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-rw-r--r--Ryujinx.Audio/Renderer/Server/Performance/IPerformanceDetailEntry.cs69
-rw-r--r--Ryujinx.Audio/Renderer/Server/Performance/IPerformanceEntry.cs63
-rw-r--r--Ryujinx.Audio/Renderer/Server/Performance/IPerformanceHeader.cs97
-rw-r--r--Ryujinx.Audio/Renderer/Server/Performance/PerformanceDetailVersion1.cs89
-rw-r--r--Ryujinx.Audio/Renderer/Server/Performance/PerformanceDetailVersion2.cs89
-rw-r--r--Ryujinx.Audio/Renderer/Server/Performance/PerformanceEntryAddresses.cs73
-rw-r--r--Ryujinx.Audio/Renderer/Server/Performance/PerformanceEntryVersion1.cs79
-rw-r--r--Ryujinx.Audio/Renderer/Server/Performance/PerformanceEntryVersion2.cs79
-rw-r--r--Ryujinx.Audio/Renderer/Server/Performance/PerformanceFrameHeaderVersion1.cs118
-rw-r--r--Ryujinx.Audio/Renderer/Server/Performance/PerformanceFrameHeaderVersion2.cs134
-rw-r--r--Ryujinx.Audio/Renderer/Server/Performance/PerformanceManager.cs124
-rw-r--r--Ryujinx.Audio/Renderer/Server/Performance/PerformanceManagerGeneric.cs311
12 files changed, 1325 insertions, 0 deletions
diff --git a/Ryujinx.Audio/Renderer/Server/Performance/IPerformanceDetailEntry.cs b/Ryujinx.Audio/Renderer/Server/Performance/IPerformanceDetailEntry.cs
new file mode 100644
index 00000000..893cc008
--- /dev/null
+++ b/Ryujinx.Audio/Renderer/Server/Performance/IPerformanceDetailEntry.cs
@@ -0,0 +1,69 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Renderer.Common;
+
+namespace Ryujinx.Audio.Renderer.Server.Performance
+{
+ /// <summary>
+ /// Represents a detailed entry in a performance frame.
+ /// </summary>
+ public interface IPerformanceDetailEntry
+ {
+ /// <summary>
+ /// Get the start time of this entry event (in microseconds).
+ /// </summary>
+ /// <returns>The start time of this entry event (in microseconds).</returns>
+ int GetStartTime();
+
+ /// <summary>
+ /// Get the start time offset in this structure.
+ /// </summary>
+ /// <returns>The start time offset in this structure.</returns>
+ int GetStartTimeOffset();
+
+ /// <summary>
+ /// Get the processing time of this entry event (in microseconds).
+ /// </summary>
+ /// <returns>The processing time of this entry event (in microseconds).</returns>
+ int GetProcessingTime();
+
+ /// <summary>
+ /// Get the processing time offset in this structure.
+ /// </summary>
+ /// <returns>The processing time offset in this structure.</returns>
+ int GetProcessingTimeOffset();
+
+ /// <summary>
+ /// Set the <paramref name="nodeId"/> of this entry.
+ /// </summary>
+ /// <param name="nodeId">The node id of this entry.</param>
+ void SetNodeId(int nodeId);
+
+ /// <summary>
+ /// Set the <see cref="PerformanceEntryType"/> of this entry.
+ /// </summary>
+ /// <param name="type">The type to use.</param>
+ void SetEntryType(PerformanceEntryType type);
+
+ /// <summary>
+ /// Set the <see cref="PerformanceDetailType"/> of this entry.
+ /// </summary>
+ /// <param name="detailType">The type to use.</param>
+ void SetDetailType(PerformanceDetailType detailType);
+ }
+}
diff --git a/Ryujinx.Audio/Renderer/Server/Performance/IPerformanceEntry.cs b/Ryujinx.Audio/Renderer/Server/Performance/IPerformanceEntry.cs
new file mode 100644
index 00000000..2a2fa9cc
--- /dev/null
+++ b/Ryujinx.Audio/Renderer/Server/Performance/IPerformanceEntry.cs
@@ -0,0 +1,63 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Renderer.Common;
+
+namespace Ryujinx.Audio.Renderer.Server.Performance
+{
+ /// <summary>
+ /// Represents an entry in a performance frame.
+ /// </summary>
+ public interface IPerformanceEntry
+ {
+ /// <summary>
+ /// Get the start time of this entry event (in microseconds).
+ /// </summary>
+ /// <returns>The start time of this entry event (in microseconds).</returns>
+ int GetStartTime();
+
+ /// <summary>
+ /// Get the start time offset in this structure.
+ /// </summary>
+ /// <returns>The start time offset in this structure.</returns>
+ int GetStartTimeOffset();
+
+ /// <summary>
+ /// Get the processing time of this entry event (in microseconds).
+ /// </summary>
+ /// <returns>The processing time of this entry event (in microseconds).</returns>
+ int GetProcessingTime();
+
+ /// <summary>
+ /// Get the processing time offset in this structure.
+ /// </summary>
+ /// <returns>The processing time offset in this structure.</returns>
+ int GetProcessingTimeOffset();
+
+ /// <summary>
+ /// Set the <paramref name="nodeId"/> of this entry.
+ /// </summary>
+ /// <param name="nodeId">The node id of this entry.</param>
+ void SetNodeId(int nodeId);
+
+ /// <summary>
+ /// Set the <see cref="PerformanceEntryType"/> of this entry.
+ /// </summary>
+ /// <param name="type">The type to use.</param>
+ void SetEntryType(PerformanceEntryType type);
+ }
+}
diff --git a/Ryujinx.Audio/Renderer/Server/Performance/IPerformanceHeader.cs b/Ryujinx.Audio/Renderer/Server/Performance/IPerformanceHeader.cs
new file mode 100644
index 00000000..5a26754d
--- /dev/null
+++ b/Ryujinx.Audio/Renderer/Server/Performance/IPerformanceHeader.cs
@@ -0,0 +1,97 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+namespace Ryujinx.Audio.Renderer.Server.Performance
+{
+ /// <summary>
+ /// The header of a performance frame.
+ /// </summary>
+ public interface IPerformanceHeader
+ {
+ /// <summary>
+ /// Get the entry count offset in this structure.
+ /// </summary>
+ /// <returns>The entry count offset in this structure.</returns>
+ int GetEntryCountOffset();
+
+ /// <summary>
+ /// Set the DSP running behind flag.
+ /// </summary>
+ /// <param name="isRunningBehind">The flag.</param>
+ void SetDspRunningBehind(bool isRunningBehind);
+
+ /// <summary>
+ /// Set the count of voices that were dropped.
+ /// </summary>
+ /// <param name="voiceCount">The count of voices that were dropped.</param>
+ void SetVoiceDropCount(uint voiceCount);
+
+ /// <summary>
+ /// Set the start ticks of the <see cref="Dsp.AudioProcessor"/>. (before sending commands)
+ /// </summary>
+ /// <param name="startTicks">The start ticks of the <see cref="Dsp.AudioProcessor"/>. (before sending commands)</param>
+ void SetStartRenderingTicks(ulong startTicks);
+
+ /// <summary>
+ /// Set the header magic.
+ /// </summary>
+ /// <param name="magic">The header magic.</param>
+ void SetMagic(uint magic);
+
+ /// <summary>
+ /// Set the offset of the next performance header.
+ /// </summary>
+ /// <param name="nextOffset">The offset of the next performance header.</param>
+ void SetNextOffset(int nextOffset);
+
+ /// <summary>
+ /// Set the total time taken by all the commands profiled.
+ /// </summary>
+ /// <param name="totalProcessingTime">The total time taken by all the commands profiled.</param>
+ void SetTotalProcessingTime(int totalProcessingTime);
+
+ /// <summary>
+ /// Set the index of this performance frame.
+ /// </summary>
+ /// <param name="index">The index of this performance frame.</param>
+ void SetIndex(uint index);
+
+ /// <summary>
+ /// Get the total count of entries in this frame.
+ /// </summary>
+ /// <returns>The total count of entries in this frame.</returns>
+ int GetEntryCount();
+
+ /// <summary>
+ /// Get the total count of detailed entries in this frame.
+ /// </summary>
+ /// <returns>The total count of detailed entries in this frame.</returns>
+ int GetEntryDetailCount();
+
+ /// <summary>
+ /// Set the total count of entries in this frame.
+ /// </summary>
+ /// <param name="entryCount">The total count of entries in this frame.</param>
+ void SetEntryCount(int entryCount);
+
+ /// <summary>
+ /// Set the total count of detailed entries in this frame.
+ /// </summary>
+ /// <param name="entryDetailCount">The total count of detailed entries in this frame.</param>
+ void SetEntryDetailCount(int entryDetailCount);
+ }
+}
diff --git a/Ryujinx.Audio/Renderer/Server/Performance/PerformanceDetailVersion1.cs b/Ryujinx.Audio/Renderer/Server/Performance/PerformanceDetailVersion1.cs
new file mode 100644
index 00000000..b7df7f28
--- /dev/null
+++ b/Ryujinx.Audio/Renderer/Server/Performance/PerformanceDetailVersion1.cs
@@ -0,0 +1,89 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Renderer.Common;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Audio.Renderer.Server.Performance
+{
+ /// <summary>
+ /// Implementation of <see cref="IPerformanceDetailEntry"/> for performance metrics version 1.
+ /// </summary>
+ [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x10)]
+ public struct PerformanceDetailVersion1 : IPerformanceDetailEntry
+ {
+ /// <summary>
+ /// The node id associated to this detailed entry.
+ /// </summary>
+ public int NodeId;
+
+ /// <summary>
+ /// The start time (in microseconds) associated to this detailed entry.
+ /// </summary>
+ public int StartTime;
+
+ /// <summary>
+ /// The processing time (in microseconds) associated to this detailed entry.
+ /// </summary>
+ public int ProcessingTime;
+
+ /// <summary>
+ /// The detailed entry type associated to this detailed entry.
+ /// </summary>
+ public PerformanceDetailType DetailType;
+
+ /// <summary>
+ /// The entry type associated to this detailed entry.
+ /// </summary>
+ public PerformanceEntryType EntryType;
+
+ public int GetProcessingTime()
+ {
+ return ProcessingTime;
+ }
+
+ public int GetProcessingTimeOffset()
+ {
+ return 8;
+ }
+
+ public int GetStartTime()
+ {
+ return StartTime;
+ }
+
+ public int GetStartTimeOffset()
+ {
+ return 4;
+ }
+
+ public void SetDetailType(PerformanceDetailType detailType)
+ {
+ DetailType = detailType;
+ }
+
+ public void SetEntryType(PerformanceEntryType type)
+ {
+ EntryType = type;
+ }
+
+ public void SetNodeId(int nodeId)
+ {
+ NodeId = nodeId;
+ }
+ }
+}
diff --git a/Ryujinx.Audio/Renderer/Server/Performance/PerformanceDetailVersion2.cs b/Ryujinx.Audio/Renderer/Server/Performance/PerformanceDetailVersion2.cs
new file mode 100644
index 00000000..da898b29
--- /dev/null
+++ b/Ryujinx.Audio/Renderer/Server/Performance/PerformanceDetailVersion2.cs
@@ -0,0 +1,89 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Renderer.Common;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Audio.Renderer.Server.Performance
+{
+ /// <summary>
+ /// Implementation of <see cref="IPerformanceDetailEntry"/> for performance metrics version 2.
+ /// </summary>
+ [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x18)]
+ public struct PerformanceDetailVersion2 : IPerformanceDetailEntry
+ {
+ /// <summary>
+ /// The node id associated to this detailed entry.
+ /// </summary>
+ public int NodeId;
+
+ /// <summary>
+ /// The start time (in microseconds) associated to this detailed entry.
+ /// </summary>
+ public int StartTime;
+
+ /// <summary>
+ /// The processing time (in microseconds) associated to this detailed entry.
+ /// </summary>
+ public int ProcessingTime;
+
+ /// <summary>
+ /// The detailed entry type associated to this detailed entry.
+ /// </summary>
+ public PerformanceDetailType DetailType;
+
+ /// <summary>
+ /// The entry type associated to this detailed entry.
+ /// </summary>
+ public PerformanceEntryType EntryType;
+
+ public int GetProcessingTime()
+ {
+ return ProcessingTime;
+ }
+
+ public int GetProcessingTimeOffset()
+ {
+ return 8;
+ }
+
+ public int GetStartTime()
+ {
+ return StartTime;
+ }
+
+ public int GetStartTimeOffset()
+ {
+ return 4;
+ }
+
+ public void SetDetailType(PerformanceDetailType detailType)
+ {
+ DetailType = detailType;
+ }
+
+ public void SetEntryType(PerformanceEntryType type)
+ {
+ EntryType = type;
+ }
+
+ public void SetNodeId(int nodeId)
+ {
+ NodeId = nodeId;
+ }
+ }
+}
diff --git a/Ryujinx.Audio/Renderer/Server/Performance/PerformanceEntryAddresses.cs b/Ryujinx.Audio/Renderer/Server/Performance/PerformanceEntryAddresses.cs
new file mode 100644
index 00000000..ad99867f
--- /dev/null
+++ b/Ryujinx.Audio/Renderer/Server/Performance/PerformanceEntryAddresses.cs
@@ -0,0 +1,73 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using System;
+
+namespace Ryujinx.Audio.Renderer.Server.Performance
+{
+ /// <summary>
+ /// Information used by the performance command to store informations in the performance entry.
+ /// </summary>
+ public class PerformanceEntryAddresses
+ {
+ /// <summary>
+ /// The memory storing the performance entry.
+ /// </summary>
+ public Memory<int> BaseMemory;
+
+ /// <summary>
+ /// The offset to the start time field.
+ /// </summary>
+ public uint StartTimeOffset;
+
+ /// <summary>
+ /// The offset to the entry count field.
+ /// </summary>
+ public uint EntryCountOffset;
+
+ /// <summary>
+ /// The offset to the processing time field.
+ /// </summary>
+ public uint ProcessingTimeOffset;
+
+ /// <summary>
+ /// Increment the entry count.
+ /// </summary>
+ public void IncrementEntryCount()
+ {
+ BaseMemory.Span[(int)EntryCountOffset / 4]++;
+ }
+
+ /// <summary>
+ /// Set the start time in the entry.
+ /// </summary>
+ /// <param name="startTimeNano">The start time in nanoseconds.</param>
+ public void SetStartTime(ulong startTimeNano)
+ {
+ BaseMemory.Span[(int)StartTimeOffset / 4] = (int)(startTimeNano / 1000);
+ }
+
+ /// <summary>
+ /// Set the processing time in the entry.
+ /// </summary>
+ /// <param name="endTimeNano">The end time in nanoseconds.</param>
+ public void SetProcessingTime(ulong endTimeNano)
+ {
+ BaseMemory.Span[(int)ProcessingTimeOffset / 4] = (int)(endTimeNano / 1000) - BaseMemory.Span[(int)StartTimeOffset / 4];
+ }
+ }
+}
diff --git a/Ryujinx.Audio/Renderer/Server/Performance/PerformanceEntryVersion1.cs b/Ryujinx.Audio/Renderer/Server/Performance/PerformanceEntryVersion1.cs
new file mode 100644
index 00000000..ac91ca19
--- /dev/null
+++ b/Ryujinx.Audio/Renderer/Server/Performance/PerformanceEntryVersion1.cs
@@ -0,0 +1,79 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Renderer.Common;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Audio.Renderer.Server.Performance
+{
+ /// <summary>
+ /// Implementation of <see cref="IPerformanceEntry"/> for performance metrics version 1.
+ /// </summary>
+ [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x10)]
+ public struct PerformanceEntryVersion1 : IPerformanceEntry
+ {
+ /// <summary>
+ /// The node id associated to this entry.
+ /// </summary>
+ public int NodeId;
+
+ /// <summary>
+ /// The start time (in microseconds) associated to this entry.
+ /// </summary>
+ public int StartTime;
+
+ /// <summary>
+ /// The processing time (in microseconds) associated to this entry.
+ /// </summary>
+ public int ProcessingTime;
+
+ /// <summary>
+ /// The entry type associated to this entry.
+ /// </summary>
+ public PerformanceEntryType EntryType;
+
+ public int GetProcessingTime()
+ {
+ return ProcessingTime;
+ }
+
+ public int GetProcessingTimeOffset()
+ {
+ return 8;
+ }
+
+ public int GetStartTime()
+ {
+ return StartTime;
+ }
+
+ public int GetStartTimeOffset()
+ {
+ return 4;
+ }
+
+ public void SetEntryType(PerformanceEntryType type)
+ {
+ EntryType = type;
+ }
+
+ public void SetNodeId(int nodeId)
+ {
+ NodeId = nodeId;
+ }
+ }
+}
diff --git a/Ryujinx.Audio/Renderer/Server/Performance/PerformanceEntryVersion2.cs b/Ryujinx.Audio/Renderer/Server/Performance/PerformanceEntryVersion2.cs
new file mode 100644
index 00000000..84ee5bc9
--- /dev/null
+++ b/Ryujinx.Audio/Renderer/Server/Performance/PerformanceEntryVersion2.cs
@@ -0,0 +1,79 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Renderer.Common;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Audio.Renderer.Server.Performance
+{
+ /// <summary>
+ /// Implementation of <see cref="IPerformanceEntry"/> for performance metrics version 2.
+ /// </summary>
+ [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x18)]
+ public struct PerformanceEntryVersion2 : IPerformanceEntry
+ {
+ /// <summary>
+ /// The node id associated to this entry.
+ /// </summary>
+ public int NodeId;
+
+ /// <summary>
+ /// The start time (in microseconds) associated to this entry.
+ /// </summary>
+ public int StartTime;
+
+ /// <summary>
+ /// The processing time (in microseconds) associated to this entry.
+ /// </summary>
+ public int ProcessingTime;
+
+ /// <summary>
+ /// The entry type associated to this entry.
+ /// </summary>
+ public PerformanceEntryType EntryType;
+
+ public int GetProcessingTime()
+ {
+ return ProcessingTime;
+ }
+
+ public int GetProcessingTimeOffset()
+ {
+ return 8;
+ }
+
+ public int GetStartTime()
+ {
+ return StartTime;
+ }
+
+ public int GetStartTimeOffset()
+ {
+ return 4;
+ }
+
+ public void SetEntryType(PerformanceEntryType type)
+ {
+ EntryType = type;
+ }
+
+ public void SetNodeId(int nodeId)
+ {
+ NodeId = nodeId;
+ }
+ }
+}
diff --git a/Ryujinx.Audio/Renderer/Server/Performance/PerformanceFrameHeaderVersion1.cs b/Ryujinx.Audio/Renderer/Server/Performance/PerformanceFrameHeaderVersion1.cs
new file mode 100644
index 00000000..b0757b37
--- /dev/null
+++ b/Ryujinx.Audio/Renderer/Server/Performance/PerformanceFrameHeaderVersion1.cs
@@ -0,0 +1,118 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Audio.Renderer.Server.Performance
+{
+ /// <summary>
+ /// Implementation of <see cref="IPerformanceHeader"/> for performance metrics version 1.
+ /// </summary>
+ [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x18)]
+ public struct PerformanceFrameHeaderVersion1 : IPerformanceHeader
+ {
+ /// <summary>
+ /// The magic of the performance header.
+ /// </summary>
+ public uint Magic;
+
+ /// <summary>
+ /// The total count of entries in this frame.
+ /// </summary>
+ public int EntryCount;
+
+ /// <summary>
+ /// The total count of detailed entries in this frame.
+ /// </summary>
+ public int EntryDetailCount;
+
+ /// <summary>
+ /// The offset of the next performance header.
+ /// </summary>
+ public int NextOffset;
+
+ /// <summary>
+ /// The total time taken by all the commands profiled.
+ /// </summary>
+ public int TotalProcessingTime;
+
+ /// <summary>
+ /// The count of voices that were dropped.
+ /// </summary>
+ public uint VoiceDropCount;
+
+ public int GetEntryCount()
+ {
+ return EntryCount;
+ }
+
+ public int GetEntryCountOffset()
+ {
+ return 4;
+ }
+
+ public int GetEntryDetailCount()
+ {
+ return EntryDetailCount;
+ }
+
+ public void SetDspRunningBehind(bool isRunningBehind)
+ {
+ // NOTE: Not present in version 1
+ }
+
+ public void SetEntryCount(int entryCount)
+ {
+ EntryCount = entryCount;
+ }
+
+ public void SetEntryDetailCount(int entryDetailCount)
+ {
+ EntryDetailCount = entryDetailCount;
+ }
+
+ public void SetIndex(uint index)
+ {
+ // NOTE: Not present in version 1
+ }
+
+ public void SetMagic(uint magic)
+ {
+ Magic = magic;
+ }
+
+ public void SetNextOffset(int nextOffset)
+ {
+ NextOffset = nextOffset;
+ }
+
+ public void SetStartRenderingTicks(ulong startTicks)
+ {
+ // NOTE: not present in version 1
+ }
+
+ public void SetTotalProcessingTime(int totalProcessingTime)
+ {
+ TotalProcessingTime = totalProcessingTime;
+ }
+
+ public void SetVoiceDropCount(uint voiceCount)
+ {
+ VoiceDropCount = voiceCount;
+ }
+ }
+}
diff --git a/Ryujinx.Audio/Renderer/Server/Performance/PerformanceFrameHeaderVersion2.cs b/Ryujinx.Audio/Renderer/Server/Performance/PerformanceFrameHeaderVersion2.cs
new file mode 100644
index 00000000..ba873239
--- /dev/null
+++ b/Ryujinx.Audio/Renderer/Server/Performance/PerformanceFrameHeaderVersion2.cs
@@ -0,0 +1,134 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Audio.Renderer.Server.Performance
+{
+ /// <summary>
+ /// Implementation of <see cref="IPerformanceHeader"/> for performance metrics version 2.
+ /// </summary>
+ [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x30)]
+ public struct PerformanceFrameHeaderVersion2 : IPerformanceHeader
+ {
+ /// <summary>
+ /// The magic of the performance header.
+ /// </summary>
+ public uint Magic;
+
+ /// <summary>
+ /// The total count of entries in this frame.
+ /// </summary>
+ public int EntryCount;
+
+ /// <summary>
+ /// The total count of detailed entries in this frame.
+ /// </summary>
+ public int EntryDetailCount;
+
+ /// <summary>
+ /// The offset of the next performance header.
+ /// </summary>
+ public int NextOffset;
+
+ /// <summary>
+ /// The total time taken by all the commands profiled.
+ /// </summary>
+ public int TotalProcessingTime;
+
+ /// <summary>
+ /// The count of voices that were dropped.
+ /// </summary>
+ public uint VoiceDropCount;
+
+ /// <summary>
+ /// The start ticks of the <see cref="Dsp.AudioProcessor"/>. (before sending commands)
+ /// </summary>
+ public ulong StartRenderingTicks;
+
+ /// <summary>
+ /// The index of this performance frame.
+ /// </summary>
+ public uint Index;
+
+ /// <summary>
+ /// If set to true, the DSP is running behind.
+ /// </summary>
+ [MarshalAs(UnmanagedType.I1)]
+ public bool IsDspRunningBehind;
+
+ public int GetEntryCount()
+ {
+ return EntryCount;
+ }
+
+ public int GetEntryCountOffset()
+ {
+ return 4;
+ }
+
+ public int GetEntryDetailCount()
+ {
+ return EntryDetailCount;
+ }
+
+ public void SetDspRunningBehind(bool isRunningBehind)
+ {
+ IsDspRunningBehind = isRunningBehind;
+ }
+
+ public void SetEntryCount(int entryCount)
+ {
+ EntryCount = entryCount;
+ }
+
+ public void SetEntryDetailCount(int entryDetailCount)
+ {
+ EntryDetailCount = entryDetailCount;
+ }
+
+ public void SetIndex(uint index)
+ {
+ Index = index;
+ }
+
+ public void SetMagic(uint magic)
+ {
+ Magic = magic;
+ }
+
+ public void SetNextOffset(int nextOffset)
+ {
+ NextOffset = nextOffset;
+ }
+
+ public void SetStartRenderingTicks(ulong startTicks)
+ {
+ StartRenderingTicks = startTicks;
+ }
+
+ public void SetTotalProcessingTime(int totalProcessingTime)
+ {
+ TotalProcessingTime = totalProcessingTime;
+ }
+
+ public void SetVoiceDropCount(uint voiceCount)
+ {
+ VoiceDropCount = voiceCount;
+ }
+ }
+}
diff --git a/Ryujinx.Audio/Renderer/Server/Performance/PerformanceManager.cs b/Ryujinx.Audio/Renderer/Server/Performance/PerformanceManager.cs
new file mode 100644
index 00000000..3a336af3
--- /dev/null
+++ b/Ryujinx.Audio/Renderer/Server/Performance/PerformanceManager.cs
@@ -0,0 +1,124 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Renderer.Common;
+using Ryujinx.Audio.Renderer.Parameter;
+using System;
+using System.Runtime.CompilerServices;
+
+namespace Ryujinx.Audio.Renderer.Server.Performance
+{
+ public abstract class PerformanceManager
+ {
+ /// <summary>
+ /// Get the required size for a single performance frame.
+ /// </summary>
+ /// <param name="parameter">The audio renderer configuration.</param>
+ /// <param name="behaviourContext">The behaviour context.</param>
+ /// <returns>The required size for a single performance frame.</returns>
+ public static ulong GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref AudioRendererConfiguration parameter, ref BehaviourContext behaviourContext)
+ {
+ uint version = behaviourContext.GetPerformanceMetricsDataFormat();
+
+ if (version == 2)
+ {
+ return (ulong)PerformanceManagerGeneric<PerformanceFrameHeaderVersion2,
+ PerformanceEntryVersion2,
+ PerformanceDetailVersion2>.GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter);
+ }
+ else if (version == 1)
+ {
+ return (ulong)PerformanceManagerGeneric<PerformanceFrameHeaderVersion1,
+ PerformanceEntryVersion1,
+ PerformanceDetailVersion1>.GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter);
+ }
+
+ throw new NotImplementedException($"Unknown Performance metrics data format version {version}");
+ }
+
+ /// <summary>
+ /// Copy the performance frame history to the supplied user buffer and returns the size copied.
+ /// </summary>
+ /// <param name="performanceOutput">The supplied user buffer to store the performance frame into.</param>
+ /// <returns>The size copied to the supplied buffer.</returns>
+ public abstract uint CopyHistories(Span<byte> performanceOutput);
+
+ /// <summary>
+ /// Set the target node id to profile.
+ /// </summary>
+ /// <param name="target">The target node id to profile.</param>
+ public abstract void SetTargetNodeId(int target);
+
+ /// <summary>
+ /// Check if the given target node id is profiled.
+ /// </summary>
+ /// <param name="target">The target node id to check.</param>
+ /// <returns>Return true, if the given target node id is profiled.</returns>
+ public abstract bool IsTargetNodeId(int target);
+
+ /// <summary>
+ /// Get the next buffer to store a performance entry.
+ /// </summary>
+ /// <param name="performanceEntry">The output <see cref="PerformanceEntryAddresses"/>.</param>
+ /// <param name="entryType">The <see cref="PerformanceEntryType"/> info.</param>
+ /// <param name="nodeId">The node id of the entry.</param>
+ /// <returns>Return true, if a valid <see cref="PerformanceEntryAddresses"/> was returned.</returns>
+ public abstract bool GetNextEntry(out PerformanceEntryAddresses performanceEntry, PerformanceEntryType entryType, int nodeId);
+
+ /// <summary>
+ /// Get the next buffer to store a performance detailed entry.
+ /// </summary>
+ /// <param name="performanceEntry">The output <see cref="PerformanceEntryAddresses"/>.</param>
+ /// <param name="detailType">The <see cref="PerformanceDetailType"/> info.</param>
+ /// <param name="entryType">The <see cref="PerformanceEntryType"/> info.</param>
+ /// <param name="nodeId">The node id of the entry.</param>
+ /// <returns>Return true, if a valid <see cref="PerformanceEntryAddresses"/> was returned.</returns>
+ public abstract bool GetNextEntry(out PerformanceEntryAddresses performanceEntry, PerformanceDetailType detailType, PerformanceEntryType entryType, int nodeId);
+
+ /// <summary>
+ /// Finalize the current performance frame.
+ /// </summary>
+ /// <param name="dspRunningBehind">Indicate if the DSP is running behind.</param>
+ /// <param name="voiceDropCount">The count of voices that were dropped.</param>
+ /// <param name="startRenderingTicks">The start ticks of the audio rendering.</param>
+ public abstract void TapFrame(bool dspRunningBehind, uint voiceDropCount, ulong startRenderingTicks);
+
+ /// <summary>
+ /// Create a new <see cref="PerformanceManager"/>.
+ /// </summary>
+ /// <param name="performanceBuffer">The backing memory available for use by the manager.</param>
+ /// <param name="parameter">The audio renderer configuration.</param>
+ /// <param name="behaviourContext">The behaviour context;</param>
+ /// <returns>A new <see cref="PerformanceManager"/>.</returns>
+ public static PerformanceManager Create(Memory<byte> performanceBuffer, ref AudioRendererConfiguration parameter, BehaviourContext behaviourContext)
+ {
+ uint version = behaviourContext.GetPerformanceMetricsDataFormat();
+
+ switch (version)
+ {
+ case 1:
+ return new PerformanceManagerGeneric<PerformanceFrameHeaderVersion1, PerformanceEntryVersion1, PerformanceDetailVersion1>(performanceBuffer,
+ ref parameter);
+ case 2:
+ return new PerformanceManagerGeneric<PerformanceFrameHeaderVersion2, PerformanceEntryVersion2, PerformanceDetailVersion2>(performanceBuffer,
+ ref parameter);
+ default:
+ throw new NotImplementedException($"Unknown Performance metrics data format version {version}");
+ }
+ }
+ }
+}
diff --git a/Ryujinx.Audio/Renderer/Server/Performance/PerformanceManagerGeneric.cs b/Ryujinx.Audio/Renderer/Server/Performance/PerformanceManagerGeneric.cs
new file mode 100644
index 00000000..b17e6f3f
--- /dev/null
+++ b/Ryujinx.Audio/Renderer/Server/Performance/PerformanceManagerGeneric.cs
@@ -0,0 +1,311 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Renderer.Common;
+using Ryujinx.Audio.Renderer.Parameter;
+using Ryujinx.Audio.Renderer.Utils;
+using System;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Audio.Renderer.Server.Performance
+{
+ /// <summary>
+ /// A Generic implementation of <see cref="PerformanceManager"/>.
+ /// </summary>
+ /// <typeparam name="THeader">The header implementation of the performance frame.</typeparam>
+ /// <typeparam name="TEntry">The entry implementation of the performance frame.</typeparam>
+ /// <typeparam name="TEntryDetail">A detailed implementation of the performance frame.</typeparam>
+ public class PerformanceManagerGeneric<THeader, TEntry, TEntryDetail> : PerformanceManager where THeader: unmanaged, IPerformanceHeader where TEntry : unmanaged, IPerformanceEntry where TEntryDetail: unmanaged, IPerformanceDetailEntry
+ {
+ /// <summary>
+ /// The magic used for the <see cref="THeader"/>.
+ /// </summary>
+ private const uint MagicPerformanceBuffer = 0x46524550;
+
+ /// <summary>
+ /// The fixed amount of <see cref="TEntryDetail"/> that can be stored in a frame.
+ /// </summary>
+ private const int MaxFrameDetailCount = 100;
+
+ private Memory<byte> _buffer;
+ private Memory<byte> _historyBuffer;
+
+ private Memory<byte> CurrentBuffer => _buffer.Slice(0, _frameSize);
+ private Memory<byte> CurrentBufferData => CurrentBuffer.Slice(Unsafe.SizeOf<THeader>());
+
+ private ref THeader CurrentHeader => ref MemoryMarshal.Cast<byte, THeader>(CurrentBuffer.Span)[0];
+
+ private Span<TEntry> Entries => MemoryMarshal.Cast<byte, TEntry>(CurrentBufferData.Span.Slice(0, GetEntriesSize()));
+ private Span<TEntryDetail> EntriesDetail => MemoryMarshal.Cast<byte, TEntryDetail>(CurrentBufferData.Span.Slice(GetEntriesSize(), GetEntriesDetailSize()));
+
+ private int _frameSize;
+ private int _availableFrameCount;
+ private int _entryCountPerFrame;
+ private int _detailTarget;
+ private int _entryIndex;
+ private int _entryDetailIndex;
+ private int _indexHistoryWrite;
+ private int _indexHistoryRead;
+ private uint _historyFrameIndex;
+
+ public PerformanceManagerGeneric(Memory<byte> buffer, ref AudioRendererConfiguration parameter)
+ {
+ _buffer = buffer;
+ _frameSize = GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter);
+
+ _entryCountPerFrame = (int)GetEntryCount(ref parameter);
+ _availableFrameCount = buffer.Length / _frameSize - 1;
+
+ _historyFrameIndex = 0;
+
+ _historyBuffer = _buffer.Slice(_frameSize);
+
+ SetupNewHeader();
+ }
+
+ private Span<byte> GetBufferFromIndex(Span<byte> data, int index)
+ {
+ return data.Slice(index * _frameSize, _frameSize);
+ }
+
+ private ref THeader GetHeaderFromBuffer(Span<byte> data, int index)
+ {
+ return ref MemoryMarshal.Cast<byte, THeader>(GetBufferFromIndex(data, index))[0];
+ }
+
+ private Span<TEntry> GetEntriesFromBuffer(Span<byte> data, int index)
+ {
+ return MemoryMarshal.Cast<byte, TEntry>(GetBufferFromIndex(data, index).Slice(Unsafe.SizeOf<THeader>(), GetEntriesSize()));
+ }
+
+ private Span<TEntryDetail> GetEntriesDetailFromBuffer(Span<byte> data, int index)
+ {
+ return MemoryMarshal.Cast<byte, TEntryDetail>(GetBufferFromIndex(data, index).Slice(Unsafe.SizeOf<THeader>() + GetEntriesSize(), GetEntriesDetailSize()));
+ }
+
+ private void SetupNewHeader()
+ {
+ _entryIndex = 0;
+ _entryDetailIndex = 0;
+
+ CurrentHeader.SetEntryCount(0);
+ CurrentHeader.SetEntryDetailCount(0);
+ }
+
+ public static uint GetEntryCount(ref AudioRendererConfiguration parameter)
+ {
+ return parameter.VoiceCount + parameter.EffectCount + parameter.SubMixBufferCount + parameter.SinkCount + 1;
+ }
+
+ public int GetEntriesSize()
+ {
+ return Unsafe.SizeOf<TEntry>() * _entryCountPerFrame;
+ }
+
+ public static int GetEntriesDetailSize()
+ {
+ return Unsafe.SizeOf<TEntryDetail>() * MaxFrameDetailCount;
+ }
+
+ public static int GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref AudioRendererConfiguration parameter)
+ {
+ return Unsafe.SizeOf<TEntry>() * (int)GetEntryCount(ref parameter) + GetEntriesDetailSize() + Unsafe.SizeOf<THeader>();
+ }
+
+ public override uint CopyHistories(Span<byte> performanceOutput)
+ {
+ if (performanceOutput.IsEmpty)
+ {
+ return 0;
+ }
+
+ int nextOffset = 0;
+
+ while (_indexHistoryRead != _indexHistoryWrite)
+ {
+ if (nextOffset >= performanceOutput.Length)
+ {
+ break;
+ }
+
+ ref THeader inputHeader = ref GetHeaderFromBuffer(_historyBuffer.Span, _indexHistoryRead);
+ Span<TEntry> inputEntries = GetEntriesFromBuffer(_historyBuffer.Span, _indexHistoryRead);
+ Span<TEntryDetail> inputEntriesDetail = GetEntriesDetailFromBuffer(_historyBuffer.Span, _indexHistoryRead);
+
+ Span<byte> targetSpan = performanceOutput.Slice(nextOffset);
+
+ ref THeader outputHeader = ref MemoryMarshal.Cast<byte, THeader>(targetSpan)[0];
+
+ nextOffset += Unsafe.SizeOf<THeader>();
+
+ Span<TEntry> outputEntries = MemoryMarshal.Cast<byte, TEntry>(targetSpan.Slice(nextOffset));
+
+ int totalProcessingTime = 0;
+
+ int effectiveEntryCount = 0;
+
+ for (int entryIndex = 0; entryIndex < inputHeader.GetEntryCount(); entryIndex++)
+ {
+ ref TEntry input = ref inputEntries[entryIndex];
+
+ if (input.GetProcessingTime() != 0 || input.GetStartTime() != 0)
+ {
+ ref TEntry output = ref outputEntries[effectiveEntryCount++];
+
+ output = input;
+
+ nextOffset += Unsafe.SizeOf<TEntry>();
+
+ totalProcessingTime += input.GetProcessingTime();
+ }
+ }
+
+ Span<TEntryDetail> outputEntriesDetail = MemoryMarshal.Cast<byte, TEntryDetail>(targetSpan.Slice(nextOffset));
+
+ int effectiveEntryDetailCount = 0;
+
+ for (int entryDetailIndex = 0; entryDetailIndex < inputHeader.GetEntryDetailCount(); entryDetailIndex++)
+ {
+ ref TEntryDetail input = ref inputEntriesDetail[entryDetailIndex];
+
+ if (input.GetProcessingTime() != 0 || input.GetStartTime() != 0)
+ {
+ ref TEntryDetail output = ref outputEntriesDetail[effectiveEntryDetailCount++];
+
+ output = input;
+
+ nextOffset += Unsafe.SizeOf<TEntryDetail>();
+ }
+ }
+
+ outputHeader = inputHeader;
+ outputHeader.SetMagic(MagicPerformanceBuffer);
+ outputHeader.SetTotalProcessingTime(totalProcessingTime);
+ outputHeader.SetNextOffset(nextOffset);
+ outputHeader.SetEntryCount(effectiveEntryCount);
+ outputHeader.SetEntryDetailCount(effectiveEntryDetailCount);
+
+ _indexHistoryRead = (_indexHistoryRead + 1) % _availableFrameCount;
+ }
+
+ if (nextOffset < performanceOutput.Length && (performanceOutput.Length - nextOffset) >= Unsafe.SizeOf<THeader>())
+ {
+ ref THeader outputHeader = ref MemoryMarshal.Cast<byte, THeader>(performanceOutput.Slice(nextOffset))[0];
+
+ outputHeader = default;
+ }
+
+ return (uint)nextOffset;
+ }
+
+ public override bool GetNextEntry(out PerformanceEntryAddresses performanceEntry, PerformanceEntryType entryType, int nodeId)
+ {
+ performanceEntry = new PerformanceEntryAddresses();
+ performanceEntry.BaseMemory = SpanMemoryManager<int>.Cast(CurrentBuffer);
+ performanceEntry.EntryCountOffset = (uint)CurrentHeader.GetEntryCountOffset();
+
+ uint baseEntryOffset = (uint)(Unsafe.SizeOf<THeader>() + Unsafe.SizeOf<TEntry>() * _entryIndex);
+
+ ref TEntry entry = ref Entries[_entryIndex];
+
+ performanceEntry.StartTimeOffset = baseEntryOffset + (uint)entry.GetStartTimeOffset();
+ performanceEntry.ProcessingTimeOffset = baseEntryOffset + (uint)entry.GetProcessingTimeOffset();
+
+ entry = default;
+ entry.SetEntryType(entryType);
+ entry.SetNodeId(nodeId);
+
+ _entryIndex++;
+
+ return true;
+ }
+
+ public override bool GetNextEntry(out PerformanceEntryAddresses performanceEntry, PerformanceDetailType detailType, PerformanceEntryType entryType, int nodeId)
+ {
+ performanceEntry = null;
+
+ if (_entryDetailIndex > MaxFrameDetailCount)
+ {
+ return false;
+ }
+
+ performanceEntry = new PerformanceEntryAddresses();
+ performanceEntry.BaseMemory = SpanMemoryManager<int>.Cast(CurrentBuffer);
+ performanceEntry.EntryCountOffset = (uint)CurrentHeader.GetEntryCountOffset();
+
+ uint baseEntryOffset = (uint)(Unsafe.SizeOf<THeader>() + GetEntriesSize() + Unsafe.SizeOf<IPerformanceDetailEntry>() * _entryDetailIndex);
+
+ ref TEntryDetail entryDetail = ref EntriesDetail[_entryDetailIndex];
+
+ performanceEntry.StartTimeOffset = baseEntryOffset + (uint)entryDetail.GetStartTimeOffset();
+ performanceEntry.ProcessingTimeOffset = baseEntryOffset + (uint)entryDetail.GetProcessingTimeOffset();
+
+ entryDetail = default;
+ entryDetail.SetDetailType(detailType);
+ entryDetail.SetEntryType(entryType);
+ entryDetail.SetNodeId(nodeId);
+
+ _entryDetailIndex++;
+
+ return true;
+ }
+
+ public override bool IsTargetNodeId(int target)
+ {
+ return _detailTarget == target;
+ }
+
+ public override void SetTargetNodeId(int target)
+ {
+ _detailTarget = target;
+ }
+
+ public override void TapFrame(bool dspRunningBehind, uint voiceDropCount, ulong startRenderingTicks)
+ {
+ if (_availableFrameCount > 0)
+ {
+ int targetIndexForHistory = _indexHistoryWrite;
+
+ _indexHistoryWrite = (_indexHistoryWrite + 1) % _availableFrameCount;
+
+ ref THeader targetHeader = ref GetHeaderFromBuffer(_historyBuffer.Span, targetIndexForHistory);
+
+ CurrentBuffer.Span.CopyTo(GetBufferFromIndex(_historyBuffer.Span, targetIndexForHistory));
+
+ uint targetHistoryFrameIndex = _historyFrameIndex;
+
+ if (_historyFrameIndex == uint.MaxValue)
+ {
+ _historyFrameIndex = 0;
+ }
+ else
+ {
+ _historyFrameIndex++;
+ }
+
+ targetHeader.SetDspRunningBehind(dspRunningBehind);
+ targetHeader.SetVoiceDropCount(voiceDropCount);
+ targetHeader.SetStartRenderingTicks(startRenderingTicks);
+ targetHeader.SetIndex(targetHistoryFrameIndex);
+
+ // Finally setup the new header
+ SetupNewHeader();
+ }
+ }
+ }
+}