diff options
Diffstat (limited to 'Ryujinx.Audio/Renderer/Server/Splitter')
3 files changed, 767 insertions, 0 deletions
diff --git a/Ryujinx.Audio/Renderer/Server/Splitter/SplitterContext.cs b/Ryujinx.Audio/Renderer/Server/Splitter/SplitterContext.cs new file mode 100644 index 00000000..0e107a53 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Server/Splitter/SplitterContext.cs @@ -0,0 +1,320 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Renderer.Common; +using Ryujinx.Audio.Renderer.Parameter; +using Ryujinx.Audio.Renderer.Utils; +using Ryujinx.Common; +using System; +using System.Diagnostics; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +namespace Ryujinx.Audio.Renderer.Server.Splitter +{ + /// <summary> + /// Splitter context. + /// </summary> + public class SplitterContext + { + /// <summary> + /// Storage for <see cref="SplitterState"/>. + /// </summary> + private Memory<SplitterState> _splitters; + + /// <summary> + /// Storage for <see cref="SplitterDestination"/>. + /// </summary> + private Memory<SplitterDestination> _splitterDestinations; + + /// <summary> + /// If set to true, trust the user destination count in <see cref="SplitterState.Update(SplitterContext, ref SplitterInParameter, ReadOnlySpan{byte})"/>. + /// </summary> + public bool IsBugFixed { get; private set; } + + /// <summary> + /// Initialize <see cref="SplitterContext"/>. + /// </summary> + /// <param name="behaviourContext">The behaviour context.</param> + /// <param name="parameter">The audio renderer configuration.</param> + /// <param name="workBufferAllocator">The <see cref="WorkBufferAllocator"/>.</param> + /// <returns>Return true if the initialization was successful.</returns> + public bool Initialize(ref BehaviourContext behaviourContext, ref AudioRendererConfiguration parameter, WorkBufferAllocator workBufferAllocator) + { + if (!behaviourContext.IsSplitterSupported() || parameter.SplitterCount <= 0 || parameter.SplitterDestinationCount <= 0) + { + Setup(Memory<SplitterState>.Empty, Memory<SplitterDestination>.Empty, false); + + return true; + } + + Memory<SplitterState> splitters = workBufferAllocator.Allocate<SplitterState>(parameter.SplitterCount, SplitterState.Alignment); + + if (splitters.IsEmpty) + { + return false; + } + + int splitterId = 0; + + foreach (ref SplitterState splitter in splitters.Span) + { + splitter = new SplitterState(splitterId++); + } + + Memory<SplitterDestination> splitterDestinations = workBufferAllocator.Allocate<SplitterDestination>(parameter.SplitterDestinationCount, + SplitterDestination.Alignment); + + if (splitterDestinations.IsEmpty) + { + return false; + } + + int splitterDestinationId = 0; + foreach (ref SplitterDestination data in splitterDestinations.Span) + { + data = new SplitterDestination(splitterDestinationId++); + } + + SplitterState.InitializeSplitters(splitters.Span); + + Setup(splitters, splitterDestinations, behaviourContext.IsSplitterBugFixed()); + + return true; + } + + /// <summary> + /// Get the work buffer size while adding the size needed for splitter to operate. + /// </summary> + /// <param name="size">The current size.</param> + /// <param name="behaviourContext">The behaviour context.</param> + /// <param name="parameter">The renderer configuration.</param> + /// <returns>Return the new size taking splitter into account.</returns> + public static ulong GetWorkBufferSize(ulong size, ref BehaviourContext behaviourContext, ref AudioRendererConfiguration parameter) + { + if (behaviourContext.IsSplitterSupported()) + { + size = WorkBufferAllocator.GetTargetSize<SplitterState>(size, parameter.SplitterCount, SplitterState.Alignment); + size = WorkBufferAllocator.GetTargetSize<SplitterDestination>(size, parameter.SplitterDestinationCount, SplitterDestination.Alignment); + + if (behaviourContext.IsSplitterBugFixed()) + { + size = WorkBufferAllocator.GetTargetSize<int>(size, parameter.SplitterDestinationCount, 0x10); + } + + return size; + } + else + { + return size; + } + } + + /// <summary> + /// Setup the <see cref="SplitterContext"/> instance. + /// </summary> + /// <param name="splitters">The <see cref="SplitterState"/> storage.</param> + /// <param name="splitterDestinations">The <see cref="SplitterDestination"/> storage.</param> + /// <param name="isBugFixed">If set to true, trust the user destination count in <see cref="SplitterState.Update(SplitterContext, ref SplitterInParameter, ReadOnlySpan{byte})"/>.</param> + private void Setup(Memory<SplitterState> splitters, Memory<SplitterDestination> splitterDestinations, bool isBugFixed) + { + _splitters = splitters; + _splitterDestinations = splitterDestinations; + IsBugFixed = isBugFixed; + } + + /// <summary> + /// Clear the new connection flag. + /// </summary> + private void ClearAllNewConnectionFlag() + { + foreach (ref SplitterState splitter in _splitters.Span) + { + splitter.ClearNewConnectionFlag(); + } + } + + /// <summary> + /// Get the destination count using the count of splitter. + /// </summary> + /// <returns>The destination count using the count of splitter.</returns> + public int GetDestinationCountPerStateForCompatibility() + { + if (_splitters.IsEmpty) + { + return 0; + } + + return _splitterDestinations.Length / _splitters.Length; + } + + /// <summary> + /// Update one or multiple <see cref="SplitterState"/> from user parameters. + /// </summary> + /// <param name="inputHeader">The splitter header.</param> + /// <param name="input">The raw data after the splitter header.</param> + private void UpdateState(ref SplitterInParameterHeader inputHeader, ref ReadOnlySpan<byte> input) + { + for (int i = 0; i < inputHeader.SplitterCount; i++) + { + SplitterInParameter parameter = MemoryMarshal.Read<SplitterInParameter>(input); + + Debug.Assert(parameter.IsMagicValid()); + + if (parameter.IsMagicValid()) + { + if (parameter.Id >= 0 && parameter.Id < _splitters.Length) + { + ref SplitterState splitter = ref GetState(parameter.Id); + + splitter.Update(this, ref parameter, input.Slice(Unsafe.SizeOf<SplitterInParameter>())); + } + + input = input.Slice(0x1C + (int)parameter.DestinationCount * 4); + } + } + } + + /// <summary> + /// Update one or multiple <see cref="SplitterDestination"/> from user parameters. + /// </summary> + /// <param name="inputHeader">The splitter header.</param> + /// <param name="input">The raw data after the splitter header.</param> + private void UpdateData(ref SplitterInParameterHeader inputHeader, ref ReadOnlySpan<byte> input) + { + for (int i = 0; i < inputHeader.SplitterDestinationCount; i++) + { + SplitterDestinationInParameter parameter = MemoryMarshal.Read<SplitterDestinationInParameter>(input); + + Debug.Assert(parameter.IsMagicValid()); + + if (parameter.IsMagicValid()) + { + if (parameter.Id >= 0 && parameter.Id < _splitterDestinations.Length) + { + ref SplitterDestination destination = ref GetDestination(parameter.Id); + + destination.Update(parameter); + } + + input = input.Slice(Unsafe.SizeOf<SplitterDestinationInParameter>()); + } + } + } + + /// <summary> + /// Update splitter from user parameters. + /// </summary> + /// <param name="input">The input raw user data.</param> + /// <param name="consumedSize">The total consumed size.</param> + /// <returns>Return true if the update was successful.</returns> + public bool Update(ReadOnlySpan<byte> input, out int consumedSize) + { + if (_splitterDestinations.IsEmpty || _splitters.IsEmpty) + { + consumedSize = 0; + + return true; + } + + int originalSize = input.Length; + + SplitterInParameterHeader header = SpanIOHelper.Read<SplitterInParameterHeader>(ref input); + + if (header.IsMagicValid()) + { + ClearAllNewConnectionFlag(); + + UpdateState(ref header, ref input); + UpdateData(ref header, ref input); + + consumedSize = BitUtils.AlignUp(originalSize - input.Length, 0x10); + + return true; + } + else + { + consumedSize = 0; + + return false; + } + } + + /// <summary> + /// Get a reference to a <see cref="SplitterState"/> at the given <paramref name="id"/>. + /// </summary> + /// <param name="id">The index to use.</param> + /// <returns>A reference to a <see cref="SplitterState"/> at the given <paramref name="id"/>.</returns> + public ref SplitterState GetState(int id) + { + return ref SpanIOHelper.GetFromMemory(_splitters, id, (uint)_splitters.Length); + } + + /// <summary> + /// Get a reference to a <see cref="SplitterDestination"/> at the given <paramref name="id"/>. + /// </summary> + /// <param name="id">The index to use.</param> + /// <returns>A reference to a <see cref="SplitterDestination"/> at the given <paramref name="id"/>.</returns> + public ref SplitterDestination GetDestination(int id) + { + return ref SpanIOHelper.GetFromMemory(_splitterDestinations, id, (uint)_splitterDestinations.Length); + } + + /// <summary> + /// Get a <see cref="Memory{SplitterDestination}"/> at the given <paramref name="id"/>. + /// </summary> + /// <param name="id">The index to use.</param> + /// <returns>A <see cref="Memory{SplitterDestination}"/> at the given <paramref name="id"/>.</returns> + public Memory<SplitterDestination> GetDestinationMemory(int id) + { + return SpanIOHelper.GetMemory(_splitterDestinations, id, (uint)_splitterDestinations.Length); + } + + /// <summary> + /// Get a <see cref="Span{SplitterDestination}"/> in the <see cref="SplitterState"/> at <paramref name="id"/> and pass <paramref name="destinationId"/> to <see cref="SplitterState.GetData(int)"/>. + /// </summary> + /// <param name="id">The index to use to get the <see cref="SplitterState"/>.</param> + /// <param name="destinationId">The index of the <see cref="SplitterDestination"/>.</param> + /// <returns>A <see cref="Span{SplitterDestination}"/>.</returns> + public Span<SplitterDestination> GetDestination(int id, int destinationId) + { + ref SplitterState splitter = ref GetState(id); + + return splitter.GetData(destinationId); + } + + /// <summary> + /// Return true if the audio renderer has any splitters. + /// </summary> + /// <returns>True if the audio renderer has any splitters.</returns> + public bool UsingSplitter() + { + return !_splitters.IsEmpty && !_splitterDestinations.IsEmpty; + } + + /// <summary> + /// Update the internal state of all splitters. + /// </summary> + public void UpdateInternalState() + { + foreach (ref SplitterState splitter in _splitters.Span) + { + splitter.UpdateInternalState(); + } + } + } +} diff --git a/Ryujinx.Audio/Renderer/Server/Splitter/SplitterDestination.cs b/Ryujinx.Audio/Renderer/Server/Splitter/SplitterDestination.cs new file mode 100644 index 00000000..077bf8ae --- /dev/null +++ b/Ryujinx.Audio/Renderer/Server/Splitter/SplitterDestination.cs @@ -0,0 +1,210 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Renderer.Parameter; +using Ryujinx.Common.Utilities; +using System; +using System.Diagnostics; +using System.Runtime.InteropServices; + +namespace Ryujinx.Audio.Renderer.Server.Splitter +{ + /// <summary> + /// Server state for a splitter destination. + /// </summary> + [StructLayout(LayoutKind.Sequential, Size = 0xE0, Pack = Alignment)] + public struct SplitterDestination + { + public const int Alignment = 0x10; + + /// <summary> + /// The unique id of this <see cref="SplitterDestination"/>. + /// </summary> + public int Id; + + /// <summary> + /// The mix to output the result of the splitter. + /// </summary> + public int DestinationId; + + /// <summary> + /// Mix buffer volumes storage. + /// </summary> + private MixArray _mix; + private MixArray _previousMix; + + /// <summary> + /// Pointer to the next linked element. + /// </summary> + private unsafe SplitterDestination* _next; + + /// <summary> + /// Set to true if in use. + /// </summary> + [MarshalAs(UnmanagedType.I1)] + public bool IsUsed; + + /// <summary> + /// Set to true if the internal state need to be updated. + /// </summary> + [MarshalAs(UnmanagedType.I1)] + public bool NeedToUpdateInternalState; + + [StructLayout(LayoutKind.Sequential, Size = 4 * Constants.MixBufferCountMax, Pack = 1)] + private struct MixArray { } + + /// <summary> + /// Mix buffer volumes. + /// </summary> + /// <remarks>Used when a splitter id is specified in the mix.</remarks> + public Span<float> MixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _mix); + + /// <summary> + /// Previous mix buffer volumes. + /// </summary> + /// <remarks>Used when a splitter id is specified in the mix.</remarks> + public Span<float> PreviousMixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _previousMix); + + /// <summary> + /// Get the <see cref="Span{SplitterDestination}"/> of the next element or <see cref="Span{SplitterDestination}.Empty"/> if not present. + /// </summary> + public Span<SplitterDestination> Next + { + get + { + unsafe + { + return _next != null ? new Span<SplitterDestination>(_next, 1) : Span<SplitterDestination>.Empty; + } + } + } + + /// <summary> + /// Create a new <see cref="SplitterDestination"/>. + /// </summary> + /// <param name="id">The unique id of this <see cref="SplitterDestination"/>.</param> + public SplitterDestination(int id) : this() + { + Id = id; + DestinationId = Constants.UnusedMixId; + + ClearVolumes(); + } + + /// <summary> + /// Update the <see cref="SplitterDestination"/> from user parameter. + /// </summary> + /// <param name="parameter">The user parameter.</param> + public void Update(SplitterDestinationInParameter parameter) + { + Debug.Assert(Id == parameter.Id); + + if (parameter.IsMagicValid() && Id == parameter.Id) + { + DestinationId = parameter.DestinationId; + + parameter.MixBufferVolume.CopyTo(MixBufferVolume); + + if (!IsUsed && parameter.IsUsed) + { + MixBufferVolume.CopyTo(PreviousMixBufferVolume); + + NeedToUpdateInternalState = false; + } + + IsUsed = parameter.IsUsed; + } + } + + /// <summary> + /// Update the internal state of the instance. + /// </summary> + public void UpdateInternalState() + { + if (IsUsed && NeedToUpdateInternalState) + { + MixBufferVolume.CopyTo(PreviousMixBufferVolume); + } + + NeedToUpdateInternalState = false; + } + + /// <summary> + /// Set the update internal state marker. + /// </summary> + public void MarkAsNeedToUpdateInternalState() + { + NeedToUpdateInternalState = true; + } + + /// <summary> + /// Return true if the <see cref="SplitterDestination"/> is used and has a destination. + /// </summary> + /// <returns>True if the <see cref="SplitterDestination"/> is used and has a destination.</returns> + public bool IsConfigured() + { + return IsUsed && DestinationId != Constants.UnusedMixId; + } + + /// <summary> + /// Get the volume for a given destination. + /// </summary> + /// <param name="destinationIndex">The destination index to use.</param> + /// <returns>The volume for the given destination.</returns> + public float GetMixVolume(int destinationIndex) + { + Debug.Assert(destinationIndex >= 0 && destinationIndex < Constants.MixBufferCountMax); + + return MixBufferVolume[destinationIndex]; + } + + /// <summary> + /// Clear the volumes. + /// </summary> + public void ClearVolumes() + { + MixBufferVolume.Fill(0); + PreviousMixBufferVolume.Fill(0); + } + + /// <summary> + /// Link the next element to the given <see cref="SplitterDestination"/>. + /// </summary> + /// <param name="next">The given <see cref="SplitterDestination"/> to link.</param> + public void Link(ref SplitterDestination next) + { + unsafe + { + fixed (SplitterDestination *nextPtr = &next) + { + _next = nextPtr; + } + } + } + + /// <summary> + /// Remove the link to the next element. + /// </summary> + public void Unlink() + { + unsafe + { + _next = null; + } + } + } +} diff --git a/Ryujinx.Audio/Renderer/Server/Splitter/SplitterState.cs b/Ryujinx.Audio/Renderer/Server/Splitter/SplitterState.cs new file mode 100644 index 00000000..c928ec53 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Server/Splitter/SplitterState.cs @@ -0,0 +1,237 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// +using Ryujinx.Audio.Renderer.Parameter; +using System; +using System.Buffers; +using System.Diagnostics; +using System.Runtime.InteropServices; + +namespace Ryujinx.Audio.Renderer.Server.Splitter +{ + /// <summary> + /// Server state for a splitter. + /// </summary> + [StructLayout(LayoutKind.Sequential, Size = 0x20, Pack = Alignment)] + public struct SplitterState + { + public const int Alignment = 0x10; + + /// <summary> + /// The unique id of this <see cref="SplitterState"/>. + /// </summary> + public int Id; + + /// <summary> + /// Target sample rate to use on the splitter. + /// </summary> + public uint SampleRate; + + /// <summary> + /// Count of splitter destinations (<see cref="SplitterDestination"/>). + /// </summary> + public int DestinationCount; + + /// <summary> + /// Set to true if the splitter has a new connection. + /// </summary> + [MarshalAs(UnmanagedType.I1)] + public bool HasNewConnection; + + /// <summary> + /// Linked list of <see cref="SplitterDestination"/>. + /// </summary> + private unsafe SplitterDestination* _destinationsData; + + /// <summary> + /// Span to the first element of the linked list of <see cref="SplitterDestination"/>. + /// </summary> + public Span<SplitterDestination> Destinations + { + get + { + unsafe + { + return (IntPtr)_destinationsData != IntPtr.Zero ? new Span<SplitterDestination>(_destinationsData, 1) : Span<SplitterDestination>.Empty; + } + } + } + + /// <summary> + /// Create a new <see cref="SplitterState"/>. + /// </summary> + /// <param name="id">The unique id of this <see cref="SplitterState"/>.</param> + public SplitterState(int id) : this() + { + Id = id; + } + + public Span<SplitterDestination> GetData(int index) + { + int i = 0; + + Span<SplitterDestination> result = Destinations; + + while (i < index) + { + if (result.IsEmpty) + { + break; + } + + result = result[0].Next; + i++; + } + + return result; + } + + /// <summary> + /// Clear the new connection flag. + /// </summary> + public void ClearNewConnectionFlag() + { + HasNewConnection = false; + } + + /// <summary> + /// Utility function to apply a given <see cref="SpanAction{T, TArg}"/> to all <see cref="Destinations"/>. + /// </summary> + /// <param name="action">The action to execute on each elements.</param> + private void ForEachDestination(SpanAction<SplitterDestination, int> action) + { + Span<SplitterDestination> temp = Destinations; + + int i = 0; + + while (true) + { + if (temp.IsEmpty) + { + break; + } + + Span<SplitterDestination> next = temp[0].Next; + + action.Invoke(temp, i++); + + temp = next; + } + } + + /// <summary> + /// Update the <see cref="SplitterState"/> from user parameter. + /// </summary> + /// <param name="context">The splitter context.</param> + /// <param name="parameter">The user parameter.</param> + /// <param name="input">The raw input data after the <paramref name="parameter"/>.</param> + public void Update(SplitterContext context, ref SplitterInParameter parameter, ReadOnlySpan<byte> input) + { + ClearLinks(); + + int destinationCount; + + if (context.IsBugFixed) + { + destinationCount = parameter.DestinationCount; + } + else + { + destinationCount = Math.Min(context.GetDestinationCountPerStateForCompatibility(), parameter.DestinationCount); + } + + if (destinationCount > 0) + { + ReadOnlySpan<int> destinationIds = MemoryMarshal.Cast<byte, int>(input); + + Memory<SplitterDestination> destination = context.GetDestinationMemory(destinationIds[0]); + + SetDestination(ref destination.Span[0]); + + DestinationCount = destinationCount; + + for (int i = 1; i < destinationCount; i++) + { + Memory<SplitterDestination> nextDestination = context.GetDestinationMemory(destinationIds[i]); + + destination.Span[0].Link(ref nextDestination.Span[0]); + destination = nextDestination; + } + } + + Debug.Assert(parameter.Id == Id); + + if (parameter.Id == Id) + { + SampleRate = parameter.SampleRate; + HasNewConnection = true; + } + } + + /// <summary> + /// Set the head of the linked list of <see cref="Destinations"/>. + /// </summary> + /// <param name="newValue">A reference to a <see cref="SplitterDestination"/>.</param> + public void SetDestination(ref SplitterDestination newValue) + { + unsafe + { + fixed (SplitterDestination* newValuePtr = &newValue) + { + _destinationsData = newValuePtr; + } + } + } + + /// <summary> + /// Update the internal state of this instance. + /// </summary> + public void UpdateInternalState() + { + ForEachDestination((destination, _) => destination[0].UpdateInternalState()); + } + + /// <summary> + /// Clear all links from the <see cref="Destinations"/>. + /// </summary> + public void ClearLinks() + { + ForEachDestination((destination, _) => destination[0].Unlink()); + + unsafe + { + _destinationsData = (SplitterDestination*)IntPtr.Zero; + } + } + + /// <summary> + /// Initialize a given <see cref="Span{SplitterState}"/>. + /// </summary> + /// <param name="splitters">All the <see cref="SplitterState"/> to initialize.</param> + public static void InitializeSplitters(Span<SplitterState> splitters) + { + foreach (ref SplitterState splitter in splitters) + { + unsafe + { + splitter._destinationsData = (SplitterDestination*)IntPtr.Zero; + } + + splitter.DestinationCount = 0; + } + } + } +} |
