSP for processing.</returns>
+ public float GetAudioRendererProcessingTimeLimit()
+ {
+ if (CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5))
+ {
+ return 0.80f;
+ }
+ else if (CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision4))
+ {
+ return 0.75f;
+ }
+
+ return 0.70f;
+ }
+
+ /// <summary>
+ /// Check if the audio render should support voice flushing.
+ /// </summary>
+ /// <returns>True if the audio render should support voice flushing.</returns>
+ public bool IsFlushVoiceWaveBuffersSupported()
+ {
+ return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5);
+ }
+
+ /// <summary>
+ /// Check if the audio renderer should trust the user destination count in <see cref="Splitter.SplitterState.Update(Splitter.SplitterContext, ref Parameter.SplitterInParameter, ReadOnlySpan{byte})"/>.
+ /// </summary>
+ /// <returns>True if the audio renderer should trust the user destination count.</returns>
+ public bool IsSplitterBugFixed()
+ {
+ return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5);
+ }
+
+ /// <summary>
+ /// Check if the audio renderer should supply the elapsed frame count to the user when updating.
+ /// </summary>
+ /// <returns>True if the audio renderer should supply the elapsed frame count to the user when updating.</returns>
+ public bool IsElapsedFrameCountSupported()
+ {
+ return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5);
+ }
+
+ /// <summary>
+ /// Get the performance metric data format version.
+ /// </summary>
+ /// <returns>The performance metric data format version.</returns>
+ public uint GetPerformanceMetricsDataFormat()
+ {
+ if (CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5))
+ {
+ return 2;
+ }
+ else
+ {
+ return 1;
+ }
+ }
+
+ /// <summary>
+ /// Check if the audio renderer should support <see cref="Parameter.VoiceInParameter.DecodingBehaviour"/>.
+ /// </summary>
+ /// <returns>True if the audio renderer should support <see cref="Parameter.VoiceInParameter.DecodingBehaviour"/>.</returns>
+ public bool IsDecodingBehaviourFlagSupported()
+ {
+ return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5);
+ }
+
+ /// <summary>
+ /// Check if the audio renderer should fix the biquad filter command not clearing up <see cref="Dsp.State.BiquadFilterState"/> with <see cref="Effect.UsageState.New"/> usage state.
+ /// </summary>
+ /// <returns>True if the biquad filter state should be cleared.</returns>
+ public bool IsBiquadFilterEffectStateClearBugFixed()
+ {
+ return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision6);
+ }
+
+ /// <summary>
+ /// Check if the audio renderer should accept partial mix updates.
+ /// </summary>
+ /// <returns>True if the audio renderer should accept partial mix updates.</returns>
+ public bool IsMixInParameterDirtyOnlyUpdateSupported()
+ {
+ return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision7);
+ }
+
+ /// <summary>
+ /// Check if the audio renderer should use the new wavebuffer format.
+ /// </summary>
+ /// <returns>True if the audio renderer should use the new wavebuffer format.</returns>
+ public bool IsWaveBufferVersion2Supported()
+ {
+ return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision8);
+ }
+
+ /// <summary>
+ /// Get the version of the <see cref="ICommandProcessingTimeEstimator"/>.
+ /// </summary>
+ /// <returns>The version of the <see cref="ICommandProcessingTimeEstimator"/>.</returns>
+ public int GetCommandProcessingTimeEstimatorVersion()
+ {
+ if (CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision8))
+ {
+ return 3;
+ }
+
+ if (CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5))
+ {
+ return 2;
+ }
+
+ return 1;
+ }
+
+ /// <summary>
+ /// Append a new <see cref="ErrorInfo"/> to the error array.
+ /// </summary>
+ /// <param name="errorInfo">The new <see cref="ErrorInfo"/> to add.</param>
+ public void AppendError(ref ErrorInfo errorInfo)
+ {
+ Debug.Assert(errorInfo.ErrorCode == ResultCode.Success);
+
+ if (_errorIndex <= Constants.MaxErrorInfos - 1)
+ {
+ _errorInfos[_errorIndex++] = errorInfo;
+ }
+ }
+
+ /// <summary>
+ /// Copy the internal <see cref="ErrorInfo"/> array to the given <see cref="Span{ErrorInfo}"/> and output the count copied.
+ /// </summary>
+ /// <param name="errorInfos">The output <see cref="Span{ErrorInfo}"/>.</param>
+ /// <param name="errorCount">The output error count containing the count of <see cref="ErrorInfo"/> copied.</param>
+ public void CopyErrorInfo(Span<ErrorInfo> errorInfos, out uint errorCount)
+ {
+ if (errorInfos.Length != Constants.MaxErrorInfos)
+ {
+ throw new ArgumentException("Invalid size of errorInfos span!");
+ }
+
+ errorCount = Math.Min(_errorIndex, Constants.MaxErrorInfos);
+
+ for (int i = 0; i < Constants.MaxErrorInfos; i++)
+ {
+ if (i < errorCount)
+ {
+ errorInfos[i] = _errorInfos[i];
+ }
+ else
+ {
+ errorInfos[i] = new ErrorInfo
+ {
+ ErrorCode = 0,
+ ExtraErrorInfo = 0
+ };
+ }
+ }
+ }
+
+ /// <summary>
+ /// Clear the <see cref="ErrorInfo"/> array.
+ /// </summary>
+ public void ClearError()
+ {
+ _errorIndex = 0;
+ }
+ }
+}
diff --git a/Ryujinx.Audio/Renderer/Server/CommandBuffer.cs b/Ryujinx.Audio/Renderer/Server/CommandBuffer.cs
new file mode 100644
index 00000000..ca37e090
--- /dev/null
+++ b/Ryujinx.Audio/Renderer/Server/CommandBuffer.cs
@@ -0,0 +1,484 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Renderer.Common;
+using Ryujinx.Audio.Renderer.Dsp.Command;
+using Ryujinx.Audio.Renderer.Dsp.State;
+using Ryujinx.Audio.Renderer.Parameter;
+using Ryujinx.Audio.Renderer.Parameter.Effect;
+using Ryujinx.Audio.Renderer.Server.Performance;
+using Ryujinx.Audio.Renderer.Server.Sink;
+using Ryujinx.Audio.Renderer.Server.Upsampler;
+using Ryujinx.Audio.Renderer.Server.Voice;
+using System;
+using CpuAddress = System.UInt64;
+
+namespace Ryujinx.Audio.Renderer.Server
+{
+ /// <summary>
+ /// An API to generate commands and aggregate them into a <see cref="CommandList"/>.
+ /// </summary>
+ public class CommandBuffer
+ {
+ /// <summary>
+ /// The command processing time estimator in use.
+ /// </summary>
+ private ICommandProcessingTimeEstimator _commandProcessingTimeEstimator;
+
+ /// <summary>
+ /// The estimated total processing time.
+ /// </summary>
+ public ulong EstimatedProcessingTime { get; set; }
+
+ /// <summary>
+ /// The command list that is populated by the <see cref="CommandBuffer"/>.
+ /// </summary>
+ public CommandList CommandList { get; }
+
+ /// <summary>
+ /// Create a new <see cref="CommandBuffer"/>.
+ /// </summary>
+ /// <param name="commandList">The command list that will store the generated commands.</param>
+ /// <param name="commandProcessingTimeEstimator">The command processing time estimator to use.</param>
+ public CommandBuffer(CommandList commandList, ICommandProcessingTimeEstimator commandProcessingTimeEstimator)
+ {
+ CommandList = commandList;
+ EstimatedProcessingTime = 0;
+ _commandProcessingTimeEstimator = commandProcessingTimeEstimator;
+ }
+
+ /// <summary>
+ /// Add a new generated command to the <see cref="CommandList"/>.
+ /// </summary>
+ /// <param name="command">The command to add.</param>
+ private void AddCommand(ICommand command)
+ {
+ EstimatedProcessingTime += command.EstimatedProcessingTime;
+
+ CommandList.AddCommand(command);
+ }
+
+ /// <summary>
+ /// Generate a new <see cref="ClearMixBufferCommand"/>.
+ /// </summary>
+ /// <param name="nodeId">The node id associated to this command.</param>
+ public void GenerateClearMixBuffer(int nodeId)
+ {
+ ClearMixBufferCommand command = new ClearMixBufferCommand(nodeId);
+
+ command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
+
+ AddCommand(command);
+ }
+
+ /// <summary>
+ /// Generate a new <see cref="DepopPrepareCommand"/>.
+ /// </summary>
+ /// <param name="state">The voice state associated.</param>
+ /// <param name="depopBuffer">The depop buffer.</param>
+ /// <param name="bufferCount">The buffer count.</param>
+ /// <param name="bufferOffset">The target buffer offset.</param>
+ /// <param name="nodeId">The node id associated to this command.</param>
+ /// <param name="wasPlaying">Set to true if the voice was playing previously.</param>
+ public void GenerateDepopPrepare(Memory<VoiceUpdateState> state, Memory<float> depopBuffer, uint bufferCount, uint bufferOffset, int nodeId, bool wasPlaying)
+ {
+ DepopPrepareCommand command = new DepopPrepareCommand(state, depopBuffer, bufferCount, bufferOffset, nodeId, wasPlaying);
+
+ command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
+
+ AddCommand(command);
+ }
+
+ /// <summary>
+ /// Generate a new <see cref="PerformanceCommand"/>.
+ /// </summary>
+ /// <param name="performanceEntryAddresses">The <see cref="PerformanceEntryAddresses"/>.</param>
+ /// <param name="type">The performance operation to perform.</param>
+ /// <param name="nodeId">The node id associated to this command.</param>
+ public void GeneratePerformance(ref PerformanceEntryAddresses performanceEntryAddresses, PerformanceCommand.Type type, int nodeId)
+ {
+ PerformanceCommand command = new PerformanceCommand(ref performanceEntryAddresses, type, nodeId);
+
+ command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
+
+ AddCommand(command);
+ }
+
+ /// <summary>
+ /// Create a new <see cref="VolumeRampCommand"/>.
+ /// </summary>
+ /// <param name="previousVolume">The previous volume.</param>
+ /// <param name="volume">The new volume.</param>
+ /// <param name="bufferIndex">The index of the mix buffer to use.</param>
+ /// <param name="nodeId">The node id associated to this command.</param>
+ public void GenerateVolumeRamp(float previousVolume, float volume, uint bufferIndex, int nodeId)
+ {
+ VolumeRampCommand command = new VolumeRampCommand(previousVolume, volume, bufferIndex, nodeId);
+
+ command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
+
+ AddCommand(command);
+ }
+
+ /// <summary>
+ /// Create a new <see cref="DataSourceVersion2Command"/>.
+ /// </summary>
+ /// <param name="voiceState">The <see cref="VoiceState"/> to generate the command from.</param>
+ /// <param name="state">The <see cref="VoiceUpdateState"/> to generate the command from.</param>
+ /// <param name="outputBufferIndex">The output buffer index to use.</param>
+ /// <param name="channelIndex">The target channel index.</param>
+ /// <param name="nodeId">The node id associated to this command.</param>
+ public void GenerateDataSourceVersion2(ref VoiceState voiceState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
+ {
+ DataSourceVersion2Command command = new DataSourceVersion2Command(ref voiceState, state, outputBufferIndex, channelIndex, nodeId);
+
+ command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
+
+ AddCommand(command);
+ }
+
+ /// <summary>
+ /// Create a new <see cref="PcmInt16DataSourceCommandVersion1"/>.
+ /// </summary>
+ /// <param name="voiceState">The <see cref="VoiceState"/> to generate the command from.</param>
+ /// <param name="state">The <see cref="VoiceUpdateState"/> to generate the command from.</param>
+ /// <param name="outputBufferIndex">The output buffer index to use.</param>
+ /// <param name="channelIndex">The target channel index.</param>
+ /// <param name="nodeId">The node id associated to this command.</param>
+ public void GeneratePcmInt16DataSourceVersion1(ref VoiceState voiceState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
+ {
+ PcmInt16DataSourceCommandVersion1 command = new PcmInt16DataSourceCommandVersion1(ref voiceState, state, outputBufferIndex, channelIndex, nodeId);
+
+ command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
+
+ AddCommand(command);
+ }
+
+ /// <summary>
+ /// Create a new <see cref="PcmFloatDataSourceCommandVersion1"/>.
+ /// </summary>
+ /// <param name="voiceState">The <see cref="VoiceState"/> to generate the command from.</param>
+ /// <param name="state">The <see cref="VoiceUpdateState"/> to generate the command from.</param>
+ /// <param name="outputBufferIndex">The output buffer index to use.</param>
+ /// <param name="channelIndex">The target channel index.</param>
+ /// <param name="nodeId">The node id associated to this command.</param>
+ public void GeneratePcmFloatDataSourceVersion1(ref VoiceState voiceState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
+ {
+ PcmFloatDataSourceCommandVersion1 command = new PcmFloatDataSourceCommandVersion1(ref voiceState, state, outputBufferIndex, channelIndex, nodeId);
+
+ command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
+
+ AddCommand(command);
+ }
+
+ /// <summary>
+ /// Create a new <see cref="AdpcmDataSourceCommandVersion1"/>.
+ /// </summary>
+ /// <param name="voiceState">The <see cref="VoiceState"/> to generate the command from.</param>
+ /// <param name="state">The <see cref="VoiceUpdateState"/> to generate the command from.</param>
+ /// <param name="outputBufferIndex">The output buffer index to use.</param>
+ /// <param name="nodeId">The node id associated to this command.</param>
+ public void GenerateAdpcmDataSourceVersion1(ref VoiceState voiceState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, int nodeId)
+ {
+ AdpcmDataSourceCommandVersion1 command = new AdpcmDataSourceCommandVersion1(ref voiceState, state, outputBufferIndex, nodeId);
+
+ command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
+
+ AddCommand(command);
+ }
+
+ /// <summary>
+ /// Create a new <see cref="BiquadFilterCommand"/>.
+ /// </summary>
+ /// <param name="baseIndex">The base index of the input and output buffer.</param>
+ /// <param name="filter">The biquad filter parameter.</param>
+ /// <param name="biquadFilterStateMemory">The biquad state.</param>
+ /// <param name="inputBufferOffset">The input buffer offset.</param>
+ /// <param name="outputBufferOffset">The output buffer offset.</param>
+ /// <param name="needInitialization">Set to true if the biquad filter state needs to be initialized.</param>
+ /// <param name="nodeId">The node id associated to this command.</param>
+ public void GenerateBiquadFilter(int baseIndex, ref BiquadFilterParameter filter, Memory<BiquadFilterState> biquadFilterStateMemory, int inputBufferOffset, int outputBufferOffset, bool needInitialization, int nodeId)
+ {
+ BiquadFilterCommand command = new BiquadFilterCommand(baseIndex, ref filter, biquadFilterStateMemory, inputBufferOffset, outputBufferOffset, needInitialization, nodeId);
+
+ command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
+
+ AddCommand(command);
+ }
+
+ /// <summary>
+ /// Generate a new <see cref="MixRampGroupedCommand"/>.
+ /// </summary>
+ /// <param name="mixBufferCount">The mix buffer count.</param>
+ /// <param name="inputBufferIndex">The base input index.</param>
+ /// <param name="outputBufferIndex">The base output index.</param>
+ /// <param name="previousVolume">The previous volume.</param>
+ /// <param name="volume">The new volume.</param>
+ /// <param name="state">The <see cref="VoiceUpdateState"/> to generate the command from.</param>
+ /// <param name="nodeId">The node id associated to this command.</param>
+ public void GenerateMixRampGrouped(uint mixBufferCount, uint inputBufferIndex, uint outputBufferIndex, Span<float> previousVolume, Span<float> volume, Memory<VoiceUpdateState> state, int nodeId)
+ {
+ MixRampGroupedCommand command = new MixRampGroupedCommand(mixBufferCount, inputBufferIndex, outputBufferIndex, previousVolume, volume, state, nodeId);
+
+ command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
+
+ AddCommand(command);
+ }
+
+ /// <summary>
+ /// Generate a new <see cref="MixRampCommand"/>.
+ /// </summary>
+ /// <param name="previousVolume">The previous volume.</param>
+ /// <param name="volume">The new volume.</param>
+ /// <param name="inputBufferIndex">The input buffer index.</param>
+ /// <param name="outputBufferIndex">The output buffer index.</param>
+ /// <param name="lastSampleIndex">The index in the <see cref="VoiceUpdateState.LastSamples"/> array to store the ramped sample.</param>
+ /// <param name="state">The <see cref="VoiceUpdateState"/> to generate the command from.</param>
+ /// <param name="nodeId">The node id associated to this command.</param>
+ public void GenerateMixRamp(float previousVolume, float volume, uint inputBufferIndex, uint outputBufferIndex, int lastSampleIndex, Memory<VoiceUpdateState> state, int nodeId)
+ {
+ MixRampCommand command = new MixRampCommand(previousVolume, volume, inputBufferIndex, outputBufferIndex, lastSampleIndex, state, nodeId);
+
+ command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
+
+ AddCommand(command);
+ }
+
+ /// <summary>
+ /// Generate a new <see cref="DepopForMixBuffersCommand"/>.
+ /// </summary>
+ /// <param name="depopBuffer">The depop buffer.</param>
+ /// <param name="bufferOffset">The target buffer offset.</param>
+ /// <param name="bufferCount">The buffer count.</param>
+ /// <param name="nodeId">The node id associated to this command.</param>
+ /// <param name="sampleRate">The target sample rate in use.</param>
+ public void GenerateDepopForMixBuffersCommand(Memory<float> depopBuffer, uint bufferOffset, uint bufferCount, int nodeId, uint sampleRate)
+ {
+ DepopForMixBuffersCommand command = new DepopForMixBuffersCommand(depopBuffer, bufferOffset, bufferCount, nodeId, sampleRate);
+
+ command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
+
+ AddCommand(command);
+ }
+
+ /// <summary>
+ /// Generate a new <see cref="CopyMixBufferCommand"/>.
+ /// </summary>
+ /// <param name="inputBufferIndex">The input buffer index.</param>
+ /// <param name="outputBufferIndex">The output buffer index.</param>
+ /// <param name="nodeId">The node id associated to this command.</param>
+ public void GenerateCopyMixBuffer(uint inputBufferIndex, uint outputBufferIndex, int nodeId)
+ {
+ CopyMixBufferCommand command = new CopyMixBufferCommand(inputBufferIndex, outputBufferIndex, nodeId);
+
+ command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
+
+ AddCommand(command);
+ }
+
+ /// <summary>
+ /// Generate a new <see cref="MixCommand"/>.
+ /// </summary>
+ /// <param name="inputBufferIndex">The input buffer index.</param>
+ /// <param name="outputBufferIndex">The output buffer index.</param>
+ /// <param name="nodeId">The node id associated to this command.</param>
+ /// <param name="volume">The mix volume.</param>
+ public void GenerateMix(uint inputBufferIndex, uint outputBufferIndex, int nodeId, float volume)
+ {
+ MixCommand command = new MixCommand(inputBufferIndex, outputBufferIndex, nodeId, volume);
+
+ command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
+
+ AddCommand(command);
+ }
+
+ /// <summary>
+ /// Generate a new <see cref="ReverbCommand"/>.
+ /// </summary>
+ /// <param name="bufferOffset">The target buffer offset.</param>
+ /// <param name="parameter">The reverb parameter.</param>
+ /// <param name="state">The reverb state.</param>
+ /// <param name="isEnabled">Set to true if the effect should be active.</param>
+ /// <param name="workBuffer">The work buffer to use for processing.</param>
+ /// <param name="nodeId">The node id associated to this command.</param>
+ /// <param name="isLongSizePreDelaySupported">If set to true, the long size pre-delay is supported.</param>
+ public void GenerateReverbEffect(uint bufferOffset, ReverbParameter parameter, Memory<ReverbState> state, bool isEnabled, CpuAddress workBuffer, int nodeId, bool isLongSizePreDelaySupported)
+ {
+ if (parameter.IsChannelCountValid())
+ {
+ ReverbCommand command = new ReverbCommand(bufferOffset, parameter, state, isEnabled, workBuffer, nodeId, isLongSizePreDelaySupported);
+
+ command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
+
+ AddCommand(command);
+ }
+ }
+
+ /// <summary>
+ /// Generate a new <see cref="Reverb3dCommand"/>.
+ /// </summary>
+ /// <param name="bufferOffset">The target buffer offset.</param>
+ /// <param name="parameter">The reverb 3d parameter.</param>
+ /// <param name="state">The reverb 3d state.</param>
+ /// <param name="isEnabled">Set to true if the effect should be active.</param>
+ /// <param name="workBuffer">The work buffer to use for processing.</param>
+ /// <param name="nodeId">The node id associated to this command.</param>
+ public void GenerateReverb3dEffect(uint bufferOffset, Reverb3dParameter parameter, Memory<Reverb3dState> state, bool isEnabled, CpuAddress workBuffer, int nodeId)
+ {
+ if (parameter.IsChannelCountValid())
+ {
+ Reverb3dCommand command = new Reverb3dCommand(bufferOffset, parameter, state, isEnabled, workBuffer, nodeId);
+
+ command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
+
+ AddCommand(command);
+ }
+ }
+
+
+ /// <summary>
+ /// Generate a new <see cref="DelayCommand"/>.
+ /// </summary>
+ /// <param name="bufferOffset">The target buffer offset.</param>
+ /// <param name="parameter">The delay parameter.</param>
+ /// <param name="state">The delay state.</param>
+ /// <param name="isEnabled">Set to true if the effect should be active.</param>
+ /// <param name="workBuffer">The work buffer to use for processing.</param>
+ /// <param name="nodeId">The node id associated to this command.</param>
+ public void GenerateDelayEffect(uint bufferOffset, DelayParameter parameter, Memory<DelayState> state, bool isEnabled, CpuAddress workBuffer, int nodeId)
+ {
+ if (parameter.IsChannelCountValid())
+ {
+ DelayCommand command = new DelayCommand(bufferOffset, parameter, state, isEnabled, workBuffer, nodeId);
+
+ command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
+
+ AddCommand(command);
+ }
+ }
+
+ /// <summary>
+ /// Generate a new <see cref="AuxiliaryBufferCommand"/>.
+ /// </summary>
+ /// <param name="bufferOffset">The target buffer offset.</param>
+ /// <param name="inputBufferOffset">The input buffer offset.</param>
+ /// <param name="outputBufferOffset">The output buffer offset.</param>
+ /// <param name="state">The aux state.</param>
+ /// <param name="isEnabled">Set to true if the effect should be active.</param>
+ /// <param name="countMax">The limit of the circular buffer.</param>
+ /// <param name="outputBuffer">The guest address of the output buffer.</param>
+ /// <param name="inputBuffer">The guest address of the input buffer.</param>
+ /// <param name="updateCount">The count to add on the offset after write/read operations.</param>
+ /// <param name="writeOffset">The write offset.</param>
+ /// <param name="nodeId">The node id associated to this command.</param>
+ public void GenerateAuxEffect(uint bufferOffset, byte inputBufferOffset, byte outputBufferOffset, ref AuxiliaryBufferAddresses state, bool isEnabled, uint countMax, CpuAddress outputBuffer, CpuAddress inputBuffer, uint updateCount, uint writeOffset, int nodeId)
+ {
+ if (state.SendBufferInfoBase != 0 && state.ReturnBufferInfoBase != 0)
+ {
+ AuxiliaryBufferCommand command = new AuxiliaryBufferCommand(bufferOffset, inputBufferOffset, outputBufferOffset, ref state, isEnabled, countMax, outputBuffer, inputBuffer, updateCount, writeOffset, nodeId);
+
+ command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
+
+ AddCommand(command);
+ }
+ }
+
+ /// <summary>
+ /// Generate a new <see cref="VolumeCommand"/>.
+ /// </summary>
+ /// <param name="volume">The target volume to apply.</param>
+ /// <param name="bufferOffset">The offset of the mix buffer.</param>
+ /// <param name="nodeId">The node id associated to this command.</param>
+ public void GenerateVolume(float volume, uint bufferOffset, int nodeId)
+ {
+ VolumeCommand command = new VolumeCommand(volume, bufferOffset, nodeId);
+
+ command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
+
+ AddCommand(command);
+ }
+
+ /// <summary>
+ /// Create a new <see cref="CircularBufferSinkCommand"/>.
+ /// </summary>
+ /// <param name="bufferOffset">The offset of the mix buffer.</param>
+ /// <param name="sink">The <see cref="BaseSink"/> of the circular buffer.</param>
+ /// <param name="nodeId">The node id associated to this command.</param>
+ public void GenerateCircularBuffer(uint bufferOffset, CircularBufferSink sink, int nodeId)
+ {
+ CircularBufferSinkCommand command = new CircularBufferSinkCommand(bufferOffset, ref sink.Parameter, ref sink.CircularBufferAddressInfo, sink.CurrentWriteOffset, nodeId);
+
+ command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
+
+ AddCommand(command);
+ }
+
+ /// <summary>
+ /// Create a new <see cref="DownMixSurroundToStereoCommand"/>.
+ /// </summary>
+ /// <param name="bufferOffset">The offset of the mix buffer.</param>
+ /// <param name="inputBufferOffset">The input buffer offset.</param>
+ /// <param name="outputBufferOffset">The output buffer offset.</param>
+ /// <param name="downMixParameter">The downmixer parameters to use.</param>
+ /// <param name="nodeId">The node id associated to this command.</param>
+ public void GenerateDownMixSurroundToStereo(uint bufferOffset, Span<byte> inputBufferOffset, Span<byte> outputBufferOffset, ReadOnlySpan<float> downMixParameter, int nodeId)
+ {
+ DownMixSurroundToStereoCommand command = new DownMixSurroundToStereoCommand(bufferOffset, inputBufferOffset, outputBufferOffset, downMixParameter, nodeId);
+
+ command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
+
+ AddCommand(command);
+ }
+
+ /// <summary>
+ /// Create a new <see cref="UpsampleCommand"/>.
+ /// </summary>
+ /// <param name="bufferOffset">The offset of the mix buffer.</param>
+ /// <param name="upsampler">The <see cref="UpsamplerState"/> associated.</param>
+ /// <param name="inputCount">The total input count.</param>
+ /// <param name="inputBufferOffset">The input buffer mix offset.</param>
+ /// <param name="bufferCountPerSample">The buffer count per sample.</param>
+ /// <param name="sampleCount">The source sample count.</param>
+ /// <param name="sampleRate">The source sample rate.</param>
+ /// <param name="nodeId">The node id associated to this command.</param>
+ public void GenerateUpsample(uint bufferOffset, UpsamplerState upsampler, uint inputCount, Span<byte> inputBufferOffset, uint bufferCountPerSample, uint sampleCount, uint sampleRate, int nodeId)
+ {
+ UpsampleCommand command = new UpsampleCommand(bufferOffset, upsampler, inputCount, inputBufferOffset, bufferCountPerSample, sampleCount, sampleRate, nodeId);
+
+ command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
+
+ AddCommand(command);
+ }
+
+ /// <summary>
+ /// Create a new <see cref="DeviceSinkCommand"/>.
+ /// </summary>
+ /// <param name="bufferOffset">The offset of the mix buffer.</param>
+ /// <param name="sink">The <see cref="BaseSink"/> of the device sink.</param>
+ /// <param name="sessionId">The current audio renderer session id.</param>
+ /// <param name="buffer">The mix buffer in use.</param>
+ /// <param name="nodeId">The node id associated to this command.</param>
+ public void GenerateDeviceSink(uint bufferOffset, DeviceSink sink, int sessionId, Memory<float> buffer, int nodeId)
+ {
+ DeviceSinkCommand command = new DeviceSinkCommand(bufferOffset, sink, sessionId, buffer, nodeId);
+
+ command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
+
+ AddCommand(command);
+ }
+ }
+}
diff --git a/Ryujinx.Audio/Renderer/Server/CommandGenerator.cs b/Ryujinx.Audio/Renderer/Server/CommandGenerator.cs
new file mode 100644
index 00000000..d2499c1d
--- /dev/null
+++ b/Ryujinx.Audio/Renderer/Server/CommandGenerator.cs
@@ -0,0 +1,940 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Common;
+using Ryujinx.Audio.Renderer.Common;
+using Ryujinx.Audio.Renderer.Dsp.Command;
+using Ryujinx.Audio.Renderer.Dsp.State;
+using Ryujinx.Audio.Renderer.Parameter;
+using Ryujinx.Audio.Renderer.Server.Effect;
+using Ryujinx.Audio.Renderer.Server.Mix;
+using Ryujinx.Audio.Renderer.Server.Performance;
+using Ryujinx.Audio.Renderer.Server.Sink;
+using Ryujinx.Audio.Renderer.Server.Splitter;
+using Ryujinx.Audio.Renderer.Server.Voice;
+using Ryujinx.Audio.Renderer.Utils;
+using System;
+using System.Diagnostics;
+
+namespace Ryujinx.Audio.Renderer.Server
+{
+ public class CommandGenerator
+ {
+ private CommandBuffer _commandBuffer;
+ private RendererSystemContext _rendererContext;
+ private VoiceContext _voiceContext;
+ private MixContext _mixContext;
+ private EffectContext _effectContext;
+ private SinkContext _sinkContext;
+ private SplitterContext _splitterContext;
+ private PerformanceManager _performanceManager;
+
+ public CommandGenerator(CommandBuffer commandBuffer, RendererSystemContext rendererContext, VoiceContext voiceContext, MixContext mixContext, EffectContext effectContext, SinkContext sinkContext, SplitterContext splitterContext, PerformanceManager performanceManager)
+ {
+ _commandBuffer = commandBuffer;
+ _rendererContext = rendererContext;
+ _voiceContext = voiceContext;
+ _mixContext = mixContext;
+ _effectContext = effectContext;
+ _sinkContext = sinkContext;
+ _splitterContext = splitterContext;
+ _performanceManager = performanceManager;
+
+ _commandBuffer.GenerateClearMixBuffer(Constants.InvalidNodeId);
+ }
+
+ private void GenerateDataSource(ref VoiceState voiceState, Memory<VoiceUpdateState> dspState, int channelIndex)
+ {
+ if (voiceState.MixId != Constants.UnusedMixId)
+ {
+ ref MixState mix = ref _mixContext.GetState(voiceState.MixId);
+
+ _commandBuffer.GenerateDepopPrepare(dspState,
+ _rendererContext.DepopBuffer,
+ mix.BufferCount,
+ mix.BufferOffset,
+ voiceState.NodeId,
+ voiceState.WasPlaying);
+ }
+ else if (voiceState.SplitterId != Constants.UnusedSplitterId)
+ {
+ int destinationId = 0;
+
+ while (true)
+ {
+ Span<SplitterDestination> destinationSpan = _splitterContext.GetDestination((int)voiceState.SplitterId, destinationId++);
+
+ if (destinationSpan.IsEmpty)
+ {
+ break;
+ }
+
+ ref SplitterDestination destination = ref destinationSpan[0];
+
+ if (destination.IsConfigured())
+ {
+ int mixId = destination.DestinationId;
+
+ if (mixId < _mixContext.GetCount() && mixId != Constants.UnusedSplitterIdInt)
+ {
+ ref MixState mix = ref _mixContext.GetState(mixId);
+
+ _commandBuffer.GenerateDepopPrepare(dspState,
+ _rendererContext.DepopBuffer,
+ mix.BufferCount,
+ mix.BufferOffset,
+ voiceState.NodeId,
+ voiceState.WasPlaying);
+
+ destination.MarkAsNeedToUpdateInternalState();
+ }
+ }
+ }
+ }
+
+ if (!voiceState.WasPlaying)
+ {
+ Debug.Assert(voiceState.SampleFormat != SampleFormat.Adpcm || channelIndex == 0);
+
+ if (_rendererContext.BehaviourContext.IsWaveBufferVersion2Supported())
+ {
+ _commandBuffer.GenerateDataSourceVersion2(ref voiceState,
+ dspState,
+ (ushort)_rendererContext.MixBufferCount,
+ (ushort)channelIndex,
+ voiceState.NodeId);
+ }
+ else
+ {
+ switch (voiceState.SampleFormat)
+ {
+ case SampleFormat.PcmInt16:
+ _commandBuffer.GeneratePcmInt16DataSourceVersion1(ref voiceState,
+ dspState,
+ (ushort)_rendererContext.MixBufferCount,
+ (ushort)channelIndex,
+ voiceState.NodeId);
+ break;
+ case SampleFormat.PcmFloat:
+ _commandBuffer.GeneratePcmFloatDataSourceVersion1(ref voiceState,
+ dspState,
+ (ushort)_rendererContext.MixBufferCount,
+ (ushort)channelIndex,
+ voiceState.NodeId);
+ break;
+ case SampleFormat.Adpcm:
+ _commandBuffer.GenerateAdpcmDataSourceVersion1(ref voiceState,
+ dspState,
+ (ushort)_rendererContext.MixBufferCount,
+ voiceState.NodeId);
+ break;
+ default:
+ throw new NotImplementedException($"Unsupported data source {voiceState.SampleFormat}");
+ }
+ }
+ }
+ }
+
+ private void GenerateBiquadFilterForVoice(ref VoiceState voiceState, Memory<VoiceUpdateState> state, int baseIndex, int bufferOffset, int nodeId)
+ {
+ for (int i = 0; i < voiceState.BiquadFilters.Length; i++)
+ {
+ ref BiquadFilterParameter filter = ref voiceState.BiquadFilters[i];
+
+ if (filter.Enable)
+ {
+ Memory<byte> biquadStateRawMemory = SpanMemoryManager<byte>.Cast(state).Slice(VoiceUpdateState.BiquadStateOffset, VoiceUpdateState.BiquadStateSize * Constants.VoiceBiquadFilterCount);
+
+ Memory<BiquadFilterState> stateMemory = SpanMemoryManager<BiquadFilterState>.Cast(biquadStateRawMemory);
+
+ _commandBuffer.GenerateBiquadFilter(baseIndex,
+ ref filter,
+ stateMemory.Slice(i, 1),
+ bufferOffset,
+ bufferOffset,
+ !voiceState.BiquadFilterNeedInitialization[i],
+ nodeId);
+ }
+ }
+ }
+
+ private void GenerateVoiceMix(Span<float> mixVolumes, Span<float> previousMixVolumes, Memory<VoiceUpdateState> state, uint bufferOffset, uint bufferCount, uint bufferIndex, int nodeId)
+ {
+ if (bufferCount > Constants.VoiceChannelCountMax)
+ {
+ _commandBuffer.GenerateMixRampGrouped(bufferCount,
+ bufferIndex,
+ bufferOffset,
+ previousMixVolumes,
+ mixVolumes,
+ state,
+ nodeId);
+ }
+ else
+ {
+ for (int i = 0; i < bufferCount; i++)
+ {
+ float previousMixVolume = previousMixVolumes[i];
+ float mixVolume = mixVolumes[i];
+
+ if (mixVolume != 0.0f || previousMixVolume != 0.0f)
+ {
+ _commandBuffer.GenerateMixRamp(previousMixVolume,
+ mixVolume,
+ bufferIndex,
+ bufferOffset + (uint)i,
+ i,
+ state,
+ nodeId);
+ }
+ }
+ }
+ }
+
+ private void GenerateVoice(ref VoiceState voiceState)
+ {
+ int nodeId = voiceState.NodeId;
+ uint channelsCount = voiceState.ChannelsCount;
+
+ for (int channelIndex = 0; channelIndex < channelsCount; channelIndex++)
+ {
+ Memory<VoiceUpdateState> dspStateMemory = _voiceContext.GetUpdateStateForDsp(voiceState.ChannelResourceIds[channelIndex]);
+
+ ref VoiceChannelResource channelResource = ref _voiceContext.GetChannelResource(voiceState.ChannelResourceIds[channelIndex]);
+
+ PerformanceDetailType dataSourceDetailType = PerformanceDetailType.Adpcm;
+
+ if (voiceState.SampleFormat == SampleFormat.PcmInt16)
+ {
+ dataSourceDetailType = PerformanceDetailType.PcmInt16;
+ }
+ else if (voiceState.SampleFormat == SampleFormat.PcmFloat)
+ {
+ dataSourceDetailType = PerformanceDetailType.PcmFloat;
+ }
+
+ bool performanceInitialized = false;
+
+ PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses();
+
+ if (_performanceManager != null && _performanceManager.IsTargetNodeId(nodeId) && _performanceManager.GetNextEntry(out performanceEntry, dataSourceDetailType, PerformanceEntryType.Voice, nodeId))
+ {
+ performanceInitialized = true;
+
+ GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
+ }
+
+ GenerateDataSource(ref voiceState, dspStateMemory, channelIndex);
+
+ if (performanceInitialized)
+ {
+ GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
+ }
+
+ if (voiceState.WasPlaying)
+ {
+ voiceState.PreviousVolume = 0.0f;
+ }
+ else if (voiceState.HasAnyDestination())
+ {
+ performanceInitialized = false;
+
+ if (_performanceManager != null && _performanceManager.IsTargetNodeId(nodeId) && _performanceManager.GetNextEntry(out performanceEntry, PerformanceDetailType.BiquadFilter, PerformanceEntryType.Voice, nodeId))
+ {
+ performanceInitialized = true;
+
+ GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
+ }
+
+ GenerateBiquadFilterForVoice(ref voiceState, dspStateMemory, (int)_rendererContext.MixBufferCount, channelIndex, nodeId);
+
+ if (performanceInitialized)
+ {
+ GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
+ }
+
+ performanceInitialized = false;
+
+ if (_performanceManager != null && _performanceManager.IsTargetNodeId(nodeId) && _performanceManager.GetNextEntry(out performanceEntry, PerformanceDetailType.VolumeRamp, PerformanceEntryType.Voice, nodeId))
+ {
+ performanceInitialized = true;
+
+ GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
+ }
+
+ _commandBuffer.GenerateVolumeRamp(voiceState.PreviousVolume,
+ voiceState.Volume,
+ _rendererContext.MixBufferCount + (uint)channelIndex,
+ nodeId);
+
+ if (performanceInitialized)
+ {
+ GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
+ }
+
+ voiceState.PreviousVolume = voiceState.Volume;
+
+ if (voiceState.MixId == Constants.UnusedMixId)
+ {
+ if (voiceState.SplitterId != Constants.UnusedSplitterId)
+ {
+ int destinationId = channelIndex;
+
+ while (true)
+ {
+ Span<SplitterDestination> destinationSpan = _splitterContext.GetDestination((int)voiceState.SplitterId, destinationId);
+
+ if (destinationSpan.IsEmpty)
+ {
+ break;
+ }
+
+ ref SplitterDestination destination = ref destinationSpan[0];
+
+ destinationId += (int)channelsCount;
+
+ if (destination.IsConfigured())
+ {
+ int mixId = destination.DestinationId;
+
+ if (mixId < _mixContext.GetCount() && mixId != Constants.UnusedSplitterIdInt)
+ {
+ ref MixState mix = ref _mixContext.GetState(mixId);
+
+ GenerateVoiceMix(destination.MixBufferVolume,
+ destination.PreviousMixBufferVolume,
+ dspStateMemory,
+ mix.BufferOffset,
+ mix.BufferCount,
+ _rendererContext.MixBufferCount + (uint)channelIndex,
+ nodeId);
+
+ destination.MarkAsNeedToUpdateInternalState();
+ }
+ }
+ }
+ }
+ }
+ else
+ {
+ ref MixState mix = ref _mixContext.GetState(voiceState.MixId);
+
+ performanceInitialized = false;
+
+ if (_performanceManager != null && _performanceManager.IsTargetNodeId(nodeId) && _performanceManager.GetNextEntry(out performanceEntry, PerformanceDetailType.Mix, PerformanceEntryType.Voice, nodeId))
+ {
+ performanceInitialized = true;
+
+ GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
+ }
+
+ GenerateVoiceMix(channelResource.Mix.ToSpan(),
+ channelResource.PreviousMix.ToSpan(),
+ dspStateMemory,
+ mix.BufferOffset,
+ mix.BufferCount,
+ _rendererContext.MixBufferCount + (uint)channelIndex,
+ nodeId);
+
+ if (performanceInitialized)
+ {
+ GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
+ }
+
+ channelResource.UpdateState();
+ }
+
+ for (int i = 0; i < voiceState.BiquadFilterNeedInitialization.Length; i++)
+ {
+ voiceState.BiquadFilterNeedInitialization[i] = voiceState.BiquadFilters[i].Enable;
+ }
+ }
+ }
+ }
+
+ public void GenerateVoices()
+ {
+ for (int i = 0; i < _voiceContext.GetCount(); i++)
+ {
+ ref VoiceState sortedState = ref _voiceContext.GetSortedState(i);
+
+ if (!sortedState.ShouldSkip() && sortedState.UpdateForCommandGeneration(_voiceContext))
+ {
+ int nodeId = sortedState.NodeId;
+
+ PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses();
+
+ bool performanceInitialized = false;
+
+ if (_performanceManager != null && _performanceManager.GetNextEntry(out performanceEntry, PerformanceEntryType.Voice, nodeId))
+ {
+ performanceInitialized = true;
+
+ GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
+ }
+
+ GenerateVoice(ref sortedState);
+
+ if (performanceInitialized)
+ {
+ GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
+ }
+ }
+ }
+
+ _splitterContext.UpdateInternalState();
+ }
+
+ public void GeneratePerformance(ref PerformanceEntryAddresses performanceEntryAddresses, PerformanceCommand.Type type, int nodeId)
+ {
+ _commandBuffer.GeneratePerformance(ref performanceEntryAddresses, type, nodeId);
+ }
+
+ private void GenerateBufferMixerEffect(int bufferOffset, BufferMixEffect effect, int nodeId)
+ {
+ Debug.Assert(effect.Type == EffectType.BufferMix);
+
+ if (effect.IsEnabled)
+ {
+ for (int i = 0; i < effect.Parameter.MixesCount; i++)
+ {
+ if (effect.Parameter.Volumes[i] != 0.0f)
+ {
+ _commandBuffer.GenerateMix((uint)bufferOffset + effect.Parameter.Input[i],
+ (uint)bufferOffset + effect.Parameter.Output[i],
+ nodeId,
+ effect.Parameter.Volumes[i]);
+ }
+ }
+ }
+ }
+
+ private void GenerateAuxEffect(uint bufferOffset, AuxiliaryBufferEffect effect, int nodeId)
+ {
+ Debug.Assert(effect.Type == EffectType.AuxiliaryBuffer);
+
+ if (effect.IsEnabled)
+ {
+ effect.GetWorkBuffer(0);
+ effect.GetWorkBuffer(1);
+ }
+
+ if (effect.State.SendBufferInfoBase != 0 && effect.State.ReturnBufferInfoBase != 0)
+ {
+ int i = 0;
+ uint writeOffset = 0;
+ for (uint channelIndex = effect.Parameter.ChannelCount; channelIndex != 0; channelIndex--)
+ {
+ uint newUpdateCount = writeOffset + _commandBuffer.CommandList.SampleCount;
+
+ uint updateCount;
+
+ if ((channelIndex - 1) != 0)
+ {
+ updateCount = 0;
+ }
+ else
+ {
+ updateCount = newUpdateCount;
+ }
+
+ _commandBuffer.GenerateAuxEffect(bufferOffset,
+ effect.Parameter.Input[i],
+ effect.Parameter.Output[i],
+ ref effect.State,
+ effect.IsEnabled,
+ effect.Parameter.BufferStorageSize,
+ effect.State.SendBufferInfoBase,
+ effect.State.ReturnBufferInfoBase,
+ updateCount,
+ writeOffset,
+ nodeId);
+
+ writeOffset = newUpdateCount;
+
+ i++;
+ }
+ }
+ }
+
+ private void GenerateDelayEffect(uint bufferOffset, DelayEffect effect, int nodeId)
+ {
+ Debug.Assert(effect.Type == EffectType.Delay);
+
+ ulong workBuffer = effect.GetWorkBuffer(-1);
+
+ _commandBuffer.GenerateDelayEffect(bufferOffset, effect.Parameter, effect.State, effect.IsEnabled, workBuffer, nodeId);
+ }
+
+ private void GenerateReverbEffect(uint bufferOffset, ReverbEffect effect, int nodeId, bool isLongSizePreDelaySupported)
+ {
+ Debug.Assert(effect.Type == EffectType.Reverb);
+
+ ulong workBuffer = effect.GetWorkBuffer(-1);
+
+ _commandBuffer.GenerateReverbEffect(bufferOffset, effect.Parameter, effect.State, effect.IsEnabled, workBuffer, nodeId, isLongSizePreDelaySupported);
+ }
+
+ private void GenerateReverb3dEffect(uint bufferOffset, Reverb3dEffect effect, int nodeId)
+ {
+ Debug.Assert(effect.Type == EffectType.Reverb3d);
+
+ ulong workBuffer = effect.GetWorkBuffer(-1);
+
+ _commandBuffer.GenerateReverb3dEffect(bufferOffset, effect.Parameter, effect.State, effect.IsEnabled, workBuffer, nodeId);
+ }
+
+ private void GenerateBiquadFilterEffect(uint bufferOffset, BiquadFilterEffect effect, int nodeId)
+ {
+ Debug.Assert(effect.Type == EffectType.BiquadFilter);
+
+ if (effect.IsEnabled)
+ {
+ bool needInitialization = effect.Parameter.Status == UsageState.Invalid ||
+ (effect.Parameter.Status == UsageState.New && !_rendererContext.BehaviourContext.IsBiquadFilterEffectStateClearBugFixed());
+
+ BiquadFilterParameter parameter = new BiquadFilterParameter();
+
+ parameter.Enable = true;
+ effect.Parameter.Denominator.ToSpan().CopyTo(parameter.Denominator.ToSpan());
+ effect.Parameter.Numerator.ToSpan().CopyTo(parameter.Numerator.ToSpan());
+
+ for (int i = 0; i < effect.Parameter.ChannelCount; i++)
+ {
+ _commandBuffer.GenerateBiquadFilter((int)bufferOffset, ref parameter, effect.State.Slice(i, 1),
+ effect.Parameter.Input[i],
+ effect.Parameter.Output[i],
+ needInitialization,
+ nodeId);
+ }
+ }
+ else
+ {
+ for (int i = 0; i < effect.Parameter.ChannelCount; i++)
+ {
+ uint inputBufferIndex = bufferOffset + effect.Parameter.Input[i];
+ uint outputBufferIndex = bufferOffset + effect.Parameter.Output[i];
+
+ // If the input and output isn't the same, generate a command.
+ if (inputBufferIndex != outputBufferIndex)
+ {
+ _commandBuffer.GenerateCopyMixBuffer(inputBufferIndex, outputBufferIndex, nodeId);
+ }
+ }
+ }
+ }
+
+ private void GenerateEffect(ref MixState mix, BaseEffect effect)
+ {
+ int nodeId = mix.NodeId;
+
+ bool isFinalMix = mix.MixId == Constants.FinalMixId;
+
+ PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses();
+
+ bool performanceInitialized = false;
+
+ if (_performanceManager != null && _performanceManager.GetNextEntry(out performanceEntry, effect.GetPerformanceDetailType(),
+ isFinalMix ? PerformanceEntryType.FinalMix : PerformanceEntryType.SubMix, nodeId))
+ {
+ performanceInitialized = true;
+
+ GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
+ }
+
+ switch (effect.Type)
+ {
+ case EffectType.BufferMix:
+ GenerateBufferMixerEffect((int)mix.BufferOffset, (BufferMixEffect)effect, nodeId);
+ break;
+ case EffectType.AuxiliaryBuffer:
+ GenerateAuxEffect(mix.BufferOffset, (AuxiliaryBufferEffect)effect, nodeId);
+ break;
+ case EffectType.Delay:
+ GenerateDelayEffect(mix.BufferOffset, (DelayEffect)effect, nodeId);
+ break;
+ case EffectType.Reverb:
+ GenerateReverbEffect(mix.BufferOffset, (ReverbEffect)effect, nodeId, mix.IsLongSizePreDelaySupported);
+ break;
+ case EffectType.Reverb3d:
+ GenerateReverb3dEffect(mix.BufferOffset, (Reverb3dEffect)effect, nodeId);
+ break;
+ case EffectType.BiquadFilter:
+ GenerateBiquadFilterEffect(mix.BufferOffset, (BiquadFilterEffect)effect, nodeId);
+ break;
+ default:
+ throw new NotImplementedException($"Unsupported effect type {effect.Type}");
+ }
+
+ if (performanceInitialized)
+ {
+ GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
+ }
+
+ effect.UpdateForCommandGeneration();
+ }
+
+ private void GenerateEffects(ref MixState mix)
+ {
+ ReadOnlySpan<int> effectProcessingOrderArray = mix.EffectProcessingOrderArray;
+
+ Debug.Assert(_effectContext.GetCount() == 0 || !effectProcessingOrderArray.IsEmpty);
+
+ for (int i = 0; i < _effectContext.GetCount(); i++)
+ {
+ int effectOrder = effectProcessingOrderArray[i];
+
+ if (effectOrder == Constants.InvalidProcessingOrder)
+ {
+ break;
+ }
+
+ // BaseEffect is a class, we don't need to pass it by ref
+ BaseEffect effect = _effectContext.GetEffect(effectOrder);
+
+ Debug.Assert(effect.Type != EffectType.Invalid);
+ Debug.Assert(effect.MixId == mix.MixId);
+
+ if (!effect.ShouldSkip())
+ {
+ GenerateEffect(ref mix, effect);
+ }
+ }
+ }
+
+ private void GenerateMix(ref MixState mix)
+ {
+ if (mix.HasAnyDestination())
+ {
+ Debug.Assert(mix.DestinationMixId != Constants.UnusedMixId || mix.DestinationSplitterId != Constants.UnusedSplitterId);
+
+ if (mix.DestinationMixId == Constants.UnusedMixId)
+ {
+ if (mix.DestinationSplitterId != Constants.UnusedSplitterId)
+ {
+ int destinationId = 0;
+
+ while (true)
+ {
+ int destinationIndex = destinationId++;
+
+ Span<SplitterDestination> destinationSpan = _splitterContext.GetDestination((int)mix.DestinationSplitterId, destinationIndex);
+
+ if (destinationSpan.IsEmpty)
+ {
+ break;
+ }
+
+ ref SplitterDestination destination = ref destinationSpan[0];
+
+ if (destination.IsConfigured())
+ {
+ int mixId = destination.DestinationId;
+
+ if (mixId < _mixContext.GetCount() && mixId != Constants.UnusedSplitterIdInt)
+ {
+ ref MixState destinationMix = ref _mixContext.GetState(mixId);
+
+ uint inputBufferIndex = mix.BufferOffset + ((uint)destinationIndex % mix.BufferCount);
+
+ for (uint bufferDestinationIndex = 0; bufferDestinationIndex < destinationMix.BufferCount; bufferDestinationIndex++)
+ {
+ float volume = mix.Volume * destination.GetMixVolume((int)bufferDestinationIndex);
+
+ if (volume != 0.0f)
+ {
+ _commandBuffer.GenerateMix(inputBufferIndex,
+ destinationMix.BufferOffset + bufferDestinationIndex,
+ mix.NodeId,
+ volume);
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ else
+ {
+ ref MixState destinationMix = ref _mixContext.GetState(mix.DestinationMixId);
+
+ for (uint bufferIndex = 0; bufferIndex < mix.BufferCount; bufferIndex++)
+ {
+ for (uint bufferDestinationIndex = 0; bufferDestinationIndex < destinationMix.BufferCount; bufferDestinationIndex++)
+ {
+ float volume = mix.Volume * mix.GetMixBufferVolume((int)bufferIndex, (int)bufferDestinationIndex);
+
+ if (volume != 0.0f)
+ {
+ _commandBuffer.GenerateMix(mix.BufferOffset + bufferIndex,
+ destinationMix.BufferOffset + bufferDestinationIndex,
+ mix.NodeId,
+ volume);
+ }
+ }
+ }
+ }
+ }
+ }
+
+ private void GenerateSubMix(ref MixState subMix)
+ {
+ _commandBuffer.GenerateDepopForMixBuffersCommand(_rendererContext.DepopBuffer,
+ subMix.BufferOffset,
+ subMix.BufferCount,
+ subMix.NodeId,
+ subMix.SampleRate);
+
+ GenerateEffects(ref subMix);
+
+ PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses();
+
+ int nodeId = subMix.NodeId;
+
+ bool performanceInitialized = false;
+
+ if (_performanceManager != null && _performanceManager.IsTargetNodeId(nodeId) && _performanceManager.GetNextEntry(out performanceEntry, PerformanceDetailType.Mix, PerformanceEntryType.SubMix, nodeId))
+ {
+ performanceInitialized = true;
+
+ GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
+ }
+
+ GenerateMix(ref subMix);
+
+ if (performanceInitialized)
+ {
+ GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
+ }
+ }
+
+ public void GenerateSubMixes()
+ {
+ for (int id = 0; id < _mixContext.GetCount(); id++)
+ {
+ ref MixState sortedState = ref _mixContext.GetSortedState(id);
+
+ if (sortedState.IsUsed && sortedState.MixId != Constants.FinalMixId)
+ {
+ int nodeId = sortedState.NodeId;
+
+ PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses();
+
+ bool performanceInitialized = false;
+
+ if (_performanceManager != null && _performanceManager.GetNextEntry(out performanceEntry, PerformanceEntryType.SubMix, nodeId))
+ {
+ performanceInitialized = true;
+
+ GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
+ }
+
+ GenerateSubMix(ref sortedState);
+
+ if (performanceInitialized)
+ {
+ GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
+ }
+ }
+ }
+ }
+
+ private void GenerateFinalMix()
+ {
+ ref MixState finalMix = ref _mixContext.GetFinalState();
+
+ _commandBuffer.GenerateDepopForMixBuffersCommand(_rendererContext.DepopBuffer,
+ finalMix.BufferOffset,
+ finalMix.BufferCount,
+ finalMix.NodeId,
+ finalMix.SampleRate);
+
+ GenerateEffects(ref finalMix);
+
+ PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses();
+
+ int nodeId = finalMix.NodeId;
+
+ bool performanceInitialized = false;
+
+ if (_performanceManager != null && _performanceManager.IsTargetNodeId(nodeId) && _performanceManager.GetNextEntry(out performanceEntry, PerformanceDetailType.Mix, PerformanceEntryType.FinalMix, nodeId))
+ {
+ performanceInitialized = true;
+
+ GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
+ }
+
+ // Only generate volume command if the volume isn't 100%.
+ if (finalMix.Volume != 1.0f)
+ {
+ for (uint bufferIndex = 0; bufferIndex < finalMix.BufferCount; bufferIndex++)
+ {
+ bool performanceSubInitialized = false;
+
+ if (_performanceManager != null && _performanceManager.IsTargetNodeId(nodeId) && _performanceManager.GetNextEntry(out performanceEntry, PerformanceDetailType.VolumeRamp, PerformanceEntryType.FinalMix, nodeId))
+ {
+ performanceSubInitialized = true;
+
+ GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
+ }
+
+ _commandBuffer.GenerateVolume(finalMix.Volume,
+ finalMix.BufferOffset + bufferIndex,
+ nodeId);
+
+ if (performanceSubInitialized)
+ {
+ GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
+ }
+ }
+ }
+
+ if (performanceInitialized)
+ {
+ GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
+ }
+ }
+
+ public void GenerateFinalMixes()
+ {
+ int nodeId = _mixContext.GetFinalState().NodeId;
+
+ PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses();
+
+ bool performanceInitialized = false;
+
+ if (_performanceManager != null && _performanceManager.GetNextEntry(out performanceEntry, PerformanceEntryType.FinalMix, nodeId))
+ {
+ performanceInitialized = true;
+
+ GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
+ }
+
+ GenerateFinalMix();
+
+ if (performanceInitialized)
+ {
+ GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
+ }
+ }
+
+ private void GenerateCircularBuffer(CircularBufferSink sink, ref MixState finalMix)
+ {
+ _commandBuffer.GenerateCircularBuffer(finalMix.BufferOffset, sink, Constants.InvalidNodeId);
+ }
+
+ private void GenerateDevice(DeviceSink sink, ref MixState finalMix)
+ {
+ if (_commandBuffer.CommandList.SampleRate != 48000 && sink.UpsamplerState == null)
+ {
+ sink.UpsamplerState = _rendererContext.UpsamplerManager.Allocate();
+ }
+
+ bool useCustomDownMixingCommand = _rendererContext.ChannelCount == 2 && sink.Parameter.DownMixParameterEnabled;
+
+ if (useCustomDownMixingCommand)
+ {
+ _commandBuffer.GenerateDownMixSurroundToStereo(finalMix.BufferOffset,
+ sink.Parameter.Input.ToSpan(),
+ sink.Parameter.Input.ToSpan(),
+ sink.DownMixCoefficients,
+ Constants.InvalidNodeId);
+ }
+ // NOTE: We do the downmixing at the DSP level as it's easier that way.
+ else if (_rendererContext.ChannelCount == 2 && sink.Parameter.InputCount == 6)
+ {
+ _commandBuffer.GenerateDownMixSurroundToStereo(finalMix.BufferOffset,
+ sink.Parameter.Input.ToSpan(),
+ sink.Parameter.Input.ToSpan(),
+ Constants.DefaultSurroundToStereoCoefficients,
+ Constants.InvalidNodeId);
+ }
+
+ CommandList commandList = _commandBuffer.CommandList;
+
+ if (sink.UpsamplerState != null)
+ {
+ _commandBuffer.GenerateUpsample(finalMix.BufferOffset,
+ sink.UpsamplerState,
+ sink.Parameter.InputCount,
+ sink.Parameter.Input.ToSpan(),
+ commandList.BufferCount,
+ commandList.SampleCount,
+ commandList.SampleRate,
+ Constants.InvalidNodeId);
+ }
+
+ _commandBuffer.GenerateDeviceSink(finalMix.BufferOffset,
+ sink,
+ _rendererContext.SessionId,
+ commandList.Buffers,
+ Constants.InvalidNodeId);
+ }
+
+ private void GenerateSink(BaseSink sink, ref MixState finalMix)
+ {
+ bool performanceInitialized = false;
+
+ PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses();
+
+ if (_performanceManager != null && _performanceManager.GetNextEntry(out performanceEntry, PerformanceEntryType.Sink, sink.NodeId))
+ {
+ performanceInitialized = true;
+
+ GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, sink.NodeId);
+ }
+
+ if (!sink.ShouldSkip)
+ {
+ switch (sink.Type)
+ {
+ case SinkType.CircularBuffer:
+ GenerateCircularBuffer((CircularBufferSink)sink, ref finalMix);
+ break;
+ case SinkType.Device:
+ GenerateDevice((DeviceSink)sink, ref finalMix);
+ break;
+ default:
+ throw new NotImplementedException($"Unsupported sink type {sink.Type}");
+ }
+
+ sink.UpdateForCommandGeneration();
+ }
+
+ if (performanceInitialized)
+ {
+ GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, sink.NodeId);
+ }
+ }
+
+ public void GenerateSinks()
+ {
+ ref MixState finalMix = ref _mixContext.GetFinalState();
+
+ for (int i = 0; i < _sinkContext.GetCount(); i++)
+ {
+ // BaseSink is a class, we don't need to pass it by ref
+ BaseSink sink = _sinkContext.GetSink(i);
+
+ if (sink.IsUsed)
+ {
+ GenerateSink(sink, ref finalMix);
+ }
+ }
+ }
+ }
+}
diff --git a/Ryujinx.Audio/Renderer/Server/CommandProcessingTimeEstimatorVersion1.cs b/Ryujinx.Audio/Renderer/Server/CommandProcessingTimeEstimatorVersion1.cs
new file mode 100644
index 00000000..81d3b57b
--- /dev/null
+++ b/Ryujinx.Audio/Renderer/Server/CommandProcessingTimeEstimatorVersion1.cs
@@ -0,0 +1,180 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Renderer.Dsp.Command;
+using System.Diagnostics;
+
+namespace Ryujinx.Audio.Renderer.Server
+{
+ /// <summary>
+ /// <see cref="ICommandProcessingTimeEstimator"/> version 1.
+ /// </summary>
+ public class CommandProcessingTimeEstimatorVersion1 : ICommandProcessingTimeEstimator
+ {
+ private uint _sampleCount;
+ private uint _bufferCount;
+
+ public CommandProcessingTimeEstimatorVersion1(uint sampleCount, uint bufferCount)
+ {
+ _sampleCount = sampleCount;
+ _bufferCount = bufferCount;
+ }
+
+ public uint Estimate(PerformanceCommand command)
+ {
+ return 1454;
+ }
+
+ public uint Estimate(ClearMixBufferCommand command)
+ {
+ return (uint)(_sampleCount * 0.83f * _bufferCount * 1.2f);
+ }
+
+ public uint Estimate(BiquadFilterCommand command)
+ {
+ return (uint)(_sampleCount * 58.0f * 1.2f);
+ }
+
+ public uint Estimate(MixRampGroupedCommand command)
+ {
+ int volumeCount = 0;
+
+ for (int i = 0; i < command.MixBufferCount; i++)
+ {
+ if (command.Volume0[i] != 0.0f || command.Volume1[i] != 0.0f)
+ {
+ volumeCount++;
+ }
+ }
+
+ return (uint)(_sampleCount * 14.4f * 1.2f * volumeCount);
+ }
+
+ public uint Estimate(MixRampCommand command)
+ {
+ return (uint)(_sampleCount * 14.4f * 1.2f);
+ }
+
+ public uint Estimate(DepopPrepareCommand command)
+ {
+ return 1080;
+ }
+
+ public uint Estimate(VolumeRampCommand command)
+ {
+ return (uint)(_sampleCount * 9.8f * 1.2f);
+ }
+
+ public uint Estimate(PcmInt16DataSourceCommandVersion1 command)
+ {
+ return (uint)(command.Pitch * 0.25f * 1.2f);
+ }
+
+ public uint Estimate(AdpcmDataSourceCommandVersion1 command)
+ {
+ return (uint)(command.Pitch * 0.46f * 1.2f);
+ }
+
+ public uint Estimate(DepopForMixBuffersCommand command)
+ {
+ return (uint)(_sampleCount * 8.9f * command.MixBufferCount);
+ }
+
+ public uint Estimate(CopyMixBufferCommand command)
+ {
+ // NOTE: Nintendo returns 0 here for some reasons even if it will generate a command like that on version 1.. maybe a mistake?
+ return 0;
+ }
+
+ public uint Estimate(MixCommand command)
+ {
+ return (uint)(_sampleCount * 10.0f * 1.2f);
+ }
+
+ public uint Estimate(DelayCommand command)
+ {
+ return (uint)(_sampleCount * command.Parameter.ChannelCount * 202.5f);
+ }
+
+ public uint Estimate(ReverbCommand command)
+ {
+ Debug.Assert(command.Parameter.IsChannelCountValid());
+
+ if (command.Enabled)
+ {
+ return (uint)(750 * _sampleCount * command.Parameter.ChannelCount * 1.2f);
+ }
+
+ return 0;
+ }
+
+ public uint Estimate(Reverb3dCommand command)
+ {
+ if (command.Enabled)
+ {
+ return (uint)(530 * _sampleCount * command.Parameter.ChannelCount * 1.2f);
+ }
+
+ return 0;
+ }
+
+ public uint Estimate(AuxiliaryBufferCommand command)
+ {
+ if (command.Enabled)
+ {
+ return 15956;
+ }
+
+ return 3765;
+ }
+
+ public uint Estimate(VolumeCommand command)
+ {
+ return (uint)(_sampleCount * 8.8f * 1.2f);
+ }
+
+ public uint Estimate(CircularBufferSinkCommand command)
+ {
+ return 55;
+ }
+
+ public uint Estimate(DownMixSurroundToStereoCommand command)
+ {
+ return 16108;
+ }
+
+ public uint Estimate(UpsampleCommand command)
+ {
+ return 357915;
+ }
+
+ public uint Estimate(DeviceSinkCommand command)
+ {
+ return 10042;
+ }
+
+ public uint Estimate(PcmFloatDataSourceCommandVersion1 command)
+ {
+ return 0;
+ }
+
+ public uint Estimate(DataSourceVersion2Command command)
+ {
+ return 0;
+ }
+ }
+}
diff --git a/Ryujinx.Audio/Renderer/Server/CommandProcessingTimeEstimatorVersion2.cs b/Ryujinx.Audio/Renderer/Server/CommandProcessingTimeEstimatorVersion2.cs
new file mode 100644
index 00000000..0f4fe3c2
--- /dev/null
+++ b/Ryujinx.Audio/Renderer/Server/CommandProcessingTimeEstimatorVersion2.cs
@@ -0,0 +1,544 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Renderer.Dsp.Command;
+using System;
+using System.Diagnostics;
+
+namespace Ryujinx.Audio.Renderer.Server
+{
+ /// <summary>
+ /// <see cref="ICommandProcessingTimeEstimator"/> version 2. (added with REV5)
+ /// </summary>
+ public class CommandProcessingTimeEstimatorVersion2 : ICommandProcessingTimeEstimator
+ {
+ private uint _sampleCount;
+ private uint _bufferCount;
+
+ public CommandProcessingTimeEstimatorVersion2(uint sampleCount, uint bufferCount)
+ {
+ _sampleCount = sampleCount;
+ _bufferCount = bufferCount;
+ }
+
+ public uint Estimate(PerformanceCommand command)
+ {
+ Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
+
+ if (_sampleCount == 160)
+ {
+ return (uint)489.35f;
+ }
+
+ return (uint)491.18f;
+ }
+
+ public uint Estimate(ClearMixBufferCommand command)
+ {
+ Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
+
+ float costPerBuffer = 668.8f;
+ float baseCost = 193.2f;
+
+ if (_sampleCount == 160)
+ {
+ costPerBuffer = 260.4f;
+ baseCost = 139.65f;
+ }
+
+ return (uint)(baseCost + costPerBuffer * _bufferCount);
+ }
+
+ public uint Estimate(BiquadFilterCommand command)
+ {
+ Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
+
+ if (_sampleCount == 160)
+ {
+ return (uint)4813.2f;
+ }
+
+ return (uint)6915.4f;
+ }
+
+ public uint Estimate(MixRampGroupedCommand command)
+ {
+ const float costPerSample = 7.245f;
+
+ Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
+
+ int volumeCount = 0;
+
+ for (int i = 0; i < command.MixBufferCount; i++)
+ {
+ if (command.Volume0[i] != 0.0f || command.Volume1[i] != 0.0f)
+ {
+ volumeCount++;
+ }
+ }
+
+ return (uint)(_sampleCount * costPerSample * volumeCount);
+ }
+
+ public uint Estimate(MixRampCommand command)
+ {
+ Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
+
+ if (_sampleCount == 160)
+ {
+ return (uint)1859.0f;
+ }
+
+ return (uint)2286.1f;
+ }
+
+ public uint Estimate(DepopPrepareCommand command)
+ {
+ Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
+
+ if (_sampleCount == 160)
+ {
+ return (uint)306.62f;
+ }
+
+ return (uint)293.22f;
+ }
+
+ public uint Estimate(VolumeRampCommand command)
+ {
+ Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
+
+ if (_sampleCount == 160)
+ {
+ return (uint)1403.9f;
+ }
+
+ return (uint)1884.3f;
+ }
+
+ public uint Estimate(PcmInt16DataSourceCommandVersion1 command)
+ {
+ Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
+
+ float costPerSample = 1195.5f;
+ float baseCost = 7797.0f;
+
+ if (_sampleCount == 160)
+ {
+ costPerSample = 749.27f;
+ baseCost = 6138.9f;
+ }
+
+ return (uint)(baseCost + (costPerSample * (((command.SampleRate / 200.0f) / _sampleCount) * (command.Pitch * 0.000030518f))));
+ }
+
+ public uint Estimate(AdpcmDataSourceCommandVersion1 command)
+ {
+ Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
+
+ float costPerSample = 3564.1f;
+ float baseCost = 6225.5f;
+
+ if (_sampleCount == 160)
+ {
+ costPerSample = 2125.6f;
+ baseCost = 9039.5f;
+ }
+
+ return (uint)(baseCost + (costPerSample * (((command.SampleRate / 200.0f) / _sampleCount) * (command.Pitch * 0.000030518f))));
+ }
+
+ public uint Estimate(DepopForMixBuffersCommand command)
+ {
+ Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
+
+ if (_sampleCount == 160)
+ {
+ return (uint)762.96f;
+ }
+
+ return (uint)726.96f;
+ }
+
+ public uint Estimate(CopyMixBufferCommand command)
+ {
+ Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
+
+ if (_sampleCount == 160)
+ {
+ return (uint)836.32f;
+ }
+
+ return (uint)1000.9f;
+ }
+
+ public uint Estimate(MixCommand command)
+ {
+ Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
+
+ if (_sampleCount == 160)
+ {
+ return (uint)1342.2f;
+ }
+
+ return (uint)1833.2f;
+ }
+
+ public uint Estimate(DelayCommand command)
+ {
+ Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
+
+ if (_sampleCount == 160)
+ {
+ if (command.Enabled)
+ {
+ switch (command.Parameter.ChannelCount)
+ {
+ case 1:
+ return (uint)41636.0f;
+ case 2:
+ return (uint)97861.0f;
+ case 4:
+ return (uint)192520.0f;
+ case 6:
+ return (uint)301760.0f;
+ default:
+ throw new NotImplementedException($"{command.Parameter.ChannelCount}");
+ }
+ }
+ else
+ {
+ switch (command.Parameter.ChannelCount)
+ {
+ case 1:
+ return (uint)578.53f;
+ case 2:
+ return (uint)663.06f;
+ case 4:
+ return (uint)703.98f;
+ case 6:
+ return (uint)760.03f;
+ default:
+ throw new NotImplementedException($"{command.Parameter.ChannelCount}");
+ }
+ }
+
+ }
+
+ if (command.Enabled)
+ {
+ switch (command.Parameter.ChannelCount)
+ {
+ case 1:
+ return (uint)8770.3f;
+ case 2:
+ return (uint)25741.0f;
+ case 4:
+ return (uint)47551.0f;
+ case 6:
+ return (uint)81629.0f;
+ default:
+ throw new NotImplementedException($"{command.Parameter.ChannelCount}");
+ }
+ }
+ else
+ {
+ switch (command.Parameter.ChannelCount)
+ {
+ case 1:
+ return (uint)521.28f;
+ case 2:
+ return (uint)585.4f;
+ case 4:
+ return (uint)629.88f;
+ case 6:
+ return (uint)713.57f;
+ default:
+ throw new NotImplementedException($"{command.Parameter.ChannelCount}");
+ }
+ }
+ }
+
+ public uint Estimate(ReverbCommand command)
+ {
+ Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
+
+ if (_sampleCount == 160)
+ {
+ if (command.Enabled)
+ {
+ switch (command.Parameter.ChannelCount)
+ {
+ case 1:
+ return (uint)97192.0f;
+ case 2:
+ return (uint)103280.0f;
+ case 4:
+ return (uint)109580.0f;
+ case 6:
+ return (uint)115070.0f;
+ default:
+ throw new NotImplementedException($"{command.Parameter.ChannelCount}");
+ }
+ }
+ else
+ {
+ switch (command.Parameter.ChannelCount)
+ {
+ case 1:
+ return (uint)492.01f;
+ case 2:
+ return (uint)554.46f;
+ case 4:
+ return (uint)595.86f;
+ case 6:
+ return (uint)656.62f;
+ default:
+ throw new NotImplementedException($"{command.Parameter.ChannelCount}");
+ }
+ }
+
+ }
+
+ if (command.Enabled)
+ {
+ switch (command.Parameter.ChannelCount)
+ {
+ case 1:
+ return (uint)136460.0f;
+ case 2:
+ return (uint)145750.0f;
+ case 4:
+ return (uint)154800.0f;
+ case 6:
+ return (uint)161970.0f;
+ default:
+ throw new NotImplementedException($"{command.Parameter.ChannelCount}");
+ }
+ }
+ else
+ {
+ switch (command.Parameter.ChannelCount)
+ {
+ case 1:
+ return (uint)495.79f;
+ case 2:
+ return (uint)527.16f;
+ case 4:
+ return (uint)598.75f;
+ case 6:
+ return (uint)666.03f;
+ default:
+ throw new NotImplementedException($"{command.Parameter.ChannelCount}");
+ }
+ }
+ }
+
+ public uint Estimate(Reverb3dCommand command)
+ {
+ Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
+
+ if (_sampleCount == 160)
+ {
+ if (command.Enabled)
+ {
+ switch (command.Parameter.ChannelCount)
+ {
+ case 1:
+ return (uint)138840.0f;
+ case 2:
+ return (uint)135430.0f;
+ case 4:
+ return (uint)199180.0f;
+ case 6:
+ return (uint)247350.0f;
+ default:
+ throw new NotImplementedException($"{command.Parameter.ChannelCount}");
+ }
+ }
+ else
+ {
+ switch (command.Parameter.ChannelCount)
+ {
+ case 1:
+ return (uint)718.7f;
+ case 2:
+ return (uint)751.3f;
+ case 4:
+ return (uint)797.46f;
+ case 6:
+ return (uint)867.43f;
+ default:
+ throw new NotImplementedException($"{command.Parameter.ChannelCount}");
+ }
+ }
+ }
+
+ if (command.Enabled)
+ {
+ switch (command.Parameter.ChannelCount)
+ {
+ case 1:
+ return (uint)199950.0f;
+ case 2:
+ return (uint)195200.0f;
+ case 4:
+ return (uint)290580.0f;
+ case 6:
+ return (uint)363490.0f;
+ default:
+ throw new NotImplementedException($"{command.Parameter.ChannelCount}");
+ }
+ }
+ else
+ {
+ switch (command.Parameter.ChannelCount)
+ {
+ case 1:
+ return (uint)534.24f;
+ case 2:
+ return (uint)570.87f;
+ case 4:
+ return (uint)660.93f;
+ case 6:
+ return (uint)694.6f;
+ default:
+ throw new NotImplementedException($"{command.Parameter.ChannelCount}");
+ }
+ }
+ }
+
+ public uint Estimate(AuxiliaryBufferCommand command)
+ {
+ Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
+
+ if (_sampleCount == 160)
+ {
+ if (command.Enabled)
+ {
+ return (uint)7177.9f;
+ }
+
+ return (uint)489.16f;
+ }
+
+ if (command.Enabled)
+ {
+ return (uint)9499.8f;
+ }
+
+ return (uint)485.56f;
+ }
+
+ public uint Estimate(VolumeCommand command)
+ {
+ Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
+
+ if (_sampleCount == 160)
+ {
+ return (uint)1280.3f;
+ }
+
+ return (uint)1737.8f;
+ }
+
+ public uint Estimate(CircularBufferSinkCommand command)
+ {
+ Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
+
+ float costPerBuffer = 1726.0f;
+ float baseCost = 1369.7f;
+
+ if (_sampleCount == 160)
+ {
+ costPerBuffer = 853.63f;
+ baseCost = 1284.5f;
+ }
+
+ return (uint)(baseCost + costPerBuffer * command.InputCount);
+ }
+
+ public uint Estimate(DownMixSurroundToStereoCommand command)
+ {
+ Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
+
+ if (_sampleCount == 160)
+ {
+ return (uint)10009.0f;
+ }
+
+ return (uint)14577.0f;
+ }
+
+ public uint Estimate(UpsampleCommand command)
+ {
+ Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
+
+ if (_sampleCount == 160)
+ {
+ return (uint)292000.0f;
+ }
+
+ return (uint)0.0f;
+ }
+
+ public uint Estimate(DeviceSinkCommand command)
+ {
+ Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
+ Debug.Assert(command.InputCount == 2 || command.InputCount == 6);
+
+ if (command.InputCount == 2)
+ {
+ if (_sampleCount == 160)
+ {
+ return (uint)9261.5f;
+ }
+
+ return (uint)9336.1f;
+ }
+
+ if (_sampleCount == 160)
+ {
+ return (uint)9111.8f;
+ }
+
+ return (uint)9566.7f;
+ }
+
+ public uint Estimate(PcmFloatDataSourceCommandVersion1 command)
+ {
+ // NOTE: This was added between REV7 and REV8 and for some reasons the estimator v2 was changed...
+ Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
+
+ float costPerSample = 3490.9f;
+ float baseCost = 10091.0f;
+
+ if (_sampleCount == 160)
+ {
+ costPerSample = 2310.4f;
+ baseCost = 7845.3f;
+ }
+
+ return (uint)(baseCost + (costPerSample * (((command.SampleRate / 200.0f) / _sampleCount) * (command.Pitch * 0.000030518f))));
+ }
+
+ public uint Estimate(DataSourceVersion2Command command)
+ {
+ return 0;
+ }
+ }
+}
diff --git a/Ryujinx.Audio/Renderer/Server/CommandProcessingTimeEstimatorVersion3.cs b/Ryujinx.Audio/Renderer/Server/CommandProcessingTimeEstimatorVersion3.cs
new file mode 100644
index 00000000..b48ff8b5
--- /dev/null
+++ b/Ryujinx.Audio/Renderer/Server/CommandProcessingTimeEstimatorVersion3.cs
@@ -0,0 +1,636 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Common;
+using Ryujinx.Audio.Renderer.Common;
+using Ryujinx.Audio.Renderer.Dsp.Command;
+using System;
+using System.Diagnostics;
+using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
+
+namespace Ryujinx.Audio.Renderer.Server
+{
+ /// <summary>
+ /// <see cref="ICommandProcessingTimeEstimator"/> version 3. (added with REV8)
+ /// </summary>
+ public class CommandProcessingTimeEstimatorVersion3 : ICommandProcessingTimeEstimator
+ {
+ private uint _sampleCount;
+ private uint _bufferCount;
+
+ public CommandProcessingTimeEstimatorVersion3(uint sampleCount, uint bufferCount)
+ {
+ _sampleCount = sampleCount;
+ _bufferCount = bufferCount;
+ }
+
+ public uint Estimate(PerformanceCommand command)
+ {
+ Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
+
+ if (_sampleCount == 160)
+ {
+ return (uint)498.17f;
+ }
+
+ return (uint)489.42f;
+ }
+
+ public uint Estimate(ClearMixBufferCommand command)
+ {
+ Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
+
+ float costPerBuffer = 440.68f;
+ float baseCost = 0;
+
+ if (_sampleCount == 160)
+ {
+ costPerBuffer = 266.65f;
+ }
+
+ return (uint)(baseCost + costPerBuffer * _bufferCount);
+ }
+
+ public uint Estimate(BiquadFilterCommand command)
+ {
+ Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
+
+ if (_sampleCount == 160)
+ {
+ return (uint)4173.2f;
+ }
+
+ return (uint)5585.1f;
+ }
+
+ public uint Estimate(MixRampGroupedCommand command)
+ {
+ float costPerSample = 6.4434f;
+
+ Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
+
+ if (_sampleCount == 160)
+ {
+ costPerSample = 6.708f;
+ }
+
+ int volumeCount = 0;
+
+ for (int i = 0; i < command.MixBufferCount; i++)
+ {
+ if (command.Volume0[i] != 0.0f || command.Volume1[i] != 0.0f)
+ {
+ volumeCount++;
+ }
+ }
+
+ return (uint)(_sampleCount * costPerSample * volumeCount);
+ }
+
+ public uint Estimate(MixRampCommand command)
+ {
+ Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
+
+ if (_sampleCount == 160)
+ {
+ return (uint)1968.7f;
+ }
+
+ return (uint)2459.4f;
+ }
+
+ public uint Estimate(DepopPrepareCommand command)
+ {
+ return 0;
+ }
+
+ public uint Estimate(VolumeRampCommand command)
+ {
+ Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
+
+ if (_sampleCount == 160)
+ {
+ return (uint)1425.3f;
+ }
+
+ return (uint)1700.0f;
+ }
+
+ public uint Estimate(PcmInt16DataSourceCommandVersion1 command)
+ {
+ Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
+
+ float costPerSample = 710.143f;
+ float baseCost = 7853.286f;
+
+ if (_sampleCount == 160)
+ {
+ costPerSample = 427.52f;
+ baseCost = 6329.442f;
+ }
+
+ return (uint)(baseCost + (costPerSample * (((command.SampleRate / 200.0f) / _sampleCount) * (command.Pitch * 0.000030518f))));
+ }
+
+ public uint Estimate(AdpcmDataSourceCommandVersion1 command)
+ {
+ Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
+
+ float costPerSample = 3564.1f;
+ float baseCost = 9736.702f;
+
+ if (_sampleCount == 160)
+ {
+ costPerSample = 2125.6f;
+ baseCost = 7913.808f;
+ }
+
+ return (uint)(baseCost + (costPerSample * (((command.SampleRate / 200.0f) / _sampleCount) * (command.Pitch * 0.000030518f))));
+ }
+
+ public uint Estimate(DepopForMixBuffersCommand command)
+ {
+ Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
+
+ if (_sampleCount == 160)
+ {
+ return (uint)739.64f;
+ }
+
+ return (uint)910.97f;
+ }
+
+ public uint Estimate(CopyMixBufferCommand command)
+ {
+ Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
+
+ if (_sampleCount == 160)
+ {
+ return (uint)842.59f;
+ }
+
+ return (uint)986.72f;
+ }
+
+ public uint Estimate(MixCommand command)
+ {
+ Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
+
+ if (_sampleCount == 160)
+ {
+ return (uint)1402.8f;
+ }
+
+ return (uint)1853.2f;
+ }
+
+ public uint Estimate(DelayCommand command)
+ {
+ Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
+
+ if (_sampleCount == 160)
+ {
+ if (command.Enabled)
+ {
+ switch (command.Parameter.ChannelCount)
+ {
+ case 1:
+ return (uint)8929.04f;
+ case 2:
+ return (uint)25500.75f;
+ case 4:
+ return (uint)47759.62f;
+ case 6:
+ return (uint)82203.07f;
+ default:
+ throw new NotImplementedException($"{command.Parameter.ChannelCount}");
+ }
+ }
+ else
+ {
+ switch (command.Parameter.ChannelCount)
+ {
+ case 1:
+ return (uint)1295.20f;
+ case 2:
+ return (uint)1213.60f;
+ case 4:
+ return (uint)942.03f;
+ case 6:
+ return (uint)1001.55f;
+ default:
+ throw new NotImplementedException($"{command.Parameter.ChannelCount}");
+ }
+ }
+ }
+
+ if (command.Enabled)
+ {
+ switch (command.Parameter.ChannelCount)
+ {
+ case 1:
+ return (uint)11941.05f;
+ case 2:
+ return (uint)37197.37f;
+ case 4:
+ return (uint)69749.84f;
+ case 6:
+ return (uint)120042.40f;
+ default:
+ throw new NotImplementedException($"{command.Parameter.ChannelCount}");
+ }
+ }
+ else
+ {
+ switch (command.Parameter.ChannelCount)
+ {
+ case 1:
+ return (uint)997.67f;
+ case 2:
+ return (uint)977.63f;
+ case 4:
+ return (uint)792.30f;
+ case 6:
+ return (uint)875.43f;
+ default:
+ throw new NotImplementedException($"{command.Parameter.ChannelCount}");
+ }
+ }
+ }
+
+ public uint Estimate(ReverbCommand command)
+ {
+ Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
+
+ if (_sampleCount == 160)
+ {
+ if (command.Enabled)
+ {
+ switch (command.Parameter.ChannelCount)
+ {
+ case 1:
+ return (uint)81475.05f;
+ case 2:
+ return (uint)84975.0f;
+ case 4:
+ return (uint)91625.15f;
+ case 6:
+ return (uint)95332.27f;
+ default:
+ throw new NotImplementedException($"{command.Parameter.ChannelCount}");
+ }
+ }
+ else
+ {
+ switch (command.Parameter.ChannelCount)
+ {
+ case 1:
+ return (uint)536.30f;
+ case 2:
+ return (uint)588.70f;
+ case 4:
+ return (uint)643.70f;
+ case 6:
+ return (uint)706.0f;
+ default:
+ throw new NotImplementedException($"{command.Parameter.ChannelCount}");
+ }
+ }
+ }
+
+ if (command.Enabled)
+ {
+ switch (command.Parameter.ChannelCount)
+ {
+ case 1:
+ return (uint)120174.47f;
+ case 2:
+ return (uint)25262.22f;
+ case 4:
+ return (uint)135751.23f;
+ case 6:
+ return (uint)141129.23f;
+ default:
+ throw new NotImplementedException($"{command.Parameter.ChannelCount}");
+ }
+ }
+ else
+ {
+ switch (command.Parameter.ChannelCount)
+ {
+ case 1:
+ return (uint)617.64f;
+ case 2:
+ return (uint)659.54f;
+ case 4:
+ return (uint)711.43f;
+ case 6:
+ return (uint)778.07f;
+ default:
+ throw new NotImplementedException($"{command.Parameter.ChannelCount}");
+ }
+ }
+ }
+
+ public uint Estimate(Reverb3dCommand command)
+ {
+ Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
+
+ if (_sampleCount == 160)
+ {
+ if (command.Enabled)
+ {
+ switch (command.Parameter.ChannelCount)
+ {
+ case 1:
+ return (uint)116754.0f;
+ case 2:
+ return (uint)125912.05f;
+ case 4:
+ return (uint)146336.03f;
+ case 6:
+ return (uint)165812.66f;
+ default:
+ throw new NotImplementedException($"{command.Parameter.ChannelCount}");
+ }
+ }
+ else
+ {
+ switch (command.Parameter.ChannelCount)
+ {
+ case 1:
+ return (uint)734.0f;
+ case 2:
+ return (uint)766.62f;
+ case 4:
+ return (uint)797.46f;
+ case 6:
+ return (uint)867.43f;
+ default:
+ throw new NotImplementedException($"{command.Parameter.ChannelCount}");
+ }
+ }
+ }
+
+ if (command.Enabled)
+ {
+ switch (command.Parameter.ChannelCount)
+ {
+ case 1:
+ return (uint)170292.34f;
+ case 2:
+ return (uint)183875.63f;
+ case 4:
+ return (uint)214696.19f;
+ case 6:
+ return (uint)243846.77f;
+ default:
+ throw new NotImplementedException($"{command.Parameter.ChannelCount}");
+ }
+ }
+ else
+ {
+ switch (command.Parameter.ChannelCount)
+ {
+ case 1:
+ return (uint)508.47f;
+ case 2:
+ return (uint)582.45f;
+ case 4:
+ return (uint)626.42f;
+ case 6:
+ return (uint)682.47f;
+ default:
+ throw new NotImplementedException($"{command.Parameter.ChannelCount}");
+ }
+ }
+ }
+
+ public uint Estimate(AuxiliaryBufferCommand command)
+ {
+ Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
+
+ if (_sampleCount == 160)
+ {
+ if (command.Enabled)
+ {
+ return (uint)7182.14f;
+ }
+
+ return (uint)472.11f;
+ }
+
+ if (command.Enabled)
+ {
+ return (uint)9435.96f;
+ }
+
+ return (uint)462.62f;
+ }
+
+ public uint Estimate(VolumeCommand command)
+ {
+ Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
+
+ if (_sampleCount == 160)
+ {
+ return (uint)1311.1f;
+ }
+
+ return (uint)1713.6f;
+ }
+
+ public uint Estimate(CircularBufferSinkCommand command)
+ {
+ Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
+
+ float costPerBuffer = 770.26f;
+ float baseCost = 0f;
+
+ if (_sampleCount == 160)
+ {
+ costPerBuffer = 531.07f;
+ }
+
+ return (uint)(baseCost + costPerBuffer * command.InputCount);
+ }
+
+ public uint Estimate(DownMixSurroundToStereoCommand command)
+ {
+ Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
+
+ if (_sampleCount == 160)
+ {
+ return (uint)9949.7f;
+ }
+
+ return (uint)14679.0f;
+ }
+
+ public uint Estimate(UpsampleCommand command)
+ {
+ Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
+
+ if (_sampleCount == 160)
+ {
+ return (uint)312990.0f;
+ }
+
+ return (uint)0.0f;
+ }
+
+ public uint Estimate(DeviceSinkCommand command)
+ {
+ Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
+ Debug.Assert(command.InputCount == 2 || command.InputCount == 6);
+
+ if (command.InputCount == 2)
+ {
+ if (_sampleCount == 160)
+ {
+ return (uint)8980.0f;
+ }
+
+ return (uint)9221.9f;
+ }
+
+ if (_sampleCount == 160)
+ {
+ return (uint)9177.9f;
+ }
+
+ return (uint)9725.9f;
+ }
+
+ public uint Estimate(PcmFloatDataSourceCommandVersion1 command)
+ {
+ Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
+
+ float costPerSample = 3490.9f;
+ float baseCost = 10090.9f;
+
+ if (_sampleCount == 160)
+ {
+ costPerSample = 2310.4f;
+ baseCost = 7845.25f;
+ }
+
+ return (uint)(baseCost + (costPerSample * (((command.SampleRate / 200.0f) / _sampleCount) * (command.Pitch * 0.000030518f))));
+ }
+
+ public uint Estimate(DataSourceVersion2Command command)
+ {
+ Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
+
+ (float baseCost, float costPerSample) = GetCostByFormat(_sampleCount, command.SampleFormat, command.SrcQuality);
+
+ return (uint)(baseCost + (costPerSample * (((command.SampleRate / 200.0f) / _sampleCount) * (command.Pitch * 0.000030518f) - 1.0f)));
+ }
+
+ private static (float, float) GetCostByFormat(uint sampleCount, SampleFormat format, SampleRateConversionQuality quality)
+ {
+ Debug.Assert(sampleCount == 160 || sampleCount == 240);
+
+ switch (format)
+ {
+ case SampleFormat.PcmInt16:
+ switch (quality)
+ {
+ case SampleRateConversionQuality.Default:
+ if (sampleCount == 160)
+ {
+ return (6329.44f, 427.52f);
+ }
+
+ return (7853.28f, 710.14f);
+ case SampleRateConversionQuality.High:
+ if (sampleCount == 160)
+ {
+ return (8049.42f, 371.88f);
+ }
+
+ return (10138.84f, 610.49f);
+ case SampleRateConversionQuality.Low:
+ if (sampleCount == 160)
+ {
+ return (5062.66f, 423.43f);
+ }
+
+ return (5810.96f, 676.72f);
+ default:
+ throw new NotImplementedException($"{format} {quality}");
+ }
+ case SampleFormat.PcmFloat:
+ switch (quality)
+ {
+ case SampleRateConversionQuality.Default:
+ if (sampleCount == 160)
+ {
+ return (7845.25f, 2310.4f);
+ }
+
+ return (10090.9f, 3490.9f);
+ case SampleRateConversionQuality.High:
+ if (sampleCount == 160)
+ {
+ return (9446.36f, 2308.91f);
+ }
+
+ return (12520.85f, 3480.61f);
+ case SampleRateConversionQuality.Low:
+ if (sampleCount == 160)
+ {
+ return (9446.36f, 2308.91f);
+ }
+
+ return (12520.85f, 3480.61f);
+ default:
+ throw new NotImplementedException($"{format} {quality}");
+ }
+ case SampleFormat.Adpcm:
+ switch (quality)
+ {
+ case SampleRateConversionQuality.Default:
+ if (sampleCount == 160)
+ {
+ return (7913.81f, 1827.66f);
+ }
+
+ return (9736.70f, 2756.37f);
+ case SampleRateConversionQuality.High:
+ if (sampleCount == 160)
+ {
+ return (9607.81f, 1829.29f);
+ }
+
+ return (12154.38f, 2731.31f);
+ case SampleRateConversionQuality.Low:
+ if (sampleCount == 160)
+ {
+ return (6517.48f, 1824.61f);
+ }
+
+ return (7929.44f, 2732.15f);
+ default:
+ throw new NotImplementedException($"{format} {quality}");
+ }
+ default:
+ throw new NotImplementedException($"{format}");
+ }
+ }
+ }
+}
diff --git a/Ryujinx.Audio/Renderer/Server/Effect/AuxiliaryBufferEffect.cs b/Ryujinx.Audio/Renderer/Server/Effect/AuxiliaryBufferEffect.cs
new file mode 100644
index 00000000..df82945b
--- /dev/null
+++ b/Ryujinx.Audio/Renderer/Server/Effect/AuxiliaryBufferEffect.cs
@@ -0,0 +1,92 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Renderer.Common;
+using Ryujinx.Audio.Renderer.Dsp.State;
+using Ryujinx.Audio.Renderer.Parameter;
+using Ryujinx.Audio.Renderer.Parameter.Effect;
+using Ryujinx.Audio.Renderer.Server.MemoryPool;
+using System.Diagnostics;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+using DspAddress = System.UInt64;
+
+namespace Ryujinx.Audio.Renderer.Server.Effect
+{
+ /// <summary>
+ /// Server state for an auxiliary buffer effect.
+ /// </summary>
+ public class AuxiliaryBufferEffect : BaseEffect
+ {
+ /// <summary>
+ /// The auxiliary buffer parameter.
+ /// </summary>
+ public AuxiliaryBufferParameter Parameter;
+
+ /// <summary>
+ /// Auxiliary buffer state.
+ /// </summary>
+ public AuxiliaryBufferAddresses State;
+
+ public override EffectType TargetEffectType => EffectType.AuxiliaryBuffer;
+
+ public override DspAddress GetWorkBuffer(int index)
+ {
+ return WorkBuffers[index].GetReference(true);
+ }
+
+ public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameter parameter, PoolMapper mapper)
+ {
+ Debug.Assert(IsTypeValid(ref parameter));
+
+ UpdateParameterBase(ref parameter);
+
+ Parameter = MemoryMarshal.Cast<byte, AuxiliaryBufferParameter>(parameter.SpecificData)[0];
+ IsEnabled = parameter.IsEnabled;
+
+ updateErrorInfo = new BehaviourParameter.ErrorInfo();
+
+ if (BufferUnmapped || parameter.IsNew)
+ {
+ ulong bufferSize = (ulong)Unsafe.SizeOf<int>() * Parameter.BufferStorageSize + (ulong)Unsafe.SizeOf<AuxiliaryBufferHeader>() * 2;
+
+ bool sendBufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[0], Parameter.SendBufferInfoAddress, bufferSize);
+ bool returnBufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[1], Parameter.ReturnBufferInfoAddress, bufferSize);
+
+ BufferUnmapped = sendBufferUnmapped && returnBufferUnmapped;
+
+ if (!BufferUnmapped)
+ {
+ DspAddress sendDspAddress = WorkBuffers[0].GetReference(false);
+ DspAddress returnDspAddress = WorkBuffers[1].GetReference(false);
+
+ State.SendBufferInfo = sendDspAddress + (uint)Unsafe.SizeOf<AuxiliaryBufferHeader>();
+ State.SendBufferInfoBase = sendDspAddress + (uint)Unsafe.SizeOf<AuxiliaryBufferHeader>() * 2;
+
+ State.ReturnBufferInfo = returnDspAddress + (uint)Unsafe.SizeOf<AuxiliaryBufferHeader>();
+ State.ReturnBufferInfoBase = returnDspAddress + (uint)Unsafe.SizeOf<AuxiliaryBufferHeader>() * 2;
+ }
+ }
+ }
+
+ public override void UpdateForCommandGeneration()
+ {
+ UpdateUsageStateForCommandGeneration();
+ }
+ }
+}
diff --git a/Ryujinx.Audio/Renderer/Server/Effect/BaseEffect.cs b/Ryujinx.Audio/Renderer/Server/Effect/BaseEffect.cs
new file mode 100644
index 00000000..7529f894
--- /dev/null
+++ b/Ryujinx.Audio/Renderer/Server/Effect/BaseEffect.cs
@@ -0,0 +1,257 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Renderer.Common;
+using Ryujinx.Audio.Renderer.Parameter;
+using Ryujinx.Audio.Renderer.Server.MemoryPool;
+using Ryujinx.Audio.Renderer.Utils;
+using System;
+using System.Diagnostics;
+using static Ryujinx.Audio.Renderer.Common.BehaviourParameter;
+
+using DspAddress = System.UInt64;
+
+namespace Ryujinx.Audio.Renderer.Server.Effect
+{
+ /// <summary>
+ /// Base class used as a server state for an effect.
+ /// </summary>
+ public class BaseEffect
+ {
+ /// <summary>
+ /// The <see cref="EffectType"/> of the effect.
+ /// </summary>
+ public EffectType Type;
+
+ /// <summary>
+ /// Set to true if the effect must be active.
+ /// </summary>
+ public bool IsEnabled;
+
+ /// <summary>
+ /// Set to true if the internal effect work buffers used wasn't mapped.
+ /// </summary>
+ public bool BufferUnmapped;
+
+ /// <summary>
+ /// The current state of the effect.
+ /// </summary>
+ public UsageState UsageState;
+
+ /// <summary>
+ /// The target mix id of the effect.
+ /// </summary>
+ public int MixId;
+
+ /// <summary>
+ /// Position of the effect while processing effects.
+ /// </summary>
+ public uint ProcessingOrder;
+
+ /// <summary>
+ /// Array of all the work buffer used by the effect.
+ /// </summary>
+ protected AddressInfo[] WorkBuffers;
+
+ /// <summary>
+ /// Create a new <see cref="BaseEffect"/>.
+ /// </summary>
+ public BaseEffect()
+ {
+ Type = TargetEffectType;
+ UsageState = UsageState.Invalid;
+
+ IsEnabled = false;
+ BufferUnmapped = false;
+ MixId = Constants.UnusedMixId;
+ ProcessingOrder = uint.MaxValue;
+
+ WorkBuffers = new AddressInfo[2];
+
+ foreach (ref AddressInfo info in WorkBuffers.AsSpan())
+ {
+ info = AddressInfo.Create();
+ }
+ }
+
+ /// <summary>
+ /// The target <see cref="EffectType"/> handled by this <see cref="BaseEffect"/>.
+ /// </summary>
+ public virtual EffectType TargetEffectType => EffectType.Invalid;
+
+ /// <summary>
+ /// Check if the <see cref="EffectType"/> sent by the user match the internal <see cref="EffectType"/>.
+ /// </summary>
+ /// <param name="parameter">The user parameter.</param>
+ /// <returns>Returns true if the <see cref="EffectType"/> sent by the user matches the internal <see cref="EffectType"/>.</returns>
+ public bool IsTypeValid(ref EffectInParameter parameter)
+ {
+ return parameter.Type == TargetEffectType;
+ }
+
+ /// <summary>
+ /// Update the usage state during command generation.
+ /// </summary>
+ protected void UpdateUsageStateForCommandGeneration()
+ {
+ UsageState = IsEnabled ? UsageState.Enabled : UsageState.Disabled;
+ }
+
+ /// <summary>
+ /// Update the internal common parameters from a user parameter.
+ /// </summary>
+ /// <param name="parameter">The user parameter.</param>
+ protected void UpdateParameterBase(ref EffectInParameter parameter)
+ {
+ MixId = parameter.MixId;
+ ProcessingOrder = parameter.ProcessingOrder;
+ }
+
+ /// <summary>
+ /// Force unmap all the work buffers.
+ /// </summary>
+ /// <param name="mapper">The mapper to use.</param>
+ public void ForceUnmapBuffers(PoolMapper mapper)
+ {
+ foreach (ref AddressInfo info in WorkBuffers.AsSpan())
+ {
+ if (info.GetReference(false) != 0)
+ {
+ mapper.ForceUnmap(ref info);
+ }
+ }
+ }
+
+ /// <summary>
+ /// Check if the effect needs to be skipped.
+ /// </summary>
+ /// <returns>Returns true if the effect needs to be skipped.</returns>
+ public bool ShouldSkip()
+ {
+ return BufferUnmapped;
+ }
+
+ /// <summary>
+ /// Update the <see cref="BaseEffect"/> state during command generation.
+ /// </summary>
+ public virtual void UpdateForCommandGeneration()
+ {
+ Debug.Assert(Type == TargetEffectType);
+ }
+
+ /// <summary>
+ /// Update the internal state from a user parameter.
+ /// </summary>
+ /// <param name="updateErrorInfo">The possible <see cref="ErrorInfo"/> that was generated.</param>
+ /// <param name="parameter">The user parameter.</param>
+ /// <param name="mapper">The mapper to use.</param>
+ public virtual void Update(out ErrorInfo updateErrorInfo, ref EffectInParameter parameter, PoolMapper mapper)
+ {
+ Debug.Assert(IsTypeValid(ref parameter));
+
+ updateErrorInfo = new ErrorInfo();
+ }
+
+ /// <summary>
+ /// Get the work buffer DSP address at the given index.
+ /// </summary>
+ /// <param name="index">The index of the work buffer</param>
+ /// <returns>The work buffer DSP address at the given index.</returns>
+ public virtual DspAddress GetWorkBuffer(int index)
+ {
+ throw new InvalidOperationException();
+ }
+
+ /// <summary>
+ /// Get the first work buffer DSP address.
+ /// </summary>
+ /// <returns>The first work buffer DSP address.</returns>
+ protected DspAddress GetSingleBuffer()
+ {
+ if (IsEnabled)
+ {
+ return WorkBuffers[0].GetReference(true);
+ }
+
+ if (UsageState != UsageState.Disabled)
+ {
+ DspAddress address = WorkBuffers[0].GetReference(false);
+ ulong size = WorkBuffers[0].Size;
+
+ if (address != 0 && size != 0)
+ {
+ AudioProcessorMemoryManager.InvalidateDataCache(address, size);
+ }
+ }
+
+ return 0;
+ }
+
+ /// <summary>
+ /// Store the output status to the given user output.
+ /// </summary>
+ /// <param name="outStatus">The given user output.</param>
+ /// <param name="isAudioRendererActive">If set to true, the <see cref="AudioRenderSystem"/> is active.</param>
+ public void StoreStatus(ref EffectOutStatus outStatus, bool isAudioRendererActive)
+ {
+ if (isAudioRendererActive)
+ {
+ if (UsageState == UsageState.Disabled)
+ {
+ outStatus.State = EffectOutStatus.EffectState.Disabled;
+ }
+ else
+ {
+ outStatus.State = EffectOutStatus.EffectState.Enabled;
+ }
+ }
+ else if (UsageState == UsageState.New)
+ {
+ outStatus.State = EffectOutStatus.EffectState.Enabled;
+ }
+ else
+ {
+ outStatus.State = EffectOutStatus.EffectState.Disabled;
+ }
+ }
+
+ /// <summary>
+ /// Get the <see cref="PerformanceDetailType"/> associated to the <see cref="Type"/> of this effect.
+ /// </summary>
+ /// <returns>The <see cref="PerformanceDetailType"/> associated to the <see cref="Type"/> of this effect.</returns>
+ public PerformanceDetailType GetPerformanceDetailType()
+ {
+ switch (Type)
+ {
+ case EffectType.BiquadFilter:
+ return PerformanceDetailType.BiquadFilter;
+ case EffectType.AuxiliaryBuffer:
+ return PerformanceDetailType.Aux;
+ case EffectType.Delay:
+ return PerformanceDetailType.Delay;
+ case EffectType.Reverb:
+ return PerformanceDetailType.Reverb;
+ case EffectType.Reverb3d:
+ return PerformanceDetailType.Reverb3d;
+ case EffectType.BufferMix:
+ return PerformanceDetailType.Mix;
+ default:
+ throw new NotImplementedException($"{Type}");
+ }
+ }
+ }
+}
diff --git a/Ryujinx.Audio/Renderer/Server/Effect/BiquadFilterEffect.cs b/Ryujinx.Audio/Renderer/Server/Effect/BiquadFilterEffect.cs
new file mode 100644
index 00000000..35ba8a0d
--- /dev/null
+++ b/Ryujinx.Audio/Renderer/Server/Effect/BiquadFilterEffect.cs
@@ -0,0 +1,74 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Renderer.Common;
+using Ryujinx.Audio.Renderer.Dsp.State;
+using Ryujinx.Audio.Renderer.Parameter;
+using Ryujinx.Audio.Renderer.Parameter.Effect;
+using Ryujinx.Audio.Renderer.Server.MemoryPool;
+using System;
+using System.Diagnostics;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Audio.Renderer.Server.Effect
+{
+ /// <summary>
+ /// Server state for a biquad filter effect.
+ /// </summary>
+ public class BiquadFilterEffect : BaseEffect
+ {
+ /// <summary>
+ /// The biquad filter parameter.
+ /// </summary>
+ public BiquadFilterEffectParameter Parameter;
+
+ /// <summary>
+ /// The biquad filter state.
+ /// </summary>
+ public Memory<BiquadFilterState> State { get; }
+
+ /// <summary>
+ /// Create a new <see cref="BiquadFilterEffect"/>.
+ /// </summary>
+ public BiquadFilterEffect()
+ {
+ Parameter = new BiquadFilterEffectParameter();
+ State = new BiquadFilterState[Constants.ChannelCountMax];
+ }
+
+ public override EffectType TargetEffectType => EffectType.BiquadFilter;
+
+ public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameter parameter, PoolMapper mapper)
+ {
+ Debug.Assert(IsTypeValid(ref parameter));
+
+ UpdateParameterBase(ref parameter);
+
+ Parameter = MemoryMarshal.Cast<byte, BiquadFilterEffectParameter>(parameter.SpecificData)[0];
+ IsEnabled = parameter.IsEnabled;
+
+ updateErrorInfo = new BehaviourParameter.ErrorInfo();
+ }
+
+ public override void UpdateForCommandGeneration()
+ {
+ UpdateUsageStateForCommandGeneration();
+
+ Parameter.Status = UsageState.Enabled;
+ }
+ }
+}
diff --git a/Ryujinx.Audio/Renderer/Server/Effect/BufferMixEffect.cs b/Ryujinx.Audio/Renderer/Server/Effect/BufferMixEffect.cs
new file mode 100644
index 00000000..14ed3950
--- /dev/null
+++ b/Ryujinx.Audio/Renderer/Server/Effect/BufferMixEffect.cs
@@ -0,0 +1,56 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Renderer.Common;
+using Ryujinx.Audio.Renderer.Parameter;
+using Ryujinx.Audio.Renderer.Parameter.Effect;
+using Ryujinx.Audio.Renderer.Server.MemoryPool;
+using System.Diagnostics;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Audio.Renderer.Server.Effect
+{
+ /// <summary>
+ /// Server state for a buffer mix effect.
+ /// </summary>
+ public class BufferMixEffect : BaseEffect
+ {
+ /// <summary>
+ /// The buffer mix parameter.
+ /// </summary>
+ public BufferMixParameter Parameter;
+
+ public override EffectType TargetEffectType => EffectType.BufferMix;
+
+ public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameter parameter, PoolMapper mapper)
+ {
+ Debug.Assert(IsTypeValid(ref parameter));
+
+ UpdateParameterBase(ref parameter);
+
+ Parameter = MemoryMarshal.Cast<byte, BufferMixParameter>(parameter.SpecificData)[0];
+ IsEnabled = parameter.IsEnabled;
+
+ updateErrorInfo = new BehaviourParameter.ErrorInfo();
+ }
+
+ public override void UpdateForCommandGeneration()
+ {
+ UpdateUsageStateForCommandGeneration();
+ }
+ }
+}
diff --git a/Ryujinx.Audio/Renderer/Server/Effect/DelayEffect.cs b/Ryujinx.Audio/Renderer/Server/Effect/DelayEffect.cs
new file mode 100644
index 00000000..df3e5ee7
--- /dev/null
+++ b/Ryujinx.Audio/Renderer/Server/Effect/DelayEffect.cs
@@ -0,0 +1,100 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Renderer.Common;
+using Ryujinx.Audio.Renderer.Dsp.State;
+using Ryujinx.Audio.Renderer.Parameter;
+using Ryujinx.Audio.Renderer.Parameter.Effect;
+using Ryujinx.Audio.Renderer.Server.MemoryPool;
+using System;
+using System.Diagnostics;
+using System.Runtime.InteropServices;
+using DspAddress = System.UInt64;
+
+namespace Ryujinx.Audio.Renderer.Server.Effect
+{
+ /// <summary>
+ /// Server state for a delay effect.
+ /// </summary>
+ public class DelayEffect : BaseEffect
+ {
+ /// <summary>
+ /// The delay parameter.
+ /// </summary>
+ public DelayParameter Parameter;
+
+ /// <summary>
+ /// The delay state.
+ /// </summary>
+ public Memory<DelayState> State { get; }
+
+ public DelayEffect()
+ {
+ State = new DelayState[1];
+ }
+
+ public override EffectType TargetEffectType => EffectType.Delay;
+
+ public override DspAddress GetWorkBuffer(int index)
+ {
+ return GetSingleBuffer();
+ }
+
+ public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameter parameter, PoolMapper mapper)
+ {
+ Debug.Assert(IsTypeValid(ref parameter));
+
+ ref DelayParameter delayParameter = ref MemoryMarshal.Cast<byte, DelayParameter>(parameter.SpecificData)[0];
+
+ updateErrorInfo = new BehaviourParameter.ErrorInfo();
+
+ if (delayParameter.IsChannelCountMaxValid())
+ {
+ UpdateParameterBase(ref parameter);
+
+ UsageState oldParameterStatus = Parameter.Status;
+
+ Parameter = delayParameter;
+
+ if (delayParameter.IsChannelCountValid())
+ {
+ IsEnabled = parameter.IsEnabled;
+
+ if (oldParameterStatus != UsageState.Enabled)
+ {
+ Parameter.Status = oldParameterStatus;
+ }
+
+ if (BufferUnmapped || parameter.IsNew)
+ {
+ UsageState = UsageState.New;
+ Parameter.Status = UsageState.Invalid;
+
+ BufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[0], parameter.BufferBase, parameter.BufferSize);
+ }
+ }
+ }
+ }
+
+ public override void UpdateForCommandGeneration()
+ {
+ UpdateUsageStateForCommandGeneration();
+
+ Parameter.Status = UsageState.Enabled;
+ }
+ }
+}
diff --git a/Ryujinx.Audio/Renderer/Server/Effect/EffectContext.cs b/Ryujinx.Audio/Renderer/Server/Effect/EffectContext.cs
new file mode 100644
index 00000000..ff6051ae
--- /dev/null
+++ b/Ryujinx.Audio/Renderer/Server/Effect/EffectContext.cs
@@ -0,0 +1,82 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using System.Diagnostics;
+
+namespace Ryujinx.Audio.Renderer.Server.Effect
+{
+ /// <summary>
+ /// Effect context.
+ /// </summary>
+ public class EffectContext
+ {
+ /// <summary>
+ /// Storage for <see cref="BaseEffect"/>.
+ /// </summary>
+ private BaseEffect[] _effects;
+
+ /// <summary>
+ /// The total effect count.
+ /// </summary>
+ private uint _effectCount;
+
+ /// <summary>
+ /// Create a new <see cref="EffectContext"/>.
+ /// </summary>
+ public EffectContext()
+ {
+ _effects = null;
+ _effectCount = 0;
+ }
+
+ /// <summary>
+ /// Initialize the <see cref="EffectContext"/>.
+ /// </summary>
+ /// <param name="effectCount">The total effect count.</param>
+ public void Initialize(uint effectCount)
+ {
+ _effectCount = effectCount;
+ _effects = new BaseEffect[effectCount];
+
+ for (int i = 0; i < _effectCount; i++)
+ {
+ _effects[i] = new BaseEffect();
+ }
+ }
+
+ /// <summary>
+ /// Get the total effect count.
+ /// </summary>
+ /// <returns>The total effect count.</returns>
+ public uint GetCount()
+ {
+ return _effectCount;
+ }
+
+ /// <summary>
+ /// Get a reference to a <see cref="BaseEffect"/> at the given <paramref name="index"/>.
+ /// </summary>
+ /// <param name="index">The index to use.</param>
+ /// <returns>A reference to a <see cref="BaseEffect"/> at the given <paramref name="index"/>.</returns>
+ public ref BaseEffect GetEffect(int index)
+ {
+ Debug.Assert(index >= 0 && index < _effectCount);
+
+ return ref _effects[index];
+ }
+ }
+}
diff --git a/Ryujinx.Audio/Renderer/Server/Effect/Reverb3dEffect.cs b/Ryujinx.Audio/Renderer/Server/Effect/Reverb3dEffect.cs
new file mode 100644
index 00000000..d9f23799
--- /dev/null
+++ b/Ryujinx.Audio/Renderer/Server/Effect/Reverb3dEffect.cs
@@ -0,0 +1,99 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Renderer.Common;
+using Ryujinx.Audio.Renderer.Dsp.State;
+using Ryujinx.Audio.Renderer.Parameter;
+using Ryujinx.Audio.Renderer.Parameter.Effect;
+using Ryujinx.Audio.Renderer.Server.MemoryPool;
+using System;
+using System.Diagnostics;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Audio.Renderer.Server.Effect
+{
+ /// <summary>
+ /// Server state for a 3D reverberation effect.
+ /// </summary>
+ public class Reverb3dEffect : BaseEffect
+ {
+ /// <summary>
+ /// The 3D reverberation parameter.
+ /// </summary>
+ public Reverb3dParameter Parameter;
+
+ /// <summary>
+ /// The 3D reverberation state.
+ /// </summary>
+ public Memory<Reverb3dState> State { get; }
+
+ public Reverb3dEffect()
+ {
+ State = new Reverb3dState[1];
+ }
+
+ public override EffectType TargetEffectType => EffectType.Reverb3d;
+
+ public override ulong GetWorkBuffer(int index)
+ {
+ return GetSingleBuffer();
+ }
+
+ public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameter parameter, PoolMapper mapper)
+ {
+ Debug.Assert(IsTypeValid(ref parameter));
+
+ ref Reverb3dParameter reverbParameter = ref MemoryMarshal.Cast<byte, Reverb3dParameter>(parameter.SpecificData)[0];
+
+ updateErrorInfo = new BehaviourParameter.ErrorInfo();
+
+ if (reverbParameter.IsChannelCountMaxValid())
+ {
+ UpdateParameterBase(ref parameter);
+
+ UsageState oldParameterStatus = Parameter.ParameterStatus;
+
+ Parameter = reverbParameter;
+
+ if (reverbParameter.IsChannelCountValid())
+ {
+ IsEnabled = parameter.IsEnabled;
+
+ if (oldParameterStatus != UsageState.Enabled)
+ {
+ Parameter.ParameterStatus = oldParameterStatus;
+ }
+
+ if (BufferUnmapped || parameter.IsNew)
+ {
+ UsageState = UsageState.New;
+ Parameter.ParameterStatus = UsageState.Invalid;
+
+ BufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[0], parameter.BufferBase, parameter.BufferSize);
+ }
+ }
+ }
+ }
+
+ public override void UpdateForCommandGeneration()
+ {
+ UpdateUsageStateForCommandGeneration();
+
+ Parameter.ParameterStatus = UsageState.Enabled;
+ }
+ }
+}
diff --git a/Ryujinx.Audio/Renderer/Server/Effect/ReverbEffect.cs b/Ryujinx.Audio/Renderer/Server/Effect/ReverbEffect.cs
new file mode 100644
index 00000000..4c81f729
--- /dev/null
+++ b/Ryujinx.Audio/Renderer/Server/Effect/ReverbEffect.cs
@@ -0,0 +1,102 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Renderer.Common;
+using Ryujinx.Audio.Renderer.Dsp.State;
+using Ryujinx.Audio.Renderer.Parameter;
+using Ryujinx.Audio.Renderer.Parameter.Effect;
+using Ryujinx.Audio.Renderer.Server.MemoryPool;
+using System;
+using System.Diagnostics;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Audio.Renderer.Server.Effect
+{
+ /// <summary>
+ /// Server state for a reverberation effect.
+ /// </summary>
+ public class ReverbEffect : BaseEffect
+ {
+ /// <summary>
+ /// The reverberation parameter.
+ /// </summary>
+ public ReverbParameter Parameter;
+
+ /// <summary>
+ /// The reverberation state.
+ /// </summary>
+ public Memory<ReverbState> State { get; }
+
+ /// <summary>
+ /// Create a new <see cref="ReverbEffect"/>.
+ /// </summary>
+ public ReverbEffect()
+ {
+ State = new ReverbState[1];
+ }
+
+ public override EffectType TargetEffectType => EffectType.Reverb;
+
+ public override ulong GetWorkBuffer(int index)
+ {
+ return GetSingleBuffer();
+ }
+
+ public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameter parameter, PoolMapper mapper)
+ {
+ Debug.Assert(IsTypeValid(ref parameter));
+
+ ref ReverbParameter reverbParameter = ref MemoryMarshal.Cast<byte, ReverbParameter>(parameter.SpecificData)[0];
+
+ updateErrorInfo = new BehaviourParameter.ErrorInfo();
+
+ if (reverbParameter.IsChannelCountMaxValid())
+ {
+ UpdateParameterBase(ref parameter);
+
+ UsageState oldParameterStatus = Parameter.Status;
+
+ Parameter = reverbParameter;
+
+ if (reverbParameter.IsChannelCountValid())
+ {
+ IsEnabled = parameter.IsEnabled;
+
+ if (oldParameterStatus != UsageState.Enabled)
+ {
+ Parameter.Status = oldParameterStatus;
+ }
+
+ if (BufferUnmapped || parameter.IsNew)
+ {
+ UsageState = UsageState.New;
+ Parameter.Status = UsageState.Invalid;
+
+ BufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[0], parameter.BufferBase, parameter.BufferSize);
+ }
+ }
+ }
+ }
+
+ public override void UpdateForCommandGeneration()
+ {
+ UpdateUsageStateForCommandGeneration();
+
+ Parameter.Status = UsageState.Enabled;
+ }
+ }
+}
diff --git a/Ryujinx.Audio/Renderer/Server/Effect/UsageState.cs b/Ryujinx.Audio/Renderer/Server/Effect/UsageState.cs
new file mode 100644
index 00000000..a519acd4
--- /dev/null
+++ b/Ryujinx.Audio/Renderer/Server/Effect/UsageState.cs
@@ -0,0 +1,45 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+namespace Ryujinx.Audio.Renderer.Server.Effect
+{
+ /// <summary>
+ /// The usage state of an effect.
+ /// </summary>
+ public enum UsageState : byte
+ {
+ /// <summary>
+ /// The effect is in an invalid state.
+ /// </summary>
+ Invalid,
+
+ /// <summary>
+ /// The effect is new.
+ /// </summary>
+ New,
+
+ /// <summary>
+ /// The effect is enabled.
+ /// </summary>
+ Enabled,
+
+ /// <summary>
+ /// The effect is disabled.
+ /// </summary>
+ Disabled
+ }
+}
diff --git a/Ryujinx.Audio/Renderer/Server/ICommandProcessingTimeEstimator.cs b/Ryujinx.Audio/Renderer/Server/ICommandProcessingTimeEstimator.cs
new file mode 100644
index 00000000..119ec907
--- /dev/null
+++ b/Ryujinx.Audio/Renderer/Server/ICommandProcessingTimeEstimator.cs
@@ -0,0 +1,52 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Renderer.Dsp.Command;
+
+namespace Ryujinx.Audio.Renderer.Server
+{
+ /// <summary>
+ /// Estimate the time that a <see cref="ICommand"/> should take.
+ /// </summary>
+ /// <remarks>This is used for voice dropping.</remarks>
+ public interface ICommandProcessingTimeEstimator
+ {
+ uint Estimate(AuxiliaryBufferCommand command);
+ uint Estimate(BiquadFilterCommand command);
+ uint Estimate(ClearMixBufferCommand command);
+ uint Estimate(DelayCommand command);
+ uint Estimate(Reverb3dCommand command);
+ uint Estimate(ReverbCommand command);
+ uint Estimate(DepopPrepareCommand command);
+ uint Estimate(DepopForMixBuffersCommand command);
+ uint Estimate(MixCommand command);
+ uint Estimate(MixRampCommand command);
+ uint Estimate(MixRampGroupedCommand command);
+ uint Estimate(CopyMixBufferCommand command);
+ uint Estimate(PerformanceCommand command);
+ uint Estimate(VolumeCommand command);
+ uint Estimate(VolumeRampCommand command);
+ uint Estimate(PcmInt16DataSourceCommandVersion1 command);
+ uint Estimate(PcmFloatDataSourceCommandVersion1 command);
+ uint Estimate(AdpcmDataSourceCommandVersion1 command);
+ uint Estimate(DataSourceVersion2Command command);
+ uint Estimate(CircularBufferSinkCommand command);
+ uint Estimate(DeviceSinkCommand command);
+ uint Estimate(DownMixSurroundToStereoCommand command);
+ uint Estimate(UpsampleCommand command);
+ }
+}
diff --git a/Ryujinx.Audio/Renderer/Server/MemoryPool/AddressInfo.cs b/Ryujinx.Audio/Renderer/Server/MemoryPool/AddressInfo.cs
new file mode 100644
index 00000000..2b625d06
--- /dev/null
+++ b/Ryujinx.Audio/Renderer/Server/MemoryPool/AddressInfo.cs
@@ -0,0 +1,151 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using System;
+using System.Runtime.InteropServices;
+
+using DspAddress = System.UInt64;
+using CpuAddress = System.UInt64;
+
+namespace Ryujinx.Audio.Renderer.Server.MemoryPool
+{
+ /// <summary>
+ /// Represents the information of a region shared between the CPU and DSP.
+ /// </summary>
+ public struct AddressInfo
+ {
+ /// <summary>
+ /// The target CPU address of the region.
+ /// </summary>
+ public CpuAddress CpuAddress;
+
+ /// <summary>
+ /// The size of the region.
+ /// </summary>
+ public ulong Size;
+
+ private unsafe MemoryPoolState* _memoryPools;
+
+ /// <summary>
+ /// The forced DSP address of the region.
+ /// </summary>
+ public DspAddress ForceMappedDspAddress;
+
+ private unsafe ref MemoryPoolState MemoryPoolState => ref *_memoryPools;
+
+ public unsafe bool HasMemoryPoolState => (IntPtr)_memoryPools != IntPtr.Zero;
+
+ /// <summary>
+ /// Create an new empty <see cref="AddressInfo"/>.
+ /// </summary>
+ /// <returns>A new empty <see cref="AddressInfo"/>.</returns>
+ public static AddressInfo Create()
+ {
+ return Create(0, 0);
+ }
+
+ /// <summary>
+ /// Create a new <see cref="AddressInfo"/>.
+ /// </summary>
+ /// <param name="cpuAddress">The target <see cref="CpuAddress"/> of the region.</param>
+ /// <param name="size">The target size of the region.</param>
+ /// <returns>A new <see cref="AddressInfo"/>.</returns>
+ public static AddressInfo Create(CpuAddress cpuAddress, ulong size)
+ {
+ unsafe
+ {
+ return new AddressInfo
+ {
+ CpuAddress = cpuAddress,
+ _memoryPools = MemoryPoolState.Null,
+ Size = size,
+ ForceMappedDspAddress = 0
+ };
+ }
+ }
+
+ /// <summary>
+ /// Setup the CPU address and size of the <see cref="AddressInfo"/>.
+ /// </summary>
+ /// <param name="cpuAddress">The target <see cref="CpuAddress"/> of the region.</param>
+ /// <param name="size">The size of the region.</param>
+ public void Setup(CpuAddress cpuAddress, ulong size)
+ {
+ CpuAddress = cpuAddress;
+ Size = size;
+ ForceMappedDspAddress = 0;
+
+ unsafe
+ {
+ _memoryPools = MemoryPoolState.Null;
+ }
+ }
+
+ /// <summary>
+ /// Set the <see cref="MemoryPoolState"/> associated.
+ /// </summary>
+ /// <param name="memoryPoolState">The <see cref="MemoryPoolState"/> associated.</param>
+ public void SetupMemoryPool(Span<MemoryPoolState> memoryPoolState)
+ {
+ unsafe
+ {
+ fixed (MemoryPoolState* ptr = &MemoryMarshal.GetReference(memoryPoolState))
+ {
+ SetupMemoryPool(ptr);
+ }
+ }
+ }
+
+ /// <summary>
+ /// Set the <see cref="MemoryPoolState"/> associated.
+ /// </summary>
+ /// <param name="memoryPoolState">The <see cref="MemoryPoolState"/> associated.</param>
+ public unsafe void SetupMemoryPool(MemoryPoolState* memoryPoolState)
+ {
+ _memoryPools = memoryPoolState;
+ }
+
+ /// <summary>
+ /// Check if the <see cref="MemoryPoolState"/> is mapped.
+ /// </summary>
+ /// <returns>Returns true if the <see cref="MemoryPoolState"/> is mapped.</returns>
+ public bool HasMappedMemoryPool()
+ {
+ return HasMemoryPoolState && MemoryPoolState.IsMapped();
+ }
+
+ /// <summary>
+ /// Get the DSP address associated to the <see cref="AddressInfo"/>.
+ /// </summary>
+ /// <param name="markUsed">If true, mark the <see cref="MemoryPoolState"/> as used.</param>
+ /// <returns>Returns the DSP address associated to the <see cref="AddressInfo"/>.</returns>
+ public DspAddress GetReference(bool markUsed)
+ {
+ if (!HasMappedMemoryPool())
+ {
+ return ForceMappedDspAddress;
+ }
+
+ if (markUsed)
+ {
+ MemoryPoolState.IsUsed = true;
+ }
+
+ return MemoryPoolState.Translate(CpuAddress, Size);
+ }
+ }
+}
diff --git a/Ryujinx.Audio/Renderer/Server/MemoryPool/MemoryPoolState.cs b/Ryujinx.Audio/Renderer/Server/MemoryPool/MemoryPoolState.cs
new file mode 100644
index 00000000..ebde1403
--- /dev/null
+++ b/Ryujinx.Audio/Renderer/Server/MemoryPool/MemoryPoolState.cs
@@ -0,0 +1,148 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using System;
+using System.Runtime.InteropServices;
+
+using DspAddress = System.UInt64;
+using CpuAddress = System.UInt64;
+
+namespace Ryujinx.Audio.Renderer.Server.MemoryPool
+{
+ /// <summary>
+ /// Server state for a memory pool.
+ /// </summary>
+ [StructLayout(LayoutKind.Sequential, Size = 0x20, Pack = Alignment)]
+ public struct MemoryPoolState
+ {
+ public const int Alignment = 0x10;
+
+ /// <summary>
+ /// The location of the <see cref="MemoryPoolState"/>.
+ /// </summary>
+ public enum LocationType : uint
+ {
+ /// <summary>
+ /// <see cref="MemoryPoolState"/> located on the CPU side for user use.
+ /// </summary>
+ Cpu,
+
+ /// <summary>
+ /// <see cref="MemoryPoolState"/> located on the DSP side for system use.
+ /// </summary>
+ Dsp
+ }
+
+ /// <summary>
+ /// The CPU address associated to the <see cref="MemoryPoolState"/>.
+ /// </summary>
+ public CpuAddress CpuAddress;
+
+ /// <summary>
+ /// The DSP address associated to the <see cref="MemoryPoolState"/>.
+ /// </summary>
+ public DspAddress DspAddress;
+
+ /// <summary>
+ /// The size associated to the <see cref="MemoryPoolState"/>.
+ /// </summary>
+ public ulong Size;
+
+ /// <summary>
+ /// The <see cref="LocationType"/> associated to the <see cref="MemoryPoolState"/>.
+ /// </summary>
+ public LocationType Location;
+
+ /// <summary>
+ /// Set to true if the <see cref="MemoryPoolState"/> is used.
+ /// </summary>
+ [MarshalAs(UnmanagedType.I1)]
+ public bool IsUsed;
+
+ public static unsafe MemoryPoolState* Null => (MemoryPoolState*)IntPtr.Zero.ToPointer();
+
+ /// <summary>
+ /// Create a new <see cref="MemoryPoolState"/> with the given <see cref="LocationType"/>.
+ /// </summary>
+ /// <param name="location">The location type to use.</param>
+ /// <returns>A new <see cref="MemoryPoolState"/> with the given <see cref="LocationType"/>.</returns>
+ public static MemoryPoolState Create(LocationType location)
+ {
+ return new MemoryPoolState
+ {
+ CpuAddress = 0,
+ DspAddress = 0,
+ Size = 0,
+ Location = location
+ };
+ }
+
+ /// <summary>
+ /// Set the <see cref="CpuAddress"/> and size of the <see cref="MemoryPoolState"/>.
+ /// </summary>
+ /// <param name="cpuAddress">The <see cref="CpuAddress"/>.</param>
+ /// <param name="size">The size.</param>
+ public void SetCpuAddress(CpuAddress cpuAddress, ulong size)
+ {
+ CpuAddress = cpuAddress;
+ Size = size;
+ }
+
+ /// <summary>
+ /// Check if the given <see cref="CpuAddress"/> and size is contains in the <see cref="MemoryPoolState"/>.
+ /// </summary>
+ /// <param name="targetCpuAddress">The <see cref="CpuAddress"/>.</param>
+ /// <param name="size">The size.</param>
+ /// <returns>True if the <see cref="CpuAddress"/> is contained inside the <see cref="MemoryPoolState"/>.</returns>
+ public bool Contains(CpuAddress targetCpuAddress, ulong size)
+ {
+ if (CpuAddress <= targetCpuAddress && size + targetCpuAddress <= Size + CpuAddress)
+ {
+ return true;
+ }
+
+ return false;
+ }
+
+ /// <summary>
+ /// Translate the given CPU address to a DSP address.
+ /// </summary>
+ /// <param name="targetCpuAddress">The <see cref="CpuAddress"/>.</param>
+ /// <param name="size">The size.</param>
+ /// <returns>the target DSP address.</returns>
+ public DspAddress Translate(CpuAddress targetCpuAddress, ulong size)
+ {
+ if (Contains(targetCpuAddress, size) && IsMapped())
+ {
+ ulong offset = targetCpuAddress - CpuAddress;
+
+ return DspAddress + offset;
+ }
+
+ return 0;
+ }
+
+ /// <summary>
+ /// Is the <see cref="MemoryPoolState"/> mapped on the DSP?
+ /// </summary>
+ /// <returns>Returns true if the <see cref="MemoryPoolState"/> is mapped on the DSP.</returns>
+ public bool IsMapped()
+ {
+ return DspAddress != 0;
+ }
+ }
+}
diff --git a/Ryujinx.Audio/Renderer/Server/MemoryPool/PoolMapper.cs b/Ryujinx.Audio/Renderer/Server/MemoryPool/PoolMapper.cs
new file mode 100644
index 00000000..b255960c
--- /dev/null
+++ b/Ryujinx.Audio/Renderer/Server/MemoryPool/PoolMapper.cs
@@ -0,0 +1,383 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Renderer.Common;
+using Ryujinx.Audio.Renderer.Parameter;
+using Ryujinx.Audio.Renderer.Utils;
+using Ryujinx.Common.Logging;
+using System;
+using static Ryujinx.Audio.Renderer.Common.BehaviourParameter;
+
+using CpuAddress = System.UInt64;
+using DspAddress = System.UInt64;
+
+namespace Ryujinx.Audio.Renderer.Server.MemoryPool
+{
+ /// <summary>
+ /// Memory pool mapping helper.
+ /// </summary>
+ public class PoolMapper
+ {
+ const uint CurrentProcessPseudoHandle = 0xFFFF8001;
+
+ /// <summary>
+ /// The result of <see cref="Update(ref MemoryPoolState, ref MemoryPoolInParameter, ref MemoryPoolOutStatus)"/>.
+ /// </summary>
+ public enum UpdateResult : uint
+ {
+ /// <summary>
+ /// No error reported.
+ /// </summary>
+ Success = 0,
+
+ /// <summary>
+ /// The user parameters were invalid.
+ /// </summary>
+ InvalidParameter = 1,
+
+ /// <summary>
+ /// <see cref="Dsp.AudioProcessor"/> mapping failed.
+ /// </summary>
+ MapError = 2,
+
+ /// <summary>
+ /// <see cref="Dsp.AudioProcessor"/> unmapping failed.
+ /// </summary>
+ UnmapError = 3
+ }
+
+ /// <summary>
+ /// The handle of the process owning the CPU memory manipulated.
+ /// </summary>
+ private uint _processHandle;
+
+ /// <summary>
+ /// The <see cref="Memory{MemoryPoolState}"/> that will be manipulated.
+ /// </summary>
+ private Memory<MemoryPoolState> _memoryPools;
+
+ /// <summary>
+ /// If set to true, this will try to force map memory pool even if their state are considered invalid.
+ /// </summary>
+ private bool _isForceMapEnabled;
+
+ /// <summary>
+ /// Create a new <see cref="PoolMapper"/> used for system mapping.
+ /// </summary>
+ /// <param name="processHandle">The handle of the process owning the CPU memory manipulated.</param>
+ /// <param name="isForceMapEnabled">If set to true, this will try to force map memory pool even if their state are considered invalid.</param>
+ public PoolMapper(uint processHandle, bool isForceMapEnabled)
+ {
+ _processHandle = processHandle;
+ _isForceMapEnabled = isForceMapEnabled;
+ _memoryPools = Memory<MemoryPoolState>.Empty;
+ }
+
+ /// <summary>
+ /// Create a new <see cref="PoolMapper"/> used for user mapping.
+ /// </summary>
+ /// <param name="processHandle">The handle of the process owning the CPU memory manipulated.</param>
+ /// <param name="memoryPool">The user memory pools.</param>
+ /// <param name="isForceMapEnabled">If set to true, this will try to force map memory pool even if their state are considered invalid.</param>
+ public PoolMapper(uint processHandle, Memory<MemoryPoolState> memoryPool, bool isForceMapEnabled)
+ {
+ _processHandle = processHandle;
+ _memoryPools = memoryPool;
+ _isForceMapEnabled = isForceMapEnabled;
+ }
+
+ /// <summary>
+ /// Initialize the <see cref="MemoryPoolState"/> for system use.
+ /// </summary>
+ /// <param name="memoryPool">The <see cref="MemoryPoolState"/> for system use.</param>
+ /// <param name="cpuAddress">The <see cref="CpuAddress"/> to assign.</param>
+ /// <param name="size">The size to assign.</param>
+ /// <returns>Returns true if mapping on the <see cref="Dsp.AudioProcessor"/> succeeded.</returns>
+ public bool InitializeSystemPool(ref MemoryPoolState memoryPool, CpuAddress cpuAddress, ulong size)
+ {
+ if (memoryPool.Location != MemoryPoolState.LocationType.Dsp)
+ {
+ return false;
+ }
+
+ return InitializePool(ref memoryPool, cpuAddress, size);
+ }
+
+ /// <summary>
+ /// Initialize the <see cref="MemoryPoolState"/>.
+ /// </summary>
+ /// <param name="memoryPool">The <see cref="MemoryPoolState"/>.</param>
+ /// <param name="cpuAddress">The <see cref="CpuAddress"/> to assign.</param>
+ /// <param name="size">The size to assign.</param>
+ /// <returns>Returns true if mapping on the <see cref="Dsp.AudioProcessor"/> succeeded.</returns>
+ public bool InitializePool(ref MemoryPoolState memoryPool, CpuAddress cpuAddress, ulong size)
+ {
+ memoryPool.SetCpuAddress(cpuAddress, size);
+
+ return Map(ref memoryPool) != 0;
+ }
+
+ /// <summary>
+ /// Get the process handle associated to the <see cref="MemoryPoolState"/>.
+ /// </summary>
+ /// <param name="memoryPool">The <see cref="MemoryPoolState"/>.</param>
+ /// <returns>Returns the process handle associated to the <see cref="MemoryPoolState"/>.</returns>
+ public uint GetProcessHandle(ref MemoryPoolState memoryPool)
+ {
+ if (memoryPool.Location == MemoryPoolState.LocationType.Cpu)
+ {
+ return CurrentProcessPseudoHandle;
+ }
+ else if (memoryPool.Location == MemoryPoolState.LocationType.Dsp)
+ {
+ return _processHandle;
+ }
+
+ return 0;
+ }
+
+ /// <summary>
+ /// Map the <see cref="MemoryPoolState"/> on the <see cref="Dsp.AudioProcessor"/>.
+ /// </summary>
+ /// <param name="memoryPool">The <see cref="MemoryPoolState"/> to map.</param>
+ /// <returns>Returns the DSP address mapped.</returns>
+ public DspAddress Map(ref MemoryPoolState memoryPool)
+ {
+ DspAddress result = AudioProcessorMemoryManager.Map(GetProcessHandle(ref memoryPool), memoryPool.CpuAddress, memoryPool.Size);
+
+ if (result != 0)
+ {
+ memoryPool.DspAddress = result;
+ }
+
+ return result;
+ }
+
+ /// <summary>
+ /// Unmap the <see cref="MemoryPoolState"/> from the <see cref="Dsp.AudioProcessor"/>.
+ /// </summary>
+ /// <param name="memoryPool">The <see cref="MemoryPoolState"/> to unmap.</param>
+ /// <returns>Returns true if unmapped.</returns>
+ public bool Unmap(ref MemoryPoolState memoryPool)
+ {
+ if (memoryPool.IsUsed)
+ {
+ return false;
+ }
+
+ AudioProcessorMemoryManager.Unmap(GetProcessHandle(ref memoryPool), memoryPool.CpuAddress, memoryPool.Size);
+
+ memoryPool.SetCpuAddress(0, 0);
+ memoryPool.DspAddress = 0;
+
+ return true;
+ }
+
+ /// <summary>
+ /// Find a <see cref="MemoryPoolState"/> associated to the region given.
+ /// </summary>
+ /// <param name="cpuAddress">The region <see cref="CpuAddress"/>.</param>
+ /// <param name="size">The region size.</param>
+ /// <returns>Returns the <see cref="MemoryPoolState"/> found or <see cref="Memory{MemoryPoolState}.Empty"/> if not found.</returns>
+ private Span<MemoryPoolState> FindMemoryPool(CpuAddress cpuAddress, ulong size)
+ {
+ if (!_memoryPools.IsEmpty && _memoryPools.Length > 0)
+ {
+ for (int i = 0; i < _memoryPools.Length; i++)
+ {
+ if (_memoryPools.Span[i].Contains(cpuAddress, size))
+ {
+ return _memoryPools.Span.Slice(i, 1);
+ }
+ }
+ }
+
+ return Span<MemoryPoolState>.Empty;
+ }
+
+ /// <summary>
+ /// Force unmap the given <see cref="AddressInfo"/>.
+ /// </summary>
+ /// <param name="addressInfo">The <see cref="AddressInfo"/> to force unmap</param>
+ public void ForceUnmap(ref AddressInfo addressInfo)
+ {
+ if (_isForceMapEnabled)
+ {
+ Span<MemoryPoolState> memoryPool = FindMemoryPool(addressInfo.CpuAddress, addressInfo.Size);
+
+ if (!memoryPool.IsEmpty)
+ {
+ AudioProcessorMemoryManager.Unmap(_processHandle, memoryPool[0].CpuAddress, memoryPool[0].Size);
+
+ return;
+ }
+
+ AudioProcessorMemoryManager.Unmap(_processHandle, addressInfo.CpuAddress, 0);
+ }
+ }
+
+ /// <summary>
+ /// Try to attach the given region to the <see cref="AddressInfo"/>.
+ /// </summary>
+ /// <param name="errorInfo">The error information if an error was generated.</param>
+ /// <param name="addressInfo">The <see cref="AddressInfo"/> to attach the region to.</param>
+ /// <param name="cpuAddress">The region <see cref="CpuAddress"/>.</param>
+ /// <param name="size">The region size.</param>
+ /// <returns>Returns true if mapping was performed.</returns>
+ public bool TryAttachBuffer(out ErrorInfo errorInfo, ref AddressInfo addressInfo, CpuAddress cpuAddress, ulong size)
+ {
+ errorInfo = new ErrorInfo();
+
+ addressInfo.Setup(cpuAddress, size);
+
+ if (AssignDspAddress(ref addressInfo))
+ {
+ errorInfo.ErrorCode = 0x0;
+ errorInfo.ExtraErrorInfo = 0x0;
+
+ return true;
+ }
+ else
+ {
+ errorInfo.ErrorCode = ResultCode.InvalidAddressInfo;
+ errorInfo.ExtraErrorInfo = addressInfo.CpuAddress;
+
+ return _isForceMapEnabled;
+ }
+ }
+
+ /// <summary>
+ /// Update a <see cref="MemoryPoolState"/> using user parameters.
+ /// </summary>
+ /// <param name="memoryPool">The <see cref="MemoryPoolState"/> to update.</param>
+ /// <param name="inParameter">Input user parameter.</param>
+ /// <param name="outStatus">Output user parameter.</param>
+ /// <returns>Returns the <see cref="UpdateResult"/> of the operations performed.</returns>
+ public UpdateResult Update(ref MemoryPoolState memoryPool, ref MemoryPoolInParameter inParameter, ref MemoryPoolOutStatus outStatus)
+ {
+ MemoryPoolUserState inputState = inParameter.State;
+
+ MemoryPoolUserState outputState;
+
+ const uint pageSize = 0x1000;
+
+ if (inputState != MemoryPoolUserState.RequestAttach && inputState != MemoryPoolUserState.RequestDetach)
+ {
+ return UpdateResult.Success;
+ }
+
+ if (inParameter.CpuAddress == 0 || (inParameter.CpuAddress & (pageSize - 1)) != 0)
+ {
+ return UpdateResult.InvalidParameter;
+ }
+
+ if (inParameter.Size == 0 || (inParameter.Size & (pageSize - 1)) != 0)
+ {
+ return UpdateResult.InvalidParameter;
+ }
+
+ if (inputState == MemoryPoolUserState.RequestAttach)
+ {
+ bool initializeSuccess = InitializePool(ref memoryPool, inParameter.CpuAddress, inParameter.Size);
+
+ if (!initializeSuccess)
+ {
+ memoryPool.SetCpuAddress(0, 0);
+
+ Logger.Error?.Print(LogClass.AudioRenderer, $"Map of memory pool (address: 0x{inParameter.CpuAddress:x}, size 0x{inParameter.Size:x}) failed!");
+ return UpdateResult.MapError;
+ }
+
+ outputState = MemoryPoolUserState.Attached;
+ }
+ else
+ {
+ if (memoryPool.CpuAddress != inParameter.CpuAddress || memoryPool.Size != inParameter.Size)
+ {
+ return UpdateResult.InvalidParameter;
+ }
+
+ if (!Unmap(ref memoryPool))
+ {
+ Logger.Error?.Print(LogClass.AudioRenderer, $"Unmap of memory pool (address: 0x{memoryPool.CpuAddress:x}, size 0x{memoryPool.Size:x}) failed!");
+ return UpdateResult.UnmapError;
+ }
+
+ outputState = MemoryPoolUserState.Detached;
+ }
+
+ outStatus.State = outputState;
+
+ return UpdateResult.Success;
+ }
+
+ /// <summary>
+ /// Map the <see cref="AddressInfo"/> to the <see cref="Dsp.AudioProcessor"/>.
+ /// </summary>
+ /// <param name="addressInfo">The <see cref="AddressInfo"/> to map.</param>
+ /// <returns>Returns true if mapping was performed.</returns>
+ private bool AssignDspAddress(ref AddressInfo addressInfo)
+ {
+ if (addressInfo.CpuAddress == 0)
+ {
+ return false;
+ }
+
+ if (_memoryPools.Length > 0)
+ {
+ Span<MemoryPoolState> memoryPool = FindMemoryPool(addressInfo.CpuAddress, addressInfo.Size);
+
+ if (!memoryPool.IsEmpty)
+ {
+ addressInfo.SetupMemoryPool(memoryPool);
+
+ return true;
+ }
+ }
+
+ if (_isForceMapEnabled)
+ {
+ DspAddress dspAddress = AudioProcessorMemoryManager.Map(_processHandle, addressInfo.CpuAddress, addressInfo.Size);
+
+ addressInfo.ForceMappedDspAddress = dspAddress;
+
+ AudioProcessorMemoryManager.Map(_processHandle, addressInfo.CpuAddress, addressInfo.Size);
+ }
+ else
+ {
+ unsafe
+ {
+ addressInfo.SetupMemoryPool(MemoryPoolState.Null);
+ }
+ }
+
+ return false;
+ }
+
+ /// <summary>
+ /// Remove the usage flag from all the <see cref="MemoryPoolState"/>.
+ /// </summary>
+ /// <param name="memoryPool">The <see cref="Memory{MemoryPoolState}"/> to reset.</param>
+ public static void ClearUsageState(Memory<MemoryPoolState> memoryPool)
+ {
+ foreach (ref MemoryPoolState info in memoryPool.Span)
+ {
+ info.IsUsed = false;
+ }
+ }
+ }
+}
diff --git a/Ryujinx.Audio/Renderer/Server/Mix/MixContext.cs b/Ryujinx.Audio/Renderer/Server/Mix/MixContext.cs
new file mode 100644
index 00000000..0e094665
--- /dev/null
+++ b/Ryujinx.Audio/Renderer/Server/Mix/MixContext.cs
@@ -0,0 +1,276 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Renderer.Common;
+using Ryujinx.Audio.Renderer.Server.Splitter;
+using Ryujinx.Audio.Renderer.Utils;
+using System;
+using System.Diagnostics;
+
+namespace Ryujinx.Audio.Renderer.Server.Mix
+{
+ /// <summary>
+ /// Mix context.
+ /// </summary>
+ public class MixContext
+ {
+ /// <summary>
+ /// The total mix count.
+ /// </summary>
+ private uint _mixesCount;
+
+ /// <summary>
+ /// Storage for <see cref="MixState"/>.
+ /// </summary>
+ private Memory<MixState> _mixes;
+
+ /// <summary>
+ /// Storage of the sorted indices to <see cref="MixState"/>.
+ /// </summary>
+ private Memory<int> _sortedMixes;
+
+ /// <summary>
+ /// Graph state.
+ /// </summary>
+ public NodeStates NodeStates { get; }
+
+ /// <summary>
+ /// The instance of the adjacent matrix.
+ /// </summary>
+ public EdgeMatrix EdgeMatrix { get; }
+
+ /// <summary>
+ /// Create a new instance of <see cref="MixContext"/>.
+ /// </summary>
+ public MixContext()
+ {
+ NodeStates = new NodeStates();
+ EdgeMatrix = new EdgeMatrix();
+ }
+
+ /// <summary>
+ /// Initialize the <see cref="MixContext"/>.
+ /// </summary>
+ /// <param name="sortedMixes">The storage for sorted indices.</param>
+ /// <param name="mixes">The storage of <see cref="MixState"/>.</param>
+ /// <param name="nodeStatesWorkBuffer">The storage used for the <see cref="NodeStates"/>.</param>
+ /// <param name="edgeMatrixWorkBuffer">The storage used for the <see cref="EdgeMatrix"/>.</param>
+ public void Initialize(Memory<int> sortedMixes, Memory<MixState> mixes, Memory<byte> nodeStatesWorkBuffer, Memory<byte> edgeMatrixWorkBuffer)
+ {
+ _mixesCount = (uint)mixes.Length;
+ _mixes = mixes;
+ _sortedMixes = sortedMixes;
+
+ if (!nodeStatesWorkBuffer.IsEmpty && !edgeMatrixWorkBuffer.IsEmpty)
+ {
+ NodeStates.Initialize(nodeStatesWorkBuffer, mixes.Length);
+ EdgeMatrix.Initialize(edgeMatrixWorkBuffer, mixes.Length);
+ }
+
+ int sortedId = 0;
+ for (int i = 0; i < _mixes.Length; i++)
+ {
+ SetSortedState(sortedId++, i);
+ }
+ }
+
+ /// <summary>
+ /// Associate the given <paramref name="targetIndex"/> to a given <paramref cref="id"/>.
+ /// </summary>
+ /// <param name="id">The sorted id.</param>
+ /// <param name="targetIndex">The index to associate.</param>
+ private void SetSortedState(int id, int targetIndex)
+ {
+ _sortedMixes.Span[id] = targetIndex;
+ }
+
+ /// <summary>
+ /// Get a reference to the final <see cref="MixState"/>.
+ /// </summary>
+ /// <returns>A reference to the final <see cref="MixState"/>.</returns>
+ public ref MixState GetFinalState()
+ {
+ return ref GetState(Constants.FinalMixId);
+ }
+
+ /// <summary>
+ /// Get a reference to a <see cref="MixState"/> at the given <paramref name="id"/>.
+ /// </summary>
+ /// <param name="id">The index to use.</param>
+ /// <returns>A reference to a <see cref="MixState"/> at the given <paramref name="id"/>.</returns>
+ public ref MixState GetState(int id)
+ {
+ return ref SpanIOHelper.GetFromMemory(_mixes, id, _mixesCount);
+ }
+
+ /// <summary>
+ /// Get a reference to a <see cref="MixState"/> at the given <paramref name="id"/> of the sorted mix info.
+ /// </summary>
+ /// <param name="id">The index to use.</param>
+ /// <returns>A reference to a <see cref="MixState"/> at the given <paramref name="id"/>.</returns>
+ public ref MixState GetSortedState(int id)
+ {
+ Debug.Assert(id >= 0 && id < _mixesCount);
+
+ return ref GetState(_sortedMixes.Span[id]);
+ }
+
+ /// <summary>
+ /// Get the total mix count.
+ /// </summary>
+ /// <returns>The total mix count.</returns>
+ public uint GetCount()
+ {
+ return _mixesCount;
+ }
+
+ /// <summary>
+ /// Update the internal distance from the final mix value of every <see cref="MixState"/>.
+ /// </summary>
+ private void UpdateDistancesFromFinalMix()
+ {
+ foreach (ref MixState mix in _mixes.Span)
+ {
+ mix.ClearDistanceFromFinalMix();
+ }
+
+ for (int i = 0; i < GetCount(); i++)
+ {
+ ref MixState mix = ref GetState(i);
+
+ SetSortedState(i, i);
+
+ if (mix.IsUsed)
+ {
+ uint distance;
+
+ if (mix.MixId != Constants.FinalMixId)
+ {
+ int mixId = mix.MixId;
+
+ for (distance = 0; distance < GetCount(); distance++)
+ {
+ if (mixId == Constants.UnusedMixId)
+ {
+ distance = MixState.InvalidDistanceFromFinalMix;
+ break;
+ }
+
+ ref MixState distanceMix = ref GetState(mixId);
+
+ if (distanceMix.DistanceFromFinalMix != MixState.InvalidDistanceFromFinalMix)
+ {
+ distance = distanceMix.DistanceFromFinalMix + 1;
+ break;
+ }
+
+ mixId = distanceMix.DestinationMixId;
+
+ if (mixId == Constants.FinalMixId)
+ {
+ break;
+ }
+ }
+
+ if (distance > GetCount())
+ {
+ distance = MixState.InvalidDistanceFromFinalMix;
+ }
+ }
+ else
+ {
+ distance = MixState.InvalidDistanceFromFinalMix;
+ }
+
+ mix.DistanceFromFinalMix = distance;
+ }
+ }
+ }
+
+ /// <summary>
+ /// Update the internal mix buffer offset of all <see cref="MixState"/>.
+ /// </summary>
+ private void UpdateMixBufferOffset()
+ {
+ uint offset = 0;
+
+ foreach (ref MixState mix in _mixes.Span)
+ {
+ mix.BufferOffset = offset;
+
+ offset += mix.BufferCount;
+ }
+ }
+
+ /// <summary>
+ /// Sort the mixes using distance from the final mix.
+ /// </summary>
+ public void Sort()
+ {
+ UpdateDistancesFromFinalMix();
+
+ int[] sortedMixesTemp = _sortedMixes.Slice(0, (int)GetCount()).ToArray();
+
+ Array.Sort(sortedMixesTemp, (a, b) =>
+ {
+ ref MixState stateA = ref GetState(a);
+ ref MixState stateB = ref GetState(b);
+
+ return stateB.DistanceFromFinalMix.CompareTo(stateA.DistanceFromFinalMix);
+ });
+
+ sortedMixesTemp.AsSpan().CopyTo(_sortedMixes.Span);
+
+ UpdateMixBufferOffset();
+ }
+
+ /// <summary>
+ /// Sort the mixes and splitters using an adjacency matrix.
+ /// </summary>
+ /// <param name="splitterContext">The <see cref="SplitterContext"/> used.</param>
+ /// <returns>Return true, if no errors in the graph were detected.</returns>
+ public bool Sort(SplitterContext splitterContext)
+ {
+ if (splitterContext.UsingSplitter())
+ {
+ bool isValid = NodeStates.Sort(EdgeMatrix);
+
+ if (isValid)
+ {
+ ReadOnlySpan<int> sortedMixesIndex = NodeStates.GetTsortResult();
+
+ int id = 0;
+
+ for (int i = sortedMixesIndex.Length - 1; i >= 0; i--)
+ {
+ SetSortedState(id++, sortedMixesIndex[i]);
+ }
+
+ UpdateMixBufferOffset();
+ }
+
+ return isValid;
+ }
+ else
+ {
+ UpdateMixBufferOffset();
+
+ return true;
+ }
+ }
+ }
+}
diff --git a/Ryujinx.Audio/Renderer/Server/Mix/MixState.cs b/Ryujinx.Audio/Renderer/Server/Mix/MixState.cs
new file mode 100644
index 00000000..028d0885
--- /dev/null
+++ b/Ryujinx.Audio/Renderer/Server/Mix/MixState.cs
@@ -0,0 +1,330 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Renderer.Common;
+using Ryujinx.Audio.Renderer.Parameter;
+using Ryujinx.Audio.Renderer.Server.Effect;
+using Ryujinx.Audio.Renderer.Server.Splitter;
+using Ryujinx.Common.Utilities;
+using System;
+using System.Diagnostics;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+using static Ryujinx.Audio.Constants;
+
+namespace Ryujinx.Audio.Renderer.Server.Mix
+{
+ /// <summary>
+ /// Server state for a mix.
+ /// </summary>
+ [StructLayout(LayoutKind.Sequential, Size = 0x940, Pack = Alignment)]
+ public struct MixState
+ {
+ public const uint InvalidDistanceFromFinalMix = 0x80000000;
+
+ public const int Alignment = 0x10;
+
+ /// <summary>
+ /// Base volume of the mix.
+ /// </summary>
+ public float Volume;
+
+ /// <summary>
+ /// Target sample rate of the mix.
+ /// </summary>
+ public uint SampleRate;
+
+ /// <summary>
+ /// Target buffer count.
+ /// </summary>
+ public uint BufferCount;
+
+ /// <summary>
+ /// Set to true if in use.
+ /// </summary>
+ [MarshalAs(UnmanagedType.I1)]
+ public bool IsUsed;
+
+ /// <summary>
+ /// The id of the mix.
+ /// </summary>
+ public int MixId;
+
+ /// <summary>
+ /// The mix node id.
+ /// </summary>
+ public int NodeId;
+
+ /// <summary>
+ /// the buffer offset to use for command generation.
+ /// </summary>
+ public uint BufferOffset;
+
+ /// <summary>
+ /// The distance of the mix from the final mix.
+ /// </summary>
+ public uint DistanceFromFinalMix;
+
+ /// <summary>
+ /// The effect processing order storage.
+ /// </summary>
+ private IntPtr _effectProcessingOrderArrayPointer;
+
+ /// <summary>
+ /// The max element count that can be found in the effect processing order storage.
+ /// </summary>
+ public uint EffectProcessingOrderArrayMaxCount;
+
+ /// <summary>
+ /// The mix to output the result of this mix.
+ /// </summary>
+ public int DestinationMixId;
+
+ /// <summary>
+ /// Mix buffer volumes storage.
+ /// </summary>
+ private MixVolumeArray _mixVolumeArray;
+
+ /// <summary>
+ /// The splitter to output the result of this mix.
+ /// </summary>
+ public uint DestinationSplitterId;
+
+ /// <summary>
+ /// If set to true, the long size pre-delay is supported on the reverb command.
+ /// </summary>
+ [MarshalAs(UnmanagedType.I1)]
+ public bool IsLongSizePreDelaySupported;
+
+ [StructLayout(LayoutKind.Sequential, Size = Size, Pack = 1)]
+ private struct MixVolumeArray
+ {
+ private const int Size = 4 * MixBufferCountMax * MixBufferCountMax;
+ }
+
+ /// <summary>
+ /// Mix buffer volumes.
+ /// </summary>
+ /// <remarks>Used when no splitter id is specified.</remarks>
+ public Span<float> MixBufferVolume => SpanHelpers.AsSpan<MixVolumeArray, float>(ref _mixVolumeArray);
+
+ /// <summary>
+ /// Get the volume for a given connection destination.
+ /// </summary>
+ /// <param name="sourceIndex">The source node index.</param>
+ /// <param name="destinationIndex">The destination node index</param>
+ /// <returns>The volume for the given connection destination.</returns>
+ public float GetMixBufferVolume(int sourceIndex, int destinationIndex)
+ {
+ return MixBufferVolume[sourceIndex * MixBufferCountMax + destinationIndex];
+ }
+
+ /// <summary>
+ /// The array used to order effects associated to this mix.
+ /// </summary>
+ public Span<int> EffectProcessingOrderArray
+ {
+ get
+ {
+ if (_effectProcessingOrderArrayPointer == IntPtr.Zero)
+ {
+ return Span<int>.Empty;
+ }
+
+ unsafe
+ {
+ return new Span<int>((void*)_effectProcessingOrderArrayPointer, (int)EffectProcessingOrderArrayMaxCount);
+ }
+ }
+ }
+
+ /// <summary>
+ /// Create a new <see cref="MixState"/>
+ /// </summary>
+ /// <param name="effectProcessingOrderArray"></param>
+ /// <param name="behaviourContext"></param>
+ public MixState(Memory<int> effectProcessingOrderArray, ref BehaviourContext behaviourContext) : this()
+ {
+ MixId = UnusedMixId;
+
+ DistanceFromFinalMix = InvalidDistanceFromFinalMix;
+
+ DestinationMixId = UnusedMixId;
+
+ DestinationSplitterId = UnusedSplitterId;
+
+ unsafe
+ {
+ // SAFETY: safe as effectProcessingOrderArray comes from the work buffer memory that is pinned.
+ _effectProcessingOrderArrayPointer = (IntPtr)Unsafe.AsPointer(ref MemoryMarshal.GetReference(effectProcessingOrderArray.Span));
+ }
+
+ EffectProcessingOrderArrayMaxCount = (uint)effectProcessingOrderArray.Length;
+
+ IsLongSizePreDelaySupported = behaviourContext.IsLongSizePreDelaySupported();
+
+ ClearEffectProcessingOrder();
+ }
+
+ /// <summary>
+ /// Clear the <see cref="DistanceFromFinalMix"/> value to its default state.
+ /// </summary>
+ public void ClearDistanceFromFinalMix()
+ {
+ DistanceFromFinalMix = InvalidDistanceFromFinalMix;
+ }
+
+ /// <summary>
+ /// Clear the <see cref="EffectProcessingOrderArray"/> to its default state.
+ /// </summary>
+ public void ClearEffectProcessingOrder()
+ {
+ EffectProcessingOrderArray.Fill(-1);
+ }
+
+ /// <summary>
+ /// Return true if the mix has any destinations.
+ /// </summary>
+ /// <returns>True if the mix has any destinations.</returns>
+ public bool HasAnyDestination()
+ {
+ return DestinationMixId != UnusedMixId || DestinationSplitterId != UnusedSplitterId;
+ }
+
+ /// <summary>
+ /// Update the mix connection on the adjacency matrix.
+ /// </summary>
+ /// <param name="edgeMatrix">The adjacency matrix.</param>
+ /// <param name="parameter">The input parameter of the mix.</param>
+ /// <param name="splitterContext">The splitter context.</param>
+ /// <returns>Return true, new connections were done on the adjacency matrix.</returns>
+ private bool UpdateConnection(EdgeMatrix edgeMatrix, ref MixParameter parameter, ref SplitterContext splitterContext)
+ {
+ bool hasNewConnections;
+
+ if (DestinationSplitterId == UnusedSplitterId)
+ {
+ hasNewConnections = false;
+ }
+ else
+ {
+ ref SplitterState splitter = ref splitterContext.GetState((int)DestinationSplitterId);
+
+ hasNewConnections = splitter.HasNewConnection;
+ }
+
+ if (DestinationMixId == parameter.DestinationMixId && DestinationSplitterId == parameter.DestinationSplitterId && !hasNewConnections)
+ {
+ return false;
+ }
+
+ edgeMatrix.RemoveEdges(MixId);
+
+ if (parameter.DestinationMixId == UnusedMixId)
+ {
+ if (parameter.DestinationSplitterId != UnusedSplitterId)
+ {
+ ref SplitterState splitter = ref splitterContext.GetState((int)parameter.DestinationSplitterId);
+
+ for (int i = 0; i < splitter.DestinationCount; i++)
+ {
+ Span<SplitterDestination> destination = splitter.GetData(i);
+
+ if (!destination.IsEmpty)
+ {
+ int destinationMixId = destination[0].DestinationId;
+
+ if (destinationMixId != UnusedMixId)
+ {
+ edgeMatrix.Connect(MixId, destinationMixId);
+ }
+ }
+ }
+ }
+ }
+ else
+ {
+ edgeMatrix.Connect(MixId, parameter.DestinationMixId);
+ }
+
+ DestinationMixId = parameter.DestinationMixId;
+ DestinationSplitterId = parameter.DestinationSplitterId;
+
+ return true;
+ }
+
+ /// <summary>
+ /// Update the mix from user information.
+ /// </summary>
+ /// <param name="edgeMatrix">The adjacency matrix.</param>
+ /// <param name="parameter">The input parameter of the mix.</param>
+ /// <param name="effectContext">The effect context.</param>
+ /// <param name="splitterContext">The splitter context.</param>
+ /// <param name="behaviourContext">The behaviour context.</param>
+ /// <returns>Return true if the mix was changed.</returns>
+ public bool Update(EdgeMatrix edgeMatrix, ref MixParameter parameter, EffectContext effectContext, SplitterContext splitterContext, BehaviourContext behaviourContext)
+ {
+ bool isDirty;
+
+ Volume = parameter.Volume;
+ SampleRate = parameter.SampleRate;
+ BufferCount = parameter.BufferCount;
+ IsUsed = parameter.IsUsed;
+ MixId = parameter.MixId;
+ NodeId = parameter.NodeId;
+ parameter.MixBufferVolume.CopyTo(MixBufferVolume);
+
+ if (behaviourContext.IsSplitterSupported())
+ {
+ isDirty = UpdateConnection(edgeMatrix, ref parameter, ref splitterContext);
+ }
+ else
+ {
+ isDirty = DestinationMixId != parameter.DestinationMixId;
+
+ if (DestinationMixId != parameter.DestinationMixId)
+ {
+ DestinationMixId = parameter.DestinationMixId;
+ }
+
+ DestinationSplitterId = UnusedSplitterId;
+ }
+
+ ClearEffectProcessingOrder();
+
+ for (int i = 0; i < effectContext.GetCount(); i++)
+ {
+ ref BaseEffect effect = ref effectContext.GetEffect(i);
+
+ if (effect.MixId == MixId)
+ {
+ Debug.Assert(effect.ProcessingOrder <= EffectProcessingOrderArrayMaxCount);
+
+ if (effect.ProcessingOrder > EffectProcessingOrderArrayMaxCount)
+ {
+ return isDirty;
+ }
+
+ EffectProcessingOrderArray[(int)effect.ProcessingOrder] = i;
+ }
+ }
+
+ return isDirty;
+ }
+ }
+}
diff --git a/Ryujinx.Audio/Renderer/Server/Performance/IPerformanceDetailEntry.cs b/Ryujinx.Audio/Renderer/Server/Performance/IPerformanceDetailEntry.cs
new file mode 100644
index 00000000..893cc008
--- /dev/null
+++ b/Ryujinx.Audio/Renderer/Server/Performance/IPerformanceDetailEntry.cs
@@ -0,0 +1,69 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Renderer.Common;
+
+namespace Ryujinx.Audio.Renderer.Server.Performance
+{
+ /// <summary>
+ /// Represents a detailed entry in a performance frame.
+ /// </summary>
+ public interface IPerformanceDetailEntry
+ {
+ /// <summary>
+ /// Get the start time of this entry event (in microseconds).
+ /// </summary>
+ /// <returns>The start time of this entry event (in microseconds).</returns>
+ int GetStartTime();
+
+ /// <summary>
+ /// Get the start time offset in this structure.
+ /// </summary>
+ /// <returns>The start time offset in this structure.</returns>
+ int GetStartTimeOffset();
+
+ /// <summary>
+ /// Get the processing time of this entry event (in microseconds).
+ /// </summary>
+ /// <returns>The processing time of this entry event (in microseconds).</returns>
+ int GetProcessingTime();
+
+ /// <summary>
+ /// Get the processing time offset in this structure.
+ /// </summary>
+ /// <returns>The processing time offset in this structure.</returns>
+ int GetProcessingTimeOffset();
+
+ /// <summary>
+ /// Set the <paramref name="nodeId"/> of this entry.
+ /// </summary>
+ /// <param name="nodeId">The node id of this entry.</param>
+ void SetNodeId(int nodeId);
+
+ /// <summary>
+ /// Set the <see cref="PerformanceEntryType"/> of this entry.
+ /// </summary>
+ /// <param name="type">The type to use.</param>
+ void SetEntryType(PerformanceEntryType type);
+
+ /// <summary>
+ /// Set the <see cref="PerformanceDetailType"/> of this entry.
+ /// </summary>
+ /// <param name="detailType">The type to use.</param>
+ void SetDetailType(PerformanceDetailType detailType);
+ }
+}
diff --git a/Ryujinx.Audio/Renderer/Server/Performance/IPerformanceEntry.cs b/Ryujinx.Audio/Renderer/Server/Performance/IPerformanceEntry.cs
new file mode 100644
index 00000000..2a2fa9cc
--- /dev/null
+++ b/Ryujinx.Audio/Renderer/Server/Performance/IPerformanceEntry.cs
@@ -0,0 +1,63 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Renderer.Common;
+
+namespace Ryujinx.Audio.Renderer.Server.Performance
+{
+ /// <summary>
+ /// Represents an entry in a performance frame.
+ /// </summary>
+ public interface IPerformanceEntry
+ {
+ /// <summary>
+ /// Get the start time of this entry event (in microseconds).
+ /// </summary>
+ /// <returns>The start time of this entry event (in microseconds).</returns>
+ int GetStartTime();
+
+ /// <summary>
+ /// Get the start time offset in this structure.
+ /// </summary>
+ /// <returns>The start time offset in this structure.</returns>
+ int GetStartTimeOffset();
+
+ /// <summary>
+ /// Get the processing time of this entry event (in microseconds).
+ /// </summary>
+ /// <returns>The processing time of this entry event (in microseconds).</returns>
+ int GetProcessingTime();
+
+ /// <summary>
+ /// Get the processing time offset in this structure.
+ /// </summary>
+ /// <returns>The processing time offset in this structure.</returns>
+ int GetProcessingTimeOffset();
+
+ /// <summary>
+ /// Set the <paramref name="nodeId"/> of this entry.
+ /// </summary>
+ /// <param name="nodeId">The node id of this entry.</param>
+ void SetNodeId(int nodeId);
+
+ /// <summary>
+ /// Set the <see cref="PerformanceEntryType"/> of this entry.
+ /// </summary>
+ /// <param name="type">The type to use.</param>
+ void SetEntryType(PerformanceEntryType type);
+ }
+}
diff --git a/Ryujinx.Audio/Renderer/Server/Performance/IPerformanceHeader.cs b/Ryujinx.Audio/Renderer/Server/Performance/IPerformanceHeader.cs
new file mode 100644
index 00000000..5a26754d
--- /dev/null
+++ b/Ryujinx.Audio/Renderer/Server/Performance/IPerformanceHeader.cs
@@ -0,0 +1,97 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+namespace Ryujinx.Audio.Renderer.Server.Performance
+{
+ /// <summary>
+ /// The header of a performance frame.
+ /// </summary>
+ public interface IPerformanceHeader
+ {
+ /// <summary>
+ /// Get the entry count offset in this structure.
+ /// </summary>
+ /// <returns>The entry count offset in this structure.</returns>
+ int GetEntryCountOffset();
+
+ /// <summary>
+ /// Set the DSP running behind flag.
+ /// </summary>
+ /// <param name="isRunningBehind">The flag.</param>
+ void SetDspRunningBehind(bool isRunningBehind);
+
+ /// <summary>
+ /// Set the count of voices that were dropped.
+ /// </summary>
+ /// <param name="voiceCount">The count of voices that were dropped.</param>
+ void SetVoiceDropCount(uint voiceCount);
+
+ /// <summary>
+ /// Set the start ticks of the <see cref="Dsp.AudioProcessor"/>. (before sending commands)
+ /// </summary>
+ /// <param name="startTicks">The start ticks of the <see cref="Dsp.AudioProcessor"/>. (before sending commands)</param>
+ void SetStartRenderingTicks(ulong startTicks);
+
+ /// <summary>
+ /// Set the header magic.
+ /// </summary>
+ /// <param name="magic">The header magic.</param>
+ void SetMagic(uint magic);
+
+ /// <summary>
+ /// Set the offset of the next performance header.
+ /// </summary>
+ /// <param name="nextOffset">The offset of the next performance header.</param>
+ void SetNextOffset(int nextOffset);
+
+ /// <summary>
+ /// Set the total time taken by all the commands profiled.
+ /// </summary>
+ /// <param name="totalProcessingTime">The total time taken by all the commands profiled.</param>
+ void SetTotalProcessingTime(int totalProcessingTime);
+
+ /// <summary>
+ /// Set the index of this performance frame.
+ /// </summary>
+ /// <param name="index">The index of this performance frame.</param>
+ void SetIndex(uint index);
+
+ /// <summary>
+ /// Get the total count of entries in this frame.
+ /// </summary>
+ /// <returns>The total count of entries in this frame.</returns>
+ int GetEntryCount();
+
+ /// <summary>
+ /// Get the total count of detailed entries in this frame.
+ /// </summary>
+ /// <returns>The total count of detailed entries in this frame.</returns>
+ int GetEntryDetailCount();
+
+ /// <summary>
+ /// Set the total count of entries in this frame.
+ /// </summary>
+ /// <param name="entryCount">The total count of entries in this frame.</param>
+ void SetEntryCount(int entryCount);
+
+ /// <summary>
+ /// Set the total count of detailed entries in this frame.
+ /// </summary>
+ /// <param name="entryDetailCount">The total count of detailed entries in this frame.</param>
+ void SetEntryDetailCount(int entryDetailCount);
+ }
+}
diff --git a/Ryujinx.Audio/Renderer/Server/Performance/PerformanceDetailVersion1.cs b/Ryujinx.Audio/Renderer/Server/Performance/PerformanceDetailVersion1.cs
new file mode 100644
index 00000000..b7df7f28
--- /dev/null
+++ b/Ryujinx.Audio/Renderer/Server/Performance/PerformanceDetailVersion1.cs
@@ -0,0 +1,89 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Renderer.Common;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Audio.Renderer.Server.Performance
+{
+ /// <summary>
+ /// Implementation of <see cref="IPerformanceDetailEntry"/> for performance metrics version 1.
+ /// </summary>
+ [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x10)]
+ public struct PerformanceDetailVersion1 : IPerformanceDetailEntry
+ {
+ /// <summary>
+ /// The node id associated to this detailed entry.
+ /// </summary>
+ public int NodeId;
+
+ /// <summary>
+ /// The start time (in microseconds) associated to this detailed entry.
+ /// </summary>
+ public int StartTime;
+
+ /// <summary>
+ /// The processing time (in microseconds) associated to this detailed entry.
+ /// </summary>
+ public int ProcessingTime;
+
+ /// <summary>
+ /// The detailed entry type associated to this detailed entry.
+ /// </summary>
+ public PerformanceDetailType DetailType;
+
+ /// <summary>
+ /// The entry type associated to this detailed entry.
+ /// </summary>
+ public PerformanceEntryType EntryType;
+
+ public int GetProcessingTime()
+ {
+ return ProcessingTime;
+ }
+
+ public int GetProcessingTimeOffset()
+ {
+ return 8;
+ }
+
+ public int GetStartTime()
+ {
+ return StartTime;
+ }
+
+ public int GetStartTimeOffset()
+ {
+ return 4;
+ }
+
+ public void SetDetailType(PerformanceDetailType detailType)
+ {
+ DetailType = detailType;
+ }
+
+ public void SetEntryType(PerformanceEntryType type)
+ {
+ EntryType = type;
+ }
+
+ public void SetNodeId(int nodeId)
+ {
+ NodeId = nodeId;
+ }
+ }
+}
diff --git a/Ryujinx.Audio/Renderer/Server/Performance/PerformanceDetailVersion2.cs b/Ryujinx.Audio/Renderer/Server/Performance/PerformanceDetailVersion2.cs
new file mode 100644
index 00000000..da898b29
--- /dev/null
+++ b/Ryujinx.Audio/Renderer/Server/Performance/PerformanceDetailVersion2.cs
@@ -0,0 +1,89 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Renderer.Common;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Audio.Renderer.Server.Performance
+{
+ /// <summary>
+ /// Implementation of <see cref="IPerformanceDetailEntry"/> for performance metrics version 2.
+ /// </summary>
+ [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x18)]
+ public struct PerformanceDetailVersion2 : IPerformanceDetailEntry
+ {
+ /// <summary>
+ /// The node id associated to this detailed entry.
+ /// </summary>
+ public int NodeId;
+
+ /// <summary>
+ /// The start time (in microseconds) associated to this detailed entry.
+ /// </summary>
+ public int StartTime;
+
+ /// <summary>
+ /// The processing time (in microseconds) associated to this detailed entry.
+ /// </summary>
+ public int ProcessingTime;
+
+ /// <summary>
+ /// The detailed entry type associated to this detailed entry.
+ /// </summary>
+ public PerformanceDetailType DetailType;
+
+ /// <summary>
+ /// The entry type associated to this detailed entry.
+ /// </summary>
+ public PerformanceEntryType EntryType;
+
+ public int GetProcessingTime()
+ {
+ return ProcessingTime;
+ }
+
+ public int GetProcessingTimeOffset()
+ {
+ return 8;
+ }
+
+ public int GetStartTime()
+ {
+ return StartTime;
+ }
+
+ public int GetStartTimeOffset()
+ {
+ return 4;
+ }
+
+ public void SetDetailType(PerformanceDetailType detailType)
+ {
+ DetailType = detailType;
+ }
+
+ public void SetEntryType(PerformanceEntryType type)
+ {
+ EntryType = type;
+ }
+
+ public void SetNodeId(int nodeId)
+ {
+ NodeId = nodeId;
+ }
+ }
+}
diff --git a/Ryujinx.Audio/Renderer/Server/Performance/PerformanceEntryAddresses.cs b/Ryujinx.Audio/Renderer/Server/Performance/PerformanceEntryAddresses.cs
new file mode 100644
index 00000000..ad99867f
--- /dev/null
+++ b/Ryujinx.Audio/Renderer/Server/Performance/PerformanceEntryAddresses.cs
@@ -0,0 +1,73 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using System;
+
+namespace Ryujinx.Audio.Renderer.Server.Performance
+{
+ /// <summary>
+ /// Information used by the performance command to store informations in the performance entry.
+ /// </summary>
+ public class PerformanceEntryAddresses
+ {
+ /// <summary>
+ /// The memory storing the performance entry.
+ /// </summary>
+ public Memory<int> BaseMemory;
+
+ /// <summary>
+ /// The offset to the start time field.
+ /// </summary>
+ public uint StartTimeOffset;
+
+ /// <summary>
+ /// The offset to the entry count field.
+ /// </summary>
+ public uint EntryCountOffset;
+
+ /// <summary>
+ /// The offset to the processing time field.
+ /// </summary>
+ public uint ProcessingTimeOffset;
+
+ /// <summary>
+ /// Increment the entry count.
+ /// </summary>
+ public void IncrementEntryCount()
+ {
+ BaseMemory.Span[(int)EntryCountOffset / 4]++;
+ }
+
+ /// <summary>
+ /// Set the start time in the entry.
+ /// </summary>
+ /// <param name="startTimeNano">The start time in nanoseconds.</param>
+ public void SetStartTime(ulong startTimeNano)
+ {
+ BaseMemory.Span[(int)StartTimeOffset / 4] = (int)(startTimeNano / 1000);
+ }
+
+ /// <summary>
+ /// Set the processing time in the entry.
+ /// </summary>
+ /// <param name="endTimeNano">The end time in nanoseconds.</param>
+ public void SetProcessingTime(ulong endTimeNano)
+ {
+ BaseMemory.Span[(int)ProcessingTimeOffset / 4] = (int)(endTimeNano / 1000) - BaseMemory.Span[(int)StartTimeOffset / 4];
+ }
+ }
+}
diff --git a/Ryujinx.Audio/Renderer/Server/Performance/PerformanceEntryVersion1.cs b/Ryujinx.Audio/Renderer/Server/Performance/PerformanceEntryVersion1.cs
new file mode 100644
index 00000000..ac91ca19
--- /dev/null
+++ b/Ryujinx.Audio/Renderer/Server/Performance/PerformanceEntryVersion1.cs
@@ -0,0 +1,79 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Renderer.Common;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Audio.Renderer.Server.Performance
+{
+ /// <summary>
+ /// Implementation of <see cref="IPerformanceEntry"/> for performance metrics version 1.
+ /// </summary>
+ [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x10)]
+ public struct PerformanceEntryVersion1 : IPerformanceEntry
+ {
+ /// <summary>
+ /// The node id associated to this entry.
+ /// </summary>
+ public int NodeId;
+
+ /// <summary>
+ /// The start time (in microseconds) associated to this entry.
+ /// </summary>
+ public int StartTime;
+
+ /// <summary>
+ /// The processing time (in microseconds) associated to this entry.
+ /// </summary>
+ public int ProcessingTime;
+
+ /// <summary>
+ /// The entry type associated to this entry.
+ /// </summary>
+ public PerformanceEntryType EntryType;
+
+ public int GetProcessingTime()
+ {
+ return ProcessingTime;
+ }
+
+ public int GetProcessingTimeOffset()
+ {
+ return 8;
+ }
+
+ public int GetStartTime()
+ {
+ return StartTime;
+ }
+
+ public int GetStartTimeOffset()
+ {
+ return 4;
+ }
+
+ public void SetEntryType(PerformanceEntryType type)
+ {
+ EntryType = type;
+ }
+
+ public void SetNodeId(int nodeId)
+ {
+ NodeId = nodeId;
+ }
+ }
+}
diff --git a/Ryujinx.Audio/Renderer/Server/Performance/PerformanceEntryVersion2.cs b/Ryujinx.Audio/Renderer/Server/Performance/PerformanceEntryVersion2.cs
new file mode 100644
index 00000000..84ee5bc9
--- /dev/null
+++ b/Ryujinx.Audio/Renderer/Server/Performance/PerformanceEntryVersion2.cs
@@ -0,0 +1,79 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Renderer.Common;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Audio.Renderer.Server.Performance
+{
+ /// <summary>
+ /// Implementation of <see cref="IPerformanceEntry"/> for performance metrics version 2.
+ /// </summary>
+ [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x18)]
+ public struct PerformanceEntryVersion2 : IPerformanceEntry
+ {
+ /// <summary>
+ /// The node id associated to this entry.
+ /// </summary>
+ public int NodeId;
+
+ /// <summary>
+ /// The start time (in microseconds) associated to this entry.
+ /// </summary>
+ public int StartTime;
+
+ /// <summary>
+ /// The processing time (in microseconds) associated to this entry.
+ /// </summary>
+ public int ProcessingTime;
+
+ /// <summary>
+ /// The entry type associated to this entry.
+ /// </summary>
+ public PerformanceEntryType EntryType;
+
+ public int GetProcessingTime()
+ {
+ return ProcessingTime;
+ }
+
+ public int GetProcessingTimeOffset()
+ {
+ return 8;
+ }
+
+ public int GetStartTime()
+ {
+ return StartTime;
+ }
+
+ public int GetStartTimeOffset()
+ {
+ return 4;
+ }
+
+ public void SetEntryType(PerformanceEntryType type)
+ {
+ EntryType = type;
+ }
+
+ public void SetNodeId(int nodeId)
+ {
+ NodeId = nodeId;
+ }
+ }
+}
diff --git a/Ryujinx.Audio/Renderer/Server/Performance/PerformanceFrameHeaderVersion1.cs b/Ryujinx.Audio/Renderer/Server/Performance/PerformanceFrameHeaderVersion1.cs
new file mode 100644
index 00000000..b0757b37
--- /dev/null
+++ b/Ryujinx.Audio/Renderer/Server/Performance/PerformanceFrameHeaderVersion1.cs
@@ -0,0 +1,118 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Audio.Renderer.Server.Performance
+{
+ /// <summary>
+ /// Implementation of <see cref="IPerformanceHeader"/> for performance metrics version 1.
+ /// </summary>
+ [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x18)]
+ public struct PerformanceFrameHeaderVersion1 : IPerformanceHeader
+ {
+ /// <summary>
+ /// The magic of the performance header.
+ /// </summary>
+ public uint Magic;
+
+ /// <summary>
+ /// The total count of entries in this frame.
+ /// </summary>
+ public int EntryCount;
+
+ /// <summary>
+ /// The total count of detailed entries in this frame.
+ /// </summary>
+ public int EntryDetailCount;
+
+ /// <summary>
+ /// The offset of the next performance header.
+ /// </summary>
+ public int NextOffset;
+
+ /// <summary>
+ /// The total time taken by all the commands profiled.
+ /// </summary>
+ public int TotalProcessingTime;
+
+ /// <summary>
+ /// The count of voices that were dropped.
+ /// </summary>
+ public uint VoiceDropCount;
+
+ public int GetEntryCount()
+ {
+ return EntryCount;
+ }
+
+ public int GetEntryCountOffset()
+ {
+ return 4;
+ }
+
+ public int GetEntryDetailCount()
+ {
+ return EntryDetailCount;
+ }
+
+ public void SetDspRunningBehind(bool isRunningBehind)
+ {
+ // NOTE: Not present in version 1
+ }
+
+ public void SetEntryCount(int entryCount)
+ {
+ EntryCount = entryCount;
+ }
+
+ public void SetEntryDetailCount(int entryDetailCount)
+ {
+ EntryDetailCount = entryDetailCount;
+ }
+
+ public void SetIndex(uint index)
+ {
+ // NOTE: Not present in version 1
+ }
+
+ public void SetMagic(uint magic)
+ {
+ Magic = magic;
+ }
+
+ public void SetNextOffset(int nextOffset)
+ {
+ NextOffset = nextOffset;
+ }
+
+ public void SetStartRenderingTicks(ulong startTicks)
+ {
+ // NOTE: not present in version 1
+ }
+
+ public void SetTotalProcessingTime(int totalProcessingTime)
+ {
+ TotalProcessingTime = totalProcessingTime;
+ }
+
+ public void SetVoiceDropCount(uint voiceCount)
+ {
+ VoiceDropCount = voiceCount;
+ }
+ }
+}
diff --git a/Ryujinx.Audio/Renderer/Server/Performance/PerformanceFrameHeaderVersion2.cs b/Ryujinx.Audio/Renderer/Server/Performance/PerformanceFrameHeaderVersion2.cs
new file mode 100644
index 00000000..ba873239
--- /dev/null
+++ b/Ryujinx.Audio/Renderer/Server/Performance/PerformanceFrameHeaderVersion2.cs
@@ -0,0 +1,134 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Audio.Renderer.Server.Performance
+{
+ /// <summary>
+ /// Implementation of <see cref="IPerformanceHeader"/> for performance metrics version 2.
+ /// </summary>
+ [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x30)]
+ public struct PerformanceFrameHeaderVersion2 : IPerformanceHeader
+ {
+ /// <summary>
+ /// The magic of the performance header.
+ /// </summary>
+ public uint Magic;
+
+ /// <summary>
+ /// The total count of entries in this frame.
+ /// </summary>
+ public int EntryCount;
+
+ /// <summary>
+ /// The total count of detailed entries in this frame.
+ /// </summary>
+ public int EntryDetailCount;
+
+ /// <summary>
+ /// The offset of the next performance header.
+ /// </summary>
+ public int NextOffset;
+
+ /// <summary>
+ /// The total time taken by all the commands profiled.
+ /// </summary>
+ public int TotalProcessingTime;
+
+ /// <summary>
+ /// The count of voices that were dropped.
+ /// </summary>
+ public uint VoiceDropCount;
+
+ /// <summary>
+ /// The start ticks of the <see cref="Dsp.AudioProcessor"/>. (before sending commands)
+ /// </summary>
+ public ulong StartRenderingTicks;
+
+ /// <summary>
+ /// The index of this performance frame.
+ /// </summary>
+ public uint Index;
+
+ /// <summary>
+ /// If set to true, the DSP is running behind.
+ /// </summary>
+ [MarshalAs(UnmanagedType.I1)]
+ public bool IsDspRunningBehind;
+
+ public int GetEntryCount()
+ {
+ return EntryCount;
+ }
+
+ public int GetEntryCountOffset()
+ {
+ return 4;
+ }
+
+ public int GetEntryDetailCount()
+ {
+ return EntryDetailCount;
+ }
+
+ public void SetDspRunningBehind(bool isRunningBehind)
+ {
+ IsDspRunningBehind = isRunningBehind;
+ }
+
+ public void SetEntryCount(int entryCount)
+ {
+ EntryCount = entryCount;
+ }
+
+ public void SetEntryDetailCount(int entryDetailCount)
+ {
+ EntryDetailCount = entryDetailCount;
+ }
+
+ public void SetIndex(uint index)
+ {
+ Index = index;
+ }
+
+ public void SetMagic(uint magic)
+ {
+ Magic = magic;
+ }
+
+ public void SetNextOffset(int nextOffset)
+ {
+ NextOffset = nextOffset;
+ }
+
+ public void SetStartRenderingTicks(ulong startTicks)
+ {
+ StartRenderingTicks = startTicks;
+ }
+
+ public void SetTotalProcessingTime(int totalProcessingTime)
+ {
+ TotalProcessingTime = totalProcessingTime;
+ }
+
+ public void SetVoiceDropCount(uint voiceCount)
+ {
+ VoiceDropCount = voiceCount;
+ }
+ }
+}
diff --git a/Ryujinx.Audio/Renderer/Server/Performance/PerformanceManager.cs b/Ryujinx.Audio/Renderer/Server/Performance/PerformanceManager.cs
new file mode 100644
index 00000000..3a336af3
--- /dev/null
+++ b/Ryujinx.Audio/Renderer/Server/Performance/PerformanceManager.cs
@@ -0,0 +1,124 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Renderer.Common;
+using Ryujinx.Audio.Renderer.Parameter;
+using System;
+using System.Runtime.CompilerServices;
+
+namespace Ryujinx.Audio.Renderer.Server.Performance
+{
+ public abstract class PerformanceManager
+ {
+ /// <summary>
+ /// Get the required size for a single performance frame.
+ /// </summary>
+ /// <param name="parameter">The audio renderer configuration.</param>
+ /// <param name="behaviourContext">The behaviour context.</param>
+ /// <returns>The required size for a single performance frame.</returns>
+ public static ulong GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref AudioRendererConfiguration parameter, ref BehaviourContext behaviourContext)
+ {
+ uint version = behaviourContext.GetPerformanceMetricsDataFormat();
+
+ if (version == 2)
+ {
+ return (ulong)PerformanceManagerGeneric<PerformanceFrameHeaderVersion2,
+ PerformanceEntryVersion2,
+ PerformanceDetailVersion2>.GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter);
+ }
+ else if (version == 1)
+ {
+ return (ulong)PerformanceManagerGeneric<PerformanceFrameHeaderVersion1,
+ PerformanceEntryVersion1,
+ PerformanceDetailVersion1>.GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter);
+ }
+
+ throw new NotImplementedException($"Unknown Performance metrics data format version {version}");
+ }
+
+ /// <summary>
+ /// Copy the performance frame history to the supplied user buffer and returns the size copied.
+ /// </summary>
+ /// <param name="performanceOutput">The supplied user buffer to store the performance frame into.</param>
+ /// <returns>The size copied to the supplied buffer.</returns>
+ public abstract uint CopyHistories(Span<byte> performanceOutput);
+
+ /// <summary>
+ /// Set the target node id to profile.
+ /// </summary>
+ /// <param name="target">The target node id to profile.</param>
+ public abstract void SetTargetNodeId(int target);
+
+ /// <summary>
+ /// Check if the given target node id is profiled.
+ /// </summary>
+ /// <param name="target">The target node id to check.</param>
+ /// <returns>Return true, if the given target node id is profiled.</returns>
+ public abstract bool IsTargetNodeId(int target);
+
+ /// <summary>
+ /// Get the next buffer to store a performance entry.
+ /// </summary>
+ /// <param name="performanceEntry">The output <see cref="PerformanceEntryAddresses"/>.</param>
+ /// <param name="entryType">The <see cref="PerformanceEntryType"/> info.</param>
+ /// <param name="nodeId">The node id of the entry.</param>
+ /// <returns>Return true, if a valid <see cref="PerformanceEntryAddresses"/> was returned.</returns>
+ public abstract bool GetNextEntry(out PerformanceEntryAddresses performanceEntry, PerformanceEntryType entryType, int nodeId);
+
+ /// <summary>
+ /// Get the next buffer to store a performance detailed entry.
+ /// </summary>
+ /// <param name="performanceEntry">The output <see cref="PerformanceEntryAddresses"/>.</param>
+ /// <param name="detailType">The <see cref="PerformanceDetailType"/> info.</param>
+ /// <param name="entryType">The <see cref="PerformanceEntryType"/> info.</param>
+ /// <param name="nodeId">The node id of the entry.</param>
+ /// <returns>Return true, if a valid <see cref="PerformanceEntryAddresses"/> was returned.</returns>
+ public abstract bool GetNextEntry(out PerformanceEntryAddresses performanceEntry, PerformanceDetailType detailType, PerformanceEntryType entryType, int nodeId);
+
+ /// <summary>
+ /// Finalize the current performance frame.
+ /// </summary>
+ /// <param name="dspRunningBehind">Indicate if the DSP is running behind.</param>
+ /// <param name="voiceDropCount">The count of voices that were dropped.</param>
+ /// <param name="startRenderingTicks">The start ticks of the audio rendering.</param>
+ public abstract void TapFrame(bool dspRunningBehind, uint voiceDropCount, ulong startRenderingTicks);
+
+ /// <summary>
+ /// Create a new <see cref="PerformanceManager"/>.
+ /// </summary>
+ /// <param name="performanceBuffer">The backing memory available for use by the manager.</param>
+ /// <param name="parameter">The audio renderer configuration.</param>
+ /// <param name="behaviourContext">The behaviour context;</param>
+ /// <returns>A new <see cref="PerformanceManager"/>.</returns>
+ public static PerformanceManager Create(Memory<byte> performanceBuffer, ref AudioRendererConfiguration parameter, BehaviourContext behaviourContext)
+ {
+ uint version = behaviourContext.GetPerformanceMetricsDataFormat();
+
+ switch (version)
+ {
+ case 1:
+ return new PerformanceManagerGeneric<PerformanceFrameHeaderVersion1, PerformanceEntryVersion1, PerformanceDetailVersion1>(performanceBuffer,
+ ref parameter);
+ case 2:
+ return new PerformanceManagerGeneric<PerformanceFrameHeaderVersion2, PerformanceEntryVersion2, PerformanceDetailVersion2>(performanceBuffer,
+ ref parameter);
+ default:
+ throw new NotImplementedException($"Unknown Performance metrics data format version {version}");
+ }
+ }
+ }
+}
diff --git a/Ryujinx.Audio/Renderer/Server/Performance/PerformanceManagerGeneric.cs b/Ryujinx.Audio/Renderer/Server/Performance/PerformanceManagerGeneric.cs
new file mode 100644
index 00000000..b17e6f3f
--- /dev/null
+++ b/Ryujinx.Audio/Renderer/Server/Performance/PerformanceManagerGeneric.cs
@@ -0,0 +1,311 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Renderer.Common;
+using Ryujinx.Audio.Renderer.Parameter;
+using Ryujinx.Audio.Renderer.Utils;
+using System;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Audio.Renderer.Server.Performance
+{
+ /// <summary>
+ /// A Generic implementation of <see cref="PerformanceManager"/>.
+ /// </summary>
+ /// <typeparam name="THeader">The header implementation of the performance frame.</typeparam>
+ /// <typeparam name="TEntry">The entry implementation of the performance frame.</typeparam>
+ /// <typeparam name="TEntryDetail">A detailed implementation of the performance frame.</typeparam>
+ public class PerformanceManagerGeneric<THeader, TEntry, TEntryDetail> : PerformanceManager where THeader: unmanaged, IPerformanceHeader where TEntry : unmanaged, IPerformanceEntry where TEntryDetail: unmanaged, IPerformanceDetailEntry
+ {
+ /// <summary>
+ /// The magic used for the <see cref="THeader"/>.
+ /// </summary>
+ private const uint MagicPerformanceBuffer = 0x46524550;
+
+ /// <summary>
+ /// The fixed amount of <see cref="TEntryDetail"/> that can be stored in a frame.
+ /// </summary>
+ private const int MaxFrameDetailCount = 100;
+
+ private Memory<byte> _buffer;
+ private Memory<byte> _historyBuffer;
+
+ private Memory<byte> CurrentBuffer => _buffer.Slice(0, _frameSize);
+ private Memory<byte> CurrentBufferData => CurrentBuffer.Slice(Unsafe.SizeOf<THeader>());
+
+ private ref THeader CurrentHeader => ref MemoryMarshal.Cast<byte, THeader>(CurrentBuffer.Span)[0];
+
+ private Span<TEntry> Entries => MemoryMarshal.Cast<byte, TEntry>(CurrentBufferData.Span.Slice(0, GetEntriesSize()));
+ private Span<TEntryDetail> EntriesDetail => MemoryMarshal.Cast<byte, TEntryDetail>(CurrentBufferData.Span.Slice(GetEntriesSize(), GetEntriesDetailSize()));
+
+ private int _frameSize;
+ private int _availableFrameCount;
+ private int _entryCountPerFrame;
+ private int _detailTarget;
+ private int _entryIndex;
+ private int _entryDetailIndex;
+ private int _indexHistoryWrite;
+ private int _indexHistoryRead;
+ private uint _historyFrameIndex;
+
+ public PerformanceManagerGeneric(Memory<byte> buffer, ref AudioRendererConfiguration parameter)
+ {
+ _buffer = buffer;
+ _frameSize = GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter);
+
+ _entryCountPerFrame = (int)GetEntryCount(ref parameter);
+ _availableFrameCount = buffer.Length / _frameSize - 1;
+
+ _historyFrameIndex = 0;
+
+ _historyBuffer = _buffer.Slice(_frameSize);
+
+ SetupNewHeader();
+ }
+
+ private Span<byte> GetBufferFromIndex(Span<byte> data, int index)
+ {
+ return data.Slice(index * _frameSize, _frameSize);
+ }
+
+ private ref THeader GetHeaderFromBuffer(Span<byte> data, int index)
+ {
+ return ref MemoryMarshal.Cast<byte, THeader>(GetBufferFromIndex(data, index))[0];
+ }
+
+ private Span<TEntry> GetEntriesFromBuffer(Span<byte> data, int index)
+ {
+ return MemoryMarshal.Cast<byte, TEntry>(GetBufferFromIndex(data, index).Slice(Unsafe.SizeOf<THeader>(), GetEntriesSize()));
+ }
+
+ private Span<TEntryDetail> GetEntriesDetailFromBuffer(Span<byte> data, int index)
+ {
+ return MemoryMarshal.Cast<byte, TEntryDetail>(GetBufferFromIndex(data, index).Slice(Unsafe.SizeOf<THeader>() + GetEntriesSize(), GetEntriesDetailSize()));
+ }
+
+ private void SetupNewHeader()
+ {
+ _entryIndex = 0;
+ _entryDetailIndex = 0;
+
+ CurrentHeader.SetEntryCount(0);
+ CurrentHeader.SetEntryDetailCount(0);
+ }
+
+ public static uint GetEntryCount(ref AudioRendererConfiguration parameter)
+ {
+ return parameter.VoiceCount + parameter.EffectCount + parameter.SubMixBufferCount + parameter.SinkCount + 1;
+ }
+
+ public int GetEntriesSize()
+ {
+ return Unsafe.SizeOf<TEntry>() * _entryCountPerFrame;
+ }
+
+ public static int GetEntriesDetailSize()
+ {
+ return Unsafe.SizeOf<TEntryDetail>() * MaxFrameDetailCount;
+ }
+
+ public static int GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref AudioRendererConfiguration parameter)
+ {
+ return Unsafe.SizeOf<TEntry>() * (int)GetEntryCount(ref parameter) + GetEntriesDetailSize() + Unsafe.SizeOf<THeader>();
+ }
+
+ public override uint CopyHistories(Span<byte> performanceOutput)
+ {
+ if (performanceOutput.IsEmpty)
+ {
+ return 0;
+ }
+
+ int nextOffset = 0;
+
+ while (_indexHistoryRead != _indexHistoryWrite)
+ {
+ if (nextOffset >= performanceOutput.Length)
+ {
+ break;
+ }
+
+ ref THeader inputHeader = ref GetHeaderFromBuffer(_historyBuffer.Span, _indexHistoryRead);
+ Span<TEntry> inputEntries = GetEntriesFromBuffer(_historyBuffer.Span, _indexHistoryRead);
+ Span<TEntryDetail> inputEntriesDetail = GetEntriesDetailFromBuffer(_historyBuffer.Span, _indexHistoryRead);
+
+ Span<byte> targetSpan = performanceOutput.Slice(nextOffset);
+
+ ref THeader outputHeader = ref MemoryMarshal.Cast<byte, THeader>(targetSpan)[0];
+
+ nextOffset += Unsafe.SizeOf<THeader>();
+
+ Span<TEntry> outputEntries = MemoryMarshal.Cast<byte, TEntry>(targetSpan.Slice(nextOffset));
+
+ int totalProcessingTime = 0;
+
+ int effectiveEntryCount = 0;
+
+ for (int entryIndex = 0; entryIndex < inputHeader.GetEntryCount(); entryIndex++)
+ {
+ ref TEntry input = ref inputEntries[entryIndex];
+
+ if (input.GetProcessingTime() != 0 || input.GetStartTime() != 0)
+ {
+ ref TEntry output = ref outputEntries[effectiveEntryCount++];
+
+ output = input;
+
+ nextOffset += Unsafe.SizeOf<TEntry>();
+
+ totalProcessingTime += input.GetProcessingTime();
+ }
+ }
+
+ Span<TEntryDetail> outputEntriesDetail = MemoryMarshal.Cast<byte, TEntryDetail>(targetSpan.Slice(nextOffset));
+
+ int effectiveEntryDetailCount = 0;
+
+ for (int entryDetailIndex = 0; entryDetailIndex < inputHeader.GetEntryDetailCount(); entryDetailIndex++)
+ {
+ ref TEntryDetail input = ref inputEntriesDetail[entryDetailIndex];
+
+ if (input.GetProcessingTime() != 0 || input.GetStartTime() != 0)
+ {
+ ref TEntryDetail output = ref outputEntriesDetail[effectiveEntryDetailCount++];
+
+ output = input;
+
+ nextOffset += Unsafe.SizeOf<TEntryDetail>();
+ }
+ }
+
+ outputHeader = inputHeader;
+ outputHeader.SetMagic(MagicPerformanceBuffer);
+ outputHeader.SetTotalProcessingTime(totalProcessingTime);
+ outputHeader.SetNextOffset(nextOffset);
+ outputHeader.SetEntryCount(effectiveEntryCount);
+ outputHeader.SetEntryDetailCount(effectiveEntryDetailCount);
+
+ _indexHistoryRead = (_indexHistoryRead + 1) % _availableFrameCount;
+ }
+
+ if (nextOffset < performanceOutput.Length && (performanceOutput.Length - nextOffset) >= Unsafe.SizeOf<THeader>())
+ {
+ ref THeader outputHeader = ref MemoryMarshal.Cast<byte, THeader>(performanceOutput.Slice(nextOffset))[0];
+
+ outputHeader = default;
+ }
+
+ return (uint)nextOffset;
+ }
+
+ public override bool GetNextEntry(out PerformanceEntryAddresses performanceEntry, PerformanceEntryType entryType, int nodeId)
+ {
+ performanceEntry = new PerformanceEntryAddresses();
+ performanceEntry.BaseMemory = SpanMemoryManager<int>.Cast(CurrentBuffer);
+ performanceEntry.EntryCountOffset = (uint)CurrentHeader.GetEntryCountOffset();
+
+ uint baseEntryOffset = (uint)(Unsafe.SizeOf<THeader>() + Unsafe.SizeOf<TEntry>() * _entryIndex);
+
+ ref TEntry entry = ref Entries[_entryIndex];
+
+ performanceEntry.StartTimeOffset = baseEntryOffset + (uint)entry.GetStartTimeOffset();
+ performanceEntry.ProcessingTimeOffset = baseEntryOffset + (uint)entry.GetProcessingTimeOffset();
+
+ entry = default;
+ entry.SetEntryType(entryType);
+ entry.SetNodeId(nodeId);
+
+ _entryIndex++;
+
+ return true;
+ }
+
+ public override bool GetNextEntry(out PerformanceEntryAddresses performanceEntry, PerformanceDetailType detailType, PerformanceEntryType entryType, int nodeId)
+ {
+ performanceEntry = null;
+
+ if (_entryDetailIndex > MaxFrameDetailCount)
+ {
+ return false;
+ }
+
+ performanceEntry = new PerformanceEntryAddresses();
+ performanceEntry.BaseMemory = SpanMemoryManager<int>.Cast(CurrentBuffer);
+ performanceEntry.EntryCountOffset = (uint)CurrentHeader.GetEntryCountOffset();
+
+ uint baseEntryOffset = (uint)(Unsafe.SizeOf<THeader>() + GetEntriesSize() + Unsafe.SizeOf<IPerformanceDetailEntry>() * _entryDetailIndex);
+
+ ref TEntryDetail entryDetail = ref EntriesDetail[_entryDetailIndex];
+
+ performanceEntry.StartTimeOffset = baseEntryOffset + (uint)entryDetail.GetStartTimeOffset();
+ performanceEntry.ProcessingTimeOffset = baseEntryOffset + (uint)entryDetail.GetProcessingTimeOffset();
+
+ entryDetail = default;
+ entryDetail.SetDetailType(detailType);
+ entryDetail.SetEntryType(entryType);
+ entryDetail.SetNodeId(nodeId);
+
+ _entryDetailIndex++;
+
+ return true;
+ }
+
+ public override bool IsTargetNodeId(int target)
+ {
+ return _detailTarget == target;
+ }
+
+ public override void SetTargetNodeId(int target)
+ {
+ _detailTarget = target;
+ }
+
+ public override void TapFrame(bool dspRunningBehind, uint voiceDropCount, ulong startRenderingTicks)
+ {
+ if (_availableFrameCount > 0)
+ {
+ int targetIndexForHistory = _indexHistoryWrite;
+
+ _indexHistoryWrite = (_indexHistoryWrite + 1) % _availableFrameCount;
+
+ ref THeader targetHeader = ref GetHeaderFromBuffer(_historyBuffer.Span, targetIndexForHistory);
+
+ CurrentBuffer.Span.CopyTo(GetBufferFromIndex(_historyBuffer.Span, targetIndexForHistory));
+
+ uint targetHistoryFrameIndex = _historyFrameIndex;
+
+ if (_historyFrameIndex == uint.MaxValue)
+ {
+ _historyFrameIndex = 0;
+ }
+ else
+ {
+ _historyFrameIndex++;
+ }
+
+ targetHeader.SetDspRunningBehind(dspRunningBehind);
+ targetHeader.SetVoiceDropCount(voiceDropCount);
+ targetHeader.SetStartRenderingTicks(startRenderingTicks);
+ targetHeader.SetIndex(targetHistoryFrameIndex);
+
+ // Finally setup the new header
+ SetupNewHeader();
+ }
+ }
+ }
+}
diff --git a/Ryujinx.Audio/Renderer/Server/RendererSystemContext.cs b/Ryujinx.Audio/Renderer/Server/RendererSystemContext.cs
new file mode 100644
index 00000000..a89a8a60
--- /dev/null
+++ b/Ryujinx.Audio/Renderer/Server/RendererSystemContext.cs
@@ -0,0 +1,65 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Renderer.Server.Upsampler;
+using System;
+
+namespace Ryujinx.Audio.Renderer.Server
+{
+ /// <summary>
+ /// Represents a lite version of <see cref="AudioRenderSystem"/> used by the <see cref="Dsp.AudioProcessor"/>
+ /// </summary>
+ /// <remarks>
+ /// This also allows to reduce dependencies on the <see cref="AudioRenderSystem"/> for unit testing.
+ /// </remarks>
+ public sealed class RendererSystemContext
+ {
+ /// <summary>
+ /// The session id of the current renderer.
+ /// </summary>
+ public int SessionId;
+
+ /// <summary>
+ /// The target channel count for sink.
+ /// </summary>
+ /// <remarks>See <see cref="CommandGenerator.GenerateDevice(Sink.DeviceSink, ref Mix.MixState)"/> for usage.</remarks>
+ public uint ChannelCount;
+
+ /// <summary>
+ /// The total count of mix buffer.
+ /// </summary>
+ public uint MixBufferCount;
+
+ /// <summary>
+ /// Instance of the <see cref="BehaviourContext"/> used to derive bug fixes and features of the current audio renderer revision.
+ /// </summary>
+ public BehaviourContext BehaviourContext;
+
+ /// <summary>
+ /// Instance of the <see cref="UpsamplerManager"/> used for upsampling (see <see cref="UpsamplerState"/>)
+ /// </summary>
+ public UpsamplerManager UpsamplerManager;
+
+ /// <summary>
+ /// The memory to use for depop processing.
+ /// </summary>
+ /// <remarks>
+ /// See <see cref="Dsp.Command.DepopForMixBuffersCommand"/> and <see cref="Dsp.Command.DepopPrepareCommand"/>
+ /// </remarks>
+ public Memory<float> DepopBuffer;
+ }
+}
diff --git a/Ryujinx.Audio/Renderer/Server/Sink/BaseSink.cs b/Ryujinx.Audio/Renderer/Server/Sink/BaseSink.cs
new file mode 100644
index 00000000..949e3971
--- /dev/null
+++ b/Ryujinx.Audio/Renderer/Server/Sink/BaseSink.cs
@@ -0,0 +1,119 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Renderer.Common;
+using Ryujinx.Audio.Renderer.Parameter;
+using Ryujinx.Audio.Renderer.Server.MemoryPool;
+using System.Diagnostics;
+using static Ryujinx.Audio.Renderer.Common.BehaviourParameter;
+
+namespace Ryujinx.Audio.Renderer.Server.Sink
+{
+ /// <summary>
+ /// Base class used for server information of a sink.
+ /// </summary>
+ public class BaseSink
+ {
+ /// <summary>
+ /// The type of this <see cref="BaseSink"/>.
+ /// </summary>
+ public SinkType Type;
+
+ /// <summary>
+ /// Set to true if the sink is used.
+ /// </summary>
+ public bool IsUsed;
+
+ /// <summary>
+ /// Set to true if the sink need to be skipped because of invalid state.
+ /// </summary>
+ public bool ShouldSkip;
+
+ /// <summary>
+ /// The node id of the sink.
+ /// </summary>
+ public int NodeId;
+
+ /// <summary>
+ /// Create a new <see cref="BaseSink"/>.
+ /// </summary>
+ public BaseSink()
+ {
+ CleanUp();
+ }
+
+ /// <summary>
+ /// Clean up the internal state of the <see cref="BaseSink"/>.
+ /// </summary>
+ public virtual void CleanUp()
+ {
+ Type = TargetSinkType;
+ IsUsed = false;
+ ShouldSkip = false;
+ }
+
+ /// <summary>
+ /// The target <see cref="SinkType"/> handled by this <see cref="BaseSink"/>.
+ /// </summary>
+ public virtual SinkType TargetSinkType => SinkType.Invalid;
+
+ /// <summary>
+ /// Check if the <see cref="SinkType"/> sent by the user match the internal <see cref="SinkType"/>.
+ /// </summary>
+ /// <param name="parameter">The user parameter.</param>
+ /// <returns>Return true, if the <see cref="SinkType"/> sent by the user match the internal <see cref="SinkType"/>.</returns>
+ public bool IsTypeValid(ref SinkInParameter parameter)
+ {
+ return parameter.Type == TargetSinkType;
+ }
+
+ /// <summary>
+ /// Update the <see cref="BaseSink"/> state during command generation.
+ /// </summary>
+ public virtual void UpdateForCommandGeneration()
+ {
+ Debug.Assert(Type == TargetSinkType);
+ }
+
+ /// <summary>
+ /// Update the internal common parameters from user parameter.
+ /// </summary>
+ /// <param name="parameter">The user parameter.</param>
+ protected void UpdateStandardParameter(ref SinkInParameter parameter)
+ {
+ if (IsUsed != parameter.IsUsed)
+ {
+ IsUsed = parameter.IsUsed;
+ NodeId = parameter.NodeId;
+ }
+ }
+
+ /// <summary>
+ /// Update the internal state from user parameter.
+ /// </summary>
+ /// <param name="errorInfo">The possible <see cref="ErrorInfo"/> that was generated.</param>
+ /// <param name="parameter">The user parameter.</param>
+ /// <param name="outStatus">The user output status.</param>
+ /// <param name="mapper">The mapper to use.</param>
+ public virtual void Update(out ErrorInfo errorInfo, ref SinkInParameter parameter, ref SinkOutStatus outStatus, PoolMapper mapper)
+ {
+ Debug.Assert(IsTypeValid(ref parameter));
+
+ errorInfo = new ErrorInfo();
+ }
+ }
+}
diff --git a/Ryujinx.Audio/Renderer/Server/Sink/CircularBufferSink.cs b/Ryujinx.Audio/Renderer/Server/Sink/CircularBufferSink.cs
new file mode 100644
index 00000000..ceb955e5
--- /dev/null
+++ b/Ryujinx.Audio/Renderer/Server/Sink/CircularBufferSink.cs
@@ -0,0 +1,126 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Renderer.Common;
+using Ryujinx.Audio.Renderer.Parameter;
+using Ryujinx.Audio.Renderer.Parameter.Sink;
+using Ryujinx.Audio.Renderer.Server.MemoryPool;
+using System.Diagnostics;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Audio.Renderer.Server.Sink
+{
+ /// <summary>
+ /// Server information for a circular buffer sink.
+ /// </summary>
+ public class CircularBufferSink : BaseSink
+ {
+ /// <summary>
+ /// The circular buffer parameter.
+ /// </summary>
+ public CircularBufferParameter Parameter;
+
+ /// <summary>
+ /// The last written data offset on the circular buffer.
+ /// </summary>
+ private uint _lastWrittenOffset;
+
+ /// <summary>
+ /// THe previous written offset of the circular buffer.
+ /// </summary>
+ private uint _oldWrittenOffset;
+
+ /// <summary>
+ /// The current offset to write data on the circular buffer.
+ /// </summary>
+ public uint CurrentWriteOffset { get; private set; }
+
+ /// <summary>
+ /// The <see cref="AddressInfo"/> of the circular buffer.
+ /// </summary>
+ public AddressInfo CircularBufferAddressInfo;
+
+ public CircularBufferSink()
+ {
+ CircularBufferAddressInfo = AddressInfo.Create();
+ }
+
+ public override SinkType TargetSinkType => SinkType.CircularBuffer;
+
+ public override void Update(out BehaviourParameter.ErrorInfo errorInfo, ref SinkInParameter parameter, ref SinkOutStatus outStatus, PoolMapper mapper)
+ {
+ errorInfo = new BehaviourParameter.ErrorInfo();
+ outStatus = new SinkOutStatus();
+
+ Debug.Assert(IsTypeValid(ref parameter));
+
+ ref CircularBufferParameter inputDeviceParameter = ref MemoryMarshal.Cast<byte, CircularBufferParameter>(parameter.SpecificData)[0];
+
+ if (parameter.IsUsed != IsUsed || ShouldSkip)
+ {
+ UpdateStandardParameter(ref parameter);
+
+ if (parameter.IsUsed)
+ {
+ Debug.Assert(CircularBufferAddressInfo.CpuAddress == 0);
+ Debug.Assert(CircularBufferAddressInfo.GetReference(false) == 0);
+
+ ShouldSkip = !mapper.TryAttachBuffer(out errorInfo, ref CircularBufferAddressInfo, inputDeviceParameter.BufferAddress, inputDeviceParameter.BufferSize);
+ }
+ else
+ {
+ Debug.Assert(CircularBufferAddressInfo.CpuAddress != 0);
+ Debug.Assert(CircularBufferAddressInfo.GetReference(false) != 0);
+ }
+
+ Parameter = inputDeviceParameter;
+ }
+
+ outStatus.LastWrittenOffset = _lastWrittenOffset;
+ }
+
+ public override void UpdateForCommandGeneration()
+ {
+ Debug.Assert(Type == TargetSinkType);
+
+ if (IsUsed)
+ {
+ uint frameSize = Constants.TargetSampleSize * Parameter.SampleCount * Parameter.InputCount;
+
+ _lastWrittenOffset = _oldWrittenOffset;
+
+ _oldWrittenOffset = CurrentWriteOffset;
+
+ CurrentWriteOffset += frameSize;
+
+ if (Parameter.BufferSize > 0)
+ {
+ CurrentWriteOffset %= Parameter.BufferSize;
+ }
+ }
+ }
+
+ public override void CleanUp()
+ {
+ CircularBufferAddressInfo = AddressInfo.Create();
+ _lastWrittenOffset = 0;
+ _oldWrittenOffset = 0;
+ CurrentWriteOffset = 0;
+ base.CleanUp();
+ }
+ }
+}
diff --git a/Ryujinx.Audio/Renderer/Server/Sink/DeviceSink.cs b/Ryujinx.Audio/Renderer/Server/Sink/DeviceSink.cs
new file mode 100644
index 00000000..79af05f7
--- /dev/null
+++ b/Ryujinx.Audio/Renderer/Server/Sink/DeviceSink.cs
@@ -0,0 +1,92 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Renderer.Common;
+using Ryujinx.Audio.Renderer.Parameter;
+using Ryujinx.Audio.Renderer.Parameter.Sink;
+using Ryujinx.Audio.Renderer.Server.MemoryPool;
+using Ryujinx.Audio.Renderer.Server.Upsampler;
+using System;
+using System.Diagnostics;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Audio.Renderer.Server.Sink
+{
+ /// <summary>
+ /// Server information for a device sink.
+ /// </summary>
+ public class DeviceSink : BaseSink
+ {
+ /// <summary>
+ /// The downmix coefficients.
+ /// </summary>
+ public float[] DownMixCoefficients;
+
+ /// <summary>
+ /// The device parameters.
+ /// </summary>
+ public DeviceParameter Parameter;
+
+ /// <summary>
+ /// The upsampler instance used by this sink.
+ /// </summary>
+ /// <remarks>Null if no upsampling is needed.</remarks>
+ public UpsamplerState UpsamplerState;
+
+ /// <summary>
+ /// Create a new <see cref="DeviceSink"/>.
+ /// </summary>
+ public DeviceSink()
+ {
+ DownMixCoefficients = new float[4];
+ }
+
+ public override void CleanUp()
+ {
+ UpsamplerState?.Release();
+
+ UpsamplerState = null;
+
+ base.CleanUp();
+ }
+
+ public override SinkType TargetSinkType => SinkType.Device;
+
+ public override void Update(out BehaviourParameter.ErrorInfo errorInfo, ref SinkInParameter parameter, ref SinkOutStatus outStatus, PoolMapper mapper)
+ {
+ Debug.Assert(IsTypeValid(ref parameter));
+
+ ref DeviceParameter inputDeviceParameter = ref MemoryMarshal.Cast<byte, DeviceParameter>(parameter.SpecificData)[0];
+
+ if (parameter.IsUsed != IsUsed)
+ {
+ UpdateStandardParameter(ref parameter);
+ Parameter = inputDeviceParameter;
+ }
+ else
+ {
+ Parameter.DownMixParameterEnabled = inputDeviceParameter.DownMixParameterEnabled;
+ inputDeviceParameter.DownMixParameter.ToSpan().CopyTo(Parameter.DownMixParameter.ToSpan());
+ }
+
+ Parameter.DownMixParameter.ToSpan().CopyTo(DownMixCoefficients.AsSpan());
+
+ errorInfo = new BehaviourParameter.ErrorInfo();
+ outStatus = new SinkOutStatus();
+ }
+ }
+}
diff --git a/Ryujinx.Audio/Renderer/Server/Sink/SinkContext.cs b/Ryujinx.Audio/Renderer/Server/Sink/SinkContext.cs
new file mode 100644
index 00000000..b57dbde9
--- /dev/null
+++ b/Ryujinx.Audio/Renderer/Server/Sink/SinkContext.cs
@@ -0,0 +1,73 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using System.Diagnostics;
+
+namespace Ryujinx.Audio.Renderer.Server.Sink
+{
+ /// <summary>
+ /// Sink context.
+ /// </summary>
+ public class SinkContext
+ {
+ /// <summary>
+ /// Storage for <see cref="BaseSink"/>.
+ /// </summary>
+ private BaseSink[] _sinks;
+
+ /// <summary>
+ /// The total sink count.
+ /// </summary>
+ private uint _sinkCount;
+
+ /// <summary>
+ /// Initialize the <see cref="SinkContext"/>.
+ /// </summary>
+ /// <param name="sinksCount">The total sink count.</param>
+ public void Initialize(uint sinksCount)
+ {
+ _sinkCount = sinksCount;
+ _sinks = new BaseSink[_sinkCount];
+
+ for (int i = 0; i < _sinkCount; i++)
+ {
+ _sinks[i] = new BaseSink();
+ }
+ }
+
+ /// <summary>
+ /// Get the total sink count.
+ /// </summary>
+ /// <returns>The total sink count.</returns>
+ public uint GetCount()
+ {
+ return _sinkCount;
+ }
+
+ /// <summary>
+ /// Get a reference to a <see cref="BaseSink"/> at the given <paramref name="id"/>.
+ /// </summary>
+ /// <param name="id">The index to use.</param>
+ /// <returns>A reference to a <see cref="BaseSink"/> at the given <paramref name="id"/>.</returns>
+ public ref BaseSink GetSink(int id)
+ {
+ Debug.Assert(id >= 0 && id < _sinkCount);
+
+ return ref _sinks[id];
+ }
+ }
+}
diff --git a/Ryujinx.Audio/Renderer/Server/Splitter/SplitterContext.cs b/Ryujinx.Audio/Renderer/Server/Splitter/SplitterContext.cs
new file mode 100644
index 00000000..0e107a53
--- /dev/null
+++ b/Ryujinx.Audio/Renderer/Server/Splitter/SplitterContext.cs
@@ -0,0 +1,320 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Renderer.Common;
+using Ryujinx.Audio.Renderer.Parameter;
+using Ryujinx.Audio.Renderer.Utils;
+using Ryujinx.Common;
+using System;
+using System.Diagnostics;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Audio.Renderer.Server.Splitter
+{
+ /// <summary>
+ /// Splitter context.
+ /// </summary>
+ public class SplitterContext
+ {
+ /// <summary>
+ /// Storage for <see cref="SplitterState"/>.
+ /// </summary>
+ private Memory<SplitterState> _splitters;
+
+ /// <summary>
+ /// Storage for <see cref="SplitterDestination"/>.
+ /// </summary>
+ private Memory<SplitterDestination> _splitterDestinations;
+
+ /// <summary>
+ /// If set to true, trust the user destination count in <see cref="SplitterState.Update(SplitterContext, ref SplitterInParameter, ReadOnlySpan{byte})"/>.
+ /// </summary>
+ public bool IsBugFixed { get; private set; }
+
+ /// <summary>
+ /// Initialize <see cref="SplitterContext"/>.
+ /// </summary>
+ /// <param name="behaviourContext">The behaviour context.</param>
+ /// <param name="parameter">The audio renderer configuration.</param>
+ /// <param name="workBufferAllocator">The <see cref="WorkBufferAllocator"/>.</param>
+ /// <returns>Return true if the initialization was successful.</returns>
+ public bool Initialize(ref BehaviourContext behaviourContext, ref AudioRendererConfiguration parameter, WorkBufferAllocator workBufferAllocator)
+ {
+ if (!behaviourContext.IsSplitterSupported() || parameter.SplitterCount <= 0 || parameter.SplitterDestinationCount <= 0)
+ {
+ Setup(Memory<SplitterState>.Empty, Memory<SplitterDestination>.Empty, false);
+
+ return true;
+ }
+
+ Memory<SplitterState> splitters = workBufferAllocator.Allocate<SplitterState>(parameter.SplitterCount, SplitterState.Alignment);
+
+ if (splitters.IsEmpty)
+ {
+ return false;
+ }
+
+ int splitterId = 0;
+
+ foreach (ref SplitterState splitter in splitters.Span)
+ {
+ splitter = new SplitterState(splitterId++);
+ }
+
+ Memory<SplitterDestination> splitterDestinations = workBufferAllocator.Allocate<SplitterDestination>(parameter.SplitterDestinationCount,
+ SplitterDestination.Alignment);
+
+ if (splitterDestinations.IsEmpty)
+ {
+ return false;
+ }
+
+ int splitterDestinationId = 0;
+ foreach (ref SplitterDestination data in splitterDestinations.Span)
+ {
+ data = new SplitterDestination(splitterDestinationId++);
+ }
+
+ SplitterState.InitializeSplitters(splitters.Span);
+
+ Setup(splitters, splitterDestinations, behaviourContext.IsSplitterBugFixed());
+
+ return true;
+ }
+
+ /// <summary>
+ /// Get the work buffer size while adding the size needed for splitter to operate.
+ /// </summary>
+ /// <param name="size">The current size.</param>
+ /// <param name="behaviourContext">The behaviour context.</param>
+ /// <param name="parameter">The renderer configuration.</param>
+ /// <returns>Return the new size taking splitter into account.</returns>
+ public static ulong GetWorkBufferSize(ulong size, ref BehaviourContext behaviourContext, ref AudioRendererConfiguration parameter)
+ {
+ if (behaviourContext.IsSplitterSupported())
+ {
+ size = WorkBufferAllocator.GetTargetSize<SplitterState>(size, parameter.SplitterCount, SplitterState.Alignment);
+ size = WorkBufferAllocator.GetTargetSize<SplitterDestination>(size, parameter.SplitterDestinationCount, SplitterDestination.Alignment);
+
+ if (behaviourContext.IsSplitterBugFixed())
+ {
+ size = WorkBufferAllocator.GetTargetSize<int>(size, parameter.SplitterDestinationCount, 0x10);
+ }
+
+ return size;
+ }
+ else
+ {
+ return size;
+ }
+ }
+
+ /// <summary>
+ /// Setup the <see cref="SplitterContext"/> instance.
+ /// </summary>
+ /// <param name="splitters">The <see cref="SplitterState"/> storage.</param>
+ /// <param name="splitterDestinations">The <see cref="SplitterDestination"/> storage.</param>
+ /// <param name="isBugFixed">If set to true, trust the user destination count in <see cref="SplitterState.Update(SplitterContext, ref SplitterInParameter, ReadOnlySpan{byte})"/>.</param>
+ private void Setup(Memory<SplitterState> splitters, Memory<SplitterDestination> splitterDestinations, bool isBugFixed)
+ {
+ _splitters = splitters;
+ _splitterDestinations = splitterDestinations;
+ IsBugFixed = isBugFixed;
+ }
+
+ /// <summary>
+ /// Clear the new connection flag.
+ /// </summary>
+ private void ClearAllNewConnectionFlag()
+ {
+ foreach (ref SplitterState splitter in _splitters.Span)
+ {
+ splitter.ClearNewConnectionFlag();
+ }
+ }
+
+ /// <summary>
+ /// Get the destination count using the count of splitter.
+ /// </summary>
+ /// <returns>The destination count using the count of splitter.</returns>
+ public int GetDestinationCountPerStateForCompatibility()
+ {
+ if (_splitters.IsEmpty)
+ {
+ return 0;
+ }
+
+ return _splitterDestinations.Length / _splitters.Length;
+ }
+
+ /// <summary>
+ /// Update one or multiple <see cref="SplitterState"/> from user parameters.
+ /// </summary>
+ /// <param name="inputHeader">The splitter header.</param>
+ /// <param name="input">The raw data after the splitter header.</param>
+ private void UpdateState(ref SplitterInParameterHeader inputHeader, ref ReadOnlySpan<byte> input)
+ {
+ for (int i = 0; i < inputHeader.SplitterCount; i++)
+ {
+ SplitterInParameter parameter = MemoryMarshal.Read<SplitterInParameter>(input);
+
+ Debug.Assert(parameter.IsMagicValid());
+
+ if (parameter.IsMagicValid())
+ {
+ if (parameter.Id >= 0 && parameter.Id < _splitters.Length)
+ {
+ ref SplitterState splitter = ref GetState(parameter.Id);
+
+ splitter.Update(this, ref parameter, input.Slice(Unsafe.SizeOf<SplitterInParameter>()));
+ }
+
+ input = input.Slice(0x1C + (int)parameter.DestinationCount * 4);
+ }
+ }
+ }
+
+ /// <summary>
+ /// Update one or multiple <see cref="SplitterDestination"/> from user parameters.
+ /// </summary>
+ /// <param name="inputHeader">The splitter header.</param>
+ /// <param name="input">The raw data after the splitter header.</param>
+ private void UpdateData(ref SplitterInParameterHeader inputHeader, ref ReadOnlySpan<byte> input)
+ {
+ for (int i = 0; i < inputHeader.SplitterDestinationCount; i++)
+ {
+ SplitterDestinationInParameter parameter = MemoryMarshal.Read<SplitterDestinationInParameter>(input);
+
+ Debug.Assert(parameter.IsMagicValid());
+
+ if (parameter.IsMagicValid())
+ {
+ if (parameter.Id >= 0 && parameter.Id < _splitterDestinations.Length)
+ {
+ ref SplitterDestination destination = ref GetDestination(parameter.Id);
+
+ destination.Update(parameter);
+ }
+
+ input = input.Slice(Unsafe.SizeOf<SplitterDestinationInParameter>());
+ }
+ }
+ }
+
+ /// <summary>
+ /// Update splitter from user parameters.
+ /// </summary>
+ /// <param name="input">The input raw user data.</param>
+ /// <param name="consumedSize">The total consumed size.</param>
+ /// <returns>Return true if the update was successful.</returns>
+ public bool Update(ReadOnlySpan<byte> input, out int consumedSize)
+ {
+ if (_splitterDestinations.IsEmpty || _splitters.IsEmpty)
+ {
+ consumedSize = 0;
+
+ return true;
+ }
+
+ int originalSize = input.Length;
+
+ SplitterInParameterHeader header = SpanIOHelper.Read<SplitterInParameterHeader>(ref input);
+
+ if (header.IsMagicValid())
+ {
+ ClearAllNewConnectionFlag();
+
+ UpdateState(ref header, ref input);
+ UpdateData(ref header, ref input);
+
+ consumedSize = BitUtils.AlignUp(originalSize - input.Length, 0x10);
+
+ return true;
+ }
+ else
+ {
+ consumedSize = 0;
+
+ return false;
+ }
+ }
+
+ /// <summary>
+ /// Get a reference to a <see cref="SplitterState"/> at the given <paramref name="id"/>.
+ /// </summary>
+ /// <param name="id">The index to use.</param>
+ /// <returns>A reference to a <see cref="SplitterState"/> at the given <paramref name="id"/>.</returns>
+ public ref SplitterState GetState(int id)
+ {
+ return ref SpanIOHelper.GetFromMemory(_splitters, id, (uint)_splitters.Length);
+ }
+
+ /// <summary>
+ /// Get a reference to a <see cref="SplitterDestination"/> at the given <paramref name="id"/>.
+ /// </summary>
+ /// <param name="id">The index to use.</param>
+ /// <returns>A reference to a <see cref="SplitterDestination"/> at the given <paramref name="id"/>.</returns>
+ public ref SplitterDestination GetDestination(int id)
+ {
+ return ref SpanIOHelper.GetFromMemory(_splitterDestinations, id, (uint)_splitterDestinations.Length);
+ }
+
+ /// <summary>
+ /// Get a <see cref="Memory{SplitterDestination}"/> at the given <paramref name="id"/>.
+ /// </summary>
+ /// <param name="id">The index to use.</param>
+ /// <returns>A <see cref="Memory{SplitterDestination}"/> at the given <paramref name="id"/>.</returns>
+ public Memory<SplitterDestination> GetDestinationMemory(int id)
+ {
+ return SpanIOHelper.GetMemory(_splitterDestinations, id, (uint)_splitterDestinations.Length);
+ }
+
+ /// <summary>
+ /// Get a <see cref="Span{SplitterDestination}"/> in the <see cref="SplitterState"/> at <paramref name="id"/> and pass <paramref name="destinationId"/> to <see cref="SplitterState.GetData(int)"/>.
+ /// </summary>
+ /// <param name="id">The index to use to get the <see cref="SplitterState"/>.</param>
+ /// <param name="destinationId">The index of the <see cref="SplitterDestination"/>.</param>
+ /// <returns>A <see cref="Span{SplitterDestination}"/>.</returns>
+ public Span<SplitterDestination> GetDestination(int id, int destinationId)
+ {
+ ref SplitterState splitter = ref GetState(id);
+
+ return splitter.GetData(destinationId);
+ }
+
+ /// <summary>
+ /// Return true if the audio renderer has any splitters.
+ /// </summary>
+ /// <returns>True if the audio renderer has any splitters.</returns>
+ public bool UsingSplitter()
+ {
+ return !_splitters.IsEmpty && !_splitterDestinations.IsEmpty;
+ }
+
+ /// <summary>
+ /// Update the internal state of all splitters.
+ /// </summary>
+ public void UpdateInternalState()
+ {
+ foreach (ref SplitterState splitter in _splitters.Span)
+ {
+ splitter.UpdateInternalState();
+ }
+ }
+ }
+}
diff --git a/Ryujinx.Audio/Renderer/Server/Splitter/SplitterDestination.cs b/Ryujinx.Audio/Renderer/Server/Splitter/SplitterDestination.cs
new file mode 100644
index 00000000..077bf8ae
--- /dev/null
+++ b/Ryujinx.Audio/Renderer/Server/Splitter/SplitterDestination.cs
@@ -0,0 +1,210 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Renderer.Parameter;
+using Ryujinx.Common.Utilities;
+using System;
+using System.Diagnostics;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Audio.Renderer.Server.Splitter
+{
+ /// <summary>
+ /// Server state for a splitter destination.
+ /// </summary>
+ [StructLayout(LayoutKind.Sequential, Size = 0xE0, Pack = Alignment)]
+ public struct SplitterDestination
+ {
+ public const int Alignment = 0x10;
+
+ /// <summary>
+ /// The unique id of this <see cref="SplitterDestination"/>.
+ /// </summary>
+ public int Id;
+
+ /// <summary>
+ /// The mix to output the result of the splitter.
+ /// </summary>
+ public int DestinationId;
+
+ /// <summary>
+ /// Mix buffer volumes storage.
+ /// </summary>
+ private MixArray _mix;
+ private MixArray _previousMix;
+
+ /// <summary>
+ /// Pointer to the next linked element.
+ /// </summary>
+ private unsafe SplitterDestination* _next;
+
+ /// <summary>
+ /// Set to true if in use.
+ /// </summary>
+ [MarshalAs(UnmanagedType.I1)]
+ public bool IsUsed;
+
+ /// <summary>
+ /// Set to true if the internal state need to be updated.
+ /// </summary>
+ [MarshalAs(UnmanagedType.I1)]
+ public bool NeedToUpdateInternalState;
+
+ [StructLayout(LayoutKind.Sequential, Size = 4 * Constants.MixBufferCountMax, Pack = 1)]
+ private struct MixArray { }
+
+ /// <summary>
+ /// Mix buffer volumes.
+ /// </summary>
+ /// <remarks>Used when a splitter id is specified in the mix.</remarks>
+ public Span<float> MixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _mix);
+
+ /// <summary>
+ /// Previous mix buffer volumes.
+ /// </summary>
+ /// <remarks>Used when a splitter id is specified in the mix.</remarks>
+ public Span<float> PreviousMixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _previousMix);
+
+ /// <summary>
+ /// Get the <see cref="Span{SplitterDestination}"/> of the next element or <see cref="Span{SplitterDestination}.Empty"/> if not present.
+ /// </summary>
+ public Span<SplitterDestination> Next
+ {
+ get
+ {
+ unsafe
+ {
+ return _next != null ? new Span<SplitterDestination>(_next, 1) : Span<SplitterDestination>.Empty;
+ }
+ }
+ }
+
+ /// <summary>
+ /// Create a new <see cref="SplitterDestination"/>.
+ /// </summary>
+ /// <param name="id">The unique id of this <see cref="SplitterDestination"/>.</param>
+ public SplitterDestination(int id) : this()
+ {
+ Id = id;
+ DestinationId = Constants.UnusedMixId;
+
+ ClearVolumes();
+ }
+
+ /// <summary>
+ /// Update the <see cref="SplitterDestination"/> from user parameter.
+ /// </summary>
+ /// <param name="parameter">The user parameter.</param>
+ public void Update(SplitterDestinationInParameter parameter)
+ {
+ Debug.Assert(Id == parameter.Id);
+
+ if (parameter.IsMagicValid() && Id == parameter.Id)
+ {
+ DestinationId = parameter.DestinationId;
+
+ parameter.MixBufferVolume.CopyTo(MixBufferVolume);
+
+ if (!IsUsed && parameter.IsUsed)
+ {
+ MixBufferVolume.CopyTo(PreviousMixBufferVolume);
+
+ NeedToUpdateInternalState = false;
+ }
+
+ IsUsed = parameter.IsUsed;
+ }
+ }
+
+ /// <summary>
+ /// Update the internal state of the instance.
+ /// </summary>
+ public void UpdateInternalState()
+ {
+ if (IsUsed && NeedToUpdateInternalState)
+ {
+ MixBufferVolume.CopyTo(PreviousMixBufferVolume);
+ }
+
+ NeedToUpdateInternalState = false;
+ }
+
+ /// <summary>
+ /// Set the update internal state marker.
+ /// </summary>
+ public void MarkAsNeedToUpdateInternalState()
+ {
+ NeedToUpdateInternalState = true;
+ }
+
+ /// <summary>
+ /// Return true if the <see cref="SplitterDestination"/> is used and has a destination.
+ /// </summary>
+ /// <returns>True if the <see cref="SplitterDestination"/> is used and has a destination.</returns>
+ public bool IsConfigured()
+ {
+ return IsUsed && DestinationId != Constants.UnusedMixId;
+ }
+
+ /// <summary>
+ /// Get the volume for a given destination.
+ /// </summary>
+ /// <param name="destinationIndex">The destination index to use.</param>
+ /// <returns>The volume for the given destination.</returns>
+ public float GetMixVolume(int destinationIndex)
+ {
+ Debug.Assert(destinationIndex >= 0 && destinationIndex < Constants.MixBufferCountMax);
+
+ return MixBufferVolume[destinationIndex];
+ }
+
+ /// <summary>
+ /// Clear the volumes.
+ /// </summary>
+ public void ClearVolumes()
+ {
+ MixBufferVolume.Fill(0);
+ PreviousMixBufferVolume.Fill(0);
+ }
+
+ /// <summary>
+ /// Link the next element to the given <see cref="SplitterDestination"/>.
+ /// </summary>
+ /// <param name="next">The given <see cref="SplitterDestination"/> to link.</param>
+ public void Link(ref SplitterDestination next)
+ {
+ unsafe
+ {
+ fixed (SplitterDestination *nextPtr = &next)
+ {
+ _next = nextPtr;
+ }
+ }
+ }
+
+ /// <summary>
+ /// Remove the link to the next element.
+ /// </summary>
+ public void Unlink()
+ {
+ unsafe
+ {
+ _next = null;
+ }
+ }
+ }
+}
diff --git a/Ryujinx.Audio/Renderer/Server/Splitter/SplitterState.cs b/Ryujinx.Audio/Renderer/Server/Splitter/SplitterState.cs
new file mode 100644
index 00000000..c928ec53
--- /dev/null
+++ b/Ryujinx.Audio/Renderer/Server/Splitter/SplitterState.cs
@@ -0,0 +1,237 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+using Ryujinx.Audio.Renderer.Parameter;
+using System;
+using System.Buffers;
+using System.Diagnostics;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Audio.Renderer.Server.Splitter
+{
+ /// <summary>
+ /// Server state for a splitter.
+ /// </summary>
+ [StructLayout(LayoutKind.Sequential, Size = 0x20, Pack = Alignment)]
+ public struct SplitterState
+ {
+ public const int Alignment = 0x10;
+
+ /// <summary>
+ /// The unique id of this <see cref="SplitterState"/>.
+ /// </summary>
+ public int Id;
+
+ /// <summary>
+ /// Target sample rate to use on the splitter.
+ /// </summary>
+ public uint SampleRate;
+
+ /// <summary>
+ /// Count of splitter destinations (<see cref="SplitterDestination"/>).
+ /// </summary>
+ public int DestinationCount;
+
+ /// <summary>
+ /// Set to true if the splitter has a new connection.
+ /// </summary>
+ [MarshalAs(UnmanagedType.I1)]
+ public bool HasNewConnection;
+
+ /// <summary>
+ /// Linked list of <see cref="SplitterDestination"/>.
+ /// </summary>
+ private unsafe SplitterDestination* _destinationsData;
+
+ /// <summary>
+ /// Span to the first element of the linked list of <see cref="SplitterDestination"/>.
+ /// </summary>
+ public Span<SplitterDestination> Destinations
+ {
+ get
+ {
+ unsafe
+ {
+ return (IntPtr)_destinationsData != IntPtr.Zero ? new Span<SplitterDestination>(_destinationsData, 1) : Span<SplitterDestination>.Empty;
+ }
+ }
+ }
+
+ /// <summary>
+ /// Create a new <see cref="SplitterState"/>.
+ /// </summary>
+ /// <param name="id">The unique id of this <see cref="SplitterState"/>.</param>
+ public SplitterState(int id) : this()
+ {
+ Id = id;
+ }
+
+ public Span<SplitterDestination> GetData(int index)
+ {
+ int i = 0;
+
+ Span<SplitterDestination> result = Destinations;
+
+ while (i < index)
+ {
+ if (result.IsEmpty)
+ {
+ break;
+ }
+
+ result = result[0].Next;
+ i++;
+ }
+
+ return result;
+ }
+
+ /// <summary>
+ /// Clear the new connection flag.
+ /// </summary>
+ public void ClearNewConnectionFlag()
+ {
+ HasNewConnection = false;
+ }
+
+ /// <summary>
+ /// Utility function to apply a given <see cref="SpanAction{T, TArg}"/> to all <see cref="Destinations"/>.
+ /// </summary>
+ /// <param name="action">The action to execute on each elements.</param>
+ private void ForEachDestination(SpanAction<SplitterDestination, int> action)
+ {
+ Span<SplitterDestination> temp = Destinations;
+
+ int i = 0;
+
+ while (true)
+ {
+ if (temp.IsEmpty)
+ {
+ break;
+ }
+
+ Span<SplitterDestination> next = temp[0].Next;
+
+ action.Invoke(temp, i++);
+
+ temp = next;
+ }
+ }
+
+ /// <summary>
+ /// Update the <see cref="SplitterState"/> from user parameter.
+ /// </summary>
+ /// <param name="context">The splitter context.</param>
+ /// <param name="parameter">The user parameter.</param>
+ /// <param name="input">The raw input data after the <paramref name="parameter"/>.</param>
+ public void Update(SplitterContext context, ref SplitterInParameter parameter, ReadOnlySpan<byte> input)
+ {
+ ClearLinks();
+
+ int destinationCount;
+
+ if (context.IsBugFixed)
+ {
+ destinationCount = parameter.DestinationCount;
+ }
+ else
+ {
+ destinationCount = Math.Min(context.GetDestinationCountPerStateForCompatibility(), parameter.DestinationCount);
+ }
+
+ if (destinationCount > 0)
+ {
+ ReadOnlySpan<int> destinationIds = MemoryMarshal.Cast<byte, int>(input);
+
+ Memory<SplitterDestination> destination = context.GetDestinationMemory(destinationIds[0]);
+
+ SetDestination(ref destination.Span[0]);
+
+ DestinationCount = destinationCount;
+
+ for (int i = 1; i < destinationCount; i++)
+ {
+ Memory<SplitterDestination> nextDestination = context.GetDestinationMemory(destinationIds[i]);
+
+ destination.Span[0].Link(ref nextDestination.Span[0]);
+ destination = nextDestination;
+ }
+ }
+
+ Debug.Assert(parameter.Id == Id);
+
+ if (parameter.Id == Id)
+ {
+ SampleRate = parameter.SampleRate;
+ HasNewConnection = true;
+ }
+ }
+
+ /// <summary>
+ /// Set the head of the linked list of <see cref="Destinations"/>.
+ /// </summary>
+ /// <param name="newValue">A reference to a <see cref="SplitterDestination"/>.</param>
+ public void SetDestination(ref SplitterDestination newValue)
+ {
+ unsafe
+ {
+ fixed (SplitterDestination* newValuePtr = &newValue)
+ {
+ _destinationsData = newValuePtr;
+ }
+ }
+ }
+
+ /// <summary>
+ /// Update the internal state of this instance.
+ /// </summary>
+ public void UpdateInternalState()
+ {
+ ForEachDestination((destination, _) => destination[0].UpdateInternalState());
+ }
+
+ /// <summary>
+ /// Clear all links from the <see cref="Destinations"/>.
+ /// </summary>
+ public void ClearLinks()
+ {
+ ForEachDestination((destination, _) => destination[0].Unlink());
+
+ unsafe
+ {
+ _destinationsData = (SplitterDestination*)IntPtr.Zero;
+ }
+ }
+
+ /// <summary>
+ /// Initialize a given <see cref="Span{SplitterState}"/>.
+ /// </summary>
+ /// <param name="splitters">All the <see cref="SplitterState"/> to initialize.</param>
+ public static void InitializeSplitters(Span<SplitterState> splitters)
+ {
+ foreach (ref SplitterState splitter in splitters)
+ {
+ unsafe
+ {
+ splitter._destinationsData = (SplitterDestination*)IntPtr.Zero;
+ }
+
+ splitter.DestinationCount = 0;
+ }
+ }
+ }
+}
diff --git a/Ryujinx.Audio/Renderer/Server/StateUpdater.cs b/Ryujinx.Audio/Renderer/Server/StateUpdater.cs
new file mode 100644
index 00000000..77935b75
--- /dev/null
+++ b/Ryujinx.Audio/Renderer/Server/StateUpdater.cs
@@ -0,0 +1,575 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Renderer.Common;
+using Ryujinx.Audio.Renderer.Parameter;
+using Ryujinx.Audio.Renderer.Parameter.Performance;
+using Ryujinx.Audio.Renderer.Server.Effect;
+using Ryujinx.Audio.Renderer.Server.MemoryPool;
+using Ryujinx.Audio.Renderer.Server.Mix;
+using Ryujinx.Audio.Renderer.Server.Performance;
+using Ryujinx.Audio.Renderer.Server.Sink;
+using Ryujinx.Audio.Renderer.Server.Splitter;
+using Ryujinx.Audio.Renderer.Server.Voice;
+using Ryujinx.Audio.Renderer.Utils;
+using Ryujinx.Common.Logging;
+using System;
+using System.Diagnostics;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+using static Ryujinx.Audio.Renderer.Common.BehaviourParameter;
+
+namespace Ryujinx.Audio.Renderer.Server
+{
+ public class StateUpdater
+ {
+ private readonly ReadOnlyMemory<byte> _inputOrigin;
+ private ReadOnlyMemory <byte> _outputOrigin;
+ private ReadOnlyMemory<byte> _input;
+
+ private Memory<byte> _output;
+ private uint _processHandle;
+ private BehaviourContext _behaviourContext;
+
+ private UpdateDataHeader _inputHeader;
+ private Memory<UpdateDataHeader> _outputHeader;
+
+ private ref UpdateDataHeader OutputHeader => ref _outputHeader.Span[0];
+
+ public StateUpdater(ReadOnlyMemory<byte> input, Memory<byte> output, uint processHandle, BehaviourContext behaviourContext)
+ {
+ _input = input;
+ _inputOrigin = _input;
+ _output = output;
+ _outputOrigin = _output;
+ _processHandle = processHandle;
+ _behaviourContext = behaviourContext;
+
+ _inputHeader = SpanIOHelper.Read<UpdateDataHeader>(ref _input);
+
+ _outputHeader = SpanMemoryManager<UpdateDataHeader>.Cast(_output.Slice(0, Unsafe.SizeOf<UpdateDataHeader>()));
+ OutputHeader.Initialize(_behaviourContext.UserRevision);
+ _output = _output.Slice(Unsafe.SizeOf<UpdateDataHeader>());
+ }
+
+ public ResultCode UpdateBehaviourContext()
+ {
+ BehaviourParameter parameter = SpanIOHelper.Read<BehaviourParameter>(ref _input);
+
+ if (!BehaviourContext.CheckValidRevision(parameter.UserRevision) || parameter.UserRevision != _behaviourContext.UserRevision)
+ {
+ return ResultCode.InvalidUpdateInfo;
+ }
+
+ _behaviourContext.ClearError();
+ _behaviourContext.UpdateFlags(parameter.Flags);
+
+ if (_inputHeader.BehaviourSize != Unsafe.SizeOf<BehaviourParameter>())
+ {
+ return ResultCode.InvalidUpdateInfo;
+ }
+
+ return ResultCode.Success;
+ }
+
+ public ResultCode UpdateMemoryPools(Span<MemoryPoolState> memoryPools)
+ {
+ PoolMapper mapper = new PoolMapper(_processHandle, _behaviourContext.IsMemoryPoolForceMappingEnabled());
+
+ if (memoryPools.Length * Unsafe.SizeOf<MemoryPoolInParameter>() != _inputHeader.MemoryPoolsSize)
+ {
+ return ResultCode.InvalidUpdateInfo;
+ }
+
+ foreach (ref MemoryPoolState memoryPool in memoryPools)
+ {
+ MemoryPoolInParameter parameter = SpanIOHelper.Read<MemoryPoolInParameter>(ref _input);
+
+ ref MemoryPoolOutStatus outStatus = ref SpanIOHelper.GetWriteRef<MemoryPoolOutStatus>(ref _output)[0];
+
+ PoolMapper.UpdateResult updateResult = mapper.Update(ref memoryPool, ref parameter, ref outStatus);
+
+ if (updateResult != PoolMapper.UpdateResult.Success &&
+ updateResult != PoolMapper.UpdateResult.MapError &&
+ updateResult != PoolMapper.UpdateResult.UnmapError)
+ {
+ if (updateResult != PoolMapper.UpdateResult.InvalidParameter)
+ {
+ throw new InvalidOperationException($"{updateResult}");
+ }
+
+ return ResultCode.InvalidUpdateInfo;
+ }
+ }
+
+ OutputHeader.MemoryPoolsSize = (uint)(Unsafe.SizeOf<MemoryPoolOutStatus>() * memoryPools.Length);
+ OutputHeader.TotalSize += OutputHeader.MemoryPoolsSize;
+
+ return ResultCode.Success;
+ }
+
+ public ResultCode UpdateVoiceChannelResources(VoiceContext context)
+ {
+ if (context.GetCount() * Unsafe.SizeOf<VoiceChannelResourceInParameter>() != _inputHeader.VoiceResourcesSize)
+ {
+ return ResultCode.InvalidUpdateInfo;
+ }
+
+ for (int i = 0; i < context.GetCount(); i++)
+ {
+ VoiceChannelResourceInParameter parameter = SpanIOHelper.Read<VoiceChannelResourceInParameter>(ref _input);
+
+ ref VoiceChannelResource resource = ref context.GetChannelResource(i);
+
+ resource.Id = parameter.Id;
+ parameter.Mix.ToSpan().CopyTo(resource.Mix.ToSpan());
+ resource.IsUsed = parameter.IsUsed;
+ }
+
+ return ResultCode.Success;
+ }
+
+ public ResultCode UpdateVoices(VoiceContext context, Memory<MemoryPoolState> memoryPools)
+ {
+ if (context.GetCount() * Unsafe.SizeOf<VoiceInParameter>() != _inputHeader.VoicesSize)
+ {
+ return ResultCode.InvalidUpdateInfo;
+ }
+
+ int initialOutputSize = _output.Length;
+
+ ReadOnlySpan<VoiceInParameter> parameters = MemoryMarshal.Cast<byte, VoiceInParameter>(_input.Slice(0, (int)_inputHeader.VoicesSize).Span);
+
+ _input = _input.Slice((int)_inputHeader.VoicesSize);
+
+ PoolMapper mapper = new PoolMapper(_processHandle, memoryPools, _behaviourContext.IsMemoryPoolForceMappingEnabled());
+
+ // First make everything not in use.
+ for (int i = 0; i < context.GetCount(); i++)
+ {
+ ref VoiceState state = ref context.GetState(i);
+
+ state.InUse = false;
+ }
+
+ // Start processing
+ for (int i = 0; i < context.GetCount(); i++)
+ {
+ VoiceInParameter parameter = parameters[i];
+
+ Memory<VoiceUpdateState>[] voiceUpdateStates = new Memory<VoiceUpdateState>[Constants.VoiceChannelCountMax];
+
+ ref VoiceOutStatus outStatus = ref SpanIOHelper.GetWriteRef<VoiceOutStatus>(ref _output)[0];
+
+ if (parameter.InUse)
+ {
+ ref VoiceState currentVoiceState = ref context.GetState(i);
+
+ for (int channelResourceIndex = 0; channelResourceIndex < parameter.ChannelCount; channelResourceIndex++)
+ {
+ int channelId = parameter.ChannelResourceIds[channelResourceIndex];
+
+ Debug.Assert(channelId >= 0 && channelId < context.GetCount());
+
+ voiceUpdateStates[channelResourceIndex] = context.GetUpdateStateForCpu(channelId);
+ }
+
+ if (parameter.IsNew)
+ {
+ currentVoiceState.Initialize();
+ }
+
+ currentVoiceState.UpdateParameters(out ErrorInfo updateParameterError, ref parameter, ref mapper, ref _behaviourContext);
+
+ if (updateParameterError.ErrorCode != ResultCode.Success)
+ {
+ _behaviourContext.AppendError(ref updateParameterError);
+ }
+
+ currentVoiceState.UpdateWaveBuffers(out ErrorInfo[] waveBufferUpdateErrorInfos, ref parameter, voiceUpdateStates, ref mapper, ref _behaviourContext);
+
+ foreach (ref ErrorInfo errorInfo in waveBufferUpdateErrorInfos.AsSpan())
+ {
+ if (errorInfo.ErrorCode != ResultCode.Success)
+ {
+ _behaviourContext.AppendError(ref errorInfo);
+ }
+ }
+
+ currentVoiceState.WriteOutStatus(ref outStatus, ref parameter, voiceUpdateStates);
+ }
+ }
+
+ int currentOutputSize = _output.Length;
+
+ OutputHeader.VoicesSize = (uint)(Unsafe.SizeOf<VoiceOutStatus>() * context.GetCount());
+ OutputHeader.TotalSize += OutputHeader.VoicesSize;
+
+ Debug.Assert((initialOutputSize - currentOutputSize) == OutputHeader.VoicesSize);
+
+ return ResultCode.Success;
+ }
+
+ private static void ResetEffect(ref BaseEffect effect, ref EffectInParameter parameter, PoolMapper mapper)
+ {
+ effect.ForceUnmapBuffers(mapper);
+
+ switch (parameter.Type)
+ {
+ case EffectType.Invalid:
+ effect = new BaseEffect();
+ break;
+ case EffectType.BufferMix:
+ effect = new BufferMixEffect();
+ break;
+ case EffectType.AuxiliaryBuffer:
+ effect = new AuxiliaryBufferEffect();
+ break;
+ case EffectType.Delay:
+ effect = new DelayEffect();
+ break;
+ case EffectType.Reverb:
+ effect = new ReverbEffect();
+ break;
+ case EffectType.Reverb3d:
+ effect = new Reverb3dEffect();
+ break;
+ case EffectType.BiquadFilter:
+ effect = new BiquadFilterEffect();
+ break;
+ default:
+ throw new NotImplementedException($"EffectType {parameter.Type} not implemented!");
+ }
+ }
+
+ public ResultCode UpdateEffects(EffectContext context, bool isAudioRendererActive, Memory<MemoryPoolState> memoryPools)
+ {
+ if (context.GetCount() * Unsafe.SizeOf<EffectInParameter>() != _inputHeader.EffectsSize)
+ {
+ return ResultCode.InvalidUpdateInfo;
+ }
+
+ int initialOutputSize = _output.Length;
+
+ ReadOnlySpan<EffectInParameter> parameters = MemoryMarshal.Cast<byte, EffectInParameter>(_input.Slice(0, (int)_inputHeader.EffectsSize).Span);
+
+ _input = _input.Slice((int)_inputHeader.EffectsSize);
+
+ PoolMapper mapper = new PoolMapper(_processHandle, memoryPools, _behaviourContext.IsMemoryPoolForceMappingEnabled());
+
+ for (int i = 0; i < context.GetCount(); i++)
+ {
+ EffectInParameter parameter = parameters[i];
+
+ ref EffectOutStatus outStatus = ref SpanIOHelper.GetWriteRef<EffectOutStatus>(ref _output)[0];
+
+ ref BaseEffect effect = ref context.GetEffect(i);
+
+ if (!effect.IsTypeValid(ref parameter))
+ {
+ ResetEffect(ref effect, ref parameter, mapper);
+ }
+
+ effect.Update(out ErrorInfo updateErrorInfo, ref parameter, mapper);
+
+ if (updateErrorInfo.ErrorCode != ResultCode.Success)
+ {
+ _behaviourContext.AppendError(ref updateErrorInfo);
+ }
+
+ effect.StoreStatus(ref outStatus, isAudioRendererActive);
+ }
+
+ int currentOutputSize = _output.Length;
+
+ OutputHeader.EffectsSize = (uint)(Unsafe.SizeOf<EffectOutStatus>() * context.GetCount());
+ OutputHeader.TotalSize += OutputHeader.EffectsSize;
+
+ Debug.Assert((initialOutputSize - currentOutputSize) == OutputHeader.EffectsSize);
+
+ return ResultCode.Success;
+ }
+
+ public ResultCode UpdateSplitter(SplitterContext context)
+ {
+ if (context.Update(_input.Span, out int consumedSize))
+ {
+ _input = _input.Slice(consumedSize);
+
+ return ResultCode.Success;
+ }
+ else
+ {
+ return ResultCode.InvalidUpdateInfo;
+ }
+ }
+
+ private bool CheckMixParametersValidity(MixContext mixContext, uint mixBufferCount, uint inputMixCount, ReadOnlySpan<MixParameter> parameters)
+ {
+ uint maxMixStateCount = mixContext.GetCount();
+ uint totalRequiredMixBufferCount = 0;
+
+ for (int i = 0; i < inputMixCount; i++)
+ {
+ if (parameters[i].IsUsed)
+ {
+ if (parameters[i].DestinationMixId != Constants.UnusedMixId &&
+ parameters[i].DestinationMixId > maxMixStateCount &&
+ parameters[i].MixId != Constants.FinalMixId)
+ {
+ return true;
+ }
+
+ totalRequiredMixBufferCount += parameters[i].BufferCount;
+ }
+ }
+
+ return totalRequiredMixBufferCount > mixBufferCount;
+ }
+
+ public ResultCode UpdateMixes(MixContext mixContext, uint mixBufferCount, EffectContext effectContext, SplitterContext splitterContext)
+ {
+ uint mixCount;
+ uint inputMixSize;
+ uint inputSize = 0;
+
+ if (_behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported())
+ {
+ MixInParameterDirtyOnlyUpdate parameter = MemoryMarshal.Cast<byte, MixInParameterDirtyOnlyUpdate>(_input.Span)[0];
+
+ mixCount = parameter.MixCount;
+
+ inputSize += (uint)Unsafe.SizeOf<MixInParameterDirtyOnlyUpdate>();
+ }
+ else
+ {
+ mixCount = mixContext.GetCount();
+ }
+
+ inputMixSize = mixCount * (uint)Unsafe.SizeOf<MixParameter>();
+
+ inputSize += inputMixSize;
+
+ if (inputSize != _inputHeader.MixesSize)
+ {
+ return ResultCode.InvalidUpdateInfo;
+ }
+
+ if (_behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported())
+ {
+ _input = _input.Slice(Unsafe.SizeOf<MixInParameterDirtyOnlyUpdate>());
+ }
+
+ ReadOnlySpan<MixParameter> parameters = MemoryMarshal.Cast<byte, MixParameter>(_input.Span.Slice(0, (int)inputMixSize));
+
+ _input = _input.Slice((int)inputMixSize);
+
+ if (CheckMixParametersValidity(mixContext, mixBufferCount, mixCount, parameters))
+ {
+ return ResultCode.InvalidUpdateInfo;
+ }
+
+ bool isMixContextDirty = false;
+
+ for (int i = 0; i < parameters.Length; i++)
+ {
+ MixParameter parameter = parameters[i];
+
+ int mixId = i;
+
+ if (_behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported())
+ {
+ mixId = parameter.MixId;
+ }
+
+ ref MixState mix = ref mixContext.GetState(mixId);
+
+ if (parameter.IsUsed != mix.IsUsed)
+ {
+ mix.IsUsed = parameter.IsUsed;
+
+ if (parameter.IsUsed)
+ {
+ mix.ClearEffectProcessingOrder();
+ }
+
+ isMixContextDirty = true;
+ }
+
+ if (mix.IsUsed)
+ {
+ isMixContextDirty |= mix.Update(mixContext.EdgeMatrix, ref parameter, effectContext, splitterContext, _behaviourContext);
+ }
+ }
+
+ if (isMixContextDirty)
+ {
+ if (_behaviourContext.IsSplitterSupported() && splitterContext.UsingSplitter())
+ {
+ if (!mixContext.Sort(splitterContext))
+ {
+ return ResultCode.InvalidMixSorting;
+ }
+ }
+ else
+ {
+ mixContext.Sort();
+ }
+ }
+
+ return ResultCode.Success;
+ }
+
+ private static void ResetSink(ref BaseSink sink, ref SinkInParameter parameter)
+ {
+ sink.CleanUp();
+
+ switch (parameter.Type)
+ {
+ case SinkType.Invalid:
+ sink = new BaseSink();
+ break;
+ case SinkType.CircularBuffer:
+ sink = new CircularBufferSink();
+ break;
+ case SinkType.Device:
+ sink = new DeviceSink();
+ break;
+ default:
+ throw new NotImplementedException($"SinkType {parameter.Type} not implemented!");
+ }
+ }
+
+ public ResultCode UpdateSinks(SinkContext context, Memory<MemoryPoolState> memoryPools)
+ {
+ PoolMapper mapper = new PoolMapper(_processHandle, memoryPools, _behaviourContext.IsMemoryPoolForceMappingEnabled());
+
+ if (context.GetCount() * Unsafe.SizeOf<SinkInParameter>() != _inputHeader.SinksSize)
+ {
+ return ResultCode.InvalidUpdateInfo;
+ }
+
+ int initialOutputSize = _output.Length;
+
+ ReadOnlySpan<SinkInParameter> parameters = MemoryMarshal.Cast<byte, SinkInParameter>(_input.Slice(0, (int)_inputHeader.SinksSize).Span);
+
+ _input = _input.Slice((int)_inputHeader.SinksSize);
+
+ for (int i = 0; i < context.GetCount(); i++)
+ {
+ SinkInParameter parameter = parameters[i];
+ ref SinkOutStatus outStatus = ref SpanIOHelper.GetWriteRef<SinkOutStatus>(ref _output)[0];
+ ref BaseSink sink = ref context.GetSink(i);
+
+ if (!sink.IsTypeValid(ref parameter))
+ {
+ ResetSink(ref sink, ref parameter);
+ }
+
+ sink.Update(out ErrorInfo updateErrorInfo, ref parameter, ref outStatus, mapper);
+
+ if (updateErrorInfo.ErrorCode != ResultCode.Success)
+ {
+ _behaviourContext.AppendError(ref updateErrorInfo);
+ }
+ }
+
+ int currentOutputSize = _output.Length;
+
+ OutputHeader.SinksSize = (uint)(Unsafe.SizeOf<SinkOutStatus>() * context.GetCount());
+ OutputHeader.TotalSize += OutputHeader.SinksSize;
+
+ Debug.Assert((initialOutputSize - currentOutputSize) == OutputHeader.SinksSize);
+
+ return ResultCode.Success;
+ }
+
+ public ResultCode UpdatePerformanceBuffer(PerformanceManager manager, Span<byte> performanceOutput)
+ {
+ if (Unsafe.SizeOf<PerformanceInParameter>() != _inputHeader.PerformanceBufferSize)
+ {
+ return ResultCode.InvalidUpdateInfo;
+ }
+
+ PerformanceInParameter parameter = SpanIOHelper.Read<PerformanceInParameter>(ref _input);
+
+ ref PerformanceOutStatus outStatus = ref SpanIOHelper.GetWriteRef<PerformanceOutStatus>(ref _output)[0];
+
+ if (manager != null)
+ {
+ outStatus.HistorySize = manager.CopyHistories(performanceOutput);
+
+ manager.SetTargetNodeId(parameter.TargetNodeId);
+ }
+ else
+ {
+ outStatus.HistorySize = 0;
+ }
+
+ OutputHeader.PerformanceBufferSize = (uint)Unsafe.SizeOf<PerformanceOutStatus>();
+ OutputHeader.TotalSize += OutputHeader.PerformanceBufferSize;
+
+ return ResultCode.Success;
+ }
+
+ public ResultCode UpdateErrorInfo()
+ {
+ ref BehaviourErrorInfoOutStatus outStatus = ref SpanIOHelper.GetWriteRef<BehaviourErrorInfoOutStatus>(ref _output)[0];
+
+ _behaviourContext.CopyErrorInfo(outStatus.ErrorInfos.ToSpan(), out outStatus.ErrorInfosCount);
+
+ OutputHeader.BehaviourSize = (uint)Unsafe.SizeOf<BehaviourErrorInfoOutStatus>();
+ OutputHeader.TotalSize += OutputHeader.BehaviourSize;
+
+ return ResultCode.Success;
+ }
+
+ public ResultCode UpdateRendererInfo(ulong elapsedFrameCount)
+ {
+ ref RendererInfoOutStatus outStatus = ref SpanIOHelper.GetWriteRef<RendererInfoOutStatus>(ref _output)[0];
+
+ outStatus.ElapsedFrameCount = elapsedFrameCount;
+
+ OutputHeader.RenderInfoSize = (uint)Unsafe.SizeOf<RendererInfoOutStatus>();
+ OutputHeader.TotalSize += OutputHeader.RenderInfoSize;
+
+ return ResultCode.Success;
+ }
+
+ public ResultCode CheckConsumedSize()
+ {
+ int consumedInputSize = _inputOrigin.Length - _input.Length;
+ int consumedOutputSize = _outputOrigin.Length - _output.Length;
+
+ if (consumedInputSize != _inputHeader.TotalSize)
+ {
+ Logger.Error?.Print(LogClass.AudioRenderer, $"Consumed input size mismatch (got {consumedInputSize} expected {_inputHeader.TotalSize})");
+
+ return ResultCode.InvalidUpdateInfo;
+ }
+
+ if (consumedOutputSize != OutputHeader.TotalSize)
+ {
+ Logger.Error?.Print(LogClass.AudioRenderer, $"Consumed output size mismatch (got {consumedOutputSize} expected {OutputHeader.TotalSize})");
+
+ return ResultCode.InvalidUpdateInfo;
+ }
+
+ return ResultCode.Success;
+ }
+ }
+}
diff --git a/Ryujinx.Audio/Renderer/Server/Types/AudioRendererExecutionMode.cs b/Ryujinx.Audio/Renderer/Server/Types/AudioRendererExecutionMode.cs
new file mode 100644
index 00000000..7bb0507c
--- /dev/null
+++ b/Ryujinx.Audio/Renderer/Server/Types/AudioRendererExecutionMode.cs
@@ -0,0 +1,36 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+namespace Ryujinx.Audio.Renderer.Server.Types
+{
+ /// <summary>
+ /// The execution mode of an <see cref="AudioRenderSystem"/>.
+ /// </summary>
+ public enum AudioRendererExecutionMode : byte
+ {
+ /// <summary>
+ /// Automatically send commands to the DSP at a fixed rate (see <see cref="AudioRenderSystem.SendCommands"/>
+ /// </summary>
+ Auto,
+
+ /// <summary>
+ /// Audio renderer operation needs to be done manually via ExecuteAudioRenderer.
+ /// </summary>
+ /// <remarks>This is not supported on the DSP and is as such stubbed.</remarks>
+ Manual
+ }
+} \ No newline at end of file
diff --git a/Ryujinx.Audio/Renderer/Server/Types/AudioRendererRenderingDevice.cs b/Ryujinx.Audio/Renderer/Server/Types/AudioRendererRenderingDevice.cs
new file mode 100644
index 00000000..f89086f6
--- /dev/null
+++ b/Ryujinx.Audio/Renderer/Server/Types/AudioRendererRenderingDevice.cs
@@ -0,0 +1,41 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+namespace Ryujinx.Audio.Renderer.Server.Types
+{
+ /// <summary>
+ /// The rendering device of an <see cref="AudioRenderSystem"/>.
+ /// </summary>
+ public enum AudioRendererRenderingDevice : byte
+ {
+ /// <summary>
+ /// Rendering is performed on the DSP.
+ /// </summary>
+ /// <remarks>
+ /// Only supports <see cref="AudioRendererExecutionMode.Auto"/>.
+ /// </remarks>
+ Dsp,
+
+ /// <summary>
+ /// Rendering is performed on the CPU.
+ /// </summary>
+ /// <remarks>
+ /// Only supports <see cref="AudioRendererExecutionMode.Manual"/>.
+ /// </remarks>
+ Cpu
+ }
+}
diff --git a/Ryujinx.Audio/Renderer/Server/Types/PlayState.cs b/Ryujinx.Audio/Renderer/Server/Types/PlayState.cs
new file mode 100644
index 00000000..7f8895c9
--- /dev/null
+++ b/Ryujinx.Audio/Renderer/Server/Types/PlayState.cs
@@ -0,0 +1,56 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+namespace Ryujinx.Audio.Renderer.Server.Types
+{
+ /// <summary>
+ /// The internal play state of a <see cref="Voice.VoiceState"/>
+ /// </summary>
+ public enum PlayState
+ {
+ /// <summary>
+ /// The voice has been started and is playing.
+ /// </summary>
+ Started,
+
+ /// <summary>
+ /// The voice has been stopped.
+ /// </summary>
+ /// <remarks>
+ /// This cannot be directly set by user.
+ /// See <see cref="Stopping"/> for correct usage.
+ /// </remarks>
+ Stopped,
+
+ /// <summary>
+ /// The user asked the voice to be stopped.
+ /// </summary>
+ /// <remarks>
+ /// This is changed to the <see cref="Stopped"/> state after command generation.
+ /// <seealso cref="Voice.VoiceState.UpdateForCommandGeneration(Voice.VoiceContext)"/>
+ /// </remarks>
+ Stopping,
+
+ /// <summary>
+ /// The voice has been paused by user request.
+ /// </summary>
+ /// <remarks>
+ /// The user can resume to the <see cref="Started"/> state.
+ /// </remarks>
+ Paused
+ }
+}
diff --git a/Ryujinx.Audio/Renderer/Server/Upsampler/UpsamplerManager.cs b/Ryujinx.Audio/Renderer/Server/Upsampler/UpsamplerManager.cs
new file mode 100644
index 00000000..6878123b
--- /dev/null
+++ b/Ryujinx.Audio/Renderer/Server/Upsampler/UpsamplerManager.cs
@@ -0,0 +1,101 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using System;
+using System.Diagnostics;
+
+namespace Ryujinx.Audio.Renderer.Server.Upsampler
+{
+ /// <summary>
+ /// Upsampler manager.
+ /// </summary>
+ public class UpsamplerManager
+ {
+ /// <summary>
+ /// Work buffer for upsampler.
+ /// </summary>
+ private Memory<float> _upSamplerWorkBuffer;
+
+ /// <summary>
+ /// Global lock of the object.
+ /// </summary>
+ private object Lock = new object();
+
+ /// <summary>
+ /// The upsamplers instances.
+ /// </summary>
+ private UpsamplerState[] _upsamplers;
+
+ /// <summary>
+ /// The count of upsamplers.
+ /// </summary>
+ private uint _count;
+
+ /// <summary>
+ /// Create a new <see cref="UpsamplerManager"/>.
+ /// </summary>
+ /// <param name="upSamplerWorkBuffer">Work buffer for upsampler.</param>
+ /// <param name="count">The count of upsamplers.</param>
+ public UpsamplerManager(Memory<float> upSamplerWorkBuffer, uint count)
+ {
+ _upSamplerWorkBuffer = upSamplerWorkBuffer;
+ _count = count;
+
+ _upsamplers = new UpsamplerState[_count];
+ }
+
+ /// <summary>
+ /// Allocate a new <see cref="UpsamplerState"/>.
+ /// </summary>
+ /// <returns>A new <see cref="UpsamplerState"/> or null if out of memory.</returns>
+ public UpsamplerState Allocate()
+ {
+ int workBufferOffset = 0;
+
+ lock (Lock)
+ {
+ for (int i = 0; i < _count; i++)
+ {
+ if (_upsamplers[i] == null)
+ {
+ _upsamplers[i] = new UpsamplerState(this, i, _upSamplerWorkBuffer.Slice(workBufferOffset, Constants.UpSampleEntrySize), Constants.TargetSampleCount);
+
+ return _upsamplers[i];
+ }
+
+ workBufferOffset += Constants.UpSampleEntrySize;
+ }
+ }
+
+ return null;
+ }
+
+ /// <summary>
+ /// Free a <see cref="UpsamplerState"/> at the given index.
+ /// </summary>
+ /// <param name="index">The index of the <see cref="UpsamplerState"/> to free.</param>
+ public void Free(int index)
+ {
+ lock (Lock)
+ {
+ Debug.Assert(_upsamplers[index] != null);
+
+ _upsamplers[index] = null;
+ }
+ }
+ }
+}
diff --git a/Ryujinx.Audio/Renderer/Server/Upsampler/UpsamplerState.cs b/Ryujinx.Audio/Renderer/Server/Upsampler/UpsamplerState.cs
new file mode 100644
index 00000000..8ea55384
--- /dev/null
+++ b/Ryujinx.Audio/Renderer/Server/Upsampler/UpsamplerState.cs
@@ -0,0 +1,80 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using System;
+
+namespace Ryujinx.Audio.Renderer.Server.Upsampler
+{
+ /// <summary>
+ /// Server state for a upsampling.
+ /// </summary>
+ public class UpsamplerState
+ {
+ /// <summary>
+ /// The output buffer containing the target samples.
+ /// </summary>
+ public Memory<float> OutputBuffer { get; }
+
+ /// <summary>
+ /// The target sample count.
+ /// </summary>
+ public uint SampleCount { get; }
+
+ /// <summary>
+ /// The index of the <see cref="UpsamplerState"/>. (used to free it)
+ /// </summary>
+ private int _index;
+
+ /// <summary>
+ /// The <see cref="UpsamplerManager"/>.
+ /// </summary>
+ private UpsamplerManager _manager;
+
+ /// <summary>
+ /// The source sample count.
+ /// </summary>
+ public uint SourceSampleCount;
+
+ /// <summary>
+ /// The input buffer indices of the buffers holding the samples that need upsampling.
+ /// </summary>
+ public ushort[] InputBufferIndices;
+
+ /// <summary>
+ /// Create a new <see cref="UpsamplerState"/>.
+ /// </summary>
+ /// <param name="manager">The upsampler manager.</param>
+ /// <param name="index">The index of the <see cref="UpsamplerState"/>. (used to free it)</param>
+ /// <param name="outputBuffer">The output buffer used to contain the target samples.</param>
+ /// <param name="sampleCount">The target sample count.</param>
+ public UpsamplerState(UpsamplerManager manager, int index, Memory<float> outputBuffer, uint sampleCount)
+ {
+ _manager = manager;
+ _index = index;
+ OutputBuffer = outputBuffer;
+ SampleCount = sampleCount;
+ }
+
+ /// <summary>
+ /// Release the <see cref="UpsamplerState"/>.
+ /// </summary>
+ public void Release()
+ {
+ _manager.Free(_index);
+ }
+ }
+}
diff --git a/Ryujinx.Audio/Renderer/Server/Voice/VoiceChannelResource.cs b/Ryujinx.Audio/Renderer/Server/Voice/VoiceChannelResource.cs
new file mode 100644
index 00000000..00520cfc
--- /dev/null
+++ b/Ryujinx.Audio/Renderer/Server/Voice/VoiceChannelResource.cs
@@ -0,0 +1,57 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Common.Memory;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Audio.Renderer.Server.Voice
+{
+ /// <summary>
+ /// Server state for a voice channel resource.
+ /// </summary>
+ [StructLayout(LayoutKind.Sequential, Size = 0xD0, Pack = Alignment)]
+ public struct VoiceChannelResource
+ {
+ public const int Alignment = 0x10;
+
+ /// <summary>
+ /// Mix volumes for the resource.
+ /// </summary>
+ public Array24<float> Mix;
+
+ /// <summary>
+ /// Previous mix volumes for resource.
+ /// </summary>
+ public Array24<float> PreviousMix;
+
+ /// <summary>
+ /// The id of the resource.
+ /// </summary>
+ public uint Id;
+
+ /// <summary>
+ /// Indicate if the resource is used.
+ /// </summary>
+ [MarshalAs(UnmanagedType.I1)]
+ public bool IsUsed;
+
+ public void UpdateState()
+ {
+ Mix.ToSpan().CopyTo(PreviousMix.ToSpan());
+ }
+ }
+}
diff --git a/Ryujinx.Audio/Renderer/Server/Voice/VoiceContext.cs b/Ryujinx.Audio/Renderer/Server/Voice/VoiceContext.cs
new file mode 100644
index 00000000..0dfaa4d5
--- /dev/null
+++ b/Ryujinx.Audio/Renderer/Server/Voice/VoiceContext.cs
@@ -0,0 +1,166 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Renderer.Common;
+using Ryujinx.Audio.Renderer.Utils;
+using System;
+using System.Diagnostics;
+
+namespace Ryujinx.Audio.Renderer.Server.Voice
+{
+ /// <summary>
+ /// Voice context.
+ /// </summary>
+ public class VoiceContext
+ {
+ /// <summary>
+ /// Storage of the sorted indices to <see cref="VoiceState"/>.
+ /// </summary>
+ private Memory<int> _sortedVoices;
+
+ /// <summary>
+ /// Storage for <see cref="VoiceState"/>.
+ /// </summary>
+ private Memory<VoiceState> _voices;
+
+ /// <summary>
+ /// Storage for <see cref="VoiceChannelResource"/>.
+ /// </summary>
+ private Memory<VoiceChannelResource> _voiceChannelResources;
+
+ /// <summary>
+ /// Storage for <see cref="VoiceUpdateState"/> that are used during audio renderer server updates.
+ /// </summary>
+ private Memory<VoiceUpdateState> _voiceUpdateStatesCpu;
+
+ /// <summary>
+ /// Storage for <see cref="VoiceUpdateState"/> for the <see cref="Dsp.AudioProcessor"/>.
+ /// </summary>
+ private Memory<VoiceUpdateState> _voiceUpdateStatesDsp;
+
+ /// <summary>
+ /// The total voice count.
+ /// </summary>
+ private uint _voiceCount;
+
+ public void Initialize(Memory<int> sortedVoices, Memory<VoiceState> voices, Memory<VoiceChannelResource> voiceChannelResources, Memory<VoiceUpdateState> voiceUpdateStatesCpu, Memory<VoiceUpdateState> voiceUpdateStatesDsp, uint voiceCount)
+ {
+ _sortedVoices = sortedVoices;
+ _voices = voices;
+ _voiceChannelResources = voiceChannelResources;
+ _voiceUpdateStatesCpu = voiceUpdateStatesCpu;
+ _voiceUpdateStatesDsp = voiceUpdateStatesDsp;
+ _voiceCount = voiceCount;
+ }
+
+ /// <summary>
+ /// Get the total voice count.
+ /// </summary>
+ /// <returns>The total voice count.</returns>
+ public uint GetCount()
+ {
+ return _voiceCount;
+ }
+
+ /// <summary>
+ /// Get a reference to a <see cref="VoiceChannelResource"/> at the given <paramref name="id"/>.
+ /// </summary>
+ /// <param name="id">The index to use.</param>
+ /// <returns>A reference to a <see cref="VoiceChannelResource"/> at the given <paramref name="id"/>.</returns>
+ public ref VoiceChannelResource GetChannelResource(int id)
+ {
+ return ref SpanIOHelper.GetFromMemory(_voiceChannelResources, id, _voiceCount);
+ }
+
+ /// <summary>
+ /// Get a <see cref="Memory{VoiceUpdateState}"/> at the given <paramref name="id"/>.
+ /// </summary>
+ /// <param name="id">The index to use.</param>
+ /// <returns>A <see cref="Memory{VoiceUpdateState}"/> at the given <paramref name="id"/>.</returns>
+ /// <remarks>The returned <see cref="Memory{VoiceUpdateState}"/> should only be used when updating the server state.</remarks>
+ public Memory<VoiceUpdateState> GetUpdateStateForCpu(int id)
+ {
+ return SpanIOHelper.GetMemory(_voiceUpdateStatesCpu, id, _voiceCount);
+ }
+
+ /// <summary>
+ /// Get a <see cref="Memory{VoiceUpdateState}"/> at the given <paramref name="id"/>.
+ /// </summary>
+ /// <param name="id">The index to use.</param>
+ /// <returns>A <see cref="Memory{VoiceUpdateState}"/> at the given <paramref name="id"/>.</returns>
+ /// <remarks>The returned <see cref="Memory{VoiceUpdateState}"/> should only be used in the context of processing on the <see cref="Dsp.AudioProcessor"/>.</remarks>
+ public Memory<VoiceUpdateState> GetUpdateStateForDsp(int id)
+ {
+ return SpanIOHelper.GetMemory(_voiceUpdateStatesDsp, id, _voiceCount);
+ }
+
+ /// <summary>
+ /// Get a reference to a <see cref="VoiceState"/> at the given <paramref name="id"/>.
+ /// </summary>
+ /// <param name="id">The index to use.</param>
+ /// <returns>A reference to a <see cref="VoiceState"/> at the given <paramref name="id"/>.</returns>
+ public ref VoiceState GetState(int id)
+ {
+ return ref SpanIOHelper.GetFromMemory(_voices, id, _voiceCount);
+ }
+
+ public ref VoiceState GetSortedState(int id)
+ {
+ Debug.Assert(id >= 0 && id < _voiceCount);
+
+ return ref GetState(_sortedVoices.Span[id]);
+ }
+
+ /// <summary>
+ /// Update internal state during command generation.
+ /// </summary>
+ public void UpdateForCommandGeneration()
+ {
+ _voiceUpdateStatesDsp.CopyTo(_voiceUpdateStatesCpu);
+ }
+
+ /// <summary>
+ /// Sort the internal voices by priority and sorting order (if the priorities match).
+ /// </summary>
+ public void Sort()
+ {
+ for (int i = 0; i < _voiceCount; i++)
+ {
+ _sortedVoices.Span[i] = i;
+ }
+
+ int[] sortedVoicesTemp = _sortedVoices.Slice(0, (int)GetCount()).ToArray();
+
+ Array.Sort(sortedVoicesTemp, (a, b) =>
+ {
+ ref VoiceState aState = ref GetState(a);
+ ref VoiceState bState = ref GetState(b);
+
+ int result = aState.Priority.CompareTo(bState.Priority);
+
+ if (result == 0)
+ {
+ return aState.SortingOrder.CompareTo(bState.SortingOrder);
+ }
+
+ return result;
+ });
+
+ sortedVoicesTemp.AsSpan().CopyTo(_sortedVoices.Span);
+ }
+ }
+}
diff --git a/Ryujinx.Audio/Renderer/Server/Voice/VoiceState.cs b/Ryujinx.Audio/Renderer/Server/Voice/VoiceState.cs
new file mode 100644
index 00000000..89abe9aa
--- /dev/null
+++ b/Ryujinx.Audio/Renderer/Server/Voice/VoiceState.cs
@@ -0,0 +1,716 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Common;
+using Ryujinx.Audio.Renderer.Common;
+using Ryujinx.Audio.Renderer.Parameter;
+using Ryujinx.Audio.Renderer.Server.MemoryPool;
+using Ryujinx.Common.Memory;
+using Ryujinx.Common.Utilities;
+using System;
+using System.Diagnostics;
+using System.Runtime.InteropServices;
+using static Ryujinx.Audio.Renderer.Common.BehaviourParameter;
+using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
+
+namespace Ryujinx.Audio.Renderer.Server.Voice
+{
+ [StructLayout(LayoutKind.Sequential, Pack = Alignment)]
+ public struct VoiceState
+ {
+ public const int Alignment = 0x10;
+
+ /// <summary>
+ /// Set to true if the voice is used.
+ /// </summary>
+ [MarshalAs(UnmanagedType.I1)]
+ public bool InUse;
+
+ /// <summary>
+ /// Set to true if the voice is new.
+ /// </summary>
+ [MarshalAs(UnmanagedType.I1)]
+ public bool IsNew;
+
+ [MarshalAs(UnmanagedType.I1)]
+ public bool WasPlaying;
+
+ /// <summary>
+ /// The <see cref="SampleFormat"/> of the voice.
+ /// </summary>
+ public SampleFormat SampleFormat;
+
+ /// <summary>
+ /// The sample rate of the voice.
+ /// </summary>
+ public uint SampleRate;
+
+ /// <summary>
+ /// The total channel count used.
+ /// </summary>
+ public uint ChannelsCount;
+
+ /// <summary>
+ /// Id of the voice.
+ /// </summary>
+ public int Id;
+
+ /// <summary>
+ /// Node id of the voice.
+ /// </summary>
+ public int NodeId;
+
+ /// <summary>
+ /// The target mix id of the voice.
+ /// </summary>
+ public int MixId;
+
+ /// <summary>
+ /// The current voice <see cref="Types.PlayState"/>.
+ /// </summary>
+ public Types.PlayState PlayState;
+
+ /// <summary>
+ /// The previous voice <see cref="Types.PlayState"/>.
+ /// </summary>
+ public Types.PlayState PreviousPlayState;
+
+ /// <summary>
+ /// The priority of the voice.
+ /// </summary>
+ public uint Priority;
+
+ /// <summary>
+ /// Target sorting position of the voice. (used to sort voice with the same <see cref="Priority"/>)
+ /// </summary>
+ public uint SortingOrder;
+
+ /// <summary>
+ /// The pitch used on the voice.
+ /// </summary>
+ public float Pitch;
+
+ /// <summary>
+ /// The output volume of the voice.
+ /// </summary>
+ public float Volume;
+
+ /// <summary>
+ /// The previous output volume of the voice.
+ /// </summary>
+ public float PreviousVolume;
+
+ /// <summary>
+ /// Biquad filters to apply to the output of the voice.
+ /// </summary>
+ public Array2<BiquadFilterParameter> BiquadFilters;
+
+ /// <summary>
+ /// Total count of <see cref="WaveBufferInternal"/> of the voice.
+ /// </summary>
+ public uint WaveBuffersCount;
+
+ /// <summary>
+ /// Current playing <see cref="WaveBufferInternal"/> of the voice.
+ /// </summary>
+ public uint WaveBuffersIndex;
+
+ /// <summary>
+ /// Change the behaviour of the voice.
+ /// </summary>
+ /// <remarks>This was added on REV5.</remarks>
+ public DecodingBehaviour DecodingBehaviour;
+
+ /// <summary>
+ /// User state <see cref="AddressInfo"/> required by the data source.
+ /// </summary>
+ /// <remarks>Only used for <see cref="SampleFormat.Adpcm"/> as the GC-ADPCM coefficients.</remarks>
+ public AddressInfo DataSourceStateAddressInfo;
+
+ /// <summary>
+ /// The wavebuffers of this voice.
+ /// </summary>
+ public Array4<WaveBuffer> WaveBuffers;
+
+ /// <summary>
+ /// The channel resource ids associated to the voice.
+ /// </summary>
+ public Array6<int> ChannelResourceIds;
+
+ /// <summary>
+ /// The target splitter id of the voice.
+ /// </summary>
+ public uint SplitterId;
+
+ /// <summary>
+ /// Change the Sample Rate Conversion (SRC) quality of the voice.
+ /// </summary>
+ /// <remarks>This was added on REV8.</remarks>
+ public SampleRateConversionQuality SrcQuality;
+
+ /// <summary>
+ /// If set to true, the voice was dropped.
+ /// </summary>
+ [MarshalAs(UnmanagedType.I1)]
+ public bool VoiceDropFlag;
+
+ /// <summary>
+ /// Set to true if the data source state work buffer wasn't mapped.
+ /// </summary>
+ [MarshalAs(UnmanagedType.I1)]
+ public bool DataSourceStateUnmapped;
+
+ /// <summary>
+ /// Set to true if any of the <see cref="WaveBuffer.BufferAddressInfo"/> work buffer wasn't mapped.
+ /// </summary>
+ [MarshalAs(UnmanagedType.I1)]
+ public bool BufferInfoUnmapped;
+
+ /// <summary>
+ /// The biquad filter initialization state storage.
+ /// </summary>
+ private BiquadFilterNeedInitializationArrayStruct _biquadFilterNeedInitialization;
+
+ /// <summary>
+ /// Flush the amount of wavebuffer specified. This will result in the wavebuffer being skipped and marked played.
+ /// </summary>
+ /// <remarks>This was added on REV5.</remarks>
+ public byte FlushWaveBufferCount;
+
+ [StructLayout(LayoutKind.Sequential, Size = Constants.VoiceBiquadFilterCount)]
+ private struct BiquadFilterNeedInitializationArrayStruct { }
+
+ /// <summary>
+ /// The biquad filter initialization state array.
+ /// </summary>
+ public Span<bool> BiquadFilterNeedInitialization => SpanHelpers.AsSpan<BiquadFilterNeedInitializationArrayStruct, bool>(ref _biquadFilterNeedInitialization);
+
+ /// <summary>
+ /// Initialize the <see cref="VoiceState"/>.
+ /// </summary>
+ public void Initialize()
+ {
+ IsNew = false;
+ VoiceDropFlag = false;
+ DataSourceStateUnmapped = false;
+ BufferInfoUnmapped = false;
+ FlushWaveBufferCount = 0;
+ PlayState = Types.PlayState.Stopped;
+ Priority = Constants.VoiceLowestPriority;
+ Id = 0;
+ NodeId = 0;
+ SampleRate = 0;
+ SampleFormat = SampleFormat.Invalid;
+ ChannelsCount = 0;
+ Pitch = 0.0f;
+ Volume= 0.0f;
+ PreviousVolume = 0.0f;
+ BiquadFilters.ToSpan().Fill(new BiquadFilterParameter());
+ WaveBuffersCount = 0;
+ WaveBuffersIndex = 0;
+ MixId = Constants.UnusedMixId;
+ SplitterId = Constants.UnusedSplitterId;
+ DataSourceStateAddressInfo.Setup(0, 0);
+
+ InitializeWaveBuffers();
+ }
+
+ /// <summary>
+ /// Initialize the <see cref="WaveBuffer"/> in this <see cref="VoiceState"/>.
+ /// </summary>
+ private void InitializeWaveBuffers()
+ {
+ for (int i = 0; i < WaveBuffers.Length; i++)
+ {
+ WaveBuffers[i].StartSampleOffset = 0;
+ WaveBuffers[i].EndSampleOffset = 0;
+ WaveBuffers[i].ShouldLoop = false;
+ WaveBuffers[i].IsEndOfStream = false;
+ WaveBuffers[i].BufferAddressInfo.Setup(0, 0);
+ WaveBuffers[i].ContextAddressInfo.Setup(0, 0);
+ WaveBuffers[i].IsSendToAudioProcessor = true;
+ }
+ }
+
+ /// <summary>
+ /// Check if the voice needs to be skipped.
+ /// </summary>
+ /// <returns>Returns true if the voice needs to be skipped.</returns>
+ public bool ShouldSkip()
+ {
+ return !InUse || WaveBuffersCount == 0 || DataSourceStateUnmapped || BufferInfoUnmapped || VoiceDropFlag;
+ }
+
+ /// <summary>
+ /// Return true if the mix has any destinations.
+ /// </summary>
+ /// <returns>True if the mix has any destinations.</returns>
+ public bool HasAnyDestination()
+ {
+ return MixId != Constants.UnusedMixId || SplitterId != Constants.UnusedSplitterId;
+ }
+
+ /// <summary>
+ /// Indicate if the server voice information needs to be updated.
+ /// </summary>
+ /// <param name="parameter">The user parameter.</param>
+ /// <returns>Return true, if the server voice information needs to be updated.</returns>
+ private bool ShouldUpdateParameters(ref VoiceInParameter parameter)
+ {
+ if (DataSourceStateAddressInfo.CpuAddress == parameter.DataSourceStateAddress)
+ {
+ return DataSourceStateAddressInfo.Size != parameter.DataSourceStateSize;
+ }
+
+ return DataSourceStateAddressInfo.CpuAddress != parameter.DataSourceStateAddress ||
+ DataSourceStateAddressInfo.Size != parameter.DataSourceStateSize ||
+ DataSourceStateUnmapped;
+ }
+
+ /// <summary>
+ /// Update the internal state from a user parameter.
+ /// </summary>
+ /// <param name="outErrorInfo">The possible <see cref="ErrorInfo"/> that was generated.</param>
+ /// <param name="parameter">The user parameter.</param>
+ /// <param name="poolMapper">The mapper to use.</param>
+ /// <param name="behaviourContext">The behaviour context.</param>
+ public void UpdateParameters(out ErrorInfo outErrorInfo, ref VoiceInParameter parameter, ref PoolMapper poolMapper, ref BehaviourContext behaviourContext)
+ {
+ InUse = parameter.InUse;
+ Id = parameter.Id;
+ NodeId = parameter.NodeId;
+
+ UpdatePlayState(parameter.PlayState);
+
+ SrcQuality = parameter.SrcQuality;
+
+ Priority = parameter.Priority;
+ SortingOrder = parameter.SortingOrder;
+ SampleRate = parameter.SampleRate;
+ SampleFormat = parameter.SampleFormat;
+ ChannelsCount = parameter.ChannelCount;
+ Pitch = parameter.Pitch;
+ Volume = parameter.Volume;
+ parameter.BiquadFilters.ToSpan().CopyTo(BiquadFilters.ToSpan());
+ WaveBuffersCount = parameter.WaveBuffersCount;
+ WaveBuffersIndex = parameter.WaveBuffersIndex;
+
+ if (behaviourContext.IsFlushVoiceWaveBuffersSupported())
+ {
+ FlushWaveBufferCount += parameter.FlushWaveBufferCount;
+ }
+
+ MixId = parameter.MixId;
+
+ if (behaviourContext.IsSplitterSupported())
+ {
+ SplitterId = parameter.SplitterId;
+ }
+ else
+ {
+ SplitterId = Constants.UnusedSplitterId;
+ }
+
+ parameter.ChannelResourceIds.ToSpan().CopyTo(ChannelResourceIds.ToSpan());
+
+ DecodingBehaviour behaviour = DecodingBehaviour.Default;
+
+ if (behaviourContext.IsDecodingBehaviourFlagSupported())
+ {
+ behaviour = parameter.DecodingBehaviourFlags;
+ }
+
+ DecodingBehaviour = behaviour;
+
+ if (parameter.ResetVoiceDropFlag)
+ {
+ VoiceDropFlag = false;
+ }
+
+ if (ShouldUpdateParameters(ref parameter))
+ {
+ DataSourceStateUnmapped = !poolMapper.TryAttachBuffer(out outErrorInfo, ref DataSourceStateAddressInfo, parameter.DataSourceStateAddress, parameter.DataSourceStateSize);
+ }
+ else
+ {
+ outErrorInfo = new ErrorInfo();
+ }
+ }
+
+ /// <summary>
+ /// Update the internal play state from user play state.
+ /// </summary>
+ /// <param name="userPlayState">The target user play state.</param>
+ public void UpdatePlayState(PlayState userPlayState)
+ {
+ Types.PlayState oldServerPlayState = PlayState;
+
+ PreviousPlayState = oldServerPlayState;
+
+ Types.PlayState newServerPlayState;
+
+ switch (userPlayState)
+ {
+ case Common.PlayState.Start:
+ newServerPlayState = Types.PlayState.Started;
+ break;
+
+ case Common.PlayState.Stop:
+ if (oldServerPlayState == Types.PlayState.Stopped)
+ {
+ return;
+ }
+
+ newServerPlayState = Types.PlayState.Stopping;
+ break;
+
+ case Common.PlayState.Pause:
+ newServerPlayState = Types.PlayState.Paused;
+ break;
+
+ default:
+ throw new NotImplementedException($"Unhandled PlayState.{userPlayState}");
+ }
+
+ PlayState = newServerPlayState;
+ }
+
+ /// <summary>
+ /// Write the status of the voice to the given user output.
+ /// </summary>
+ /// <param name="outStatus">The given user output.</param>
+ /// <param name="parameter">The user parameter.</param>
+ /// <param name="voiceUpdateStates">The voice states associated to the <see cref="VoiceState"/>.</param>
+ public void WriteOutStatus(ref VoiceOutStatus outStatus, ref VoiceInParameter parameter, Memory<VoiceUpdateState>[] voiceUpdateStates)
+ {
+#if DEBUG
+ // Sanity check in debug mode of the internal state
+ if (!parameter.IsNew && !IsNew)
+ {
+ for (int i = 1; i < ChannelsCount; i++)
+ {
+ ref VoiceUpdateState stateA = ref voiceUpdateStates[i - 1].Span[0];
+ ref VoiceUpdateState stateB = ref voiceUpdateStates[i].Span[0];
+
+ Debug.Assert(stateA.WaveBufferConsumed == stateB.WaveBufferConsumed);
+ Debug.Assert(stateA.PlayedSampleCount == stateB.PlayedSampleCount);
+ Debug.Assert(stateA.Offset == stateB.Offset);
+ Debug.Assert(stateA.WaveBufferIndex == stateB.WaveBufferIndex);
+ Debug.Assert(stateA.Fraction == stateB.Fraction);
+ Debug.Assert(stateA.IsWaveBufferValid.SequenceEqual(stateB.IsWaveBufferValid));
+ }
+ }
+#endif
+ if (parameter.IsNew || IsNew)
+ {
+ IsNew = true;
+
+ outStatus.VoiceDropFlag = false;
+ outStatus.PlayedWaveBuffersCount = 0;
+ outStatus.PlayedSampleCount = 0;
+ }
+ else
+ {
+ ref VoiceUpdateState state = ref voiceUpdateStates[0].Span[0];
+
+ outStatus.VoiceDropFlag = VoiceDropFlag;
+ outStatus.PlayedWaveBuffersCount = state.WaveBufferConsumed;
+ outStatus.PlayedSampleCount = state.PlayedSampleCount;
+ }
+ }
+
+ /// <summary>
+ /// Update the internal state of all the <see cref="WaveBuffer"/> of the <see cref="VoiceState"/>.
+ /// </summary>
+ /// <param name="errorInfos">An array of <see cref="ErrorInfo"/> used to report errors when mapping any of the <see cref="WaveBuffer"/>.</param>
+ /// <param name="parameter">The user parameter.</param>
+ /// <param name="voiceUpdateStates">The voice states associated to the <see cref="VoiceState"/>.</param>
+ /// <param name="mapper">The mapper to use.</param>
+ /// <param name="behaviourContext">The behaviour context.</param>
+ public void UpdateWaveBuffers(out ErrorInfo[] errorInfos, ref VoiceInParameter parameter, Memory<VoiceUpdateState>[] voiceUpdateStates, ref PoolMapper mapper, ref BehaviourContext behaviourContext)
+ {
+ errorInfos = new ErrorInfo[Constants.VoiceWaveBufferCount * 2];
+
+ if (parameter.IsNew)
+ {
+ InitializeWaveBuffers();
+
+ for (int i = 0; i < parameter.ChannelCount; i++)
+ {
+ voiceUpdateStates[i].Span[0].IsWaveBufferValid.Fill(false);
+ }
+ }
+
+ ref VoiceUpdateState voiceUpdateState = ref voiceUpdateStates[0].Span[0];
+
+ for (int i = 0; i < Constants.VoiceWaveBufferCount; i++)
+ {
+ UpdateWaveBuffer(errorInfos.AsSpan().Slice(i * 2, 2), ref WaveBuffers[i], ref parameter.WaveBuffers[i], parameter.SampleFormat, voiceUpdateState.IsWaveBufferValid[i], ref mapper, ref behaviourContext);
+ }
+ }
+
+ /// <summary>
+ /// Update the internal state of one of the <see cref="WaveBuffer"/> of the <see cref="VoiceState"/>.
+ /// </summary>
+ /// <param name="errorInfos">A <see cref="Span{ErrorInfo}"/> used to report errors when mapping the <see cref="WaveBuffer"/>.</param>
+ /// <param name="waveBuffer">The <see cref="WaveBuffer"/> to update.</param>
+ /// <param name="inputWaveBuffer">The <see cref="WaveBufferInternal"/> from the user input.</param>
+ /// <param name="sampleFormat">The <see cref="SampleFormat"/> from the user input.</param>
+ /// <param name="isValid">If set to true, the server side wavebuffer is considered valid.</param>
+ /// <param name="mapper">The mapper to use.</param>
+ /// <param name="behaviourContext">The behaviour context.</param>
+ private void UpdateWaveBuffer(Span<ErrorInfo> errorInfos, ref WaveBuffer waveBuffer, ref WaveBufferInternal inputWaveBuffer, SampleFormat sampleFormat, bool isValid, ref PoolMapper mapper, ref BehaviourContext behaviourContext)
+ {
+ if (!isValid && waveBuffer.IsSendToAudioProcessor && waveBuffer.BufferAddressInfo.CpuAddress != 0)
+ {
+ mapper.ForceUnmap(ref waveBuffer.BufferAddressInfo);
+ waveBuffer.BufferAddressInfo.Setup(0, 0);
+ }
+
+ if (!inputWaveBuffer.SentToServer || BufferInfoUnmapped)
+ {
+ if (inputWaveBuffer.IsSampleOffsetValid(sampleFormat))
+ {
+ Debug.Assert(waveBuffer.IsSendToAudioProcessor);
+
+ waveBuffer.IsSendToAudioProcessor = false;
+ waveBuffer.StartSampleOffset = inputWaveBuffer.StartSampleOffset;
+ waveBuffer.EndSampleOffset = inputWaveBuffer.EndSampleOffset;
+ waveBuffer.ShouldLoop = inputWaveBuffer.ShouldLoop;
+ waveBuffer.IsEndOfStream = inputWaveBuffer.IsEndOfStream;
+ waveBuffer.LoopStartSampleOffset = inputWaveBuffer.LoopFirstSampleOffset;
+ waveBuffer.LoopEndSampleOffset = inputWaveBuffer.LoopLastSampleOffset;
+ waveBuffer.LoopCount = inputWaveBuffer.LoopCount;
+
+ BufferInfoUnmapped = !mapper.TryAttachBuffer(out ErrorInfo bufferInfoError, ref waveBuffer.BufferAddressInfo, inputWaveBuffer.Address, inputWaveBuffer.Size);
+
+ errorInfos[0] = bufferInfoError;
+
+ if (sampleFormat == SampleFormat.Adpcm && behaviourContext.IsAdpcmLoopContextBugFixed() && inputWaveBuffer.ContextAddress != 0)
+ {
+ bool adpcmLoopContextMapped = mapper.TryAttachBuffer(out ErrorInfo adpcmLoopContextInfoError,
+ ref waveBuffer.ContextAddressInfo,
+ inputWaveBuffer.ContextAddress,
+ inputWaveBuffer.ContextSize);
+
+ errorInfos[1] = adpcmLoopContextInfoError;
+
+ if (adpcmLoopContextMapped)
+ {
+ BufferInfoUnmapped = DataSourceStateUnmapped;
+ }
+ else
+ {
+ BufferInfoUnmapped = true;
+ }
+ }
+ else
+ {
+ waveBuffer.ContextAddressInfo.Setup(0, 0);
+ }
+ }
+ else
+ {
+ errorInfos[0].ErrorCode = ResultCode.InvalidAddressInfo;
+ errorInfos[0].ExtraErrorInfo = inputWaveBuffer.Address;
+ }
+ }
+ }
+
+ /// <summary>
+ /// Reset the resources associated to this <see cref="VoiceState"/>.
+ /// </summary>
+ /// <param name="context">The voice context.</param>
+ private void ResetResources(VoiceContext context)
+ {
+ for (int i = 0; i < ChannelsCount; i++)
+ {
+ int channelResourceId = ChannelResourceIds[i];
+
+ ref VoiceChannelResource voiceChannelResource = ref context.GetChannelResource(channelResourceId);
+
+ Debug.Assert(voiceChannelResource.IsUsed);
+
+ Memory<VoiceUpdateState> dspSharedState = context.GetUpdateStateForDsp(channelResourceId);
+
+ MemoryMarshal.Cast<VoiceUpdateState, byte>(dspSharedState.Span).Fill(0);
+
+ voiceChannelResource.UpdateState();
+ }
+ }
+
+ /// <summary>
+ /// Flush a certain amount of <see cref="WaveBuffer"/>.
+ /// </summary>
+ /// <param name="waveBufferCount">The amount of wavebuffer to flush.</param>
+ /// <param name="voiceUpdateStates">The voice states associated to the <see cref="VoiceState"/>.</param>
+ /// <param name="channelCount">The channel count from user input.</param>
+ private void FlushWaveBuffers(uint waveBufferCount, Memory<VoiceUpdateState>[] voiceUpdateStates, uint channelCount)
+ {
+ uint waveBufferIndex = WaveBuffersIndex;
+
+ for (int i = 0; i < waveBufferCount; i++)
+ {
+ WaveBuffers[(int)waveBufferIndex].IsSendToAudioProcessor = true;
+
+ for (int j = 0; j < channelCount; j++)
+ {
+ ref VoiceUpdateState voiceUpdateState = ref voiceUpdateStates[j].Span[0];
+
+ voiceUpdateState.WaveBufferIndex = (voiceUpdateState.WaveBufferIndex + 1) % Constants.VoiceWaveBufferCount;
+ voiceUpdateState.WaveBufferConsumed++;
+ voiceUpdateState.IsWaveBufferValid[(int)waveBufferIndex] = false;
+ }
+
+ waveBufferIndex = (waveBufferIndex + 1) % Constants.VoiceWaveBufferCount;
+ }
+ }
+
+ /// <summary>
+ /// Update the internal parameters for command generation.
+ /// </summary>
+ /// <param name="voiceUpdateStates">The voice states associated to the <see cref="VoiceState"/>.</param>
+ /// <returns>Return true if this voice should be played.</returns>
+ public bool UpdateParametersForCommandGeneration(Memory<VoiceUpdateState>[] voiceUpdateStates)
+ {
+ if (FlushWaveBufferCount != 0)
+ {
+ FlushWaveBuffers(FlushWaveBufferCount, voiceUpdateStates, ChannelsCount);
+
+ FlushWaveBufferCount = 0;
+ }
+
+ switch (PlayState)
+ {
+ case Types.PlayState.Started:
+ for (int i = 0; i < WaveBuffers.Length; i++)
+ {
+ ref WaveBuffer wavebuffer = ref WaveBuffers[i];
+
+ if (!wavebuffer.IsSendToAudioProcessor)
+ {
+ for (int y = 0; y < ChannelsCount; y++)
+ {
+ Debug.Assert(!voiceUpdateStates[y].Span[0].IsWaveBufferValid[i]);
+
+ voiceUpdateStates[y].Span[0].IsWaveBufferValid[i] = true;
+ }
+
+ wavebuffer.IsSendToAudioProcessor = true;
+ }
+ }
+
+ WasPlaying = false;
+
+ ref VoiceUpdateState primaryVoiceUpdateState = ref voiceUpdateStates[0].Span[0];
+
+ for (int i = 0; i < primaryVoiceUpdateState.IsWaveBufferValid.Length; i++)
+ {
+ if (primaryVoiceUpdateState.IsWaveBufferValid[i])
+ {
+ return true;
+ }
+ }
+
+ return false;
+
+ case Types.PlayState.Stopping:
+ for (int i = 0; i < WaveBuffers.Length; i++)
+ {
+ ref WaveBuffer wavebuffer = ref WaveBuffers[i];
+
+ wavebuffer.IsSendToAudioProcessor = true;
+
+ for (int j = 0; j < ChannelsCount; j++)
+ {
+ ref VoiceUpdateState voiceUpdateState = ref voiceUpdateStates[j].Span[0];
+
+ if (voiceUpdateState.IsWaveBufferValid[i])
+ {
+ voiceUpdateState.WaveBufferIndex = (voiceUpdateState.WaveBufferIndex + 1) % Constants.VoiceWaveBufferCount;
+ voiceUpdateState.WaveBufferConsumed++;
+ }
+
+ voiceUpdateState.IsWaveBufferValid[i] = false;
+ }
+ }
+
+ for (int i = 0; i < ChannelsCount; i++)
+ {
+ ref VoiceUpdateState voiceUpdateState = ref voiceUpdateStates[i].Span[0];
+
+ voiceUpdateState.Offset = 0;
+ voiceUpdateState.PlayedSampleCount = 0;
+ voiceUpdateState.Pitch.ToSpan().Fill(0);
+ voiceUpdateState.Fraction = 0;
+ voiceUpdateState.LoopContext = new Dsp.State.AdpcmLoopContext();
+ }
+
+ PlayState = Types.PlayState.Stopped;
+ WasPlaying = PreviousPlayState == Types.PlayState.Started;
+
+ return WasPlaying;
+
+ case Types.PlayState.Stopped:
+ case Types.PlayState.Paused:
+ foreach (ref WaveBuffer wavebuffer in WaveBuffers.ToSpan())
+ {
+ wavebuffer.BufferAddressInfo.GetReference(true);
+ wavebuffer.ContextAddressInfo.GetReference(true);
+ }
+
+ if (SampleFormat == SampleFormat.Adpcm)
+ {
+ if (DataSourceStateAddressInfo.CpuAddress != 0)
+ {
+ DataSourceStateAddressInfo.GetReference(true);
+ }
+ }
+
+ WasPlaying = PreviousPlayState == Types.PlayState.Started;
+
+ return WasPlaying;
+ default:
+ throw new NotImplementedException($"{PlayState}");
+ }
+ }
+
+ /// <summary>
+ /// Update the internal state for command generation.
+ /// </summary>
+ /// <param name="context">The voice context.</param>
+ /// <returns>Return true if this voice should be played.</returns>
+ public bool UpdateForCommandGeneration(VoiceContext context)
+ {
+ if (IsNew)
+ {
+ ResetResources(context);
+ PreviousVolume = Volume;
+ IsNew = false;
+ }
+
+ Memory<VoiceUpdateState>[] voiceUpdateStates = new Memory<VoiceUpdateState>[Constants.VoiceChannelCountMax];
+
+ for (int i = 0; i < ChannelsCount; i++)
+ {
+ voiceUpdateStates[i] = context.GetUpdateStateForDsp(ChannelResourceIds[i]);
+ }
+
+ return UpdateParametersForCommandGeneration(voiceUpdateStates);
+ }
+ }
+}
diff --git a/Ryujinx.Audio/Renderer/Server/Voice/WaveBuffer.cs b/Ryujinx.Audio/Renderer/Server/Voice/WaveBuffer.cs
new file mode 100644
index 00000000..a03aa757
--- /dev/null
+++ b/Ryujinx.Audio/Renderer/Server/Voice/WaveBuffer.cs
@@ -0,0 +1,121 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Renderer.Server.MemoryPool;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Audio.Renderer.Server.Voice
+{
+ /// <summary>
+ /// A wavebuffer used for server update.
+ /// </summary>
+ [StructLayout(LayoutKind.Sequential, Size = 0x58, Pack = 1)]
+ public struct WaveBuffer
+ {
+ /// <summary>
+ /// The <see cref="AddressInfo"/> of the sample data of the wavebuffer.
+ /// </summary>
+ public AddressInfo BufferAddressInfo;
+
+ /// <summary>
+ /// The <see cref="AddressInfo"/> of the context of the wavebuffer.
+ /// </summary>
+ /// <remarks>Only used by <see cref="Common.SampleFormat.Adpcm"/>.</remarks>
+ public AddressInfo ContextAddressInfo;
+
+
+ /// <summary>
+ /// First sample to play of the wavebuffer.
+ /// </summary>
+ public uint StartSampleOffset;
+
+ /// <summary>
+ /// Last sample to play of the wavebuffer.
+ /// </summary>
+ public uint EndSampleOffset;
+
+ /// <summary>
+ /// Set to true if the wavebuffer is looping.
+ /// </summary>
+ [MarshalAs(UnmanagedType.I1)]
+ public bool ShouldLoop;
+
+ /// <summary>
+ /// Set to true if the wavebuffer is the end of stream.
+ /// </summary>
+ [MarshalAs(UnmanagedType.I1)]
+ public bool IsEndOfStream;
+
+ /// <summary>
+ /// Set to true if the wavebuffer wasn't sent to the <see cref="Dsp.AudioProcessor"/>.
+ /// </summary>
+ [MarshalAs(UnmanagedType.I1)]
+ public bool IsSendToAudioProcessor;
+
+ /// <summary>
+ /// First sample to play when looping the wavebuffer.
+ /// </summary>
+ public uint LoopStartSampleOffset;
+
+ /// <summary>
+ /// Last sample to play when looping the wavebuffer.
+ /// </summary>
+ public uint LoopEndSampleOffset;
+
+ /// <summary>
+ /// The max loop count.
+ /// </summary>
+ public int LoopCount;
+
+ /// <summary>
+ /// Create a new <see cref="Common.WaveBuffer"/> for use by the <see cref="Dsp.AudioProcessor"/>.
+ /// </summary>
+ /// <param name="version">The target version of the wavebuffer.</param>
+ /// <returns>A new <see cref="Common.WaveBuffer"/> for use by the <see cref="Dsp.AudioProcessor"/>.</returns>
+ public Common.WaveBuffer ToCommon(int version)
+ {
+ Common.WaveBuffer waveBuffer = new Common.WaveBuffer();
+
+ waveBuffer.Buffer = BufferAddressInfo.GetReference(true);
+ waveBuffer.BufferSize = (uint)BufferAddressInfo.Size;
+
+ if (ContextAddressInfo.CpuAddress != 0)
+ {
+ waveBuffer.Context = ContextAddressInfo.GetReference(true);
+ waveBuffer.ContextSize = (uint)ContextAddressInfo.Size;
+ }
+
+ waveBuffer.StartSampleOffset = StartSampleOffset;
+ waveBuffer.EndSampleOffset = EndSampleOffset;
+ waveBuffer.Looping = ShouldLoop;
+ waveBuffer.IsEndOfStream = IsEndOfStream;
+
+ if (version == 2)
+ {
+ waveBuffer.LoopCount = LoopCount;
+ waveBuffer.LoopStartSampleOffset = LoopStartSampleOffset;
+ waveBuffer.LoopEndSampleOffset = LoopEndSampleOffset;
+ }
+ else
+ {
+ waveBuffer.LoopCount = -1;
+ }
+
+ return waveBuffer;
+ }
+ }
+}