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-rw-r--r--Ryujinx.Audio.Renderer/Common/AuxiliaryBufferAddresses.cs30
-rw-r--r--Ryujinx.Audio.Renderer/Common/BehaviourParameter.cs67
-rw-r--r--Ryujinx.Audio.Renderer/Common/EdgeMatrix.cs167
-rw-r--r--Ryujinx.Audio.Renderer/Common/EffectType.cs60
-rw-r--r--Ryujinx.Audio.Renderer/Common/MemoryPoolUserState.cs60
-rw-r--r--Ryujinx.Audio.Renderer/Common/NodeIdHelper.cs45
-rw-r--r--Ryujinx.Audio.Renderer/Common/NodeIdType.cs50
-rw-r--r--Ryujinx.Audio.Renderer/Common/NodeStates.cs246
-rw-r--r--Ryujinx.Audio.Renderer/Common/PerformanceDetailType.cs34
-rw-r--r--Ryujinx.Audio.Renderer/Common/PerformanceEntryType.cs28
-rw-r--r--Ryujinx.Audio.Renderer/Common/PlayState.cs40
-rw-r--r--Ryujinx.Audio.Renderer/Common/ReverbEarlyMode.cs50
-rw-r--r--Ryujinx.Audio.Renderer/Common/ReverbLateMode.cs55
-rw-r--r--Ryujinx.Audio.Renderer/Common/SampleFormat.cs60
-rw-r--r--Ryujinx.Audio.Renderer/Common/SinkType.cs40
-rw-r--r--Ryujinx.Audio.Renderer/Common/UpdateDataHeader.cs50
-rw-r--r--Ryujinx.Audio.Renderer/Common/VoiceUpdateState.cs121
-rw-r--r--Ryujinx.Audio.Renderer/Common/WaveBuffer.cs99
-rw-r--r--Ryujinx.Audio.Renderer/Common/WorkBufferAllocator.cs78
-rw-r--r--Ryujinx.Audio.Renderer/Device/VirtualDevice.cs84
-rw-r--r--Ryujinx.Audio.Renderer/Device/VirtualDeviceSession.cs44
-rw-r--r--Ryujinx.Audio.Renderer/Device/VirtualDeviceSessionRegistry.cs79
-rw-r--r--Ryujinx.Audio.Renderer/Dsp/AdpcmHelper.cs219
-rw-r--r--Ryujinx.Audio.Renderer/Dsp/AudioProcessor.cs226
-rw-r--r--Ryujinx.Audio.Renderer/Dsp/Command/AdpcmDataSourceCommandVersion1.cs93
-rw-r--r--Ryujinx.Audio.Renderer/Dsp/Command/AuxiliaryBufferCommand.cs205
-rw-r--r--Ryujinx.Audio.Renderer/Dsp/Command/BiquadFilterCommand.cs89
-rw-r--r--Ryujinx.Audio.Renderer/Dsp/Command/CircularBufferSinkCommand.cs91
-rw-r--r--Ryujinx.Audio.Renderer/Dsp/Command/ClearMixBufferCommand.cs41
-rw-r--r--Ryujinx.Audio.Renderer/Dsp/Command/CommandList.cs124
-rw-r--r--Ryujinx.Audio.Renderer/Dsp/Command/CommandType.cs49
-rw-r--r--Ryujinx.Audio.Renderer/Dsp/Command/CopyMixBufferCommand.cs52
-rw-r--r--Ryujinx.Audio.Renderer/Dsp/Command/DataSourceVersion2Command.cs126
-rw-r--r--Ryujinx.Audio.Renderer/Dsp/Command/DelayCommand.cs272
-rw-r--r--Ryujinx.Audio.Renderer/Dsp/Command/DepopForMixBuffersCommand.cs103
-rw-r--r--Ryujinx.Audio.Renderer/Dsp/Command/DepopPrepareCommand.cs72
-rw-r--r--Ryujinx.Audio.Renderer/Dsp/Command/DeviceSinkCommand.cs108
-rw-r--r--Ryujinx.Audio.Renderer/Dsp/Command/DownMixSurroundToStereoCommand.cs89
-rw-r--r--Ryujinx.Audio.Renderer/Dsp/Command/ICommand.cs37
-rw-r--r--Ryujinx.Audio.Renderer/Dsp/Command/MixCommand.cs125
-rw-r--r--Ryujinx.Audio.Renderer/Dsp/Command/MixRampCommand.cs83
-rw-r--r--Ryujinx.Audio.Renderer/Dsp/Command/MixRampGroupedCommand.cs106
-rw-r--r--Ryujinx.Audio.Renderer/Dsp/Command/PcmFloatDataSourceCommandVersion1.cs92
-rw-r--r--Ryujinx.Audio.Renderer/Dsp/Command/PcmInt16DataSourceCommandVersion1.cs92
-rw-r--r--Ryujinx.Audio.Renderer/Dsp/Command/PerformanceCommand.cs64
-rw-r--r--Ryujinx.Audio.Renderer/Dsp/Command/Reverb3dCommand.cs263
-rw-r--r--Ryujinx.Audio.Renderer/Dsp/Command/ReverbCommand.cs284
-rw-r--r--Ryujinx.Audio.Renderer/Dsp/Command/UpsampleCommand.cs87
-rw-r--r--Ryujinx.Audio.Renderer/Dsp/Command/VolumeCommand.cs125
-rw-r--r--Ryujinx.Audio.Renderer/Dsp/Command/VolumeRampCommand.cs71
-rw-r--r--Ryujinx.Audio.Renderer/Dsp/DataSourceHelper.cs408
-rw-r--r--Ryujinx.Audio.Renderer/Dsp/Effect/DecayDelay.cs69
-rw-r--r--Ryujinx.Audio.Renderer/Dsp/Effect/DelayLine.cs95
-rw-r--r--Ryujinx.Audio.Renderer/Dsp/Effect/DelayLineReverb3d.cs93
-rw-r--r--Ryujinx.Audio.Renderer/Dsp/Effect/IDelayLine.cs53
-rw-r--r--Ryujinx.Audio.Renderer/Dsp/FixedPointHelper.cs50
-rw-r--r--Ryujinx.Audio.Renderer/Dsp/FloatingPointHelper.cs84
-rw-r--r--Ryujinx.Audio.Renderer/Dsp/PcmHelper.cs95
-rw-r--r--Ryujinx.Audio.Renderer/Dsp/ResamplerHelper.cs624
-rw-r--r--Ryujinx.Audio.Renderer/Dsp/State/AdpcmLoopContext.cs29
-rw-r--r--Ryujinx.Audio.Renderer/Dsp/State/AuxiliaryBufferHeader.cs60
-rw-r--r--Ryujinx.Audio.Renderer/Dsp/State/BiquadFilterState.cs28
-rw-r--r--Ryujinx.Audio.Renderer/Dsp/State/DelayState.cs73
-rw-r--r--Ryujinx.Audio.Renderer/Dsp/State/Reverb3dState.cs136
-rw-r--r--Ryujinx.Audio.Renderer/Dsp/State/ReverbState.cs221
-rw-r--r--Ryujinx.Audio.Renderer/Integration/HardwareDevice.cs60
-rw-r--r--Ryujinx.Audio.Renderer/Integration/IWritableEvent.cs35
-rw-r--r--Ryujinx.Audio.Renderer/LICENSE.txt165
-rw-r--r--Ryujinx.Audio.Renderer/Parameter/AudioRendererConfiguration.cs116
-rw-r--r--Ryujinx.Audio.Renderer/Parameter/BehaviourErrorInfoOutStatus.cs47
-rw-r--r--Ryujinx.Audio.Renderer/Parameter/BiquadFilterParameter.cs51
-rw-r--r--Ryujinx.Audio.Renderer/Parameter/Effect/AuxiliaryBufferParameter.cs100
-rw-r--r--Ryujinx.Audio.Renderer/Parameter/Effect/BiquadFilterEffectParameter.cs61
-rw-r--r--Ryujinx.Audio.Renderer/Parameter/Effect/BufferMixerParameter.cs49
-rw-r--r--Ryujinx.Audio.Renderer/Parameter/Effect/DelayParameter.cs118
-rw-r--r--Ryujinx.Audio.Renderer/Parameter/Effect/Reverb3dParameter.cs144
-rw-r--r--Ryujinx.Audio.Renderer/Parameter/Effect/ReverbParameter.cs136
-rw-r--r--Ryujinx.Audio.Renderer/Parameter/EffectInParameter.cs103
-rw-r--r--Ryujinx.Audio.Renderer/Parameter/EffectOutStatus.cs55
-rw-r--r--Ryujinx.Audio.Renderer/Parameter/MemoryPoolInParameter.cs50
-rw-r--r--Ryujinx.Audio.Renderer/Parameter/MemoryPoolOutStatus.cs39
-rw-r--r--Ryujinx.Audio.Renderer/Parameter/MixInParameterDirtyOnlyUpdate.cs44
-rw-r--r--Ryujinx.Audio.Renderer/Parameter/MixParameter.cs112
-rw-r--r--Ryujinx.Audio.Renderer/Parameter/Performance/PerformanceInParameter.cs38
-rw-r--r--Ryujinx.Audio.Renderer/Parameter/Performance/PerformanceOutStatus.cs38
-rw-r--r--Ryujinx.Audio.Renderer/Parameter/RendererInfoOutStatus.cs38
-rw-r--r--Ryujinx.Audio.Renderer/Parameter/Sink/CircularBufferParameter.cs78
-rw-r--r--Ryujinx.Audio.Renderer/Parameter/Sink/DeviceParameter.cs75
-rw-r--r--Ryujinx.Audio.Renderer/Parameter/SinkInParameter.cs70
-rw-r--r--Ryujinx.Audio.Renderer/Parameter/SinkOutStatus.cs43
-rw-r--r--Ryujinx.Audio.Renderer/Parameter/SplitterDestinationInParameter.cs84
-rw-r--r--Ryujinx.Audio.Renderer/Parameter/SplitterInParameter.cs63
-rw-r--r--Ryujinx.Audio.Renderer/Parameter/SplitterInParameterHeader.cs62
-rw-r--r--Ryujinx.Audio.Renderer/Parameter/VoiceChannelResourceInParameter.cs45
-rw-r--r--Ryujinx.Audio.Renderer/Parameter/VoiceInParameter.cs360
-rw-r--r--Ryujinx.Audio.Renderer/Parameter/VoiceOutStatus.cs52
-rw-r--r--Ryujinx.Audio.Renderer/RendererConstants.cs167
-rw-r--r--Ryujinx.Audio.Renderer/ResultCode.cs34
-rw-r--r--Ryujinx.Audio.Renderer/Ryujinx.Audio.Renderer.csproj14
-rw-r--r--Ryujinx.Audio.Renderer/Server/AudioRenderSystem.cs838
-rw-r--r--Ryujinx.Audio.Renderer/Server/AudioRendererManager.cs341
-rw-r--r--Ryujinx.Audio.Renderer/Server/BehaviourContext.cs405
-rw-r--r--Ryujinx.Audio.Renderer/Server/CommandBuffer.cs484
-rw-r--r--Ryujinx.Audio.Renderer/Server/CommandGenerator.cs940
-rw-r--r--Ryujinx.Audio.Renderer/Server/CommandProcessingTimeEstimatorVersion1.cs180
-rw-r--r--Ryujinx.Audio.Renderer/Server/CommandProcessingTimeEstimatorVersion2.cs544
-rw-r--r--Ryujinx.Audio.Renderer/Server/CommandProcessingTimeEstimatorVersion3.cs635
-rw-r--r--Ryujinx.Audio.Renderer/Server/Effect/AuxiliaryBufferEffect.cs92
-rw-r--r--Ryujinx.Audio.Renderer/Server/Effect/BaseEffect.cs257
-rw-r--r--Ryujinx.Audio.Renderer/Server/Effect/BiquadFilterEffect.cs74
-rw-r--r--Ryujinx.Audio.Renderer/Server/Effect/BufferMixEffect.cs56
-rw-r--r--Ryujinx.Audio.Renderer/Server/Effect/DelayEffect.cs100
-rw-r--r--Ryujinx.Audio.Renderer/Server/Effect/EffectContext.cs82
-rw-r--r--Ryujinx.Audio.Renderer/Server/Effect/Reverb3dEffect.cs99
-rw-r--r--Ryujinx.Audio.Renderer/Server/Effect/ReverbEffect.cs102
-rw-r--r--Ryujinx.Audio.Renderer/Server/Effect/UsageState.cs45
-rw-r--r--Ryujinx.Audio.Renderer/Server/ICommandProcessingTimeEstimator.cs52
-rw-r--r--Ryujinx.Audio.Renderer/Server/MemoryPool/AddressInfo.cs151
-rw-r--r--Ryujinx.Audio.Renderer/Server/MemoryPool/MemoryPoolState.cs148
-rw-r--r--Ryujinx.Audio.Renderer/Server/MemoryPool/PoolMapper.cs383
-rw-r--r--Ryujinx.Audio.Renderer/Server/Mix/MixContext.cs276
-rw-r--r--Ryujinx.Audio.Renderer/Server/Mix/MixState.cs330
-rw-r--r--Ryujinx.Audio.Renderer/Server/Performance/IPerformanceDetailEntry.cs69
-rw-r--r--Ryujinx.Audio.Renderer/Server/Performance/IPerformanceEntry.cs63
-rw-r--r--Ryujinx.Audio.Renderer/Server/Performance/IPerformanceHeader.cs97
-rw-r--r--Ryujinx.Audio.Renderer/Server/Performance/PerformanceDetailVersion1.cs89
-rw-r--r--Ryujinx.Audio.Renderer/Server/Performance/PerformanceDetailVersion2.cs89
-rw-r--r--Ryujinx.Audio.Renderer/Server/Performance/PerformanceEntryAddresses.cs73
-rw-r--r--Ryujinx.Audio.Renderer/Server/Performance/PerformanceEntryVersion1.cs79
-rw-r--r--Ryujinx.Audio.Renderer/Server/Performance/PerformanceEntryVersion2.cs79
-rw-r--r--Ryujinx.Audio.Renderer/Server/Performance/PerformanceFrameHeaderVersion1.cs118
-rw-r--r--Ryujinx.Audio.Renderer/Server/Performance/PerformanceFrameHeaderVersion2.cs134
-rw-r--r--Ryujinx.Audio.Renderer/Server/Performance/PerformanceManager.cs124
-rw-r--r--Ryujinx.Audio.Renderer/Server/Performance/PerformanceManagerGeneric.cs311
-rw-r--r--Ryujinx.Audio.Renderer/Server/RendererSystemContext.cs65
-rw-r--r--Ryujinx.Audio.Renderer/Server/Sink/BaseSink.cs119
-rw-r--r--Ryujinx.Audio.Renderer/Server/Sink/CircularBufferSink.cs126
-rw-r--r--Ryujinx.Audio.Renderer/Server/Sink/DeviceSink.cs92
-rw-r--r--Ryujinx.Audio.Renderer/Server/Sink/SinkContext.cs73
-rw-r--r--Ryujinx.Audio.Renderer/Server/Splitter/SplitterContext.cs320
-rw-r--r--Ryujinx.Audio.Renderer/Server/Splitter/SplitterDestination.cs210
-rw-r--r--Ryujinx.Audio.Renderer/Server/Splitter/SplitterState.cs237
-rw-r--r--Ryujinx.Audio.Renderer/Server/StateUpdater.cs575
-rw-r--r--Ryujinx.Audio.Renderer/Server/Types/AudioRendererExecutionMode.cs36
-rw-r--r--Ryujinx.Audio.Renderer/Server/Types/AudioRendererRenderingDevice.cs41
-rw-r--r--Ryujinx.Audio.Renderer/Server/Types/PlayState.cs56
-rw-r--r--Ryujinx.Audio.Renderer/Server/Upsampler/UpsamplerManager.cs101
-rw-r--r--Ryujinx.Audio.Renderer/Server/Upsampler/UpsamplerState.cs80
-rw-r--r--Ryujinx.Audio.Renderer/Server/Voice/VoiceChannelResource.cs57
-rw-r--r--Ryujinx.Audio.Renderer/Server/Voice/VoiceContext.cs166
-rw-r--r--Ryujinx.Audio.Renderer/Server/Voice/VoiceState.cs715
-rw-r--r--Ryujinx.Audio.Renderer/Server/Voice/WaveBuffer.cs121
-rw-r--r--Ryujinx.Audio.Renderer/Utils/AudioProcessorMemoryManager.cs75
-rw-r--r--Ryujinx.Audio.Renderer/Utils/BitArray.cs120
-rw-r--r--Ryujinx.Audio.Renderer/Utils/FileHardwareDevice.cs105
-rw-r--r--Ryujinx.Audio.Renderer/Utils/Mailbox.cs72
-rw-r--r--Ryujinx.Audio.Renderer/Utils/SpanIOHelper.cs188
-rw-r--r--Ryujinx.Audio.Renderer/Utils/SpanMemoryManager.cs60
-rw-r--r--Ryujinx.Audio.Renderer/Utils/SplitterHardwareDevice.cs64
159 files changed, 0 insertions, 21652 deletions
diff --git a/Ryujinx.Audio.Renderer/Common/AuxiliaryBufferAddresses.cs b/Ryujinx.Audio.Renderer/Common/AuxiliaryBufferAddresses.cs
deleted file mode 100644
index 5d826569..00000000
--- a/Ryujinx.Audio.Renderer/Common/AuxiliaryBufferAddresses.cs
+++ /dev/null
@@ -1,30 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Common
-{
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct AuxiliaryBufferAddresses
- {
- public ulong SendBufferInfo;
- public ulong SendBufferInfoBase;
- public ulong ReturnBufferInfo;
- public ulong ReturnBufferInfoBase;
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Common/BehaviourParameter.cs b/Ryujinx.Audio.Renderer/Common/BehaviourParameter.cs
deleted file mode 100644
index 0de3d571..00000000
--- a/Ryujinx.Audio.Renderer/Common/BehaviourParameter.cs
+++ /dev/null
@@ -1,67 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Common
-{
- /// <summary>
- /// Represents the input parameter for <see cref="Server.BehaviourContext"/>.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct BehaviourParameter
- {
- /// <summary>
- /// The current audio renderer revision in use.
- /// </summary>
- public int UserRevision;
-
- /// <summary>
- /// Reserved/padding.
- /// </summary>
- private uint _padding;
-
- /// <summary>
- /// The flags given controlling behaviour of the audio renderer
- /// </summary>
- /// <remarks>See <see cref="Server.BehaviourContext.UpdateFlags(ulong)"/> and <see cref="Server.BehaviourContext.IsMemoryPoolForceMappingEnabled"/>.</remarks>
- public ulong Flags;
-
- /// <summary>
- /// Represents an error during <see cref="Server.AudioRenderSystem.Update(System.Memory{byte}, System.Memory{byte}, System.ReadOnlyMemory{byte})"/>.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct ErrorInfo
- {
- /// <summary>
- /// The error code to report.
- /// </summary>
- public ResultCode ErrorCode;
-
- /// <summary>
- /// Reserved/padding.
- /// </summary>
- private uint _padding;
-
- /// <summary>
- /// Extra information given with the <see cref="ResultCode"/>
- /// </summary>
- /// <remarks>This is usually used to report a faulting cpu address when a <see cref="Server.MemoryPool.MemoryPoolState"/> mapping fail.</remarks>
- public ulong ExtraErrorInfo;
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Common/EdgeMatrix.cs b/Ryujinx.Audio.Renderer/Common/EdgeMatrix.cs
deleted file mode 100644
index 33b61780..00000000
--- a/Ryujinx.Audio.Renderer/Common/EdgeMatrix.cs
+++ /dev/null
@@ -1,167 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Utils;
-using Ryujinx.Common;
-using System;
-using System.Diagnostics;
-using System.Runtime.CompilerServices;
-
-namespace Ryujinx.Audio.Renderer.Common
-{
- /// <summary>
- /// Represents a adjacent matrix.
- /// </summary>
- /// <remarks>This is used for splitter routing.</remarks>
- public class EdgeMatrix
- {
- /// <summary>
- /// Backing <see cref="BitArray"/> used for node connections.
- /// </summary>
- private BitArray _storage;
-
- /// <summary>
- /// The count of nodes of the current instance.
- /// </summary>
- private int _nodeCount;
-
- /// <summary>
- /// Get the required work buffer size memory needed for the <see cref="EdgeMatrix"/>.
- /// </summary>
- /// <param name="nodeCount">The count of nodes.</param>
- /// <returns>The size required for the given <paramref name="nodeCount"/>.</returns>
- public static int GetWorkBufferSize(int nodeCount)
- {
- int size = BitUtils.AlignUp(nodeCount * nodeCount, RendererConstants.BufferAlignment);
-
- return size / Unsafe.SizeOf<byte>();
- }
-
- /// <summary>
- /// Initializes the <see cref="EdgeMatrix"/> instance with backing memory.
- /// </summary>
- /// <param name="edgeMatrixWorkBuffer">The backing memory.</param>
- /// <param name="nodeCount">The count of nodes.</param>
- public void Initialize(Memory<byte> edgeMatrixWorkBuffer, int nodeCount)
- {
- Debug.Assert(edgeMatrixWorkBuffer.Length >= GetWorkBufferSize(nodeCount));
-
- _storage = new BitArray(edgeMatrixWorkBuffer);
-
- _nodeCount = nodeCount;
-
- _storage.Reset();
- }
-
- /// <summary>
- /// Test if the bit at the given index is set.
- /// </summary>
- /// <param name="index">A bit index.</param>
- /// <returns>Returns true if the bit at the given index is set</returns>
- public bool Test(int index)
- {
- return _storage.Test(index);
- }
-
- /// <summary>
- /// Reset all bits in the storage.
- /// </summary>
- public void Reset()
- {
- _storage.Reset();
- }
-
- /// <summary>
- /// Reset the bit at the given index.
- /// </summary>
- /// <param name="index">A bit index.</param>
- public void Reset(int index)
- {
- _storage.Reset(index);
- }
-
- /// <summary>
- /// Set the bit at the given index.
- /// </summary>
- /// <param name="index">A bit index.</param>
- public void Set(int index)
- {
- _storage.Set(index);
- }
-
- /// <summary>
- /// Connect a given source to a given destination.
- /// </summary>
- /// <param name="source">The source index.</param>
- /// <param name="destination">The destination index.</param>
- public void Connect(int source, int destination)
- {
- Debug.Assert(source < _nodeCount);
- Debug.Assert(destination < _nodeCount);
-
- _storage.Set(_nodeCount * source + destination);
- }
-
- /// <summary>
- /// Check if the given source is connected to the given destination.
- /// </summary>
- /// <param name="source">The source index.</param>
- /// <param name="destination">The destination index.</param>
- /// <returns>Returns true if the given source is connected to the given destination.</returns>
- public bool Connected(int source, int destination)
- {
- Debug.Assert(source < _nodeCount);
- Debug.Assert(destination < _nodeCount);
-
- return _storage.Test(_nodeCount * source + destination);
- }
-
- /// <summary>
- /// Disconnect a given source from a given destination.
- /// </summary>
- /// <param name="source">The source index.</param>
- /// <param name="destination">The destination index.</param>
- public void Disconnect(int source, int destination)
- {
- Debug.Assert(source < _nodeCount);
- Debug.Assert(destination < _nodeCount);
-
- _storage.Reset(_nodeCount * source + destination);
- }
-
- /// <summary>
- /// Remove all edges from a given source.
- /// </summary>
- /// <param name="source">The source index.</param>
- public void RemoveEdges(int source)
- {
- for (int i = 0; i < _nodeCount; i++)
- {
- Disconnect(source, i);
- }
- }
-
- /// <summary>
- /// Get the total node count.
- /// </summary>
- /// <returns>The total node count.</returns>
- public int GetNodeCount()
- {
- return _nodeCount;
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Common/EffectType.cs b/Ryujinx.Audio.Renderer/Common/EffectType.cs
deleted file mode 100644
index 082f94f8..00000000
--- a/Ryujinx.Audio.Renderer/Common/EffectType.cs
+++ /dev/null
@@ -1,60 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-namespace Ryujinx.Audio.Renderer.Common
-{
- /// <summary>
- /// The type of an effect.
- /// </summary>
- public enum EffectType : byte
- {
- /// <summary>
- /// Invalid effect.
- /// </summary>
- Invalid,
-
- /// <summary>
- /// Effect applying additional mixing capability.
- /// </summary>
- BufferMix,
-
- /// <summary>
- /// Effect applying custom user effect (via auxiliary buffers).
- /// </summary>
- AuxiliaryBuffer,
-
- /// <summary>
- /// Effect applying a delay.
- /// </summary>
- Delay,
-
- /// <summary>
- /// Effect applying a reverberation effect via a given preset.
- /// </summary>
- Reverb,
-
- /// <summary>
- /// Effect applying a 3D reverberation effect via a given preset.
- /// </summary>
- Reverb3d,
-
- /// <summary>
- /// Effect applying a biquad filter.
- /// </summary>
- BiquadFilter
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Common/MemoryPoolUserState.cs b/Ryujinx.Audio.Renderer/Common/MemoryPoolUserState.cs
deleted file mode 100644
index 7f9765d9..00000000
--- a/Ryujinx.Audio.Renderer/Common/MemoryPoolUserState.cs
+++ /dev/null
@@ -1,60 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-namespace Ryujinx.Audio.Renderer.Common
-{
- /// <summary>
- /// Represents the state of a memory pool.
- /// </summary>
- public enum MemoryPoolUserState : uint
- {
- /// <summary>
- /// Invalid state.
- /// </summary>
- Invalid = 0,
-
- /// <summary>
- /// The memory pool is new. (client side only)
- /// </summary>
- New = 1,
-
- /// <summary>
- /// The user asked to detach the memory pool from the <see cref="Dsp.AudioProcessor"/>.
- /// </summary>
- RequestDetach = 2,
-
- /// <summary>
- /// The memory pool is detached from the <see cref="Dsp.AudioProcessor"/>.
- /// </summary>
- Detached = 3,
-
- /// <summary>
- /// The user asked to attach the memory pool to the <see cref="Dsp.AudioProcessor"/>.
- /// </summary>
- RequestAttach = 4,
-
- /// <summary>
- /// The memory pool is attached to the <see cref="Dsp.AudioProcessor"/>.
- /// </summary>
- Attached = 5,
-
- /// <summary>
- /// The memory pool is released. (client side only)
- /// </summary>
- Released = 6
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Common/NodeIdHelper.cs b/Ryujinx.Audio.Renderer/Common/NodeIdHelper.cs
deleted file mode 100644
index 9bf1f2d0..00000000
--- a/Ryujinx.Audio.Renderer/Common/NodeIdHelper.cs
+++ /dev/null
@@ -1,45 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-namespace Ryujinx.Audio.Renderer.Common
-{
- /// <summary>
- /// Helper for manipulating node ids.
- /// </summary>
- public static class NodeIdHelper
- {
- /// <summary>
- /// Get the type of a node from a given node id.
- /// </summary>
- /// <param name="nodeId">Id of the node.</param>
- /// <returns>The type of the node.</returns>
- public static NodeIdType GetType(int nodeId)
- {
- return (NodeIdType)(nodeId >> 28);
- }
-
- /// <summary>
- /// Get the base of a node from a given node id.
- /// </summary>
- /// <param name="nodeId">Id of the node.</param>
- /// <returns>The base of the node.</returns>
- public static int GetBase(int nodeId)
- {
- return (nodeId >> 16) & 0xFFF;
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Common/NodeIdType.cs b/Ryujinx.Audio.Renderer/Common/NodeIdType.cs
deleted file mode 100644
index 4a4796a9..00000000
--- a/Ryujinx.Audio.Renderer/Common/NodeIdType.cs
+++ /dev/null
@@ -1,50 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-namespace Ryujinx.Audio.Renderer.Common
-{
- /// <summary>
- /// The type of a node.
- /// </summary>
- public enum NodeIdType : byte
- {
- /// <summary>
- /// Invalid node id.
- /// </summary>
- Invalid = 0,
-
- /// <summary>
- /// Voice related node id. (data source, biquad filter, ...)
- /// </summary>
- Voice = 1,
-
- /// <summary>
- /// Mix related node id. (mix, effects, splitters, ...)
- /// </summary>
- Mix = 2,
-
- /// <summary>
- /// Sink related node id. (device &amp; circular buffer sink)
- /// </summary>
- Sink = 3,
-
- /// <summary>
- /// Performance monitoring related node id (performance commands)
- /// </summary>
- Performance = 15
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Common/NodeStates.cs b/Ryujinx.Audio.Renderer/Common/NodeStates.cs
deleted file mode 100644
index 5efd7767..00000000
--- a/Ryujinx.Audio.Renderer/Common/NodeStates.cs
+++ /dev/null
@@ -1,246 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Utils;
-using System;
-using System.Diagnostics;
-
-namespace Ryujinx.Audio.Renderer.Common
-{
- public class NodeStates
- {
- private class Stack
- {
- private Memory<int> _storage;
- private int _index;
-
- private int _nodeCount;
-
- public void Reset(Memory<int> storage, int nodeCount)
- {
- Debug.Assert(storage.Length * sizeof(int) >= CalcBufferSize(nodeCount));
-
- _storage = storage;
- _index = 0;
- _nodeCount = nodeCount;
- }
-
- public int GetCurrentCount()
- {
- return _index;
- }
-
- public void Push(int data)
- {
- Debug.Assert(_index + 1 <= _nodeCount);
-
- _storage.Span[_index++] = data;
- }
-
- public int Pop()
- {
- Debug.Assert(_index > 0);
-
- return _storage.Span[--_index];
- }
-
- public int Top()
- {
- return _storage.Span[_index - 1];
- }
-
- public static int CalcBufferSize(int nodeCount)
- {
- return nodeCount * sizeof(int);
- }
- }
-
- private int _nodeCount;
- private EdgeMatrix _discovered;
- private EdgeMatrix _finished;
- private Memory<int> _resultArray;
- private Stack _stack;
- private int _tsortResultIndex;
-
- private enum NodeState : byte
- {
- Unknown,
- Discovered,
- Finished
- }
-
- public NodeStates()
- {
- _stack = new Stack();
- _discovered = new EdgeMatrix();
- _finished = new EdgeMatrix();
- }
-
- public static int GetWorkBufferSize(int nodeCount)
- {
- return Stack.CalcBufferSize(nodeCount * nodeCount) + 0xC * nodeCount + 2 * EdgeMatrix.GetWorkBufferSize(nodeCount);
- }
-
- public void Initialize(Memory<byte> nodeStatesWorkBuffer, int nodeCount)
- {
- int workBufferSize = GetWorkBufferSize(nodeCount);
-
- Debug.Assert(nodeStatesWorkBuffer.Length >= workBufferSize);
-
- _nodeCount = nodeCount;
-
- int edgeMatrixWorkBufferSize = EdgeMatrix.GetWorkBufferSize(nodeCount);
-
- _discovered.Initialize(nodeStatesWorkBuffer.Slice(0, edgeMatrixWorkBufferSize), nodeCount);
- _finished.Initialize(nodeStatesWorkBuffer.Slice(edgeMatrixWorkBufferSize, edgeMatrixWorkBufferSize), nodeCount);
-
- nodeStatesWorkBuffer = nodeStatesWorkBuffer.Slice(edgeMatrixWorkBufferSize * 2);
-
- _resultArray = SpanMemoryManager<int>.Cast(nodeStatesWorkBuffer.Slice(0, sizeof(int) * nodeCount));
-
- nodeStatesWorkBuffer = nodeStatesWorkBuffer.Slice(sizeof(int) * nodeCount);
-
- Memory<int> stackWorkBuffer = SpanMemoryManager<int>.Cast(nodeStatesWorkBuffer.Slice(0, Stack.CalcBufferSize(nodeCount * nodeCount)));
-
- _stack.Reset(stackWorkBuffer, nodeCount * nodeCount);
- }
-
- private void Reset()
- {
- _discovered.Reset();
- _finished.Reset();
- _tsortResultIndex = 0;
- _resultArray.Span.Fill(-1);
- }
-
- private NodeState GetState(int index)
- {
- Debug.Assert(index < _nodeCount);
-
- if (_discovered.Test(index))
- {
- Debug.Assert(!_finished.Test(index));
-
- return NodeState.Discovered;
- }
- else if (_finished.Test(index))
- {
- Debug.Assert(!_discovered.Test(index));
-
- return NodeState.Finished;
- }
-
- return NodeState.Unknown;
- }
-
- private void SetState(int index, NodeState state)
- {
- switch (state)
- {
- case NodeState.Unknown:
- _discovered.Reset(index);
- _finished.Reset(index);
- break;
- case NodeState.Discovered:
- _discovered.Set(index);
- _finished.Reset(index);
- break;
- case NodeState.Finished:
- _finished.Set(index);
- _discovered.Reset(index);
- break;
- }
- }
-
- private void PushTsortResult(int index)
- {
- Debug.Assert(index < _nodeCount);
-
- _resultArray.Span[_tsortResultIndex++] = index;
- }
-
- public ReadOnlySpan<int> GetTsortResult()
- {
- return _resultArray.Span.Slice(0, _tsortResultIndex);
- }
-
- public bool Sort(EdgeMatrix edgeMatrix)
- {
- Reset();
-
- if (_nodeCount <= 0)
- {
- return true;
- }
-
- for (int i = 0; i < _nodeCount; i++)
- {
- if (GetState(i) == NodeState.Unknown)
- {
- _stack.Push(i);
- }
-
- while (_stack.GetCurrentCount() > 0)
- {
- int topIndex = _stack.Top();
-
- NodeState topState = GetState(topIndex);
-
- if (topState == NodeState.Discovered)
- {
- SetState(topIndex, NodeState.Finished);
- PushTsortResult(topIndex);
- _stack.Pop();
- }
- else if (topState == NodeState.Finished)
- {
- _stack.Pop();
- }
- else
- {
- if (topState == NodeState.Unknown)
- {
- SetState(topIndex, NodeState.Discovered);
- }
-
- for (int j = 0; j < edgeMatrix.GetNodeCount(); j++)
- {
- if (edgeMatrix.Connected(topIndex, j))
- {
- NodeState jState = GetState(j);
-
- if (jState == NodeState.Unknown)
- {
- _stack.Push(j);
- }
- // Found a loop, reset and propagate rejection.
- else if (jState == NodeState.Discovered)
- {
- Reset();
-
- return false;
- }
- }
- }
- }
- }
- }
-
- return true;
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Common/PerformanceDetailType.cs b/Ryujinx.Audio.Renderer/Common/PerformanceDetailType.cs
deleted file mode 100644
index a92bd0cc..00000000
--- a/Ryujinx.Audio.Renderer/Common/PerformanceDetailType.cs
+++ /dev/null
@@ -1,34 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-namespace Ryujinx.Audio.Renderer.Common
-{
- public enum PerformanceDetailType : byte
- {
- Unknown,
- PcmInt16,
- Adpcm,
- VolumeRamp,
- BiquadFilter,
- Mix,
- Delay,
- Aux,
- Reverb,
- Reverb3d,
- PcmFloat
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Common/PerformanceEntryType.cs b/Ryujinx.Audio.Renderer/Common/PerformanceEntryType.cs
deleted file mode 100644
index 0d9a547d..00000000
--- a/Ryujinx.Audio.Renderer/Common/PerformanceEntryType.cs
+++ /dev/null
@@ -1,28 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-namespace Ryujinx.Audio.Renderer.Common
-{
- public enum PerformanceEntryType : byte
- {
- Invalid,
- Voice,
- SubMix,
- FinalMix,
- Sink
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Common/PlayState.cs b/Ryujinx.Audio.Renderer/Common/PlayState.cs
deleted file mode 100644
index 7771c154..00000000
--- a/Ryujinx.Audio.Renderer/Common/PlayState.cs
+++ /dev/null
@@ -1,40 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-namespace Ryujinx.Audio.Renderer.Common
-{
- /// <summary>
- /// Common play state.
- /// </summary>
- public enum PlayState : byte
- {
- /// <summary>
- /// The user request the voice to be started.
- /// </summary>
- Start,
-
- /// <summary>
- /// The user request the voice to be stopped.
- /// </summary>
- Stop,
-
- /// <summary>
- /// The user request the voice to be paused.
- /// </summary>
- Pause
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Common/ReverbEarlyMode.cs b/Ryujinx.Audio.Renderer/Common/ReverbEarlyMode.cs
deleted file mode 100644
index a0f65e5e..00000000
--- a/Ryujinx.Audio.Renderer/Common/ReverbEarlyMode.cs
+++ /dev/null
@@ -1,50 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-namespace Ryujinx.Audio.Renderer.Common
-{
- /// <summary>
- /// Early reverb reflection.
- /// </summary>
- public enum ReverbEarlyMode : uint
- {
- /// <summary>
- /// Room early reflection. (small acoustic space, fast reflection)
- /// </summary>
- Room,
-
- /// <summary>
- /// Chamber early reflection. (bigger than <see cref="Room"/>'s acoustic space, short reflection)
- /// </summary>
- Chamber,
-
- /// <summary>
- /// Hall early reflection. (large acoustic space, warm reflection)
- /// </summary>
- Hall,
-
- /// <summary>
- /// Cathedral early reflection. (very large acoustic space, pronounced bright reflection)
- /// </summary>
- Cathedral,
-
- /// <summary>
- /// No early reflection.
- /// </summary>
- Disabled
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Common/ReverbLateMode.cs b/Ryujinx.Audio.Renderer/Common/ReverbLateMode.cs
deleted file mode 100644
index 57760821..00000000
--- a/Ryujinx.Audio.Renderer/Common/ReverbLateMode.cs
+++ /dev/null
@@ -1,55 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-namespace Ryujinx.Audio.Renderer.Common
-{
- /// <summary>
- /// Late reverb reflection.
- /// </summary>
- public enum ReverbLateMode : uint
- {
- /// <summary>
- /// Room late reflection. (small acoustic space, fast reflection)
- /// </summary>
- Room,
-
- /// <summary>
- /// Hall late reflection. (large acoustic space, warm reflection)
- /// </summary>
- Hall,
-
- /// <summary>
- /// Classic plate late reflection. (clean distinctive reverb)
- /// </summary>
- Plate,
-
- /// <summary>
- /// Cathedral late reflection. (very large acoustic space, pronounced bright reflection)
- /// </summary>
- Cathedral,
-
- /// <summary>
- /// Do not apply any delay. (max delay)
- /// </summary>
- NoDelay,
-
- /// <summary>
- /// Max delay. (used for delay line limits)
- /// </summary>
- Limit = NoDelay
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Common/SampleFormat.cs b/Ryujinx.Audio.Renderer/Common/SampleFormat.cs
deleted file mode 100644
index b5268408..00000000
--- a/Ryujinx.Audio.Renderer/Common/SampleFormat.cs
+++ /dev/null
@@ -1,60 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-namespace Ryujinx.Audio.Renderer.Common
-{
- /// <summary>
- /// Sample format definition.
- /// </summary>
- public enum SampleFormat : byte
- {
- /// <summary>
- /// Invalid sample format.
- /// </summary>
- Invalid = 0,
-
- /// <summary>
- /// PCM8 sample format. (unsupported)
- /// </summary>
- PcmInt8 = 1,
-
- /// <summary>
- /// PCM16 sample format.
- /// </summary>
- PcmInt16 = 2,
-
- /// <summary>
- /// PCM24 sample format. (unsupported)
- /// </summary>
- PcmInt24 = 3,
-
- /// <summary>
- /// PCM32 sample format.
- /// </summary>
- PcmInt32 = 4,
-
- /// <summary>
- /// PCM Float sample format.
- /// </summary>
- PcmFloat = 5,
-
- /// <summary>
- /// ADPCM sample format. (Also known as GC-ADPCM)
- /// </summary>
- Adpcm = 6
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Common/SinkType.cs b/Ryujinx.Audio.Renderer/Common/SinkType.cs
deleted file mode 100644
index e1a35508..00000000
--- a/Ryujinx.Audio.Renderer/Common/SinkType.cs
+++ /dev/null
@@ -1,40 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-namespace Ryujinx.Audio.Renderer.Common
-{
- /// <summary>
- /// The type of a sink.
- /// </summary>
- public enum SinkType : byte
- {
- /// <summary>
- /// The sink is in an invalid state.
- /// </summary>
- Invalid,
-
- /// <summary>
- /// The sink is a device.
- /// </summary>
- Device,
-
- /// <summary>
- /// The sink is a circular buffer.
- /// </summary>
- CircularBuffer
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Common/UpdateDataHeader.cs b/Ryujinx.Audio.Renderer/Common/UpdateDataHeader.cs
deleted file mode 100644
index ae516662..00000000
--- a/Ryujinx.Audio.Renderer/Common/UpdateDataHeader.cs
+++ /dev/null
@@ -1,50 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using System.Runtime.CompilerServices;
-
-namespace Ryujinx.Audio.Renderer.Common
-{
- /// <summary>
- /// Update data header used for input and output of <see cref="Server.AudioRenderSystem.Update(System.Memory{byte}, System.Memory{byte}, System.ReadOnlyMemory{byte})"/>.
- /// </summary>
- public struct UpdateDataHeader
- {
- public int Revision;
- public uint BehaviourSize;
- public uint MemoryPoolsSize;
- public uint VoicesSize;
- public uint VoiceResourcesSize;
- public uint EffectsSize;
- public uint MixesSize;
- public uint SinksSize;
- public uint PerformanceBufferSize;
- public uint Unknown24;
- public uint RenderInfoSize;
-
- private unsafe fixed int _reserved[4];
-
- public uint TotalSize;
-
- public void Initialize(int revision)
- {
- Revision = revision;
-
- TotalSize = (uint)Unsafe.SizeOf<UpdateDataHeader>();
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Common/VoiceUpdateState.cs b/Ryujinx.Audio.Renderer/Common/VoiceUpdateState.cs
deleted file mode 100644
index b455ff5c..00000000
--- a/Ryujinx.Audio.Renderer/Common/VoiceUpdateState.cs
+++ /dev/null
@@ -1,121 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Dsp.State;
-using Ryujinx.Common.Memory;
-using Ryujinx.Common.Utilities;
-using System;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Common
-{
- /// <summary>
- /// Represent the update state of a voice.
- /// </summary>
- /// <remarks>This is shared between the server and audio processor.</remarks>
- [StructLayout(LayoutKind.Sequential, Pack = Align)]
- public struct VoiceUpdateState
- {
- public const int Align = 0x10;
- public const int BiquadStateOffset = 0x0;
- public const int BiquadStateSize = 0x10;
-
- /// <summary>
- /// The state of the biquad filters of this voice.
- /// </summary>
- public Array2<BiquadFilterState> BiquadFilterState;
-
- /// <summary>
- /// The total amount of samples that was played.
- /// </summary>
- /// <remarks>This is reset to 0 when a <see cref="WaveBuffer"/> finishes playing and <see cref="WaveBuffer.IsEndOfStream"/> is set.</remarks>
- /// <remarks>This is reset to 0 when looping while <see cref="Parameter.VoiceInParameter.DecodingBehaviour.PlayedSampleCountResetWhenLooping"/> is set.</remarks>
- public ulong PlayedSampleCount;
-
- /// <summary>
- /// The current sample offset in the <see cref="WaveBuffer"/> pointed by <see cref="WaveBufferIndex"/>.
- /// </summary>
- public int Offset;
-
- /// <summary>
- /// The current index of the <see cref="WaveBuffer"/> in use.
- /// </summary>
- public uint WaveBufferIndex;
-
- private WaveBufferValidArray _isWaveBufferValid;
-
- /// <summary>
- /// The total amount of <see cref="WaveBuffer"/> consumed.
- /// </summary>
- public uint WaveBufferConsumed;
-
- /// <summary>
- /// Pitch used for Sample Rate Conversion.
- /// </summary>
- public Array8<short> Pitch;
-
- public float Fraction;
-
- /// <summary>
- /// The ADPCM loop context when <see cref="SampleFormat.Adpcm"/> is in use.
- /// </summary>
- public AdpcmLoopContext LoopContext;
-
- /// <summary>
- /// The last samples after a mix ramp.
- /// </summary>
- /// <remarks>This is used for depop (to perform voice drop).</remarks>
- public Array24<float> LastSamples;
-
- /// <summary>
- /// The current count of loop performed.
- /// </summary>
- public int LoopCount;
-
- [StructLayout(LayoutKind.Sequential, Size = 1 * RendererConstants.VoiceWaveBufferCount, Pack = 1)]
- private struct WaveBufferValidArray { }
-
- /// <summary>
- /// Contains information of <see cref="WaveBuffer"/> validity.
- /// </summary>
- public Span<bool> IsWaveBufferValid => SpanHelpers.AsSpan<WaveBufferValidArray, bool>(ref _isWaveBufferValid);
-
- /// <summary>
- /// Mark the current <see cref="WaveBuffer"/> as played and switch to the next one.
- /// </summary>
- /// <param name="waveBuffer">The current <see cref="WaveBuffer"/></param>
- /// <param name="waveBufferIndex">The wavebuffer index.</param>
- /// <param name="waveBufferConsumed">The amount of wavebuffers consumed.</param>
- /// <param name="playedSampleCount">The total count of sample played.</param>
- public void MarkEndOfBufferWaveBufferProcessing(ref WaveBuffer waveBuffer, ref int waveBufferIndex, ref uint waveBufferConsumed, ref ulong playedSampleCount)
- {
- IsWaveBufferValid[waveBufferIndex++] = false;
- LoopCount = 0;
- waveBufferConsumed++;
-
- if (waveBufferIndex >= RendererConstants.VoiceWaveBufferCount)
- {
- waveBufferIndex = 0;
- }
-
- if (waveBuffer.IsEndOfStream)
- {
- playedSampleCount = 0;
- }
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Common/WaveBuffer.cs b/Ryujinx.Audio.Renderer/Common/WaveBuffer.cs
deleted file mode 100644
index 53906c0c..00000000
--- a/Ryujinx.Audio.Renderer/Common/WaveBuffer.cs
+++ /dev/null
@@ -1,99 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using System.Runtime.InteropServices;
-
-using DspAddr = System.UInt64;
-
-namespace Ryujinx.Audio.Renderer.Common
-{
- /// <summary>
- /// A wavebuffer used for data source commands.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct WaveBuffer
- {
- /// <summary>
- /// The DSP address of the sample data of the wavebuffer.
- /// </summary>
- public DspAddr Buffer;
-
- /// <summary>
- /// The DSP address of the context of the wavebuffer.
- /// </summary>
- /// <remarks>Only used by <see cref="SampleFormat.Adpcm"/>.</remarks>
- public DspAddr Context;
-
- /// <summary>
- /// The size of the sample buffer data.
- /// </summary>
- public uint BufferSize;
-
- /// <summary>
- /// The size of the context buffer.
- /// </summary>
- public uint ContextSize;
-
- /// <summary>
- /// First sample to play on the wavebuffer.
- /// </summary>
- public uint StartSampleOffset;
-
- /// <summary>
- /// Last sample to play on the wavebuffer.
- /// </summary>
- public uint EndSampleOffset;
-
- /// <summary>
- /// First sample to play when looping the wavebuffer.
- /// </summary>
- /// <remarks>
- /// If <see cref="LoopStartSampleOffset"/> or <see cref="LoopEndSampleOffset"/> is equal to zero,, it will default to <see cref="StartSampleOffset"/> and <see cref="EndSampleOffset"/>.
- /// </remarks>
- public uint LoopStartSampleOffset;
-
- /// <summary>
- /// Last sample to play when looping the wavebuffer.
- /// </summary>
- /// <remarks>
- /// If <see cref="LoopStartSampleOffset"/> or <see cref="LoopEndSampleOffset"/> is equal to zero, it will default to <see cref="StartSampleOffset"/> and <see cref="EndSampleOffset"/>.
- /// </remarks>
- public uint LoopEndSampleOffset;
-
- /// <summary>
- /// The max loop count.
- /// </summary>
- public int LoopCount;
-
- /// <summary>
- /// Set to true if the wavebuffer is looping.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool Looping;
-
- /// <summary>
- /// Set to true if the wavebuffer is the end of stream.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool IsEndOfStream;
-
- /// <summary>
- /// Padding/Reserved.
- /// </summary>
- private ushort _padding;
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Common/WorkBufferAllocator.cs b/Ryujinx.Audio.Renderer/Common/WorkBufferAllocator.cs
deleted file mode 100644
index 2aff4eb0..00000000
--- a/Ryujinx.Audio.Renderer/Common/WorkBufferAllocator.cs
+++ /dev/null
@@ -1,78 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Utils;
-using Ryujinx.Common;
-using System;
-using System.Diagnostics;
-using System.Runtime.CompilerServices;
-
-namespace Ryujinx.Audio.Renderer.Common
-{
- public class WorkBufferAllocator
- {
- public Memory<byte> BackingMemory { get; }
-
- public ulong Offset { get; private set; }
-
- public WorkBufferAllocator(Memory<byte> backingMemory)
- {
- BackingMemory = backingMemory;
- }
-
- public Memory<byte> Allocate(ulong size, int align)
- {
- Debug.Assert(align != 0);
-
- if (size != 0)
- {
- ulong alignedOffset = BitUtils.AlignUp(Offset, align);
-
- if (alignedOffset + size <= (ulong)BackingMemory.Length)
- {
- Memory<byte> result = BackingMemory.Slice((int)alignedOffset, (int)size);
-
- Offset = alignedOffset + size;
-
- // Clear the memory to be sure that is does not contain any garbage.
- result.Span.Fill(0);
-
- return result;
- }
- }
-
- return Memory<byte>.Empty;
- }
-
- public Memory<T> Allocate<T>(ulong count, int align) where T: unmanaged
- {
- Memory<byte> allocatedMemory = Allocate((ulong)Unsafe.SizeOf<T>() * count, align);
-
- if (allocatedMemory.IsEmpty)
- {
- return Memory<T>.Empty;
- }
-
- return SpanMemoryManager<T>.Cast(allocatedMemory);
- }
-
- public static ulong GetTargetSize<T>(ulong currentSize, ulong count, int align) where T: unmanaged
- {
- return BitUtils.AlignUp(currentSize, align) + (ulong)Unsafe.SizeOf<T>() * count;
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Device/VirtualDevice.cs b/Ryujinx.Audio.Renderer/Device/VirtualDevice.cs
deleted file mode 100644
index 29395e5c..00000000
--- a/Ryujinx.Audio.Renderer/Device/VirtualDevice.cs
+++ /dev/null
@@ -1,84 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using System.Diagnostics;
-
-namespace Ryujinx.Audio.Renderer.Device
-{
- /// <summary>
- /// Represents a virtual device used by IAudioDevice.
- /// </summary>
- public class VirtualDevice
- {
- /// <summary>
- /// All the defined virtual devices.
- /// </summary>
- public static readonly VirtualDevice[] Devices = new VirtualDevice[4]
- {
- new VirtualDevice("AudioStereoJackOutput", 2),
- new VirtualDevice("AudioBuiltInSpeakerOutput", 2),
- new VirtualDevice("AudioTvOutput", 6),
- new VirtualDevice("AudioUsbDeviceOutput", 2),
- };
-
- /// <summary>
- /// The name of the <see cref="VirtualDevice"/>.
- /// </summary>
- public string Name { get; }
-
- /// <summary>
- /// The count of channels supported by the <see cref="VirtualDevice"/>.
- /// </summary>
- public uint ChannelCount { get; }
-
- /// <summary>
- /// The system master volume of the <see cref="VirtualDevice"/>.
- /// </summary>
- public float MasterVolume { get; private set; }
-
- /// <summary>
- /// Create a new <see cref="VirtualDevice"/> instance.
- /// </summary>
- /// <param name="name">The name of the <see cref="VirtualDevice"/>.</param>
- /// <param name="channelCount">The count of channels supported by the <see cref="VirtualDevice"/>.</param>
- private VirtualDevice(string name, uint channelCount)
- {
- Name = name;
- ChannelCount = channelCount;
- }
-
- /// <summary>
- /// Update the master volume of the <see cref="VirtualDevice"/>.
- /// </summary>
- /// <param name="volume">The new master volume.</param>
- public void UpdateMasterVolume(float volume)
- {
- Debug.Assert(volume >= 0.0f && volume <= 1.0f);
-
- MasterVolume = volume;
- }
-
- /// <summary>
- /// Check if the <see cref="VirtualDevice"/> is a usb device.
- /// </summary>
- /// <returns>Returns true if the <see cref="VirtualDevice"/> is a usb device.</returns>
- public bool IsUsbDevice()
- {
- return Name.Equals("AudioUsbDeviceOutput");
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Device/VirtualDeviceSession.cs b/Ryujinx.Audio.Renderer/Device/VirtualDeviceSession.cs
deleted file mode 100644
index b2669418..00000000
--- a/Ryujinx.Audio.Renderer/Device/VirtualDeviceSession.cs
+++ /dev/null
@@ -1,44 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-namespace Ryujinx.Audio.Renderer.Device
-{
- /// <summary>
- /// Represents a virtual device session used by IAudioDevice.
- /// </summary>
- public class VirtualDeviceSession
- {
- /// <summary>
- /// The <see cref="VirtualDevice"/> associated to this session.
- /// </summary>
- public VirtualDevice Device { get; }
-
- /// <summary>
- /// The user volume of this session.
- /// </summary>
- public float Volume { get; set; }
-
- /// <summary>
- /// Create a new <see cref="VirtualDeviceSession"/> instance.
- /// </summary>
- /// <param name="virtualDevice">The <see cref="VirtualDevice"/> associated to this session.</param>
- public VirtualDeviceSession(VirtualDevice virtualDevice)
- {
- Device = virtualDevice;
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Device/VirtualDeviceSessionRegistry.cs b/Ryujinx.Audio.Renderer/Device/VirtualDeviceSessionRegistry.cs
deleted file mode 100644
index ed6806b2..00000000
--- a/Ryujinx.Audio.Renderer/Device/VirtualDeviceSessionRegistry.cs
+++ /dev/null
@@ -1,79 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using System.Collections.Generic;
-
-namespace Ryujinx.Audio.Renderer.Device
-{
- /// <summary>
- /// Represent an instance containing a registry of <see cref="VirtualDeviceSession"/>.
- /// </summary>
- public class VirtualDeviceSessionRegistry
- {
- /// <summary>
- /// The session registry, used to store the sessions of a given AppletResourceId.
- /// </summary>
- private Dictionary<ulong, VirtualDeviceSession[]> _sessionsRegistry = new Dictionary<ulong, VirtualDeviceSession[]>();
-
- /// <summary>
- /// The default <see cref="VirtualDevice"/>.
- /// </summary>
- /// <remarks>This is used when the USB device is the default one on older revision.</remarks>
- public VirtualDevice DefaultDevice => VirtualDevice.Devices[0];
-
- /// <summary>
- /// The current active <see cref="VirtualDevice"/>.
- /// </summary>
- // TODO: make this configurable
- public VirtualDevice ActiveDevice = VirtualDevice.Devices[1];
-
- /// <summary>
- /// Get the associated <see cref="T:VirtualDeviceSession[]"/> from an AppletResourceId.
- /// </summary>
- /// <param name="resourceAppletId">The AppletResourceId used.</param>
- /// <returns>The associated <see cref="T:VirtualDeviceSession[]"/> from an AppletResourceId.</returns>
- public VirtualDeviceSession[] GetSessionByAppletResourceId(ulong resourceAppletId)
- {
- if (_sessionsRegistry.TryGetValue(resourceAppletId, out VirtualDeviceSession[] result))
- {
- return result;
- }
-
- result = CreateSessionsFromBehaviourContext();
-
- _sessionsRegistry.Add(resourceAppletId, result);
-
- return result;
- }
-
- /// <summary>
- /// Create a new array of sessions for each <see cref="VirtualDevice"/>.
- /// </summary>
- /// <returns>A new array of sessions for each <see cref="VirtualDevice"/>.</returns>
- private static VirtualDeviceSession[] CreateSessionsFromBehaviourContext()
- {
- VirtualDeviceSession[] virtualDeviceSession = new VirtualDeviceSession[VirtualDevice.Devices.Length];
-
- for (int i = 0; i < virtualDeviceSession.Length; i++)
- {
- virtualDeviceSession[i] = new VirtualDeviceSession(VirtualDevice.Devices[i]);
- }
-
- return virtualDeviceSession;
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Dsp/AdpcmHelper.cs b/Ryujinx.Audio.Renderer/Dsp/AdpcmHelper.cs
deleted file mode 100644
index f9f0811d..00000000
--- a/Ryujinx.Audio.Renderer/Dsp/AdpcmHelper.cs
+++ /dev/null
@@ -1,219 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Dsp.State;
-using System;
-using System.Diagnostics;
-using System.Runtime.CompilerServices;
-
-namespace Ryujinx.Audio.Renderer.Dsp
-{
- public static class AdpcmHelper
- {
- private const int FixedPointPrecision = 11;
- private const int SamplesPerFrame = 14;
- private const int NibblesPerFrame = SamplesPerFrame + 2;
- private const int BytesPerFrame = 8;
- private const int BitsPerFrame = BytesPerFrame * 8;
-
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static uint GetAdpcmDataSize(int sampleCount)
- {
- Debug.Assert(sampleCount >= 0);
-
- int frames = sampleCount / SamplesPerFrame;
- int extraSize = 0;
-
- if ((sampleCount % SamplesPerFrame) != 0)
- {
- extraSize = (sampleCount % SamplesPerFrame) / 2 + 1 + (sampleCount % 2);
- }
-
- return (uint)(BytesPerFrame * frames + extraSize);
- }
-
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static int GetAdpcmOffsetFromSampleOffset(int sampleOffset)
- {
- Debug.Assert(sampleOffset >= 0);
-
- return GetNibblesFromSampleCount(sampleOffset) / 2;
- }
-
- public static int NibbleToSample(int nibble)
- {
- int frames = nibble / NibblesPerFrame;
- int extraNibbles = nibble % NibblesPerFrame;
- int samples = SamplesPerFrame * frames;
-
- return samples + extraNibbles - 2;
- }
-
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static int GetNibblesFromSampleCount(int sampleCount)
- {
- byte headerSize = 0;
-
- if ((sampleCount % SamplesPerFrame) != 0)
- {
- headerSize = 2;
- }
-
- return sampleCount % SamplesPerFrame + NibblesPerFrame * (sampleCount / SamplesPerFrame) + headerSize;
- }
-
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- private static short Saturate(int value)
- {
- if (value > short.MaxValue)
- value = short.MaxValue;
-
- if (value < short.MinValue)
- value = short.MinValue;
-
- return (short)value;
- }
-
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static int Decode(Span<short> output, ReadOnlySpan<byte> input, int startSampleOffset, int endSampleOffset, int offset, int count, ReadOnlySpan<short> coefficients, ref AdpcmLoopContext loopContext)
- {
- if (input.IsEmpty || endSampleOffset < startSampleOffset)
- {
- return 0;
- }
-
- byte predScale = (byte)loopContext.PredScale;
- byte scale = (byte)(predScale & 0xF);
- byte coefficientIndex = (byte)((predScale >> 4) & 0xF);
- short history0 = loopContext.History0;
- short history1 = loopContext.History1;
- short coefficient0 = coefficients[coefficientIndex * 2 + 0];
- short coefficient1 = coefficients[coefficientIndex * 2 + 1];
-
- int decodedCount = Math.Min(count, endSampleOffset - startSampleOffset - offset);
- int nibbles = GetNibblesFromSampleCount(offset + startSampleOffset);
- int remaining = decodedCount;
- int outputBufferIndex = 0;
- int inputIndex = 0;
-
- ReadOnlySpan<byte> targetInput;
-
- targetInput = input.Slice(nibbles / 2);
-
- while (remaining > 0)
- {
- int samplesCount;
-
- if (((uint)nibbles % NibblesPerFrame) == 0)
- {
- predScale = targetInput[inputIndex++];
-
- scale = (byte)(predScale & 0xF);
-
- coefficientIndex = (byte)((predScale >> 4) & 0xF);
-
- coefficient0 = coefficients[coefficientIndex * 2 + 0];
- coefficient1 = coefficients[coefficientIndex * 2 + 1];
-
- nibbles += 2;
-
- samplesCount = Math.Min(remaining, SamplesPerFrame);
- }
- else
- {
- samplesCount = 1;
- }
-
- int scaleFixedPoint = FixedPointHelper.ToFixed(1.0f, FixedPointPrecision) << scale;
-
- if (samplesCount < SamplesPerFrame)
- {
- for (int i = 0; i < samplesCount; i++)
- {
- int value = targetInput[inputIndex];
-
- int sample;
-
- if ((nibbles & 1) != 0)
- {
- sample = (value << 28) >> 28;
-
- inputIndex++;
- }
- else
- {
- sample = (value << 24) >> 28;
- }
-
- nibbles++;
-
- int prediction = coefficient0 * history0 + coefficient1 * history1;
-
- sample = FixedPointHelper.RoundUpAndToInt(sample * scaleFixedPoint + prediction, FixedPointPrecision);
-
- short saturatedSample = Saturate(sample);
-
- history1 = history0;
- history0 = saturatedSample;
-
- output[outputBufferIndex++] = saturatedSample;
-
- remaining--;
- }
- }
- else
- {
- for (int i = 0; i < SamplesPerFrame / 2; i++)
- {
- int value = targetInput[inputIndex];
-
- int sample0;
- int sample1;
-
- sample0 = (value << 24) >> 28;
- sample1 = (value << 28) >> 28;
-
- inputIndex++;
-
- int prediction0 = coefficient0 * history0 + coefficient1 * history1;
- sample0 = FixedPointHelper.RoundUpAndToInt(sample0 * scaleFixedPoint + prediction0, FixedPointPrecision);
- short saturatedSample0 = Saturate(sample0);
-
- int prediction1 = coefficient0 * saturatedSample0 + coefficient1 * history0;
- sample1 = FixedPointHelper.RoundUpAndToInt(sample1 * scaleFixedPoint + prediction1, FixedPointPrecision);
- short saturatedSample1 = Saturate(sample1);
-
- history1 = saturatedSample0;
- history0 = saturatedSample1;
-
- output[outputBufferIndex++] = saturatedSample0;
- output[outputBufferIndex++] = saturatedSample1;
- }
-
- nibbles += SamplesPerFrame;
- remaining -= SamplesPerFrame;
- }
- }
-
- loopContext.PredScale = predScale;
- loopContext.History0 = history0;
- loopContext.History1 = history1;
-
- return decodedCount;
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Dsp/AudioProcessor.cs b/Ryujinx.Audio.Renderer/Dsp/AudioProcessor.cs
deleted file mode 100644
index d6cb497a..00000000
--- a/Ryujinx.Audio.Renderer/Dsp/AudioProcessor.cs
+++ /dev/null
@@ -1,226 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Dsp.Command;
-using Ryujinx.Audio.Renderer.Integration;
-using Ryujinx.Audio.Renderer.Utils;
-using Ryujinx.Common;
-using Ryujinx.Common.Logging;
-using System;
-using System.Threading;
-
-namespace Ryujinx.Audio.Renderer.Dsp
-{
- public class AudioProcessor : IDisposable
- {
- private const int MaxBufferedFrames = 5;
- private const int TargetBufferedFrames = 3;
-
- private enum MailboxMessage : uint
- {
- Start,
- Stop,
- RenderStart,
- RenderEnd
- }
-
- private class RendererSession
- {
- public CommandList CommandList;
- public int RenderingLimit;
- public ulong AppletResourceId;
- }
-
- private Mailbox<MailboxMessage> _mailbox;
- private RendererSession[] _sessionCommandList;
- private Thread _workerThread;
- private HardwareDevice[] _outputDevices;
-
- private long _lastTime;
- private long _playbackEnds;
- private ManualResetEvent _event;
-
- public AudioProcessor()
- {
- _event = new ManualResetEvent(false);
- }
-
- public void SetOutputDevices(HardwareDevice[] outputDevices)
- {
- _outputDevices = outputDevices;
- }
-
- public void Start()
- {
- _mailbox = new Mailbox<MailboxMessage>();
- _sessionCommandList = new RendererSession[RendererConstants.AudioRendererSessionCountMax];
- _event.Reset();
- _lastTime = PerformanceCounter.ElapsedNanoseconds;
-
- StartThread();
-
- _mailbox.SendMessage(MailboxMessage.Start);
-
- if (_mailbox.ReceiveResponse() != MailboxMessage.Start)
- {
- throw new InvalidOperationException("Audio Processor Start response was invalid!");
- }
- }
-
- public void Stop()
- {
- _mailbox.SendMessage(MailboxMessage.Stop);
-
- if (_mailbox.ReceiveResponse() != MailboxMessage.Stop)
- {
- throw new InvalidOperationException("Audio Processor Stop response was invalid!");
- }
- }
-
- public void Send(int sessionId, CommandList commands, int renderingLimit, ulong appletResourceId)
- {
- _sessionCommandList[sessionId] = new RendererSession
- {
- CommandList = commands,
- RenderingLimit = renderingLimit,
- AppletResourceId = appletResourceId
- };
- }
-
- public void Signal()
- {
- _mailbox.SendMessage(MailboxMessage.RenderStart);
- }
-
- public void Wait()
- {
- if (_mailbox.ReceiveResponse() != MailboxMessage.RenderEnd)
- {
- throw new InvalidOperationException("Audio Processor Wait response was invalid!");
- }
-
- long increment = RendererConstants.AudioProcessorMaxUpdateTimeTarget;
-
- long timeNow = PerformanceCounter.ElapsedNanoseconds;
-
- if (timeNow > _playbackEnds)
- {
- // Playback has restarted.
- _playbackEnds = timeNow;
- }
-
- _playbackEnds += increment;
-
- // The number of frames we are behind where the timer says we should be.
- long framesBehind = (timeNow - _lastTime) / increment;
-
- // The number of frames yet to play on the backend.
- long bufferedFrames = (_playbackEnds - timeNow) / increment + framesBehind;
-
- // If we've entered a situation where a lot of buffers will be queued on the backend,
- // Skip some audio frames so that playback can catch up.
- if (bufferedFrames > MaxBufferedFrames)
- {
- // Skip a few frames so that we're not too far behind. (the target number of frames)
- _lastTime += increment * (bufferedFrames - TargetBufferedFrames);
- }
-
- while (timeNow < _lastTime + increment)
- {
- _event.WaitOne(1);
-
- timeNow = PerformanceCounter.ElapsedNanoseconds;
- }
-
- _lastTime += increment;
- }
-
- private void StartThread()
- {
- _workerThread = new Thread(Work)
- {
- Name = "AudioProcessor.Worker"
- };
-
- _workerThread.Start();
- }
-
- private void Work()
- {
- if (_mailbox.ReceiveMessage() != MailboxMessage.Start)
- {
- throw new InvalidOperationException("Audio Processor Start message was invalid!");
- }
-
- _mailbox.SendResponse(MailboxMessage.Start);
- _mailbox.SendResponse(MailboxMessage.RenderEnd);
-
- Logger.Info?.Print(LogClass.AudioRenderer, "Starting audio processor");
-
- while (true)
- {
- MailboxMessage message = _mailbox.ReceiveMessage();
-
- if (message == MailboxMessage.Stop)
- {
- break;
- }
-
- if (message == MailboxMessage.RenderStart)
- {
- long startTicks = PerformanceCounter.ElapsedNanoseconds;
-
- for (int i = 0; i < _sessionCommandList.Length; i++)
- {
- if (_sessionCommandList[i] != null)
- {
- _sessionCommandList[i].CommandList.Process(_outputDevices[i]);
- _sessionCommandList[i] = null;
- }
- }
-
- long endTicks = PerformanceCounter.ElapsedNanoseconds;
-
- long elapsedTime = endTicks - startTicks;
-
- if (RendererConstants.AudioProcessorMaxUpdateTime < elapsedTime)
- {
- Logger.Debug?.Print(LogClass.AudioRenderer, $"DSP too slow (exceeded by {elapsedTime - RendererConstants.AudioProcessorMaxUpdateTime}ns)");
- }
-
- _mailbox.SendResponse(MailboxMessage.RenderEnd);
- }
- }
-
- Logger.Info?.Print(LogClass.AudioRenderer, "Stopping audio processor");
- _mailbox.SendResponse(MailboxMessage.Stop);
- }
-
- public void Dispose()
- {
- Dispose(true);
- }
-
- protected virtual void Dispose(bool disposing)
- {
- if (disposing)
- {
- _event.Dispose();
- }
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Dsp/Command/AdpcmDataSourceCommandVersion1.cs b/Ryujinx.Audio.Renderer/Dsp/Command/AdpcmDataSourceCommandVersion1.cs
deleted file mode 100644
index daf75208..00000000
--- a/Ryujinx.Audio.Renderer/Dsp/Command/AdpcmDataSourceCommandVersion1.cs
+++ /dev/null
@@ -1,93 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using System;
-using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
-
-namespace Ryujinx.Audio.Renderer.Dsp.Command
-{
- public class AdpcmDataSourceCommandVersion1 : ICommand
- {
- public bool Enabled { get; set; }
-
- public int NodeId { get; }
-
- public CommandType CommandType => CommandType.AdpcmDataSourceVersion1;
-
- public ulong EstimatedProcessingTime { get; set; }
-
- public ushort OutputBufferIndex { get; }
- public uint SampleRate { get; }
-
- public float Pitch { get; }
-
- public WaveBuffer[] WaveBuffers { get; }
-
- public Memory<VoiceUpdateState> State { get; }
-
- public ulong AdpcmParameter { get; }
- public ulong AdpcmParameterSize { get; }
-
- public DecodingBehaviour DecodingBehaviour { get; }
-
- public AdpcmDataSourceCommandVersion1(ref Server.Voice.VoiceState serverState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, int nodeId)
- {
- Enabled = true;
- NodeId = nodeId;
-
- OutputBufferIndex = outputBufferIndex;
- SampleRate = serverState.SampleRate;
- Pitch = serverState.Pitch;
-
- WaveBuffers = new WaveBuffer[RendererConstants.VoiceWaveBufferCount];
-
- for (int i = 0; i < WaveBuffers.Length; i++)
- {
- ref Server.Voice.WaveBuffer voiceWaveBuffer = ref serverState.WaveBuffers[i];
-
- WaveBuffers[i] = voiceWaveBuffer.ToCommon(1);
- }
-
- AdpcmParameter = serverState.DataSourceStateAddressInfo.GetReference(true);
- AdpcmParameterSize = serverState.DataSourceStateAddressInfo.Size;
- State = state;
- DecodingBehaviour = serverState.DecodingBehaviour;
- }
-
- public void Process(CommandList context)
- {
- Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex);
-
- DataSourceHelper.WaveBufferInformation info = new DataSourceHelper.WaveBufferInformation()
- {
- State = State,
- SourceSampleRate = SampleRate,
- SampleFormat = SampleFormat.Adpcm,
- Pitch = Pitch,
- DecodingBehaviour = DecodingBehaviour,
- WaveBuffers = WaveBuffers,
- ExtraParameter = AdpcmParameter,
- ExtraParameterSize = AdpcmParameterSize,
- ChannelIndex = 0,
- ChannelCount = 1,
- };
-
- DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, info, context.SampleRate, (int)context.SampleCount);
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Dsp/Command/AuxiliaryBufferCommand.cs b/Ryujinx.Audio.Renderer/Dsp/Command/AuxiliaryBufferCommand.cs
deleted file mode 100644
index 5ff3a6b4..00000000
--- a/Ryujinx.Audio.Renderer/Dsp/Command/AuxiliaryBufferCommand.cs
+++ /dev/null
@@ -1,205 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using Ryujinx.Memory;
-using System;
-using System.Runtime.CompilerServices;
-using System.Runtime.InteropServices;
-using static Ryujinx.Audio.Renderer.Dsp.State.AuxiliaryBufferHeader;
-using CpuAddress = System.UInt64;
-
-namespace Ryujinx.Audio.Renderer.Dsp.Command
-{
- public class AuxiliaryBufferCommand : ICommand
- {
- public bool Enabled { get; set; }
-
- public int NodeId { get; }
-
- public CommandType CommandType => CommandType.AuxiliaryBuffer;
-
- public ulong EstimatedProcessingTime { get; set; }
-
- public uint InputBufferIndex { get; }
- public uint OutputBufferIndex { get; }
-
- public AuxiliaryBufferAddresses BufferInfo { get; }
-
- public CpuAddress InputBuffer { get; }
- public CpuAddress OutputBuffer { get; }
- public uint CountMax { get; }
- public uint UpdateCount { get; }
- public uint WriteOffset { get; }
-
- public bool IsEffectEnabled { get; }
-
- public AuxiliaryBufferCommand(uint bufferOffset, byte inputBufferOffset, byte outputBufferOffset,
- ref AuxiliaryBufferAddresses sendBufferInfo, bool isEnabled, uint countMax,
- CpuAddress outputBuffer, CpuAddress inputBuffer, uint updateCount, uint writeOffset, int nodeId)
- {
- Enabled = true;
- NodeId = nodeId;
- InputBufferIndex = bufferOffset + inputBufferOffset;
- OutputBufferIndex = bufferOffset + outputBufferOffset;
- BufferInfo = sendBufferInfo;
- InputBuffer = inputBuffer;
- OutputBuffer = outputBuffer;
- CountMax = countMax;
- UpdateCount = updateCount;
- WriteOffset = writeOffset;
- IsEffectEnabled = isEnabled;
- }
-
- private uint Read(IVirtualMemoryManager memoryManager, ulong bufferAddress, uint countMax, Span<int> outBuffer, uint count, uint readOffset, uint updateCount)
- {
- if (countMax == 0 || bufferAddress == 0)
- {
- return 0;
- }
-
- uint targetReadOffset = readOffset + AuxiliaryBufferInfo.GetReadOffset(memoryManager, BufferInfo.ReturnBufferInfo);
-
- if (targetReadOffset > countMax)
- {
- return 0;
- }
-
- uint remaining = count;
-
- uint outBufferOffset = 0;
-
- while (remaining != 0)
- {
- uint countToWrite = Math.Min(countMax - targetReadOffset, remaining);
-
- memoryManager.Read(bufferAddress + targetReadOffset * sizeof(int), MemoryMarshal.Cast<int, byte>(outBuffer.Slice((int)outBufferOffset, (int)countToWrite)));
-
- targetReadOffset = (targetReadOffset + countToWrite) % countMax;
- remaining -= countToWrite;
- outBufferOffset += countToWrite;
- }
-
- if (updateCount != 0)
- {
- uint newReadOffset = (AuxiliaryBufferInfo.GetReadOffset(memoryManager, BufferInfo.ReturnBufferInfo) + updateCount) % countMax;
-
- AuxiliaryBufferInfo.SetReadOffset(memoryManager, BufferInfo.ReturnBufferInfo, newReadOffset);
- }
-
- return count;
- }
-
- private uint Write(IVirtualMemoryManager memoryManager, ulong outBufferAddress, uint countMax, ReadOnlySpan<int> buffer, uint count, uint writeOffset, uint updateCount)
- {
- if (countMax == 0 || outBufferAddress == 0)
- {
- return 0;
- }
-
- uint targetWriteOffset = writeOffset + AuxiliaryBufferInfo.GetWriteOffset(memoryManager, BufferInfo.SendBufferInfo);
-
- if (targetWriteOffset > countMax)
- {
- return 0;
- }
-
- uint remaining = count;
-
- uint inBufferOffset = 0;
-
- while (remaining != 0)
- {
- uint countToWrite = Math.Min(countMax - targetWriteOffset, remaining);
-
- memoryManager.Write(outBufferAddress + targetWriteOffset * sizeof(int), MemoryMarshal.Cast<int, byte>(buffer.Slice((int)inBufferOffset, (int)countToWrite)));
-
- targetWriteOffset = (targetWriteOffset + countToWrite) % countMax;
- remaining -= countToWrite;
- inBufferOffset += countToWrite;
- }
-
- if (updateCount != 0)
- {
- uint newWriteOffset = (AuxiliaryBufferInfo.GetWriteOffset(memoryManager, BufferInfo.SendBufferInfo) + updateCount) % countMax;
-
- AuxiliaryBufferInfo.SetWriteOffset(memoryManager, BufferInfo.SendBufferInfo, newWriteOffset);
- }
-
- return count;
- }
-
- public void Process(CommandList context)
- {
- Span<float> inputBuffer = context.GetBuffer((int)InputBufferIndex);
- Span<float> outputBuffer = context.GetBuffer((int)OutputBufferIndex);
-
- if (IsEffectEnabled)
- {
- Span<int> inputBufferInt = MemoryMarshal.Cast<float, int>(inputBuffer);
- Span<int> outputBufferInt = MemoryMarshal.Cast<float, int>(outputBuffer);
-
- // Convert input data to the target format for user (int)
- DataSourceHelper.ToInt(inputBufferInt, inputBuffer, outputBuffer.Length);
-
- // Send the input to the user
- Write(context.MemoryManager, OutputBuffer, CountMax, inputBufferInt, context.SampleCount, WriteOffset, UpdateCount);
-
- // Convert back to float just in case it's reused
- DataSourceHelper.ToFloat(inputBuffer, inputBufferInt, inputBuffer.Length);
-
- // Retrieve the input from user
- uint readResult = Read(context.MemoryManager, InputBuffer, CountMax, outputBufferInt, context.SampleCount, WriteOffset, UpdateCount);
-
- // Convert the outputBuffer back to the target format of the renderer (float)
- DataSourceHelper.ToFloat(outputBuffer, outputBufferInt, outputBuffer.Length);
-
- if (readResult != context.SampleCount)
- {
- outputBuffer.Slice((int)readResult, (int)context.SampleCount - (int)readResult).Fill(0);
- }
- }
- else
- {
- ZeroFill(context.MemoryManager, BufferInfo.SendBufferInfo, Unsafe.SizeOf<AuxiliaryBufferInfo>());
- ZeroFill(context.MemoryManager, BufferInfo.ReturnBufferInfo, Unsafe.SizeOf<AuxiliaryBufferInfo>());
-
- if (InputBufferIndex != OutputBufferIndex)
- {
- inputBuffer.CopyTo(outputBuffer);
- }
- }
- }
-
- private static void ZeroFill(IVirtualMemoryManager memoryManager, ulong address, int size)
- {
- ulong endAddress = address + (ulong)size;
-
- while (address + 7UL < endAddress)
- {
- memoryManager.Write(address, 0UL);
- address += 8;
- }
-
- while (address < endAddress)
- {
- memoryManager.Write(address, (byte)0);
- address++;
- }
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Dsp/Command/BiquadFilterCommand.cs b/Ryujinx.Audio.Renderer/Dsp/Command/BiquadFilterCommand.cs
deleted file mode 100644
index 580eb732..00000000
--- a/Ryujinx.Audio.Renderer/Dsp/Command/BiquadFilterCommand.cs
+++ /dev/null
@@ -1,89 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Dsp.State;
-using Ryujinx.Audio.Renderer.Parameter;
-using System;
-
-namespace Ryujinx.Audio.Renderer.Dsp.Command
-{
- public class BiquadFilterCommand : ICommand
- {
- public bool Enabled { get; set; }
-
- public int NodeId { get; }
-
- public CommandType CommandType => CommandType.BiquadFilter;
-
- public ulong EstimatedProcessingTime { get; set; }
-
- public BiquadFilterParameter Parameter { get; }
- public Memory<BiquadFilterState> BiquadFilterState { get; }
- public int InputBufferIndex { get; }
- public int OutputBufferIndex { get; }
- public bool NeedInitialization { get; }
-
- public BiquadFilterCommand(int baseIndex, ref BiquadFilterParameter filter, Memory<BiquadFilterState> biquadFilterStateMemory, int inputBufferOffset, int outputBufferOffset, bool needInitialization, int nodeId)
- {
- Parameter = filter;
- BiquadFilterState = biquadFilterStateMemory;
- InputBufferIndex = baseIndex + inputBufferOffset;
- OutputBufferIndex = baseIndex + outputBufferOffset;
- NeedInitialization = needInitialization;
-
- Enabled = true;
- NodeId = nodeId;
- }
-
- private void ProcessBiquadFilter(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer, uint sampleCount)
- {
- const int fixedPointPrecisionForParameter = 14;
-
- float a0 = FixedPointHelper.ToFloat(Parameter.Numerator[0], fixedPointPrecisionForParameter);
- float a1 = FixedPointHelper.ToFloat(Parameter.Numerator[1], fixedPointPrecisionForParameter);
- float a2 = FixedPointHelper.ToFloat(Parameter.Numerator[2], fixedPointPrecisionForParameter);
-
- float b1 = FixedPointHelper.ToFloat(Parameter.Denominator[0], fixedPointPrecisionForParameter);
- float b2 = FixedPointHelper.ToFloat(Parameter.Denominator[1], fixedPointPrecisionForParameter);
-
- ref BiquadFilterState state = ref BiquadFilterState.Span[0];
-
- for (int i = 0; i < sampleCount; i++)
- {
- float input = inputBuffer[i];
- float output = input * a0 + state.Z1;
-
- state.Z1 = input * a1 + output * b1 + state.Z2;
- state.Z2 = input * a2 + output * b2;
-
- outputBuffer[i] = output;
- }
- }
-
- public void Process(CommandList context)
- {
- Span<float> outputBuffer = context.GetBuffer(InputBufferIndex);
-
- if (NeedInitialization)
- {
- BiquadFilterState.Span[0] = new BiquadFilterState();
- }
-
- ProcessBiquadFilter(outputBuffer, outputBuffer, context.SampleCount);
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Dsp/Command/CircularBufferSinkCommand.cs b/Ryujinx.Audio.Renderer/Dsp/Command/CircularBufferSinkCommand.cs
deleted file mode 100644
index 509aff27..00000000
--- a/Ryujinx.Audio.Renderer/Dsp/Command/CircularBufferSinkCommand.cs
+++ /dev/null
@@ -1,91 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Parameter.Sink;
-using Ryujinx.Audio.Renderer.Server.MemoryPool;
-using System;
-using System.Diagnostics;
-
-namespace Ryujinx.Audio.Renderer.Dsp.Command
-{
- public class CircularBufferSinkCommand : ICommand
- {
- public bool Enabled { get; set; }
-
- public int NodeId { get; }
-
- public CommandType CommandType => CommandType.CircularBufferSink;
-
- public ulong EstimatedProcessingTime { get; set; }
-
- public ushort[] Input { get; }
- public uint InputCount { get; }
-
- public ulong CircularBuffer { get; }
- public ulong CircularBufferSize { get; }
- public ulong CurrentOffset { get; }
-
- public CircularBufferSinkCommand(uint bufferOffset, ref CircularBufferParameter parameter, ref AddressInfo circularBufferAddressInfo, uint currentOffset, int nodeId)
- {
- Enabled = true;
- NodeId = nodeId;
-
- Input = new ushort[RendererConstants.ChannelCountMax];
- InputCount = parameter.InputCount;
-
- for (int i = 0; i < InputCount; i++)
- {
- Input[i] = (ushort)(bufferOffset + parameter.Input[i]);
- }
-
- CircularBuffer = circularBufferAddressInfo.GetReference(true);
- CircularBufferSize = parameter.BufferSize;
- CurrentOffset = currentOffset;
-
- Debug.Assert(CircularBuffer != 0);
- }
-
- public void Process(CommandList context)
- {
- const int targetChannelCount = 2;
-
- ulong currentOffset = CurrentOffset;
-
- if (CircularBufferSize > 0)
- {
- for (int i = 0; i < InputCount; i++)
- {
- ReadOnlySpan<float> inputBuffer = context.GetBuffer(Input[i]);
-
- ulong targetOffset = CircularBuffer + currentOffset;
-
- for (int y = 0; y < context.SampleCount; y++)
- {
- context.MemoryManager.Write(targetOffset + (ulong)y * targetChannelCount, PcmHelper.Saturate(inputBuffer[y]));
- }
-
- currentOffset += context.SampleCount * targetChannelCount;
-
- if (currentOffset >= CircularBufferSize)
- {
- currentOffset = 0;
- }
- }
- }
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Dsp/Command/ClearMixBufferCommand.cs b/Ryujinx.Audio.Renderer/Dsp/Command/ClearMixBufferCommand.cs
deleted file mode 100644
index ba9a0357..00000000
--- a/Ryujinx.Audio.Renderer/Dsp/Command/ClearMixBufferCommand.cs
+++ /dev/null
@@ -1,41 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-namespace Ryujinx.Audio.Renderer.Dsp.Command
-{
- public class ClearMixBufferCommand : ICommand
- {
- public bool Enabled { get; set; }
-
- public int NodeId { get; }
-
- public CommandType CommandType => CommandType.ClearMixBuffer;
-
- public ulong EstimatedProcessingTime { get; set; }
-
- public ClearMixBufferCommand(int nodeId)
- {
- Enabled = true;
- NodeId = nodeId;
- }
-
- public void Process(CommandList context)
- {
- context.Buffers.Span.Fill(0);
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Dsp/Command/CommandList.cs b/Ryujinx.Audio.Renderer/Dsp/Command/CommandList.cs
deleted file mode 100644
index bcc2cd11..00000000
--- a/Ryujinx.Audio.Renderer/Dsp/Command/CommandList.cs
+++ /dev/null
@@ -1,124 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Integration;
-using Ryujinx.Audio.Renderer.Server;
-using Ryujinx.Common;
-using Ryujinx.Common.Logging;
-using Ryujinx.Memory;
-using System;
-using System.Collections.Generic;
-
-namespace Ryujinx.Audio.Renderer.Dsp.Command
-{
- public class CommandList
- {
- public ulong StartTime { get; private set; }
- public ulong EndTime { get; private set; }
- public uint SampleCount { get; }
- public uint SampleRate { get; }
-
- public Memory<float> Buffers { get; }
- public uint BufferCount { get; }
-
- public List<ICommand> Commands { get; }
-
- public IVirtualMemoryManager MemoryManager { get; }
-
- public HardwareDevice OutputDevice { get; private set; }
-
- public CommandList(AudioRenderSystem renderSystem) : this(renderSystem.MemoryManager,
- renderSystem.GetMixBuffer(),
- renderSystem.GetSampleCount(),
- renderSystem.GetSampleRate(),
- renderSystem.GetMixBufferCount(),
- renderSystem.GetVoiceChannelCountMax())
- {
- }
-
- public CommandList(IVirtualMemoryManager memoryManager, Memory<float> mixBuffer, uint sampleCount, uint sampleRate, uint mixBufferCount, uint voiceChannelCountMax)
- {
- SampleCount = sampleCount;
- SampleRate = sampleRate;
- BufferCount = mixBufferCount + voiceChannelCountMax;
- Buffers = mixBuffer;
- Commands = new List<ICommand>();
- MemoryManager = memoryManager;
- }
-
- public void AddCommand(ICommand command)
- {
- Commands.Add(command);
- }
-
- public void AddCommand<T>(T command) where T : unmanaged, ICommand
- {
- throw new NotImplementedException();
- }
-
- public Memory<float> GetBufferMemory(int index)
- {
- return Buffers.Slice(index * (int)SampleCount, (int)SampleCount);
- }
-
- public Span<float> GetBuffer(int index)
- {
- return Buffers.Span.Slice(index * (int)SampleCount, (int)SampleCount);
- }
-
- public ulong GetTimeElapsedSinceDspStartedProcessing()
- {
- return (ulong)PerformanceCounter.ElapsedNanoseconds - StartTime;
- }
-
- public void Process(HardwareDevice outputDevice)
- {
- OutputDevice = outputDevice;
-
- StartTime = (ulong)PerformanceCounter.ElapsedNanoseconds;
-
- foreach (ICommand command in Commands)
- {
- if (command.Enabled)
- {
- bool shouldMeter = command.ShouldMeter();
-
- long startTime = 0;
-
- if (shouldMeter)
- {
- startTime = PerformanceCounter.ElapsedNanoseconds;
- }
-
- command.Process(this);
-
- if (shouldMeter)
- {
- ulong effectiveElapsedTime = (ulong)(PerformanceCounter.ElapsedNanoseconds - startTime);
-
- if (effectiveElapsedTime > command.EstimatedProcessingTime)
- {
- Logger.Warning?.Print(LogClass.AudioRenderer, $"Command {command.GetType().Name} took {effectiveElapsedTime}ns (expected {command.EstimatedProcessingTime}ns)");
- }
- }
- }
- }
-
- EndTime = (ulong)PerformanceCounter.ElapsedNanoseconds;
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Dsp/Command/CommandType.cs b/Ryujinx.Audio.Renderer/Dsp/Command/CommandType.cs
deleted file mode 100644
index 8ff1c581..00000000
--- a/Ryujinx.Audio.Renderer/Dsp/Command/CommandType.cs
+++ /dev/null
@@ -1,49 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-namespace Ryujinx.Audio.Renderer.Dsp.Command
-{
- public enum CommandType : byte
- {
- Invalid,
- PcmInt16DataSourceVersion1,
- PcmInt16DataSourceVersion2,
- PcmFloatDataSourceVersion1,
- PcmFloatDataSourceVersion2,
- AdpcmDataSourceVersion1,
- AdpcmDataSourceVersion2,
- Volume,
- VolumeRamp,
- BiquadFilter,
- Mix,
- MixRamp,
- MixRampGrouped,
- DepopPrepare,
- DepopForMixBuffers,
- Delay,
- Upsample,
- DownMixSurroundToStereo,
- AuxiliaryBuffer,
- DeviceSink,
- CircularBufferSink,
- Reverb,
- Reverb3d,
- Performance,
- ClearMixBuffer,
- CopyMixBuffer
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Dsp/Command/CopyMixBufferCommand.cs b/Ryujinx.Audio.Renderer/Dsp/Command/CopyMixBufferCommand.cs
deleted file mode 100644
index 2dc6f04b..00000000
--- a/Ryujinx.Audio.Renderer/Dsp/Command/CopyMixBufferCommand.cs
+++ /dev/null
@@ -1,52 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using System;
-
-namespace Ryujinx.Audio.Renderer.Dsp.Command
-{
- public class CopyMixBufferCommand : ICommand
- {
- public bool Enabled { get; set; }
-
- public int NodeId { get; }
-
- public CommandType CommandType => CommandType.CopyMixBuffer;
-
- public ulong EstimatedProcessingTime { get; set; }
-
- public ushort InputBufferIndex { get; }
- public ushort OutputBufferIndex { get; }
-
- public CopyMixBufferCommand(uint inputBufferIndex, uint outputBufferIndex, int nodeId)
- {
- Enabled = true;
- NodeId = nodeId;
-
- InputBufferIndex = (ushort)inputBufferIndex;
- OutputBufferIndex = (ushort)outputBufferIndex;
- }
-
- public void Process(CommandList context)
- {
- ReadOnlySpan<float> inputBuffer = context.GetBuffer(InputBufferIndex);
- Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex);
-
- inputBuffer.CopyTo(outputBuffer);
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Dsp/Command/DataSourceVersion2Command.cs b/Ryujinx.Audio.Renderer/Dsp/Command/DataSourceVersion2Command.cs
deleted file mode 100644
index 469f6ca5..00000000
--- a/Ryujinx.Audio.Renderer/Dsp/Command/DataSourceVersion2Command.cs
+++ /dev/null
@@ -1,126 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using System;
-using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
-
-namespace Ryujinx.Audio.Renderer.Dsp.Command
-{
- public class DataSourceVersion2Command : ICommand
- {
- public bool Enabled { get; set; }
-
- public int NodeId { get; }
-
- public CommandType CommandType { get; }
-
- public ulong EstimatedProcessingTime { get; set; }
-
- public ushort OutputBufferIndex { get; }
- public uint SampleRate { get; }
-
- public float Pitch { get; }
-
- public WaveBuffer[] WaveBuffers { get; }
-
- public Memory<VoiceUpdateState> State { get; }
-
- public ulong ExtraParameter { get; }
- public ulong ExtraParameterSize { get; }
-
- public uint ChannelIndex { get; }
-
- public uint ChannelCount { get; }
-
- public DecodingBehaviour DecodingBehaviour { get; }
-
- public SampleFormat SampleFormat { get; }
-
- public SampleRateConversionQuality SrcQuality { get; }
-
- public DataSourceVersion2Command(ref Server.Voice.VoiceState serverState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
- {
- Enabled = true;
- NodeId = nodeId;
- ChannelIndex = channelIndex;
- ChannelCount = serverState.ChannelsCount;
- SampleFormat = serverState.SampleFormat;
- SrcQuality = serverState.SrcQuality;
- CommandType = GetCommandTypeBySampleFormat(SampleFormat);
-
- OutputBufferIndex = (ushort)(channelIndex + outputBufferIndex);
- SampleRate = serverState.SampleRate;
- Pitch = serverState.Pitch;
-
- WaveBuffers = new WaveBuffer[RendererConstants.VoiceWaveBufferCount];
-
- for (int i = 0; i < WaveBuffers.Length; i++)
- {
- ref Server.Voice.WaveBuffer voiceWaveBuffer = ref serverState.WaveBuffers[i];
-
- WaveBuffers[i] = voiceWaveBuffer.ToCommon(2);
- }
-
- if (SampleFormat == SampleFormat.Adpcm)
- {
- ExtraParameter = serverState.DataSourceStateAddressInfo.GetReference(true);
- ExtraParameterSize = serverState.DataSourceStateAddressInfo.Size;
- }
-
- State = state;
- DecodingBehaviour = serverState.DecodingBehaviour;
- }
-
- private static CommandType GetCommandTypeBySampleFormat(SampleFormat sampleFormat)
- {
- switch (sampleFormat)
- {
- case SampleFormat.Adpcm:
- return CommandType.AdpcmDataSourceVersion2;
- case SampleFormat.PcmInt16:
- return CommandType.PcmInt16DataSourceVersion2;
- case SampleFormat.PcmFloat:
- return CommandType.PcmFloatDataSourceVersion2;
- default:
- throw new NotImplementedException($"{sampleFormat}");
- }
- }
-
- public void Process(CommandList context)
- {
- Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex);
-
- DataSourceHelper.WaveBufferInformation info = new DataSourceHelper.WaveBufferInformation()
- {
- State = State,
- SourceSampleRate = SampleRate,
- SampleFormat = SampleFormat,
- Pitch = Pitch,
- DecodingBehaviour = DecodingBehaviour,
- WaveBuffers = WaveBuffers,
- ExtraParameter = ExtraParameter,
- ExtraParameterSize = ExtraParameterSize,
- ChannelIndex = (int)ChannelIndex,
- ChannelCount = (int)ChannelCount,
- SrcQuality = SrcQuality
- };
-
- DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, info, context.SampleRate, (int)context.SampleCount);
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Dsp/Command/DelayCommand.cs b/Ryujinx.Audio.Renderer/Dsp/Command/DelayCommand.cs
deleted file mode 100644
index 54234a93..00000000
--- a/Ryujinx.Audio.Renderer/Dsp/Command/DelayCommand.cs
+++ /dev/null
@@ -1,272 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Dsp.State;
-using Ryujinx.Audio.Renderer.Parameter.Effect;
-using Ryujinx.Audio.Renderer.Server.Effect;
-using System;
-using System.Diagnostics;
-
-namespace Ryujinx.Audio.Renderer.Dsp.Command
-{
- public class DelayCommand : ICommand
- {
- public bool Enabled { get; set; }
-
- public int NodeId { get; }
-
- public CommandType CommandType => CommandType.Delay;
-
- public ulong EstimatedProcessingTime { get; set; }
-
- public DelayParameter Parameter => _parameter;
- public Memory<DelayState> State { get; }
- public ulong WorkBuffer { get; }
- public ushort[] OutputBufferIndices { get; }
- public ushort[] InputBufferIndices { get; }
- public bool IsEffectEnabled { get; }
-
- private DelayParameter _parameter;
-
- private const int FixedPointPrecision = 14;
-
- public DelayCommand(uint bufferOffset, DelayParameter parameter, Memory<DelayState> state, bool isEnabled, ulong workBuffer, int nodeId)
- {
- Enabled = true;
- NodeId = nodeId;
- _parameter = parameter;
- State = state;
- WorkBuffer = workBuffer;
-
- IsEffectEnabled = isEnabled;
-
- InputBufferIndices = new ushort[RendererConstants.VoiceChannelCountMax];
- OutputBufferIndices = new ushort[RendererConstants.VoiceChannelCountMax];
-
- for (int i = 0; i < Parameter.ChannelCount; i++)
- {
- InputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Input[i]);
- OutputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Output[i]);
- }
- }
-
- private void ProcessDelayMono(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer, uint sampleCount)
- {
- ref DelayState state = ref State.Span[0];
-
- float feedbackGain = FixedPointHelper.ToFloat(Parameter.FeedbackGain, FixedPointPrecision);
- float inGain = FixedPointHelper.ToFloat(Parameter.InGain, FixedPointPrecision);
- float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
- float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
-
- for (int i = 0; i < sampleCount; i++)
- {
- float input = inputBuffer[i] * 64;
- float delayLineValue = state.DelayLines[0].Read();
-
- float lowPassResult = input * inGain + delayLineValue * feedbackGain * state.LowPassBaseGain + state.LowPassZ[0] * state.LowPassFeedbackGain;
-
- state.LowPassZ[0] = lowPassResult;
-
- state.DelayLines[0].Update(lowPassResult);
-
- outputBuffer[i] = (input * dryGain + delayLineValue * outGain) / 64;
- }
- }
-
- private void ProcessDelayStereo(Memory<float>[] outputBuffers, ReadOnlyMemory<float>[] inputBuffers, uint sampleCount)
- {
- ref DelayState state = ref State.Span[0];
-
- float[] channelInput = new float[Parameter.ChannelCount];
- float[] delayLineValues = new float[Parameter.ChannelCount];
- float[] temp = new float[Parameter.ChannelCount];
-
- float delayFeedbackBaseGain = state.DelayFeedbackBaseGain;
- float delayFeedbackCrossGain = state.DelayFeedbackCrossGain;
- float inGain = FixedPointHelper.ToFloat(Parameter.InGain, FixedPointPrecision);
- float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
- float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
-
- for (int i = 0; i < sampleCount; i++)
- {
- for (int j = 0; j < Parameter.ChannelCount; j++)
- {
- channelInput[j] = inputBuffers[j].Span[i] * 64;
- delayLineValues[j] = state.DelayLines[j].Read();
- }
-
- temp[0] = channelInput[0] * inGain + delayLineValues[1] * delayFeedbackCrossGain + delayLineValues[0] * delayFeedbackBaseGain;
- temp[1] = channelInput[1] * inGain + delayLineValues[0] * delayFeedbackCrossGain + delayLineValues[1] * delayFeedbackBaseGain;
-
- for (int j = 0; j < Parameter.ChannelCount; j++)
- {
- float lowPassResult = state.LowPassFeedbackGain * state.LowPassZ[j] + temp[j] * state.LowPassBaseGain;
-
- state.LowPassZ[j] = lowPassResult;
- state.DelayLines[j].Update(lowPassResult);
-
- outputBuffers[j].Span[i] = (channelInput[j] * dryGain + delayLineValues[j] * outGain) / 64;
- }
- }
- }
-
- private void ProcessDelayQuadraphonic(Memory<float>[] outputBuffers, ReadOnlyMemory<float>[] inputBuffers, uint sampleCount)
- {
- ref DelayState state = ref State.Span[0];
-
- float[] channelInput = new float[Parameter.ChannelCount];
- float[] delayLineValues = new float[Parameter.ChannelCount];
- float[] temp = new float[Parameter.ChannelCount];
-
- float delayFeedbackBaseGain = state.DelayFeedbackBaseGain;
- float delayFeedbackCrossGain = state.DelayFeedbackCrossGain;
- float inGain = FixedPointHelper.ToFloat(Parameter.InGain, FixedPointPrecision);
- float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
- float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
-
- for (int i = 0; i < sampleCount; i++)
- {
- for (int j = 0; j < Parameter.ChannelCount; j++)
- {
- channelInput[j] = inputBuffers[j].Span[i] * 64;
- delayLineValues[j] = state.DelayLines[j].Read();
- }
-
- temp[0] = channelInput[0] * inGain + (delayLineValues[2] + delayLineValues[1]) * delayFeedbackCrossGain + delayLineValues[0] * delayFeedbackBaseGain;
- temp[1] = channelInput[1] * inGain + (delayLineValues[0] + delayLineValues[3]) * delayFeedbackCrossGain + delayLineValues[1] * delayFeedbackBaseGain;
- temp[2] = channelInput[2] * inGain + (delayLineValues[3] + delayLineValues[0]) * delayFeedbackCrossGain + delayLineValues[2] * delayFeedbackBaseGain;
- temp[3] = channelInput[3] * inGain + (delayLineValues[1] + delayLineValues[2]) * delayFeedbackCrossGain + delayLineValues[3] * delayFeedbackBaseGain;
-
- for (int j = 0; j < Parameter.ChannelCount; j++)
- {
- float lowPassResult = state.LowPassFeedbackGain * state.LowPassZ[j] + temp[j] * state.LowPassBaseGain;
-
- state.LowPassZ[j] = lowPassResult;
- state.DelayLines[j].Update(lowPassResult);
-
- outputBuffers[j].Span[i] = (channelInput[j] * dryGain + delayLineValues[j] * outGain) / 64;
- }
- }
- }
-
- private void ProcessDelaySurround(Memory<float>[] outputBuffers, ReadOnlyMemory<float>[] inputBuffers, uint sampleCount)
- {
- ref DelayState state = ref State.Span[0];
-
- float[] channelInput = new float[Parameter.ChannelCount];
- float[] delayLineValues = new float[Parameter.ChannelCount];
- float[] temp = new float[Parameter.ChannelCount];
-
- float delayFeedbackBaseGain = state.DelayFeedbackBaseGain;
- float delayFeedbackCrossGain = state.DelayFeedbackCrossGain;
- float inGain = FixedPointHelper.ToFloat(Parameter.InGain, FixedPointPrecision);
- float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
- float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
-
- for (int i = 0; i < sampleCount; i++)
- {
- for (int j = 0; j < Parameter.ChannelCount; j++)
- {
- channelInput[j] = inputBuffers[j].Span[i] * 64;
- delayLineValues[j] = state.DelayLines[j].Read();
- }
-
- temp[0] = channelInput[0] * inGain + (delayLineValues[2] + delayLineValues[4]) * delayFeedbackCrossGain + delayLineValues[0] * delayFeedbackBaseGain;
- temp[1] = channelInput[1] * inGain + (delayLineValues[4] + delayLineValues[3]) * delayFeedbackCrossGain + delayLineValues[1] * delayFeedbackBaseGain;
- temp[2] = channelInput[2] * inGain + (delayLineValues[3] + delayLineValues[0]) * delayFeedbackCrossGain + delayLineValues[2] * delayFeedbackBaseGain;
- temp[3] = channelInput[3] * inGain + (delayLineValues[1] + delayLineValues[2]) * delayFeedbackCrossGain + delayLineValues[3] * delayFeedbackBaseGain;
- temp[4] = channelInput[4] * inGain + (delayLineValues[0] + delayLineValues[1]) * delayFeedbackCrossGain + delayLineValues[4] * delayFeedbackBaseGain;
- temp[5] = channelInput[5] * inGain + delayLineValues[5] * delayFeedbackBaseGain;
-
- for (int j = 0; j < Parameter.ChannelCount; j++)
- {
- float lowPassResult = state.LowPassFeedbackGain * state.LowPassZ[j] + temp[j] * state.LowPassBaseGain;
-
- state.LowPassZ[j] = lowPassResult;
- state.DelayLines[j].Update(lowPassResult);
-
- outputBuffers[j].Span[i] = (channelInput[j] * dryGain + delayLineValues[j] * outGain) / 64;
- }
- }
- }
-
- private void ProcessDelay(CommandList context)
- {
- Debug.Assert(Parameter.IsChannelCountValid());
-
- if (IsEffectEnabled && Parameter.IsChannelCountValid())
- {
- ReadOnlyMemory<float>[] inputBuffers = new ReadOnlyMemory<float>[Parameter.ChannelCount];
- Memory<float>[] outputBuffers = new Memory<float>[Parameter.ChannelCount];
-
- for (int i = 0; i < Parameter.ChannelCount; i++)
- {
- inputBuffers[i] = context.GetBufferMemory(InputBufferIndices[i]);
- outputBuffers[i] = context.GetBufferMemory(OutputBufferIndices[i]);
- }
-
- switch (Parameter.ChannelCount)
- {
- case 1:
- ProcessDelayMono(outputBuffers[0].Span, inputBuffers[0].Span, context.SampleCount);
- break;
- case 2:
- ProcessDelayStereo(outputBuffers, inputBuffers, context.SampleCount);
- break;
- case 4:
- ProcessDelayQuadraphonic(outputBuffers, inputBuffers, context.SampleCount);
- break;
- case 6:
- ProcessDelaySurround(outputBuffers, inputBuffers, context.SampleCount);
- break;
- default:
- throw new NotImplementedException($"{Parameter.ChannelCount}");
- }
- }
- else
- {
- for (int i = 0; i < Parameter.ChannelCount; i++)
- {
- if (InputBufferIndices[i] != OutputBufferIndices[i])
- {
- context.GetBufferMemory(InputBufferIndices[i]).CopyTo(context.GetBufferMemory(OutputBufferIndices[i]));
- }
- }
- }
- }
-
- public void Process(CommandList context)
- {
- ref DelayState state = ref State.Span[0];
-
- if (IsEffectEnabled)
- {
- if (Parameter.Status == UsageState.Invalid)
- {
- state = new DelayState(ref _parameter, WorkBuffer);
- }
- else if (Parameter.Status == UsageState.New)
- {
- state.UpdateParameter(ref _parameter);
- }
- }
-
- ProcessDelay(context);
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Dsp/Command/DepopForMixBuffersCommand.cs b/Ryujinx.Audio.Renderer/Dsp/Command/DepopForMixBuffersCommand.cs
deleted file mode 100644
index c6feacfb..00000000
--- a/Ryujinx.Audio.Renderer/Dsp/Command/DepopForMixBuffersCommand.cs
+++ /dev/null
@@ -1,103 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using System;
-
-namespace Ryujinx.Audio.Renderer.Dsp.Command
-{
- public class DepopForMixBuffersCommand : ICommand
- {
- public bool Enabled { get; set; }
-
- public int NodeId { get; }
-
- public CommandType CommandType => CommandType.DepopForMixBuffers;
-
- public ulong EstimatedProcessingTime { get; set; }
-
- public uint MixBufferOffset { get; }
-
- public uint MixBufferCount { get; }
-
- public float Decay { get; }
-
- public Memory<float> DepopBuffer { get; }
-
- private const int FixedPointPrecisionForDecay = 15;
-
- public DepopForMixBuffersCommand(Memory<float> depopBuffer, uint bufferOffset, uint mixBufferCount, int nodeId, uint sampleRate)
- {
- Enabled = true;
- NodeId = nodeId;
- MixBufferOffset = bufferOffset;
- MixBufferCount = mixBufferCount;
- DepopBuffer = depopBuffer;
-
- if (sampleRate == 48000)
- {
- Decay = 0.962189f;
- }
- else // if (sampleRate == 32000)
- {
- Decay = 0.943695f;
- }
- }
-
- private float ProcessDepopMix(Span<float> buffer, float depopValue, uint sampleCount)
- {
- if (depopValue <= 0)
- {
- for (int i = 0; i < sampleCount; i++)
- {
- depopValue = FloatingPointHelper.MultiplyRoundDown(Decay, depopValue);
-
- buffer[i] -= depopValue;
- }
-
- return -depopValue;
- }
- else
- {
- for (int i = 0; i < sampleCount; i++)
- {
- depopValue = FloatingPointHelper.MultiplyRoundDown(Decay, depopValue);
-
- buffer[i] += depopValue;
- }
-
- return depopValue;
- }
-
- }
-
- public void Process(CommandList context)
- {
- uint bufferCount = Math.Min(MixBufferOffset + MixBufferCount, context.BufferCount);
-
- for (int i = (int)MixBufferOffset; i < bufferCount; i++)
- {
- float depopValue = DepopBuffer.Span[i];
- if (depopValue != 0)
- {
- Span<float> buffer = context.GetBuffer(i);
-
- DepopBuffer.Span[i] = ProcessDepopMix(buffer, depopValue, context.SampleCount);
- }
- }
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Dsp/Command/DepopPrepareCommand.cs b/Ryujinx.Audio.Renderer/Dsp/Command/DepopPrepareCommand.cs
deleted file mode 100644
index d09c380e..00000000
--- a/Ryujinx.Audio.Renderer/Dsp/Command/DepopPrepareCommand.cs
+++ /dev/null
@@ -1,72 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using System;
-
-namespace Ryujinx.Audio.Renderer.Dsp.Command
-{
- public class DepopPrepareCommand : ICommand
- {
- public bool Enabled { get; set; }
-
- public int NodeId { get; }
-
- public CommandType CommandType => CommandType.DepopPrepare;
-
- public ulong EstimatedProcessingTime { get; set; }
-
- public uint MixBufferCount { get; }
-
- public ushort[] OutputBufferIndices { get; }
-
- public Memory<VoiceUpdateState> State { get; }
- public Memory<float> DepopBuffer { get; }
-
- public DepopPrepareCommand(Memory<VoiceUpdateState> state, Memory<float> depopBuffer, uint mixBufferCount, uint bufferOffset, int nodeId, bool enabled)
- {
- Enabled = enabled;
- NodeId = nodeId;
- MixBufferCount = mixBufferCount;
-
- OutputBufferIndices = new ushort[RendererConstants.MixBufferCountMax];
-
- for (int i = 0; i < RendererConstants.MixBufferCountMax; i++)
- {
- OutputBufferIndices[i] = (ushort)(bufferOffset + i);
- }
-
- State = state;
- DepopBuffer = depopBuffer;
- }
-
- public void Process(CommandList context)
- {
- ref VoiceUpdateState state = ref State.Span[0];
-
- for (int i = 0; i < MixBufferCount; i++)
- {
- if (state.LastSamples[i] != 0)
- {
- DepopBuffer.Span[OutputBufferIndices[i]] += state.LastSamples[i];
-
- state.LastSamples[i] = 0;
- }
- }
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Dsp/Command/DeviceSinkCommand.cs b/Ryujinx.Audio.Renderer/Dsp/Command/DeviceSinkCommand.cs
deleted file mode 100644
index 621e0269..00000000
--- a/Ryujinx.Audio.Renderer/Dsp/Command/DeviceSinkCommand.cs
+++ /dev/null
@@ -1,108 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Integration;
-using Ryujinx.Audio.Renderer.Server.Sink;
-using System;
-using System.Runtime.CompilerServices;
-using System.Text;
-
-namespace Ryujinx.Audio.Renderer.Dsp.Command
-{
- public class DeviceSinkCommand : ICommand
- {
- public bool Enabled { get; set; }
-
- public int NodeId { get; }
-
- public CommandType CommandType => CommandType.DeviceSink;
-
- public ulong EstimatedProcessingTime { get; set; }
-
- public string DeviceName { get; }
-
- public int SessionId { get; }
-
- public uint InputCount { get; }
- public ushort[] InputBufferIndices { get; }
-
- public Memory<float> Buffers { get; }
-
- public DeviceSinkCommand(uint bufferOffset, DeviceSink sink, int sessionId, Memory<float> buffers, int nodeId)
- {
- Enabled = true;
- NodeId = nodeId;
-
- DeviceName = Encoding.ASCII.GetString(sink.Parameter.DeviceName).TrimEnd('\0');
- SessionId = sessionId;
- InputCount = sink.Parameter.InputCount;
- InputBufferIndices = new ushort[InputCount];
-
- for (int i = 0; i < InputCount; i++)
- {
- InputBufferIndices[i] = (ushort)(bufferOffset + sink.Parameter.Input[i]);
- }
-
- if (sink.UpsamplerState != null)
- {
- Buffers = sink.UpsamplerState.OutputBuffer;
- }
- else
- {
- Buffers = buffers;
- }
- }
-
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- private Span<float> GetBuffer(int index, int sampleCount)
- {
- return Buffers.Span.Slice(index * sampleCount, sampleCount);
- }
-
- public void Process(CommandList context)
- {
- HardwareDevice device = context.OutputDevice;
-
- if (device.GetSampleRate() == RendererConstants.TargetSampleRate)
- {
- int channelCount = (int)device.GetChannelCount();
- uint bufferCount = Math.Min(device.GetChannelCount(), InputCount);
-
- const int sampleCount = RendererConstants.TargetSampleCount;
-
- short[] outputBuffer = new short[bufferCount * sampleCount];
-
- for (int i = 0; i < bufferCount; i++)
- {
- ReadOnlySpan<float> inputBuffer = GetBuffer(InputBufferIndices[i], sampleCount);
-
- for (int j = 0; j < sampleCount; j++)
- {
- outputBuffer[i + j * channelCount] = PcmHelper.Saturate(inputBuffer[j]);
- }
- }
-
- device.AppendBuffer(outputBuffer, InputCount);
- }
- else
- {
- // TODO: support resampling for device only supporting something different
- throw new NotImplementedException();
- }
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Dsp/Command/DownMixSurroundToStereoCommand.cs b/Ryujinx.Audio.Renderer/Dsp/Command/DownMixSurroundToStereoCommand.cs
deleted file mode 100644
index 96138db2..00000000
--- a/Ryujinx.Audio.Renderer/Dsp/Command/DownMixSurroundToStereoCommand.cs
+++ /dev/null
@@ -1,89 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using System;
-using System.Runtime.CompilerServices;
-
-namespace Ryujinx.Audio.Renderer.Dsp.Command
-{
- public class DownMixSurroundToStereoCommand : ICommand
- {
- public bool Enabled { get; set; }
-
- public int NodeId { get; }
-
- public CommandType CommandType => CommandType.DownMixSurroundToStereo;
-
- public ulong EstimatedProcessingTime { get; set; }
-
- public ushort[] InputBufferIndices { get; }
- public ushort[] OutputBufferIndices { get; }
-
- public float[] Coefficients { get; }
-
- public DownMixSurroundToStereoCommand(uint bufferOffset, Span<byte> inputBufferOffset, Span<byte> outputBufferOffset, ReadOnlySpan<float> downMixParameter, int nodeId)
- {
- Enabled = true;
- NodeId = nodeId;
-
- InputBufferIndices = new ushort[RendererConstants.VoiceChannelCountMax];
- OutputBufferIndices = new ushort[RendererConstants.VoiceChannelCountMax];
-
- for (int i = 0; i < RendererConstants.VoiceChannelCountMax; i++)
- {
- InputBufferIndices[i] = (ushort)(bufferOffset + inputBufferOffset[i]);
- OutputBufferIndices[i] = (ushort)(bufferOffset + outputBufferOffset[i]);
- }
-
- Coefficients = downMixParameter.ToArray();
- }
-
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- private static float DownMixSurroundToStereo(ReadOnlySpan<float> coefficients, float back, float lfe, float center, float front)
- {
- return FloatingPointHelper.RoundUp(coefficients[3] * back + coefficients[2] * lfe + coefficients[1] * center + coefficients[0] * front);
- }
-
- public void Process(CommandList context)
- {
- ReadOnlySpan<float> frontLeft = context.GetBuffer(InputBufferIndices[0]);
- ReadOnlySpan<float> frontRight = context.GetBuffer(InputBufferIndices[1]);
- ReadOnlySpan<float> frontCenter = context.GetBuffer(InputBufferIndices[2]);
- ReadOnlySpan<float> lowFrequency = context.GetBuffer(InputBufferIndices[3]);
- ReadOnlySpan<float> backLeft = context.GetBuffer(InputBufferIndices[4]);
- ReadOnlySpan<float> backRight = context.GetBuffer(InputBufferIndices[5]);
-
- Span<float> stereoLeft = context.GetBuffer(OutputBufferIndices[0]);
- Span<float> stereoRight = context.GetBuffer(OutputBufferIndices[1]);
- Span<float> unused2 = context.GetBuffer(OutputBufferIndices[2]);
- Span<float> unused3 = context.GetBuffer(OutputBufferIndices[3]);
- Span<float> unused4 = context.GetBuffer(OutputBufferIndices[4]);
- Span<float> unused5 = context.GetBuffer(OutputBufferIndices[5]);
-
- for (int i = 0; i < context.SampleCount; i++)
- {
- stereoLeft[i] = DownMixSurroundToStereo(Coefficients, backLeft[i], lowFrequency[i], frontCenter[i], frontLeft[i]);
- stereoRight[i] = DownMixSurroundToStereo(Coefficients, backRight[i], lowFrequency[i], frontCenter[i], frontRight[i]);
- }
-
- unused2.Fill(0);
- unused3.Fill(0);
- unused4.Fill(0);
- unused5.Fill(0);
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Dsp/Command/ICommand.cs b/Ryujinx.Audio.Renderer/Dsp/Command/ICommand.cs
deleted file mode 100644
index e2f00ef6..00000000
--- a/Ryujinx.Audio.Renderer/Dsp/Command/ICommand.cs
+++ /dev/null
@@ -1,37 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-namespace Ryujinx.Audio.Renderer.Dsp.Command
-{
- public interface ICommand
- {
- public bool Enabled { get; set; }
-
- public int NodeId { get; }
-
- public CommandType CommandType { get; }
-
- public ulong EstimatedProcessingTime { get; }
-
- public void Process(CommandList context);
-
- public bool ShouldMeter()
- {
- return false;
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Dsp/Command/MixCommand.cs b/Ryujinx.Audio.Renderer/Dsp/Command/MixCommand.cs
deleted file mode 100644
index 566fea92..00000000
--- a/Ryujinx.Audio.Renderer/Dsp/Command/MixCommand.cs
+++ /dev/null
@@ -1,125 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using System;
-using System.Runtime.CompilerServices;
-using System.Runtime.InteropServices;
-using System.Runtime.Intrinsics;
-using System.Runtime.Intrinsics.X86;
-
-namespace Ryujinx.Audio.Renderer.Dsp.Command
-{
- public class MixCommand : ICommand
- {
- public bool Enabled { get; set; }
-
- public int NodeId { get; }
-
- public CommandType CommandType => CommandType.Mix;
-
- public ulong EstimatedProcessingTime { get; set; }
-
- public ushort InputBufferIndex { get; }
- public ushort OutputBufferIndex { get; }
-
- public float Volume { get; }
-
- public MixCommand(uint inputBufferIndex, uint outputBufferIndex, int nodeId, float volume)
- {
- Enabled = true;
- NodeId = nodeId;
-
- InputBufferIndex = (ushort)inputBufferIndex;
- OutputBufferIndex = (ushort)outputBufferIndex;
-
- Volume = volume;
- }
-
- private void ProcessMixAvx(Span<float> outputMix, ReadOnlySpan<float> inputMix)
- {
- Vector256<float> volumeVec = Vector256.Create(Volume);
-
- ReadOnlySpan<Vector256<float>> inputVec = MemoryMarshal.Cast<float, Vector256<float>>(inputMix);
- Span<Vector256<float>> outputVec = MemoryMarshal.Cast<float, Vector256<float>>(outputMix);
-
- int sisdStart = inputVec.Length * 8;
-
- for (int i = 0; i < inputVec.Length; i++)
- {
- outputVec[i] = Avx.Add(outputVec[i], Avx.Ceiling(Avx.Multiply(inputVec[i], volumeVec)));
- }
-
- for (int i = sisdStart; i < inputMix.Length; i++)
- {
- outputMix[i] += FloatingPointHelper.MultiplyRoundUp(inputMix[i], Volume);
- }
- }
-
- private void ProcessMixSse41(Span<float> outputMix, ReadOnlySpan<float> inputMix)
- {
- Vector128<float> volumeVec = Vector128.Create(Volume);
-
- ReadOnlySpan<Vector128<float>> inputVec = MemoryMarshal.Cast<float, Vector128<float>>(inputMix);
- Span<Vector128<float>> outputVec = MemoryMarshal.Cast<float, Vector128<float>>(outputMix);
-
- int sisdStart = inputVec.Length * 4;
-
- for (int i = 0; i < inputVec.Length; i++)
- {
- outputVec[i] = Sse.Add(outputVec[i], Sse41.Ceiling(Sse.Multiply(inputVec[i], volumeVec)));
- }
-
- for (int i = sisdStart; i < inputMix.Length; i++)
- {
- outputMix[i] += FloatingPointHelper.MultiplyRoundUp(inputMix[i], Volume);
- }
- }
-
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- private void ProcessMixSlowPath(Span<float> outputMix, ReadOnlySpan<float> inputMix)
- {
- for (int i = 0; i < inputMix.Length; i++)
- {
- outputMix[i] += FloatingPointHelper.MultiplyRoundUp(inputMix[i], Volume);
- }
- }
-
- private void ProcessMix(Span<float> outputMix, ReadOnlySpan<float> inputMix)
- {
- if (Avx.IsSupported)
- {
- ProcessMixAvx(outputMix, inputMix);
- }
- else if (Sse41.IsSupported)
- {
- ProcessMixSse41(outputMix, inputMix);
- }
- else
- {
- ProcessMixSlowPath(outputMix, inputMix);
- }
- }
-
- public void Process(CommandList context)
- {
- ReadOnlySpan<float> inputBuffer = context.GetBuffer(InputBufferIndex);
- Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex);
-
- ProcessMix(outputBuffer, inputBuffer);
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Dsp/Command/MixRampCommand.cs b/Ryujinx.Audio.Renderer/Dsp/Command/MixRampCommand.cs
deleted file mode 100644
index f34e50e4..00000000
--- a/Ryujinx.Audio.Renderer/Dsp/Command/MixRampCommand.cs
+++ /dev/null
@@ -1,83 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using System;
-
-namespace Ryujinx.Audio.Renderer.Dsp.Command
-{
- public class MixRampCommand : ICommand
- {
- public bool Enabled { get; set; }
-
- public int NodeId { get; }
-
- public CommandType CommandType => CommandType.MixRamp;
-
- public ulong EstimatedProcessingTime { get; set; }
-
- public ushort InputBufferIndex { get; }
- public ushort OutputBufferIndex { get; }
-
- public float Volume0 { get; }
- public float Volume1 { get; }
-
- public Memory<VoiceUpdateState> State { get; }
-
- public int LastSampleIndex { get; }
-
- public MixRampCommand(float volume0, float volume1, uint inputBufferIndex, uint outputBufferIndex, int lastSampleIndex, Memory<VoiceUpdateState> state, int nodeId)
- {
- Enabled = true;
- NodeId = nodeId;
-
- InputBufferIndex = (ushort)inputBufferIndex;
- OutputBufferIndex = (ushort)outputBufferIndex;
-
- Volume0 = volume0;
- Volume1 = volume1;
-
- State = state;
- LastSampleIndex = lastSampleIndex;
- }
-
- private float ProcessMixRamp(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer, int sampleCount)
- {
- float ramp = (Volume1 - Volume0) / sampleCount;
- float volume = Volume0;
- float state = 0;
-
- for (int i = 0; i < sampleCount; i++)
- {
- state = FloatingPointHelper.MultiplyRoundUp(inputBuffer[i], volume);
-
- outputBuffer[i] += state;
- volume += ramp;
- }
-
- return state;
- }
-
- public void Process(CommandList context)
- {
- ReadOnlySpan<float> inputBuffer = context.GetBuffer(InputBufferIndex);
- Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex);
-
- State.Span[0].LastSamples[LastSampleIndex] = ProcessMixRamp(outputBuffer, inputBuffer, (int)context.SampleCount);
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Dsp/Command/MixRampGroupedCommand.cs b/Ryujinx.Audio.Renderer/Dsp/Command/MixRampGroupedCommand.cs
deleted file mode 100644
index d45da1e3..00000000
--- a/Ryujinx.Audio.Renderer/Dsp/Command/MixRampGroupedCommand.cs
+++ /dev/null
@@ -1,106 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using System;
-
-namespace Ryujinx.Audio.Renderer.Dsp.Command
-{
- public class MixRampGroupedCommand : ICommand
- {
- public bool Enabled { get; set; }
-
- public int NodeId { get; }
-
- public CommandType CommandType => CommandType.MixRampGrouped;
-
- public ulong EstimatedProcessingTime { get; set; }
-
- public uint MixBufferCount { get; }
-
- public ushort[] InputBufferIndices { get; }
- public ushort[] OutputBufferIndices { get; }
-
- public float[] Volume0 { get; }
- public float[] Volume1 { get; }
-
- public Memory<VoiceUpdateState> State { get; }
-
- public MixRampGroupedCommand(uint mixBufferCount, uint inputBufferIndex, uint outputBufferIndex, Span<float> volume0, Span<float> volume1, Memory<VoiceUpdateState> state, int nodeId)
- {
- Enabled = true;
- MixBufferCount = mixBufferCount;
- NodeId = nodeId;
-
- InputBufferIndices = new ushort[RendererConstants.MixBufferCountMax];
- OutputBufferIndices = new ushort[RendererConstants.MixBufferCountMax];
- Volume0 = new float[RendererConstants.MixBufferCountMax];
- Volume1 = new float[RendererConstants.MixBufferCountMax];
-
- for (int i = 0; i < mixBufferCount; i++)
- {
- InputBufferIndices[i] = (ushort)inputBufferIndex;
- OutputBufferIndices[i] = (ushort)(outputBufferIndex + i);
-
- Volume0[i] = volume0[i];
- Volume1[i] = volume1[i];
- }
-
- State = state;
- }
-
- private float ProcessMixRampGrouped(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer, float volume0, float volume1, int sampleCount)
- {
- float ramp = (volume1 - volume0) / sampleCount;
- float volume = volume0;
- float state = 0;
-
- for (int i = 0; i < sampleCount; i++)
- {
- state = FloatingPointHelper.MultiplyRoundUp(inputBuffer[i], volume);
-
- outputBuffer[i] += state;
- volume += ramp;
- }
-
- return state;
- }
-
- public void Process(CommandList context)
- {
- for (int i = 0; i < MixBufferCount; i++)
- {
- ReadOnlySpan<float> inputBuffer = context.GetBuffer(InputBufferIndices[i]);
- Span<float> outputBuffer = context.GetBuffer(OutputBufferIndices[i]);
-
- float volume0 = Volume0[i];
- float volume1 = Volume1[i];
-
- ref VoiceUpdateState state = ref State.Span[0];
-
- if (volume0 != 0 || volume1 != 0)
- {
- state.LastSamples[i] = ProcessMixRampGrouped(outputBuffer, inputBuffer, volume0, volume1, (int)context.SampleCount);
- }
- else
- {
- state.LastSamples[i] = 0;
- }
- }
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Dsp/Command/PcmFloatDataSourceCommandVersion1.cs b/Ryujinx.Audio.Renderer/Dsp/Command/PcmFloatDataSourceCommandVersion1.cs
deleted file mode 100644
index d50c61fd..00000000
--- a/Ryujinx.Audio.Renderer/Dsp/Command/PcmFloatDataSourceCommandVersion1.cs
+++ /dev/null
@@ -1,92 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using System;
-using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
-
-namespace Ryujinx.Audio.Renderer.Dsp.Command
-{
- public class PcmFloatDataSourceCommandVersion1 : ICommand
- {
- public bool Enabled { get; set; }
-
- public int NodeId { get; }
-
- public CommandType CommandType => CommandType.PcmFloatDataSourceVersion1;
-
- public ulong EstimatedProcessingTime { get; set; }
-
- public ushort OutputBufferIndex { get; }
- public uint SampleRate { get; }
- public uint ChannelIndex { get; }
-
- public uint ChannelCount { get; }
-
- public float Pitch { get; }
-
- public WaveBuffer[] WaveBuffers { get; }
-
- public Memory<VoiceUpdateState> State { get; }
- public DecodingBehaviour DecodingBehaviour { get; }
-
- public PcmFloatDataSourceCommandVersion1(ref Server.Voice.VoiceState serverState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
- {
- Enabled = true;
- NodeId = nodeId;
-
- OutputBufferIndex = (ushort)(channelIndex + outputBufferIndex);
- SampleRate = serverState.SampleRate;
- ChannelIndex = channelIndex;
- ChannelCount = serverState.ChannelsCount;
- Pitch = serverState.Pitch;
-
- WaveBuffers = new WaveBuffer[RendererConstants.VoiceWaveBufferCount];
-
- for (int i = 0; i < WaveBuffers.Length; i++)
- {
- ref Server.Voice.WaveBuffer voiceWaveBuffer = ref serverState.WaveBuffers[i];
-
- WaveBuffers[i] = voiceWaveBuffer.ToCommon(1);
- }
-
- State = state;
- DecodingBehaviour = serverState.DecodingBehaviour;
- }
-
- public void Process(CommandList context)
- {
- Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex);
-
- DataSourceHelper.WaveBufferInformation info = new DataSourceHelper.WaveBufferInformation()
- {
- State = State,
- SourceSampleRate = SampleRate,
- SampleFormat = SampleFormat.PcmInt16,
- Pitch = Pitch,
- DecodingBehaviour = DecodingBehaviour,
- WaveBuffers = WaveBuffers,
- ExtraParameter = 0,
- ExtraParameterSize = 0,
- ChannelIndex = (int)ChannelIndex,
- ChannelCount = (int)ChannelCount,
- };
-
- DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, info, context.SampleRate, (int)context.SampleCount);
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Dsp/Command/PcmInt16DataSourceCommandVersion1.cs b/Ryujinx.Audio.Renderer/Dsp/Command/PcmInt16DataSourceCommandVersion1.cs
deleted file mode 100644
index 9decd431..00000000
--- a/Ryujinx.Audio.Renderer/Dsp/Command/PcmInt16DataSourceCommandVersion1.cs
+++ /dev/null
@@ -1,92 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using System;
-using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
-
-namespace Ryujinx.Audio.Renderer.Dsp.Command
-{
- public class PcmInt16DataSourceCommandVersion1 : ICommand
- {
- public bool Enabled { get; set; }
-
- public int NodeId { get; }
-
- public CommandType CommandType => CommandType.PcmInt16DataSourceVersion1;
-
- public ulong EstimatedProcessingTime { get; set; }
-
- public ushort OutputBufferIndex { get; }
- public uint SampleRate { get; }
- public uint ChannelIndex { get; }
-
- public uint ChannelCount { get; }
-
- public float Pitch { get; }
-
- public WaveBuffer[] WaveBuffers { get; }
-
- public Memory<VoiceUpdateState> State { get; }
- public DecodingBehaviour DecodingBehaviour { get; }
-
- public PcmInt16DataSourceCommandVersion1(ref Server.Voice.VoiceState serverState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
- {
- Enabled = true;
- NodeId = nodeId;
-
- OutputBufferIndex = (ushort)(channelIndex + outputBufferIndex);
- SampleRate = serverState.SampleRate;
- ChannelIndex = channelIndex;
- ChannelCount = serverState.ChannelsCount;
- Pitch = serverState.Pitch;
-
- WaveBuffers = new WaveBuffer[RendererConstants.VoiceWaveBufferCount];
-
- for (int i = 0; i < WaveBuffers.Length; i++)
- {
- ref Server.Voice.WaveBuffer voiceWaveBuffer = ref serverState.WaveBuffers[i];
-
- WaveBuffers[i] = voiceWaveBuffer.ToCommon(1);
- }
-
- State = state;
- DecodingBehaviour = serverState.DecodingBehaviour;
- }
-
- public void Process(CommandList context)
- {
- Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex);
-
- DataSourceHelper.WaveBufferInformation info = new DataSourceHelper.WaveBufferInformation()
- {
- State = State,
- SourceSampleRate = SampleRate,
- SampleFormat = SampleFormat.PcmInt16,
- Pitch = Pitch,
- DecodingBehaviour = DecodingBehaviour,
- WaveBuffers = WaveBuffers,
- ExtraParameter = 0,
- ExtraParameterSize = 0,
- ChannelIndex = (int)ChannelIndex,
- ChannelCount = (int)ChannelCount,
- };
-
- DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, info, context.SampleRate, (int)context.SampleCount);
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Dsp/Command/PerformanceCommand.cs b/Ryujinx.Audio.Renderer/Dsp/Command/PerformanceCommand.cs
deleted file mode 100644
index 0cc35712..00000000
--- a/Ryujinx.Audio.Renderer/Dsp/Command/PerformanceCommand.cs
+++ /dev/null
@@ -1,64 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Server.Performance;
-
-namespace Ryujinx.Audio.Renderer.Dsp.Command
-{
- public class PerformanceCommand : ICommand
- {
- public enum Type
- {
- Invalid,
- Start,
- End
- }
-
- public bool Enabled { get; set; }
-
- public int NodeId { get; }
-
- public CommandType CommandType => CommandType.Performance;
-
- public ulong EstimatedProcessingTime { get; set; }
-
- public PerformanceEntryAddresses PerformanceEntryAddresses { get; }
-
- public Type PerformanceType { get; set; }
-
- public PerformanceCommand(ref PerformanceEntryAddresses performanceEntryAddresses, Type performanceType, int nodeId)
- {
- Enabled = true;
- PerformanceEntryAddresses = performanceEntryAddresses;
- PerformanceType = performanceType;
- NodeId = nodeId;
- }
-
- public void Process(CommandList context)
- {
- if (PerformanceType == Type.Start)
- {
- PerformanceEntryAddresses.SetStartTime(context.GetTimeElapsedSinceDspStartedProcessing());
- }
- else if (PerformanceType == Type.End)
- {
- PerformanceEntryAddresses.SetProcessingTime(context.GetTimeElapsedSinceDspStartedProcessing());
- PerformanceEntryAddresses.IncrementEntryCount();
- }
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Dsp/Command/Reverb3dCommand.cs b/Ryujinx.Audio.Renderer/Dsp/Command/Reverb3dCommand.cs
deleted file mode 100644
index c1527758..00000000
--- a/Ryujinx.Audio.Renderer/Dsp/Command/Reverb3dCommand.cs
+++ /dev/null
@@ -1,263 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Dsp.State;
-using Ryujinx.Audio.Renderer.Parameter.Effect;
-using Ryujinx.Audio.Renderer.Server.Effect;
-using System;
-using System.Diagnostics;
-
-namespace Ryujinx.Audio.Renderer.Dsp.Command
-{
- public class Reverb3dCommand : ICommand
- {
- private static readonly int[] OutputEarlyIndicesTableMono = new int[20] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
- private static readonly int[] TargetEarlyDelayLineIndicesTableMono = new int[20] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19 };
- private static readonly int[] TargetOutputFeedbackIndicesTableMono = new int[1] { 0 };
-
- private static readonly int[] OutputEarlyIndicesTableStereo = new int[20] { 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1 };
- private static readonly int[] TargetEarlyDelayLineIndicesTableStereo = new int[20] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19 };
- private static readonly int[] TargetOutputFeedbackIndicesTableStereo = new int[2] { 0, 1 };
-
- private static readonly int[] OutputEarlyIndicesTableQuadraphonic = new int[20] { 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 0, 0, 0, 0, 3, 3, 3 };
- private static readonly int[] TargetEarlyDelayLineIndicesTableQuadraphonic = new int[20] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19 };
- private static readonly int[] TargetOutputFeedbackIndicesTableQuadraphonic = new int[4] { 0, 1, 2, 3 };
-
- private static readonly int[] OutputEarlyIndicesTableSurround = new int[40] { 4, 5, 0, 5, 0, 5, 1, 5, 1, 5, 1, 5, 1, 5, 2, 5, 2, 5, 2, 5, 1, 5, 1, 5, 1, 5, 0, 5, 0, 5, 0, 5, 0, 5, 3, 5, 3, 5, 3, 5 };
- private static readonly int[] TargetEarlyDelayLineIndicesTableSurround = new int[40] { 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 16, 16, 17, 17, 18, 18, 19, 19 };
- private static readonly int[] TargetOutputFeedbackIndicesTableSurround = new int[6] { 0, 1, 2, 3, -1, 3 };
-
- public bool Enabled { get; set; }
-
- public int NodeId { get; }
-
- public CommandType CommandType => CommandType.Reverb3d;
-
- public ulong EstimatedProcessingTime { get; set; }
-
- public ushort InputBufferIndex { get; }
- public ushort OutputBufferIndex { get; }
-
- public Reverb3dParameter Parameter => _parameter;
- public Memory<Reverb3dState> State { get; }
- public ulong WorkBuffer { get; }
- public ushort[] OutputBufferIndices { get; }
- public ushort[] InputBufferIndices { get; }
-
- public bool IsEffectEnabled { get; }
-
- private Reverb3dParameter _parameter;
-
- public Reverb3dCommand(uint bufferOffset, Reverb3dParameter parameter, Memory<Reverb3dState> state, bool isEnabled, ulong workBuffer, int nodeId)
- {
- Enabled = true;
- IsEffectEnabled = isEnabled;
- NodeId = nodeId;
- _parameter = parameter;
- State = state;
- WorkBuffer = workBuffer;
-
- InputBufferIndices = new ushort[RendererConstants.VoiceChannelCountMax];
- OutputBufferIndices = new ushort[RendererConstants.VoiceChannelCountMax];
-
- for (int i = 0; i < Parameter.ChannelCount; i++)
- {
- InputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Input[i]);
- OutputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Output[i]);
- }
- }
-
- private void ProcessReverb3dMono(Memory<float>[] outputBuffers, ReadOnlyMemory<float>[] inputBuffers, uint sampleCount)
- {
- ProcessReverb3dGeneric(outputBuffers, inputBuffers, sampleCount, OutputEarlyIndicesTableMono, TargetEarlyDelayLineIndicesTableMono, TargetOutputFeedbackIndicesTableMono);
- }
-
- private void ProcessReverb3dStereo(Memory<float>[] outputBuffers, ReadOnlyMemory<float>[] inputBuffers, uint sampleCount)
- {
- ProcessReverb3dGeneric(outputBuffers, inputBuffers, sampleCount, OutputEarlyIndicesTableStereo, TargetEarlyDelayLineIndicesTableStereo, TargetOutputFeedbackIndicesTableStereo);
- }
-
- private void ProcessReverb3dQuadraphonic(Memory<float>[] outputBuffers, ReadOnlyMemory<float>[] inputBuffers, uint sampleCount)
- {
- ProcessReverb3dGeneric(outputBuffers, inputBuffers, sampleCount, OutputEarlyIndicesTableQuadraphonic, TargetEarlyDelayLineIndicesTableQuadraphonic, TargetOutputFeedbackIndicesTableQuadraphonic);
- }
-
- private void ProcessReverb3dSurround(Memory<float>[] outputBuffers, ReadOnlyMemory<float>[] inputBuffers, uint sampleCount)
- {
- ProcessReverb3dGeneric(outputBuffers, inputBuffers, sampleCount, OutputEarlyIndicesTableSurround, TargetEarlyDelayLineIndicesTableSurround, TargetOutputFeedbackIndicesTableSurround);
- }
-
- private void ProcessReverb3dGeneric(Memory<float>[] outputBuffers, ReadOnlyMemory<float>[] inputBuffers, uint sampleCount, ReadOnlySpan<int> outputEarlyIndicesTable, ReadOnlySpan<int> targetEarlyDelayLineIndicesTable, ReadOnlySpan<int> targetOutputFeedbackIndicesTable)
- {
- const int delayLineSampleIndexOffset = 1;
-
- ref Reverb3dState state = ref State.Span[0];
-
- bool isMono = Parameter.ChannelCount == 1;
- bool isSurround = Parameter.ChannelCount == 6;
-
- float[] outputValues = new float[RendererConstants.ChannelCountMax];
- float[] channelInput = new float[Parameter.ChannelCount];
- float[] feedbackValues = new float[4];
- float[] feedbackOutputValues = new float[4];
- float[] values = new float[4];
-
- for (int sampleIndex = 0; sampleIndex < sampleCount; sampleIndex++)
- {
- outputValues.AsSpan().Fill(0);
-
- float tapOut = state.PreDelayLine.TapUnsafe(state.ReflectionDelayTime, delayLineSampleIndexOffset);
-
- for (int i = 0; i < targetEarlyDelayLineIndicesTable.Length; i++)
- {
- int earlyDelayIndex = targetEarlyDelayLineIndicesTable[i];
- int outputIndex = outputEarlyIndicesTable[i];
-
- float tempTapOut = state.PreDelayLine.TapUnsafe(state.EarlyDelayTime[earlyDelayIndex], delayLineSampleIndexOffset);
-
- outputValues[outputIndex] += tempTapOut * state.EarlyGain[earlyDelayIndex];
- }
-
- float targetPreDelayValue = 0;
-
- for (int channelIndex = 0; channelIndex < Parameter.ChannelCount; channelIndex++)
- {
- channelInput[channelIndex] = inputBuffers[channelIndex].Span[sampleIndex];
- targetPreDelayValue += channelInput[channelIndex];
- }
-
- for (int i = 0; i < Parameter.ChannelCount; i++)
- {
- outputValues[i] *= state.EarlyReflectionsGain;
- }
-
- state.PreviousPreDelayValue = (targetPreDelayValue * state.TargetPreDelayGain) + (state.PreviousPreDelayValue * state.PreviousPreDelayGain);
-
- state.PreDelayLine.Update(state.PreviousPreDelayValue);
-
- for (int i = 0; i < state.FdnDelayLines.Length; i++)
- {
- float fdnValue = state.FdnDelayLines[i].Read();
-
- float feedbackOutputValue = fdnValue * state.DecayDirectFdnGain[i] + state.PreviousFeedbackOutputDecayed[i];
-
- state.PreviousFeedbackOutputDecayed[i] = (fdnValue * state.DecayCurrentFdnGain[i]) + (feedbackOutputValue * state.DecayCurrentOutputGain[i]);
-
- feedbackOutputValues[i] = feedbackOutputValue;
- }
-
- feedbackValues[0] = feedbackOutputValues[2] + feedbackOutputValues[1];
- feedbackValues[1] = -feedbackOutputValues[0] - feedbackOutputValues[3];
- feedbackValues[2] = feedbackOutputValues[0] - feedbackOutputValues[3];
- feedbackValues[3] = feedbackOutputValues[1] - feedbackOutputValues[2];
-
- for (int i = 0; i < state.DecayDelays1.Length; i++)
- {
- float temp = state.DecayDelays1[i].Update(tapOut * state.LateReverbGain + feedbackValues[i]);
-
- values[i] = state.DecayDelays2[i].Update(temp);
-
- state.FdnDelayLines[i].Update(values[i]);
- }
-
- for (int channelIndex = 0; channelIndex < targetOutputFeedbackIndicesTable.Length; channelIndex++)
- {
- int targetOutputFeedbackIndex = targetOutputFeedbackIndicesTable[channelIndex];
-
- if (targetOutputFeedbackIndex >= 0)
- {
- outputBuffers[channelIndex].Span[sampleIndex] = (outputValues[channelIndex] + values[targetOutputFeedbackIndex] + channelInput[channelIndex] * state.DryGain);
- }
- }
-
- if (isMono)
- {
- outputBuffers[0].Span[sampleIndex] += values[1];
- }
-
- if (isSurround)
- {
- outputBuffers[4].Span[sampleIndex] += (outputValues[4] + state.BackLeftDelayLine.Update((values[2] - values[3]) * 0.5f) + channelInput[4] * state.DryGain);
- }
- }
- }
-
- public void ProcessReverb3d(CommandList context)
- {
- Debug.Assert(Parameter.IsChannelCountValid());
-
- if (IsEffectEnabled && Parameter.IsChannelCountValid())
- {
- ReadOnlyMemory<float>[] inputBuffers = new ReadOnlyMemory<float>[Parameter.ChannelCount];
- Memory<float>[] outputBuffers = new Memory<float>[Parameter.ChannelCount];
-
- for (int i = 0; i < Parameter.ChannelCount; i++)
- {
- inputBuffers[i] = context.GetBufferMemory(InputBufferIndices[i]);
- outputBuffers[i] = context.GetBufferMemory(OutputBufferIndices[i]);
- }
-
- switch (Parameter.ChannelCount)
- {
- case 1:
- ProcessReverb3dMono(outputBuffers, inputBuffers, context.SampleCount);
- break;
- case 2:
- ProcessReverb3dStereo(outputBuffers, inputBuffers, context.SampleCount);
- break;
- case 4:
- ProcessReverb3dQuadraphonic(outputBuffers, inputBuffers, context.SampleCount);
- break;
- case 6:
- ProcessReverb3dSurround(outputBuffers, inputBuffers, context.SampleCount);
- break;
- default:
- throw new NotImplementedException($"{Parameter.ChannelCount}");
- }
- }
- else
- {
- for (int i = 0; i < Parameter.ChannelCount; i++)
- {
- if (InputBufferIndices[i] != OutputBufferIndices[i])
- {
- context.GetBufferMemory(InputBufferIndices[i]).CopyTo(context.GetBufferMemory(OutputBufferIndices[i]));
- }
- }
- }
- }
-
- public void Process(CommandList context)
- {
- ref Reverb3dState state = ref State.Span[0];
-
- if (IsEffectEnabled)
- {
- if (Parameter.ParameterStatus == UsageState.Invalid)
- {
- state = new Reverb3dState(ref _parameter, WorkBuffer);
- }
- else if (Parameter.ParameterStatus == UsageState.New)
- {
- state.UpdateParameter(ref _parameter);
- }
- }
-
- ProcessReverb3d(context);
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Dsp/Command/ReverbCommand.cs b/Ryujinx.Audio.Renderer/Dsp/Command/ReverbCommand.cs
deleted file mode 100644
index f0303ed1..00000000
--- a/Ryujinx.Audio.Renderer/Dsp/Command/ReverbCommand.cs
+++ /dev/null
@@ -1,284 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Dsp.State;
-using Ryujinx.Audio.Renderer.Parameter.Effect;
-using System;
-using System.Diagnostics;
-
-namespace Ryujinx.Audio.Renderer.Dsp.Command
-{
- public class ReverbCommand : ICommand
- {
- private static readonly int[] OutputEarlyIndicesTableMono = new int[10] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
- private static readonly int[] TargetEarlyDelayLineIndicesTableMono = new int[10] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 };
- private static readonly int[] OutputIndicesTableMono = new int[4] { 0, 0, 0, 0 };
- private static readonly int[] TargetOutputFeedbackIndicesTableMono = new int[4] { 0, 1, 2, 3 };
-
- private static readonly int[] OutputEarlyIndicesTableStereo = new int[10] { 0, 0, 1, 1, 0, 1, 0, 0, 1, 1 };
- private static readonly int[] TargetEarlyDelayLineIndicesTableStereo = new int[10] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 };
- private static readonly int[] OutputIndicesTableStereo = new int[4] { 0, 0, 1, 1 };
- private static readonly int[] TargetOutputFeedbackIndicesTableStereo = new int[4] { 2, 0, 3, 1 };
-
- private static readonly int[] OutputEarlyIndicesTableQuadraphonic = new int[10] { 0, 0, 1, 1, 0, 1, 2, 2, 3, 3 };
- private static readonly int[] TargetEarlyDelayLineIndicesTableQuadraphonic = new int[10] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 };
- private static readonly int[] OutputIndicesTableQuadraphonic = new int[4] { 0, 1, 2, 3 };
- private static readonly int[] TargetOutputFeedbackIndicesTableQuadraphonic = new int[4] { 0, 1, 2, 3 };
-
- private static readonly int[] OutputEarlyIndicesTableSurround = new int[20] { 0, 5, 0, 5, 1, 5, 1, 5, 4, 5, 4, 5, 2, 5, 2, 5, 3, 5, 3, 5 };
- private static readonly int[] TargetEarlyDelayLineIndicesTableSurround = new int[20] { 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9 };
- private static readonly int[] OutputIndicesTableSurround = new int[RendererConstants.ChannelCountMax] { 0, 1, 2, 3, 4, 5 };
- private static readonly int[] TargetOutputFeedbackIndicesTableSurround = new int[RendererConstants.ChannelCountMax] { 0, 1, 2, 3, -1, 3 };
-
- public bool Enabled { get; set; }
-
- public int NodeId { get; }
-
- public CommandType CommandType => CommandType.Reverb;
-
- public ulong EstimatedProcessingTime { get; set; }
-
- public ReverbParameter Parameter => _parameter;
- public Memory<ReverbState> State { get; }
- public ulong WorkBuffer { get; }
- public ushort[] OutputBufferIndices { get; }
- public ushort[] InputBufferIndices { get; }
- public bool IsLongSizePreDelaySupported { get; }
-
- public bool IsEffectEnabled { get; }
-
- private ReverbParameter _parameter;
-
- private const int FixedPointPrecision = 14;
-
- public ReverbCommand(uint bufferOffset, ReverbParameter parameter, Memory<ReverbState> state, bool isEnabled, ulong workBuffer, int nodeId, bool isLongSizePreDelaySupported)
- {
- Enabled = true;
- IsEffectEnabled = isEnabled;
- NodeId = nodeId;
- _parameter = parameter;
- State = state;
- WorkBuffer = workBuffer;
-
- InputBufferIndices = new ushort[RendererConstants.VoiceChannelCountMax];
- OutputBufferIndices = new ushort[RendererConstants.VoiceChannelCountMax];
-
- for (int i = 0; i < Parameter.ChannelCount; i++)
- {
- InputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Input[i]);
- OutputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Output[i]);
- }
-
- IsLongSizePreDelaySupported = isLongSizePreDelaySupported;
- }
-
- private void ProcessReverbMono(Memory<float>[] outputBuffers, ReadOnlyMemory<float>[] inputBuffers, uint sampleCount)
- {
- ProcessReverbGeneric(outputBuffers,
- inputBuffers,
- sampleCount,
- OutputEarlyIndicesTableMono,
- TargetEarlyDelayLineIndicesTableMono,
- TargetOutputFeedbackIndicesTableMono,
- OutputIndicesTableMono);
- }
-
- private void ProcessReverbStereo(Memory<float>[] outputBuffers, ReadOnlyMemory<float>[] inputBuffers, uint sampleCount)
- {
- ProcessReverbGeneric(outputBuffers,
- inputBuffers,
- sampleCount,
- OutputEarlyIndicesTableStereo,
- TargetEarlyDelayLineIndicesTableStereo,
- TargetOutputFeedbackIndicesTableStereo,
- OutputIndicesTableStereo);
- }
-
- private void ProcessReverbQuadraphonic(Memory<float>[] outputBuffers, ReadOnlyMemory<float>[] inputBuffers, uint sampleCount)
- {
- ProcessReverbGeneric(outputBuffers,
- inputBuffers,
- sampleCount,
- OutputEarlyIndicesTableQuadraphonic,
- TargetEarlyDelayLineIndicesTableQuadraphonic,
- TargetOutputFeedbackIndicesTableQuadraphonic,
- OutputIndicesTableQuadraphonic);
- }
-
- private void ProcessReverbSurround(Memory<float>[] outputBuffers, ReadOnlyMemory<float>[] inputBuffers, uint sampleCount)
- {
- ProcessReverbGeneric(outputBuffers,
- inputBuffers,
- sampleCount,
- OutputEarlyIndicesTableSurround,
- TargetEarlyDelayLineIndicesTableSurround,
- TargetOutputFeedbackIndicesTableSurround,
- OutputIndicesTableSurround);
- }
-
- private void ProcessReverbGeneric(Memory<float>[] outputBuffers, ReadOnlyMemory<float>[] inputBuffers, uint sampleCount, ReadOnlySpan<int> outputEarlyIndicesTable, ReadOnlySpan<int> targetEarlyDelayLineIndicesTable, ReadOnlySpan<int> targetOutputFeedbackIndicesTable, ReadOnlySpan<int> outputIndicesTable)
- {
- ref ReverbState state = ref State.Span[0];
-
- bool isSurround = Parameter.ChannelCount == 6;
-
- float reverbGain = FixedPointHelper.ToFloat(Parameter.ReverbGain, FixedPointPrecision);
- float lateGain = FixedPointHelper.ToFloat(Parameter.LateGain, FixedPointPrecision);
- float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
- float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
-
- float[] outputValues = new float[RendererConstants.ChannelCountMax];
- float[] feedbackValues = new float[4];
- float[] feedbackOutputValues = new float[4];
- float[] channelInput = new float[Parameter.ChannelCount];
-
- for (int sampleIndex = 0; sampleIndex < sampleCount; sampleIndex++)
- {
- outputValues.AsSpan().Fill(0);
-
- for (int i = 0; i < targetEarlyDelayLineIndicesTable.Length; i++)
- {
- int earlyDelayIndex = targetEarlyDelayLineIndicesTable[i];
- int outputIndex = outputEarlyIndicesTable[i];
-
- float tapOutput = state.PreDelayLine.TapUnsafe(state.EarlyDelayTime[earlyDelayIndex], 0);
-
- outputValues[outputIndex] += tapOutput * state.EarlyGain[earlyDelayIndex];
- }
-
- if (isSurround)
- {
- outputValues[5] *= 0.2f;
- }
-
- float targetPreDelayValue = 0;
-
- for (int channelIndex = 0; channelIndex < Parameter.ChannelCount; channelIndex++)
- {
- channelInput[channelIndex] = inputBuffers[channelIndex].Span[sampleIndex] * 64;
- targetPreDelayValue += channelInput[channelIndex] * reverbGain;
- }
-
- state.PreDelayLine.Update(targetPreDelayValue);
-
- float lateValue = state.PreDelayLine.Tap(state.PreDelayLineDelayTime) * lateGain;
-
- for (int i = 0; i < state.FdnDelayLines.Length; i++)
- {
- feedbackOutputValues[i] = state.FdnDelayLines[i].Read() * state.HighFrequencyDecayDirectGain[i] + state.PreviousFeedbackOutput[i] * state.HighFrequencyDecayPreviousGain[i];
- state.PreviousFeedbackOutput[i] = feedbackOutputValues[i];
- }
-
- feedbackValues[0] = feedbackOutputValues[2] + feedbackOutputValues[1];
- feedbackValues[1] = -feedbackOutputValues[0] - feedbackOutputValues[3];
- feedbackValues[2] = feedbackOutputValues[0] - feedbackOutputValues[3];
- feedbackValues[3] = feedbackOutputValues[1] - feedbackOutputValues[2];
-
- for (int i = 0; i < state.FdnDelayLines.Length; i++)
- {
- feedbackOutputValues[i] = state.DecayDelays[i].Update(feedbackValues[i] + lateValue);
- state.FdnDelayLines[i].Update(feedbackOutputValues[i]);
- }
-
- for (int i = 0; i < targetOutputFeedbackIndicesTable.Length; i++)
- {
- int targetOutputFeedbackIndex = targetOutputFeedbackIndicesTable[i];
- int outputIndex = outputIndicesTable[i];
-
- if (targetOutputFeedbackIndex >= 0)
- {
- outputValues[outputIndex] += feedbackOutputValues[targetOutputFeedbackIndex];
- }
- }
-
- if (isSurround)
- {
- outputValues[4] += state.BackLeftDelayLine.Update((feedbackOutputValues[2] - feedbackOutputValues[3]) * 0.5f);
- }
-
- for (int channelIndex = 0; channelIndex < Parameter.ChannelCount; channelIndex++)
- {
- outputBuffers[channelIndex].Span[sampleIndex] = (outputValues[channelIndex] * outGain + channelInput[channelIndex] * dryGain) / 64;
- }
- }
- }
-
- private void ProcessReverb(CommandList context)
- {
- Debug.Assert(Parameter.IsChannelCountValid());
-
- if (IsEffectEnabled && Parameter.IsChannelCountValid())
- {
- ReadOnlyMemory<float>[] inputBuffers = new ReadOnlyMemory<float>[Parameter.ChannelCount];
- Memory<float>[] outputBuffers = new Memory<float>[Parameter.ChannelCount];
-
- for (int i = 0; i < Parameter.ChannelCount; i++)
- {
- inputBuffers[i] = context.GetBufferMemory(InputBufferIndices[i]);
- outputBuffers[i] = context.GetBufferMemory(OutputBufferIndices[i]);
- }
-
- switch (Parameter.ChannelCount)
- {
- case 1:
- ProcessReverbMono(outputBuffers, inputBuffers, context.SampleCount);
- break;
- case 2:
- ProcessReverbStereo(outputBuffers, inputBuffers, context.SampleCount);
- break;
- case 4:
- ProcessReverbQuadraphonic(outputBuffers, inputBuffers, context.SampleCount);
- break;
- case 6:
- ProcessReverbSurround(outputBuffers, inputBuffers, context.SampleCount);
- break;
- default:
- throw new NotImplementedException($"{Parameter.ChannelCount}");
- }
- }
- else
- {
- for (int i = 0; i < Parameter.ChannelCount; i++)
- {
- if (InputBufferIndices[i] != OutputBufferIndices[i])
- {
- context.GetBufferMemory(InputBufferIndices[i]).CopyTo(context.GetBufferMemory(OutputBufferIndices[i]));
- }
- }
- }
- }
-
- public void Process(CommandList context)
- {
- ref ReverbState state = ref State.Span[0];
-
- if (IsEffectEnabled)
- {
- if (Parameter.Status == Server.Effect.UsageState.Invalid)
- {
- state = new ReverbState(ref _parameter, WorkBuffer, IsLongSizePreDelaySupported);
- }
- else if (Parameter.Status == Server.Effect.UsageState.New)
- {
- state.UpdateParameter(ref _parameter);
- }
- }
-
- ProcessReverb(context);
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Dsp/Command/UpsampleCommand.cs b/Ryujinx.Audio.Renderer/Dsp/Command/UpsampleCommand.cs
deleted file mode 100644
index 3bfaa0f6..00000000
--- a/Ryujinx.Audio.Renderer/Dsp/Command/UpsampleCommand.cs
+++ /dev/null
@@ -1,87 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Server.Upsampler;
-using System;
-using System.Runtime.CompilerServices;
-
-namespace Ryujinx.Audio.Renderer.Dsp.Command
-{
- public class UpsampleCommand : ICommand
- {
- public bool Enabled { get; set; }
-
- public int NodeId { get; }
-
- public CommandType CommandType => CommandType.Upsample;
-
- public ulong EstimatedProcessingTime { get; set; }
-
- public uint BufferCount { get; }
- public uint InputBufferIndex { get; }
- public uint InputSampleCount { get; }
- public uint InputSampleRate { get; }
-
- public UpsamplerState UpsamplerInfo { get; }
-
- public Memory<float> OutBuffer { get; }
-
- public UpsampleCommand(uint bufferOffset, UpsamplerState info, uint inputCount, Span<byte> inputBufferOffset, uint bufferCount, uint sampleCount, uint sampleRate, int nodeId)
- {
- Enabled = true;
- NodeId = nodeId;
-
- InputBufferIndex = 0;
- OutBuffer = info.OutputBuffer;
- BufferCount = bufferCount;
- InputSampleCount = sampleCount;
- InputSampleRate = sampleRate;
- info.SourceSampleCount = inputCount;
- info.InputBufferIndices = new ushort[inputCount];
-
- for (int i = 0; i < inputCount; i++)
- {
- info.InputBufferIndices[i] = (ushort)(bufferOffset + inputBufferOffset[i]);
- }
-
- UpsamplerInfo = info;
- }
-
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- private Span<float> GetBuffer(int index, int sampleCount)
- {
- return UpsamplerInfo.OutputBuffer.Span.Slice(index * sampleCount, sampleCount);
- }
-
- public void Process(CommandList context)
- {
- float ratio = (float)InputSampleRate / RendererConstants.TargetSampleRate;
-
- uint bufferCount = Math.Min(BufferCount, UpsamplerInfo.SourceSampleCount);
-
- for (int i = 0; i < bufferCount; i++)
- {
- Span<float> inputBuffer = context.GetBuffer(UpsamplerInfo.InputBufferIndices[i]);
- Span<float> outputBuffer = GetBuffer(UpsamplerInfo.InputBufferIndices[i], (int)UpsamplerInfo.SampleCount);
-
- float fraction = 0.0f;
-
- ResamplerHelper.ResampleForUpsampler(outputBuffer, inputBuffer, ratio, ref fraction, (int)(InputSampleCount / ratio));
- }
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Dsp/Command/VolumeCommand.cs b/Ryujinx.Audio.Renderer/Dsp/Command/VolumeCommand.cs
deleted file mode 100644
index b58ae1f8..00000000
--- a/Ryujinx.Audio.Renderer/Dsp/Command/VolumeCommand.cs
+++ /dev/null
@@ -1,125 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using System;
-using System.Runtime.CompilerServices;
-using System.Runtime.InteropServices;
-using System.Runtime.Intrinsics;
-using System.Runtime.Intrinsics.X86;
-
-namespace Ryujinx.Audio.Renderer.Dsp.Command
-{
- public class VolumeCommand : ICommand
- {
- public bool Enabled { get; set; }
-
- public int NodeId { get; }
-
- public CommandType CommandType => CommandType.Volume;
-
- public ulong EstimatedProcessingTime { get; set; }
-
- public ushort InputBufferIndex { get; }
- public ushort OutputBufferIndex { get; }
-
- public float Volume { get; }
-
- public VolumeCommand(float volume, uint bufferIndex, int nodeId)
- {
- Enabled = true;
- NodeId = nodeId;
-
- InputBufferIndex = (ushort)bufferIndex;
- OutputBufferIndex = (ushort)bufferIndex;
-
- Volume = volume;
- }
-
- private void ProcessVolumeAvx(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer)
- {
- Vector256<float> volumeVec = Vector256.Create(Volume);
-
- ReadOnlySpan<Vector256<float>> inputVec = MemoryMarshal.Cast<float, Vector256<float>>(inputBuffer);
- Span<Vector256<float>> outputVec = MemoryMarshal.Cast<float, Vector256<float>>(outputBuffer);
-
- int sisdStart = inputVec.Length * 8;
-
- for (int i = 0; i < inputVec.Length; i++)
- {
- outputVec[i] = Avx.Ceiling(Avx.Multiply(inputVec[i], volumeVec));
- }
-
- for (int i = sisdStart; i < inputBuffer.Length; i++)
- {
- outputBuffer[i] = FloatingPointHelper.MultiplyRoundUp(inputBuffer[i], Volume);
- }
- }
-
- private void ProcessVolumeSse41(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer)
- {
- Vector128<float> volumeVec = Vector128.Create(Volume);
-
- ReadOnlySpan<Vector128<float>> inputVec = MemoryMarshal.Cast<float, Vector128<float>>(inputBuffer);
- Span<Vector128<float>> outputVec = MemoryMarshal.Cast<float, Vector128<float>>(outputBuffer);
-
- int sisdStart = inputVec.Length * 4;
-
- for (int i = 0; i < inputVec.Length; i++)
- {
- outputVec[i] = Sse41.Ceiling(Sse.Multiply(inputVec[i], volumeVec));
- }
-
- for (int i = sisdStart; i < inputBuffer.Length; i++)
- {
- outputBuffer[i] = FloatingPointHelper.MultiplyRoundUp(inputBuffer[i], Volume);
- }
- }
-
- private void ProcessVolume(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer)
- {
- if (Avx.IsSupported)
- {
- ProcessVolumeAvx(outputBuffer, inputBuffer);
- }
- else if (Sse41.IsSupported)
- {
- ProcessVolumeSse41(outputBuffer, inputBuffer);
- }
- else
- {
- ProcessVolumeSlowPath(outputBuffer, inputBuffer);
- }
- }
-
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- private void ProcessVolumeSlowPath(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer)
- {
- for (int i = 0; i < outputBuffer.Length; i++)
- {
- outputBuffer[i] = FloatingPointHelper.MultiplyRoundUp(inputBuffer[i], Volume);
- }
- }
-
- public void Process(CommandList context)
- {
- ReadOnlySpan<float> inputBuffer = context.GetBuffer(InputBufferIndex);
- Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex);
-
- ProcessVolume(outputBuffer, inputBuffer);
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Dsp/Command/VolumeRampCommand.cs b/Ryujinx.Audio.Renderer/Dsp/Command/VolumeRampCommand.cs
deleted file mode 100644
index d07926c8..00000000
--- a/Ryujinx.Audio.Renderer/Dsp/Command/VolumeRampCommand.cs
+++ /dev/null
@@ -1,71 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using System;
-
-namespace Ryujinx.Audio.Renderer.Dsp.Command
-{
- public class VolumeRampCommand : ICommand
- {
- public bool Enabled { get; set; }
-
- public int NodeId { get; }
-
- public CommandType CommandType => CommandType.VolumeRamp;
-
- public ulong EstimatedProcessingTime { get; set; }
-
- public ushort InputBufferIndex { get; }
- public ushort OutputBufferIndex { get; }
-
- public float Volume0 { get; }
- public float Volume1 { get; }
-
- public VolumeRampCommand(float volume0, float volume1, uint bufferIndex, int nodeId)
- {
- Enabled = true;
- NodeId = nodeId;
-
- InputBufferIndex = (ushort)bufferIndex;
- OutputBufferIndex = (ushort)bufferIndex;
-
- Volume0 = volume0;
- Volume1 = volume1;
- }
-
- private void ProcessVolumeRamp(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer, int sampleCount)
- {
- float ramp = (Volume1 - Volume0) / sampleCount;
-
- float volume = Volume0;
-
- for (int i = 0; i < sampleCount; i++)
- {
- outputBuffer[i] = FloatingPointHelper.MultiplyRoundUp(inputBuffer[i], volume);
- volume += ramp;
- }
- }
-
- public void Process(CommandList context)
- {
- ReadOnlySpan<float> inputBuffer = context.GetBuffer(InputBufferIndex);
- Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex);
-
- ProcessVolumeRamp(outputBuffer, inputBuffer, (int)context.SampleCount);
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Dsp/DataSourceHelper.cs b/Ryujinx.Audio.Renderer/Dsp/DataSourceHelper.cs
deleted file mode 100644
index bb583dd3..00000000
--- a/Ryujinx.Audio.Renderer/Dsp/DataSourceHelper.cs
+++ /dev/null
@@ -1,408 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using Ryujinx.Audio.Renderer.Dsp.State;
-using Ryujinx.Common.Logging;
-using Ryujinx.Memory;
-using System;
-using System.Buffers;
-using System.Diagnostics;
-using System.Runtime.CompilerServices;
-using System.Runtime.InteropServices;
-using System.Runtime.Intrinsics;
-using System.Runtime.Intrinsics.X86;
-using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
-
-namespace Ryujinx.Audio.Renderer.Dsp
-{
- public static class DataSourceHelper
- {
- private const int FixedPointPrecision = 15;
-
- public class WaveBufferInformation
- {
- public Memory<VoiceUpdateState> State;
- public uint SourceSampleRate;
- public SampleFormat SampleFormat;
- public float Pitch;
- public DecodingBehaviour DecodingBehaviour;
- public WaveBuffer[] WaveBuffers;
- public ulong ExtraParameter;
- public ulong ExtraParameterSize;
- public int ChannelIndex;
- public int ChannelCount;
- public SampleRateConversionQuality SrcQuality;
- }
-
- private static int GetPitchLimitBySrcQuality(SampleRateConversionQuality quality)
- {
- switch (quality)
- {
- case SampleRateConversionQuality.Default:
- case SampleRateConversionQuality.Low:
- return 4;
- case SampleRateConversionQuality.High:
- return 8;
- default:
- throw new ArgumentException($"{quality}");
- }
- }
-
- public static void ProcessWaveBuffers(IVirtualMemoryManager memoryManager, Span<float> outputBuffer, WaveBufferInformation info, uint targetSampleRate, int sampleCount)
- {
- const int tempBufferSize = 0x3F00;
-
- ref VoiceUpdateState state = ref info.State.Span[0];
-
- short[] tempBuffer = ArrayPool<short>.Shared.Rent(tempBufferSize);
-
- float sampleRateRatio = ((float)info.SourceSampleRate / targetSampleRate * info.Pitch);
-
- float fraction = state.Fraction;
- int waveBufferIndex = (int)state.WaveBufferIndex;
- ulong playedSampleCount = state.PlayedSampleCount;
- int offset = state.Offset;
- uint waveBufferConsumed = state.WaveBufferConsumed;
-
- int pitchMaxLength = GetPitchLimitBySrcQuality(info.SrcQuality);
-
- int totalNeededSize = (int)MathF.Truncate(fraction + sampleRateRatio * sampleCount);
-
- if (totalNeededSize + pitchMaxLength <= tempBufferSize && totalNeededSize >= 0)
- {
- int sourceSampleCountToProcess = sampleCount;
-
- int maxSampleCountPerIteration = Math.Min((int)MathF.Truncate((tempBufferSize - fraction) / sampleRateRatio), sampleCount);
-
- bool isStarving = false;
-
- int i = 0;
-
- while (i < sourceSampleCountToProcess)
- {
- int tempBufferIndex = 0;
-
- if (!info.DecodingBehaviour.HasFlag(DecodingBehaviour.SkipPitchAndSampleRateConversion))
- {
- state.Pitch.ToSpan().Slice(0, pitchMaxLength).CopyTo(tempBuffer.AsSpan());
- tempBufferIndex += pitchMaxLength;
- }
-
- int sampleCountToProcess = Math.Min(sourceSampleCountToProcess, maxSampleCountPerIteration);
-
- int y = 0;
-
- int sampleCountToDecode = (int)MathF.Truncate(fraction + sampleRateRatio * sampleCountToProcess);
-
- while (y < sampleCountToDecode)
- {
- if (waveBufferIndex >= RendererConstants.VoiceWaveBufferCount)
- {
- Logger.Error?.Print(LogClass.AudioRenderer, $"Invalid WaveBuffer index {waveBufferIndex}");
-
- waveBufferIndex = 0;
- playedSampleCount = 0;
- }
-
- if (!state.IsWaveBufferValid[waveBufferIndex])
- {
- isStarving = true;
- break;
- }
-
- ref WaveBuffer waveBuffer = ref info.WaveBuffers[waveBufferIndex];
-
- if (offset == 0 && info.SampleFormat == SampleFormat.Adpcm && waveBuffer.Context != 0)
- {
- state.LoopContext = memoryManager.Read<AdpcmLoopContext>(waveBuffer.Context);
- }
-
- Span<short> tempSpan = tempBuffer.AsSpan().Slice(tempBufferIndex + y);
-
- int decodedSampleCount = -1;
-
- int targetSampleStartOffset;
- int targetSampleEndOffset;
-
- if (state.LoopCount > 0 && waveBuffer.LoopStartSampleOffset != 0 && waveBuffer.LoopEndSampleOffset != 0 && waveBuffer.LoopStartSampleOffset <= waveBuffer.LoopEndSampleOffset)
- {
- targetSampleStartOffset = (int)waveBuffer.LoopStartSampleOffset;
- targetSampleEndOffset = (int)waveBuffer.LoopEndSampleOffset;
- }
- else
- {
- targetSampleStartOffset = (int)waveBuffer.StartSampleOffset;
- targetSampleEndOffset = (int)waveBuffer.EndSampleOffset;
- }
-
- int targetWaveBufferSampleCount = targetSampleEndOffset - targetSampleStartOffset;
-
- switch (info.SampleFormat)
- {
- case SampleFormat.Adpcm:
- ReadOnlySpan<byte> waveBufferAdpcm = ReadOnlySpan<byte>.Empty;
-
- if (waveBuffer.Buffer != 0 && waveBuffer.BufferSize != 0)
- {
- // TODO: we are possibly copying a lot of unneeded data here, we should only take what we need.
- waveBufferAdpcm = memoryManager.GetSpan(waveBuffer.Buffer, (int)waveBuffer.BufferSize);
- }
-
- ReadOnlySpan<short> coefficients = MemoryMarshal.Cast<byte, short>(memoryManager.GetSpan(info.ExtraParameter, (int)info.ExtraParameterSize));
- decodedSampleCount = AdpcmHelper.Decode(tempSpan, waveBufferAdpcm, targetSampleStartOffset, targetSampleEndOffset, offset, sampleCountToDecode - y, coefficients, ref state.LoopContext);
- break;
- case SampleFormat.PcmInt16:
- ReadOnlySpan<short> waveBufferPcm16 = ReadOnlySpan<short>.Empty;
-
- if (waveBuffer.Buffer != 0 && waveBuffer.BufferSize != 0)
- {
- ulong bufferOffset = waveBuffer.Buffer + PcmHelper.GetBufferOffset<short>(targetSampleStartOffset, offset, info.ChannelCount);
- int bufferSize = PcmHelper.GetBufferSize<short>(targetSampleStartOffset, targetSampleEndOffset, offset, sampleCountToDecode - y) * info.ChannelCount;
-
- waveBufferPcm16 = MemoryMarshal.Cast<byte, short>(memoryManager.GetSpan(bufferOffset, bufferSize));
- }
-
- decodedSampleCount = PcmHelper.Decode(tempSpan, waveBufferPcm16, targetSampleStartOffset, targetSampleEndOffset, info.ChannelIndex, info.ChannelCount);
- break;
- case SampleFormat.PcmFloat:
- ReadOnlySpan<float> waveBufferPcmFloat = ReadOnlySpan<float>.Empty;
-
- if (waveBuffer.Buffer != 0 && waveBuffer.BufferSize != 0)
- {
- ulong bufferOffset = waveBuffer.Buffer + PcmHelper.GetBufferOffset<float>(targetSampleStartOffset, offset, info.ChannelCount);
- int bufferSize = PcmHelper.GetBufferSize<float>(targetSampleStartOffset, targetSampleEndOffset, offset, sampleCountToDecode - y) * info.ChannelCount;
-
- waveBufferPcmFloat = MemoryMarshal.Cast<byte, float>(memoryManager.GetSpan(bufferOffset, bufferSize));
- }
-
- decodedSampleCount = PcmHelper.Decode(tempSpan, waveBufferPcmFloat, targetSampleStartOffset, targetSampleEndOffset, info.ChannelIndex, info.ChannelCount);
- break;
- default:
- Logger.Warning?.Print(LogClass.AudioRenderer, $"Unsupported sample format {info.SampleFormat}");
- break;
- }
-
- Debug.Assert(decodedSampleCount <= sampleCountToDecode);
-
- if (decodedSampleCount < 0)
- {
- Logger.Warning?.Print(LogClass.AudioRenderer, $"Decoding failed, skipping WaveBuffer");
-
- state.MarkEndOfBufferWaveBufferProcessing(ref waveBuffer, ref waveBufferIndex, ref waveBufferConsumed, ref playedSampleCount);
- decodedSampleCount = 0;
- }
-
- y += decodedSampleCount;
- offset += decodedSampleCount;
- playedSampleCount += (uint)decodedSampleCount;
-
- if (offset >= targetWaveBufferSampleCount || decodedSampleCount == 0)
- {
- offset = 0;
-
- if (waveBuffer.Looping)
- {
- state.LoopCount++;
-
- if (waveBuffer.LoopCount >= 0)
- {
- if (decodedSampleCount == 0 || state.LoopCount > waveBuffer.LoopCount)
- {
- state.MarkEndOfBufferWaveBufferProcessing(ref waveBuffer, ref waveBufferIndex, ref waveBufferConsumed, ref playedSampleCount);
- }
- }
-
- if (decodedSampleCount == 0)
- {
- isStarving = true;
- break;
- }
-
- if (info.DecodingBehaviour.HasFlag(DecodingBehaviour.PlayedSampleCountResetWhenLooping))
- {
- playedSampleCount = 0;
- }
- }
- else
- {
- state.MarkEndOfBufferWaveBufferProcessing(ref waveBuffer, ref waveBufferIndex, ref waveBufferConsumed, ref playedSampleCount);
- }
- }
- }
-
- Span<float> outputSpan = outputBuffer.Slice(i);
- Span<int> outputSpanInt = MemoryMarshal.Cast<float, int>(outputSpan);
-
- if (info.DecodingBehaviour.HasFlag(DecodingBehaviour.SkipPitchAndSampleRateConversion))
- {
- for (int j = 0; j < y; j++)
- {
- outputBuffer[j] = tempBuffer[j];
- }
- }
- else
- {
- Span<short> tempSpan = tempBuffer.AsSpan().Slice(tempBufferIndex + y);
-
- tempSpan.Slice(0, sampleCountToDecode - y).Fill(0);
-
- ToFloat(outputBuffer, outputSpanInt, sampleCountToProcess);
-
- ResamplerHelper.Resample(outputBuffer, tempBuffer, sampleRateRatio, ref fraction, sampleCountToProcess, info.SrcQuality, y != sourceSampleCountToProcess || info.Pitch != 1.0f);
-
- tempBuffer.AsSpan().Slice(sampleCountToDecode, pitchMaxLength).CopyTo(state.Pitch.ToSpan());
- }
-
- i += sampleCountToProcess;
- }
-
- Debug.Assert(sourceSampleCountToProcess == i || !isStarving);
-
- state.WaveBufferConsumed = waveBufferConsumed;
- state.Offset = offset;
- state.PlayedSampleCount = playedSampleCount;
- state.WaveBufferIndex = (uint)waveBufferIndex;
- state.Fraction = fraction;
- }
-
- ArrayPool<short>.Shared.Return(tempBuffer);
- }
-
- private static void ToFloatAvx(Span<float> output, ReadOnlySpan<int> input, int sampleCount)
- {
- ReadOnlySpan<Vector256<int>> inputVec = MemoryMarshal.Cast<int, Vector256<int>>(input);
- Span<Vector256<float>> outputVec = MemoryMarshal.Cast<float, Vector256<float>>(output);
-
- int sisdStart = inputVec.Length * 8;
-
- for (int i = 0; i < inputVec.Length; i++)
- {
- outputVec[i] = Avx.ConvertToVector256Single(inputVec[i]);
- }
-
- for (int i = sisdStart; i < sampleCount; i++)
- {
- output[i] = input[i];
- }
- }
-
- private static void ToFloatSse2(Span<float> output, ReadOnlySpan<int> input, int sampleCount)
- {
- ReadOnlySpan<Vector128<int>> inputVec = MemoryMarshal.Cast<int, Vector128<int>>(input);
- Span<Vector128<float>> outputVec = MemoryMarshal.Cast<float, Vector128<float>>(output);
-
- int sisdStart = inputVec.Length * 4;
-
- for (int i = 0; i < inputVec.Length; i++)
- {
- outputVec[i] = Sse2.ConvertToVector128Single(inputVec[i]);
- }
-
- for (int i = sisdStart; i < sampleCount; i++)
- {
- output[i] = input[i];
- }
- }
-
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static void ToFloatSlow(Span<float> output, ReadOnlySpan<int> input, int sampleCount)
- {
- for (int i = 0; i < sampleCount; i++)
- {
- output[i] = input[i];
- }
- }
-
- public static void ToFloat(Span<float> output, ReadOnlySpan<int> input, int sampleCount)
- {
- if (Avx.IsSupported)
- {
- ToFloatAvx(output, input, sampleCount);
- }
- else if (Sse2.IsSupported)
- {
- ToFloatSse2(output, input, sampleCount);
- }
- else
- {
- ToFloatSlow(output, input, sampleCount);
- }
- }
-
- public static void ToIntAvx(Span<int> output, ReadOnlySpan<float> input, int sampleCount)
- {
- ReadOnlySpan<Vector256<float>> inputVec = MemoryMarshal.Cast<float, Vector256<float>>(input);
- Span<Vector256<int>> outputVec = MemoryMarshal.Cast<int, Vector256<int>>(output);
-
- int sisdStart = inputVec.Length * 8;
-
- for (int i = 0; i < inputVec.Length; i++)
- {
- outputVec[i] = Avx.ConvertToVector256Int32(inputVec[i]);
- }
-
- for (int i = sisdStart; i < sampleCount; i++)
- {
- output[i] = (int)input[i];
- }
- }
-
- public static void ToIntSse2(Span<int> output, ReadOnlySpan<float> input, int sampleCount)
- {
- ReadOnlySpan<Vector128<float>> inputVec = MemoryMarshal.Cast<float, Vector128<float>>(input);
- Span<Vector128<int>> outputVec = MemoryMarshal.Cast<int, Vector128<int>>(output);
-
- int sisdStart = inputVec.Length * 4;
-
- for (int i = 0; i < inputVec.Length; i++)
- {
- outputVec[i] = Avx.ConvertToVector128Int32(inputVec[i]);
- }
-
- for (int i = sisdStart; i < sampleCount; i++)
- {
- output[i] = (int)input[i];
- }
- }
-
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static void ToIntSlow(Span<int> output, ReadOnlySpan<float> input, int sampleCount)
- {
- for (int i = 0; i < sampleCount; i++)
- {
- output[i] = (int)input[i];
- }
- }
-
- public static void ToInt(Span<int> output, ReadOnlySpan<float> input, int sampleCount)
- {
- if (Avx.IsSupported)
- {
- ToIntAvx(output, input, sampleCount);
- }
- else if (Sse2.IsSupported)
- {
- ToIntSse2(output, input, sampleCount);
- }
- else
- {
- ToIntSlow(output, input, sampleCount);
- }
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Dsp/Effect/DecayDelay.cs b/Ryujinx.Audio.Renderer/Dsp/Effect/DecayDelay.cs
deleted file mode 100644
index 8a815c56..00000000
--- a/Ryujinx.Audio.Renderer/Dsp/Effect/DecayDelay.cs
+++ /dev/null
@@ -1,69 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-namespace Ryujinx.Audio.Renderer.Dsp.Effect
-{
- public class DecayDelay : IDelayLine
- {
- private readonly IDelayLine _delayLine;
-
- public uint CurrentSampleCount => _delayLine.CurrentSampleCount;
-
- public uint SampleCountMax => _delayLine.SampleCountMax;
-
- private float _decayRate;
-
- public DecayDelay(IDelayLine delayLine)
- {
- _decayRate = 0.0f;
- _delayLine = delayLine;
- }
-
- public void SetDecayRate(float decayRate)
- {
- _decayRate = decayRate;
- }
-
- public float Update(float value)
- {
- float delayLineValue = _delayLine.Read();
- float processedValue = value - (_decayRate * delayLineValue);
-
- return _delayLine.Update(processedValue) + processedValue * _decayRate;
- }
-
- public void SetDelay(float delayTime)
- {
- _delayLine.SetDelay(delayTime);
- }
-
- public float Read()
- {
- return _delayLine.Read();
- }
-
- public float TapUnsafe(uint sampleIndex, int offset)
- {
- return _delayLine.TapUnsafe(sampleIndex, offset);
- }
-
- public float Tap(uint sampleIndex)
- {
- return _delayLine.Tap(sampleIndex);
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Dsp/Effect/DelayLine.cs b/Ryujinx.Audio.Renderer/Dsp/Effect/DelayLine.cs
deleted file mode 100644
index d178e699..00000000
--- a/Ryujinx.Audio.Renderer/Dsp/Effect/DelayLine.cs
+++ /dev/null
@@ -1,95 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using System;
-
-namespace Ryujinx.Audio.Renderer.Dsp.Effect
-{
- public class DelayLine : IDelayLine
- {
- private float[] _workBuffer;
- private uint _sampleRate;
- private uint _currentSampleIndex;
- private uint _lastSampleIndex;
-
- public uint CurrentSampleCount { get; private set; }
- public uint SampleCountMax { get; private set; }
-
- public DelayLine(uint sampleRate, float delayTimeMax)
- {
- _sampleRate = sampleRate;
- SampleCountMax = IDelayLine.GetSampleCount(_sampleRate, delayTimeMax);
- _workBuffer = new float[SampleCountMax];
-
- SetDelay(delayTimeMax);
- }
-
- private void ConfigureDelay(uint targetSampleCount)
- {
- CurrentSampleCount = Math.Min(SampleCountMax, targetSampleCount);
- _currentSampleIndex = 0;
-
- if (CurrentSampleCount == 0)
- {
- _lastSampleIndex = 0;
- }
- else
- {
- _lastSampleIndex = CurrentSampleCount - 1;
- }
- }
-
- public void SetDelay(float delayTime)
- {
- ConfigureDelay(IDelayLine.GetSampleCount(_sampleRate, delayTime));
- }
-
- public float Read()
- {
- return _workBuffer[_currentSampleIndex];
- }
-
- public float Update(float value)
- {
- float output = Read();
-
- _workBuffer[_currentSampleIndex++] = value;
-
- if (_currentSampleIndex >= _lastSampleIndex)
- {
- _currentSampleIndex = 0;
- }
-
- return output;
- }
-
- public float TapUnsafe(uint sampleIndex, int offset)
- {
- return IDelayLine.Tap(_workBuffer, (int)_currentSampleIndex, (int)sampleIndex + offset, (int)CurrentSampleCount);
- }
-
- public float Tap(uint sampleIndex)
- {
- if (sampleIndex >= CurrentSampleCount)
- {
- sampleIndex = CurrentSampleCount - 1;
- }
-
- return TapUnsafe(sampleIndex, -1);
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Dsp/Effect/DelayLineReverb3d.cs b/Ryujinx.Audio.Renderer/Dsp/Effect/DelayLineReverb3d.cs
deleted file mode 100644
index a30dcc63..00000000
--- a/Ryujinx.Audio.Renderer/Dsp/Effect/DelayLineReverb3d.cs
+++ /dev/null
@@ -1,93 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using System.Diagnostics;
-
-namespace Ryujinx.Audio.Renderer.Dsp.Effect
-{
- public class DelayLine3d : IDelayLine
- {
- private float[] _workBuffer;
- private uint _sampleRate;
- private uint _currentSampleIndex;
- private uint _lastSampleIndex;
-
- public uint CurrentSampleCount { get; private set; }
- public uint SampleCountMax { get; private set; }
-
- public DelayLine3d(uint sampleRate, float delayTimeMax)
- {
- _sampleRate = sampleRate;
- SampleCountMax = IDelayLine.GetSampleCount(_sampleRate, delayTimeMax);
- _workBuffer = new float[SampleCountMax + 1];
-
- SetDelay(delayTimeMax);
- }
-
- private void ConfigureDelay(uint targetSampleCount)
- {
- if (SampleCountMax >= targetSampleCount)
- {
- CurrentSampleCount = targetSampleCount;
- _lastSampleIndex = (_currentSampleIndex + targetSampleCount) % (SampleCountMax + 1);
- }
- }
-
- public void SetDelay(float delayTime)
- {
- ConfigureDelay(IDelayLine.GetSampleCount(_sampleRate, delayTime));
- }
-
- public float Read()
- {
- return _workBuffer[_currentSampleIndex];
- }
-
- public float Update(float value)
- {
- Debug.Assert(!float.IsNaN(value) && !float.IsInfinity(value));
-
- _workBuffer[_lastSampleIndex++] = value;
-
- float output = Read();
-
- _currentSampleIndex++;
-
- if (_currentSampleIndex >= SampleCountMax)
- {
- _currentSampleIndex = 0;
- }
-
- if (_lastSampleIndex >= SampleCountMax)
- {
- _lastSampleIndex = 0;
- }
-
- return output;
- }
-
- public float TapUnsafe(uint sampleIndex, int offset)
- {
- return IDelayLine.Tap(_workBuffer, (int)_lastSampleIndex, (int)sampleIndex + offset, (int)SampleCountMax + 1);
- }
-
- public float Tap(uint sampleIndex)
- {
- return TapUnsafe(sampleIndex, -1);
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Dsp/Effect/IDelayLine.cs b/Ryujinx.Audio.Renderer/Dsp/Effect/IDelayLine.cs
deleted file mode 100644
index ac59445e..00000000
--- a/Ryujinx.Audio.Renderer/Dsp/Effect/IDelayLine.cs
+++ /dev/null
@@ -1,53 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using System;
-using System.Runtime.CompilerServices;
-
-namespace Ryujinx.Audio.Renderer.Dsp.Effect
-{
- public interface IDelayLine
- {
- uint CurrentSampleCount { get; }
- uint SampleCountMax { get; }
-
- void SetDelay(float delayTime);
- float Read();
- float Update(float value);
-
- float TapUnsafe(uint sampleIndex, int offset);
- float Tap(uint sampleIndex);
-
- public static float Tap(Span<float> workBuffer, int baseIndex, int sampleIndex, int delaySampleCount)
- {
- int targetIndex = baseIndex - sampleIndex;
-
- if (targetIndex < 0)
- {
- targetIndex += delaySampleCount;
- }
-
- return workBuffer[targetIndex];
- }
-
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static uint GetSampleCount(uint sampleRate, float delayTime)
- {
- return (uint)MathF.Round(sampleRate * delayTime);
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Dsp/FixedPointHelper.cs b/Ryujinx.Audio.Renderer/Dsp/FixedPointHelper.cs
deleted file mode 100644
index 0afd8926..00000000
--- a/Ryujinx.Audio.Renderer/Dsp/FixedPointHelper.cs
+++ /dev/null
@@ -1,50 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using System.Runtime.CompilerServices;
-
-namespace Ryujinx.Audio.Renderer.Dsp
-{
- public static class FixedPointHelper
- {
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static int ToInt(long value, int qBits)
- {
- return (int)(value >> qBits);
- }
-
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static float ToFloat(long value, int qBits)
- {
- return (float)value / (1 << qBits);
- }
-
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static int ToFixed(float value, int qBits)
- {
- return (int)(value * (1 << qBits));
- }
-
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static int RoundUpAndToInt(long value, int qBits)
- {
- int half = 1 << (qBits - 1);
-
- return ToInt(value + half, qBits);
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Dsp/FloatingPointHelper.cs b/Ryujinx.Audio.Renderer/Dsp/FloatingPointHelper.cs
deleted file mode 100644
index b143d8f9..00000000
--- a/Ryujinx.Audio.Renderer/Dsp/FloatingPointHelper.cs
+++ /dev/null
@@ -1,84 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using System;
-using System.Runtime.CompilerServices;
-
-namespace Ryujinx.Audio.Renderer.Dsp
-{
- public static class FloatingPointHelper
- {
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static float MultiplyRoundDown(float a, float b)
- {
- return RoundDown(a * b);
- }
-
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static float RoundDown(float a)
- {
- return MathF.Round(a, 0);
- }
-
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static float RoundUp(float a)
- {
- return MathF.Round(a);
- }
-
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static float MultiplyRoundUp(float a, float b)
- {
- return RoundUp(a * b);
- }
-
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static float Pow10(float x)
- {
- // NOTE: Nintendo implementation uses Q15 and a LUT for this, we don't.
- // As such, we support the same ranges as Nintendo to avoid unexpected behaviours.
- if (x >= 0.0f)
- {
- return 1.0f;
- }
- else if (x <= -5.3f)
- {
- return 0.0f;
- }
-
- return MathF.Pow(10, x);
- }
-
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static float DegreesToRadians(float degrees)
- {
- return degrees * MathF.PI / 180.0f;
- }
-
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static float Cos(float value)
- {
- return MathF.Cos(DegreesToRadians(value));
- }
-
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static float Sin(float value)
- {
- return MathF.Sin(DegreesToRadians(value));
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Dsp/PcmHelper.cs b/Ryujinx.Audio.Renderer/Dsp/PcmHelper.cs
deleted file mode 100644
index 12c1d475..00000000
--- a/Ryujinx.Audio.Renderer/Dsp/PcmHelper.cs
+++ /dev/null
@@ -1,95 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using System;
-using System.Runtime.CompilerServices;
-
-namespace Ryujinx.Audio.Renderer.Dsp
-{
- public static class PcmHelper
- {
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static int GetCountToDecode(int startSampleOffset, int endSampleOffset, int offset, int count)
- {
- return Math.Min(count, endSampleOffset - startSampleOffset - offset);
- }
-
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static ulong GetBufferOffset<T>(int startSampleOffset, int offset, int channelCount) where T : unmanaged
- {
- return (ulong)(Unsafe.SizeOf<T>() * channelCount * (startSampleOffset + offset));
- }
-
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static int GetBufferSize<T>(int startSampleOffset, int endSampleOffset, int offset, int count) where T : unmanaged
- {
- return GetCountToDecode(startSampleOffset, endSampleOffset, offset, count) * Unsafe.SizeOf<T>();
- }
-
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static int Decode(Span<short> output, ReadOnlySpan<short> input, int startSampleOffset, int endSampleOffset, int channelIndex, int channelCount)
- {
- if (input.IsEmpty || endSampleOffset < startSampleOffset)
- {
- return 0;
- }
-
- int decodedCount = input.Length / channelCount;
-
- for (int i = 0; i < decodedCount; i++)
- {
- output[i] = input[i * channelCount + channelIndex];
- }
-
- return decodedCount;
- }
-
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static int Decode(Span<short> output, ReadOnlySpan<float> input, int startSampleOffset, int endSampleOffset, int channelIndex, int channelCount)
- {
- if (input.IsEmpty || endSampleOffset < startSampleOffset)
- {
- return 0;
- }
-
- int decodedCount = input.Length / channelCount;
-
- for (int i = 0; i < decodedCount; i++)
- {
- output[i] = (short)(input[i * channelCount + channelIndex] * short.MaxValue);
- }
-
- return decodedCount;
- }
-
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static short Saturate(float value)
- {
- if (value > short.MaxValue)
- {
- return short.MaxValue;
- }
-
- if (value < short.MinValue)
- {
- return short.MinValue;
- }
-
- return (short)value;
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Dsp/ResamplerHelper.cs b/Ryujinx.Audio.Renderer/Dsp/ResamplerHelper.cs
deleted file mode 100644
index d40da412..00000000
--- a/Ryujinx.Audio.Renderer/Dsp/ResamplerHelper.cs
+++ /dev/null
@@ -1,624 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using System;
-using System.Linq;
-using System.Runtime.CompilerServices;
-using System.Runtime.Intrinsics;
-using System.Runtime.Intrinsics.X86;
-using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
-
-namespace Ryujinx.Audio.Renderer.Dsp
-{
- public static class ResamplerHelper
- {
- #region "Default Quality Lookup Tables"
- private static short[] _normalCurveLut0 = new short[]
- {
- 6600, 19426, 6722, 3, 6479, 19424, 6845, 9, 6359, 19419, 6968, 15, 6239, 19412, 7093, 22,
- 6121, 19403, 7219, 28, 6004, 19391, 7345, 34, 5888, 19377, 7472, 41, 5773, 19361, 7600, 48,
- 5659, 19342, 7728, 55, 5546, 19321, 7857, 62, 5434, 19298, 7987, 69, 5323, 19273, 8118, 77,
- 5213, 19245, 8249, 84, 5104, 19215, 8381, 92, 4997, 19183, 8513, 101, 4890, 19148, 8646, 109,
- 4785, 19112, 8780, 118, 4681, 19073, 8914, 127, 4579, 19031, 9048, 137, 4477, 18988, 9183, 147,
- 4377, 18942, 9318, 157, 4277, 18895, 9454, 168, 4179, 18845, 9590, 179, 4083, 18793, 9726, 190,
- 3987, 18738, 9863, 202, 3893, 18682, 10000, 215, 3800, 18624, 10137, 228, 3709, 18563, 10274, 241,
- 3618, 18500, 10411, 255, 3529, 18436, 10549, 270, 3441, 18369, 10687, 285, 3355, 18300, 10824, 300,
- 3269, 18230, 10962, 317, 3186, 18157, 11100, 334, 3103, 18082, 11238, 351, 3022, 18006, 11375, 369,
- 2942, 17927, 11513, 388, 2863, 17847, 11650, 408, 2785, 17765, 11788, 428, 2709, 17681, 11925, 449,
- 2635, 17595, 12062, 471, 2561, 17507, 12198, 494, 2489, 17418, 12334, 517, 2418, 17327, 12470, 541,
- 2348, 17234, 12606, 566, 2280, 17140, 12741, 592, 2213, 17044, 12876, 619, 2147, 16946, 13010, 647,
- 2083, 16846, 13144, 675, 2020, 16745, 13277, 704, 1958, 16643, 13409, 735, 1897, 16539, 13541, 766,
- 1838, 16434, 13673, 798, 1780, 16327, 13803, 832, 1723, 16218, 13933, 866, 1667, 16109, 14062, 901,
- 1613, 15998, 14191, 937, 1560, 15885, 14318, 975, 1508, 15772, 14445, 1013, 1457, 15657, 14571, 1052,
- 1407, 15540, 14695, 1093, 1359, 15423, 14819, 1134, 1312, 15304, 14942, 1177, 1266, 15185, 15064, 1221,
- 1221, 15064, 15185, 1266, 1177, 14942, 15304, 1312, 1134, 14819, 15423, 1359, 1093, 14695, 15540, 1407,
- 1052, 14571, 15657, 1457, 1013, 14445, 15772, 1508, 975, 14318, 15885, 1560, 937, 14191, 15998, 1613,
- 901, 14062, 16109, 1667, 866, 13933, 16218, 1723, 832, 13803, 16327, 1780, 798, 13673, 16434, 1838,
- 766, 13541, 16539, 1897, 735, 13409, 16643, 1958, 704, 13277, 16745, 2020, 675, 13144, 16846, 2083,
- 647, 13010, 16946, 2147, 619, 12876, 17044, 2213, 592, 12741, 17140, 2280, 566, 12606, 17234, 2348,
- 541, 12470, 17327, 2418, 517, 12334, 17418, 2489, 494, 12198, 17507, 2561, 471, 12062, 17595, 2635,
- 449, 11925, 17681, 2709, 428, 11788, 17765, 2785, 408, 11650, 17847, 2863, 388, 11513, 17927, 2942,
- 369, 11375, 18006, 3022, 351, 11238, 18082, 3103, 334, 11100, 18157, 3186, 317, 10962, 18230, 3269,
- 300, 10824, 18300, 3355, 285, 10687, 18369, 3441, 270, 10549, 18436, 3529, 255, 10411, 18500, 3618,
- 241, 10274, 18563, 3709, 228, 10137, 18624, 3800, 215, 10000, 18682, 3893, 202, 9863, 18738, 3987,
- 190, 9726, 18793, 4083, 179, 9590, 18845, 4179, 168, 9454, 18895, 4277, 157, 9318, 18942, 4377,
- 147, 9183, 18988, 4477, 137, 9048, 19031, 4579, 127, 8914, 19073, 4681, 118, 8780, 19112, 4785,
- 109, 8646, 19148, 4890, 101, 8513, 19183, 4997, 92, 8381, 19215, 5104, 84, 8249, 19245, 5213,
- 77, 8118, 19273, 5323, 69, 7987, 19298, 5434, 62, 7857, 19321, 5546, 55, 7728, 19342, 5659,
- 48, 7600, 19361, 5773, 41, 7472, 19377, 5888, 34, 7345, 19391, 6004, 28, 7219, 19403, 6121,
- 22, 7093, 19412, 6239, 15, 6968, 19419, 6359, 9, 6845, 19424, 6479, 3, 6722, 19426, 6600
- };
-
- private static short[] _normalCurveLut1 = new short[]
- {
- -68, 32639, 69, -5, -200, 32630, 212, -15, -328, 32613, 359, -26, -450, 32586, 512, -36,
- -568, 32551, 669, -47, -680, 32507, 832, -58, -788, 32454, 1000, -69, -891, 32393, 1174, -80,
- -990, 32323, 1352, -92, -1084, 32244, 1536, -103, -1173, 32157, 1724, -115, -1258, 32061, 1919, -128,
- -1338, 31956, 2118, -140, -1414, 31844, 2322, -153, -1486, 31723, 2532, -167, -1554, 31593, 2747, -180,
- -1617, 31456, 2967, -194, -1676, 31310, 3192, -209, -1732, 31157, 3422, -224, -1783, 30995, 3657, -240,
- -1830, 30826, 3897, -256, -1874, 30649, 4143, -272, -1914, 30464, 4393, -289, -1951, 30272, 4648, -307,
- -1984, 30072, 4908, -325, -2014, 29866, 5172, -343, -2040, 29652, 5442, -362, -2063, 29431, 5716, -382,
- -2083, 29203, 5994, -403, -2100, 28968, 6277, -424, -2114, 28727, 6565, -445, -2125, 28480, 6857, -468,
- -2133, 28226, 7153, -490, -2139, 27966, 7453, -514, -2142, 27700, 7758, -538, -2142, 27428, 8066, -563,
- -2141, 27151, 8378, -588, -2136, 26867, 8694, -614, -2130, 26579, 9013, -641, -2121, 26285, 9336, -668,
- -2111, 25987, 9663, -696, -2098, 25683, 9993, -724, -2084, 25375, 10326, -753, -2067, 25063, 10662, -783,
- -2049, 24746, 11000, -813, -2030, 24425, 11342, -844, -2009, 24100, 11686, -875, -1986, 23771, 12033, -907,
- -1962, 23438, 12382, -939, -1937, 23103, 12733, -972, -1911, 22764, 13086, -1005, -1883, 22422, 13441, -1039,
- -1855, 22077, 13798, -1072, -1825, 21729, 14156, -1107, -1795, 21380, 14516, -1141, -1764, 21027, 14877, -1176,
- -1732, 20673, 15239, -1211, -1700, 20317, 15602, -1246, -1667, 19959, 15965, -1282, -1633, 19600, 16329, -1317,
- -1599, 19239, 16694, -1353, -1564, 18878, 17058, -1388, -1530, 18515, 17423, -1424, -1495, 18151, 17787, -1459,
- -1459, 17787, 18151, -1495, -1424, 17423, 18515, -1530, -1388, 17058, 18878, -1564, -1353, 16694, 19239, -1599,
- -1317, 16329, 19600, -1633, -1282, 15965, 19959, -1667, -1246, 15602, 20317, -1700, -1211, 15239, 20673, -1732,
- -1176, 14877, 21027, -1764, -1141, 14516, 21380, -1795, -1107, 14156, 21729, -1825, -1072, 13798, 22077, -1855,
- -1039, 13441, 22422, -1883, -1005, 13086, 22764, -1911, -972, 12733, 23103, -1937, -939, 12382, 23438, -1962,
- -907, 12033, 23771, -1986, -875, 11686, 24100, -2009, -844, 11342, 24425, -2030, -813, 11000, 24746, -2049,
- -783, 10662, 25063, -2067, -753, 10326, 25375, -2084, -724, 9993, 25683, -2098, -696, 9663, 25987, -2111,
- -668, 9336, 26285, -2121, -641, 9013, 26579, -2130, -614, 8694, 26867, -2136, -588, 8378, 27151, -2141,
- -563, 8066, 27428, -2142, -538, 7758, 27700, -2142, -514, 7453, 27966, -2139, -490, 7153, 28226, -2133,
- -468, 6857, 28480, -2125, -445, 6565, 28727, -2114, -424, 6277, 28968, -2100, -403, 5994, 29203, -2083,
- -382, 5716, 29431, -2063, -362, 5442, 29652, -2040, -343, 5172, 29866, -2014, -325, 4908, 30072, -1984,
- -307, 4648, 30272, -1951, -289, 4393, 30464, -1914, -272, 4143, 30649, -1874, -256, 3897, 30826, -1830,
- -240, 3657, 30995, -1783, -224, 3422, 31157, -1732, -209, 3192, 31310, -1676, -194, 2967, 31456, -1617,
- -180, 2747, 31593, -1554, -167, 2532, 31723, -1486, -153, 2322, 31844, -1414, -140, 2118, 31956, -1338,
- -128, 1919, 32061, -1258, -115, 1724, 32157, -1173, -103, 1536, 32244, -1084, -92, 1352, 32323, -990,
- -80, 1174, 32393, -891, -69, 1000, 32454, -788, -58, 832, 32507, -680, -47, 669, 32551, -568,
- -36, 512, 32586, -450, -26, 359, 32613, -328, -15, 212, 32630, -200, -5, 69, 32639, -68
- };
-
- private static short[] _normalCurveLut2 = new short[]
- {
- 3195, 26287, 3329, -32, 3064, 26281, 3467, -34, 2936, 26270, 3608, -38, 2811, 26253, 3751, -42,
- 2688, 26230, 3897, -46, 2568, 26202, 4046, -50, 2451, 26169, 4199, -54, 2338, 26130, 4354, -58,
- 2227, 26085, 4512, -63, 2120, 26035, 4673, -67, 2015, 25980, 4837, -72, 1912, 25919, 5004, -76,
- 1813, 25852, 5174, -81, 1716, 25780, 5347, -87, 1622, 25704, 5522, -92, 1531, 25621, 5701, -98,
- 1442, 25533, 5882, -103, 1357, 25440, 6066, -109, 1274, 25342, 6253, -115, 1193, 25239, 6442, -121,
- 1115, 25131, 6635, -127, 1040, 25018, 6830, -133, 967, 24899, 7027, -140, 897, 24776, 7227, -146,
- 829, 24648, 7430, -153, 764, 24516, 7635, -159, 701, 24379, 7842, -166, 641, 24237, 8052, -174,
- 583, 24091, 8264, -181, 526, 23940, 8478, -187, 472, 23785, 8695, -194, 420, 23626, 8914, -202,
- 371, 23462, 9135, -209, 324, 23295, 9358, -215, 279, 23123, 9583, -222, 236, 22948, 9809, -230,
- 194, 22769, 10038, -237, 154, 22586, 10269, -243, 117, 22399, 10501, -250, 81, 22208, 10735, -258,
- 47, 22015, 10970, -265, 15, 21818, 11206, -271, -16, 21618, 11444, -277, -44, 21415, 11684, -283,
- -71, 21208, 11924, -290, -97, 20999, 12166, -296, -121, 20786, 12409, -302, -143, 20571, 12653, -306,
- -163, 20354, 12898, -311, -183, 20134, 13143, -316, -201, 19911, 13389, -321, -218, 19686, 13635, -325,
- -234, 19459, 13882, -328, -248, 19230, 14130, -332, -261, 18998, 14377, -335, -273, 18765, 14625, -337,
- -284, 18531, 14873, -339, -294, 18295, 15121, -341, -302, 18057, 15369, -341, -310, 17817, 15617, -341,
- -317, 17577, 15864, -340, -323, 17335, 16111, -340, -328, 17092, 16357, -338, -332, 16848, 16603, -336,
- -336, 16603, 16848, -332, -338, 16357, 17092, -328, -340, 16111, 17335, -323, -340, 15864, 17577, -317,
- -341, 15617, 17817, -310, -341, 15369, 18057, -302, -341, 15121, 18295, -294, -339, 14873, 18531, -284,
- -337, 14625, 18765, -273, -335, 14377, 18998, -261, -332, 14130, 19230, -248, -328, 13882, 19459, -234,
- -325, 13635, 19686, -218, -321, 13389, 19911, -201, -316, 13143, 20134, -183, -311, 12898, 20354, -163,
- -306, 12653, 20571, -143, -302, 12409, 20786, -121, -296, 12166, 20999, -97, -290, 11924, 21208, -71,
- -283, 11684, 21415, -44, -277, 11444, 21618, -16, -271, 11206, 21818, 15, -265, 10970, 22015, 47,
- -258, 10735, 22208, 81, -250, 10501, 22399, 117, -243, 10269, 22586, 154, -237, 10038, 22769, 194,
- -230, 9809, 22948, 236, -222, 9583, 23123, 279, -215, 9358, 23295, 324, -209, 9135, 23462, 371,
- -202, 8914, 23626, 420, -194, 8695, 23785, 472, -187, 8478, 23940, 526, -181, 8264, 24091, 583,
- -174, 8052, 24237, 641, -166, 7842, 24379, 701, -159, 7635, 24516, 764, -153, 7430, 24648, 829,
- -146, 7227, 24776, 897, -140, 7027, 24899, 967, -133, 6830, 25018, 1040, -127, 6635, 25131, 1115,
- -121, 6442, 25239, 1193, -115, 6253, 25342, 1274, -109, 6066, 25440, 1357, -103, 5882, 25533, 1442,
- -98, 5701, 25621, 1531, -92, 5522, 25704, 1622, -87, 5347, 25780, 1716, -81, 5174, 25852, 1813,
- -76, 5004, 25919, 1912, -72, 4837, 25980, 2015, -67, 4673, 26035, 2120, -63, 4512, 26085, 2227,
- -58, 4354, 26130, 2338, -54, 4199, 26169, 2451, -50, 4046, 26202, 2568, -46, 3897, 26230, 2688,
- -42, 3751, 26253, 2811, -38, 3608, 26270, 2936, -34, 3467, 26281, 3064, -32, 3329, 26287, 3195
- };
- #endregion
-
- #region "High Quality Lookup Tables"
- private static short[] _highCurveLut0 = new short[]
- {
- -582, -23, 8740, 16386, 8833, 8, -590, 0, -573, -54, 8647, 16385, 8925, 40, -598, -1,
- -565, -84, 8555, 16383, 9018, 72, -606, -1, -557, -113, 8462, 16379, 9110, 105, -614, -2,
- -549, -142, 8370, 16375, 9203, 139, -622, -2, -541, -170, 8277, 16369, 9295, 173, -630, -3,
- -533, -198, 8185, 16362, 9387, 208, -638, -4, -525, -225, 8093, 16354, 9480, 244, -646, -5,
- -516, -251, 8000, 16344, 9572, 280, -654, -5, -508, -277, 7908, 16334, 9664, 317, -662, -6,
- -500, -302, 7816, 16322, 9756, 355, -670, -7, -492, -327, 7724, 16310, 9847, 393, -678, -8,
- -484, -351, 7632, 16296, 9939, 432, -686, -9, -476, -374, 7540, 16281, 10030, 471, -694, -10,
- -468, -397, 7449, 16265, 10121, 511, -702, -11, -460, -419, 7357, 16247, 10212, 552, -709, -13,
- -452, -441, 7266, 16229, 10303, 593, -717, -14, -445, -462, 7175, 16209, 10394, 635, -724, -15,
- -437, -483, 7084, 16189, 10484, 678, -732, -16, -429, -503, 6994, 16167, 10574, 722, -739, -18,
- -421, -523, 6903, 16144, 10664, 766, -747, -19, -414, -542, 6813, 16120, 10754, 810, -754, -21,
- -406, -560, 6723, 16095, 10843, 856, -761, -22, -398, -578, 6633, 16068, 10932, 902, -768, -24,
- -391, -596, 6544, 16041, 11021, 949, -775, -26, -383, -612, 6454, 16012, 11109, 996, -782, -27,
- -376, -629, 6366, 15983, 11197, 1044, -789, -29, -368, -645, 6277, 15952, 11285, 1093, -796, -31,
- -361, -660, 6189, 15920, 11372, 1142, -802, -33, -354, -675, 6100, 15887, 11459, 1192, -809, -35,
- -347, -689, 6013, 15853, 11546, 1243, -815, -37, -339, -703, 5925, 15818, 11632, 1294, -821, -39,
- -332, -717, 5838, 15782, 11718, 1346, -827, -41, -325, -730, 5751, 15745, 11803, 1399, -833, -43,
- -318, -742, 5665, 15707, 11888, 1452, -839, -46, -312, -754, 5579, 15668, 11973, 1506, -845, -48,
- -305, -766, 5493, 15627, 12057, 1561, -850, -50, -298, -777, 5408, 15586, 12140, 1616, -855, -53,
- -291, -787, 5323, 15544, 12224, 1672, -861, -56, -285, -798, 5239, 15500, 12306, 1729, -866, -58,
- -278, -807, 5155, 15456, 12388, 1786, -871, -61, -272, -817, 5071, 15410, 12470, 1844, -875, -64,
- -265, -826, 4988, 15364, 12551, 1902, -880, -67, -259, -834, 4905, 15317, 12631, 1962, -884, -70,
- -253, -842, 4823, 15268, 12711, 2022, -888, -73, -247, -850, 4741, 15219, 12790, 2082, -892, -76,
- -241, -857, 4659, 15168, 12869, 2143, -896, -79, -235, -864, 4578, 15117, 12947, 2205, -899, -82,
- -229, -870, 4498, 15065, 13025, 2267, -903, -85, -223, -876, 4417, 15012, 13102, 2331, -906, -89,
- -217, -882, 4338, 14958, 13178, 2394, -909, -92, -211, -887, 4259, 14903, 13254, 2459, -911, -96,
- -206, -892, 4180, 14847, 13329, 2523, -914, -100, -200, -896, 4102, 14790, 13403, 2589, -916, -103,
- -195, -900, 4024, 14732, 13477, 2655, -918, -107, -190, -904, 3947, 14673, 13550, 2722, -919, -111,
- -184, -908, 3871, 14614, 13622, 2789, -921, -115, -179, -911, 3795, 14553, 13693, 2857, -922, -119,
- -174, -913, 3719, 14492, 13764, 2926, -923, -123, -169, -916, 3644, 14430, 13834, 2995, -923, -127,
- -164, -918, 3570, 14367, 13904, 3065, -924, -132, -159, -920, 3496, 14303, 13972, 3136, -924, -136,
- -154, -921, 3423, 14239, 14040, 3207, -924, -140, -150, -922, 3350, 14173, 14107, 3278, -923, -145,
- -145, -923, 3278, 14107, 14173, 3350, -922, -150, -140, -924, 3207, 14040, 14239, 3423, -921, -154,
- -136, -924, 3136, 13972, 14303, 3496, -920, -159, -132, -924, 3065, 13904, 14367, 3570, -918, -164,
- -127, -923, 2995, 13834, 14430, 3644, -916, -169, -123, -923, 2926, 13764, 14492, 3719, -913, -174,
- -119, -922, 2857, 13693, 14553, 3795, -911, -179, -115, -921, 2789, 13622, 14614, 3871, -908, -184,
- -111, -919, 2722, 13550, 14673, 3947, -904, -190, -107, -918, 2655, 13477, 14732, 4024, -900, -195,
- -103, -916, 2589, 13403, 14790, 4102, -896, -200, -100, -914, 2523, 13329, 14847, 4180, -892, -206,
- -96, -911, 2459, 13254, 14903, 4259, -887, -211, -92, -909, 2394, 13178, 14958, 4338, -882, -217,
- -89, -906, 2331, 13102, 15012, 4417, -876, -223, -85, -903, 2267, 13025, 15065, 4498, -870, -229,
- -82, -899, 2205, 12947, 15117, 4578, -864, -235, -79, -896, 2143, 12869, 15168, 4659, -857, -241,
- -76, -892, 2082, 12790, 15219, 4741, -850, -247, -73, -888, 2022, 12711, 15268, 4823, -842, -253,
- -70, -884, 1962, 12631, 15317, 4905, -834, -259, -67, -880, 1902, 12551, 15364, 4988, -826, -265,
- -64, -875, 1844, 12470, 15410, 5071, -817, -272, -61, -871, 1786, 12388, 15456, 5155, -807, -278,
- -58, -866, 1729, 12306, 15500, 5239, -798, -285, -56, -861, 1672, 12224, 15544, 5323, -787, -291,
- -53, -855, 1616, 12140, 15586, 5408, -777, -298, -50, -850, 1561, 12057, 15627, 5493, -766, -305,
- -48, -845, 1506, 11973, 15668, 5579, -754, -312, -46, -839, 1452, 11888, 15707, 5665, -742, -318,
- -43, -833, 1399, 11803, 15745, 5751, -730, -325, -41, -827, 1346, 11718, 15782, 5838, -717, -332,
- -39, -821, 1294, 11632, 15818, 5925, -703, -339, -37, -815, 1243, 11546, 15853, 6013, -689, -347,
- -35, -809, 1192, 11459, 15887, 6100, -675, -354, -33, -802, 1142, 11372, 15920, 6189, -660, -361,
- -31, -796, 1093, 11285, 15952, 6277, -645, -368, -29, -789, 1044, 11197, 15983, 6366, -629, -376,
- -27, -782, 996, 11109, 16012, 6454, -612, -383, -26, -775, 949, 11021, 16041, 6544, -596, -391,
- -24, -768, 902, 10932, 16068, 6633, -578, -398, -22, -761, 856, 10843, 16095, 6723, -560, -406,
- -21, -754, 810, 10754, 16120, 6813, -542, -414, -19, -747, 766, 10664, 16144, 6903, -523, -421,
- -18, -739, 722, 10574, 16167, 6994, -503, -429, -16, -732, 678, 10484, 16189, 7084, -483, -437,
- -15, -724, 635, 10394, 16209, 7175, -462, -445, -14, -717, 593, 10303, 16229, 7266, -441, -452,
- -13, -709, 552, 10212, 16247, 7357, -419, -460, -11, -702, 511, 10121, 16265, 7449, -397, -468,
- -10, -694, 471, 10030, 16281, 7540, -374, -476, -9, -686, 432, 9939, 16296, 7632, -351, -484,
- -8, -678, 393, 9847, 16310, 7724, -327, -492, -7, -670, 355, 9756, 16322, 7816, -302, -500,
- -6, -662, 317, 9664, 16334, 7908, -277, -508, -5, -654, 280, 9572, 16344, 8000, -251, -516,
- -5, -646, 244, 9480, 16354, 8093, -225, -525, -4, -638, 208, 9387, 16362, 8185, -198, -533,
- -3, -630, 173, 9295, 16369, 8277, -170, -541, -2, -622, 139, 9203, 16375, 8370, -142, -549,
- -2, -614, 105, 9110, 16379, 8462, -113, -557, -1, -606, 72, 9018, 16383, 8555, -84, -565,
- -1, -598, 40, 8925, 16385, 8647, -54, -573, 0, -590, 8, 8833, 16386, 8740, -23, -582,
- };
-
- private static short[] _highCurveLut1 = new short[]
- {
- -12, 47, -134, 32767, 81, -16, 2, 0, -26, 108, -345, 32760, 301, -79, 17, -1,
- -40, 168, -552, 32745, 526, -144, 32, -2, -53, 226, -753, 32723, 755, -210, 47, -3,
- -66, 284, -950, 32694, 989, -277, 63, -5, -78, 340, -1143, 32658, 1226, -346, 79, -6,
- -90, 394, -1331, 32615, 1469, -415, 96, -8, -101, 447, -1514, 32564, 1715, -486, 113, -9,
- -112, 499, -1692, 32506, 1966, -557, 130, -11, -123, 550, -1865, 32441, 2221, -630, 148, -13,
- -133, 599, -2034, 32369, 2480, -703, 166, -14, -143, 646, -2198, 32290, 2743, -778, 185, -16,
- -152, 693, -2357, 32204, 3010, -853, 204, -18, -162, 738, -2512, 32110, 3281, -929, 223, -20,
- -170, 781, -2662, 32010, 3555, -1007, 242, -23, -178, 823, -2807, 31903, 3834, -1084, 262, -25,
- -186, 864, -2947, 31789, 4116, -1163, 282, -27, -194, 903, -3082, 31668, 4403, -1242, 303, -30,
- -201, 940, -3213, 31540, 4692, -1322, 323, -32, -207, 977, -3339, 31406, 4985, -1403, 344, -35,
- -214, 1011, -3460, 31265, 5282, -1484, 365, -37, -220, 1045, -3577, 31117, 5582, -1566, 387, -40,
- -225, 1077, -3688, 30963, 5885, -1648, 409, -43, -230, 1107, -3796, 30802, 6191, -1730, 431, -46,
- -235, 1136, -3898, 30635, 6501, -1813, 453, -49, -240, 1164, -3996, 30462, 6813, -1896, 475, -52,
- -244, 1190, -4089, 30282, 7128, -1980, 498, -55, -247, 1215, -4178, 30097, 7446, -2064, 520, -58,
- -251, 1239, -4262, 29905, 7767, -2148, 543, -62, -254, 1261, -4342, 29707, 8091, -2231, 566, -65,
- -257, 1281, -4417, 29503, 8416, -2315, 589, -69, -259, 1301, -4488, 29293, 8745, -2399, 613, -72,
- -261, 1319, -4555, 29078, 9075, -2483, 636, -76, -263, 1336, -4617, 28857, 9408, -2567, 659, -80,
- -265, 1351, -4674, 28631, 9743, -2651, 683, -83, -266, 1365, -4728, 28399, 10080, -2734, 706, -87,
- -267, 1378, -4777, 28161, 10418, -2817, 730, -91, -267, 1389, -4822, 27919, 10759, -2899, 753, -95,
- -268, 1400, -4863, 27671, 11100, -2981, 777, -99, -268, 1409, -4900, 27418, 11444, -3063, 800, -103,
- -268, 1416, -4933, 27161, 11789, -3144, 824, -107, -267, 1423, -4962, 26898, 12135, -3224, 847, -112,
- -267, 1428, -4987, 26631, 12482, -3303, 870, -116, -266, 1433, -5008, 26359, 12830, -3382, 893, -120,
- -265, 1436, -5026, 26083, 13179, -3460, 916, -125, -264, 1438, -5039, 25802, 13529, -3537, 939, -129,
- -262, 1438, -5049, 25517, 13880, -3613, 962, -133, -260, 1438, -5055, 25228, 14231, -3687, 984, -138,
- -258, 1437, -5058, 24935, 14582, -3761, 1006, -142, -256, 1435, -5058, 24639, 14934, -3833, 1028, -147,
- -254, 1431, -5053, 24338, 15286, -3904, 1049, -151, -252, 1427, -5046, 24034, 15638, -3974, 1071, -155,
- -249, 1422, -5035, 23726, 15989, -4042, 1091, -160, -246, 1416, -5021, 23415, 16341, -4109, 1112, -164,
- -243, 1408, -5004, 23101, 16691, -4174, 1132, -169, -240, 1400, -4984, 22783, 17042, -4237, 1152, -173,
- -237, 1392, -4960, 22463, 17392, -4299, 1171, -178, -234, 1382, -4934, 22140, 17740, -4358, 1190, -182,
- -230, 1371, -4905, 21814, 18088, -4416, 1209, -186, -227, 1360, -4873, 21485, 18435, -4472, 1226, -191,
- -223, 1348, -4839, 21154, 18781, -4526, 1244, -195, -219, 1335, -4801, 20821, 19125, -4578, 1260, -199,
- -215, 1321, -4761, 20486, 19468, -4627, 1277, -203, -211, 1307, -4719, 20148, 19809, -4674, 1292, -207,
- -207, 1292, -4674, 19809, 20148, -4719, 1307, -211, -203, 1277, -4627, 19468, 20486, -4761, 1321, -215,
- -199, 1260, -4578, 19125, 20821, -4801, 1335, -219, -195, 1244, -4526, 18781, 21154, -4839, 1348, -223,
- -191, 1226, -4472, 18435, 21485, -4873, 1360, -227, -186, 1209, -4416, 18088, 21814, -4905, 1371, -230,
- -182, 1190, -4358, 17740, 22140, -4934, 1382, -234, -178, 1171, -4299, 17392, 22463, -4960, 1392, -237,
- -173, 1152, -4237, 17042, 22783, -4984, 1400, -240, -169, 1132, -4174, 16691, 23101, -5004, 1408, -243,
- -164, 1112, -4109, 16341, 23415, -5021, 1416, -246, -160, 1091, -4042, 15989, 23726, -5035, 1422, -249,
- -155, 1071, -3974, 15638, 24034, -5046, 1427, -252, -151, 1049, -3904, 15286, 24338, -5053, 1431, -254,
- -147, 1028, -3833, 14934, 24639, -5058, 1435, -256, -142, 1006, -3761, 14582, 24935, -5058, 1437, -258,
- -138, 984, -3687, 14231, 25228, -5055, 1438, -260, -133, 962, -3613, 13880, 25517, -5049, 1438, -262,
- -129, 939, -3537, 13529, 25802, -5039, 1438, -264, -125, 916, -3460, 13179, 26083, -5026, 1436, -265,
- -120, 893, -3382, 12830, 26359, -5008, 1433, -266, -116, 870, -3303, 12482, 26631, -4987, 1428, -267,
- -112, 847, -3224, 12135, 26898, -4962, 1423, -267, -107, 824, -3144, 11789, 27161, -4933, 1416, -268,
- -103, 800, -3063, 11444, 27418, -4900, 1409, -268, -99, 777, -2981, 11100, 27671, -4863, 1400, -268,
- -95, 753, -2899, 10759, 27919, -4822, 1389, -267, -91, 730, -2817, 10418, 28161, -4777, 1378, -267,
- -87, 706, -2734, 10080, 28399, -4728, 1365, -266, -83, 683, -2651, 9743, 28631, -4674, 1351, -265,
- -80, 659, -2567, 9408, 28857, -4617, 1336, -263, -76, 636, -2483, 9075, 29078, -4555, 1319, -261,
- -72, 613, -2399, 8745, 29293, -4488, 1301, -259, -69, 589, -2315, 8416, 29503, -4417, 1281, -257,
- -65, 566, -2231, 8091, 29707, -4342, 1261, -254, -62, 543, -2148, 7767, 29905, -4262, 1239, -251,
- -58, 520, -2064, 7446, 30097, -4178, 1215, -247, -55, 498, -1980, 7128, 30282, -4089, 1190, -244,
- -52, 475, -1896, 6813, 30462, -3996, 1164, -240, -49, 453, -1813, 6501, 30635, -3898, 1136, -235,
- -46, 431, -1730, 6191, 30802, -3796, 1107, -230, -43, 409, -1648, 5885, 30963, -3688, 1077, -225,
- -40, 387, -1566, 5582, 31117, -3577, 1045, -220, -37, 365, -1484, 5282, 31265, -3460, 1011, -214,
- -35, 344, -1403, 4985, 31406, -3339, 977, -207, -32, 323, -1322, 4692, 31540, -3213, 940, -201,
- -30, 303, -1242, 4403, 31668, -3082, 903, -194, -27, 282, -1163, 4116, 31789, -2947, 864, -186,
- -25, 262, -1084, 3834, 31903, -2807, 823, -178, -23, 242, -1007, 3555, 32010, -2662, 781, -170,
- -20, 223, -929, 3281, 32110, -2512, 738, -162, -18, 204, -853, 3010, 32204, -2357, 693, -152,
- -16, 185, -778, 2743, 32290, -2198, 646, -143, -14, 166, -703, 2480, 32369, -2034, 599, -133,
- -13, 148, -630, 2221, 32441, -1865, 550, -123, -11, 130, -557, 1966, 32506, -1692, 499, -112,
- -9, 113, -486, 1715, 32564, -1514, 447, -101, -8, 96, -415, 1469, 32615, -1331, 394, -90,
- -6, 79, -346, 1226, 32658, -1143, 340, -78, -5, 63, -277, 989, 32694, -950, 284, -66,
- -3, 47, -210, 755, 32723, -753, 226, -53, -2, 32, -144, 526, 32745, -552, 168, -40,
- -1, 17, -79, 301, 32760, -345, 108, -26, 0, 2, -16, 81, 32767, -134, 47, -12,
- };
-
- private static short[] _highCurveLut2 = new short[]
- {
- 418, -2538, 6118, 24615, 6298, -2563, 417, 0, 420, -2512, 5939, 24611, 6479, -2588, 415, 1,
- 421, -2485, 5761, 24605, 6662, -2612, 412, 2, 422, -2458, 5585, 24595, 6846, -2635, 409, 3,
- 423, -2430, 5410, 24582, 7030, -2658, 406, 4, 423, -2402, 5236, 24565, 7216, -2680, 403, 5,
- 423, -2373, 5064, 24546, 7403, -2701, 399, 6, 423, -2343, 4893, 24523, 7591, -2721, 395, 7,
- 423, -2313, 4724, 24496, 7780, -2741, 391, 8, 422, -2283, 4556, 24467, 7970, -2759, 386, 9,
- 421, -2252, 4390, 24434, 8161, -2777, 381, 11, 420, -2221, 4225, 24398, 8353, -2794, 376, 12,
- 419, -2190, 4062, 24359, 8545, -2810, 370, 14, 418, -2158, 3900, 24316, 8739, -2825, 364, 15,
- 416, -2126, 3740, 24271, 8933, -2839, 358, 17, 414, -2093, 3582, 24222, 9127, -2851, 351, 19,
- 412, -2060, 3425, 24170, 9323, -2863, 344, 21, 410, -2027, 3270, 24115, 9519, -2874, 336, 22,
- 407, -1993, 3117, 24056, 9715, -2884, 328, 24, 404, -1960, 2966, 23995, 9912, -2893, 319, 26,
- 402, -1926, 2816, 23930, 10110, -2900, 311, 29, 398, -1892, 2668, 23863, 10308, -2907, 301, 31,
- 395, -1858, 2522, 23792, 10506, -2912, 292, 33, 392, -1823, 2378, 23718, 10705, -2916, 282, 35,
- 389, -1789, 2235, 23641, 10904, -2919, 271, 38, 385, -1754, 2095, 23561, 11103, -2920, 261, 40,
- 381, -1719, 1956, 23478, 11303, -2921, 249, 43, 377, -1684, 1819, 23393, 11502, -2920, 238, 45,
- 373, -1649, 1684, 23304, 11702, -2917, 225, 48, 369, -1615, 1551, 23212, 11902, -2914, 213, 51,
- 365, -1580, 1420, 23118, 12102, -2909, 200, 54, 361, -1545, 1291, 23020, 12302, -2902, 186, 57,
- 356, -1510, 1163, 22920, 12502, -2895, 173, 60, 352, -1475, 1038, 22817, 12702, -2885, 158, 63,
- 347, -1440, 915, 22711, 12901, -2875, 143, 66, 342, -1405, 793, 22602, 13101, -2863, 128, 69,
- 338, -1370, 674, 22491, 13300, -2849, 113, 73, 333, -1335, 557, 22377, 13499, -2834, 97, 76,
- 328, -1301, 441, 22260, 13698, -2817, 80, 80, 323, -1266, 328, 22141, 13896, -2799, 63, 83,
- 318, -1232, 217, 22019, 14094, -2779, 46, 87, 313, -1197, 107, 21894, 14291, -2758, 28, 91,
- 307, -1163, 0, 21767, 14488, -2735, 9, 95, 302, -1129, -105, 21637, 14684, -2710, -9, 98,
- 297, -1096, -208, 21506, 14879, -2684, -29, 102, 292, -1062, -310, 21371, 15074, -2656, -48, 106,
- 286, -1029, -409, 21234, 15268, -2626, -69, 111, 281, -996, -506, 21095, 15461, -2595, -89, 115,
- 276, -963, -601, 20954, 15654, -2562, -110, 119, 270, -930, -694, 20810, 15846, -2527, -132, 123,
- 265, -898, -785, 20664, 16036, -2490, -154, 128, 260, -866, -874, 20516, 16226, -2452, -176, 132,
- 254, -834, -961, 20366, 16415, -2411, -199, 137, 249, -803, -1046, 20213, 16602, -2369, -222, 141,
- 243, -771, -1129, 20059, 16789, -2326, -246, 146, 238, -740, -1209, 19902, 16974, -2280, -270, 151,
- 233, -710, -1288, 19744, 17158, -2232, -294, 156, 227, -680, -1365, 19583, 17341, -2183, -319, 160,
- 222, -650, -1440, 19421, 17523, -2132, -345, 165, 217, -620, -1513, 19257, 17703, -2079, -370, 170,
- 211, -591, -1583, 19091, 17882, -2023, -396, 175, 206, -562, -1652, 18923, 18059, -1966, -423, 180,
- 201, -533, -1719, 18754, 18235, -1907, -450, 185, 196, -505, -1784, 18582, 18410, -1847, -477, 191,
- 191, -477, -1847, 18410, 18582, -1784, -505, 196, 185, -450, -1907, 18235, 18754, -1719, -533, 201,
- 180, -423, -1966, 18059, 18923, -1652, -562, 206, 175, -396, -2023, 17882, 19091, -1583, -591, 211,
- 170, -370, -2079, 17703, 19257, -1513, -620, 217, 165, -345, -2132, 17523, 19421, -1440, -650, 222,
- 160, -319, -2183, 17341, 19583, -1365, -680, 227, 156, -294, -2232, 17158, 19744, -1288, -710, 233,
- 151, -270, -2280, 16974, 19902, -1209, -740, 238, 146, -246, -2326, 16789, 20059, -1129, -771, 243,
- 141, -222, -2369, 16602, 20213, -1046, -803, 249, 137, -199, -2411, 16415, 20366, -961, -834, 254,
- 132, -176, -2452, 16226, 20516, -874, -866, 260, 128, -154, -2490, 16036, 20664, -785, -898, 265,
- 123, -132, -2527, 15846, 20810, -694, -930, 270, 119, -110, -2562, 15654, 20954, -601, -963, 276,
- 115, -89, -2595, 15461, 21095, -506, -996, 281, 111, -69, -2626, 15268, 21234, -409, -1029, 286,
- 106, -48, -2656, 15074, 21371, -310, -1062, 292, 102, -29, -2684, 14879, 21506, -208, -1096, 297,
- 98, -9, -2710, 14684, 21637, -105, -1129, 302, 95, 9, -2735, 14488, 21767, 0, -1163, 307,
- 91, 28, -2758, 14291, 21894, 107, -1197, 313, 87, 46, -2779, 14094, 22019, 217, -1232, 318,
- 83, 63, -2799, 13896, 22141, 328, -1266, 323, 80, 80, -2817, 13698, 22260, 441, -1301, 328,
- 76, 97, -2834, 13499, 22377, 557, -1335, 333, 73, 113, -2849, 13300, 22491, 674, -1370, 338,
- 69, 128, -2863, 13101, 22602, 793, -1405, 342, 66, 143, -2875, 12901, 22711, 915, -1440, 347,
- 63, 158, -2885, 12702, 22817, 1038, -1475, 352, 60, 173, -2895, 12502, 22920, 1163, -1510, 356,
- 57, 186, -2902, 12302, 23020, 1291, -1545, 361, 54, 200, -2909, 12102, 23118, 1420, -1580, 365,
- 51, 213, -2914, 11902, 23212, 1551, -1615, 369, 48, 225, -2917, 11702, 23304, 1684, -1649, 373,
- 45, 238, -2920, 11502, 23393, 1819, -1684, 377, 43, 249, -2921, 11303, 23478, 1956, -1719, 381,
- 40, 261, -2920, 11103, 23561, 2095, -1754, 385, 38, 271, -2919, 10904, 23641, 2235, -1789, 389,
- 35, 282, -2916, 10705, 23718, 2378, -1823, 392, 33, 292, -2912, 10506, 23792, 2522, -1858, 395,
- 31, 301, -2907, 10308, 23863, 2668, -1892, 398, 29, 311, -2900, 10110, 23930, 2816, -1926, 402,
- 26, 319, -2893, 9912, 23995, 2966, -1960, 404, 24, 328, -2884, 9715, 24056, 3117, -1993, 407,
- 22, 336, -2874, 9519, 24115, 3270, -2027, 410, 21, 344, -2863, 9323, 24170, 3425, -2060, 412,
- 19, 351, -2851, 9127, 24222, 3582, -2093, 414, 17, 358, -2839, 8933, 24271, 3740, -2126, 416,
- 15, 364, -2825, 8739, 24316, 3900, -2158, 418, 14, 370, -2810, 8545, 24359, 4062, -2190, 419,
- 12, 376, -2794, 8353, 24398, 4225, -2221, 420, 11, 381, -2777, 8161, 24434, 4390, -2252, 421,
- 9, 386, -2759, 7970, 24467, 4556, -2283, 422, 8, 391, -2741, 7780, 24496, 4724, -2313, 423,
- 7, 395, -2721, 7591, 24523, 4893, -2343, 423, 6, 399, -2701, 7403, 24546, 5064, -2373, 423,
- 5, 403, -2680, 7216, 24565, 5236, -2402, 423, 4, 406, -2658, 7030, 24582, 5410, -2430, 423,
- 3, 409, -2635, 6846, 24595, 5585, -2458, 422, 2, 412, -2612, 6662, 24605, 5761, -2485, 421,
- 1, 415, -2588, 6479, 24611, 5939, -2512, 420, 0, 417, -2563, 6298, 24615, 6118, -2538, 418,
- };
- #endregion
-
- private static float[] _normalCurveLut0F;
- private static float[] _normalCurveLut1F;
- private static float[] _normalCurveLut2F;
-
- private static float[] _highCurveLut0F;
- private static float[] _highCurveLut1F;
- private static float[] _highCurveLut2F;
-
- static ResamplerHelper()
- {
- _normalCurveLut0F = _normalCurveLut0.Select(x => x / 32768f).ToArray();
- _normalCurveLut1F = _normalCurveLut1.Select(x => x / 32768f).ToArray();
- _normalCurveLut2F = _normalCurveLut2.Select(x => x / 32768f).ToArray();
-
- _highCurveLut0F = _highCurveLut0.Select(x => x / 32768f).ToArray();
- _highCurveLut1F = _highCurveLut1.Select(x => x / 32768f).ToArray();
- _highCurveLut2F = _highCurveLut2.Select(x => x / 32768f).ToArray();
- }
-
- private const int FixedPointPrecision = 15;
-
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static void Resample(Span<float> outputBuffer, ReadOnlySpan<short> inputBuffer, float ratio, ref float fraction, int sampleCount, SampleRateConversionQuality srcQuality, bool needPitch)
- {
- switch (srcQuality)
- {
- case SampleRateConversionQuality.Default:
- ResampleDefaultQuality(outputBuffer, inputBuffer, ratio, ref fraction, sampleCount, needPitch);
- break;
- case SampleRateConversionQuality.Low:
- ResampleLowQuality(outputBuffer, inputBuffer, ratio, ref fraction, sampleCount);
- break;
- case SampleRateConversionQuality.High:
- ResampleHighQuality(outputBuffer, inputBuffer, ratio, ref fraction, sampleCount);
- break;
- default:
- throw new NotImplementedException($"{srcQuality}");
- }
- }
-
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- private static ReadOnlySpan<float> GetDefaultParameter(float ratio)
- {
- if (ratio <= 1.0f)
- {
- return _normalCurveLut1F;
- }
- else if (ratio > 1.333313f)
- {
- return _normalCurveLut0F;
- }
-
- return _normalCurveLut2F;
- }
-
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- private unsafe static void ResampleDefaultQuality(Span<float> outputBuffer, ReadOnlySpan<short> inputBuffer, float ratio, ref float fraction, int sampleCount, bool needPitch)
- {
- ReadOnlySpan<float> parameters = GetDefaultParameter(ratio);
-
- int inputBufferIndex = 0, i = 0;
-
- // TODO: REV8 fast path (when needPitch == false the input index progression is constant + we need SIMD)
-
- if (Sse41.IsSupported)
- {
- if (ratio == 1f)
- {
- fixed (short* pInput = inputBuffer)
- {
- fixed (float* pOutput = outputBuffer, pParameters = parameters)
- {
- Vector128<float> parameter = Sse.LoadVector128(pParameters);
-
- for (; i < (sampleCount & ~3); i += 4)
- {
- Vector128<int> intInput0 = Sse41.ConvertToVector128Int32(pInput + (uint)i);
- Vector128<int> intInput1 = Sse41.ConvertToVector128Int32(pInput + (uint)i + 1);
- Vector128<int> intInput2 = Sse41.ConvertToVector128Int32(pInput + (uint)i + 2);
- Vector128<int> intInput3 = Sse41.ConvertToVector128Int32(pInput + (uint)i + 3);
-
- Vector128<float> input0 = Sse2.ConvertToVector128Single(intInput0);
- Vector128<float> input1 = Sse2.ConvertToVector128Single(intInput1);
- Vector128<float> input2 = Sse2.ConvertToVector128Single(intInput2);
- Vector128<float> input3 = Sse2.ConvertToVector128Single(intInput3);
-
- Vector128<float> mix0 = Sse.Multiply(input0, parameter);
- Vector128<float> mix1 = Sse.Multiply(input1, parameter);
- Vector128<float> mix2 = Sse.Multiply(input2, parameter);
- Vector128<float> mix3 = Sse.Multiply(input3, parameter);
-
- Vector128<float> mix01 = Sse3.HorizontalAdd(mix0, mix1);
- Vector128<float> mix23 = Sse3.HorizontalAdd(mix2, mix3);
-
- Vector128<float> mix0123 = Sse3.HorizontalAdd(mix01, mix23);
-
- Sse.Store(pOutput + (uint)i, Sse41.RoundToNearestInteger(mix0123));
- }
- }
- }
-
- inputBufferIndex = i;
- }
- else
- {
- fixed (short* pInput = inputBuffer)
- {
- fixed (float* pOutput = outputBuffer, pParameters = parameters)
- {
- for (; i < (sampleCount & ~3); i += 4)
- {
- uint baseIndex0 = (uint)(fraction * 128) * 4;
- uint inputIndex0 = (uint)inputBufferIndex;
-
- fraction += ratio;
-
- uint baseIndex1 = ((uint)(fraction * 128) & 127) * 4;
- uint inputIndex1 = (uint)inputBufferIndex + (uint)fraction;
-
- fraction += ratio;
-
- uint baseIndex2 = ((uint)(fraction * 128) & 127) * 4;
- uint inputIndex2 = (uint)inputBufferIndex + (uint)fraction;
-
- fraction += ratio;
-
- uint baseIndex3 = ((uint)(fraction * 128) & 127) * 4;
- uint inputIndex3 = (uint)inputBufferIndex + (uint)fraction;
-
- fraction += ratio;
- inputBufferIndex += (int)fraction;
-
- // Only keep lower part (safe as fraction isn't supposed to be negative)
- fraction -= (int)fraction;
-
- Vector128<float> parameter0 = Sse.LoadVector128(pParameters + baseIndex0);
- Vector128<float> parameter1 = Sse.LoadVector128(pParameters + baseIndex1);
- Vector128<float> parameter2 = Sse.LoadVector128(pParameters + baseIndex2);
- Vector128<float> parameter3 = Sse.LoadVector128(pParameters + baseIndex3);
-
- Vector128<int> intInput0 = Sse41.ConvertToVector128Int32(pInput + inputIndex0);
- Vector128<int> intInput1 = Sse41.ConvertToVector128Int32(pInput + inputIndex1);
- Vector128<int> intInput2 = Sse41.ConvertToVector128Int32(pInput + inputIndex2);
- Vector128<int> intInput3 = Sse41.ConvertToVector128Int32(pInput + inputIndex3);
-
- Vector128<float> input0 = Sse2.ConvertToVector128Single(intInput0);
- Vector128<float> input1 = Sse2.ConvertToVector128Single(intInput1);
- Vector128<float> input2 = Sse2.ConvertToVector128Single(intInput2);
- Vector128<float> input3 = Sse2.ConvertToVector128Single(intInput3);
-
- Vector128<float> mix0 = Sse.Multiply(input0, parameter0);
- Vector128<float> mix1 = Sse.Multiply(input1, parameter1);
- Vector128<float> mix2 = Sse.Multiply(input2, parameter2);
- Vector128<float> mix3 = Sse.Multiply(input3, parameter3);
-
- Vector128<float> mix01 = Sse3.HorizontalAdd(mix0, mix1);
- Vector128<float> mix23 = Sse3.HorizontalAdd(mix2, mix3);
-
- Vector128<float> mix0123 = Sse3.HorizontalAdd(mix01, mix23);
-
- Sse.Store(pOutput + (uint)i, Sse41.RoundToNearestInteger(mix0123));
- }
- }
- }
- }
- }
-
- for (; i < sampleCount; i++)
- {
- int baseIndex = (int)(fraction * 128) * 4;
- ReadOnlySpan<float> parameter = parameters.Slice(baseIndex, 4);
- ReadOnlySpan<short> currentInput = inputBuffer.Slice(inputBufferIndex, 4);
-
- outputBuffer[i] = (float)Math.Round(currentInput[0] * parameter[0] +
- currentInput[1] * parameter[1] +
- currentInput[2] * parameter[2] +
- currentInput[3] * parameter[3]);
-
- fraction += ratio;
- inputBufferIndex += (int)fraction;
-
- // Only keep lower part (safe as fraction isn't supposed to be negative)
- fraction -= (int)fraction;
- }
- }
-
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- private static ReadOnlySpan<float> GetHighParameter(float ratio)
- {
- if (ratio <= 1.0f)
- {
- return _highCurveLut1F;
- }
- else if (ratio > 1.333313f)
- {
- return _highCurveLut0F;
- }
-
- return _highCurveLut2F;
- }
-
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- private static void ResampleHighQuality(Span<float> outputBuffer, ReadOnlySpan<short> inputBuffer, float ratio, ref float fraction, int sampleCount)
- {
- ReadOnlySpan<float> parameters = GetHighParameter(ratio);
-
- int inputBufferIndex = 0;
-
- // TODO: fast path
-
- for (int i = 0; i < sampleCount; i++)
- {
- int baseIndex = (int)(fraction * 128) * 8;
- ReadOnlySpan<float> parameter = parameters.Slice(baseIndex, 8);
- ReadOnlySpan<short> currentInput = inputBuffer.Slice(inputBufferIndex, 8);
-
- outputBuffer[i] = (float)Math.Round(currentInput[0] * parameter[0] +
- currentInput[1] * parameter[1] +
- currentInput[2] * parameter[2] +
- currentInput[3] * parameter[3] +
- currentInput[4] * parameter[4] +
- currentInput[5] * parameter[5] +
- currentInput[6] * parameter[6] +
- currentInput[7] * parameter[7]);
-
- fraction += ratio;
- inputBufferIndex += (int)MathF.Truncate(fraction);
-
- fraction -= (int)fraction;
- }
- }
-
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static void ResampleLowQuality(Span<float> outputBuffer, ReadOnlySpan<short> inputBuffer, float ratio, ref float fraction, int sampleCount)
- {
- int inputBufferIndex = 0;
-
- for (int i = 0; i < sampleCount; i++)
- {
- int outputData = inputBuffer[inputBufferIndex];
-
- if (fraction > 1.0f)
- {
- outputData = inputBuffer[inputBufferIndex + 1];
- }
-
- outputBuffer[i] = outputData;
-
- fraction += ratio;
- inputBufferIndex += (int)MathF.Truncate(fraction);
-
- fraction -= (int)fraction;
- }
- }
-
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static void ResampleForUpsampler(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer, float ratio, ref float fraction, int sampleCount)
- {
- // TODO: use a bandwidth filter to have better resampling.
- int inputBufferIndex = 0;
-
- for (int i = 0; i < sampleCount; i++)
- {
- float outputData = inputBuffer[inputBufferIndex];
-
- if (fraction > 1.0f)
- {
- outputData = inputBuffer[inputBufferIndex + 1];
- }
-
- outputBuffer[i] = outputData;
-
- fraction += ratio;
- inputBufferIndex += (int)MathF.Truncate(fraction);
-
- fraction -= (int)fraction;
- }
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Dsp/State/AdpcmLoopContext.cs b/Ryujinx.Audio.Renderer/Dsp/State/AdpcmLoopContext.cs
deleted file mode 100644
index 695b32d2..00000000
--- a/Ryujinx.Audio.Renderer/Dsp/State/AdpcmLoopContext.cs
+++ /dev/null
@@ -1,29 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Dsp.State
-{
- [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 6)]
- public struct AdpcmLoopContext
- {
- public short PredScale;
- public short History0;
- public short History1;
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Dsp/State/AuxiliaryBufferHeader.cs b/Ryujinx.Audio.Renderer/Dsp/State/AuxiliaryBufferHeader.cs
deleted file mode 100644
index 3cf24302..00000000
--- a/Ryujinx.Audio.Renderer/Dsp/State/AuxiliaryBufferHeader.cs
+++ /dev/null
@@ -1,60 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Memory;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Dsp.State
-{
- [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x40)]
- public struct AuxiliaryBufferHeader
- {
- [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0xC)]
- public struct AuxiliaryBufferInfo
- {
- private const uint ReadOffsetPosition = 0x0;
- private const uint WriteOffsetPosition = 0x4;
-
- public uint ReadOffset;
- public uint WriteOffset;
- private uint _reserved;
-
- public static uint GetReadOffset(IVirtualMemoryManager manager, ulong bufferAddress)
- {
- return manager.Read<uint>(bufferAddress + ReadOffsetPosition);
- }
-
- public static uint GetWriteOffset(IVirtualMemoryManager manager, ulong bufferAddress)
- {
- return manager.Read<uint>(bufferAddress + WriteOffsetPosition);
- }
-
- public static void SetReadOffset(IVirtualMemoryManager manager, ulong bufferAddress, uint value)
- {
- manager.Write(bufferAddress + ReadOffsetPosition, value);
- }
-
- public static void SetWriteOffset(IVirtualMemoryManager manager, ulong bufferAddress, uint value)
- {
- manager.Write(bufferAddress + WriteOffsetPosition, value);
- }
- }
-
- public AuxiliaryBufferInfo BufferInfo;
- public unsafe fixed uint Unknown[13];
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Dsp/State/BiquadFilterState.cs b/Ryujinx.Audio.Renderer/Dsp/State/BiquadFilterState.cs
deleted file mode 100644
index 9677333d..00000000
--- a/Ryujinx.Audio.Renderer/Dsp/State/BiquadFilterState.cs
+++ /dev/null
@@ -1,28 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Dsp.State
-{
- [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x10)]
- public struct BiquadFilterState
- {
- public float Z1;
- public float Z2;
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Dsp/State/DelayState.cs b/Ryujinx.Audio.Renderer/Dsp/State/DelayState.cs
deleted file mode 100644
index 7b694fb0..00000000
--- a/Ryujinx.Audio.Renderer/Dsp/State/DelayState.cs
+++ /dev/null
@@ -1,73 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Dsp.Effect;
-using Ryujinx.Audio.Renderer.Parameter.Effect;
-
-namespace Ryujinx.Audio.Renderer.Dsp.State
-{
- public class DelayState
- {
- public DelayLine[] DelayLines { get; }
- public float[] LowPassZ { get; set; }
- public float FeedbackGain { get; private set; }
- public float DelayFeedbackBaseGain { get; private set; }
- public float DelayFeedbackCrossGain { get; private set; }
- public float LowPassFeedbackGain { get; private set; }
- public float LowPassBaseGain { get; private set; }
-
- private const int FixedPointPrecision = 14;
-
- public DelayState(ref DelayParameter parameter, ulong workBuffer)
- {
- DelayLines = new DelayLine[parameter.ChannelCount];
- LowPassZ = new float[parameter.ChannelCount];
-
- uint sampleRate = (uint)FixedPointHelper.ToInt(parameter.SampleRate, FixedPointPrecision) / 1000;
-
- for (int i = 0; i < DelayLines.Length; i++)
- {
- DelayLines[i] = new DelayLine(sampleRate, parameter.DelayTimeMax);
- DelayLines[i].SetDelay(parameter.DelayTime);
- LowPassZ[0] = 0;
- }
-
- UpdateParameter(ref parameter);
- }
-
- public void UpdateParameter(ref DelayParameter parameter)
- {
- FeedbackGain = FixedPointHelper.ToFloat(parameter.FeedbackGain, FixedPointPrecision) * 0.98f;
-
- float channelSpread = FixedPointHelper.ToFloat(parameter.ChannelSpread, FixedPointPrecision);
-
- DelayFeedbackBaseGain = (1.0f - channelSpread) * FeedbackGain;
-
- if (parameter.ChannelCount == 4 || parameter.ChannelCount == 6)
- {
- DelayFeedbackCrossGain = channelSpread * 0.5f * FeedbackGain;
- }
- else
- {
- DelayFeedbackCrossGain = channelSpread * FeedbackGain;
- }
-
- LowPassFeedbackGain = 0.95f * FixedPointHelper.ToFloat(parameter.LowPassAmount, FixedPointPrecision);
- LowPassBaseGain = 1.0f - LowPassFeedbackGain;
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Dsp/State/Reverb3dState.cs b/Ryujinx.Audio.Renderer/Dsp/State/Reverb3dState.cs
deleted file mode 100644
index be0f9734..00000000
--- a/Ryujinx.Audio.Renderer/Dsp/State/Reverb3dState.cs
+++ /dev/null
@@ -1,136 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Dsp.Effect;
-using Ryujinx.Audio.Renderer.Parameter.Effect;
-using System;
-
-namespace Ryujinx.Audio.Renderer.Dsp.State
-{
- public class Reverb3dState
- {
- private readonly float[] FdnDelayMinTimes = new float[4] { 5.0f, 6.0f, 13.0f, 14.0f };
- private readonly float[] FdnDelayMaxTimes = new float[4] { 45.704f, 82.782f, 149.94f, 271.58f };
- private readonly float[] DecayDelayMaxTimes1 = new float[4] { 17.0f, 13.0f, 9.0f, 7.0f };
- private readonly float[] DecayDelayMaxTimes2 = new float[4] { 19.0f, 11.0f, 10.0f, 6.0f };
- private readonly float[] EarlyDelayTimes = new float[20] { 0.017136f, 0.059154f, 0.16173f, 0.39019f, 0.42526f, 0.45541f, 0.68974f, 0.74591f, 0.83384f, 0.8595f, 0.0f, 0.075024f, 0.16879f, 0.2999f, 0.33744f, 0.3719f, 0.59901f, 0.71674f, 0.81786f, 0.85166f };
- public readonly float[] EarlyGain = new float[20] { 0.67096f, 0.61027f, 1.0f, 0.35680f, 0.68361f, 0.65978f, 0.51939f, 0.24712f, 0.45945f, 0.45021f, 0.64196f, 0.54879f, 0.92925f, 0.38270f, 0.72867f, 0.69794f, 0.5464f, 0.24563f, 0.45214f, 0.44042f };
-
- public IDelayLine[] FdnDelayLines { get; }
- public DecayDelay[] DecayDelays1 { get; }
- public DecayDelay[] DecayDelays2 { get; }
- public IDelayLine PreDelayLine { get; }
- public IDelayLine BackLeftDelayLine { get; }
- public float DryGain { get; private set; }
- public uint[] EarlyDelayTime { get; private set; }
- public float PreviousPreDelayValue { get; set; }
- public float PreviousPreDelayGain { get; private set; }
- public float TargetPreDelayGain { get; private set; }
- public float EarlyReflectionsGain { get; private set; }
- public float LateReverbGain { get; private set; }
- public uint ReflectionDelayTime { get; private set; }
- public float EchoLateReverbDecay { get; private set; }
- public float[] DecayDirectFdnGain { get; private set; }
- public float[] DecayCurrentFdnGain { get; private set; }
- public float[] DecayCurrentOutputGain { get; private set; }
- public float[] PreviousFeedbackOutputDecayed { get; private set; }
-
- public Reverb3dState(ref Reverb3dParameter parameter, ulong workBuffer)
- {
- FdnDelayLines = new IDelayLine[4];
- DecayDelays1 = new DecayDelay[4];
- DecayDelays2 = new DecayDelay[4];
- DecayDirectFdnGain = new float[4];
- DecayCurrentFdnGain = new float[4];
- DecayCurrentOutputGain = new float[4];
- PreviousFeedbackOutputDecayed = new float[4];
-
- uint sampleRate = parameter.SampleRate / 1000;
-
- for (int i = 0; i < 4; i++)
- {
- FdnDelayLines[i] = new DelayLine3d(sampleRate, FdnDelayMaxTimes[i]);
- DecayDelays1[i] = new DecayDelay(new DelayLine3d(sampleRate, DecayDelayMaxTimes1[i]));
- DecayDelays2[i] = new DecayDelay(new DelayLine3d(sampleRate, DecayDelayMaxTimes2[i]));
- }
-
- PreDelayLine = new DelayLine3d(sampleRate, 400);
- BackLeftDelayLine = new DelayLine3d(sampleRate, 5);
-
- UpdateParameter(ref parameter);
- }
-
- public void UpdateParameter(ref Reverb3dParameter parameter)
- {
- uint sampleRate = parameter.SampleRate / 1000;
-
- EarlyDelayTime = new uint[20];
- DryGain = parameter.DryGain;
- PreviousFeedbackOutputDecayed.AsSpan().Fill(0);
- PreviousPreDelayValue = 0;
-
- EarlyReflectionsGain = FloatingPointHelper.Pow10(Math.Min(parameter.RoomGain + parameter.ReflectionsGain, 5000.0f) / 2000.0f);
- LateReverbGain = FloatingPointHelper.Pow10(Math.Min(parameter.RoomGain + parameter.ReverbGain, 5000.0f) / 2000.0f);
-
- float highFrequencyRoomGain = FloatingPointHelper.Pow10(parameter.RoomHf / 2000.0f);
-
- if (highFrequencyRoomGain < 1.0f)
- {
- float tempA = 1.0f - highFrequencyRoomGain;
- float tempB = 2.0f - ((2.0f * highFrequencyRoomGain) * FloatingPointHelper.Cos(256.0f * parameter.HfReference / parameter.SampleRate));
- float tempC = MathF.Sqrt(MathF.Pow(tempB, 2) - (4.0f * (1.0f - highFrequencyRoomGain) * (1.0f - highFrequencyRoomGain)));
-
- PreviousPreDelayGain = (tempB - tempC) / (2.0f * tempA);
- TargetPreDelayGain = 1.0f - PreviousPreDelayGain;
- }
- else
- {
- PreviousPreDelayGain = 0.0f;
- TargetPreDelayGain = 1.0f;
- }
-
- ReflectionDelayTime = IDelayLine.GetSampleCount(sampleRate, 1000.0f * (parameter.ReflectionDelay + parameter.ReverbDelayTime));
- EchoLateReverbDecay = 0.6f * parameter.Diffusion * 0.01f;
-
- for (int i = 0; i < FdnDelayLines.Length; i++)
- {
- FdnDelayLines[i].SetDelay(FdnDelayMinTimes[i] + (parameter.Density / 100 * (FdnDelayMaxTimes[i] - FdnDelayMinTimes[i])));
-
- uint tempSampleCount = FdnDelayLines[i].CurrentSampleCount + DecayDelays1[i].CurrentSampleCount + DecayDelays2[i].CurrentSampleCount;
-
- float tempA = (-60.0f * tempSampleCount) / (parameter.DecayTime * parameter.SampleRate);
- float tempB = tempA / parameter.HfDecayRatio;
- float tempC = FloatingPointHelper.Cos(128.0f * 0.5f * parameter.HfReference / parameter.SampleRate) / FloatingPointHelper.Sin(128.0f * 0.5f * parameter.HfReference / parameter.SampleRate);
- float tempD = FloatingPointHelper.Pow10((tempB - tempA) / 40.0f);
- float tempE = FloatingPointHelper.Pow10((tempB + tempA) / 40.0f) * 0.7071f;
-
- DecayDirectFdnGain[i] = tempE * ((tempD * tempC) + 1.0f) / (tempC + tempD);
- DecayCurrentFdnGain[i] = tempE * (1.0f - (tempD * tempC)) / (tempC + tempD);
- DecayCurrentOutputGain[i] = (tempC - tempD) / (tempC + tempD);
-
- DecayDelays1[i].SetDecayRate(EchoLateReverbDecay);
- DecayDelays2[i].SetDecayRate(EchoLateReverbDecay * -0.9f);
- }
-
- for (int i = 0; i < EarlyDelayTime.Length; i++)
- {
- uint sampleCount = Math.Min(IDelayLine.GetSampleCount(sampleRate, (parameter.ReflectionDelay * 1000.0f) + (EarlyDelayTimes[i] * 1000.0f * ((parameter.ReverbDelayTime * 0.9998f) + 0.02f))), PreDelayLine.SampleCountMax);
- EarlyDelayTime[i] = sampleCount;
- }
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Dsp/State/ReverbState.cs b/Ryujinx.Audio.Renderer/Dsp/State/ReverbState.cs
deleted file mode 100644
index 60d8e284..00000000
--- a/Ryujinx.Audio.Renderer/Dsp/State/ReverbState.cs
+++ /dev/null
@@ -1,221 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using Ryujinx.Audio.Renderer.Dsp.Effect;
-using Ryujinx.Audio.Renderer.Parameter.Effect;
-using System;
-
-namespace Ryujinx.Audio.Renderer.Dsp.State
-{
- public class ReverbState
- {
- private static readonly float[] FdnDelayTimes = new float[20]
- {
- // Room
- 53.953247f, 79.192566f, 116.238770f, 130.615295f,
- // Hall
- 53.953247f, 79.192566f, 116.238770f, 170.615295f,
- // Plate
- 5f, 10f, 5f, 10f,
- // Cathedral
- 47.03f, 71f, 103f, 170f,
- // Max delay (Hall is the one with the highest values so identical to Hall)
- 53.953247f, 79.192566f, 116.238770f, 170.615295f,
- };
-
- private static readonly float[] DecayDelayTimes = new float[20]
- {
- // Room
- 7f, 9f, 13f, 17f,
- // Hall
- 7f, 9f, 13f, 17f,
- // Plate (no decay)
- 1f, 1f, 1f, 1f,
- // Cathedral
- 7f, 7f, 13f, 9f,
- // Max delay (Hall is the one with the highest values so identical to Hall)
- 7f, 9f, 13f, 17f,
- };
-
- private static readonly float[] EarlyDelayTimes = new float[50]
- {
- // Room
- 0.0f, 3.5f, 2.8f, 3.9f, 2.7f, 13.4f, 7.9f, 8.4f, 9.9f, 12.0f,
- // Chamber
- 0.0f, 11.8f, 5.5f, 11.2f, 10.4f, 38.1f, 22.2f, 29.6f, 21.2f, 24.8f,
- // Hall
- 0.0f, 41.5f, 20.5f, 41.3f, 0.0f, 29.5f, 33.8f, 45.2f, 46.8f, 0.0f,
- // Cathedral
- 33.1f, 43.3f, 22.8f, 37.9f, 14.9f, 35.3f, 17.9f, 34.2f, 0.0f, 43.3f,
- // Disabled
- 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f
- };
-
- private static readonly float[] EarlyGainBase = new float[50]
- {
- // Room
- 0.70f, 0.68f, 0.70f, 0.68f, 0.70f, 0.68f, 0.70f, 0.68f, 0.68f, 0.68f,
- // Chamber
- 0.70f, 0.68f, 0.70f, 0.68f, 0.70f, 0.68f, 0.68f, 0.68f, 0.68f, 0.68f,
- // Hall
- 0.50f, 0.70f, 0.70f, 0.68f, 0.50f, 0.68f, 0.68f, 0.70f, 0.68f, 0.00f,
- // Cathedral
- 0.93f, 0.92f, 0.87f, 0.86f, 0.94f, 0.81f, 0.80f, 0.77f, 0.76f, 0.65f,
- // Disabled
- 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f
- };
-
- private static readonly float[] PreDelayTimes = new float[5]
- {
- // Room
- 12.5f,
- // Chamber
- 40.0f,
- // Hall
- 50.0f,
- // Cathedral
- 50.0f,
- // Disabled
- 0.0f
- };
-
- public IDelayLine[] FdnDelayLines { get; }
- public DecayDelay[] DecayDelays { get; }
- public IDelayLine PreDelayLine { get; }
- public IDelayLine BackLeftDelayLine { get; }
- public uint[] EarlyDelayTime { get; }
- public float[] EarlyGain { get; }
- public uint PreDelayLineDelayTime { get; private set; }
-
- public float[] HighFrequencyDecayDirectGain { get; }
- public float[] HighFrequencyDecayPreviousGain { get; }
- public float[] PreviousFeedbackOutput { get; }
-
- public const int EarlyModeCount = 10;
-
- private const int FixedPointPrecision = 14;
-
- private ReadOnlySpan<float> GetFdnDelayTimesByLateMode(ReverbLateMode lateMode)
- {
- return FdnDelayTimes.AsSpan().Slice((int)lateMode * 4, 4);
- }
-
- private ReadOnlySpan<float> GetDecayDelayTimesByLateMode(ReverbLateMode lateMode)
- {
- return DecayDelayTimes.AsSpan().Slice((int)lateMode * 4, 4);
- }
-
- public ReverbState(ref ReverbParameter parameter, ulong workBuffer, bool isLongSizePreDelaySupported)
- {
- FdnDelayLines = new IDelayLine[4];
- DecayDelays = new DecayDelay[4];
- EarlyDelayTime = new uint[EarlyModeCount];
- EarlyGain = new float[EarlyModeCount];
- HighFrequencyDecayDirectGain = new float[4];
- HighFrequencyDecayPreviousGain = new float[4];
- PreviousFeedbackOutput = new float[4];
-
- ReadOnlySpan<float> fdnDelayTimes = GetFdnDelayTimesByLateMode(ReverbLateMode.Limit);
- ReadOnlySpan<float> decayDelayTimes = GetDecayDelayTimesByLateMode(ReverbLateMode.Limit);
-
- uint sampleRate = (uint)FixedPointHelper.ToFloat((uint)parameter.SampleRate, FixedPointPrecision);
-
- for (int i = 0; i < 4; i++)
- {
- FdnDelayLines[i] = new DelayLine(sampleRate, fdnDelayTimes[i]);
- DecayDelays[i] = new DecayDelay(new DelayLine(sampleRate, decayDelayTimes[i]));
- }
-
- float preDelayTimeMax = 150.0f;
-
- if (isLongSizePreDelaySupported)
- {
- preDelayTimeMax = 350.0f;
- }
-
- PreDelayLine = new DelayLine(sampleRate, preDelayTimeMax);
- BackLeftDelayLine = new DelayLine(sampleRate, 5.0f);
-
- UpdateParameter(ref parameter);
- }
-
- public void UpdateParameter(ref ReverbParameter parameter)
- {
- uint sampleRate = (uint)FixedPointHelper.ToFloat((uint)parameter.SampleRate, FixedPointPrecision);
-
- float preDelayTimeInMilliseconds = FixedPointHelper.ToFloat(parameter.PreDelayTime, FixedPointPrecision);
- float earlyGain = FixedPointHelper.ToFloat(parameter.EarlyGain, FixedPointPrecision);
- float coloration = FixedPointHelper.ToFloat(parameter.Coloration, FixedPointPrecision);
- float decayTime = FixedPointHelper.ToFloat(parameter.DecayTime, FixedPointPrecision);
-
- for (int i = 0; i < 10; i++)
- {
- EarlyDelayTime[i] = Math.Min(IDelayLine.GetSampleCount(sampleRate, EarlyDelayTimes[i] + preDelayTimeInMilliseconds), PreDelayLine.SampleCountMax) + 1;
- EarlyGain[i] = EarlyGainBase[i] * earlyGain;
- }
-
- if (parameter.ChannelCount == 2)
- {
- EarlyGain[4] = EarlyGain[4] * 0.5f;
- EarlyGain[5] = EarlyGain[5] * 0.5f;
- }
-
- PreDelayLineDelayTime = Math.Min(IDelayLine.GetSampleCount(sampleRate, PreDelayTimes[(int)parameter.EarlyMode] + preDelayTimeInMilliseconds), PreDelayLine.SampleCountMax);
-
- ReadOnlySpan<float> fdnDelayTimes = GetFdnDelayTimesByLateMode(parameter.LateMode);
- ReadOnlySpan<float> decayDelayTimes = GetDecayDelayTimesByLateMode(parameter.LateMode);
-
- float highFrequencyDecayRatio = FixedPointHelper.ToFloat(parameter.HighFrequencyDecayRatio, FixedPointPrecision);
- float highFrequencyUnknownValue = FloatingPointHelper.Cos(1280.0f / sampleRate);
-
- for (int i = 0; i < 4; i++)
- {
- FdnDelayLines[i].SetDelay(fdnDelayTimes[i]);
- DecayDelays[i].SetDelay(decayDelayTimes[i]);
-
- float tempA = -3 * (DecayDelays[i].CurrentSampleCount + FdnDelayLines[i].CurrentSampleCount);
- float tempB = tempA / (decayTime * sampleRate);
- float tempC;
- float tempD;
-
- if (highFrequencyDecayRatio < 0.995f)
- {
- float tempE = FloatingPointHelper.Pow10((((1.0f / highFrequencyDecayRatio) - 1.0f) * 2) / 100 * (tempB / 10));
- float tempF = 1.0f - tempE;
- float tempG = 2.0f - (tempE * 2 * highFrequencyUnknownValue);
- float tempH = MathF.Sqrt((tempG * tempG) - (tempF * tempF * 4));
-
- tempC = (tempG - tempH) / (tempF * 2);
- tempD = 1.0f - tempC;
- }
- else
- {
- // no high frequency decay ratio
- tempC = 0.0f;
- tempD = 1.0f;
- }
-
- HighFrequencyDecayDirectGain[i] = FloatingPointHelper.Pow10(tempB / 1000) * tempD * 0.7071f;
- HighFrequencyDecayPreviousGain[i] = tempC;
- PreviousFeedbackOutput[i] = 0.0f;
-
- DecayDelays[i].SetDecayRate(0.6f * (1.0f - coloration));
- }
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Integration/HardwareDevice.cs b/Ryujinx.Audio.Renderer/Integration/HardwareDevice.cs
deleted file mode 100644
index 6a82ec85..00000000
--- a/Ryujinx.Audio.Renderer/Integration/HardwareDevice.cs
+++ /dev/null
@@ -1,60 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using System;
-using System.Diagnostics;
-
-namespace Ryujinx.Audio.Renderer.Integration
-{
- /// <summary>
- /// Represent an hardware device used in <see cref="Dsp.Command.DeviceSinkCommand"/>
- /// </summary>
- public interface HardwareDevice : IDisposable
- {
- /// <summary>
- /// Get the supported sample rate of this device.
- /// </summary>
- /// <returns>The supported sample rate of this device.</returns>
- uint GetSampleRate();
-
- /// <summary>
- /// Get the channel count supported by this device.
- /// </summary>
- /// <returns>The channel count supported by this device.</returns>
- uint GetChannelCount();
-
- /// <summary>
- /// Appends new PCM16 samples to the device.
- /// </summary>
- /// <param name="data">The new PCM16 samples.</param>
- /// <param name="channelCount">The number of channels.</param>
- void AppendBuffer(ReadOnlySpan<short> data, uint channelCount);
-
- /// <summary>
- /// Check if the audio renderer needs to perform downmixing.
- /// </summary>
- /// <returns>True if downmixing is needed.</returns>
- public bool NeedDownmixing()
- {
- uint channelCount = GetChannelCount();
-
- Debug.Assert(channelCount > 0 && channelCount <= RendererConstants.ChannelCountMax);
-
- return channelCount != RendererConstants.ChannelCountMax;
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Integration/IWritableEvent.cs b/Ryujinx.Audio.Renderer/Integration/IWritableEvent.cs
deleted file mode 100644
index 22864b74..00000000
--- a/Ryujinx.Audio.Renderer/Integration/IWritableEvent.cs
+++ /dev/null
@@ -1,35 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-namespace Ryujinx.Audio.Renderer.Integration
-{
- /// <summary>
- /// Represent a writable event with manual clear.
- /// </summary>
- public interface IWritableEvent
- {
- /// <summary>
- /// Signal the event.
- /// </summary>
- void Signal();
-
- /// <summary>
- /// Clear the signaled state of the event.
- /// </summary>
- void Clear();
- }
-}
diff --git a/Ryujinx.Audio.Renderer/LICENSE.txt b/Ryujinx.Audio.Renderer/LICENSE.txt
deleted file mode 100644
index 0a041280..00000000
--- a/Ryujinx.Audio.Renderer/LICENSE.txt
+++ /dev/null
@@ -1,165 +0,0 @@
- GNU LESSER GENERAL PUBLIC LICENSE
- Version 3, 29 June 2007
-
- Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
- Everyone is permitted to copy and distribute verbatim copies
- of this license document, but changing it is not allowed.
-
-
- This version of the GNU Lesser General Public License incorporates
-the terms and conditions of version 3 of the GNU General Public
-License, supplemented by the additional permissions listed below.
-
- 0. Additional Definitions.
-
- As used herein, "this License" refers to version 3 of the GNU Lesser
-General Public License, and the "GNU GPL" refers to version 3 of the GNU
-General Public License.
-
- "The Library" refers to a covered work governed by this License,
-other than an Application or a Combined Work as defined below.
-
- An "Application" is any work that makes use of an interface provided
-by the Library, but which is not otherwise based on the Library.
-Defining a subclass of a class defined by the Library is deemed a mode
-of using an interface provided by the Library.
-
- A "Combined Work" is a work produced by combining or linking an
-Application with the Library. The particular version of the Library
-with which the Combined Work was made is also called the "Linked
-Version".
-
- The "Minimal Corresponding Source" for a Combined Work means the
-Corresponding Source for the Combined Work, excluding any source code
-for portions of the Combined Work that, considered in isolation, are
-based on the Application, and not on the Linked Version.
-
- The "Corresponding Application Code" for a Combined Work means the
-object code and/or source code for the Application, including any data
-and utility programs needed for reproducing the Combined Work from the
-Application, but excluding the System Libraries of the Combined Work.
-
- 1. Exception to Section 3 of the GNU GPL.
-
- You may convey a covered work under sections 3 and 4 of this License
-without being bound by section 3 of the GNU GPL.
-
- 2. Conveying Modified Versions.
-
- If you modify a copy of the Library, and, in your modifications, a
-facility refers to a function or data to be supplied by an Application
-that uses the facility (other than as an argument passed when the
-facility is invoked), then you may convey a copy of the modified
-version:
-
- a) under this License, provided that you make a good faith effort to
- ensure that, in the event an Application does not supply the
- function or data, the facility still operates, and performs
- whatever part of its purpose remains meaningful, or
-
- b) under the GNU GPL, with none of the additional permissions of
- this License applicable to that copy.
-
- 3. Object Code Incorporating Material from Library Header Files.
-
- The object code form of an Application may incorporate material from
-a header file that is part of the Library. You may convey such object
-code under terms of your choice, provided that, if the incorporated
-material is not limited to numerical parameters, data structure
-layouts and accessors, or small macros, inline functions and templates
-(ten or fewer lines in length), you do both of the following:
-
- a) Give prominent notice with each copy of the object code that the
- Library is used in it and that the Library and its use are
- covered by this License.
-
- b) Accompany the object code with a copy of the GNU GPL and this license
- document.
-
- 4. Combined Works.
-
- You may convey a Combined Work under terms of your choice that,
-taken together, effectively do not restrict modification of the
-portions of the Library contained in the Combined Work and reverse
-engineering for debugging such modifications, if you also do each of
-the following:
-
- a) Give prominent notice with each copy of the Combined Work that
- the Library is used in it and that the Library and its use are
- covered by this License.
-
- b) Accompany the Combined Work with a copy of the GNU GPL and this license
- document.
-
- c) For a Combined Work that displays copyright notices during
- execution, include the copyright notice for the Library among
- these notices, as well as a reference directing the user to the
- copies of the GNU GPL and this license document.
-
- d) Do one of the following:
-
- 0) Convey the Minimal Corresponding Source under the terms of this
- License, and the Corresponding Application Code in a form
- suitable for, and under terms that permit, the user to
- recombine or relink the Application with a modified version of
- the Linked Version to produce a modified Combined Work, in the
- manner specified by section 6 of the GNU GPL for conveying
- Corresponding Source.
-
- 1) Use a suitable shared library mechanism for linking with the
- Library. A suitable mechanism is one that (a) uses at run time
- a copy of the Library already present on the user's computer
- system, and (b) will operate properly with a modified version
- of the Library that is interface-compatible with the Linked
- Version.
-
- e) Provide Installation Information, but only if you would otherwise
- be required to provide such information under section 6 of the
- GNU GPL, and only to the extent that such information is
- necessary to install and execute a modified version of the
- Combined Work produced by recombining or relinking the
- Application with a modified version of the Linked Version. (If
- you use option 4d0, the Installation Information must accompany
- the Minimal Corresponding Source and Corresponding Application
- Code. If you use option 4d1, you must provide the Installation
- Information in the manner specified by section 6 of the GNU GPL
- for conveying Corresponding Source.)
-
- 5. Combined Libraries.
-
- You may place library facilities that are a work based on the
-Library side by side in a single library together with other library
-facilities that are not Applications and are not covered by this
-License, and convey such a combined library under terms of your
-choice, if you do both of the following:
-
- a) Accompany the combined library with a copy of the same work based
- on the Library, uncombined with any other library facilities,
- conveyed under the terms of this License.
-
- b) Give prominent notice with the combined library that part of it
- is a work based on the Library, and explaining where to find the
- accompanying uncombined form of the same work.
-
- 6. Revised Versions of the GNU Lesser General Public License.
-
- The Free Software Foundation may publish revised and/or new versions
-of the GNU Lesser General Public License from time to time. Such new
-versions will be similar in spirit to the present version, but may
-differ in detail to address new problems or concerns.
-
- Each version is given a distinguishing version number. If the
-Library as you received it specifies that a certain numbered version
-of the GNU Lesser General Public License "or any later version"
-applies to it, you have the option of following the terms and
-conditions either of that published version or of any later version
-published by the Free Software Foundation. If the Library as you
-received it does not specify a version number of the GNU Lesser
-General Public License, you may choose any version of the GNU Lesser
-General Public License ever published by the Free Software Foundation.
-
- If the Library as you received it specifies that a proxy can decide
-whether future versions of the GNU Lesser General Public License shall
-apply, that proxy's public statement of acceptance of any version is
-permanent authorization for you to choose that version for the
-Library.
diff --git a/Ryujinx.Audio.Renderer/Parameter/AudioRendererConfiguration.cs b/Ryujinx.Audio.Renderer/Parameter/AudioRendererConfiguration.cs
deleted file mode 100644
index 047aa279..00000000
--- a/Ryujinx.Audio.Renderer/Parameter/AudioRendererConfiguration.cs
+++ /dev/null
@@ -1,116 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Server.Types;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Parameter
-{
- /// <summary>
- /// Audio Renderer user configuration.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct AudioRendererConfiguration
- {
- /// <summary>
- /// The target sample rate of the user.
- /// </summary>
- /// <remarks>Only 32000Hz and 48000Hz are considered valid, other sample rates will cause undefined behaviour.</remarks>
- public uint SampleRate;
-
- /// <summary>
- /// The target sample count per <see cref="Dsp.AudioProcessor"/> updates.
- /// </summary>
- public uint SampleCount;
-
- /// <summary>
- /// The maximum mix buffer count.
- /// </summary>
- public uint MixBufferCount;
-
- /// <summary>
- /// The maximum amount of sub mixes that could be used by the user.
- /// </summary>
- public uint SubMixBufferCount;
-
- /// <summary>
- /// The maximum amount of voices that could be used by the user.
- /// </summary>
- public uint VoiceCount;
-
- /// <summary>
- /// The maximum amount of sinks that could be used by the user.
- /// </summary>
- public uint SinkCount;
-
- /// <summary>
- /// The maximum amount of effects that could be used by the user.
- /// </summary>
- public uint EffectCount;
-
- /// <summary>
- /// The maximum amount of performance metric frames that could be used by the user.
- /// </summary>
- public uint PerformanceMetricFramesCount;
-
- /// <summary>
- /// Set to true if the user allows the <see cref="Server.AudioRenderSystem"/> to drop voices.
- /// </summary>
- /// <seealso cref="Server.AudioRenderSystem.ComputeVoiceDrop(Server.CommandBuffer, long, long)"/>
- [MarshalAs(UnmanagedType.I1)]
- public bool VoiceDropEnabled;
-
- /// <summary>
- /// Reserved/unused
- /// </summary>
- private byte _reserved;
-
- /// <summary>
- /// The target rendering device.
- /// </summary>
- /// <remarks>Must be <see cref="AudioRendererRenderingDevice.Dsp"/></remarks>
- public AudioRendererRenderingDevice RenderingDevice;
-
- /// <summary>
- /// The target execution mode.
- /// </summary>
- /// <remarks>Must be <see cref="AudioRendererExecutionMode.Auto"/></remarks>
- public AudioRendererExecutionMode ExecutionMode;
-
- /// <summary>
- /// The maximum amount of splitters that could be used by the user.
- /// </summary>
- public uint SplitterCount;
-
- /// <summary>
- /// The maximum amount of splitters destinations that could be used by the user.
- /// </summary>
- public uint SplitterDestinationCount;
-
- /// <summary>
- /// The size of the external context.
- /// </summary>
- /// <remarks>This is a leftover of the old "codec" interface system that was present between 1.0.0 and 3.0.0. This was entirely removed from the server side with REV8.</remarks>
- public uint ExternalContextSize;
-
- /// <summary>
- /// The user audio revision
- /// </summary>
- /// <seealso cref="Server.BehaviourContext"/>
- public int Revision;
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Parameter/BehaviourErrorInfoOutStatus.cs b/Ryujinx.Audio.Renderer/Parameter/BehaviourErrorInfoOutStatus.cs
deleted file mode 100644
index e5312f04..00000000
--- a/Ryujinx.Audio.Renderer/Parameter/BehaviourErrorInfoOutStatus.cs
+++ /dev/null
@@ -1,47 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Common.Memory;
-using System;
-using System.Runtime.InteropServices;
-using static Ryujinx.Audio.Renderer.Common.BehaviourParameter;
-
-namespace Ryujinx.Audio.Renderer.Parameter
-{
- /// <summary>
- /// Output information for behaviour.
- /// </summary>
- /// <remarks>This is used to report errors to the user during <see cref="Server.AudioRenderSystem.Update(Memory{byte}, Memory{byte}, ReadOnlyMemory{byte})"/> processing.</remarks>
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct BehaviourErrorInfoOutStatus
- {
- /// <summary>
- /// The reported errors.
- /// </summary>
- public Array10<ErrorInfo> ErrorInfos;
-
- /// <summary>
- /// The amount of error that got reported.
- /// </summary>
- public uint ErrorInfosCount;
-
- /// <summary>
- /// Reserved/unused.
- /// </summary>
- private unsafe fixed uint _reserved[3];
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Parameter/BiquadFilterParameter.cs b/Ryujinx.Audio.Renderer/Parameter/BiquadFilterParameter.cs
deleted file mode 100644
index de6b9577..00000000
--- a/Ryujinx.Audio.Renderer/Parameter/BiquadFilterParameter.cs
+++ /dev/null
@@ -1,51 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Common.Memory;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Parameter
-{
- /// <summary>
- /// Biquad filter parameters.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Size = 0xC, Pack = 1)]
- public struct BiquadFilterParameter
- {
- /// <summary>
- /// Set to true if the biquad filter is active.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool Enable;
-
- /// <summary>
- /// Reserved/padding.
- /// </summary>
- private byte _reserved;
-
- /// <summary>
- /// Biquad filter numerator (b0, b1, b2).
- /// </summary>
- public Array3<short> Numerator;
-
- /// <summary>
- /// Biquad filter denominator (a1, a2).
- /// </summary>
- /// <remarks>a0 = 1</remarks>
- public Array2<short> Denominator;
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Parameter/Effect/AuxiliaryBufferParameter.cs b/Ryujinx.Audio.Renderer/Parameter/Effect/AuxiliaryBufferParameter.cs
deleted file mode 100644
index 5a747922..00000000
--- a/Ryujinx.Audio.Renderer/Parameter/Effect/AuxiliaryBufferParameter.cs
+++ /dev/null
@@ -1,100 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Common.Memory;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Parameter.Effect
-{
- /// <summary>
- /// <see cref="EffectInParameter.SpecificData"/> for <see cref="Common.EffectType.AuxiliaryBuffer"/>.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct AuxiliaryBufferParameter
- {
- /// <summary>
- /// The input channel indices that will be used by the <see cref="Dsp.AudioProcessor"/> to write data to <see cref="SendBufferInfoAddress"/>.
- /// </summary>
- public Array24<byte> Input;
-
- /// <summary>
- /// The output channel indices that will be used by the <see cref="Dsp.AudioProcessor"/> to read data from <see cref="ReturnBufferInfoAddress"/>.
- /// </summary>
- public Array24<byte> Output;
-
- /// <summary>
- /// The total channel count used.
- /// </summary>
- public uint ChannelCount;
-
- /// <summary>
- /// The target sample rate.
- /// </summary>
- public uint SampleRate;
-
- /// <summary>
- /// The buffer storage total size.
- /// </summary>
- public uint BufferStorageSize;
-
- /// <summary>
- /// The maximum number of channels supported.
- /// </summary>
- /// <remarks>This is unused.</remarks>
- public uint ChannelCountMax;
-
- /// <summary>
- /// The address of the start of the region containing two <see cref="Dsp.State.AuxiliaryBufferHeader"/> followed by the data that will be written by the <see cref="Dsp.AudioProcessor"/>.
- /// </summary>
- public ulong SendBufferInfoAddress;
-
- /// <summary>
- /// The address of the start of the region containling data that will be written by the <see cref="Dsp.AudioProcessor"/>.
- /// </summary>
- /// <remarks>This is unused.</remarks>
- public ulong SendBufferStorageAddress;
-
- /// <summary>
- /// The address of the start of the region containing two <see cref="Dsp.State.AuxiliaryBufferHeader"/> followed by the data that will be read by the <see cref="Dsp.AudioProcessor"/>.
- /// </summary>
- public ulong ReturnBufferInfoAddress;
-
- /// <summary>
- /// The address of the start of the region containling data that will be read by the <see cref="Dsp.AudioProcessor"/>.
- /// </summary>
- /// <remarks>This is unused.</remarks>
- public ulong ReturnBufferStorageAddress;
-
- /// <summary>
- /// Size of a sample of the mix buffer.
- /// </summary>
- /// <remarks>This is unused.</remarks>
- public uint MixBufferSampleSize;
-
- /// <summary>
- /// The total count of sample that can be stored.
- /// </summary>
- /// <remarks>This is unused.</remarks>
- public uint TotalSampleCount;
-
- /// <summary>
- /// The count of sample of the mix buffer.
- /// </summary>
- /// <remarks>This is unused.</remarks>
- public uint MixBufferSampleCount;
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Parameter/Effect/BiquadFilterEffectParameter.cs b/Ryujinx.Audio.Renderer/Parameter/Effect/BiquadFilterEffectParameter.cs
deleted file mode 100644
index 7d58d4be..00000000
--- a/Ryujinx.Audio.Renderer/Parameter/Effect/BiquadFilterEffectParameter.cs
+++ /dev/null
@@ -1,61 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Server.Effect;
-using Ryujinx.Common.Memory;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Parameter.Effect
-{
- /// <summary>
- /// <see cref="EffectInParameter.SpecificData"/> for <see cref="Common.EffectType.BiquadFilter"/>.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct BiquadFilterEffectParameter
- {
- /// <summary>
- /// The input channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
- /// </summary>
- public Array6<byte> Input;
-
- /// <summary>
- /// The output channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
- /// </summary>
- public Array6<byte> Output;
-
- /// <summary>
- /// Biquad filter numerator (b0, b1, b2).
- /// </summary>
- public Array3<short> Numerator;
-
- /// <summary>
- /// Biquad filter denominator (a1, a2).
- /// </summary>
- /// <remarks>a0 = 1</remarks>
- public Array2<short> Denominator;
-
- /// <summary>
- /// The total channel count used.
- /// </summary>
- public byte ChannelCount;
-
- /// <summary>
- /// The current usage status of the effect on the client side.
- /// </summary>
- public UsageState Status;
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Parameter/Effect/BufferMixerParameter.cs b/Ryujinx.Audio.Renderer/Parameter/Effect/BufferMixerParameter.cs
deleted file mode 100644
index b0c0c337..00000000
--- a/Ryujinx.Audio.Renderer/Parameter/Effect/BufferMixerParameter.cs
+++ /dev/null
@@ -1,49 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Common.Memory;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Parameter.Effect
-{
- /// <summary>
- /// <see cref="EffectInParameter.SpecificData"/> for <see cref="Common.EffectType.BufferMix"/>.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct BufferMixParameter
- {
- /// <summary>
- /// The input channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
- /// </summary>
- public Array24<byte> Input;
-
- /// <summary>
- /// The output channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
- /// </summary>
- public Array24<byte> Output;
-
- /// <summary>
- /// The output volumes of the mixes.
- /// </summary>
- public Array24<float> Volumes;
-
- /// <summary>
- /// The total count of mixes used.
- /// </summary>
- public uint MixesCount;
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Parameter/Effect/DelayParameter.cs b/Ryujinx.Audio.Renderer/Parameter/Effect/DelayParameter.cs
deleted file mode 100644
index e0dbeb7c..00000000
--- a/Ryujinx.Audio.Renderer/Parameter/Effect/DelayParameter.cs
+++ /dev/null
@@ -1,118 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Server.Effect;
-using Ryujinx.Common.Memory;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Parameter.Effect
-{
- /// <summary>
- /// <see cref="EffectInParameter.SpecificData"/> for <see cref="Common.EffectType.Delay"/>.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct DelayParameter
- {
- /// <summary>
- /// The input channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
- /// </summary>
- public Array6<byte> Input;
-
- /// <summary>
- /// The output channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
- /// </summary>
- public Array6<byte> Output;
-
- /// <summary>
- /// The maximum number of channels supported.
- /// </summary>
- public ushort ChannelCountMax;
-
- /// <summary>
- /// The total channel count used.
- /// </summary>
- public ushort ChannelCount;
-
- /// <summary>
- /// The maximum delay time in milliseconds.
- /// </summary>
- public uint DelayTimeMax;
-
- /// <summary>
- /// The delay time in milliseconds.
- /// </summary>
- public uint DelayTime;
-
- /// <summary>
- /// The target sample rate. (Q15)
- /// </summary>
- public uint SampleRate;
-
- /// <summary>
- /// The input gain. (Q15)
- /// </summary>
- public uint InGain;
-
- /// <summary>
- /// The feedback gain. (Q15)
- /// </summary>
- public uint FeedbackGain;
-
- /// <summary>
- /// The output gain. (Q15)
- /// </summary>
- public uint OutGain;
-
- /// <summary>
- /// The dry gain. (Q15)
- /// </summary>
- public uint DryGain;
-
- /// <summary>
- /// The channel spread of the <see cref="FeedbackGain"/>. (Q15)
- /// </summary>
- public uint ChannelSpread;
-
- /// <summary>
- /// The low pass amount. (Q15)
- /// </summary>
- public uint LowPassAmount;
-
- /// <summary>
- /// The current usage status of the effect on the client side.
- /// </summary>
- public UsageState Status;
-
- /// <summary>
- /// Check if the <see cref="ChannelCount"/> is valid.
- /// </summary>
- /// <returns>Returns true if the <see cref="ChannelCount"/> is valid.</returns>
- public bool IsChannelCountValid()
- {
- return EffectInParameter.IsChannelCountValid(ChannelCount);
- }
-
- /// <summary>
- /// Check if the <see cref="ChannelCountMax"/> is valid.
- /// </summary>
- /// <returns>Returns true if the <see cref="ChannelCountMax"/> is valid.</returns>
- public bool IsChannelCountMaxValid()
- {
- return EffectInParameter.IsChannelCountValid(ChannelCountMax);
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Parameter/Effect/Reverb3dParameter.cs b/Ryujinx.Audio.Renderer/Parameter/Effect/Reverb3dParameter.cs
deleted file mode 100644
index 0dbecfb8..00000000
--- a/Ryujinx.Audio.Renderer/Parameter/Effect/Reverb3dParameter.cs
+++ /dev/null
@@ -1,144 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Server.Effect;
-using Ryujinx.Common.Memory;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Parameter.Effect
-{
- /// <summary>
- /// <see cref="EffectInParameter.SpecificData"/> for <see cref="Common.EffectType.Reverb3d"/>.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct Reverb3dParameter
- {
- /// <summary>
- /// The input channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
- /// </summary>
- public Array6<byte> Input;
-
- /// <summary>
- /// The output channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
- /// </summary>
- public Array6<byte> Output;
-
- /// <summary>
- /// The maximum number of channels supported.
- /// </summary>
- public ushort ChannelCountMax;
-
- /// <summary>
- /// The total channel count used.
- /// </summary>
- public ushort ChannelCount;
-
- /// <summary>
- /// Reserved/unused.
- /// </summary>
- private uint _reserved;
-
- /// <summary>
- /// The target sample rate.
- /// </summary>
- /// <remarks>This is in kHz.</remarks>
- public uint SampleRate;
-
- /// <summary>
- /// Gain of the room high-frequency effect.
- /// </summary>
- public float RoomHf;
-
- /// <summary>
- /// Reference high frequency.
- /// </summary>
- public float HfReference;
-
- /// <summary>
- /// Reverberation decay time at low frequencies.
- /// </summary>
- public float DecayTime;
-
- /// <summary>
- /// Ratio of the decay time at high frequencies to the decay time at low frequencies.
- /// </summary>
- public float HfDecayRatio;
-
- /// <summary>
- /// Gain of the room effect.
- /// </summary>
- public float RoomGain;
-
- /// <summary>
- /// Gain of the early reflections relative to <see cref="RoomGain"/>.
- /// </summary>
- public float ReflectionsGain;
-
- /// <summary>
- /// Gain of the late reverberation relative to <see cref="RoomGain"/>.
- /// </summary>
- public float ReverbGain;
-
- /// <summary>
- /// Echo density in the late reverberation decay.
- /// </summary>
- public float Diffusion;
-
- /// <summary>
- /// Modal density in the late reverberation decay.
- /// </summary>
- public float ReflectionDelay;
-
- /// <summary>
- /// Time limit between the early reflections and the late reverberation relative to the time of the first reflection.
- /// </summary>
- public float ReverbDelayTime;
-
- /// <summary>
- /// Modal density in the late reverberation decay.
- /// </summary>
- public float Density;
-
- /// <summary>
- /// The dry gain.
- /// </summary>
- public float DryGain;
-
- /// <summary>
- /// The current usage status of the effect on the client side.
- /// </summary>
- public UsageState ParameterStatus;
-
- /// <summary>
- /// Check if the <see cref="ChannelCount"/> is valid.
- /// </summary>
- /// <returns>Returns true if the <see cref="ChannelCount"/> is valid.</returns>
- public bool IsChannelCountValid()
- {
- return EffectInParameter.IsChannelCountValid(ChannelCount);
- }
-
- /// <summary>
- /// Check if the <see cref="ChannelCountMax"/> is valid.
- /// </summary>
- /// <returns>Returns true if the <see cref="ChannelCountMax"/> is valid.</returns>
- public bool IsChannelCountMaxValid()
- {
- return EffectInParameter.IsChannelCountValid(ChannelCountMax);
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Parameter/Effect/ReverbParameter.cs b/Ryujinx.Audio.Renderer/Parameter/Effect/ReverbParameter.cs
deleted file mode 100644
index daa81c51..00000000
--- a/Ryujinx.Audio.Renderer/Parameter/Effect/ReverbParameter.cs
+++ /dev/null
@@ -1,136 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using Ryujinx.Audio.Renderer.Server.Effect;
-using Ryujinx.Common.Memory;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Parameter.Effect
-{
- /// <summary>
- /// <see cref="EffectInParameter.SpecificData"/> for <see cref="Common.EffectType.Reverb"/>.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct ReverbParameter
- {
- /// <summary>
- /// The input channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
- /// </summary>
- public Array6<byte> Input;
-
- /// <summary>
- /// The output channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
- /// </summary>
- public Array6<byte> Output;
-
- /// <summary>
- /// The maximum number of channels supported.
- /// </summary>
- public ushort ChannelCountMax;
-
- /// <summary>
- /// The total channel count used.
- /// </summary>
- public ushort ChannelCount;
-
- /// <summary>
- /// The target sample rate. (Q15)
- /// </summary>
- /// <remarks>This is in kHz.</remarks>
- public int SampleRate;
-
- /// <summary>
- /// The early mode to use.
- /// </summary>
- public ReverbEarlyMode EarlyMode;
-
- /// <summary>
- /// The gain to apply to the result of the early reflection. (Q15)
- /// </summary>
- public int EarlyGain;
-
- /// <summary>
- /// The pre-delay time in milliseconds. (Q15)
- /// </summary>
- public int PreDelayTime;
-
- /// <summary>
- /// The late mode to use.
- /// </summary>
- public ReverbLateMode LateMode;
-
- /// <summary>
- /// The gain to apply to the result of the late reflection. (Q15)
- /// </summary>
- public int LateGain;
-
- /// <summary>
- /// The decay time. (Q15)
- /// </summary>
- public int DecayTime;
-
- /// <summary>
- /// The high frequency decay ratio. (Q15)
- /// </summary>
- /// <remarks>If <see cref="HighFrequencyDecayRatio"/> >= 0.995f, it is considered disabled.</remarks>
- public int HighFrequencyDecayRatio;
-
- /// <summary>
- /// The coloration of the decay. (Q15)
- /// </summary>
- public int Coloration;
-
- /// <summary>
- /// The reverb gain. (Q15)
- /// </summary>
- public int ReverbGain;
-
- /// <summary>
- /// The output gain. (Q15)
- /// </summary>
- public int OutGain;
-
- /// <summary>
- /// The dry gain. (Q15)
- /// </summary>
- public int DryGain;
-
- /// <summary>
- /// The current usage status of the effect on the client side.
- /// </summary>
- public UsageState Status;
-
- /// <summary>
- /// Check if the <see cref="ChannelCount"/> is valid.
- /// </summary>
- /// <returns>Returns true if the <see cref="ChannelCount"/> is valid.</returns>
- public bool IsChannelCountValid()
- {
- return EffectInParameter.IsChannelCountValid(ChannelCount);
- }
-
- /// <summary>
- /// Check if the <see cref="ChannelCountMax"/> is valid.
- /// </summary>
- /// <returns>Returns true if the <see cref="ChannelCountMax"/> is valid.</returns>
- public bool IsChannelCountMaxValid()
- {
- return EffectInParameter.IsChannelCountValid(ChannelCountMax);
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Parameter/EffectInParameter.cs b/Ryujinx.Audio.Renderer/Parameter/EffectInParameter.cs
deleted file mode 100644
index af8edeff..00000000
--- a/Ryujinx.Audio.Renderer/Parameter/EffectInParameter.cs
+++ /dev/null
@@ -1,103 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using Ryujinx.Common.Utilities;
-using System;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Parameter
-{
- /// <summary>
- /// Input information for an effect.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct EffectInParameter
- {
- /// <summary>
- /// Type of the effect.
- /// </summary>
- public EffectType Type;
-
- /// <summary>
- /// Set to true if the effect is new.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool IsNew;
-
- /// <summary>
- /// Set to true if the effect must be active.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool IsEnabled;
-
- /// <summary>
- /// Reserved/padding.
- /// </summary>
- private byte _reserved1;
-
- /// <summary>
- /// The target mix id of the effect.
- /// </summary>
- public int MixId;
-
- /// <summary>
- /// Address of the processing workbuffer.
- /// </summary>
- /// <remarks>This is additional data that could be required by the effect processing.</remarks>
- public ulong BufferBase;
-
- /// <summary>
- /// Size of the processing workbuffer.
- /// </summary>
- /// <remarks>This is additional data that could be required by the effect processing.</remarks>
- public ulong BufferSize;
-
- /// <summary>
- /// Position of the effect while processing effects.
- /// </summary>
- public uint ProcessingOrder;
-
- /// <summary>
- /// Reserved/padding.
- /// </summary>
- private uint _reserved2;
-
- /// <summary>
- /// Specific data storage.
- /// </summary>
- private SpecificDataStruct _specificDataStart;
-
- [StructLayout(LayoutKind.Sequential, Size = 0xA0, Pack = 1)]
- private struct SpecificDataStruct { }
-
- /// <summary>
- /// Specific data changing depending of the <see cref="Type"/>. See also the <see cref="Effect"/> namespace.
- /// </summary>
- public Span<byte> SpecificData => SpanHelpers.AsSpan<SpecificDataStruct, byte>(ref _specificDataStart);
-
- /// <summary>
- /// Check if the given channel count is valid.
- /// </summary>
- /// <param name="channelCount">The channel count to check</param>
- /// <returns>Returns true if the channel count is valid.</returns>
- public static bool IsChannelCountValid(int channelCount)
- {
- return channelCount == 1 || channelCount == 2 || channelCount == 4 || channelCount == 6;
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Parameter/EffectOutStatus.cs b/Ryujinx.Audio.Renderer/Parameter/EffectOutStatus.cs
deleted file mode 100644
index 7ed2c7ba..00000000
--- a/Ryujinx.Audio.Renderer/Parameter/EffectOutStatus.cs
+++ /dev/null
@@ -1,55 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Parameter
-{
- /// <summary>
- /// Output information for an effect.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct EffectOutStatus
- {
- /// <summary>
- /// The state of an effect.
- /// </summary>
- public enum EffectState : byte
- {
- /// <summary>
- /// The effect is enabled.
- /// </summary>
- Enabled = 3,
-
- /// <summary>
- /// The effect is disabled.
- /// </summary>
- Disabled = 4
- }
-
- /// <summary>
- /// Current effect state.
- /// </summary>
- // TODO: enum?
- public EffectState State;
-
- /// <summary>
- /// Unused/Reserved.
- /// </summary>
- private unsafe fixed byte _reserved[15];
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Parameter/MemoryPoolInParameter.cs b/Ryujinx.Audio.Renderer/Parameter/MemoryPoolInParameter.cs
deleted file mode 100644
index 15498cca..00000000
--- a/Ryujinx.Audio.Renderer/Parameter/MemoryPoolInParameter.cs
+++ /dev/null
@@ -1,50 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using System.Runtime.InteropServices;
-using CpuAddress = System.UInt64;
-
-namespace Ryujinx.Audio.Renderer.Parameter
-{
- /// <summary>
- /// Input information for a memory pool.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct MemoryPoolInParameter
- {
- /// <summary>
- /// The CPU address used by the memory pool.
- /// </summary>
- public CpuAddress CpuAddress;
-
- /// <summary>
- /// The size used by the memory pool.
- /// </summary>
- public ulong Size;
-
- /// <summary>
- /// The target state the user wants.
- /// </summary>
- public MemoryPoolUserState State;
-
- /// <summary>
- /// Reserved/unused.
- /// </summary>
- private unsafe fixed uint _reserved[3];
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Parameter/MemoryPoolOutStatus.cs b/Ryujinx.Audio.Renderer/Parameter/MemoryPoolOutStatus.cs
deleted file mode 100644
index c125cb8b..00000000
--- a/Ryujinx.Audio.Renderer/Parameter/MemoryPoolOutStatus.cs
+++ /dev/null
@@ -1,39 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Parameter
-{
- /// <summary>
- /// Output information for a memory pool.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct MemoryPoolOutStatus
- {
- /// <summary>
- /// The current server memory pool state.
- /// </summary>
- public MemoryPoolUserState State;
-
- /// <summary>
- /// Reserved/unused.
- /// </summary>
- private unsafe fixed uint _reserved[3];
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Parameter/MixInParameterDirtyOnlyUpdate.cs b/Ryujinx.Audio.Renderer/Parameter/MixInParameterDirtyOnlyUpdate.cs
deleted file mode 100644
index cdbd5871..00000000
--- a/Ryujinx.Audio.Renderer/Parameter/MixInParameterDirtyOnlyUpdate.cs
+++ /dev/null
@@ -1,44 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Parameter
-{
- /// <summary>
- /// Input information header for mix updates on REV7 and later
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct MixInParameterDirtyOnlyUpdate
- {
- /// <summary>
- /// Magic of the header
- /// </summary>
- /// <remarks>Never checked on hardware.</remarks>
- public uint Magic;
-
- /// <summary>
- /// The count of <see cref="MixParameter"/> following this header.
- /// </summary>
- public uint MixCount;
-
- /// <summary>
- /// Reserved/unused.
- /// </summary>
- private unsafe fixed byte _reserved[24];
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Parameter/MixParameter.cs b/Ryujinx.Audio.Renderer/Parameter/MixParameter.cs
deleted file mode 100644
index 7f45bca6..00000000
--- a/Ryujinx.Audio.Renderer/Parameter/MixParameter.cs
+++ /dev/null
@@ -1,112 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Common.Utilities;
-using System;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Parameter
-{
- /// <summary>
- /// Input information for a mix.
- /// </summary>
- /// <remarks>Also used on the client side for mix tracking.</remarks>
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct MixParameter
- {
- /// <summary>
- /// Base volume of the mix.
- /// </summary>
- public float Volume;
-
- /// <summary>
- /// Target sample rate of the mix.
- /// </summary>
- public uint SampleRate;
-
- /// <summary>
- /// Target buffer count.
- /// </summary>
- public uint BufferCount;
-
- /// <summary>
- /// Set to true if in use.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool IsUsed;
-
- /// <summary>
- /// Set to true if it was changed.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool IsDirty;
-
- /// <summary>
- /// Reserved/padding.
- /// </summary>
- private ushort _reserved1;
-
- /// <summary>
- /// The id of the mix.
- /// </summary>
- public int MixId;
-
- /// <summary>
- /// The effect count. (client side)
- /// </summary>
- public uint EffectCount;
-
- /// <summary>
- /// The mix node id.
- /// </summary>
- public int NodeId;
-
- /// <summary>
- /// Reserved/padding.
- /// </summary>
- private ulong _reserved2;
-
- /// <summary>
- /// Mix buffer volumes storage.
- /// </summary>
- private MixVolumeArray _mixBufferVolumeArray;
-
- /// <summary>
- /// The mix to output the result of this mix.
- /// </summary>
- public int DestinationMixId;
-
- /// <summary>
- /// The splitter to output the result of this mix.
- /// </summary>
- public uint DestinationSplitterId;
-
- /// <summary>
- /// Reserved/padding.
- /// </summary>
- private uint _reserved3;
-
- [StructLayout(LayoutKind.Sequential, Size = 4 * RendererConstants.MixBufferCountMax * RendererConstants.MixBufferCountMax, Pack = 1)]
- private struct MixVolumeArray { }
-
- /// <summary>
- /// Mix buffer volumes.
- /// </summary>
- /// <remarks>Used when no splitter id is specified.</remarks>
- public Span<float> MixBufferVolume => SpanHelpers.AsSpan<MixVolumeArray, float>(ref _mixBufferVolumeArray);
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Parameter/Performance/PerformanceInParameter.cs b/Ryujinx.Audio.Renderer/Parameter/Performance/PerformanceInParameter.cs
deleted file mode 100644
index 929f006b..00000000
--- a/Ryujinx.Audio.Renderer/Parameter/Performance/PerformanceInParameter.cs
+++ /dev/null
@@ -1,38 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Parameter.Performance
-{
- /// <summary>
- /// Input information for performance monitoring.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct PerformanceInParameter
- {
- /// <summary>
- /// The target node id to monitor performance on.
- /// </summary>
- public int TargetNodeId;
-
- /// <summary>
- /// Reserved/unused.
- /// </summary>
- private unsafe fixed uint _reserved[3];
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Parameter/Performance/PerformanceOutStatus.cs b/Ryujinx.Audio.Renderer/Parameter/Performance/PerformanceOutStatus.cs
deleted file mode 100644
index 9263362c..00000000
--- a/Ryujinx.Audio.Renderer/Parameter/Performance/PerformanceOutStatus.cs
+++ /dev/null
@@ -1,38 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Parameter.Performance
-{
- /// <summary>
- /// Output information for performance monitoring.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct PerformanceOutStatus
- {
- /// <summary>
- /// Indicates the total size output to the performance buffer.
- /// </summary>
- public uint HistorySize;
-
- /// <summary>
- /// Reserved/unused.
- /// </summary>
- private unsafe fixed uint _reserved[3];
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Parameter/RendererInfoOutStatus.cs b/Ryujinx.Audio.Renderer/Parameter/RendererInfoOutStatus.cs
deleted file mode 100644
index 315f0968..00000000
--- a/Ryujinx.Audio.Renderer/Parameter/RendererInfoOutStatus.cs
+++ /dev/null
@@ -1,38 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Parameter
-{
- /// <summary>
- /// Renderer output information on REV5 and later.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct RendererInfoOutStatus
- {
- /// <summary>
- /// The count of updates sent to the <see cref="Dsp.AudioProcessor"/>.
- /// </summary>
- public ulong ElapsedFrameCount;
-
- /// <summary>
- /// Reserved/Unused.
- /// </summary>
- private ulong _reserved;
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Parameter/Sink/CircularBufferParameter.cs b/Ryujinx.Audio.Renderer/Parameter/Sink/CircularBufferParameter.cs
deleted file mode 100644
index d688529a..00000000
--- a/Ryujinx.Audio.Renderer/Parameter/Sink/CircularBufferParameter.cs
+++ /dev/null
@@ -1,78 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using Ryujinx.Common.Memory;
-using System.Runtime.InteropServices;
-
-using CpuAddress = System.UInt64;
-
-namespace Ryujinx.Audio.Renderer.Parameter.Sink
-{
- /// <summary>
- /// <see cref="SinkInParameter.SpecificData"/> for <see cref="SinkType.CircularBuffer"/>.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct CircularBufferParameter
- {
- /// <summary>
- /// The CPU address of the user circular buffer.
- /// </summary>
- public CpuAddress BufferAddress;
-
- /// <summary>
- /// The size of the user circular buffer.
- /// </summary>
- public uint BufferSize;
-
- /// <summary>
- /// The total count of channels to output to the circular buffer.
- /// </summary>
- public uint InputCount;
-
- /// <summary>
- /// The target sample count to output per update in the circular buffer.
- /// </summary>
- public uint SampleCount;
-
- /// <summary>
- /// Last read offset on the CPU side.
- /// </summary>
- public uint LastReadOffset;
-
- /// <summary>
- /// The target <see cref="SampleFormat"/>.
- /// </summary>
- /// <remarks>Only <see cref="SampleFormat.PcmInt16"/> is supported.</remarks>
- public SampleFormat SampleFormat;
-
- /// <summary>
- /// Reserved/padding.
- /// </summary>
- private unsafe fixed byte _reserved1[3];
-
- /// <summary>
- /// The input channels index that will be used.
- /// </summary>
- public Array6<byte> Input;
-
- /// <summary>
- /// Reserved/padding.
- /// </summary>
- private ushort _reserved2;
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Parameter/Sink/DeviceParameter.cs b/Ryujinx.Audio.Renderer/Parameter/Sink/DeviceParameter.cs
deleted file mode 100644
index 591b4945..00000000
--- a/Ryujinx.Audio.Renderer/Parameter/Sink/DeviceParameter.cs
+++ /dev/null
@@ -1,75 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Common.Memory;
-using Ryujinx.Common.Utilities;
-using System;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Parameter.Sink
-{
- /// <summary>
- /// <see cref="SinkInParameter.SpecificData"/> for <see cref="Common.SinkType.Device"/>.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct DeviceParameter
- {
- /// <summary>
- /// Device name storage.
- /// </summary>
- private DeviceNameStruct _deviceName;
-
- /// <summary>
- /// Reserved/padding.
- /// </summary>
- private byte _padding;
-
- /// <summary>
- /// The total count of channels to output to the device.
- /// </summary>
- public uint InputCount;
-
- /// <summary>
- /// The input channels index that will be used.
- /// </summary>
- public Array6<byte> Input;
-
- /// <summary>
- /// Reserved/padding.
- /// </summary>
- private byte _reserved;
-
- /// <summary>
- /// Set to true if the user controls Surround to Stereo downmixing coefficients.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool DownMixParameterEnabled;
-
- /// <summary>
- /// The user Surround to Stereo downmixing coefficients.
- /// </summary>
- public Array4<float> DownMixParameter;
-
- [StructLayout(LayoutKind.Sequential, Size = 0xFF, Pack = 1)]
- private struct DeviceNameStruct { }
-
- /// <summary>
- /// The output device name.
- /// </summary>
- public Span<byte> DeviceName => SpanHelpers.AsSpan<DeviceNameStruct, byte>(ref _deviceName);
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Parameter/SinkInParameter.cs b/Ryujinx.Audio.Renderer/Parameter/SinkInParameter.cs
deleted file mode 100644
index 0859ef31..00000000
--- a/Ryujinx.Audio.Renderer/Parameter/SinkInParameter.cs
+++ /dev/null
@@ -1,70 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using Ryujinx.Common.Utilities;
-using System;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Parameter
-{
- /// <summary>
- /// Input information for a sink.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct SinkInParameter
- {
- /// <summary>
- /// Type of the sink.
- /// </summary>
- public SinkType Type;
-
- /// <summary>
- /// Set to true if the sink is used.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool IsUsed;
-
- /// <summary>
- /// Reserved/padding.
- /// </summary>
- private ushort _reserved1;
-
- /// <summary>
- /// The node id of the sink.
- /// </summary>
- public int NodeId;
-
- /// <summary>
- /// Reserved/padding.
- /// </summary>
- private unsafe fixed ulong _reserved2[3];
-
- /// <summary>
- /// Specific data storage.
- /// </summary>
- private SpecificDataStruct _specificDataStart;
-
- [StructLayout(LayoutKind.Sequential, Size = 0x120, Pack = 1)]
- private struct SpecificDataStruct { }
-
- /// <summary>
- /// Specific data changing depending of the <see cref="Type"/>. See also the <see cref="Sink"/> namespace.
- /// </summary>
- public Span<byte> SpecificData => SpanHelpers.AsSpan<SpecificDataStruct, byte>(ref _specificDataStart);
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Parameter/SinkOutStatus.cs b/Ryujinx.Audio.Renderer/Parameter/SinkOutStatus.cs
deleted file mode 100644
index e0cb4942..00000000
--- a/Ryujinx.Audio.Renderer/Parameter/SinkOutStatus.cs
+++ /dev/null
@@ -1,43 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Parameter
-{
- /// <summary>
- /// Output information for a sink.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct SinkOutStatus
- {
- /// <summary>
- /// Last written offset if the sink type is <see cref="Common.SinkType.CircularBuffer"/>.
- /// </summary>
- public uint LastWrittenOffset;
-
- /// <summary>
- /// Reserved/padding.
- /// </summary>
- private uint _padding;
-
- /// <summary>
- /// Reserved/padding.
- /// </summary>
- private unsafe fixed ulong _reserved[3];
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Parameter/SplitterDestinationInParameter.cs b/Ryujinx.Audio.Renderer/Parameter/SplitterDestinationInParameter.cs
deleted file mode 100644
index a1c18d57..00000000
--- a/Ryujinx.Audio.Renderer/Parameter/SplitterDestinationInParameter.cs
+++ /dev/null
@@ -1,84 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Common.Utilities;
-using System;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Parameter
-{
- /// <summary>
- /// Input header for a splitter destination update.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct SplitterDestinationInParameter
- {
- /// <summary>
- /// Magic of the input header.
- /// </summary>
- public uint Magic;
-
- /// <summary>
- /// Target splitter destination data id.
- /// </summary>
- public int Id;
-
- /// <summary>
- /// Mix buffer volumes storage.
- /// </summary>
- private MixArray _mixBufferVolume;
-
- /// <summary>
- /// The mix to output the result of the splitter.
- /// </summary>
- public int DestinationId;
-
- /// <summary>
- /// Set to true if in use.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool IsUsed;
-
- /// <summary>
- /// Reserved/padding.
- /// </summary>
- private unsafe fixed byte _reserved[3];
-
- [StructLayout(LayoutKind.Sequential, Size = 4 * RendererConstants.MixBufferCountMax, Pack = 1)]
- private struct MixArray { }
-
- /// <summary>
- /// Mix buffer volumes.
- /// </summary>
- /// <remarks>Used when a splitter id is specified in the mix.</remarks>
- public Span<float> MixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _mixBufferVolume);
-
- /// <summary>
- /// The expected constant of any input header.
- /// </summary>
- private const uint ValidMagic = 0x44444E53;
-
- /// <summary>
- /// Check if the magic is valid.
- /// </summary>
- /// <returns>Returns true if the magic is valid.</returns>
- public bool IsMagicValid()
- {
- return Magic == ValidMagic;
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Parameter/SplitterInParameter.cs b/Ryujinx.Audio.Renderer/Parameter/SplitterInParameter.cs
deleted file mode 100644
index a829abf9..00000000
--- a/Ryujinx.Audio.Renderer/Parameter/SplitterInParameter.cs
+++ /dev/null
@@ -1,63 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Parameter
-{
- /// <summary>
- /// Input header for a splitter state update.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct SplitterInParameter
- {
- /// <summary>
- /// Magic of the input header.
- /// </summary>
- public uint Magic;
-
- /// <summary>
- /// Target splitter id.
- /// </summary>
- public int Id;
-
- /// <summary>
- /// Target sample rate to use on the splitter.
- /// </summary>
- public uint SampleRate;
-
- /// <summary>
- /// Count of splitter destinations.
- /// </summary>
- /// <remarks>Splitter destination ids are defined right after this header.</remarks>
- public int DestinationCount;
-
- /// <summary>
- /// The expected constant of any input header.
- /// </summary>
- private const uint ValidMagic = 0x49444E53;
-
- /// <summary>
- /// Check if the magic is valid.
- /// </summary>
- /// <returns>Returns true if the magic is valid.</returns>
- public bool IsMagicValid()
- {
- return Magic == ValidMagic;
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Parameter/SplitterInParameterHeader.cs b/Ryujinx.Audio.Renderer/Parameter/SplitterInParameterHeader.cs
deleted file mode 100644
index 746d59b7..00000000
--- a/Ryujinx.Audio.Renderer/Parameter/SplitterInParameterHeader.cs
+++ /dev/null
@@ -1,62 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Parameter
-{
- /// <summary>
- /// Input header for splitter update.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct SplitterInParameterHeader
- {
- /// <summary>
- /// Magic of the input header.
- /// </summary>
- public uint Magic;
-
- /// <summary>
- /// The count of <see cref="SplitterInParameter"/> after the header.
- /// </summary>
- public uint SplitterCount;
-
- /// <summary>
- /// The count of splitter destinations after the header and splitter info.
- /// </summary>
- public uint SplitterDestinationCount;
-
- /// <summary>
- /// Reserved/unused.
- /// </summary>
- private unsafe fixed uint _reserved[5];
-
- /// <summary>
- /// The expected constant of any input splitter header.
- /// </summary>
- private const uint ValidMagic = 0x48444E53;
-
- /// <summary>
- /// Check if the magic is valid.
- /// </summary>
- /// <returns>Returns true if the magic is valid.</returns>
- public bool IsMagicValid()
- {
- return Magic == ValidMagic;
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Parameter/VoiceChannelResourceInParameter.cs b/Ryujinx.Audio.Renderer/Parameter/VoiceChannelResourceInParameter.cs
deleted file mode 100644
index 73ad2bfd..00000000
--- a/Ryujinx.Audio.Renderer/Parameter/VoiceChannelResourceInParameter.cs
+++ /dev/null
@@ -1,45 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Common.Memory;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Parameter
-{
- /// <summary>
- /// Input information for a voice channel resources.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Size = 0x70, Pack = 1)]
- public struct VoiceChannelResourceInParameter
- {
- /// <summary>
- /// The id of the voice channel resource.
- /// </summary>
- public uint Id;
-
- /// <summary>
- /// Mix volumes for the voice channel resource.
- /// </summary>
- public Array24<float> Mix;
-
- /// <summary>
- /// Indicate if the voice channel resource is used.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool IsUsed;
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Parameter/VoiceInParameter.cs b/Ryujinx.Audio.Renderer/Parameter/VoiceInParameter.cs
deleted file mode 100644
index 9a18a95a..00000000
--- a/Ryujinx.Audio.Renderer/Parameter/VoiceInParameter.cs
+++ /dev/null
@@ -1,360 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using Ryujinx.Audio.Renderer.Dsp;
-using Ryujinx.Common.Memory;
-using System;
-using System.Runtime.CompilerServices;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Parameter
-{
- /// <summary>
- /// Input information for a voice.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Size = 0x170, Pack = 1)]
- public struct VoiceInParameter
- {
- /// <summary>
- /// Id of the voice.
- /// </summary>
- public int Id;
-
- /// <summary>
- /// Node id of the voice.
- /// </summary>
- public int NodeId;
-
- /// <summary>
- /// Set to true if the voice is new.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool IsNew;
-
- /// <summary>
- /// Set to true if the voice is used.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool InUse;
-
- /// <summary>
- /// The voice <see cref="PlayState"/> wanted by the user.
- /// </summary>
- public PlayState PlayState;
-
- /// <summary>
- /// The <see cref="SampleFormat"/> of the voice.
- /// </summary>
- public SampleFormat SampleFormat;
-
- /// <summary>
- /// The sample rate of the voice.
- /// </summary>
- public uint SampleRate;
-
- /// <summary>
- /// The priority of the voice.
- /// </summary>
- public uint Priority;
-
- /// <summary>
- /// Target sorting position of the voice. (Used to sort voices with the same <see cref="Priority"/>)
- /// </summary>
- public uint SortingOrder;
-
- /// <summary>
- /// The total channel count used.
- /// </summary>
- public uint ChannelCount;
-
- /// <summary>
- /// The pitch used on the voice.
- /// </summary>
- public float Pitch;
-
- /// <summary>
- /// The output volume of the voice.
- /// </summary>
- public float Volume;
-
- /// <summary>
- /// Biquad filters to apply to the output of the voice.
- /// </summary>
- public Array2<BiquadFilterParameter> BiquadFilters;
-
- /// <summary>
- /// Total count of <see cref="WaveBufferInternal"/> of the voice.
- /// </summary>
- public uint WaveBuffersCount;
-
- /// <summary>
- /// Current playing <see cref="WaveBufferInternal"/> of the voice.
- /// </summary>
- public uint WaveBuffersIndex;
-
- /// <summary>
- /// Reserved/unused.
- /// </summary>
- private uint _reserved1;
-
- /// <summary>
- /// User state address required by the data source.
- /// </summary>
- /// <remarks>Only used for <see cref="SampleFormat.Adpcm"/> as the address of the GC-ADPCM coefficients.</remarks>
- public ulong DataSourceStateAddress;
-
- /// <summary>
- /// User state size required by the data source.
- /// </summary>
- /// <remarks>Only used for <see cref="SampleFormat.Adpcm"/> as the size of the GC-ADPCM coefficients.</remarks>
- public ulong DataSourceStateSize;
-
- /// <summary>
- /// The target mix id of the voice.
- /// </summary>
- public int MixId;
-
- /// <summary>
- /// The target splitter id of the voice.
- /// </summary>
- public uint SplitterId;
-
- /// <summary>
- /// The wavebuffer parameters of this voice.
- /// </summary>
- public Array4<WaveBufferInternal> WaveBuffers;
-
- /// <summary>
- /// The channel resource ids associated to the voice.
- /// </summary>
- public Array6<int> ChannelResourceIds;
-
- /// <summary>
- /// Reset the voice drop flag during voice server update.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool ResetVoiceDropFlag;
-
- /// <summary>
- /// Flush the amount of wavebuffer specified. This will result in the wavebuffer being skipped and marked played.
- /// </summary>
- /// <remarks>This was added on REV5.</remarks>
- public byte FlushWaveBufferCount;
-
- /// <summary>
- /// Reserved/unused.
- /// </summary>
- private ushort _reserved2;
-
- /// <summary>
- /// Change the behaviour of the voice.
- /// </summary>
- /// <remarks>This was added on REV5.</remarks>
- public DecodingBehaviour DecodingBehaviourFlags;
-
- /// <summary>
- /// Change the Sample Rate Conversion (SRC) quality of the voice.
- /// </summary>
- /// <remarks>This was added on REV8.</remarks>
- public SampleRateConversionQuality SrcQuality;
-
- /// <summary>
- /// This was previously used for opus codec support on the Audio Renderer and was removed on REV3.
- /// </summary>
- public uint ExternalContext;
-
- /// <summary>
- /// This was previously used for opus codec support on the Audio Renderer and was removed on REV3.
- /// </summary>
- public uint ExternalContextSize;
-
- /// <summary>
- /// Reserved/unused.
- /// </summary>
- private unsafe fixed uint _reserved3[2];
-
- /// <summary>
- /// Input information for a voice wavebuffer.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Size = 0x38, Pack = 1)]
- public struct WaveBufferInternal
- {
- /// <summary>
- /// Address of the wavebuffer data.
- /// </summary>
- public ulong Address;
-
- /// <summary>
- /// Size of the wavebuffer data.
- /// </summary>
- public ulong Size;
-
- /// <summary>
- /// Offset of the first sample to play.
- /// </summary>
- public uint StartSampleOffset;
-
- /// <summary>
- /// Offset of the last sample to play.
- /// </summary>
- public uint EndSampleOffset;
-
- /// <summary>
- /// If set to true, the wavebuffer will loop when reaching <see cref="EndSampleOffset"/>.
- /// </summary>
- /// <remarks>
- /// Starting with REV8, you can specify how many times to loop the wavebuffer (<see cref="LoopCount"/>) and where it should start and end when looping (<see cref="LoopFirstSampleOffset"/> and <see cref="LoopLastSampleOffset"/>)
- /// </remarks>
- [MarshalAs(UnmanagedType.I1)]
- public bool ShouldLoop;
-
- /// <summary>
- /// Indicates that this is the last wavebuffer to play of the voice.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool IsEndOfStream;
-
- /// <summary>
- /// Indicates if the server should update its internal state.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool SentToServer;
-
- /// <summary>
- /// Reserved/unused.
- /// </summary>
- private byte _reserved;
-
- /// <summary>
- /// If set to anything other than 0, specifies how many times to loop the wavebuffer.
- /// </summary>
- /// <remarks>This was added in REV8.</remarks>
- public int LoopCount;
-
- /// <summary>
- /// Address of the context used by the sample decoder.
- /// </summary>
- /// <remarks>This is only currently used by <see cref="SampleFormat.Adpcm"/>.</remarks>
- public ulong ContextAddress;
-
- /// <summary>
- /// Size of the context used by the sample decoder.
- /// </summary>
- /// <remarks>This is only currently used by <see cref="SampleFormat.Adpcm"/>.</remarks>
- public ulong ContextSize;
-
- /// <summary>
- /// If set to anything other than 0, specifies the offset of the first sample to play when looping.
- /// </summary>
- /// <remarks>This was added in REV8.</remarks>
- public uint LoopFirstSampleOffset;
-
- /// <summary>
- /// If set to anything other than 0, specifies the offset of the last sample to play when looping.
- /// </summary>
- /// <remarks>This was added in REV8.</remarks>
- public uint LoopLastSampleOffset;
-
- /// <summary>
- /// Check if the sample offsets are in a valid range for generic PCM.
- /// </summary>
- /// <typeparam name="T">The PCM sample type</typeparam>
- /// <returns>Returns true if the sample offset are in range of the size.</returns>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- private bool IsSampleOffsetInRangeForPcm<T>() where T : unmanaged
- {
- uint dataTypeSize = (uint)Unsafe.SizeOf<T>();
-
- return StartSampleOffset * dataTypeSize <= Size &&
- EndSampleOffset * dataTypeSize <= Size;
- }
-
- /// <summary>
- /// Check if the sample offsets are in a valid range for the given <see cref="SampleFormat"/>.
- /// </summary>
- /// <param name="format">The target <see cref="SampleFormat"/></param>
- /// <returns>Returns true if the sample offset are in range of the size.</returns>
- public bool IsSampleOffsetValid(SampleFormat format)
- {
- bool result;
-
- switch (format)
- {
- case SampleFormat.PcmInt16:
- result = IsSampleOffsetInRangeForPcm<ushort>();
- break;
- case SampleFormat.PcmFloat:
- result = IsSampleOffsetInRangeForPcm<float>();
- break;
- case SampleFormat.Adpcm:
- result = AdpcmHelper.GetAdpcmDataSize((int)StartSampleOffset) <= Size &&
- AdpcmHelper.GetAdpcmDataSize((int)EndSampleOffset) <= Size;
- break;
- default:
- throw new NotImplementedException($"{format} not implemented!");
- }
-
- return result;
- }
- }
-
- /// <summary>
- /// Flag altering the behaviour of wavebuffer decoding.
- /// </summary>
- [Flags]
- public enum DecodingBehaviour : ushort
- {
- /// <summary>
- /// Default decoding behaviour.
- /// </summary>
- Default = 0,
-
- /// <summary>
- /// Reset the played samples accumulator when looping.
- /// </summary>
- PlayedSampleCountResetWhenLooping = 1,
-
- /// <summary>
- /// Skip pitch and Sample Rate Conversion (SRC).
- /// </summary>
- SkipPitchAndSampleRateConversion = 2
- }
-
- /// <summary>
- /// Specify the quality to use during Sample Rate Conversion (SRC) and pitch handling.
- /// </summary>
- /// <remarks>This was added in REV8.</remarks>
- public enum SampleRateConversionQuality : byte
- {
- /// <summary>
- /// Resample interpolating 4 samples per output sample.
- /// </summary>
- Default,
-
- /// <summary>
- /// Resample interpolating 8 samples per output sample.
- /// </summary>
- High,
-
- /// <summary>
- /// Resample interpolating 1 samples per output sample.
- /// </summary>
- Low
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Parameter/VoiceOutStatus.cs b/Ryujinx.Audio.Renderer/Parameter/VoiceOutStatus.cs
deleted file mode 100644
index 62d17a5a..00000000
--- a/Ryujinx.Audio.Renderer/Parameter/VoiceOutStatus.cs
+++ /dev/null
@@ -1,52 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Parameter
-{
- /// <summary>
- /// Output information about a voice.
- /// </summary>
- /// <remarks>See <seealso cref="Server.StateUpdater.UpdateVoices(Server.Voice.VoiceContext, System.Memory{Server.MemoryPool.MemoryPoolState})"/></remarks>
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct VoiceOutStatus
- {
- /// <summary>
- /// The total amount of samples that was played.
- /// </summary>
- /// <remarks>This is reset to 0 when a <see cref="Common.WaveBuffer"/> finishes playing and <see cref="Common.WaveBuffer.IsEndOfStream"/> is set.</remarks>
- /// <remarks>This is reset to 0 when looping while <see cref="Parameter.VoiceInParameter.DecodingBehaviour.PlayedSampleCountResetWhenLooping"/> is set.</remarks>
- public ulong PlayedSampleCount;
-
- /// <summary>
- /// The total amount of <see cref="WaveBuffer"/> consumed.
- /// </summary>
- public uint PlayedWaveBuffersCount;
-
- /// <summary>
- /// If set to true, the voice was dropped.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool VoiceDropFlag;
-
- /// <summary>
- /// Reserved/unused.
- /// </summary>
- private unsafe fixed byte _reserved[3];
- }
-}
diff --git a/Ryujinx.Audio.Renderer/RendererConstants.cs b/Ryujinx.Audio.Renderer/RendererConstants.cs
deleted file mode 100644
index d2697378..00000000
--- a/Ryujinx.Audio.Renderer/RendererConstants.cs
+++ /dev/null
@@ -1,167 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-namespace Ryujinx.Audio.Renderer
-{
- /// <summary>
- /// Define constants used by the Audio Renderer.
- /// </summary>
- public static class RendererConstants
- {
- /// <summary>
- /// The maximum number of channels supported. (6 channels for 5.1 surround)
- /// </summary>
- public const int ChannelCountMax = 6;
-
- /// <summary>
- /// The maximum number of channels supported per voice.
- /// </summary>
- public const int VoiceChannelCountMax = ChannelCountMax;
-
- /// <summary>
- /// The max count of mix buffer supported per operations (volumes, mix effect, ...)
- /// </summary>
- public const int MixBufferCountMax = 24;
-
- /// <summary>
- /// The max count of wavebuffer per voice.
- /// </summary>
- public const int VoiceWaveBufferCount = 4;
-
- /// <summary>
- /// The max count of biquad filter per voice.
- /// </summary>
- public const int VoiceBiquadFilterCount = 2;
-
- /// <summary>
- /// The lowest priority that a voice can have.
- /// </summary>
- public const int VoiceLowestPriority = 0xFF;
-
- /// <summary>
- /// The highest priority that a voice can have.
- /// </summary>
- /// <remarks>Voices with the highest priority will not be dropped if a voice drop needs to occur.</remarks>
- public const int VoiceHighestPriority = 0;
-
- /// <summary>
- /// Max <see cref="Common.BehaviourParameter.ErrorInfo"/> that can be returned by <see cref="Parameter.BehaviourErrorInfoOutStatus"/>.
- /// </summary>
- public const int MaxErrorInfos = 10;
-
- /// <summary>
- /// Default alignment for buffers.
- /// </summary>
- public const int BufferAlignment = 0x40;
-
- /// <summary>
- /// Alignment required for the work buffer.
- /// </summary>
- public const int WorkBufferAlignment = 0x1000;
-
- /// <summary>
- /// Alignment required for every performance metrics frame.
- /// </summary>
- public const int PerformanceMetricsPerFramesSizeAlignment = 0x100;
-
- /// <summary>
- /// The id of the final mix.
- /// </summary>
- public const int FinalMixId = 0;
-
- /// <summary>
- /// The id defining an unused mix id.
- /// </summary>
- public const int UnusedMixId = int.MaxValue;
-
- /// <summary>
- /// The id defining an unused splitter id as a signed integer.
- /// </summary>
- public const int UnusedSplitterIdInt = -1;
-
- /// <summary>
- /// The id defining an unused splitter id.
- /// </summary>
- public const uint UnusedSplitterId = uint.MaxValue;
-
- /// <summary>
- /// The id of invalid/unused node id.
- /// </summary>
- public const int InvalidNodeId = -268435456;
-
- /// <summary>
- /// The indice considered invalid for processing order.
- /// </summary>
- public const int InvalidProcessingOrder = -1;
-
- /// <summary>
- /// The max number of audio renderer sessions allowed to be created system wide.
- /// </summary>
- public const int AudioRendererSessionCountMax = 2;
-
- /// <summary>
- /// The target sample rate of the audio renderer. (48kHz)
- /// </summary>
- public const uint TargetSampleRate = 48000;
-
- /// <summary>
- /// The target sample size of the audio renderer. (PCM16)
- /// </summary>
- public const int TargetSampleSize = sizeof(ushort);
-
- /// <summary>
- /// The target sample count per audio renderer update.
- /// </summary>
- public const int TargetSampleCount = 240;
-
- /// <summary>
- /// The size of an upsampler entry to process upsampling to <see cref="TargetSampleRate"/>.
- /// </summary>
- public const int UpSampleEntrySize = TargetSampleCount * VoiceChannelCountMax;
-
- /// <summary>
- /// The target audio latency computed from <see cref="TargetSampleRate"/> and <see cref="TargetSampleCount"/>.
- /// </summary>
- public const int AudioProcessorMaxUpdateTimeTarget = 1000000000 / ((int)TargetSampleRate / TargetSampleCount); // 5.00 ms
-
- /// <summary>
- /// The max update time of the DSP on original hardware.
- /// </summary>
- public const int AudioProcessorMaxUpdateTime = 5760000; // 5.76 ms
-
- /// <summary>
- /// The max update time per audio renderer session.
- /// </summary>
- public const int AudioProcessorMaxUpdateTimePerSessions = AudioProcessorMaxUpdateTime / AudioRendererSessionCountMax;
-
- /// <summary>
- /// Guest timer frequency used for system ticks.
- /// </summary>
- public const int TargetTimerFrequency = 19200000;
-
- /// <summary>
- /// The default coefficients used for standard 5.1 surround to stereo downmixing.
- /// </summary>
- public static float[] DefaultSurroundToStereoCoefficients = new float[4]
- {
- 1.0f,
- 0.707f,
- 0.251f,
- 0.707f,
- };
- }
-}
diff --git a/Ryujinx.Audio.Renderer/ResultCode.cs b/Ryujinx.Audio.Renderer/ResultCode.cs
deleted file mode 100644
index 9b11aefa..00000000
--- a/Ryujinx.Audio.Renderer/ResultCode.cs
+++ /dev/null
@@ -1,34 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-namespace Ryujinx.Audio.Renderer
-{
- public enum ResultCode
- {
- ModuleId = 153,
- ErrorCodeShift = 9,
-
- Success = 0,
-
- OperationFailed = (2 << ErrorCodeShift) | ModuleId,
- WorkBufferTooSmall = (4 << ErrorCodeShift) | ModuleId,
- InvalidUpdateInfo = (41 << ErrorCodeShift) | ModuleId,
- InvalidAddressInfo = (42 << ErrorCodeShift) | ModuleId,
- InvalidMixSorting = (43 << ErrorCodeShift) | ModuleId,
- UnsupportedOperation = (513 << ErrorCodeShift) | ModuleId,
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Ryujinx.Audio.Renderer.csproj b/Ryujinx.Audio.Renderer/Ryujinx.Audio.Renderer.csproj
deleted file mode 100644
index ccdeae3e..00000000
--- a/Ryujinx.Audio.Renderer/Ryujinx.Audio.Renderer.csproj
+++ /dev/null
@@ -1,14 +0,0 @@
-<Project Sdk="Microsoft.NET.Sdk">
-
- <PropertyGroup>
- <TargetFramework>net5.0</TargetFramework>
- <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
- </PropertyGroup>
-
- <ItemGroup>
- <ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
- <ProjectReference Include="..\Ryujinx.Cpu\Ryujinx.Cpu.csproj" />
- <ProjectReference Include="..\Ryujinx.Memory\Ryujinx.Memory.csproj" />
- </ItemGroup>
-
-</Project>
diff --git a/Ryujinx.Audio.Renderer/Server/AudioRenderSystem.cs b/Ryujinx.Audio.Renderer/Server/AudioRenderSystem.cs
deleted file mode 100644
index 9b87957a..00000000
--- a/Ryujinx.Audio.Renderer/Server/AudioRenderSystem.cs
+++ /dev/null
@@ -1,838 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using Ryujinx.Audio.Renderer.Dsp.Command;
-using Ryujinx.Audio.Renderer.Integration;
-using Ryujinx.Audio.Renderer.Parameter;
-using Ryujinx.Audio.Renderer.Server.Effect;
-using Ryujinx.Audio.Renderer.Server.MemoryPool;
-using Ryujinx.Audio.Renderer.Server.Mix;
-using Ryujinx.Audio.Renderer.Server.Performance;
-using Ryujinx.Audio.Renderer.Server.Sink;
-using Ryujinx.Audio.Renderer.Server.Splitter;
-using Ryujinx.Audio.Renderer.Server.Types;
-using Ryujinx.Audio.Renderer.Server.Upsampler;
-using Ryujinx.Audio.Renderer.Server.Voice;
-using Ryujinx.Audio.Renderer.Utils;
-using Ryujinx.Common;
-using Ryujinx.Common.Logging;
-using Ryujinx.Memory;
-using System;
-using System.Buffers;
-using System.Diagnostics;
-using System.Threading;
-
-using CpuAddress = System.UInt64;
-
-namespace Ryujinx.Audio.Renderer.Server
-{
- public class AudioRenderSystem : IDisposable
- {
- private object _lock = new object();
-
- private AudioRendererExecutionMode _executionMode;
- private IWritableEvent _systemEvent;
- private ManualResetEvent _terminationEvent;
- private MemoryPoolState _dspMemoryPoolState;
- private VoiceContext _voiceContext;
- private MixContext _mixContext;
- private SinkContext _sinkContext;
- private SplitterContext _splitterContext;
- private EffectContext _effectContext;
- private PerformanceManager _performanceManager;
- private UpsamplerManager _upsamplerManager;
- private bool _isActive;
- private BehaviourContext _behaviourContext;
- private ulong _totalElapsedTicksUpdating;
- private ulong _totalElapsedTicks;
- private int _sessionId;
- private Memory<MemoryPoolState> _memoryPools;
-
- private uint _sampleRate;
- private uint _sampleCount;
- private uint _mixBufferCount;
- private uint _voiceChannelCountMax;
- private uint _upsamplerCount;
- private uint _memoryPoolCount;
- private uint _processHandle;
- private ulong _appletResourceId;
-
- private WritableRegion _workBufferRegion;
- private MemoryHandle _workBufferMemoryPin;
-
- private Memory<float> _mixBuffer;
- private Memory<float> _depopBuffer;
-
- private uint _renderingTimeLimitPercent;
- private bool _voiceDropEnabled;
- private uint _voiceDropCount;
- private bool _isDspRunningBehind;
-
- private ICommandProcessingTimeEstimator _commandProcessingTimeEstimator;
-
- private Memory<byte> _performanceBuffer;
-
- public IVirtualMemoryManager MemoryManager { get; private set; }
-
- private ulong _elapsedFrameCount;
- private ulong _renderingStartTick;
-
- private AudioRendererManager _manager;
-
- public AudioRenderSystem(AudioRendererManager manager, IWritableEvent systemEvent)
- {
- _manager = manager;
- _terminationEvent = new ManualResetEvent(false);
- _dspMemoryPoolState = MemoryPoolState.Create(MemoryPoolState.LocationType.Dsp);
- _voiceContext = new VoiceContext();
- _mixContext = new MixContext();
- _sinkContext = new SinkContext();
- _splitterContext = new SplitterContext();
- _effectContext = new EffectContext();
-
- _commandProcessingTimeEstimator = null;
- _systemEvent = systemEvent;
- _behaviourContext = new BehaviourContext();
-
- _totalElapsedTicksUpdating = 0;
- _sessionId = 0;
- }
-
- public ResultCode Initialize(ref AudioRendererConfiguration parameter, uint processHandle, CpuAddress workBuffer, ulong workBufferSize, int sessionId, ulong appletResourceId, IVirtualMemoryManager memoryManager)
- {
- if (!BehaviourContext.CheckValidRevision(parameter.Revision))
- {
- return ResultCode.OperationFailed;
- }
-
- if (GetWorkBufferSize(ref parameter) > workBufferSize)
- {
- return ResultCode.WorkBufferTooSmall;
- }
-
- Debug.Assert(parameter.RenderingDevice == AudioRendererRenderingDevice.Dsp && parameter.ExecutionMode == AudioRendererExecutionMode.Auto);
-
- Logger.Info?.Print(LogClass.AudioRenderer, $"Initializing with REV{BehaviourContext.GetRevisionNumber(parameter.Revision)}");
-
- _behaviourContext.SetUserRevision(parameter.Revision);
-
- _sampleRate = parameter.SampleRate;
- _sampleCount = parameter.SampleCount;
- _mixBufferCount = parameter.MixBufferCount;
- _voiceChannelCountMax = RendererConstants.VoiceChannelCountMax;
- _upsamplerCount = parameter.SinkCount + parameter.SubMixBufferCount;
- _appletResourceId = appletResourceId;
- _memoryPoolCount = parameter.EffectCount + parameter.VoiceCount * RendererConstants.VoiceWaveBufferCount;
- _executionMode = parameter.ExecutionMode;
- _sessionId = sessionId;
- MemoryManager = memoryManager;
-
- WorkBufferAllocator workBufferAllocator;
-
- _workBufferRegion = MemoryManager.GetWritableRegion(workBuffer, (int)workBufferSize);
- _workBufferRegion.Memory.Span.Fill(0);
- _workBufferMemoryPin = _workBufferRegion.Memory.Pin();
-
- workBufferAllocator = new WorkBufferAllocator(_workBufferRegion.Memory);
-
- PoolMapper poolMapper = new PoolMapper(processHandle, false);
- poolMapper.InitializeSystemPool(ref _dspMemoryPoolState, workBuffer, workBufferSize);
-
- _mixBuffer = workBufferAllocator.Allocate<float>(_sampleCount * (_voiceChannelCountMax + _mixBufferCount), 0x10);
-
- if (_mixBuffer.IsEmpty)
- {
- return ResultCode.WorkBufferTooSmall;
- }
-
- Memory<float> upSamplerWorkBuffer = workBufferAllocator.Allocate<float>(RendererConstants.TargetSampleCount * (_voiceChannelCountMax + _mixBufferCount) * _upsamplerCount, 0x10);
-
- if (upSamplerWorkBuffer.IsEmpty)
- {
- return ResultCode.WorkBufferTooSmall;
- }
-
- _depopBuffer = workBufferAllocator.Allocate<float>((ulong)BitUtils.AlignUp(parameter.MixBufferCount, RendererConstants.BufferAlignment), RendererConstants.BufferAlignment);
-
- if (_depopBuffer.IsEmpty)
- {
- return ResultCode.WorkBufferTooSmall;
- }
-
- // Invalidate DSP cache on what was currently allocated with workBuffer.
- AudioProcessorMemoryManager.InvalidateDspCache(_dspMemoryPoolState.Translate(workBuffer, workBufferAllocator.Offset), workBufferAllocator.Offset);
-
- Debug.Assert((workBufferAllocator.Offset % RendererConstants.BufferAlignment) == 0);
-
- Memory<VoiceState> voices = workBufferAllocator.Allocate<VoiceState>(parameter.VoiceCount, VoiceState.Alignment);
-
- if (voices.IsEmpty)
- {
- return ResultCode.WorkBufferTooSmall;
- }
-
- foreach (ref VoiceState voice in voices.Span)
- {
- voice.Initialize();
- }
-
- // A pain to handle as we can't have VoiceState*, use indices to be a bit more safe
- Memory<int> sortedVoices = workBufferAllocator.Allocate<int>(parameter.VoiceCount, 0x10);
-
- if (sortedVoices.IsEmpty)
- {
- return ResultCode.WorkBufferTooSmall;
- }
-
- // Clear memory (use -1 as it's an invalid index)
- sortedVoices.Span.Fill(-1);
-
- Memory<VoiceChannelResource> voiceChannelResources = workBufferAllocator.Allocate<VoiceChannelResource>(parameter.VoiceCount, VoiceChannelResource.Alignment);
-
- if (voiceChannelResources.IsEmpty)
- {
- return ResultCode.WorkBufferTooSmall;
- }
-
- for (uint id = 0; id < voiceChannelResources.Length; id++)
- {
- ref VoiceChannelResource voiceChannelResource = ref voiceChannelResources.Span[(int)id];
-
- voiceChannelResource.Id = id;
- voiceChannelResource.IsUsed = false;
- }
-
- Memory<VoiceUpdateState> voiceUpdateStates = workBufferAllocator.Allocate<VoiceUpdateState>(parameter.VoiceCount, VoiceUpdateState.Align);
-
- if (voiceUpdateStates.IsEmpty)
- {
- return ResultCode.WorkBufferTooSmall;
- }
-
- uint mixesCount = parameter.SubMixBufferCount + 1;
-
- Memory<MixState> mixes = workBufferAllocator.Allocate<MixState>(mixesCount, MixState.Alignment);
-
- if (mixes.IsEmpty)
- {
- return ResultCode.WorkBufferTooSmall;
- }
-
- if (parameter.EffectCount == 0)
- {
- foreach (ref MixState mix in mixes.Span)
- {
- mix = new MixState(Memory<int>.Empty, ref _behaviourContext);
- }
- }
- else
- {
- Memory<int> effectProcessingOrderArray = workBufferAllocator.Allocate<int>(parameter.EffectCount * mixesCount, 0x10);
-
- foreach (ref MixState mix in mixes.Span)
- {
- mix = new MixState(effectProcessingOrderArray.Slice(0, (int)parameter.EffectCount), ref _behaviourContext);
-
- effectProcessingOrderArray = effectProcessingOrderArray.Slice((int)parameter.EffectCount);
- }
- }
-
- // Initialize the final mix id
- mixes.Span[0].MixId = RendererConstants.FinalMixId;
-
- Memory<int> sortedMixesState = workBufferAllocator.Allocate<int>(mixesCount, 0x10);
-
- if (sortedMixesState.IsEmpty)
- {
- return ResultCode.WorkBufferTooSmall;
- }
-
- // Clear memory (use -1 as it's an invalid index)
- sortedMixesState.Span.Fill(-1);
-
- Memory<byte> nodeStatesWorkBuffer = Memory<byte>.Empty;
- Memory<byte> edgeMatrixWorkBuffer = Memory<byte>.Empty;
-
- if (_behaviourContext.IsSplitterSupported())
- {
- nodeStatesWorkBuffer = workBufferAllocator.Allocate((uint)NodeStates.GetWorkBufferSize((int)mixesCount), 1);
- edgeMatrixWorkBuffer = workBufferAllocator.Allocate((uint)EdgeMatrix.GetWorkBufferSize((int)mixesCount), 1);
-
- if (nodeStatesWorkBuffer.IsEmpty || edgeMatrixWorkBuffer.IsEmpty)
- {
- return ResultCode.WorkBufferTooSmall;
- }
- }
-
- _mixContext.Initialize(sortedMixesState, mixes, nodeStatesWorkBuffer, edgeMatrixWorkBuffer);
-
- _memoryPools = workBufferAllocator.Allocate<MemoryPoolState>(_memoryPoolCount, MemoryPoolState.Alignment);
-
- if (_memoryPools.IsEmpty)
- {
- return ResultCode.WorkBufferTooSmall;
- }
-
- foreach (ref MemoryPoolState state in _memoryPools.Span)
- {
- state = MemoryPoolState.Create(MemoryPoolState.LocationType.Cpu);
- }
-
- if (!_splitterContext.Initialize(ref _behaviourContext, ref parameter, workBufferAllocator))
- {
- return ResultCode.WorkBufferTooSmall;
- }
-
- _processHandle = processHandle;
-
- _upsamplerManager = new UpsamplerManager(upSamplerWorkBuffer, _upsamplerCount);
-
- _effectContext.Initialize(parameter.EffectCount);
- _sinkContext.Initialize(parameter.SinkCount);
-
- Memory<VoiceUpdateState> voiceUpdateStatesDsp = workBufferAllocator.Allocate<VoiceUpdateState>(parameter.VoiceCount, VoiceUpdateState.Align);
-
- if (voiceUpdateStatesDsp.IsEmpty)
- {
- return ResultCode.WorkBufferTooSmall;
- }
-
- _voiceContext.Initialize(sortedVoices, voices, voiceChannelResources, voiceUpdateStates, voiceUpdateStatesDsp, parameter.VoiceCount);
-
- if (parameter.PerformanceMetricFramesCount > 0)
- {
- ulong performanceBufferSize = PerformanceManager.GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter, ref _behaviourContext) * (parameter.PerformanceMetricFramesCount + 1) + 0xC;
-
- _performanceBuffer = workBufferAllocator.Allocate(performanceBufferSize, RendererConstants.BufferAlignment);
-
- if (_performanceBuffer.IsEmpty)
- {
- return ResultCode.WorkBufferTooSmall;
- }
-
- _performanceManager = PerformanceManager.Create(_performanceBuffer, ref parameter, _behaviourContext);
- }
- else
- {
- _performanceManager = null;
- }
-
- _totalElapsedTicksUpdating = 0;
- _totalElapsedTicks = 0;
- _renderingTimeLimitPercent = 100;
- _voiceDropEnabled = parameter.VoiceDropEnabled && _executionMode == AudioRendererExecutionMode.Auto;
-
- AudioProcessorMemoryManager.InvalidateDataCache(workBuffer, workBufferSize);
-
- _processHandle = processHandle;
- _elapsedFrameCount = 0;
-
- switch (_behaviourContext.GetCommandProcessingTimeEstimatorVersion())
- {
- case 1:
- _commandProcessingTimeEstimator = new CommandProcessingTimeEstimatorVersion1(_sampleCount, _mixBufferCount);
- break;
- case 2:
- _commandProcessingTimeEstimator = new CommandProcessingTimeEstimatorVersion2(_sampleCount, _mixBufferCount);
- break;
- case 3:
- _commandProcessingTimeEstimator = new CommandProcessingTimeEstimatorVersion3(_sampleCount, _mixBufferCount);
- break;
- default:
- throw new NotImplementedException($"Unsupported processing time estimator version {_behaviourContext.GetCommandProcessingTimeEstimatorVersion()}.");
- }
-
- return ResultCode.Success;
- }
-
- public void Start()
- {
- Logger.Info?.Print(LogClass.AudioRenderer, $"Starting renderer id {_sessionId}");
-
- lock (_lock)
- {
- _elapsedFrameCount = 0;
- _isActive = true;
- }
- }
-
- public void Stop()
- {
- Logger.Info?.Print(LogClass.AudioRenderer, $"Stopping renderer id {_sessionId}");
-
- lock (_lock)
- {
- _isActive = false;
- }
-
- if (_executionMode == AudioRendererExecutionMode.Auto)
- {
- _terminationEvent.WaitOne();
- }
-
- Logger.Info?.Print(LogClass.AudioRenderer, $"Stopped renderer id {_sessionId}");
- }
-
- public ResultCode Update(Memory<byte> output, Memory<byte> performanceOutput, ReadOnlyMemory<byte> input)
- {
- lock (_lock)
- {
- ulong updateStartTicks = GetSystemTicks();
-
- output.Span.Fill(0);
-
- StateUpdater stateUpdater = new StateUpdater(input, output, _processHandle, _behaviourContext);
-
- ResultCode result;
-
- result = stateUpdater.UpdateBehaviourContext();
-
- if (result != ResultCode.Success)
- {
- return result;
- }
-
- result = stateUpdater.UpdateMemoryPools(_memoryPools.Span);
-
- if (result != ResultCode.Success)
- {
- return result;
- }
-
- result = stateUpdater.UpdateVoiceChannelResources(_voiceContext);
-
- if (result != ResultCode.Success)
- {
- return result;
- }
-
- result = stateUpdater.UpdateVoices(_voiceContext, _memoryPools);
-
- if (result != ResultCode.Success)
- {
- return result;
- }
-
- result = stateUpdater.UpdateEffects(_effectContext, _isActive, _memoryPools);
-
- if (result != ResultCode.Success)
- {
- return result;
- }
-
- if (_behaviourContext.IsSplitterSupported())
- {
- result = stateUpdater.UpdateSplitter(_splitterContext);
-
- if (result != ResultCode.Success)
- {
- return result;
- }
- }
-
- result = stateUpdater.UpdateMixes(_mixContext, GetMixBufferCount(), _effectContext, _splitterContext);
-
- if (result != ResultCode.Success)
- {
- return result;
- }
-
- result = stateUpdater.UpdateSinks(_sinkContext, _memoryPools);
-
- if (result != ResultCode.Success)
- {
- return result;
- }
-
- result = stateUpdater.UpdatePerformanceBuffer(_performanceManager, performanceOutput.Span);
-
- if (result != ResultCode.Success)
- {
- return result;
- }
-
- result = stateUpdater.UpdateErrorInfo();
-
- if (result != ResultCode.Success)
- {
- return result;
- }
-
- if (_behaviourContext.IsElapsedFrameCountSupported())
- {
- result = stateUpdater.UpdateRendererInfo(_elapsedFrameCount);
-
- if (result != ResultCode.Success)
- {
- return result;
- }
- }
-
- result = stateUpdater.CheckConsumedSize();
-
- if (result != ResultCode.Success)
- {
- return result;
- }
-
- _systemEvent.Clear();
-
- ulong updateEndTicks = GetSystemTicks();
-
- _totalElapsedTicksUpdating += (updateEndTicks - updateStartTicks);
-
- return result;
- }
- }
-
- private ulong GetSystemTicks()
- {
- double ticks = ARMeilleure.State.ExecutionContext.ElapsedTicks * ARMeilleure.State.ExecutionContext.TickFrequency;
-
- return (ulong)(ticks * RendererConstants.TargetTimerFrequency);
- }
-
- private uint ComputeVoiceDrop(CommandBuffer commandBuffer, long voicesEstimatedTime, long deltaTimeDsp)
- {
- int i;
-
- for (i = 0; i < commandBuffer.CommandList.Commands.Count; i++)
- {
- ICommand command = commandBuffer.CommandList.Commands[i];
-
- CommandType commandType = command.CommandType;
-
- if (commandType == CommandType.AdpcmDataSourceVersion1 ||
- commandType == CommandType.AdpcmDataSourceVersion2 ||
- commandType == CommandType.PcmInt16DataSourceVersion1 ||
- commandType == CommandType.PcmInt16DataSourceVersion2 ||
- commandType == CommandType.PcmFloatDataSourceVersion1 ||
- commandType == CommandType.PcmFloatDataSourceVersion2 ||
- commandType == CommandType.Performance)
- {
- break;
- }
- }
-
- uint voiceDropped = 0;
-
- for (; i < commandBuffer.CommandList.Commands.Count; i++)
- {
- ICommand targetCommand = commandBuffer.CommandList.Commands[i];
-
- int targetNodeId = targetCommand.NodeId;
-
- if (voicesEstimatedTime <= deltaTimeDsp || NodeIdHelper.GetType(targetNodeId) != NodeIdType.Voice)
- {
- break;
- }
-
- ref VoiceState voice = ref _voiceContext.GetState(NodeIdHelper.GetBase(targetNodeId));
-
- if (voice.Priority == RendererConstants.VoiceHighestPriority)
- {
- break;
- }
-
- // We can safely drop this voice, disable all associated commands while activating depop preparation commands.
- voiceDropped++;
- voice.VoiceDropFlag = true;
-
- Logger.Warning?.Print(LogClass.AudioRenderer, $"Dropping voice {voice.NodeId}");
-
- for (; i < commandBuffer.CommandList.Commands.Count; i++)
- {
- ICommand command = commandBuffer.CommandList.Commands[i];
-
- if (command.NodeId != targetNodeId)
- {
- break;
- }
-
- if (command.CommandType == CommandType.DepopPrepare)
- {
- command.Enabled = true;
- }
- else if (command.CommandType == CommandType.Performance || !command.Enabled)
- {
- continue;
- }
- else
- {
- command.Enabled = false;
-
- voicesEstimatedTime -= (long)command.EstimatedProcessingTime;
- }
- }
- }
-
- return voiceDropped;
- }
-
- private void GenerateCommandList(out CommandList commandList)
- {
- Debug.Assert(_executionMode == AudioRendererExecutionMode.Auto);
-
- PoolMapper.ClearUsageState(_memoryPools);
-
- ulong startTicks = GetSystemTicks();
-
- commandList = new CommandList(this);
-
- if (_performanceManager != null)
- {
- _performanceManager.TapFrame(_isDspRunningBehind, _voiceDropCount, _renderingStartTick);
-
- _isDspRunningBehind = false;
- _voiceDropCount = 0;
- _renderingStartTick = 0;
- }
-
- CommandBuffer commandBuffer = new CommandBuffer(commandList, _commandProcessingTimeEstimator);
-
- CommandGenerator commandGenerator = new CommandGenerator(commandBuffer, GetContext(), _voiceContext, _mixContext, _effectContext, _sinkContext, _splitterContext, _performanceManager);
-
- _voiceContext.Sort();
- commandGenerator.GenerateVoices();
-
- long voicesEstimatedTime = (long)commandBuffer.EstimatedProcessingTime;
-
- commandGenerator.GenerateSubMixes();
- commandGenerator.GenerateFinalMixes();
- commandGenerator.GenerateSinks();
-
- long totalEstimatedTime = (long)commandBuffer.EstimatedProcessingTime;
-
- if (_voiceDropEnabled)
- {
- long maxDspTime = GetMaxAllocatedTimeForDsp();
-
- long restEstimateTime = totalEstimatedTime - voicesEstimatedTime;
-
- long deltaTimeDsp = Math.Max(maxDspTime - restEstimateTime, 0);
-
- _voiceDropCount = ComputeVoiceDrop(commandBuffer, voicesEstimatedTime, deltaTimeDsp);
- }
-
- _voiceContext.UpdateForCommandGeneration();
-
- ulong endTicks = GetSystemTicks();
-
- _totalElapsedTicks = endTicks - startTicks;
-
- _renderingStartTick = GetSystemTicks();
- _elapsedFrameCount++;
- }
-
- private int GetMaxAllocatedTimeForDsp()
- {
- return (int)(RendererConstants.AudioProcessorMaxUpdateTimePerSessions * _behaviourContext.GetAudioRendererProcessingTimeLimit() * (GetRenderingTimeLimit() / 100.0f));
- }
-
- public void SendCommands()
- {
- lock (_lock)
- {
- if (_isActive)
- {
- _terminationEvent.Reset();
-
- GenerateCommandList(out CommandList commands);
-
- _manager.Processor.Send(_sessionId,
- commands,
- GetMaxAllocatedTimeForDsp(),
- _appletResourceId);
-
- _systemEvent.Signal();
- }
- else
- {
- _terminationEvent.Set();
- }
- }
- }
-
- public uint GetMixBufferCount()
- {
- return _mixBufferCount;
- }
-
- public void SetRenderingTimeLimitPercent(uint percent)
- {
- Debug.Assert(percent <= 100);
-
- _renderingTimeLimitPercent = percent;
- }
-
- public uint GetRenderingTimeLimit()
- {
- return _renderingTimeLimitPercent;
- }
-
- public Memory<float> GetMixBuffer()
- {
- return _mixBuffer;
- }
-
- public uint GetSampleCount()
- {
- return _sampleCount;
- }
-
- public uint GetSampleRate()
- {
- return _sampleRate;
- }
-
- public uint GetVoiceChannelCountMax()
- {
- return _voiceChannelCountMax;
- }
-
- public bool IsActive()
- {
- return _isActive;
- }
-
- private RendererSystemContext GetContext()
- {
- return new RendererSystemContext
- {
- ChannelCount = _manager.OutputDevices[_sessionId].GetChannelCount(),
- BehaviourContext = _behaviourContext,
- DepopBuffer = _depopBuffer,
- MixBufferCount = GetMixBufferCount(),
- SessionId = _sessionId,
- UpsamplerManager = _upsamplerManager
- };
- }
-
- public int GetSessionId()
- {
- return _sessionId;
- }
-
- public static ulong GetWorkBufferSize(ref AudioRendererConfiguration parameter)
- {
- BehaviourContext behaviourContext = new BehaviourContext();
-
- behaviourContext.SetUserRevision(parameter.Revision);
-
- uint mixesCount = parameter.SubMixBufferCount + 1;
-
- uint memoryPoolCount = parameter.EffectCount + parameter.VoiceCount * RendererConstants.VoiceWaveBufferCount;
-
- ulong size = 0;
-
- // Mix Buffers
- size = WorkBufferAllocator.GetTargetSize<float>(size, parameter.SampleCount * (RendererConstants.VoiceChannelCountMax + parameter.MixBufferCount), 0x10);
-
- // Upsampler workbuffer
- size = WorkBufferAllocator.GetTargetSize<float>(size, RendererConstants.TargetSampleCount * (RendererConstants.VoiceChannelCountMax + parameter.MixBufferCount) * (parameter.SinkCount + parameter.SubMixBufferCount), 0x10);
-
- // Depop buffer
- size = WorkBufferAllocator.GetTargetSize<float>(size, (ulong)BitUtils.AlignUp(parameter.MixBufferCount, RendererConstants.BufferAlignment), RendererConstants.BufferAlignment);
-
- // Voice
- size = WorkBufferAllocator.GetTargetSize<VoiceState>(size, parameter.VoiceCount, VoiceState.Alignment);
- size = WorkBufferAllocator.GetTargetSize<int>(size, parameter.VoiceCount, 0x10);
- size = WorkBufferAllocator.GetTargetSize<VoiceChannelResource>(size, parameter.VoiceCount, VoiceChannelResource.Alignment);
- size = WorkBufferAllocator.GetTargetSize<VoiceUpdateState>(size, parameter.VoiceCount, VoiceUpdateState.Align);
-
- // Mix
- size = WorkBufferAllocator.GetTargetSize<MixState>(size, mixesCount, MixState.Alignment);
- size = WorkBufferAllocator.GetTargetSize<int>(size, parameter.EffectCount * mixesCount, 0x10);
- size = WorkBufferAllocator.GetTargetSize<int>(size, mixesCount, 0x10);
-
- if (behaviourContext.IsSplitterSupported())
- {
- size += (ulong)BitUtils.AlignUp(NodeStates.GetWorkBufferSize((int)mixesCount) + EdgeMatrix.GetWorkBufferSize((int)mixesCount), 0x10);
- }
-
- // Memory Pool
- size = WorkBufferAllocator.GetTargetSize<MemoryPoolState>(size, memoryPoolCount, MemoryPoolState.Alignment);
-
- // Splitter
- size = SplitterContext.GetWorkBufferSize(size, ref behaviourContext, ref parameter);
-
- // DSP Voice
- size = WorkBufferAllocator.GetTargetSize<VoiceUpdateState>(size, parameter.VoiceCount, VoiceUpdateState.Align);
-
- // Performance
- if (parameter.PerformanceMetricFramesCount > 0)
- {
- ulong performanceMetricsPerFramesSize = PerformanceManager.GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter, ref behaviourContext) * (parameter.PerformanceMetricFramesCount + 1) + 0xC;
-
- size += BitUtils.AlignUp(performanceMetricsPerFramesSize, RendererConstants.PerformanceMetricsPerFramesSizeAlignment);
- }
-
- return BitUtils.AlignUp(size, RendererConstants.WorkBufferAlignment);
- }
-
- public ResultCode QuerySystemEvent(out IWritableEvent systemEvent)
- {
- systemEvent = default;
-
- if (_executionMode == AudioRendererExecutionMode.Manual)
- {
- return ResultCode.UnsupportedOperation;
- }
-
- systemEvent = _systemEvent;
-
- return ResultCode.Success;
- }
-
- public void Dispose()
- {
- Dispose(true);
- }
-
- protected virtual void Dispose(bool disposing)
- {
- if (disposing)
- {
- if (_isActive)
- {
- Stop();
- }
-
- PoolMapper mapper = new PoolMapper(_processHandle, false);
- mapper.Unmap(ref _dspMemoryPoolState);
-
- PoolMapper.ClearUsageState(_memoryPools);
-
- for (int i = 0; i < _memoryPoolCount; i++)
- {
- ref MemoryPoolState memoryPool = ref _memoryPools.Span[i];
-
- if (memoryPool.IsMapped())
- {
- mapper.Unmap(ref memoryPool);
- }
- }
-
- _manager.Unregister(this);
- _terminationEvent.Dispose();
- _workBufferMemoryPin.Dispose();
- _workBufferRegion.Dispose();
- }
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/AudioRendererManager.cs b/Ryujinx.Audio.Renderer/Server/AudioRendererManager.cs
deleted file mode 100644
index f552935b..00000000
--- a/Ryujinx.Audio.Renderer/Server/AudioRendererManager.cs
+++ /dev/null
@@ -1,341 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Dsp;
-using Ryujinx.Audio.Renderer.Integration;
-using Ryujinx.Audio.Renderer.Parameter;
-using Ryujinx.Common.Logging;
-using Ryujinx.Memory;
-using System;
-using System.Diagnostics;
-using System.Threading;
-
-namespace Ryujinx.Audio.Renderer.Server
-{
- /// <summary>
- /// The audio renderer manager.
- /// </summary>
- public class AudioRendererManager : IDisposable
- {
- /// <summary>
- /// Lock used for session allocation.
- /// </summary>
- private object _sessionLock = new object();
-
- /// <summary>
- /// Lock used to control the <see cref="AudioProcessor"/> running state.
- /// </summary>
- private object _audioProcessorLock = new object();
-
- /// <summary>
- /// The session ids allocation table.
- /// </summary>
- private int[] _sessionIds;
-
- /// <summary>
- /// The events linked to each session.
- /// </summary>
- private IWritableEvent[] _sessionsSystemEvent;
-
- /// <summary>
- /// The <see cref="AudioRenderSystem"/> sessions instances.
- /// </summary>
- private AudioRenderSystem[] _sessions;
-
- /// <summary>
- /// The count of active sessions.
- /// </summary>
- private int _activeSessionCount;
-
- /// <summary>
- /// The worker thread used to run <see cref="SendCommands"/>.
- /// </summary>
- private Thread _workerThread;
-
- /// <summary>
- /// Indicate if the worker thread and <see cref="AudioProcessor"/> are running.
- /// </summary>
- private bool _isRunning;
-
- /// <summary>
- /// The output devices associated to each session.
- /// </summary>
- // TODO: get ride of this with the audout rewrite.
- public HardwareDevice[] OutputDevices { get; private set; }
-
- /// <summary>
- /// The <see cref="AudioProcessor"/> instance associated to this manager.
- /// </summary>
- public AudioProcessor Processor { get; }
-
- /// <summary>
- /// Create a new <see cref="AudioRendererManager"/>.
- /// </summary>
- public AudioRendererManager()
- {
- Processor = new AudioProcessor();
- _sessionIds = new int[RendererConstants.AudioRendererSessionCountMax];
- _sessions = new AudioRenderSystem[RendererConstants.AudioRendererSessionCountMax];
- _activeSessionCount = 0;
-
- for (int i = 0; i < _sessionIds.Length; i++)
- {
- _sessionIds[i] = i;
- }
- }
-
- /// <summary>
- /// Initialize the <see cref="AudioRendererManager"/>.
- /// </summary>
- /// <param name="sessionSystemEvents">The events associated to each session.</param>
- /// <param name="devices">The output devices associated to each session.</param>
- public void Initialize(IWritableEvent[] sessionSystemEvents, HardwareDevice[] devices)
- {
- _sessionsSystemEvent = sessionSystemEvents;
- OutputDevices = devices;
- }
-
- /// <summary>
- /// Get the work buffer size required by a session.
- /// </summary>
- /// <param name="parameter">The user configuration</param>
- /// <returns>The work buffer size required by a session.</returns>
- public static ulong GetWorkBufferSize(ref AudioRendererConfiguration parameter)
- {
- return AudioRenderSystem.GetWorkBufferSize(ref parameter);
- }
-
- /// <summary>
- /// Acquire a new session id.
- /// </summary>
- /// <returns>A new session id.</returns>
- private int AcquireSessionId()
- {
- lock (_sessionLock)
- {
- int index = _activeSessionCount;
-
- Debug.Assert(index < _sessionIds.Length);
-
- int sessionId = _sessionIds[index];
-
- _sessionIds[index] = -1;
-
- _activeSessionCount++;
-
- Logger.Info?.Print(LogClass.AudioRenderer, $"Registered new renderer ({sessionId})");
-
- return sessionId;
- }
- }
-
- /// <summary>
- /// Release a given <paramref name="sessionId"/>.
- /// </summary>
- /// <param name="sessionId">The session id to release.</param>
- private void ReleaseSessionId(int sessionId)
- {
- lock (_sessionLock)
- {
- Debug.Assert(_activeSessionCount > 0);
-
- int newIndex = --_activeSessionCount;
-
- _sessionIds[newIndex] = sessionId;
- }
-
- Logger.Info?.Print(LogClass.AudioRenderer, $"Unregistered renderer ({sessionId})");
- }
-
- /// <summary>
- /// Check if there is any audio renderer active.
- /// </summary>
- /// <returns>Returns true if there is any audio renderer active.</returns>
- private bool HasAnyActiveRendererLocked()
- {
- foreach (AudioRenderSystem renderer in _sessions)
- {
- if (renderer != null)
- {
- return true;
- }
- }
-
- return false;
- }
-
- /// <summary>
- /// Start the <see cref="AudioProcessor"/> and worker thread.
- /// </summary>
- private void StartLocked()
- {
- _isRunning = true;
-
- // TODO: virtual device mapping (IAudioDevice)
- Processor.SetOutputDevices(OutputDevices);
- Processor.Start();
-
- _workerThread = new Thread(SendCommands)
- {
- Name = "AudioRendererManager.Worker"
- };
-
- _workerThread.Start();
- }
-
- /// <summary>
- /// Stop the <see cref="AudioProcessor"/> and worker thread.
- /// </summary>
- private void StopLocked()
- {
- _isRunning = false;
-
- _workerThread.Join();
- Processor.Stop();
-
- Logger.Info?.Print(LogClass.AudioRenderer, "Stopped audio renderer");
- }
-
- /// <summary>
- /// Worker main function. This is used to dispatch audio renderer commands to the <see cref="AudioProcessor"/>.
- /// </summary>
- private void SendCommands()
- {
- Logger.Info?.Print(LogClass.AudioRenderer, "Starting audio renderer");
- Processor.Wait();
-
- while (_isRunning)
- {
- lock (_sessionLock)
- {
- foreach(AudioRenderSystem renderer in _sessions)
- {
- renderer?.SendCommands();
- }
- }
-
- Processor.Signal();
- Processor.Wait();
- }
- }
-
- /// <summary>
- /// Register a new <see cref="AudioRenderSystem"/>.
- /// </summary>
- /// <param name="renderer">The <see cref="AudioRenderSystem"/> to register.</param>
- private void Register(AudioRenderSystem renderer)
- {
- lock (_sessionLock)
- {
- _sessions[renderer.GetSessionId()] = renderer;
- }
-
- lock (_audioProcessorLock)
- {
- if (!_isRunning)
- {
- StartLocked();
- }
- }
- }
-
- /// <summary>
- /// Unregister a new <see cref="AudioRenderSystem"/>.
- /// </summary>
- /// <param name="renderer">The <see cref="AudioRenderSystem"/> to unregister.</param>
- internal void Unregister(AudioRenderSystem renderer)
- {
- lock (_sessionLock)
- {
- int sessionId = renderer.GetSessionId();
-
- _sessions[renderer.GetSessionId()] = null;
-
- ReleaseSessionId(sessionId);
- }
-
- lock (_audioProcessorLock)
- {
- if (_isRunning && !HasAnyActiveRendererLocked())
- {
- StopLocked();
- }
- }
- }
-
- /// <summary>
- /// Open a new <see cref="AudioRenderSystem"/>
- /// </summary>
- /// <param name="renderer">The new <see cref="AudioRenderSystem"/></param>
- /// <param name="memoryManager">The memory manager that will be used for all guest memory operations.</param>
- /// <param name="parameter">The user configuration</param>
- /// <param name="appletResourceUserId">The applet resource user id of the application.</param>
- /// <param name="workBufferAddress">The guest work buffer address.</param>
- /// <param name="workBufferSize">The guest work buffer size.</param>
- /// <param name="processHandle">The process handle of the application.</param>
- /// <returns>A <see cref="ResultCode"/> reporting an error or a success.</returns>
- public ResultCode OpenAudioRenderer(out AudioRenderSystem renderer, IVirtualMemoryManager memoryManager, ref AudioRendererConfiguration parameter, ulong appletResourceUserId, ulong workBufferAddress, ulong workBufferSize, uint processHandle)
- {
- int sessionId = AcquireSessionId();
-
- AudioRenderSystem audioRenderer = new AudioRenderSystem(this, _sessionsSystemEvent[sessionId]);
-
- ResultCode result = audioRenderer.Initialize(ref parameter, processHandle, workBufferAddress, workBufferSize, sessionId, appletResourceUserId, memoryManager);
-
- if (result == ResultCode.Success)
- {
- renderer = audioRenderer;
-
- Register(renderer);
- }
- else
- {
- ReleaseSessionId(sessionId);
-
- renderer = null;
- }
-
- return result;
- }
-
- public void Dispose()
- {
- Dispose(true);
- }
-
- protected virtual void Dispose(bool disposing)
- {
- if (disposing)
- {
- lock (_audioProcessorLock)
- {
- if (_isRunning)
- {
- StopLocked();
- }
- }
-
- Processor.Dispose();
-
- foreach (HardwareDevice device in OutputDevices)
- {
- device.Dispose();
- }
- }
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/BehaviourContext.cs b/Ryujinx.Audio.Renderer/Server/BehaviourContext.cs
deleted file mode 100644
index 28bcdac5..00000000
--- a/Ryujinx.Audio.Renderer/Server/BehaviourContext.cs
+++ /dev/null
@@ -1,405 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using System;
-using System.Diagnostics;
-using static Ryujinx.Audio.Renderer.Common.BehaviourParameter;
-
-namespace Ryujinx.Audio.Renderer.Server
-{
- /// <summary>
- /// Behaviour context.
- /// </summary>
- /// <remarks>This handles features based on the audio renderer revision provided by the user.</remarks>
- public class BehaviourContext
- {
- /// <summary>
- /// The base magic of the Audio Renderer revision.
- /// </summary>
- public const int BaseRevisionMagic = ('R' << 0) | ('E' << 8) | ('V' << 16) | ('0' << 24);
-
- /// <summary>
- /// REV1: first revision.
- /// </summary>
- public const int Revision1 = 1 << 24;
-
- /// <summary>
- /// REV2: Added support for splitter and fix GC-ADPCM context not being provided to the DSP.
- /// </summary>
- /// <remarks>This was added in system update 2.0.0</remarks>
- public const int Revision2 = 2 << 24;
-
- /// <summary>
- /// REV3: Incremented the max pre-delay from 150 to 350 for the reverb command and removed the (unused) codec system.
- /// </summary>
- /// <remarks>This was added in system update 3.0.0</remarks>
- public const int Revision3 = 3 << 24;
-
- /// <summary>
- /// REV4: Added USB audio device support and incremented the rendering limit percent to 75%.
- /// </summary>
- /// <remarks>This was added in system update 4.0.0</remarks>
- public const int Revision4 = 4 << 24;
-
- /// <summary>
- /// REV5: <see cref="Parameter.VoiceInParameter.DecodingBehaviour"/>, <see cref="Parameter.VoiceInParameter.FlushWaveBufferCount"/> were added to voice.
- /// A new performance frame format (version 2) was added with support for more information about DSP timing.
- /// <see cref="Parameter.RendererInfoOutStatus"/> was added to supply the count of update done sent to the DSP.
- /// A new version of the command estimator was added to address timing changes caused by the voice changes.
- /// Additionally, the rendering limit percent was incremented to 80%.
- ///
- /// </summary>
- /// <remarks>This was added in system update 6.0.0</remarks>
- public const int Revision5 = 5 << 24;
-
- /// <summary>
- /// REV6: This fixed a bug in the biquad filter command not clearing up <see cref="Dsp.State.BiquadFilterState"/> with <see cref="Effect.UsageState.New"/> usage state.
- /// </summary>
- /// <remarks>This was added in system update 6.1.0</remarks>
- public const int Revision6 = 6 << 24;
-
- /// <summary>
- /// REV7: Client side (finally) doesn't send all the mix client state to the server and can do partial updates.
- /// </summary>
- /// <remarks>This was added in system update 8.0.0</remarks>
- public const int Revision7 = 7 << 24;
-
- /// <summary>
- /// REV8:
- /// Wavebuffer was changed to support more control over loop (you can now specify where to start and end a loop, and how many times to loop).
- /// <see cref="Parameter.VoiceInParameter.SrcQuality"/> was added (see <see cref="Parameter.VoiceInParameter.SampleRateConversionQuality"/> for more info).
- /// Final leftovers of the codec system were removed.
- /// <see cref="Common.SampleFormat.PcmFloat"/> support was added.
- /// A new version of the command estimator was added to address timing changes caused by the voice and command changes.
- /// </summary>
- /// <remarks>This was added in system update 9.0.0</remarks>
- public const int Revision8 = 8 << 24;
-
- /// <summary>
- /// Last revision supported by the implementation.
- /// </summary>
- public const int LastRevision = Revision8;
-
- /// <summary>
- /// Target revision magic supported by the implementation.
- /// </summary>
- public const int ProcessRevision = BaseRevisionMagic + LastRevision;
-
- /// <summary>
- /// Get the revision number from the revision magic.
- /// </summary>
- /// <param name="revision">The revision magic.</param>
- /// <returns>The revision number.</returns>
- public static int GetRevisionNumber(int revision) => (revision - BaseRevisionMagic) >> 24;
-
- /// <summary>
- /// Current active revision.
- /// </summary>
- public int UserRevision { get; private set; }
-
- /// <summary>
- /// Error storage.
- /// </summary>
- private ErrorInfo[] _errorInfos;
-
- /// <summary>
- /// Current position in the <see cref="_errorInfos"/> array.
- /// </summary>
- private uint _errorIndex;
-
- /// <summary>
- /// Current flags of the <see cref="BehaviourContext"/>.
- /// </summary>
- private ulong _flags;
-
- /// <summary>
- /// Create a new instance of <see cref="BehaviourContext"/>.
- /// </summary>
- public BehaviourContext()
- {
- UserRevision = 0;
- _errorInfos = new ErrorInfo[RendererConstants.MaxErrorInfos];
- _errorIndex = 0;
- }
-
- /// <summary>
- /// Set the active revision.
- /// </summary>
- /// <param name="userRevision">The active revision.</param>
- public void SetUserRevision(int userRevision)
- {
- UserRevision = userRevision;
- }
-
- /// <summary>
- /// Update flags of the <see cref="BehaviourContext"/>.
- /// </summary>
- /// <param name="flags">The new flags.</param>
- public void UpdateFlags(ulong flags)
- {
- _flags = flags;
- }
-
- /// <summary>
- /// Check if a given revision is valid/supported.
- /// </summary>
- /// <param name="revision">The revision magic to check.</param>
- /// <returns>Returns true if the given revision is valid/supported</returns>
- public static bool CheckValidRevision(int revision)
- {
- return GetRevisionNumber(revision) <= GetRevisionNumber(ProcessRevision);
- }
-
- /// <summary>
- /// Check if the given revision is greater than or equal the supported revision.
- /// </summary>
- /// <param name="revision">The revision magic to check.</param>
- /// <param name="supportedRevision">The revision magic of the supported revision.</param>
- /// <returns>Returns true if the given revision is greater than or equal the supported revision.</returns>
- public static bool CheckFeatureSupported(int revision, int supportedRevision)
- {
- int revA = GetRevisionNumber(revision);
- int revB = GetRevisionNumber(supportedRevision);
-
- if (revA > LastRevision)
- {
- revA = 1;
- }
-
- if (revB > LastRevision)
- {
- revB = 1;
- }
-
- return revA >= revB;
- }
-
- /// <summary>
- /// Check if the memory pool mapping bypass flag is active.
- /// </summary>
- /// <returns>True if the memory pool mapping bypass flag is active.</returns>
- public bool IsMemoryPoolForceMappingEnabled()
- {
- return (_flags & 1) != 0;
- }
-
- /// <summary>
- /// Check if the audio renderer should fix the GC-ADPCM context not being provided to the DSP.
- /// </summary>
- /// <returns>True if if the audio renderer should fix it.</returns>
- public bool IsAdpcmLoopContextBugFixed()
- {
- return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision2);
- }
-
- /// <summary>
- /// Check if the audio renderer should accept splitters.
- /// </summary>
- /// <returns>True if the audio renderer should accept splitters.</returns>
- public bool IsSplitterSupported()
- {
- return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision2);
- }
-
- /// <summary>
- /// Check if the audio renderer should use a max pre-delay of 350 instead of 150.
- /// </summary>
- /// <returns>True if the max pre-delay must be 350.</returns>
- public bool IsLongSizePreDelaySupported()
- {
- return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision3);
- }
-
- /// <summary>
- /// Check if the audio renderer should expose USB audio device.
- /// </summary>
- /// <returns>True if the audio renderer should expose USB audio device.</returns>
- public bool IsAudioUsbDeviceOutputSupported()
- {
- return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision4);
- }
-
- /// <summary>
- /// Get the percentage allocated to the audio renderer on the DSP for processing.
- /// </summary>
- /// <returns>The percentage allocated to the audio renderer on the DSP for processing.</returns>
- public float GetAudioRendererProcessingTimeLimit()
- {
- if (CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5))
- {
- return 0.80f;
- }
- else if (CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision4))
- {
- return 0.75f;
- }
-
- return 0.70f;
- }
-
- /// <summary>
- /// Check if the audio render should support voice flushing.
- /// </summary>
- /// <returns>True if the audio render should support voice flushing.</returns>
- public bool IsFlushVoiceWaveBuffersSupported()
- {
- return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5);
- }
-
- /// <summary>
- /// Check if the audio renderer should trust the user destination count in <see cref="Splitter.SplitterState.Update(Splitter.SplitterContext, ref Parameter.SplitterInParameter, ReadOnlySpan{byte})"/>.
- /// </summary>
- /// <returns>True if the audio renderer should trust the user destination count.</returns>
- public bool IsSplitterBugFixed()
- {
- return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5);
- }
-
- /// <summary>
- /// Check if the audio renderer should supply the elapsed frame count to the user when updating.
- /// </summary>
- /// <returns>True if the audio renderer should supply the elapsed frame count to the user when updating.</returns>
- public bool IsElapsedFrameCountSupported()
- {
- return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5);
- }
-
- /// <summary>
- /// Get the performance metric data format version.
- /// </summary>
- /// <returns>The performance metric data format version.</returns>
- public uint GetPerformanceMetricsDataFormat()
- {
- if (CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5))
- {
- return 2;
- }
- else
- {
- return 1;
- }
- }
-
- /// <summary>
- /// Check if the audio renderer should support <see cref="Parameter.VoiceInParameter.DecodingBehaviour"/>.
- /// </summary>
- /// <returns>True if the audio renderer should support <see cref="Parameter.VoiceInParameter.DecodingBehaviour"/>.</returns>
- public bool IsDecodingBehaviourFlagSupported()
- {
- return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5);
- }
-
- /// <summary>
- /// Check if the audio renderer should fix the biquad filter command not clearing up <see cref="Dsp.State.BiquadFilterState"/> with <see cref="Effect.UsageState.New"/> usage state.
- /// </summary>
- /// <returns>True if the biquad filter state should be cleared.</returns>
- public bool IsBiquadFilterEffectStateClearBugFixed()
- {
- return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision6);
- }
-
- /// <summary>
- /// Check if the audio renderer should accept partial mix updates.
- /// </summary>
- /// <returns>True if the audio renderer should accept partial mix updates.</returns>
- public bool IsMixInParameterDirtyOnlyUpdateSupported()
- {
- return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision7);
- }
-
- /// <summary>
- /// Check if the audio renderer should use the new wavebuffer format.
- /// </summary>
- /// <returns>True if the audio renderer should use the new wavebuffer format.</returns>
- public bool IsWaveBufferVersion2Supported()
- {
- return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision8);
- }
-
- /// <summary>
- /// Get the version of the <see cref="ICommandProcessingTimeEstimator"/>.
- /// </summary>
- /// <returns>The version of the <see cref="ICommandProcessingTimeEstimator"/>.</returns>
- public int GetCommandProcessingTimeEstimatorVersion()
- {
- if (CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision8))
- {
- return 3;
- }
-
- if (CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5))
- {
- return 2;
- }
-
- return 1;
- }
-
- /// <summary>
- /// Append a new <see cref="ErrorInfo"/> to the error array.
- /// </summary>
- /// <param name="errorInfo">The new <see cref="ErrorInfo"/> to add.</param>
- public void AppendError(ref ErrorInfo errorInfo)
- {
- Debug.Assert(errorInfo.ErrorCode == ResultCode.Success);
-
- if (_errorIndex <= RendererConstants.MaxErrorInfos - 1)
- {
- _errorInfos[_errorIndex++] = errorInfo;
- }
- }
-
- /// <summary>
- /// Copy the internal <see cref="ErrorInfo"/> array to the given <see cref="Span{ErrorInfo}"/> and output the count copied.
- /// </summary>
- /// <param name="errorInfos">The output <see cref="Span{ErrorInfo}"/>.</param>
- /// <param name="errorCount">The output error count containing the count of <see cref="ErrorInfo"/> copied.</param>
- public void CopyErrorInfo(Span<ErrorInfo> errorInfos, out uint errorCount)
- {
- if (errorInfos.Length != RendererConstants.MaxErrorInfos)
- {
- throw new ArgumentException("Invalid size of errorInfos span!");
- }
-
- errorCount = Math.Min(_errorIndex, RendererConstants.MaxErrorInfos);
-
- for (int i = 0; i < RendererConstants.MaxErrorInfos; i++)
- {
- if (i < errorCount)
- {
- errorInfos[i] = _errorInfos[i];
- }
- else
- {
- errorInfos[i] = new ErrorInfo
- {
- ErrorCode = 0,
- ExtraErrorInfo = 0
- };
- }
- }
- }
-
- /// <summary>
- /// Clear the <see cref="ErrorInfo"/> array.
- /// </summary>
- public void ClearError()
- {
- _errorIndex = 0;
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/CommandBuffer.cs b/Ryujinx.Audio.Renderer/Server/CommandBuffer.cs
deleted file mode 100644
index ca37e090..00000000
--- a/Ryujinx.Audio.Renderer/Server/CommandBuffer.cs
+++ /dev/null
@@ -1,484 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using Ryujinx.Audio.Renderer.Dsp.Command;
-using Ryujinx.Audio.Renderer.Dsp.State;
-using Ryujinx.Audio.Renderer.Parameter;
-using Ryujinx.Audio.Renderer.Parameter.Effect;
-using Ryujinx.Audio.Renderer.Server.Performance;
-using Ryujinx.Audio.Renderer.Server.Sink;
-using Ryujinx.Audio.Renderer.Server.Upsampler;
-using Ryujinx.Audio.Renderer.Server.Voice;
-using System;
-using CpuAddress = System.UInt64;
-
-namespace Ryujinx.Audio.Renderer.Server
-{
- /// <summary>
- /// An API to generate commands and aggregate them into a <see cref="CommandList"/>.
- /// </summary>
- public class CommandBuffer
- {
- /// <summary>
- /// The command processing time estimator in use.
- /// </summary>
- private ICommandProcessingTimeEstimator _commandProcessingTimeEstimator;
-
- /// <summary>
- /// The estimated total processing time.
- /// </summary>
- public ulong EstimatedProcessingTime { get; set; }
-
- /// <summary>
- /// The command list that is populated by the <see cref="CommandBuffer"/>.
- /// </summary>
- public CommandList CommandList { get; }
-
- /// <summary>
- /// Create a new <see cref="CommandBuffer"/>.
- /// </summary>
- /// <param name="commandList">The command list that will store the generated commands.</param>
- /// <param name="commandProcessingTimeEstimator">The command processing time estimator to use.</param>
- public CommandBuffer(CommandList commandList, ICommandProcessingTimeEstimator commandProcessingTimeEstimator)
- {
- CommandList = commandList;
- EstimatedProcessingTime = 0;
- _commandProcessingTimeEstimator = commandProcessingTimeEstimator;
- }
-
- /// <summary>
- /// Add a new generated command to the <see cref="CommandList"/>.
- /// </summary>
- /// <param name="command">The command to add.</param>
- private void AddCommand(ICommand command)
- {
- EstimatedProcessingTime += command.EstimatedProcessingTime;
-
- CommandList.AddCommand(command);
- }
-
- /// <summary>
- /// Generate a new <see cref="ClearMixBufferCommand"/>.
- /// </summary>
- /// <param name="nodeId">The node id associated to this command.</param>
- public void GenerateClearMixBuffer(int nodeId)
- {
- ClearMixBufferCommand command = new ClearMixBufferCommand(nodeId);
-
- command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
-
- AddCommand(command);
- }
-
- /// <summary>
- /// Generate a new <see cref="DepopPrepareCommand"/>.
- /// </summary>
- /// <param name="state">The voice state associated.</param>
- /// <param name="depopBuffer">The depop buffer.</param>
- /// <param name="bufferCount">The buffer count.</param>
- /// <param name="bufferOffset">The target buffer offset.</param>
- /// <param name="nodeId">The node id associated to this command.</param>
- /// <param name="wasPlaying">Set to true if the voice was playing previously.</param>
- public void GenerateDepopPrepare(Memory<VoiceUpdateState> state, Memory<float> depopBuffer, uint bufferCount, uint bufferOffset, int nodeId, bool wasPlaying)
- {
- DepopPrepareCommand command = new DepopPrepareCommand(state, depopBuffer, bufferCount, bufferOffset, nodeId, wasPlaying);
-
- command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
-
- AddCommand(command);
- }
-
- /// <summary>
- /// Generate a new <see cref="PerformanceCommand"/>.
- /// </summary>
- /// <param name="performanceEntryAddresses">The <see cref="PerformanceEntryAddresses"/>.</param>
- /// <param name="type">The performance operation to perform.</param>
- /// <param name="nodeId">The node id associated to this command.</param>
- public void GeneratePerformance(ref PerformanceEntryAddresses performanceEntryAddresses, PerformanceCommand.Type type, int nodeId)
- {
- PerformanceCommand command = new PerformanceCommand(ref performanceEntryAddresses, type, nodeId);
-
- command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
-
- AddCommand(command);
- }
-
- /// <summary>
- /// Create a new <see cref="VolumeRampCommand"/>.
- /// </summary>
- /// <param name="previousVolume">The previous volume.</param>
- /// <param name="volume">The new volume.</param>
- /// <param name="bufferIndex">The index of the mix buffer to use.</param>
- /// <param name="nodeId">The node id associated to this command.</param>
- public void GenerateVolumeRamp(float previousVolume, float volume, uint bufferIndex, int nodeId)
- {
- VolumeRampCommand command = new VolumeRampCommand(previousVolume, volume, bufferIndex, nodeId);
-
- command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
-
- AddCommand(command);
- }
-
- /// <summary>
- /// Create a new <see cref="DataSourceVersion2Command"/>.
- /// </summary>
- /// <param name="voiceState">The <see cref="VoiceState"/> to generate the command from.</param>
- /// <param name="state">The <see cref="VoiceUpdateState"/> to generate the command from.</param>
- /// <param name="outputBufferIndex">The output buffer index to use.</param>
- /// <param name="channelIndex">The target channel index.</param>
- /// <param name="nodeId">The node id associated to this command.</param>
- public void GenerateDataSourceVersion2(ref VoiceState voiceState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
- {
- DataSourceVersion2Command command = new DataSourceVersion2Command(ref voiceState, state, outputBufferIndex, channelIndex, nodeId);
-
- command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
-
- AddCommand(command);
- }
-
- /// <summary>
- /// Create a new <see cref="PcmInt16DataSourceCommandVersion1"/>.
- /// </summary>
- /// <param name="voiceState">The <see cref="VoiceState"/> to generate the command from.</param>
- /// <param name="state">The <see cref="VoiceUpdateState"/> to generate the command from.</param>
- /// <param name="outputBufferIndex">The output buffer index to use.</param>
- /// <param name="channelIndex">The target channel index.</param>
- /// <param name="nodeId">The node id associated to this command.</param>
- public void GeneratePcmInt16DataSourceVersion1(ref VoiceState voiceState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
- {
- PcmInt16DataSourceCommandVersion1 command = new PcmInt16DataSourceCommandVersion1(ref voiceState, state, outputBufferIndex, channelIndex, nodeId);
-
- command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
-
- AddCommand(command);
- }
-
- /// <summary>
- /// Create a new <see cref="PcmFloatDataSourceCommandVersion1"/>.
- /// </summary>
- /// <param name="voiceState">The <see cref="VoiceState"/> to generate the command from.</param>
- /// <param name="state">The <see cref="VoiceUpdateState"/> to generate the command from.</param>
- /// <param name="outputBufferIndex">The output buffer index to use.</param>
- /// <param name="channelIndex">The target channel index.</param>
- /// <param name="nodeId">The node id associated to this command.</param>
- public void GeneratePcmFloatDataSourceVersion1(ref VoiceState voiceState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
- {
- PcmFloatDataSourceCommandVersion1 command = new PcmFloatDataSourceCommandVersion1(ref voiceState, state, outputBufferIndex, channelIndex, nodeId);
-
- command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
-
- AddCommand(command);
- }
-
- /// <summary>
- /// Create a new <see cref="AdpcmDataSourceCommandVersion1"/>.
- /// </summary>
- /// <param name="voiceState">The <see cref="VoiceState"/> to generate the command from.</param>
- /// <param name="state">The <see cref="VoiceUpdateState"/> to generate the command from.</param>
- /// <param name="outputBufferIndex">The output buffer index to use.</param>
- /// <param name="nodeId">The node id associated to this command.</param>
- public void GenerateAdpcmDataSourceVersion1(ref VoiceState voiceState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, int nodeId)
- {
- AdpcmDataSourceCommandVersion1 command = new AdpcmDataSourceCommandVersion1(ref voiceState, state, outputBufferIndex, nodeId);
-
- command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
-
- AddCommand(command);
- }
-
- /// <summary>
- /// Create a new <see cref="BiquadFilterCommand"/>.
- /// </summary>
- /// <param name="baseIndex">The base index of the input and output buffer.</param>
- /// <param name="filter">The biquad filter parameter.</param>
- /// <param name="biquadFilterStateMemory">The biquad state.</param>
- /// <param name="inputBufferOffset">The input buffer offset.</param>
- /// <param name="outputBufferOffset">The output buffer offset.</param>
- /// <param name="needInitialization">Set to true if the biquad filter state needs to be initialized.</param>
- /// <param name="nodeId">The node id associated to this command.</param>
- public void GenerateBiquadFilter(int baseIndex, ref BiquadFilterParameter filter, Memory<BiquadFilterState> biquadFilterStateMemory, int inputBufferOffset, int outputBufferOffset, bool needInitialization, int nodeId)
- {
- BiquadFilterCommand command = new BiquadFilterCommand(baseIndex, ref filter, biquadFilterStateMemory, inputBufferOffset, outputBufferOffset, needInitialization, nodeId);
-
- command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
-
- AddCommand(command);
- }
-
- /// <summary>
- /// Generate a new <see cref="MixRampGroupedCommand"/>.
- /// </summary>
- /// <param name="mixBufferCount">The mix buffer count.</param>
- /// <param name="inputBufferIndex">The base input index.</param>
- /// <param name="outputBufferIndex">The base output index.</param>
- /// <param name="previousVolume">The previous volume.</param>
- /// <param name="volume">The new volume.</param>
- /// <param name="state">The <see cref="VoiceUpdateState"/> to generate the command from.</param>
- /// <param name="nodeId">The node id associated to this command.</param>
- public void GenerateMixRampGrouped(uint mixBufferCount, uint inputBufferIndex, uint outputBufferIndex, Span<float> previousVolume, Span<float> volume, Memory<VoiceUpdateState> state, int nodeId)
- {
- MixRampGroupedCommand command = new MixRampGroupedCommand(mixBufferCount, inputBufferIndex, outputBufferIndex, previousVolume, volume, state, nodeId);
-
- command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
-
- AddCommand(command);
- }
-
- /// <summary>
- /// Generate a new <see cref="MixRampCommand"/>.
- /// </summary>
- /// <param name="previousVolume">The previous volume.</param>
- /// <param name="volume">The new volume.</param>
- /// <param name="inputBufferIndex">The input buffer index.</param>
- /// <param name="outputBufferIndex">The output buffer index.</param>
- /// <param name="lastSampleIndex">The index in the <see cref="VoiceUpdateState.LastSamples"/> array to store the ramped sample.</param>
- /// <param name="state">The <see cref="VoiceUpdateState"/> to generate the command from.</param>
- /// <param name="nodeId">The node id associated to this command.</param>
- public void GenerateMixRamp(float previousVolume, float volume, uint inputBufferIndex, uint outputBufferIndex, int lastSampleIndex, Memory<VoiceUpdateState> state, int nodeId)
- {
- MixRampCommand command = new MixRampCommand(previousVolume, volume, inputBufferIndex, outputBufferIndex, lastSampleIndex, state, nodeId);
-
- command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
-
- AddCommand(command);
- }
-
- /// <summary>
- /// Generate a new <see cref="DepopForMixBuffersCommand"/>.
- /// </summary>
- /// <param name="depopBuffer">The depop buffer.</param>
- /// <param name="bufferOffset">The target buffer offset.</param>
- /// <param name="bufferCount">The buffer count.</param>
- /// <param name="nodeId">The node id associated to this command.</param>
- /// <param name="sampleRate">The target sample rate in use.</param>
- public void GenerateDepopForMixBuffersCommand(Memory<float> depopBuffer, uint bufferOffset, uint bufferCount, int nodeId, uint sampleRate)
- {
- DepopForMixBuffersCommand command = new DepopForMixBuffersCommand(depopBuffer, bufferOffset, bufferCount, nodeId, sampleRate);
-
- command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
-
- AddCommand(command);
- }
-
- /// <summary>
- /// Generate a new <see cref="CopyMixBufferCommand"/>.
- /// </summary>
- /// <param name="inputBufferIndex">The input buffer index.</param>
- /// <param name="outputBufferIndex">The output buffer index.</param>
- /// <param name="nodeId">The node id associated to this command.</param>
- public void GenerateCopyMixBuffer(uint inputBufferIndex, uint outputBufferIndex, int nodeId)
- {
- CopyMixBufferCommand command = new CopyMixBufferCommand(inputBufferIndex, outputBufferIndex, nodeId);
-
- command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
-
- AddCommand(command);
- }
-
- /// <summary>
- /// Generate a new <see cref="MixCommand"/>.
- /// </summary>
- /// <param name="inputBufferIndex">The input buffer index.</param>
- /// <param name="outputBufferIndex">The output buffer index.</param>
- /// <param name="nodeId">The node id associated to this command.</param>
- /// <param name="volume">The mix volume.</param>
- public void GenerateMix(uint inputBufferIndex, uint outputBufferIndex, int nodeId, float volume)
- {
- MixCommand command = new MixCommand(inputBufferIndex, outputBufferIndex, nodeId, volume);
-
- command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
-
- AddCommand(command);
- }
-
- /// <summary>
- /// Generate a new <see cref="ReverbCommand"/>.
- /// </summary>
- /// <param name="bufferOffset">The target buffer offset.</param>
- /// <param name="parameter">The reverb parameter.</param>
- /// <param name="state">The reverb state.</param>
- /// <param name="isEnabled">Set to true if the effect should be active.</param>
- /// <param name="workBuffer">The work buffer to use for processing.</param>
- /// <param name="nodeId">The node id associated to this command.</param>
- /// <param name="isLongSizePreDelaySupported">If set to true, the long size pre-delay is supported.</param>
- public void GenerateReverbEffect(uint bufferOffset, ReverbParameter parameter, Memory<ReverbState> state, bool isEnabled, CpuAddress workBuffer, int nodeId, bool isLongSizePreDelaySupported)
- {
- if (parameter.IsChannelCountValid())
- {
- ReverbCommand command = new ReverbCommand(bufferOffset, parameter, state, isEnabled, workBuffer, nodeId, isLongSizePreDelaySupported);
-
- command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
-
- AddCommand(command);
- }
- }
-
- /// <summary>
- /// Generate a new <see cref="Reverb3dCommand"/>.
- /// </summary>
- /// <param name="bufferOffset">The target buffer offset.</param>
- /// <param name="parameter">The reverb 3d parameter.</param>
- /// <param name="state">The reverb 3d state.</param>
- /// <param name="isEnabled">Set to true if the effect should be active.</param>
- /// <param name="workBuffer">The work buffer to use for processing.</param>
- /// <param name="nodeId">The node id associated to this command.</param>
- public void GenerateReverb3dEffect(uint bufferOffset, Reverb3dParameter parameter, Memory<Reverb3dState> state, bool isEnabled, CpuAddress workBuffer, int nodeId)
- {
- if (parameter.IsChannelCountValid())
- {
- Reverb3dCommand command = new Reverb3dCommand(bufferOffset, parameter, state, isEnabled, workBuffer, nodeId);
-
- command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
-
- AddCommand(command);
- }
- }
-
-
- /// <summary>
- /// Generate a new <see cref="DelayCommand"/>.
- /// </summary>
- /// <param name="bufferOffset">The target buffer offset.</param>
- /// <param name="parameter">The delay parameter.</param>
- /// <param name="state">The delay state.</param>
- /// <param name="isEnabled">Set to true if the effect should be active.</param>
- /// <param name="workBuffer">The work buffer to use for processing.</param>
- /// <param name="nodeId">The node id associated to this command.</param>
- public void GenerateDelayEffect(uint bufferOffset, DelayParameter parameter, Memory<DelayState> state, bool isEnabled, CpuAddress workBuffer, int nodeId)
- {
- if (parameter.IsChannelCountValid())
- {
- DelayCommand command = new DelayCommand(bufferOffset, parameter, state, isEnabled, workBuffer, nodeId);
-
- command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
-
- AddCommand(command);
- }
- }
-
- /// <summary>
- /// Generate a new <see cref="AuxiliaryBufferCommand"/>.
- /// </summary>
- /// <param name="bufferOffset">The target buffer offset.</param>
- /// <param name="inputBufferOffset">The input buffer offset.</param>
- /// <param name="outputBufferOffset">The output buffer offset.</param>
- /// <param name="state">The aux state.</param>
- /// <param name="isEnabled">Set to true if the effect should be active.</param>
- /// <param name="countMax">The limit of the circular buffer.</param>
- /// <param name="outputBuffer">The guest address of the output buffer.</param>
- /// <param name="inputBuffer">The guest address of the input buffer.</param>
- /// <param name="updateCount">The count to add on the offset after write/read operations.</param>
- /// <param name="writeOffset">The write offset.</param>
- /// <param name="nodeId">The node id associated to this command.</param>
- public void GenerateAuxEffect(uint bufferOffset, byte inputBufferOffset, byte outputBufferOffset, ref AuxiliaryBufferAddresses state, bool isEnabled, uint countMax, CpuAddress outputBuffer, CpuAddress inputBuffer, uint updateCount, uint writeOffset, int nodeId)
- {
- if (state.SendBufferInfoBase != 0 && state.ReturnBufferInfoBase != 0)
- {
- AuxiliaryBufferCommand command = new AuxiliaryBufferCommand(bufferOffset, inputBufferOffset, outputBufferOffset, ref state, isEnabled, countMax, outputBuffer, inputBuffer, updateCount, writeOffset, nodeId);
-
- command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
-
- AddCommand(command);
- }
- }
-
- /// <summary>
- /// Generate a new <see cref="VolumeCommand"/>.
- /// </summary>
- /// <param name="volume">The target volume to apply.</param>
- /// <param name="bufferOffset">The offset of the mix buffer.</param>
- /// <param name="nodeId">The node id associated to this command.</param>
- public void GenerateVolume(float volume, uint bufferOffset, int nodeId)
- {
- VolumeCommand command = new VolumeCommand(volume, bufferOffset, nodeId);
-
- command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
-
- AddCommand(command);
- }
-
- /// <summary>
- /// Create a new <see cref="CircularBufferSinkCommand"/>.
- /// </summary>
- /// <param name="bufferOffset">The offset of the mix buffer.</param>
- /// <param name="sink">The <see cref="BaseSink"/> of the circular buffer.</param>
- /// <param name="nodeId">The node id associated to this command.</param>
- public void GenerateCircularBuffer(uint bufferOffset, CircularBufferSink sink, int nodeId)
- {
- CircularBufferSinkCommand command = new CircularBufferSinkCommand(bufferOffset, ref sink.Parameter, ref sink.CircularBufferAddressInfo, sink.CurrentWriteOffset, nodeId);
-
- command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
-
- AddCommand(command);
- }
-
- /// <summary>
- /// Create a new <see cref="DownMixSurroundToStereoCommand"/>.
- /// </summary>
- /// <param name="bufferOffset">The offset of the mix buffer.</param>
- /// <param name="inputBufferOffset">The input buffer offset.</param>
- /// <param name="outputBufferOffset">The output buffer offset.</param>
- /// <param name="downMixParameter">The downmixer parameters to use.</param>
- /// <param name="nodeId">The node id associated to this command.</param>
- public void GenerateDownMixSurroundToStereo(uint bufferOffset, Span<byte> inputBufferOffset, Span<byte> outputBufferOffset, ReadOnlySpan<float> downMixParameter, int nodeId)
- {
- DownMixSurroundToStereoCommand command = new DownMixSurroundToStereoCommand(bufferOffset, inputBufferOffset, outputBufferOffset, downMixParameter, nodeId);
-
- command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
-
- AddCommand(command);
- }
-
- /// <summary>
- /// Create a new <see cref="UpsampleCommand"/>.
- /// </summary>
- /// <param name="bufferOffset">The offset of the mix buffer.</param>
- /// <param name="upsampler">The <see cref="UpsamplerState"/> associated.</param>
- /// <param name="inputCount">The total input count.</param>
- /// <param name="inputBufferOffset">The input buffer mix offset.</param>
- /// <param name="bufferCountPerSample">The buffer count per sample.</param>
- /// <param name="sampleCount">The source sample count.</param>
- /// <param name="sampleRate">The source sample rate.</param>
- /// <param name="nodeId">The node id associated to this command.</param>
- public void GenerateUpsample(uint bufferOffset, UpsamplerState upsampler, uint inputCount, Span<byte> inputBufferOffset, uint bufferCountPerSample, uint sampleCount, uint sampleRate, int nodeId)
- {
- UpsampleCommand command = new UpsampleCommand(bufferOffset, upsampler, inputCount, inputBufferOffset, bufferCountPerSample, sampleCount, sampleRate, nodeId);
-
- command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
-
- AddCommand(command);
- }
-
- /// <summary>
- /// Create a new <see cref="DeviceSinkCommand"/>.
- /// </summary>
- /// <param name="bufferOffset">The offset of the mix buffer.</param>
- /// <param name="sink">The <see cref="BaseSink"/> of the device sink.</param>
- /// <param name="sessionId">The current audio renderer session id.</param>
- /// <param name="buffer">The mix buffer in use.</param>
- /// <param name="nodeId">The node id associated to this command.</param>
- public void GenerateDeviceSink(uint bufferOffset, DeviceSink sink, int sessionId, Memory<float> buffer, int nodeId)
- {
- DeviceSinkCommand command = new DeviceSinkCommand(bufferOffset, sink, sessionId, buffer, nodeId);
-
- command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
-
- AddCommand(command);
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/CommandGenerator.cs b/Ryujinx.Audio.Renderer/Server/CommandGenerator.cs
deleted file mode 100644
index 36c438fe..00000000
--- a/Ryujinx.Audio.Renderer/Server/CommandGenerator.cs
+++ /dev/null
@@ -1,940 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using Ryujinx.Audio.Renderer.Dsp.Command;
-using Ryujinx.Audio.Renderer.Dsp.State;
-using Ryujinx.Audio.Renderer.Parameter;
-using Ryujinx.Audio.Renderer.Server.Effect;
-using Ryujinx.Audio.Renderer.Server.Mix;
-using Ryujinx.Audio.Renderer.Server.Performance;
-using Ryujinx.Audio.Renderer.Server.Sink;
-using Ryujinx.Audio.Renderer.Server.Splitter;
-using Ryujinx.Audio.Renderer.Server.Voice;
-using Ryujinx.Audio.Renderer.Utils;
-using System;
-using System.Diagnostics;
-
-namespace Ryujinx.Audio.Renderer.Server
-{
- public class CommandGenerator
- {
- private CommandBuffer _commandBuffer;
- private RendererSystemContext _rendererContext;
- private VoiceContext _voiceContext;
- private MixContext _mixContext;
- private EffectContext _effectContext;
- private SinkContext _sinkContext;
- private SplitterContext _splitterContext;
- private PerformanceManager _performanceManager;
-
- public CommandGenerator(CommandBuffer commandBuffer, RendererSystemContext rendererContext, VoiceContext voiceContext, MixContext mixContext, EffectContext effectContext, SinkContext sinkContext, SplitterContext splitterContext, PerformanceManager performanceManager)
- {
- _commandBuffer = commandBuffer;
- _rendererContext = rendererContext;
- _voiceContext = voiceContext;
- _mixContext = mixContext;
- _effectContext = effectContext;
- _sinkContext = sinkContext;
- _splitterContext = splitterContext;
- _performanceManager = performanceManager;
-
- _commandBuffer.GenerateClearMixBuffer(RendererConstants.InvalidNodeId);
- }
-
- private void GenerateDataSource(ref VoiceState voiceState, Memory<VoiceUpdateState> dspState, int channelIndex)
- {
- if (voiceState.MixId != RendererConstants.UnusedMixId)
- {
- ref MixState mix = ref _mixContext.GetState(voiceState.MixId);
-
- _commandBuffer.GenerateDepopPrepare(dspState,
- _rendererContext.DepopBuffer,
- mix.BufferCount,
- mix.BufferOffset,
- voiceState.NodeId,
- voiceState.WasPlaying);
- }
- else if (voiceState.SplitterId != RendererConstants.UnusedSplitterId)
- {
- int destinationId = 0;
-
- while (true)
- {
- Span<SplitterDestination> destinationSpan = _splitterContext.GetDestination((int)voiceState.SplitterId, destinationId++);
-
- if (destinationSpan.IsEmpty)
- {
- break;
- }
-
- ref SplitterDestination destination = ref destinationSpan[0];
-
- if (destination.IsConfigured())
- {
- int mixId = destination.DestinationId;
-
- if (mixId < _mixContext.GetCount() && mixId != RendererConstants.UnusedSplitterIdInt)
- {
- ref MixState mix = ref _mixContext.GetState(mixId);
-
- _commandBuffer.GenerateDepopPrepare(dspState,
- _rendererContext.DepopBuffer,
- mix.BufferCount,
- mix.BufferOffset,
- voiceState.NodeId,
- voiceState.WasPlaying);
-
- destination.MarkAsNeedToUpdateInternalState();
- }
- }
- }
- }
-
- if (!voiceState.WasPlaying)
- {
- Debug.Assert(voiceState.SampleFormat != SampleFormat.Adpcm || channelIndex == 0);
-
- if (_rendererContext.BehaviourContext.IsWaveBufferVersion2Supported())
- {
- _commandBuffer.GenerateDataSourceVersion2(ref voiceState,
- dspState,
- (ushort)_rendererContext.MixBufferCount,
- (ushort)channelIndex,
- voiceState.NodeId);
- }
- else
- {
- switch (voiceState.SampleFormat)
- {
- case SampleFormat.PcmInt16:
- _commandBuffer.GeneratePcmInt16DataSourceVersion1(ref voiceState,
- dspState,
- (ushort)_rendererContext.MixBufferCount,
- (ushort)channelIndex,
- voiceState.NodeId);
- break;
- case SampleFormat.PcmFloat:
- _commandBuffer.GeneratePcmFloatDataSourceVersion1(ref voiceState,
- dspState,
- (ushort)_rendererContext.MixBufferCount,
- (ushort)channelIndex,
- voiceState.NodeId);
- break;
- case SampleFormat.Adpcm:
- _commandBuffer.GenerateAdpcmDataSourceVersion1(ref voiceState,
- dspState,
- (ushort)_rendererContext.MixBufferCount,
- voiceState.NodeId);
- break;
- default:
- throw new NotImplementedException($"Unsupported data source {voiceState.SampleFormat}");
- }
- }
- }
- }
-
- private void GenerateBiquadFilterForVoice(ref VoiceState voiceState, Memory<VoiceUpdateState> state, int baseIndex, int bufferOffset, int nodeId)
- {
- for (int i = 0; i < voiceState.BiquadFilters.Length; i++)
- {
- ref BiquadFilterParameter filter = ref voiceState.BiquadFilters[i];
-
- if (filter.Enable)
- {
- Memory<byte> biquadStateRawMemory = SpanMemoryManager<byte>.Cast(state).Slice(VoiceUpdateState.BiquadStateOffset, VoiceUpdateState.BiquadStateSize * RendererConstants.VoiceBiquadFilterCount);
-
- Memory<BiquadFilterState> stateMemory = SpanMemoryManager<BiquadFilterState>.Cast(biquadStateRawMemory);
-
- _commandBuffer.GenerateBiquadFilter(baseIndex,
- ref filter,
- stateMemory.Slice(i, 1),
- bufferOffset,
- bufferOffset,
- !voiceState.BiquadFilterNeedInitialization[i],
- nodeId);
- }
- }
- }
-
- private void GenerateVoiceMix(Span<float> mixVolumes, Span<float> previousMixVolumes, Memory<VoiceUpdateState> state, uint bufferOffset, uint bufferCount, uint bufferIndex, int nodeId)
- {
- if (bufferCount > RendererConstants.VoiceChannelCountMax)
- {
- _commandBuffer.GenerateMixRampGrouped(bufferCount,
- bufferIndex,
- bufferOffset,
- previousMixVolumes,
- mixVolumes,
- state,
- nodeId);
- }
- else
- {
- for (int i = 0; i < bufferCount; i++)
- {
- float previousMixVolume = previousMixVolumes[i];
- float mixVolume = mixVolumes[i];
-
- if (mixVolume != 0.0f || previousMixVolume != 0.0f)
- {
- _commandBuffer.GenerateMixRamp(previousMixVolume,
- mixVolume,
- bufferIndex,
- bufferOffset + (uint)i,
- i,
- state,
- nodeId);
- }
- }
- }
- }
-
- private void GenerateVoice(ref VoiceState voiceState)
- {
- int nodeId = voiceState.NodeId;
- uint channelsCount = voiceState.ChannelsCount;
-
- for (int channelIndex = 0; channelIndex < channelsCount; channelIndex++)
- {
- Memory<VoiceUpdateState> dspStateMemory = _voiceContext.GetUpdateStateForDsp(voiceState.ChannelResourceIds[channelIndex]);
-
- ref VoiceChannelResource channelResource = ref _voiceContext.GetChannelResource(voiceState.ChannelResourceIds[channelIndex]);
-
- PerformanceDetailType dataSourceDetailType = PerformanceDetailType.Adpcm;
-
- if (voiceState.SampleFormat == SampleFormat.PcmInt16)
- {
- dataSourceDetailType = PerformanceDetailType.PcmInt16;
- }
- else if (voiceState.SampleFormat == SampleFormat.PcmFloat)
- {
- dataSourceDetailType = PerformanceDetailType.PcmFloat;
- }
-
- bool performanceInitialized = false;
-
- PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses();
-
- if (_performanceManager != null && _performanceManager.IsTargetNodeId(nodeId) && _performanceManager.GetNextEntry(out performanceEntry, dataSourceDetailType, PerformanceEntryType.Voice, nodeId))
- {
- performanceInitialized = true;
-
- GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
- }
-
- GenerateDataSource(ref voiceState, dspStateMemory, channelIndex);
-
- if (performanceInitialized)
- {
- GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
- }
-
- if (voiceState.WasPlaying)
- {
- voiceState.PreviousVolume = 0.0f;
- }
- else if (voiceState.HasAnyDestination())
- {
- performanceInitialized = false;
-
- if (_performanceManager != null && _performanceManager.IsTargetNodeId(nodeId) && _performanceManager.GetNextEntry(out performanceEntry, PerformanceDetailType.BiquadFilter, PerformanceEntryType.Voice, nodeId))
- {
- performanceInitialized = true;
-
- GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
- }
-
- GenerateBiquadFilterForVoice(ref voiceState, dspStateMemory, (int)_rendererContext.MixBufferCount, channelIndex, nodeId);
-
- if (performanceInitialized)
- {
- GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
- }
-
- performanceInitialized = false;
-
- if (_performanceManager != null && _performanceManager.IsTargetNodeId(nodeId) && _performanceManager.GetNextEntry(out performanceEntry, PerformanceDetailType.VolumeRamp, PerformanceEntryType.Voice, nodeId))
- {
- performanceInitialized = true;
-
- GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
- }
-
- _commandBuffer.GenerateVolumeRamp(voiceState.PreviousVolume,
- voiceState.Volume,
- _rendererContext.MixBufferCount + (uint)channelIndex,
- nodeId);
-
- if (performanceInitialized)
- {
- GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
- }
-
- voiceState.PreviousVolume = voiceState.Volume;
-
- if (voiceState.MixId == RendererConstants.UnusedMixId)
- {
- if (voiceState.SplitterId != RendererConstants.UnusedSplitterId)
- {
- int destinationId = channelIndex;
-
- while (true)
- {
- Span<SplitterDestination> destinationSpan = _splitterContext.GetDestination((int)voiceState.SplitterId, destinationId);
-
- if (destinationSpan.IsEmpty)
- {
- break;
- }
-
- ref SplitterDestination destination = ref destinationSpan[0];
-
- destinationId += (int)channelsCount;
-
- if (destination.IsConfigured())
- {
- int mixId = destination.DestinationId;
-
- if (mixId < _mixContext.GetCount() && mixId != RendererConstants.UnusedSplitterIdInt)
- {
- ref MixState mix = ref _mixContext.GetState(mixId);
-
- GenerateVoiceMix(destination.MixBufferVolume,
- destination.PreviousMixBufferVolume,
- dspStateMemory,
- mix.BufferOffset,
- mix.BufferCount,
- _rendererContext.MixBufferCount + (uint)channelIndex,
- nodeId);
-
- destination.MarkAsNeedToUpdateInternalState();
- }
- }
- }
- }
- }
- else
- {
- ref MixState mix = ref _mixContext.GetState(voiceState.MixId);
-
- performanceInitialized = false;
-
- if (_performanceManager != null && _performanceManager.IsTargetNodeId(nodeId) && _performanceManager.GetNextEntry(out performanceEntry, PerformanceDetailType.Mix, PerformanceEntryType.Voice, nodeId))
- {
- performanceInitialized = true;
-
- GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
- }
-
- GenerateVoiceMix(channelResource.Mix.ToSpan(),
- channelResource.PreviousMix.ToSpan(),
- dspStateMemory,
- mix.BufferOffset,
- mix.BufferCount,
- _rendererContext.MixBufferCount + (uint)channelIndex,
- nodeId);
-
- if (performanceInitialized)
- {
- GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
- }
-
- channelResource.UpdateState();
- }
-
- for (int i = 0; i < voiceState.BiquadFilterNeedInitialization.Length; i++)
- {
- voiceState.BiquadFilterNeedInitialization[i] = voiceState.BiquadFilters[i].Enable;
- }
- }
- }
- }
-
- public void GenerateVoices()
- {
- for (int i = 0; i < _voiceContext.GetCount(); i++)
- {
- ref VoiceState sortedState = ref _voiceContext.GetSortedState(i);
-
- if (!sortedState.ShouldSkip() && sortedState.UpdateForCommandGeneration(_voiceContext))
- {
- int nodeId = sortedState.NodeId;
-
- PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses();
-
- bool performanceInitialized = false;
-
- if (_performanceManager != null && _performanceManager.GetNextEntry(out performanceEntry, PerformanceEntryType.Voice, nodeId))
- {
- performanceInitialized = true;
-
- GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
- }
-
- GenerateVoice(ref sortedState);
-
- if (performanceInitialized)
- {
- GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
- }
- }
- }
-
- _splitterContext.UpdateInternalState();
- }
-
- public void GeneratePerformance(ref PerformanceEntryAddresses performanceEntryAddresses, PerformanceCommand.Type type, int nodeId)
- {
- _commandBuffer.GeneratePerformance(ref performanceEntryAddresses, type, nodeId);
- }
-
- private void GenerateBufferMixerEffect(int bufferOffset, BufferMixEffect effect, int nodeId)
- {
- Debug.Assert(effect.Type == EffectType.BufferMix);
-
- if (effect.IsEnabled)
- {
- for (int i = 0; i < effect.Parameter.MixesCount; i++)
- {
- if (effect.Parameter.Volumes[i] != 0.0f)
- {
- _commandBuffer.GenerateMix((uint)bufferOffset + effect.Parameter.Input[i],
- (uint)bufferOffset + effect.Parameter.Output[i],
- nodeId,
- effect.Parameter.Volumes[i]);
- }
- }
- }
- }
-
- private void GenerateAuxEffect(uint bufferOffset, AuxiliaryBufferEffect effect, int nodeId)
- {
- Debug.Assert(effect.Type == EffectType.AuxiliaryBuffer);
-
- if (effect.IsEnabled)
- {
- effect.GetWorkBuffer(0);
- effect.GetWorkBuffer(1);
- }
-
- if (effect.State.SendBufferInfoBase != 0 && effect.State.ReturnBufferInfoBase != 0)
- {
- int i = 0;
- uint writeOffset = 0;
- for (uint channelIndex = effect.Parameter.ChannelCount; channelIndex != 0; channelIndex--)
- {
- uint newUpdateCount = writeOffset + _commandBuffer.CommandList.SampleCount;
-
- uint updateCount;
-
- if ((channelIndex - 1) != 0)
- {
- updateCount = 0;
- }
- else
- {
- updateCount = newUpdateCount;
- }
-
- _commandBuffer.GenerateAuxEffect(bufferOffset,
- effect.Parameter.Input[i],
- effect.Parameter.Output[i],
- ref effect.State,
- effect.IsEnabled,
- effect.Parameter.BufferStorageSize,
- effect.State.SendBufferInfoBase,
- effect.State.ReturnBufferInfoBase,
- updateCount,
- writeOffset,
- nodeId);
-
- writeOffset = newUpdateCount;
-
- i++;
- }
- }
- }
-
- private void GenerateDelayEffect(uint bufferOffset, DelayEffect effect, int nodeId)
- {
- Debug.Assert(effect.Type == EffectType.Delay);
-
- ulong workBuffer = effect.GetWorkBuffer(-1);
-
- _commandBuffer.GenerateDelayEffect(bufferOffset, effect.Parameter, effect.State, effect.IsEnabled, workBuffer, nodeId);
- }
-
- private void GenerateReverbEffect(uint bufferOffset, ReverbEffect effect, int nodeId, bool isLongSizePreDelaySupported)
- {
- Debug.Assert(effect.Type == EffectType.Reverb);
-
- ulong workBuffer = effect.GetWorkBuffer(-1);
-
- _commandBuffer.GenerateReverbEffect(bufferOffset, effect.Parameter, effect.State, effect.IsEnabled, workBuffer, nodeId, isLongSizePreDelaySupported);
- }
-
- private void GenerateReverb3dEffect(uint bufferOffset, Reverb3dEffect effect, int nodeId)
- {
- Debug.Assert(effect.Type == EffectType.Reverb3d);
-
- ulong workBuffer = effect.GetWorkBuffer(-1);
-
- _commandBuffer.GenerateReverb3dEffect(bufferOffset, effect.Parameter, effect.State, effect.IsEnabled, workBuffer, nodeId);
- }
-
- private void GenerateBiquadFilterEffect(uint bufferOffset, BiquadFilterEffect effect, int nodeId)
- {
- Debug.Assert(effect.Type == EffectType.BiquadFilter);
-
- if (effect.IsEnabled)
- {
- bool needInitialization = effect.Parameter.Status == UsageState.Invalid ||
- (effect.Parameter.Status == UsageState.New && !_rendererContext.BehaviourContext.IsBiquadFilterEffectStateClearBugFixed());
-
- BiquadFilterParameter parameter = new BiquadFilterParameter();
-
- parameter.Enable = true;
- effect.Parameter.Denominator.ToSpan().CopyTo(parameter.Denominator.ToSpan());
- effect.Parameter.Numerator.ToSpan().CopyTo(parameter.Numerator.ToSpan());
-
- for (int i = 0; i < effect.Parameter.ChannelCount; i++)
- {
- _commandBuffer.GenerateBiquadFilter((int)bufferOffset, ref parameter, effect.State.Slice(i, 1),
- effect.Parameter.Input[i],
- effect.Parameter.Output[i],
- needInitialization,
- nodeId);
- }
- }
- else
- {
- for (int i = 0; i < effect.Parameter.ChannelCount; i++)
- {
- uint inputBufferIndex = bufferOffset + effect.Parameter.Input[i];
- uint outputBufferIndex = bufferOffset + effect.Parameter.Output[i];
-
- // If the input and output isn't the same, generate a command.
- if (inputBufferIndex != outputBufferIndex)
- {
- _commandBuffer.GenerateCopyMixBuffer(inputBufferIndex, outputBufferIndex, nodeId);
- }
- }
- }
- }
-
- private void GenerateEffect(ref MixState mix, BaseEffect effect)
- {
- int nodeId = mix.NodeId;
-
- bool isFinalMix = mix.MixId == RendererConstants.FinalMixId;
-
- PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses();
-
- bool performanceInitialized = false;
-
- if (_performanceManager != null && _performanceManager.GetNextEntry(out performanceEntry, effect.GetPerformanceDetailType(),
- isFinalMix ? PerformanceEntryType.FinalMix : PerformanceEntryType.SubMix, nodeId))
- {
- performanceInitialized = true;
-
- GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
- }
-
- switch (effect.Type)
- {
- case EffectType.BufferMix:
- GenerateBufferMixerEffect((int)mix.BufferOffset, (BufferMixEffect)effect, nodeId);
- break;
- case EffectType.AuxiliaryBuffer:
- GenerateAuxEffect(mix.BufferOffset, (AuxiliaryBufferEffect)effect, nodeId);
- break;
- case EffectType.Delay:
- GenerateDelayEffect(mix.BufferOffset, (DelayEffect)effect, nodeId);
- break;
- case EffectType.Reverb:
- GenerateReverbEffect(mix.BufferOffset, (ReverbEffect)effect, nodeId, mix.IsLongSizePreDelaySupported);
- break;
- case EffectType.Reverb3d:
- GenerateReverb3dEffect(mix.BufferOffset, (Reverb3dEffect)effect, nodeId);
- break;
- case EffectType.BiquadFilter:
- GenerateBiquadFilterEffect(mix.BufferOffset, (BiquadFilterEffect)effect, nodeId);
- break;
- default:
- throw new NotImplementedException($"Unsupported effect type {effect.Type}");
- }
-
- if (performanceInitialized)
- {
- GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
- }
-
- effect.UpdateForCommandGeneration();
- }
-
- private void GenerateEffects(ref MixState mix)
- {
- ReadOnlySpan<int> effectProcessingOrderArray = mix.EffectProcessingOrderArray;
-
- Debug.Assert(_effectContext.GetCount() == 0 || !effectProcessingOrderArray.IsEmpty);
-
- for (int i = 0; i < _effectContext.GetCount(); i++)
- {
- int effectOrder = effectProcessingOrderArray[i];
-
- if (effectOrder == RendererConstants.InvalidProcessingOrder)
- {
- break;
- }
-
- // BaseEffect is a class, we don't need to pass it by ref
- BaseEffect effect = _effectContext.GetEffect(effectOrder);
-
- Debug.Assert(effect.Type != EffectType.Invalid);
- Debug.Assert(effect.MixId == mix.MixId);
-
- if (!effect.ShouldSkip())
- {
- GenerateEffect(ref mix, effect);
- }
- }
- }
-
- private void GenerateMix(ref MixState mix)
- {
- if (mix.HasAnyDestination())
- {
- Debug.Assert(mix.DestinationMixId != RendererConstants.UnusedMixId || mix.DestinationSplitterId != RendererConstants.UnusedSplitterId);
-
- if (mix.DestinationMixId == RendererConstants.UnusedMixId)
- {
- if (mix.DestinationSplitterId != RendererConstants.UnusedSplitterId)
- {
- int destinationId = 0;
-
- while (true)
- {
- int destinationIndex = destinationId++;
-
- Span<SplitterDestination> destinationSpan = _splitterContext.GetDestination((int)mix.DestinationSplitterId, destinationIndex);
-
- if (destinationSpan.IsEmpty)
- {
- break;
- }
-
- ref SplitterDestination destination = ref destinationSpan[0];
-
- if (destination.IsConfigured())
- {
- int mixId = destination.DestinationId;
-
- if (mixId < _mixContext.GetCount() && mixId != RendererConstants.UnusedSplitterIdInt)
- {
- ref MixState destinationMix = ref _mixContext.GetState(mixId);
-
- uint inputBufferIndex = mix.BufferOffset + ((uint)destinationIndex % mix.BufferCount);
-
- for (uint bufferDestinationIndex = 0; bufferDestinationIndex < destinationMix.BufferCount; bufferDestinationIndex++)
- {
- float volume = mix.Volume * destination.GetMixVolume((int)bufferDestinationIndex);
-
- if (volume != 0.0f)
- {
- _commandBuffer.GenerateMix(inputBufferIndex,
- destinationMix.BufferOffset + bufferDestinationIndex,
- mix.NodeId,
- volume);
- }
- }
- }
- }
- }
- }
- }
- else
- {
- ref MixState destinationMix = ref _mixContext.GetState(mix.DestinationMixId);
-
- for (uint bufferIndex = 0; bufferIndex < mix.BufferCount; bufferIndex++)
- {
- for (uint bufferDestinationIndex = 0; bufferDestinationIndex < destinationMix.BufferCount; bufferDestinationIndex++)
- {
- float volume = mix.Volume * mix.GetMixBufferVolume((int)bufferIndex, (int)bufferDestinationIndex);
-
- if (volume != 0.0f)
- {
- _commandBuffer.GenerateMix(mix.BufferOffset + bufferIndex,
- destinationMix.BufferOffset + bufferDestinationIndex,
- mix.NodeId,
- volume);
- }
- }
- }
- }
- }
- }
-
- private void GenerateSubMix(ref MixState subMix)
- {
- _commandBuffer.GenerateDepopForMixBuffersCommand(_rendererContext.DepopBuffer,
- subMix.BufferOffset,
- subMix.BufferCount,
- subMix.NodeId,
- subMix.SampleRate);
-
- GenerateEffects(ref subMix);
-
- PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses();
-
- int nodeId = subMix.NodeId;
-
- bool performanceInitialized = false;
-
- if (_performanceManager != null && _performanceManager.IsTargetNodeId(nodeId) && _performanceManager.GetNextEntry(out performanceEntry, PerformanceDetailType.Mix, PerformanceEntryType.SubMix, nodeId))
- {
- performanceInitialized = true;
-
- GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
- }
-
- GenerateMix(ref subMix);
-
- if (performanceInitialized)
- {
- GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
- }
- }
-
- public void GenerateSubMixes()
- {
- for (int id = 0; id < _mixContext.GetCount(); id++)
- {
- ref MixState sortedState = ref _mixContext.GetSortedState(id);
-
- if (sortedState.IsUsed && sortedState.MixId != RendererConstants.FinalMixId)
- {
- int nodeId = sortedState.NodeId;
-
- PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses();
-
- bool performanceInitialized = false;
-
- if (_performanceManager != null && _performanceManager.GetNextEntry(out performanceEntry, PerformanceEntryType.SubMix, nodeId))
- {
- performanceInitialized = true;
-
- GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
- }
-
- GenerateSubMix(ref sortedState);
-
- if (performanceInitialized)
- {
- GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
- }
- }
- }
- }
-
- private void GenerateFinalMix()
- {
- ref MixState finalMix = ref _mixContext.GetFinalState();
-
- _commandBuffer.GenerateDepopForMixBuffersCommand(_rendererContext.DepopBuffer,
- finalMix.BufferOffset,
- finalMix.BufferCount,
- finalMix.NodeId,
- finalMix.SampleRate);
-
- GenerateEffects(ref finalMix);
-
- PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses();
-
- int nodeId = finalMix.NodeId;
-
- bool performanceInitialized = false;
-
- if (_performanceManager != null && _performanceManager.IsTargetNodeId(nodeId) && _performanceManager.GetNextEntry(out performanceEntry, PerformanceDetailType.Mix, PerformanceEntryType.FinalMix, nodeId))
- {
- performanceInitialized = true;
-
- GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
- }
-
- // Only generate volume command if the volume isn't 100%.
- if (finalMix.Volume != 1.0f)
- {
- for (uint bufferIndex = 0; bufferIndex < finalMix.BufferCount; bufferIndex++)
- {
- bool performanceSubInitialized = false;
-
- if (_performanceManager != null && _performanceManager.IsTargetNodeId(nodeId) && _performanceManager.GetNextEntry(out performanceEntry, PerformanceDetailType.VolumeRamp, PerformanceEntryType.FinalMix, nodeId))
- {
- performanceSubInitialized = true;
-
- GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
- }
-
- _commandBuffer.GenerateVolume(finalMix.Volume,
- finalMix.BufferOffset + bufferIndex,
- nodeId);
-
- if (performanceSubInitialized)
- {
- GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
- }
- }
- }
-
- if (performanceInitialized)
- {
- GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
- }
- }
-
- public void GenerateFinalMixes()
- {
- int nodeId = _mixContext.GetFinalState().NodeId;
-
- PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses();
-
- bool performanceInitialized = false;
-
- if (_performanceManager != null && _performanceManager.GetNextEntry(out performanceEntry, PerformanceEntryType.FinalMix, nodeId))
- {
- performanceInitialized = true;
-
- GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
- }
-
- GenerateFinalMix();
-
- if (performanceInitialized)
- {
- GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
- }
- }
-
- private void GenerateCircularBuffer(CircularBufferSink sink, ref MixState finalMix)
- {
- _commandBuffer.GenerateCircularBuffer(finalMix.BufferOffset, sink, RendererConstants.InvalidNodeId);
- }
-
- private void GenerateDevice(DeviceSink sink, ref MixState finalMix)
- {
- if (_commandBuffer.CommandList.SampleRate != 48000 && sink.UpsamplerState == null)
- {
- sink.UpsamplerState = _rendererContext.UpsamplerManager.Allocate();
- }
-
- bool useCustomDownMixingCommand = _rendererContext.ChannelCount == 2 && sink.Parameter.DownMixParameterEnabled;
-
- if (useCustomDownMixingCommand)
- {
- _commandBuffer.GenerateDownMixSurroundToStereo(finalMix.BufferOffset,
- sink.Parameter.Input.ToSpan(),
- sink.Parameter.Input.ToSpan(),
- sink.DownMixCoefficients,
- RendererConstants.InvalidNodeId);
- }
- // NOTE: we do the downmixing at the DSP level as right now the renderer interface doesn't use audout.
- // TODO: Remove this when audout is rewritten.
- else if (_rendererContext.ChannelCount == 2 && sink.Parameter.InputCount == 6)
- {
- _commandBuffer.GenerateDownMixSurroundToStereo(finalMix.BufferOffset,
- sink.Parameter.Input.ToSpan(),
- sink.Parameter.Input.ToSpan(),
- RendererConstants.DefaultSurroundToStereoCoefficients,
- RendererConstants.InvalidNodeId);
- }
-
- CommandList commandList = _commandBuffer.CommandList;
-
- if (sink.UpsamplerState != null)
- {
- _commandBuffer.GenerateUpsample(finalMix.BufferOffset,
- sink.UpsamplerState,
- sink.Parameter.InputCount,
- sink.Parameter.Input.ToSpan(),
- commandList.BufferCount,
- commandList.SampleCount,
- commandList.SampleRate,
- RendererConstants.InvalidNodeId);
- }
-
- _commandBuffer.GenerateDeviceSink(finalMix.BufferOffset,
- sink,
- _rendererContext.SessionId,
- commandList.Buffers,
- RendererConstants.InvalidNodeId);
- }
-
- private void GenerateSink(BaseSink sink, ref MixState finalMix)
- {
- bool performanceInitialized = false;
-
- PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses();
-
- if (_performanceManager != null && _performanceManager.GetNextEntry(out performanceEntry, PerformanceEntryType.Sink, sink.NodeId))
- {
- performanceInitialized = true;
-
- GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, sink.NodeId);
- }
-
- if (!sink.ShouldSkip)
- {
- switch (sink.Type)
- {
- case SinkType.CircularBuffer:
- GenerateCircularBuffer((CircularBufferSink)sink, ref finalMix);
- break;
- case SinkType.Device:
- GenerateDevice((DeviceSink)sink, ref finalMix);
- break;
- default:
- throw new NotImplementedException($"Unsupported sink type {sink.Type}");
- }
-
- sink.UpdateForCommandGeneration();
- }
-
- if (performanceInitialized)
- {
- GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, sink.NodeId);
- }
- }
-
- public void GenerateSinks()
- {
- ref MixState finalMix = ref _mixContext.GetFinalState();
-
- for (int i = 0; i < _sinkContext.GetCount(); i++)
- {
- // BaseSink is a class, we don't need to pass it by ref
- BaseSink sink = _sinkContext.GetSink(i);
-
- if (sink.IsUsed)
- {
- GenerateSink(sink, ref finalMix);
- }
- }
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/CommandProcessingTimeEstimatorVersion1.cs b/Ryujinx.Audio.Renderer/Server/CommandProcessingTimeEstimatorVersion1.cs
deleted file mode 100644
index 81d3b57b..00000000
--- a/Ryujinx.Audio.Renderer/Server/CommandProcessingTimeEstimatorVersion1.cs
+++ /dev/null
@@ -1,180 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Dsp.Command;
-using System.Diagnostics;
-
-namespace Ryujinx.Audio.Renderer.Server
-{
- /// <summary>
- /// <see cref="ICommandProcessingTimeEstimator"/> version 1.
- /// </summary>
- public class CommandProcessingTimeEstimatorVersion1 : ICommandProcessingTimeEstimator
- {
- private uint _sampleCount;
- private uint _bufferCount;
-
- public CommandProcessingTimeEstimatorVersion1(uint sampleCount, uint bufferCount)
- {
- _sampleCount = sampleCount;
- _bufferCount = bufferCount;
- }
-
- public uint Estimate(PerformanceCommand command)
- {
- return 1454;
- }
-
- public uint Estimate(ClearMixBufferCommand command)
- {
- return (uint)(_sampleCount * 0.83f * _bufferCount * 1.2f);
- }
-
- public uint Estimate(BiquadFilterCommand command)
- {
- return (uint)(_sampleCount * 58.0f * 1.2f);
- }
-
- public uint Estimate(MixRampGroupedCommand command)
- {
- int volumeCount = 0;
-
- for (int i = 0; i < command.MixBufferCount; i++)
- {
- if (command.Volume0[i] != 0.0f || command.Volume1[i] != 0.0f)
- {
- volumeCount++;
- }
- }
-
- return (uint)(_sampleCount * 14.4f * 1.2f * volumeCount);
- }
-
- public uint Estimate(MixRampCommand command)
- {
- return (uint)(_sampleCount * 14.4f * 1.2f);
- }
-
- public uint Estimate(DepopPrepareCommand command)
- {
- return 1080;
- }
-
- public uint Estimate(VolumeRampCommand command)
- {
- return (uint)(_sampleCount * 9.8f * 1.2f);
- }
-
- public uint Estimate(PcmInt16DataSourceCommandVersion1 command)
- {
- return (uint)(command.Pitch * 0.25f * 1.2f);
- }
-
- public uint Estimate(AdpcmDataSourceCommandVersion1 command)
- {
- return (uint)(command.Pitch * 0.46f * 1.2f);
- }
-
- public uint Estimate(DepopForMixBuffersCommand command)
- {
- return (uint)(_sampleCount * 8.9f * command.MixBufferCount);
- }
-
- public uint Estimate(CopyMixBufferCommand command)
- {
- // NOTE: Nintendo returns 0 here for some reasons even if it will generate a command like that on version 1.. maybe a mistake?
- return 0;
- }
-
- public uint Estimate(MixCommand command)
- {
- return (uint)(_sampleCount * 10.0f * 1.2f);
- }
-
- public uint Estimate(DelayCommand command)
- {
- return (uint)(_sampleCount * command.Parameter.ChannelCount * 202.5f);
- }
-
- public uint Estimate(ReverbCommand command)
- {
- Debug.Assert(command.Parameter.IsChannelCountValid());
-
- if (command.Enabled)
- {
- return (uint)(750 * _sampleCount * command.Parameter.ChannelCount * 1.2f);
- }
-
- return 0;
- }
-
- public uint Estimate(Reverb3dCommand command)
- {
- if (command.Enabled)
- {
- return (uint)(530 * _sampleCount * command.Parameter.ChannelCount * 1.2f);
- }
-
- return 0;
- }
-
- public uint Estimate(AuxiliaryBufferCommand command)
- {
- if (command.Enabled)
- {
- return 15956;
- }
-
- return 3765;
- }
-
- public uint Estimate(VolumeCommand command)
- {
- return (uint)(_sampleCount * 8.8f * 1.2f);
- }
-
- public uint Estimate(CircularBufferSinkCommand command)
- {
- return 55;
- }
-
- public uint Estimate(DownMixSurroundToStereoCommand command)
- {
- return 16108;
- }
-
- public uint Estimate(UpsampleCommand command)
- {
- return 357915;
- }
-
- public uint Estimate(DeviceSinkCommand command)
- {
- return 10042;
- }
-
- public uint Estimate(PcmFloatDataSourceCommandVersion1 command)
- {
- return 0;
- }
-
- public uint Estimate(DataSourceVersion2Command command)
- {
- return 0;
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/CommandProcessingTimeEstimatorVersion2.cs b/Ryujinx.Audio.Renderer/Server/CommandProcessingTimeEstimatorVersion2.cs
deleted file mode 100644
index 0f4fe3c2..00000000
--- a/Ryujinx.Audio.Renderer/Server/CommandProcessingTimeEstimatorVersion2.cs
+++ /dev/null
@@ -1,544 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Dsp.Command;
-using System;
-using System.Diagnostics;
-
-namespace Ryujinx.Audio.Renderer.Server
-{
- /// <summary>
- /// <see cref="ICommandProcessingTimeEstimator"/> version 2. (added with REV5)
- /// </summary>
- public class CommandProcessingTimeEstimatorVersion2 : ICommandProcessingTimeEstimator
- {
- private uint _sampleCount;
- private uint _bufferCount;
-
- public CommandProcessingTimeEstimatorVersion2(uint sampleCount, uint bufferCount)
- {
- _sampleCount = sampleCount;
- _bufferCount = bufferCount;
- }
-
- public uint Estimate(PerformanceCommand command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- if (_sampleCount == 160)
- {
- return (uint)489.35f;
- }
-
- return (uint)491.18f;
- }
-
- public uint Estimate(ClearMixBufferCommand command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- float costPerBuffer = 668.8f;
- float baseCost = 193.2f;
-
- if (_sampleCount == 160)
- {
- costPerBuffer = 260.4f;
- baseCost = 139.65f;
- }
-
- return (uint)(baseCost + costPerBuffer * _bufferCount);
- }
-
- public uint Estimate(BiquadFilterCommand command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- if (_sampleCount == 160)
- {
- return (uint)4813.2f;
- }
-
- return (uint)6915.4f;
- }
-
- public uint Estimate(MixRampGroupedCommand command)
- {
- const float costPerSample = 7.245f;
-
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- int volumeCount = 0;
-
- for (int i = 0; i < command.MixBufferCount; i++)
- {
- if (command.Volume0[i] != 0.0f || command.Volume1[i] != 0.0f)
- {
- volumeCount++;
- }
- }
-
- return (uint)(_sampleCount * costPerSample * volumeCount);
- }
-
- public uint Estimate(MixRampCommand command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- if (_sampleCount == 160)
- {
- return (uint)1859.0f;
- }
-
- return (uint)2286.1f;
- }
-
- public uint Estimate(DepopPrepareCommand command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- if (_sampleCount == 160)
- {
- return (uint)306.62f;
- }
-
- return (uint)293.22f;
- }
-
- public uint Estimate(VolumeRampCommand command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- if (_sampleCount == 160)
- {
- return (uint)1403.9f;
- }
-
- return (uint)1884.3f;
- }
-
- public uint Estimate(PcmInt16DataSourceCommandVersion1 command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- float costPerSample = 1195.5f;
- float baseCost = 7797.0f;
-
- if (_sampleCount == 160)
- {
- costPerSample = 749.27f;
- baseCost = 6138.9f;
- }
-
- return (uint)(baseCost + (costPerSample * (((command.SampleRate / 200.0f) / _sampleCount) * (command.Pitch * 0.000030518f))));
- }
-
- public uint Estimate(AdpcmDataSourceCommandVersion1 command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- float costPerSample = 3564.1f;
- float baseCost = 6225.5f;
-
- if (_sampleCount == 160)
- {
- costPerSample = 2125.6f;
- baseCost = 9039.5f;
- }
-
- return (uint)(baseCost + (costPerSample * (((command.SampleRate / 200.0f) / _sampleCount) * (command.Pitch * 0.000030518f))));
- }
-
- public uint Estimate(DepopForMixBuffersCommand command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- if (_sampleCount == 160)
- {
- return (uint)762.96f;
- }
-
- return (uint)726.96f;
- }
-
- public uint Estimate(CopyMixBufferCommand command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- if (_sampleCount == 160)
- {
- return (uint)836.32f;
- }
-
- return (uint)1000.9f;
- }
-
- public uint Estimate(MixCommand command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- if (_sampleCount == 160)
- {
- return (uint)1342.2f;
- }
-
- return (uint)1833.2f;
- }
-
- public uint Estimate(DelayCommand command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- if (_sampleCount == 160)
- {
- if (command.Enabled)
- {
- switch (command.Parameter.ChannelCount)
- {
- case 1:
- return (uint)41636.0f;
- case 2:
- return (uint)97861.0f;
- case 4:
- return (uint)192520.0f;
- case 6:
- return (uint)301760.0f;
- default:
- throw new NotImplementedException($"{command.Parameter.ChannelCount}");
- }
- }
- else
- {
- switch (command.Parameter.ChannelCount)
- {
- case 1:
- return (uint)578.53f;
- case 2:
- return (uint)663.06f;
- case 4:
- return (uint)703.98f;
- case 6:
- return (uint)760.03f;
- default:
- throw new NotImplementedException($"{command.Parameter.ChannelCount}");
- }
- }
-
- }
-
- if (command.Enabled)
- {
- switch (command.Parameter.ChannelCount)
- {
- case 1:
- return (uint)8770.3f;
- case 2:
- return (uint)25741.0f;
- case 4:
- return (uint)47551.0f;
- case 6:
- return (uint)81629.0f;
- default:
- throw new NotImplementedException($"{command.Parameter.ChannelCount}");
- }
- }
- else
- {
- switch (command.Parameter.ChannelCount)
- {
- case 1:
- return (uint)521.28f;
- case 2:
- return (uint)585.4f;
- case 4:
- return (uint)629.88f;
- case 6:
- return (uint)713.57f;
- default:
- throw new NotImplementedException($"{command.Parameter.ChannelCount}");
- }
- }
- }
-
- public uint Estimate(ReverbCommand command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- if (_sampleCount == 160)
- {
- if (command.Enabled)
- {
- switch (command.Parameter.ChannelCount)
- {
- case 1:
- return (uint)97192.0f;
- case 2:
- return (uint)103280.0f;
- case 4:
- return (uint)109580.0f;
- case 6:
- return (uint)115070.0f;
- default:
- throw new NotImplementedException($"{command.Parameter.ChannelCount}");
- }
- }
- else
- {
- switch (command.Parameter.ChannelCount)
- {
- case 1:
- return (uint)492.01f;
- case 2:
- return (uint)554.46f;
- case 4:
- return (uint)595.86f;
- case 6:
- return (uint)656.62f;
- default:
- throw new NotImplementedException($"{command.Parameter.ChannelCount}");
- }
- }
-
- }
-
- if (command.Enabled)
- {
- switch (command.Parameter.ChannelCount)
- {
- case 1:
- return (uint)136460.0f;
- case 2:
- return (uint)145750.0f;
- case 4:
- return (uint)154800.0f;
- case 6:
- return (uint)161970.0f;
- default:
- throw new NotImplementedException($"{command.Parameter.ChannelCount}");
- }
- }
- else
- {
- switch (command.Parameter.ChannelCount)
- {
- case 1:
- return (uint)495.79f;
- case 2:
- return (uint)527.16f;
- case 4:
- return (uint)598.75f;
- case 6:
- return (uint)666.03f;
- default:
- throw new NotImplementedException($"{command.Parameter.ChannelCount}");
- }
- }
- }
-
- public uint Estimate(Reverb3dCommand command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- if (_sampleCount == 160)
- {
- if (command.Enabled)
- {
- switch (command.Parameter.ChannelCount)
- {
- case 1:
- return (uint)138840.0f;
- case 2:
- return (uint)135430.0f;
- case 4:
- return (uint)199180.0f;
- case 6:
- return (uint)247350.0f;
- default:
- throw new NotImplementedException($"{command.Parameter.ChannelCount}");
- }
- }
- else
- {
- switch (command.Parameter.ChannelCount)
- {
- case 1:
- return (uint)718.7f;
- case 2:
- return (uint)751.3f;
- case 4:
- return (uint)797.46f;
- case 6:
- return (uint)867.43f;
- default:
- throw new NotImplementedException($"{command.Parameter.ChannelCount}");
- }
- }
- }
-
- if (command.Enabled)
- {
- switch (command.Parameter.ChannelCount)
- {
- case 1:
- return (uint)199950.0f;
- case 2:
- return (uint)195200.0f;
- case 4:
- return (uint)290580.0f;
- case 6:
- return (uint)363490.0f;
- default:
- throw new NotImplementedException($"{command.Parameter.ChannelCount}");
- }
- }
- else
- {
- switch (command.Parameter.ChannelCount)
- {
- case 1:
- return (uint)534.24f;
- case 2:
- return (uint)570.87f;
- case 4:
- return (uint)660.93f;
- case 6:
- return (uint)694.6f;
- default:
- throw new NotImplementedException($"{command.Parameter.ChannelCount}");
- }
- }
- }
-
- public uint Estimate(AuxiliaryBufferCommand command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- if (_sampleCount == 160)
- {
- if (command.Enabled)
- {
- return (uint)7177.9f;
- }
-
- return (uint)489.16f;
- }
-
- if (command.Enabled)
- {
- return (uint)9499.8f;
- }
-
- return (uint)485.56f;
- }
-
- public uint Estimate(VolumeCommand command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- if (_sampleCount == 160)
- {
- return (uint)1280.3f;
- }
-
- return (uint)1737.8f;
- }
-
- public uint Estimate(CircularBufferSinkCommand command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- float costPerBuffer = 1726.0f;
- float baseCost = 1369.7f;
-
- if (_sampleCount == 160)
- {
- costPerBuffer = 853.63f;
- baseCost = 1284.5f;
- }
-
- return (uint)(baseCost + costPerBuffer * command.InputCount);
- }
-
- public uint Estimate(DownMixSurroundToStereoCommand command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- if (_sampleCount == 160)
- {
- return (uint)10009.0f;
- }
-
- return (uint)14577.0f;
- }
-
- public uint Estimate(UpsampleCommand command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- if (_sampleCount == 160)
- {
- return (uint)292000.0f;
- }
-
- return (uint)0.0f;
- }
-
- public uint Estimate(DeviceSinkCommand command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
- Debug.Assert(command.InputCount == 2 || command.InputCount == 6);
-
- if (command.InputCount == 2)
- {
- if (_sampleCount == 160)
- {
- return (uint)9261.5f;
- }
-
- return (uint)9336.1f;
- }
-
- if (_sampleCount == 160)
- {
- return (uint)9111.8f;
- }
-
- return (uint)9566.7f;
- }
-
- public uint Estimate(PcmFloatDataSourceCommandVersion1 command)
- {
- // NOTE: This was added between REV7 and REV8 and for some reasons the estimator v2 was changed...
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- float costPerSample = 3490.9f;
- float baseCost = 10091.0f;
-
- if (_sampleCount == 160)
- {
- costPerSample = 2310.4f;
- baseCost = 7845.3f;
- }
-
- return (uint)(baseCost + (costPerSample * (((command.SampleRate / 200.0f) / _sampleCount) * (command.Pitch * 0.000030518f))));
- }
-
- public uint Estimate(DataSourceVersion2Command command)
- {
- return 0;
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/CommandProcessingTimeEstimatorVersion3.cs b/Ryujinx.Audio.Renderer/Server/CommandProcessingTimeEstimatorVersion3.cs
deleted file mode 100644
index 8e15d642..00000000
--- a/Ryujinx.Audio.Renderer/Server/CommandProcessingTimeEstimatorVersion3.cs
+++ /dev/null
@@ -1,635 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using Ryujinx.Audio.Renderer.Dsp.Command;
-using System;
-using System.Diagnostics;
-using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
-
-namespace Ryujinx.Audio.Renderer.Server
-{
- /// <summary>
- /// <see cref="ICommandProcessingTimeEstimator"/> version 3. (added with REV8)
- /// </summary>
- public class CommandProcessingTimeEstimatorVersion3 : ICommandProcessingTimeEstimator
- {
- private uint _sampleCount;
- private uint _bufferCount;
-
- public CommandProcessingTimeEstimatorVersion3(uint sampleCount, uint bufferCount)
- {
- _sampleCount = sampleCount;
- _bufferCount = bufferCount;
- }
-
- public uint Estimate(PerformanceCommand command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- if (_sampleCount == 160)
- {
- return (uint)498.17f;
- }
-
- return (uint)489.42f;
- }
-
- public uint Estimate(ClearMixBufferCommand command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- float costPerBuffer = 440.68f;
- float baseCost = 0;
-
- if (_sampleCount == 160)
- {
- costPerBuffer = 266.65f;
- }
-
- return (uint)(baseCost + costPerBuffer * _bufferCount);
- }
-
- public uint Estimate(BiquadFilterCommand command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- if (_sampleCount == 160)
- {
- return (uint)4173.2f;
- }
-
- return (uint)5585.1f;
- }
-
- public uint Estimate(MixRampGroupedCommand command)
- {
- float costPerSample = 6.4434f;
-
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- if (_sampleCount == 160)
- {
- costPerSample = 6.708f;
- }
-
- int volumeCount = 0;
-
- for (int i = 0; i < command.MixBufferCount; i++)
- {
- if (command.Volume0[i] != 0.0f || command.Volume1[i] != 0.0f)
- {
- volumeCount++;
- }
- }
-
- return (uint)(_sampleCount * costPerSample * volumeCount);
- }
-
- public uint Estimate(MixRampCommand command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- if (_sampleCount == 160)
- {
- return (uint)1968.7f;
- }
-
- return (uint)2459.4f;
- }
-
- public uint Estimate(DepopPrepareCommand command)
- {
- return 0;
- }
-
- public uint Estimate(VolumeRampCommand command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- if (_sampleCount == 160)
- {
- return (uint)1425.3f;
- }
-
- return (uint)1700.0f;
- }
-
- public uint Estimate(PcmInt16DataSourceCommandVersion1 command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- float costPerSample = 710.143f;
- float baseCost = 7853.286f;
-
- if (_sampleCount == 160)
- {
- costPerSample = 427.52f;
- baseCost = 6329.442f;
- }
-
- return (uint)(baseCost + (costPerSample * (((command.SampleRate / 200.0f) / _sampleCount) * (command.Pitch * 0.000030518f))));
- }
-
- public uint Estimate(AdpcmDataSourceCommandVersion1 command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- float costPerSample = 3564.1f;
- float baseCost = 9736.702f;
-
- if (_sampleCount == 160)
- {
- costPerSample = 2125.6f;
- baseCost = 7913.808f;
- }
-
- return (uint)(baseCost + (costPerSample * (((command.SampleRate / 200.0f) / _sampleCount) * (command.Pitch * 0.000030518f))));
- }
-
- public uint Estimate(DepopForMixBuffersCommand command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- if (_sampleCount == 160)
- {
- return (uint)739.64f;
- }
-
- return (uint)910.97f;
- }
-
- public uint Estimate(CopyMixBufferCommand command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- if (_sampleCount == 160)
- {
- return (uint)842.59f;
- }
-
- return (uint)986.72f;
- }
-
- public uint Estimate(MixCommand command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- if (_sampleCount == 160)
- {
- return (uint)1402.8f;
- }
-
- return (uint)1853.2f;
- }
-
- public uint Estimate(DelayCommand command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- if (_sampleCount == 160)
- {
- if (command.Enabled)
- {
- switch (command.Parameter.ChannelCount)
- {
- case 1:
- return (uint)8929.04f;
- case 2:
- return (uint)25500.75f;
- case 4:
- return (uint)47759.62f;
- case 6:
- return (uint)82203.07f;
- default:
- throw new NotImplementedException($"{command.Parameter.ChannelCount}");
- }
- }
- else
- {
- switch (command.Parameter.ChannelCount)
- {
- case 1:
- return (uint)1295.20f;
- case 2:
- return (uint)1213.60f;
- case 4:
- return (uint)942.03f;
- case 6:
- return (uint)1001.55f;
- default:
- throw new NotImplementedException($"{command.Parameter.ChannelCount}");
- }
- }
- }
-
- if (command.Enabled)
- {
- switch (command.Parameter.ChannelCount)
- {
- case 1:
- return (uint)11941.05f;
- case 2:
- return (uint)37197.37f;
- case 4:
- return (uint)69749.84f;
- case 6:
- return (uint)120042.40f;
- default:
- throw new NotImplementedException($"{command.Parameter.ChannelCount}");
- }
- }
- else
- {
- switch (command.Parameter.ChannelCount)
- {
- case 1:
- return (uint)997.67f;
- case 2:
- return (uint)977.63f;
- case 4:
- return (uint)792.30f;
- case 6:
- return (uint)875.43f;
- default:
- throw new NotImplementedException($"{command.Parameter.ChannelCount}");
- }
- }
- }
-
- public uint Estimate(ReverbCommand command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- if (_sampleCount == 160)
- {
- if (command.Enabled)
- {
- switch (command.Parameter.ChannelCount)
- {
- case 1:
- return (uint)81475.05f;
- case 2:
- return (uint)84975.0f;
- case 4:
- return (uint)91625.15f;
- case 6:
- return (uint)95332.27f;
- default:
- throw new NotImplementedException($"{command.Parameter.ChannelCount}");
- }
- }
- else
- {
- switch (command.Parameter.ChannelCount)
- {
- case 1:
- return (uint)536.30f;
- case 2:
- return (uint)588.70f;
- case 4:
- return (uint)643.70f;
- case 6:
- return (uint)706.0f;
- default:
- throw new NotImplementedException($"{command.Parameter.ChannelCount}");
- }
- }
- }
-
- if (command.Enabled)
- {
- switch (command.Parameter.ChannelCount)
- {
- case 1:
- return (uint)120174.47f;
- case 2:
- return (uint)25262.22f;
- case 4:
- return (uint)135751.23f;
- case 6:
- return (uint)141129.23f;
- default:
- throw new NotImplementedException($"{command.Parameter.ChannelCount}");
- }
- }
- else
- {
- switch (command.Parameter.ChannelCount)
- {
- case 1:
- return (uint)617.64f;
- case 2:
- return (uint)659.54f;
- case 4:
- return (uint)711.43f;
- case 6:
- return (uint)778.07f;
- default:
- throw new NotImplementedException($"{command.Parameter.ChannelCount}");
- }
- }
- }
-
- public uint Estimate(Reverb3dCommand command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- if (_sampleCount == 160)
- {
- if (command.Enabled)
- {
- switch (command.Parameter.ChannelCount)
- {
- case 1:
- return (uint)116754.0f;
- case 2:
- return (uint)125912.05f;
- case 4:
- return (uint)146336.03f;
- case 6:
- return (uint)165812.66f;
- default:
- throw new NotImplementedException($"{command.Parameter.ChannelCount}");
- }
- }
- else
- {
- switch (command.Parameter.ChannelCount)
- {
- case 1:
- return (uint)734.0f;
- case 2:
- return (uint)766.62f;
- case 4:
- return (uint)797.46f;
- case 6:
- return (uint)867.43f;
- default:
- throw new NotImplementedException($"{command.Parameter.ChannelCount}");
- }
- }
- }
-
- if (command.Enabled)
- {
- switch (command.Parameter.ChannelCount)
- {
- case 1:
- return (uint)170292.34f;
- case 2:
- return (uint)183875.63f;
- case 4:
- return (uint)214696.19f;
- case 6:
- return (uint)243846.77f;
- default:
- throw new NotImplementedException($"{command.Parameter.ChannelCount}");
- }
- }
- else
- {
- switch (command.Parameter.ChannelCount)
- {
- case 1:
- return (uint)508.47f;
- case 2:
- return (uint)582.45f;
- case 4:
- return (uint)626.42f;
- case 6:
- return (uint)682.47f;
- default:
- throw new NotImplementedException($"{command.Parameter.ChannelCount}");
- }
- }
- }
-
- public uint Estimate(AuxiliaryBufferCommand command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- if (_sampleCount == 160)
- {
- if (command.Enabled)
- {
- return (uint)7182.14f;
- }
-
- return (uint)472.11f;
- }
-
- if (command.Enabled)
- {
- return (uint)9435.96f;
- }
-
- return (uint)462.62f;
- }
-
- public uint Estimate(VolumeCommand command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- if (_sampleCount == 160)
- {
- return (uint)1311.1f;
- }
-
- return (uint)1713.6f;
- }
-
- public uint Estimate(CircularBufferSinkCommand command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- float costPerBuffer = 770.26f;
- float baseCost = 0f;
-
- if (_sampleCount == 160)
- {
- costPerBuffer = 531.07f;
- }
-
- return (uint)(baseCost + costPerBuffer * command.InputCount);
- }
-
- public uint Estimate(DownMixSurroundToStereoCommand command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- if (_sampleCount == 160)
- {
- return (uint)9949.7f;
- }
-
- return (uint)14679.0f;
- }
-
- public uint Estimate(UpsampleCommand command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- if (_sampleCount == 160)
- {
- return (uint)312990.0f;
- }
-
- return (uint)0.0f;
- }
-
- public uint Estimate(DeviceSinkCommand command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
- Debug.Assert(command.InputCount == 2 || command.InputCount == 6);
-
- if (command.InputCount == 2)
- {
- if (_sampleCount == 160)
- {
- return (uint)8980.0f;
- }
-
- return (uint)9221.9f;
- }
-
- if (_sampleCount == 160)
- {
- return (uint)9177.9f;
- }
-
- return (uint)9725.9f;
- }
-
- public uint Estimate(PcmFloatDataSourceCommandVersion1 command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- float costPerSample = 3490.9f;
- float baseCost = 10090.9f;
-
- if (_sampleCount == 160)
- {
- costPerSample = 2310.4f;
- baseCost = 7845.25f;
- }
-
- return (uint)(baseCost + (costPerSample * (((command.SampleRate / 200.0f) / _sampleCount) * (command.Pitch * 0.000030518f))));
- }
-
- public uint Estimate(DataSourceVersion2Command command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- (float baseCost, float costPerSample) = GetCostByFormat(_sampleCount, command.SampleFormat, command.SrcQuality);
-
- return (uint)(baseCost + (costPerSample * (((command.SampleRate / 200.0f) / _sampleCount) * (command.Pitch * 0.000030518f) - 1.0f)));
- }
-
- private static (float, float) GetCostByFormat(uint sampleCount, SampleFormat format, SampleRateConversionQuality quality)
- {
- Debug.Assert(sampleCount == 160 || sampleCount == 240);
-
- switch (format)
- {
- case SampleFormat.PcmInt16:
- switch (quality)
- {
- case SampleRateConversionQuality.Default:
- if (sampleCount == 160)
- {
- return (6329.44f, 427.52f);
- }
-
- return (7853.28f, 710.14f);
- case SampleRateConversionQuality.High:
- if (sampleCount == 160)
- {
- return (8049.42f, 371.88f);
- }
-
- return (10138.84f, 610.49f);
- case SampleRateConversionQuality.Low:
- if (sampleCount == 160)
- {
- return (5062.66f, 423.43f);
- }
-
- return (5810.96f, 676.72f);
- default:
- throw new NotImplementedException($"{format} {quality}");
- }
- case SampleFormat.PcmFloat:
- switch (quality)
- {
- case SampleRateConversionQuality.Default:
- if (sampleCount == 160)
- {
- return (7845.25f, 2310.4f);
- }
-
- return (10090.9f, 3490.9f);
- case SampleRateConversionQuality.High:
- if (sampleCount == 160)
- {
- return (9446.36f, 2308.91f);
- }
-
- return (12520.85f, 3480.61f);
- case SampleRateConversionQuality.Low:
- if (sampleCount == 160)
- {
- return (9446.36f, 2308.91f);
- }
-
- return (12520.85f, 3480.61f);
- default:
- throw new NotImplementedException($"{format} {quality}");
- }
- case SampleFormat.Adpcm:
- switch (quality)
- {
- case SampleRateConversionQuality.Default:
- if (sampleCount == 160)
- {
- return (7913.81f, 1827.66f);
- }
-
- return (9736.70f, 2756.37f);
- case SampleRateConversionQuality.High:
- if (sampleCount == 160)
- {
- return (9607.81f, 1829.29f);
- }
-
- return (12154.38f, 2731.31f);
- case SampleRateConversionQuality.Low:
- if (sampleCount == 160)
- {
- return (6517.48f, 1824.61f);
- }
-
- return (7929.44f, 2732.15f);
- default:
- throw new NotImplementedException($"{format} {quality}");
- }
- default:
- throw new NotImplementedException($"{format}");
- }
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/Effect/AuxiliaryBufferEffect.cs b/Ryujinx.Audio.Renderer/Server/Effect/AuxiliaryBufferEffect.cs
deleted file mode 100644
index df82945b..00000000
--- a/Ryujinx.Audio.Renderer/Server/Effect/AuxiliaryBufferEffect.cs
+++ /dev/null
@@ -1,92 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using Ryujinx.Audio.Renderer.Dsp.State;
-using Ryujinx.Audio.Renderer.Parameter;
-using Ryujinx.Audio.Renderer.Parameter.Effect;
-using Ryujinx.Audio.Renderer.Server.MemoryPool;
-using System.Diagnostics;
-using System.Runtime.CompilerServices;
-using System.Runtime.InteropServices;
-
-using DspAddress = System.UInt64;
-
-namespace Ryujinx.Audio.Renderer.Server.Effect
-{
- /// <summary>
- /// Server state for an auxiliary buffer effect.
- /// </summary>
- public class AuxiliaryBufferEffect : BaseEffect
- {
- /// <summary>
- /// The auxiliary buffer parameter.
- /// </summary>
- public AuxiliaryBufferParameter Parameter;
-
- /// <summary>
- /// Auxiliary buffer state.
- /// </summary>
- public AuxiliaryBufferAddresses State;
-
- public override EffectType TargetEffectType => EffectType.AuxiliaryBuffer;
-
- public override DspAddress GetWorkBuffer(int index)
- {
- return WorkBuffers[index].GetReference(true);
- }
-
- public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameter parameter, PoolMapper mapper)
- {
- Debug.Assert(IsTypeValid(ref parameter));
-
- UpdateParameterBase(ref parameter);
-
- Parameter = MemoryMarshal.Cast<byte, AuxiliaryBufferParameter>(parameter.SpecificData)[0];
- IsEnabled = parameter.IsEnabled;
-
- updateErrorInfo = new BehaviourParameter.ErrorInfo();
-
- if (BufferUnmapped || parameter.IsNew)
- {
- ulong bufferSize = (ulong)Unsafe.SizeOf<int>() * Parameter.BufferStorageSize + (ulong)Unsafe.SizeOf<AuxiliaryBufferHeader>() * 2;
-
- bool sendBufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[0], Parameter.SendBufferInfoAddress, bufferSize);
- bool returnBufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[1], Parameter.ReturnBufferInfoAddress, bufferSize);
-
- BufferUnmapped = sendBufferUnmapped && returnBufferUnmapped;
-
- if (!BufferUnmapped)
- {
- DspAddress sendDspAddress = WorkBuffers[0].GetReference(false);
- DspAddress returnDspAddress = WorkBuffers[1].GetReference(false);
-
- State.SendBufferInfo = sendDspAddress + (uint)Unsafe.SizeOf<AuxiliaryBufferHeader>();
- State.SendBufferInfoBase = sendDspAddress + (uint)Unsafe.SizeOf<AuxiliaryBufferHeader>() * 2;
-
- State.ReturnBufferInfo = returnDspAddress + (uint)Unsafe.SizeOf<AuxiliaryBufferHeader>();
- State.ReturnBufferInfoBase = returnDspAddress + (uint)Unsafe.SizeOf<AuxiliaryBufferHeader>() * 2;
- }
- }
- }
-
- public override void UpdateForCommandGeneration()
- {
- UpdateUsageStateForCommandGeneration();
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/Effect/BaseEffect.cs b/Ryujinx.Audio.Renderer/Server/Effect/BaseEffect.cs
deleted file mode 100644
index 7c491fd1..00000000
--- a/Ryujinx.Audio.Renderer/Server/Effect/BaseEffect.cs
+++ /dev/null
@@ -1,257 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using Ryujinx.Audio.Renderer.Parameter;
-using Ryujinx.Audio.Renderer.Server.MemoryPool;
-using Ryujinx.Audio.Renderer.Utils;
-using System;
-using System.Diagnostics;
-using static Ryujinx.Audio.Renderer.Common.BehaviourParameter;
-
-using DspAddress = System.UInt64;
-
-namespace Ryujinx.Audio.Renderer.Server.Effect
-{
- /// <summary>
- /// Base class used as a server state for an effect.
- /// </summary>
- public class BaseEffect
- {
- /// <summary>
- /// The <see cref="EffectType"/> of the effect.
- /// </summary>
- public EffectType Type;
-
- /// <summary>
- /// Set to true if the effect must be active.
- /// </summary>
- public bool IsEnabled;
-
- /// <summary>
- /// Set to true if the internal effect work buffers used wasn't mapped.
- /// </summary>
- public bool BufferUnmapped;
-
- /// <summary>
- /// The current state of the effect.
- /// </summary>
- public UsageState UsageState;
-
- /// <summary>
- /// The target mix id of the effect.
- /// </summary>
- public int MixId;
-
- /// <summary>
- /// Position of the effect while processing effects.
- /// </summary>
- public uint ProcessingOrder;
-
- /// <summary>
- /// Array of all the work buffer used by the effect.
- /// </summary>
- protected AddressInfo[] WorkBuffers;
-
- /// <summary>
- /// Create a new <see cref="BaseEffect"/>.
- /// </summary>
- public BaseEffect()
- {
- Type = TargetEffectType;
- UsageState = UsageState.Invalid;
-
- IsEnabled = false;
- BufferUnmapped = false;
- MixId = RendererConstants.UnusedMixId;
- ProcessingOrder = uint.MaxValue;
-
- WorkBuffers = new AddressInfo[2];
-
- foreach (ref AddressInfo info in WorkBuffers.AsSpan())
- {
- info = AddressInfo.Create();
- }
- }
-
- /// <summary>
- /// The target <see cref="EffectType"/> handled by this <see cref="BaseEffect"/>.
- /// </summary>
- public virtual EffectType TargetEffectType => EffectType.Invalid;
-
- /// <summary>
- /// Check if the <see cref="EffectType"/> sent by the user match the internal <see cref="EffectType"/>.
- /// </summary>
- /// <param name="parameter">The user parameter.</param>
- /// <returns>Returns true if the <see cref="EffectType"/> sent by the user matches the internal <see cref="EffectType"/>.</returns>
- public bool IsTypeValid(ref EffectInParameter parameter)
- {
- return parameter.Type == TargetEffectType;
- }
-
- /// <summary>
- /// Update the usage state during command generation.
- /// </summary>
- protected void UpdateUsageStateForCommandGeneration()
- {
- UsageState = IsEnabled ? UsageState.Enabled : UsageState.Disabled;
- }
-
- /// <summary>
- /// Update the internal common parameters from a user parameter.
- /// </summary>
- /// <param name="parameter">The user parameter.</param>
- protected void UpdateParameterBase(ref EffectInParameter parameter)
- {
- MixId = parameter.MixId;
- ProcessingOrder = parameter.ProcessingOrder;
- }
-
- /// <summary>
- /// Force unmap all the work buffers.
- /// </summary>
- /// <param name="mapper">The mapper to use.</param>
- public void ForceUnmapBuffers(PoolMapper mapper)
- {
- foreach (ref AddressInfo info in WorkBuffers.AsSpan())
- {
- if (info.GetReference(false) != 0)
- {
- mapper.ForceUnmap(ref info);
- }
- }
- }
-
- /// <summary>
- /// Check if the effect needs to be skipped.
- /// </summary>
- /// <returns>Returns true if the effect needs to be skipped.</returns>
- public bool ShouldSkip()
- {
- return BufferUnmapped;
- }
-
- /// <summary>
- /// Update the <see cref="BaseEffect"/> state during command generation.
- /// </summary>
- public virtual void UpdateForCommandGeneration()
- {
- Debug.Assert(Type == TargetEffectType);
- }
-
- /// <summary>
- /// Update the internal state from a user parameter.
- /// </summary>
- /// <param name="updateErrorInfo">The possible <see cref="ErrorInfo"/> that was generated.</param>
- /// <param name="parameter">The user parameter.</param>
- /// <param name="mapper">The mapper to use.</param>
- public virtual void Update(out ErrorInfo updateErrorInfo, ref EffectInParameter parameter, PoolMapper mapper)
- {
- Debug.Assert(IsTypeValid(ref parameter));
-
- updateErrorInfo = new ErrorInfo();
- }
-
- /// <summary>
- /// Get the work buffer DSP address at the given index.
- /// </summary>
- /// <param name="index">The index of the work buffer</param>
- /// <returns>The work buffer DSP address at the given index.</returns>
- public virtual DspAddress GetWorkBuffer(int index)
- {
- throw new InvalidOperationException();
- }
-
- /// <summary>
- /// Get the first work buffer DSP address.
- /// </summary>
- /// <returns>The first work buffer DSP address.</returns>
- protected DspAddress GetSingleBuffer()
- {
- if (IsEnabled)
- {
- return WorkBuffers[0].GetReference(true);
- }
-
- if (UsageState != UsageState.Disabled)
- {
- DspAddress address = WorkBuffers[0].GetReference(false);
- ulong size = WorkBuffers[0].Size;
-
- if (address != 0 && size != 0)
- {
- AudioProcessorMemoryManager.InvalidateDataCache(address, size);
- }
- }
-
- return 0;
- }
-
- /// <summary>
- /// Store the output status to the given user output.
- /// </summary>
- /// <param name="outStatus">The given user output.</param>
- /// <param name="isAudioRendererActive">If set to true, the <see cref="AudioRenderSystem"/> is active.</param>
- public void StoreStatus(ref EffectOutStatus outStatus, bool isAudioRendererActive)
- {
- if (isAudioRendererActive)
- {
- if (UsageState == UsageState.Disabled)
- {
- outStatus.State = EffectOutStatus.EffectState.Disabled;
- }
- else
- {
- outStatus.State = EffectOutStatus.EffectState.Enabled;
- }
- }
- else if (UsageState == UsageState.New)
- {
- outStatus.State = EffectOutStatus.EffectState.Enabled;
- }
- else
- {
- outStatus.State = EffectOutStatus.EffectState.Disabled;
- }
- }
-
- /// <summary>
- /// Get the <see cref="PerformanceDetailType"/> associated to the <see cref="Type"/> of this effect.
- /// </summary>
- /// <returns>The <see cref="PerformanceDetailType"/> associated to the <see cref="Type"/> of this effect.</returns>
- public PerformanceDetailType GetPerformanceDetailType()
- {
- switch (Type)
- {
- case EffectType.BiquadFilter:
- return PerformanceDetailType.BiquadFilter;
- case EffectType.AuxiliaryBuffer:
- return PerformanceDetailType.Aux;
- case EffectType.Delay:
- return PerformanceDetailType.Delay;
- case EffectType.Reverb:
- return PerformanceDetailType.Reverb;
- case EffectType.Reverb3d:
- return PerformanceDetailType.Reverb3d;
- case EffectType.BufferMix:
- return PerformanceDetailType.Mix;
- default:
- throw new NotImplementedException($"{Type}");
- }
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/Effect/BiquadFilterEffect.cs b/Ryujinx.Audio.Renderer/Server/Effect/BiquadFilterEffect.cs
deleted file mode 100644
index aadf2844..00000000
--- a/Ryujinx.Audio.Renderer/Server/Effect/BiquadFilterEffect.cs
+++ /dev/null
@@ -1,74 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using Ryujinx.Audio.Renderer.Dsp.State;
-using Ryujinx.Audio.Renderer.Parameter;
-using Ryujinx.Audio.Renderer.Parameter.Effect;
-using Ryujinx.Audio.Renderer.Server.MemoryPool;
-using System;
-using System.Diagnostics;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Server.Effect
-{
- /// <summary>
- /// Server state for a biquad filter effect.
- /// </summary>
- public class BiquadFilterEffect : BaseEffect
- {
- /// <summary>
- /// The biquad filter parameter.
- /// </summary>
- public BiquadFilterEffectParameter Parameter;
-
- /// <summary>
- /// The biquad filter state.
- /// </summary>
- public Memory<BiquadFilterState> State { get; }
-
- /// <summary>
- /// Create a new <see cref="BiquadFilterEffect"/>.
- /// </summary>
- public BiquadFilterEffect()
- {
- Parameter = new BiquadFilterEffectParameter();
- State = new BiquadFilterState[RendererConstants.ChannelCountMax];
- }
-
- public override EffectType TargetEffectType => EffectType.BiquadFilter;
-
- public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameter parameter, PoolMapper mapper)
- {
- Debug.Assert(IsTypeValid(ref parameter));
-
- UpdateParameterBase(ref parameter);
-
- Parameter = MemoryMarshal.Cast<byte, BiquadFilterEffectParameter>(parameter.SpecificData)[0];
- IsEnabled = parameter.IsEnabled;
-
- updateErrorInfo = new BehaviourParameter.ErrorInfo();
- }
-
- public override void UpdateForCommandGeneration()
- {
- UpdateUsageStateForCommandGeneration();
-
- Parameter.Status = UsageState.Enabled;
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/Effect/BufferMixEffect.cs b/Ryujinx.Audio.Renderer/Server/Effect/BufferMixEffect.cs
deleted file mode 100644
index 14ed3950..00000000
--- a/Ryujinx.Audio.Renderer/Server/Effect/BufferMixEffect.cs
+++ /dev/null
@@ -1,56 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using Ryujinx.Audio.Renderer.Parameter;
-using Ryujinx.Audio.Renderer.Parameter.Effect;
-using Ryujinx.Audio.Renderer.Server.MemoryPool;
-using System.Diagnostics;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Server.Effect
-{
- /// <summary>
- /// Server state for a buffer mix effect.
- /// </summary>
- public class BufferMixEffect : BaseEffect
- {
- /// <summary>
- /// The buffer mix parameter.
- /// </summary>
- public BufferMixParameter Parameter;
-
- public override EffectType TargetEffectType => EffectType.BufferMix;
-
- public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameter parameter, PoolMapper mapper)
- {
- Debug.Assert(IsTypeValid(ref parameter));
-
- UpdateParameterBase(ref parameter);
-
- Parameter = MemoryMarshal.Cast<byte, BufferMixParameter>(parameter.SpecificData)[0];
- IsEnabled = parameter.IsEnabled;
-
- updateErrorInfo = new BehaviourParameter.ErrorInfo();
- }
-
- public override void UpdateForCommandGeneration()
- {
- UpdateUsageStateForCommandGeneration();
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/Effect/DelayEffect.cs b/Ryujinx.Audio.Renderer/Server/Effect/DelayEffect.cs
deleted file mode 100644
index df3e5ee7..00000000
--- a/Ryujinx.Audio.Renderer/Server/Effect/DelayEffect.cs
+++ /dev/null
@@ -1,100 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using Ryujinx.Audio.Renderer.Dsp.State;
-using Ryujinx.Audio.Renderer.Parameter;
-using Ryujinx.Audio.Renderer.Parameter.Effect;
-using Ryujinx.Audio.Renderer.Server.MemoryPool;
-using System;
-using System.Diagnostics;
-using System.Runtime.InteropServices;
-using DspAddress = System.UInt64;
-
-namespace Ryujinx.Audio.Renderer.Server.Effect
-{
- /// <summary>
- /// Server state for a delay effect.
- /// </summary>
- public class DelayEffect : BaseEffect
- {
- /// <summary>
- /// The delay parameter.
- /// </summary>
- public DelayParameter Parameter;
-
- /// <summary>
- /// The delay state.
- /// </summary>
- public Memory<DelayState> State { get; }
-
- public DelayEffect()
- {
- State = new DelayState[1];
- }
-
- public override EffectType TargetEffectType => EffectType.Delay;
-
- public override DspAddress GetWorkBuffer(int index)
- {
- return GetSingleBuffer();
- }
-
- public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameter parameter, PoolMapper mapper)
- {
- Debug.Assert(IsTypeValid(ref parameter));
-
- ref DelayParameter delayParameter = ref MemoryMarshal.Cast<byte, DelayParameter>(parameter.SpecificData)[0];
-
- updateErrorInfo = new BehaviourParameter.ErrorInfo();
-
- if (delayParameter.IsChannelCountMaxValid())
- {
- UpdateParameterBase(ref parameter);
-
- UsageState oldParameterStatus = Parameter.Status;
-
- Parameter = delayParameter;
-
- if (delayParameter.IsChannelCountValid())
- {
- IsEnabled = parameter.IsEnabled;
-
- if (oldParameterStatus != UsageState.Enabled)
- {
- Parameter.Status = oldParameterStatus;
- }
-
- if (BufferUnmapped || parameter.IsNew)
- {
- UsageState = UsageState.New;
- Parameter.Status = UsageState.Invalid;
-
- BufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[0], parameter.BufferBase, parameter.BufferSize);
- }
- }
- }
- }
-
- public override void UpdateForCommandGeneration()
- {
- UpdateUsageStateForCommandGeneration();
-
- Parameter.Status = UsageState.Enabled;
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/Effect/EffectContext.cs b/Ryujinx.Audio.Renderer/Server/Effect/EffectContext.cs
deleted file mode 100644
index ff6051ae..00000000
--- a/Ryujinx.Audio.Renderer/Server/Effect/EffectContext.cs
+++ /dev/null
@@ -1,82 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using System.Diagnostics;
-
-namespace Ryujinx.Audio.Renderer.Server.Effect
-{
- /// <summary>
- /// Effect context.
- /// </summary>
- public class EffectContext
- {
- /// <summary>
- /// Storage for <see cref="BaseEffect"/>.
- /// </summary>
- private BaseEffect[] _effects;
-
- /// <summary>
- /// The total effect count.
- /// </summary>
- private uint _effectCount;
-
- /// <summary>
- /// Create a new <see cref="EffectContext"/>.
- /// </summary>
- public EffectContext()
- {
- _effects = null;
- _effectCount = 0;
- }
-
- /// <summary>
- /// Initialize the <see cref="EffectContext"/>.
- /// </summary>
- /// <param name="effectCount">The total effect count.</param>
- public void Initialize(uint effectCount)
- {
- _effectCount = effectCount;
- _effects = new BaseEffect[effectCount];
-
- for (int i = 0; i < _effectCount; i++)
- {
- _effects[i] = new BaseEffect();
- }
- }
-
- /// <summary>
- /// Get the total effect count.
- /// </summary>
- /// <returns>The total effect count.</returns>
- public uint GetCount()
- {
- return _effectCount;
- }
-
- /// <summary>
- /// Get a reference to a <see cref="BaseEffect"/> at the given <paramref name="index"/>.
- /// </summary>
- /// <param name="index">The index to use.</param>
- /// <returns>A reference to a <see cref="BaseEffect"/> at the given <paramref name="index"/>.</returns>
- public ref BaseEffect GetEffect(int index)
- {
- Debug.Assert(index >= 0 && index < _effectCount);
-
- return ref _effects[index];
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/Effect/Reverb3dEffect.cs b/Ryujinx.Audio.Renderer/Server/Effect/Reverb3dEffect.cs
deleted file mode 100644
index d9f23799..00000000
--- a/Ryujinx.Audio.Renderer/Server/Effect/Reverb3dEffect.cs
+++ /dev/null
@@ -1,99 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using Ryujinx.Audio.Renderer.Dsp.State;
-using Ryujinx.Audio.Renderer.Parameter;
-using Ryujinx.Audio.Renderer.Parameter.Effect;
-using Ryujinx.Audio.Renderer.Server.MemoryPool;
-using System;
-using System.Diagnostics;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Server.Effect
-{
- /// <summary>
- /// Server state for a 3D reverberation effect.
- /// </summary>
- public class Reverb3dEffect : BaseEffect
- {
- /// <summary>
- /// The 3D reverberation parameter.
- /// </summary>
- public Reverb3dParameter Parameter;
-
- /// <summary>
- /// The 3D reverberation state.
- /// </summary>
- public Memory<Reverb3dState> State { get; }
-
- public Reverb3dEffect()
- {
- State = new Reverb3dState[1];
- }
-
- public override EffectType TargetEffectType => EffectType.Reverb3d;
-
- public override ulong GetWorkBuffer(int index)
- {
- return GetSingleBuffer();
- }
-
- public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameter parameter, PoolMapper mapper)
- {
- Debug.Assert(IsTypeValid(ref parameter));
-
- ref Reverb3dParameter reverbParameter = ref MemoryMarshal.Cast<byte, Reverb3dParameter>(parameter.SpecificData)[0];
-
- updateErrorInfo = new BehaviourParameter.ErrorInfo();
-
- if (reverbParameter.IsChannelCountMaxValid())
- {
- UpdateParameterBase(ref parameter);
-
- UsageState oldParameterStatus = Parameter.ParameterStatus;
-
- Parameter = reverbParameter;
-
- if (reverbParameter.IsChannelCountValid())
- {
- IsEnabled = parameter.IsEnabled;
-
- if (oldParameterStatus != UsageState.Enabled)
- {
- Parameter.ParameterStatus = oldParameterStatus;
- }
-
- if (BufferUnmapped || parameter.IsNew)
- {
- UsageState = UsageState.New;
- Parameter.ParameterStatus = UsageState.Invalid;
-
- BufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[0], parameter.BufferBase, parameter.BufferSize);
- }
- }
- }
- }
-
- public override void UpdateForCommandGeneration()
- {
- UpdateUsageStateForCommandGeneration();
-
- Parameter.ParameterStatus = UsageState.Enabled;
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/Effect/ReverbEffect.cs b/Ryujinx.Audio.Renderer/Server/Effect/ReverbEffect.cs
deleted file mode 100644
index 4c81f729..00000000
--- a/Ryujinx.Audio.Renderer/Server/Effect/ReverbEffect.cs
+++ /dev/null
@@ -1,102 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using Ryujinx.Audio.Renderer.Dsp.State;
-using Ryujinx.Audio.Renderer.Parameter;
-using Ryujinx.Audio.Renderer.Parameter.Effect;
-using Ryujinx.Audio.Renderer.Server.MemoryPool;
-using System;
-using System.Diagnostics;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Server.Effect
-{
- /// <summary>
- /// Server state for a reverberation effect.
- /// </summary>
- public class ReverbEffect : BaseEffect
- {
- /// <summary>
- /// The reverberation parameter.
- /// </summary>
- public ReverbParameter Parameter;
-
- /// <summary>
- /// The reverberation state.
- /// </summary>
- public Memory<ReverbState> State { get; }
-
- /// <summary>
- /// Create a new <see cref="ReverbEffect"/>.
- /// </summary>
- public ReverbEffect()
- {
- State = new ReverbState[1];
- }
-
- public override EffectType TargetEffectType => EffectType.Reverb;
-
- public override ulong GetWorkBuffer(int index)
- {
- return GetSingleBuffer();
- }
-
- public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameter parameter, PoolMapper mapper)
- {
- Debug.Assert(IsTypeValid(ref parameter));
-
- ref ReverbParameter reverbParameter = ref MemoryMarshal.Cast<byte, ReverbParameter>(parameter.SpecificData)[0];
-
- updateErrorInfo = new BehaviourParameter.ErrorInfo();
-
- if (reverbParameter.IsChannelCountMaxValid())
- {
- UpdateParameterBase(ref parameter);
-
- UsageState oldParameterStatus = Parameter.Status;
-
- Parameter = reverbParameter;
-
- if (reverbParameter.IsChannelCountValid())
- {
- IsEnabled = parameter.IsEnabled;
-
- if (oldParameterStatus != UsageState.Enabled)
- {
- Parameter.Status = oldParameterStatus;
- }
-
- if (BufferUnmapped || parameter.IsNew)
- {
- UsageState = UsageState.New;
- Parameter.Status = UsageState.Invalid;
-
- BufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[0], parameter.BufferBase, parameter.BufferSize);
- }
- }
- }
- }
-
- public override void UpdateForCommandGeneration()
- {
- UpdateUsageStateForCommandGeneration();
-
- Parameter.Status = UsageState.Enabled;
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/Effect/UsageState.cs b/Ryujinx.Audio.Renderer/Server/Effect/UsageState.cs
deleted file mode 100644
index a519acd4..00000000
--- a/Ryujinx.Audio.Renderer/Server/Effect/UsageState.cs
+++ /dev/null
@@ -1,45 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-namespace Ryujinx.Audio.Renderer.Server.Effect
-{
- /// <summary>
- /// The usage state of an effect.
- /// </summary>
- public enum UsageState : byte
- {
- /// <summary>
- /// The effect is in an invalid state.
- /// </summary>
- Invalid,
-
- /// <summary>
- /// The effect is new.
- /// </summary>
- New,
-
- /// <summary>
- /// The effect is enabled.
- /// </summary>
- Enabled,
-
- /// <summary>
- /// The effect is disabled.
- /// </summary>
- Disabled
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/ICommandProcessingTimeEstimator.cs b/Ryujinx.Audio.Renderer/Server/ICommandProcessingTimeEstimator.cs
deleted file mode 100644
index 119ec907..00000000
--- a/Ryujinx.Audio.Renderer/Server/ICommandProcessingTimeEstimator.cs
+++ /dev/null
@@ -1,52 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Dsp.Command;
-
-namespace Ryujinx.Audio.Renderer.Server
-{
- /// <summary>
- /// Estimate the time that a <see cref="ICommand"/> should take.
- /// </summary>
- /// <remarks>This is used for voice dropping.</remarks>
- public interface ICommandProcessingTimeEstimator
- {
- uint Estimate(AuxiliaryBufferCommand command);
- uint Estimate(BiquadFilterCommand command);
- uint Estimate(ClearMixBufferCommand command);
- uint Estimate(DelayCommand command);
- uint Estimate(Reverb3dCommand command);
- uint Estimate(ReverbCommand command);
- uint Estimate(DepopPrepareCommand command);
- uint Estimate(DepopForMixBuffersCommand command);
- uint Estimate(MixCommand command);
- uint Estimate(MixRampCommand command);
- uint Estimate(MixRampGroupedCommand command);
- uint Estimate(CopyMixBufferCommand command);
- uint Estimate(PerformanceCommand command);
- uint Estimate(VolumeCommand command);
- uint Estimate(VolumeRampCommand command);
- uint Estimate(PcmInt16DataSourceCommandVersion1 command);
- uint Estimate(PcmFloatDataSourceCommandVersion1 command);
- uint Estimate(AdpcmDataSourceCommandVersion1 command);
- uint Estimate(DataSourceVersion2Command command);
- uint Estimate(CircularBufferSinkCommand command);
- uint Estimate(DeviceSinkCommand command);
- uint Estimate(DownMixSurroundToStereoCommand command);
- uint Estimate(UpsampleCommand command);
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/MemoryPool/AddressInfo.cs b/Ryujinx.Audio.Renderer/Server/MemoryPool/AddressInfo.cs
deleted file mode 100644
index 2b625d06..00000000
--- a/Ryujinx.Audio.Renderer/Server/MemoryPool/AddressInfo.cs
+++ /dev/null
@@ -1,151 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using System;
-using System.Runtime.InteropServices;
-
-using DspAddress = System.UInt64;
-using CpuAddress = System.UInt64;
-
-namespace Ryujinx.Audio.Renderer.Server.MemoryPool
-{
- /// <summary>
- /// Represents the information of a region shared between the CPU and DSP.
- /// </summary>
- public struct AddressInfo
- {
- /// <summary>
- /// The target CPU address of the region.
- /// </summary>
- public CpuAddress CpuAddress;
-
- /// <summary>
- /// The size of the region.
- /// </summary>
- public ulong Size;
-
- private unsafe MemoryPoolState* _memoryPools;
-
- /// <summary>
- /// The forced DSP address of the region.
- /// </summary>
- public DspAddress ForceMappedDspAddress;
-
- private unsafe ref MemoryPoolState MemoryPoolState => ref *_memoryPools;
-
- public unsafe bool HasMemoryPoolState => (IntPtr)_memoryPools != IntPtr.Zero;
-
- /// <summary>
- /// Create an new empty <see cref="AddressInfo"/>.
- /// </summary>
- /// <returns>A new empty <see cref="AddressInfo"/>.</returns>
- public static AddressInfo Create()
- {
- return Create(0, 0);
- }
-
- /// <summary>
- /// Create a new <see cref="AddressInfo"/>.
- /// </summary>
- /// <param name="cpuAddress">The target <see cref="CpuAddress"/> of the region.</param>
- /// <param name="size">The target size of the region.</param>
- /// <returns>A new <see cref="AddressInfo"/>.</returns>
- public static AddressInfo Create(CpuAddress cpuAddress, ulong size)
- {
- unsafe
- {
- return new AddressInfo
- {
- CpuAddress = cpuAddress,
- _memoryPools = MemoryPoolState.Null,
- Size = size,
- ForceMappedDspAddress = 0
- };
- }
- }
-
- /// <summary>
- /// Setup the CPU address and size of the <see cref="AddressInfo"/>.
- /// </summary>
- /// <param name="cpuAddress">The target <see cref="CpuAddress"/> of the region.</param>
- /// <param name="size">The size of the region.</param>
- public void Setup(CpuAddress cpuAddress, ulong size)
- {
- CpuAddress = cpuAddress;
- Size = size;
- ForceMappedDspAddress = 0;
-
- unsafe
- {
- _memoryPools = MemoryPoolState.Null;
- }
- }
-
- /// <summary>
- /// Set the <see cref="MemoryPoolState"/> associated.
- /// </summary>
- /// <param name="memoryPoolState">The <see cref="MemoryPoolState"/> associated.</param>
- public void SetupMemoryPool(Span<MemoryPoolState> memoryPoolState)
- {
- unsafe
- {
- fixed (MemoryPoolState* ptr = &MemoryMarshal.GetReference(memoryPoolState))
- {
- SetupMemoryPool(ptr);
- }
- }
- }
-
- /// <summary>
- /// Set the <see cref="MemoryPoolState"/> associated.
- /// </summary>
- /// <param name="memoryPoolState">The <see cref="MemoryPoolState"/> associated.</param>
- public unsafe void SetupMemoryPool(MemoryPoolState* memoryPoolState)
- {
- _memoryPools = memoryPoolState;
- }
-
- /// <summary>
- /// Check if the <see cref="MemoryPoolState"/> is mapped.
- /// </summary>
- /// <returns>Returns true if the <see cref="MemoryPoolState"/> is mapped.</returns>
- public bool HasMappedMemoryPool()
- {
- return HasMemoryPoolState && MemoryPoolState.IsMapped();
- }
-
- /// <summary>
- /// Get the DSP address associated to the <see cref="AddressInfo"/>.
- /// </summary>
- /// <param name="markUsed">If true, mark the <see cref="MemoryPoolState"/> as used.</param>
- /// <returns>Returns the DSP address associated to the <see cref="AddressInfo"/>.</returns>
- public DspAddress GetReference(bool markUsed)
- {
- if (!HasMappedMemoryPool())
- {
- return ForceMappedDspAddress;
- }
-
- if (markUsed)
- {
- MemoryPoolState.IsUsed = true;
- }
-
- return MemoryPoolState.Translate(CpuAddress, Size);
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/MemoryPool/MemoryPoolState.cs b/Ryujinx.Audio.Renderer/Server/MemoryPool/MemoryPoolState.cs
deleted file mode 100644
index ebde1403..00000000
--- a/Ryujinx.Audio.Renderer/Server/MemoryPool/MemoryPoolState.cs
+++ /dev/null
@@ -1,148 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using System;
-using System.Runtime.InteropServices;
-
-using DspAddress = System.UInt64;
-using CpuAddress = System.UInt64;
-
-namespace Ryujinx.Audio.Renderer.Server.MemoryPool
-{
- /// <summary>
- /// Server state for a memory pool.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Size = 0x20, Pack = Alignment)]
- public struct MemoryPoolState
- {
- public const int Alignment = 0x10;
-
- /// <summary>
- /// The location of the <see cref="MemoryPoolState"/>.
- /// </summary>
- public enum LocationType : uint
- {
- /// <summary>
- /// <see cref="MemoryPoolState"/> located on the CPU side for user use.
- /// </summary>
- Cpu,
-
- /// <summary>
- /// <see cref="MemoryPoolState"/> located on the DSP side for system use.
- /// </summary>
- Dsp
- }
-
- /// <summary>
- /// The CPU address associated to the <see cref="MemoryPoolState"/>.
- /// </summary>
- public CpuAddress CpuAddress;
-
- /// <summary>
- /// The DSP address associated to the <see cref="MemoryPoolState"/>.
- /// </summary>
- public DspAddress DspAddress;
-
- /// <summary>
- /// The size associated to the <see cref="MemoryPoolState"/>.
- /// </summary>
- public ulong Size;
-
- /// <summary>
- /// The <see cref="LocationType"/> associated to the <see cref="MemoryPoolState"/>.
- /// </summary>
- public LocationType Location;
-
- /// <summary>
- /// Set to true if the <see cref="MemoryPoolState"/> is used.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool IsUsed;
-
- public static unsafe MemoryPoolState* Null => (MemoryPoolState*)IntPtr.Zero.ToPointer();
-
- /// <summary>
- /// Create a new <see cref="MemoryPoolState"/> with the given <see cref="LocationType"/>.
- /// </summary>
- /// <param name="location">The location type to use.</param>
- /// <returns>A new <see cref="MemoryPoolState"/> with the given <see cref="LocationType"/>.</returns>
- public static MemoryPoolState Create(LocationType location)
- {
- return new MemoryPoolState
- {
- CpuAddress = 0,
- DspAddress = 0,
- Size = 0,
- Location = location
- };
- }
-
- /// <summary>
- /// Set the <see cref="CpuAddress"/> and size of the <see cref="MemoryPoolState"/>.
- /// </summary>
- /// <param name="cpuAddress">The <see cref="CpuAddress"/>.</param>
- /// <param name="size">The size.</param>
- public void SetCpuAddress(CpuAddress cpuAddress, ulong size)
- {
- CpuAddress = cpuAddress;
- Size = size;
- }
-
- /// <summary>
- /// Check if the given <see cref="CpuAddress"/> and size is contains in the <see cref="MemoryPoolState"/>.
- /// </summary>
- /// <param name="targetCpuAddress">The <see cref="CpuAddress"/>.</param>
- /// <param name="size">The size.</param>
- /// <returns>True if the <see cref="CpuAddress"/> is contained inside the <see cref="MemoryPoolState"/>.</returns>
- public bool Contains(CpuAddress targetCpuAddress, ulong size)
- {
- if (CpuAddress <= targetCpuAddress && size + targetCpuAddress <= Size + CpuAddress)
- {
- return true;
- }
-
- return false;
- }
-
- /// <summary>
- /// Translate the given CPU address to a DSP address.
- /// </summary>
- /// <param name="targetCpuAddress">The <see cref="CpuAddress"/>.</param>
- /// <param name="size">The size.</param>
- /// <returns>the target DSP address.</returns>
- public DspAddress Translate(CpuAddress targetCpuAddress, ulong size)
- {
- if (Contains(targetCpuAddress, size) && IsMapped())
- {
- ulong offset = targetCpuAddress - CpuAddress;
-
- return DspAddress + offset;
- }
-
- return 0;
- }
-
- /// <summary>
- /// Is the <see cref="MemoryPoolState"/> mapped on the DSP?
- /// </summary>
- /// <returns>Returns true if the <see cref="MemoryPoolState"/> is mapped on the DSP.</returns>
- public bool IsMapped()
- {
- return DspAddress != 0;
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/MemoryPool/PoolMapper.cs b/Ryujinx.Audio.Renderer/Server/MemoryPool/PoolMapper.cs
deleted file mode 100644
index b255960c..00000000
--- a/Ryujinx.Audio.Renderer/Server/MemoryPool/PoolMapper.cs
+++ /dev/null
@@ -1,383 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using Ryujinx.Audio.Renderer.Parameter;
-using Ryujinx.Audio.Renderer.Utils;
-using Ryujinx.Common.Logging;
-using System;
-using static Ryujinx.Audio.Renderer.Common.BehaviourParameter;
-
-using CpuAddress = System.UInt64;
-using DspAddress = System.UInt64;
-
-namespace Ryujinx.Audio.Renderer.Server.MemoryPool
-{
- /// <summary>
- /// Memory pool mapping helper.
- /// </summary>
- public class PoolMapper
- {
- const uint CurrentProcessPseudoHandle = 0xFFFF8001;
-
- /// <summary>
- /// The result of <see cref="Update(ref MemoryPoolState, ref MemoryPoolInParameter, ref MemoryPoolOutStatus)"/>.
- /// </summary>
- public enum UpdateResult : uint
- {
- /// <summary>
- /// No error reported.
- /// </summary>
- Success = 0,
-
- /// <summary>
- /// The user parameters were invalid.
- /// </summary>
- InvalidParameter = 1,
-
- /// <summary>
- /// <see cref="Dsp.AudioProcessor"/> mapping failed.
- /// </summary>
- MapError = 2,
-
- /// <summary>
- /// <see cref="Dsp.AudioProcessor"/> unmapping failed.
- /// </summary>
- UnmapError = 3
- }
-
- /// <summary>
- /// The handle of the process owning the CPU memory manipulated.
- /// </summary>
- private uint _processHandle;
-
- /// <summary>
- /// The <see cref="Memory{MemoryPoolState}"/> that will be manipulated.
- /// </summary>
- private Memory<MemoryPoolState> _memoryPools;
-
- /// <summary>
- /// If set to true, this will try to force map memory pool even if their state are considered invalid.
- /// </summary>
- private bool _isForceMapEnabled;
-
- /// <summary>
- /// Create a new <see cref="PoolMapper"/> used for system mapping.
- /// </summary>
- /// <param name="processHandle">The handle of the process owning the CPU memory manipulated.</param>
- /// <param name="isForceMapEnabled">If set to true, this will try to force map memory pool even if their state are considered invalid.</param>
- public PoolMapper(uint processHandle, bool isForceMapEnabled)
- {
- _processHandle = processHandle;
- _isForceMapEnabled = isForceMapEnabled;
- _memoryPools = Memory<MemoryPoolState>.Empty;
- }
-
- /// <summary>
- /// Create a new <see cref="PoolMapper"/> used for user mapping.
- /// </summary>
- /// <param name="processHandle">The handle of the process owning the CPU memory manipulated.</param>
- /// <param name="memoryPool">The user memory pools.</param>
- /// <param name="isForceMapEnabled">If set to true, this will try to force map memory pool even if their state are considered invalid.</param>
- public PoolMapper(uint processHandle, Memory<MemoryPoolState> memoryPool, bool isForceMapEnabled)
- {
- _processHandle = processHandle;
- _memoryPools = memoryPool;
- _isForceMapEnabled = isForceMapEnabled;
- }
-
- /// <summary>
- /// Initialize the <see cref="MemoryPoolState"/> for system use.
- /// </summary>
- /// <param name="memoryPool">The <see cref="MemoryPoolState"/> for system use.</param>
- /// <param name="cpuAddress">The <see cref="CpuAddress"/> to assign.</param>
- /// <param name="size">The size to assign.</param>
- /// <returns>Returns true if mapping on the <see cref="Dsp.AudioProcessor"/> succeeded.</returns>
- public bool InitializeSystemPool(ref MemoryPoolState memoryPool, CpuAddress cpuAddress, ulong size)
- {
- if (memoryPool.Location != MemoryPoolState.LocationType.Dsp)
- {
- return false;
- }
-
- return InitializePool(ref memoryPool, cpuAddress, size);
- }
-
- /// <summary>
- /// Initialize the <see cref="MemoryPoolState"/>.
- /// </summary>
- /// <param name="memoryPool">The <see cref="MemoryPoolState"/>.</param>
- /// <param name="cpuAddress">The <see cref="CpuAddress"/> to assign.</param>
- /// <param name="size">The size to assign.</param>
- /// <returns>Returns true if mapping on the <see cref="Dsp.AudioProcessor"/> succeeded.</returns>
- public bool InitializePool(ref MemoryPoolState memoryPool, CpuAddress cpuAddress, ulong size)
- {
- memoryPool.SetCpuAddress(cpuAddress, size);
-
- return Map(ref memoryPool) != 0;
- }
-
- /// <summary>
- /// Get the process handle associated to the <see cref="MemoryPoolState"/>.
- /// </summary>
- /// <param name="memoryPool">The <see cref="MemoryPoolState"/>.</param>
- /// <returns>Returns the process handle associated to the <see cref="MemoryPoolState"/>.</returns>
- public uint GetProcessHandle(ref MemoryPoolState memoryPool)
- {
- if (memoryPool.Location == MemoryPoolState.LocationType.Cpu)
- {
- return CurrentProcessPseudoHandle;
- }
- else if (memoryPool.Location == MemoryPoolState.LocationType.Dsp)
- {
- return _processHandle;
- }
-
- return 0;
- }
-
- /// <summary>
- /// Map the <see cref="MemoryPoolState"/> on the <see cref="Dsp.AudioProcessor"/>.
- /// </summary>
- /// <param name="memoryPool">The <see cref="MemoryPoolState"/> to map.</param>
- /// <returns>Returns the DSP address mapped.</returns>
- public DspAddress Map(ref MemoryPoolState memoryPool)
- {
- DspAddress result = AudioProcessorMemoryManager.Map(GetProcessHandle(ref memoryPool), memoryPool.CpuAddress, memoryPool.Size);
-
- if (result != 0)
- {
- memoryPool.DspAddress = result;
- }
-
- return result;
- }
-
- /// <summary>
- /// Unmap the <see cref="MemoryPoolState"/> from the <see cref="Dsp.AudioProcessor"/>.
- /// </summary>
- /// <param name="memoryPool">The <see cref="MemoryPoolState"/> to unmap.</param>
- /// <returns>Returns true if unmapped.</returns>
- public bool Unmap(ref MemoryPoolState memoryPool)
- {
- if (memoryPool.IsUsed)
- {
- return false;
- }
-
- AudioProcessorMemoryManager.Unmap(GetProcessHandle(ref memoryPool), memoryPool.CpuAddress, memoryPool.Size);
-
- memoryPool.SetCpuAddress(0, 0);
- memoryPool.DspAddress = 0;
-
- return true;
- }
-
- /// <summary>
- /// Find a <see cref="MemoryPoolState"/> associated to the region given.
- /// </summary>
- /// <param name="cpuAddress">The region <see cref="CpuAddress"/>.</param>
- /// <param name="size">The region size.</param>
- /// <returns>Returns the <see cref="MemoryPoolState"/> found or <see cref="Memory{MemoryPoolState}.Empty"/> if not found.</returns>
- private Span<MemoryPoolState> FindMemoryPool(CpuAddress cpuAddress, ulong size)
- {
- if (!_memoryPools.IsEmpty && _memoryPools.Length > 0)
- {
- for (int i = 0; i < _memoryPools.Length; i++)
- {
- if (_memoryPools.Span[i].Contains(cpuAddress, size))
- {
- return _memoryPools.Span.Slice(i, 1);
- }
- }
- }
-
- return Span<MemoryPoolState>.Empty;
- }
-
- /// <summary>
- /// Force unmap the given <see cref="AddressInfo"/>.
- /// </summary>
- /// <param name="addressInfo">The <see cref="AddressInfo"/> to force unmap</param>
- public void ForceUnmap(ref AddressInfo addressInfo)
- {
- if (_isForceMapEnabled)
- {
- Span<MemoryPoolState> memoryPool = FindMemoryPool(addressInfo.CpuAddress, addressInfo.Size);
-
- if (!memoryPool.IsEmpty)
- {
- AudioProcessorMemoryManager.Unmap(_processHandle, memoryPool[0].CpuAddress, memoryPool[0].Size);
-
- return;
- }
-
- AudioProcessorMemoryManager.Unmap(_processHandle, addressInfo.CpuAddress, 0);
- }
- }
-
- /// <summary>
- /// Try to attach the given region to the <see cref="AddressInfo"/>.
- /// </summary>
- /// <param name="errorInfo">The error information if an error was generated.</param>
- /// <param name="addressInfo">The <see cref="AddressInfo"/> to attach the region to.</param>
- /// <param name="cpuAddress">The region <see cref="CpuAddress"/>.</param>
- /// <param name="size">The region size.</param>
- /// <returns>Returns true if mapping was performed.</returns>
- public bool TryAttachBuffer(out ErrorInfo errorInfo, ref AddressInfo addressInfo, CpuAddress cpuAddress, ulong size)
- {
- errorInfo = new ErrorInfo();
-
- addressInfo.Setup(cpuAddress, size);
-
- if (AssignDspAddress(ref addressInfo))
- {
- errorInfo.ErrorCode = 0x0;
- errorInfo.ExtraErrorInfo = 0x0;
-
- return true;
- }
- else
- {
- errorInfo.ErrorCode = ResultCode.InvalidAddressInfo;
- errorInfo.ExtraErrorInfo = addressInfo.CpuAddress;
-
- return _isForceMapEnabled;
- }
- }
-
- /// <summary>
- /// Update a <see cref="MemoryPoolState"/> using user parameters.
- /// </summary>
- /// <param name="memoryPool">The <see cref="MemoryPoolState"/> to update.</param>
- /// <param name="inParameter">Input user parameter.</param>
- /// <param name="outStatus">Output user parameter.</param>
- /// <returns>Returns the <see cref="UpdateResult"/> of the operations performed.</returns>
- public UpdateResult Update(ref MemoryPoolState memoryPool, ref MemoryPoolInParameter inParameter, ref MemoryPoolOutStatus outStatus)
- {
- MemoryPoolUserState inputState = inParameter.State;
-
- MemoryPoolUserState outputState;
-
- const uint pageSize = 0x1000;
-
- if (inputState != MemoryPoolUserState.RequestAttach && inputState != MemoryPoolUserState.RequestDetach)
- {
- return UpdateResult.Success;
- }
-
- if (inParameter.CpuAddress == 0 || (inParameter.CpuAddress & (pageSize - 1)) != 0)
- {
- return UpdateResult.InvalidParameter;
- }
-
- if (inParameter.Size == 0 || (inParameter.Size & (pageSize - 1)) != 0)
- {
- return UpdateResult.InvalidParameter;
- }
-
- if (inputState == MemoryPoolUserState.RequestAttach)
- {
- bool initializeSuccess = InitializePool(ref memoryPool, inParameter.CpuAddress, inParameter.Size);
-
- if (!initializeSuccess)
- {
- memoryPool.SetCpuAddress(0, 0);
-
- Logger.Error?.Print(LogClass.AudioRenderer, $"Map of memory pool (address: 0x{inParameter.CpuAddress:x}, size 0x{inParameter.Size:x}) failed!");
- return UpdateResult.MapError;
- }
-
- outputState = MemoryPoolUserState.Attached;
- }
- else
- {
- if (memoryPool.CpuAddress != inParameter.CpuAddress || memoryPool.Size != inParameter.Size)
- {
- return UpdateResult.InvalidParameter;
- }
-
- if (!Unmap(ref memoryPool))
- {
- Logger.Error?.Print(LogClass.AudioRenderer, $"Unmap of memory pool (address: 0x{memoryPool.CpuAddress:x}, size 0x{memoryPool.Size:x}) failed!");
- return UpdateResult.UnmapError;
- }
-
- outputState = MemoryPoolUserState.Detached;
- }
-
- outStatus.State = outputState;
-
- return UpdateResult.Success;
- }
-
- /// <summary>
- /// Map the <see cref="AddressInfo"/> to the <see cref="Dsp.AudioProcessor"/>.
- /// </summary>
- /// <param name="addressInfo">The <see cref="AddressInfo"/> to map.</param>
- /// <returns>Returns true if mapping was performed.</returns>
- private bool AssignDspAddress(ref AddressInfo addressInfo)
- {
- if (addressInfo.CpuAddress == 0)
- {
- return false;
- }
-
- if (_memoryPools.Length > 0)
- {
- Span<MemoryPoolState> memoryPool = FindMemoryPool(addressInfo.CpuAddress, addressInfo.Size);
-
- if (!memoryPool.IsEmpty)
- {
- addressInfo.SetupMemoryPool(memoryPool);
-
- return true;
- }
- }
-
- if (_isForceMapEnabled)
- {
- DspAddress dspAddress = AudioProcessorMemoryManager.Map(_processHandle, addressInfo.CpuAddress, addressInfo.Size);
-
- addressInfo.ForceMappedDspAddress = dspAddress;
-
- AudioProcessorMemoryManager.Map(_processHandle, addressInfo.CpuAddress, addressInfo.Size);
- }
- else
- {
- unsafe
- {
- addressInfo.SetupMemoryPool(MemoryPoolState.Null);
- }
- }
-
- return false;
- }
-
- /// <summary>
- /// Remove the usage flag from all the <see cref="MemoryPoolState"/>.
- /// </summary>
- /// <param name="memoryPool">The <see cref="Memory{MemoryPoolState}"/> to reset.</param>
- public static void ClearUsageState(Memory<MemoryPoolState> memoryPool)
- {
- foreach (ref MemoryPoolState info in memoryPool.Span)
- {
- info.IsUsed = false;
- }
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/Mix/MixContext.cs b/Ryujinx.Audio.Renderer/Server/Mix/MixContext.cs
deleted file mode 100644
index 5a3c3a63..00000000
--- a/Ryujinx.Audio.Renderer/Server/Mix/MixContext.cs
+++ /dev/null
@@ -1,276 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using Ryujinx.Audio.Renderer.Server.Splitter;
-using Ryujinx.Audio.Renderer.Utils;
-using System;
-using System.Diagnostics;
-
-namespace Ryujinx.Audio.Renderer.Server.Mix
-{
- /// <summary>
- /// Mix context.
- /// </summary>
- public class MixContext
- {
- /// <summary>
- /// The total mix count.
- /// </summary>
- private uint _mixesCount;
-
- /// <summary>
- /// Storage for <see cref="MixState"/>.
- /// </summary>
- private Memory<MixState> _mixes;
-
- /// <summary>
- /// Storage of the sorted indices to <see cref="MixState"/>.
- /// </summary>
- private Memory<int> _sortedMixes;
-
- /// <summary>
- /// Graph state.
- /// </summary>
- public NodeStates NodeStates { get; }
-
- /// <summary>
- /// The instance of the adjacent matrix.
- /// </summary>
- public EdgeMatrix EdgeMatrix { get; }
-
- /// <summary>
- /// Create a new instance of <see cref="MixContext"/>.
- /// </summary>
- public MixContext()
- {
- NodeStates = new NodeStates();
- EdgeMatrix = new EdgeMatrix();
- }
-
- /// <summary>
- /// Initialize the <see cref="MixContext"/>.
- /// </summary>
- /// <param name="sortedMixes">The storage for sorted indices.</param>
- /// <param name="mixes">The storage of <see cref="MixState"/>.</param>
- /// <param name="nodeStatesWorkBuffer">The storage used for the <see cref="NodeStates"/>.</param>
- /// <param name="edgeMatrixWorkBuffer">The storage used for the <see cref="EdgeMatrix"/>.</param>
- public void Initialize(Memory<int> sortedMixes, Memory<MixState> mixes, Memory<byte> nodeStatesWorkBuffer, Memory<byte> edgeMatrixWorkBuffer)
- {
- _mixesCount = (uint)mixes.Length;
- _mixes = mixes;
- _sortedMixes = sortedMixes;
-
- if (!nodeStatesWorkBuffer.IsEmpty && !edgeMatrixWorkBuffer.IsEmpty)
- {
- NodeStates.Initialize(nodeStatesWorkBuffer, mixes.Length);
- EdgeMatrix.Initialize(edgeMatrixWorkBuffer, mixes.Length);
- }
-
- int sortedId = 0;
- for (int i = 0; i < _mixes.Length; i++)
- {
- SetSortedState(sortedId++, i);
- }
- }
-
- /// <summary>
- /// Associate the given <paramref name="targetIndex"/> to a given <paramref cref="id"/>.
- /// </summary>
- /// <param name="id">The sorted id.</param>
- /// <param name="targetIndex">The index to associate.</param>
- private void SetSortedState(int id, int targetIndex)
- {
- _sortedMixes.Span[id] = targetIndex;
- }
-
- /// <summary>
- /// Get a reference to the final <see cref="MixState"/>.
- /// </summary>
- /// <returns>A reference to the final <see cref="MixState"/>.</returns>
- public ref MixState GetFinalState()
- {
- return ref GetState(RendererConstants.FinalMixId);
- }
-
- /// <summary>
- /// Get a reference to a <see cref="MixState"/> at the given <paramref name="id"/>.
- /// </summary>
- /// <param name="id">The index to use.</param>
- /// <returns>A reference to a <see cref="MixState"/> at the given <paramref name="id"/>.</returns>
- public ref MixState GetState(int id)
- {
- return ref SpanIOHelper.GetFromMemory(_mixes, id, _mixesCount);
- }
-
- /// <summary>
- /// Get a reference to a <see cref="MixState"/> at the given <paramref name="id"/> of the sorted mix info.
- /// </summary>
- /// <param name="id">The index to use.</param>
- /// <returns>A reference to a <see cref="MixState"/> at the given <paramref name="id"/>.</returns>
- public ref MixState GetSortedState(int id)
- {
- Debug.Assert(id >= 0 && id < _mixesCount);
-
- return ref GetState(_sortedMixes.Span[id]);
- }
-
- /// <summary>
- /// Get the total mix count.
- /// </summary>
- /// <returns>The total mix count.</returns>
- public uint GetCount()
- {
- return _mixesCount;
- }
-
- /// <summary>
- /// Update the internal distance from the final mix value of every <see cref="MixState"/>.
- /// </summary>
- private void UpdateDistancesFromFinalMix()
- {
- foreach (ref MixState mix in _mixes.Span)
- {
- mix.ClearDistanceFromFinalMix();
- }
-
- for (int i = 0; i < GetCount(); i++)
- {
- ref MixState mix = ref GetState(i);
-
- SetSortedState(i, i);
-
- if (mix.IsUsed)
- {
- uint distance;
-
- if (mix.MixId != RendererConstants.FinalMixId)
- {
- int mixId = mix.MixId;
-
- for (distance = 0; distance < GetCount(); distance++)
- {
- if (mixId == RendererConstants.UnusedMixId)
- {
- distance = MixState.InvalidDistanceFromFinalMix;
- break;
- }
-
- ref MixState distanceMix = ref GetState(mixId);
-
- if (distanceMix.DistanceFromFinalMix != MixState.InvalidDistanceFromFinalMix)
- {
- distance = distanceMix.DistanceFromFinalMix + 1;
- break;
- }
-
- mixId = distanceMix.DestinationMixId;
-
- if (mixId == RendererConstants.FinalMixId)
- {
- break;
- }
- }
-
- if (distance > GetCount())
- {
- distance = MixState.InvalidDistanceFromFinalMix;
- }
- }
- else
- {
- distance = MixState.InvalidDistanceFromFinalMix;
- }
-
- mix.DistanceFromFinalMix = distance;
- }
- }
- }
-
- /// <summary>
- /// Update the internal mix buffer offset of all <see cref="MixState"/>.
- /// </summary>
- private void UpdateMixBufferOffset()
- {
- uint offset = 0;
-
- foreach (ref MixState mix in _mixes.Span)
- {
- mix.BufferOffset = offset;
-
- offset += mix.BufferCount;
- }
- }
-
- /// <summary>
- /// Sort the mixes using distance from the final mix.
- /// </summary>
- public void Sort()
- {
- UpdateDistancesFromFinalMix();
-
- int[] sortedMixesTemp = _sortedMixes.Slice(0, (int)GetCount()).ToArray();
-
- Array.Sort(sortedMixesTemp, (a, b) =>
- {
- ref MixState stateA = ref GetState(a);
- ref MixState stateB = ref GetState(b);
-
- return stateB.DistanceFromFinalMix.CompareTo(stateA.DistanceFromFinalMix);
- });
-
- sortedMixesTemp.AsSpan().CopyTo(_sortedMixes.Span);
-
- UpdateMixBufferOffset();
- }
-
- /// <summary>
- /// Sort the mixes and splitters using an adjacency matrix.
- /// </summary>
- /// <param name="splitterContext">The <see cref="SplitterContext"/> used.</param>
- /// <returns>Return true, if no errors in the graph were detected.</returns>
- public bool Sort(SplitterContext splitterContext)
- {
- if (splitterContext.UsingSplitter())
- {
- bool isValid = NodeStates.Sort(EdgeMatrix);
-
- if (isValid)
- {
- ReadOnlySpan<int> sortedMixesIndex = NodeStates.GetTsortResult();
-
- int id = 0;
-
- for (int i = sortedMixesIndex.Length - 1; i >= 0; i--)
- {
- SetSortedState(id++, sortedMixesIndex[i]);
- }
-
- UpdateMixBufferOffset();
- }
-
- return isValid;
- }
- else
- {
- UpdateMixBufferOffset();
-
- return true;
- }
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/Mix/MixState.cs b/Ryujinx.Audio.Renderer/Server/Mix/MixState.cs
deleted file mode 100644
index d697488a..00000000
--- a/Ryujinx.Audio.Renderer/Server/Mix/MixState.cs
+++ /dev/null
@@ -1,330 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using Ryujinx.Audio.Renderer.Parameter;
-using Ryujinx.Audio.Renderer.Server.Effect;
-using Ryujinx.Audio.Renderer.Server.Splitter;
-using Ryujinx.Common.Utilities;
-using System;
-using System.Diagnostics;
-using System.Runtime.CompilerServices;
-using System.Runtime.InteropServices;
-
-using static Ryujinx.Audio.Renderer.RendererConstants;
-
-namespace Ryujinx.Audio.Renderer.Server.Mix
-{
- /// <summary>
- /// Server state for a mix.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Size = 0x940, Pack = Alignment)]
- public struct MixState
- {
- public const uint InvalidDistanceFromFinalMix = 0x80000000;
-
- public const int Alignment = 0x10;
-
- /// <summary>
- /// Base volume of the mix.
- /// </summary>
- public float Volume;
-
- /// <summary>
- /// Target sample rate of the mix.
- /// </summary>
- public uint SampleRate;
-
- /// <summary>
- /// Target buffer count.
- /// </summary>
- public uint BufferCount;
-
- /// <summary>
- /// Set to true if in use.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool IsUsed;
-
- /// <summary>
- /// The id of the mix.
- /// </summary>
- public int MixId;
-
- /// <summary>
- /// The mix node id.
- /// </summary>
- public int NodeId;
-
- /// <summary>
- /// the buffer offset to use for command generation.
- /// </summary>
- public uint BufferOffset;
-
- /// <summary>
- /// The distance of the mix from the final mix.
- /// </summary>
- public uint DistanceFromFinalMix;
-
- /// <summary>
- /// The effect processing order storage.
- /// </summary>
- private IntPtr _effectProcessingOrderArrayPointer;
-
- /// <summary>
- /// The max element count that can be found in the effect processing order storage.
- /// </summary>
- public uint EffectProcessingOrderArrayMaxCount;
-
- /// <summary>
- /// The mix to output the result of this mix.
- /// </summary>
- public int DestinationMixId;
-
- /// <summary>
- /// Mix buffer volumes storage.
- /// </summary>
- private MixVolumeArray _mixVolumeArray;
-
- /// <summary>
- /// The splitter to output the result of this mix.
- /// </summary>
- public uint DestinationSplitterId;
-
- /// <summary>
- /// If set to true, the long size pre-delay is supported on the reverb command.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool IsLongSizePreDelaySupported;
-
- [StructLayout(LayoutKind.Sequential, Size = Size, Pack = 1)]
- private struct MixVolumeArray
- {
- private const int Size = 4 * MixBufferCountMax * MixBufferCountMax;
- }
-
- /// <summary>
- /// Mix buffer volumes.
- /// </summary>
- /// <remarks>Used when no splitter id is specified.</remarks>
- public Span<float> MixBufferVolume => SpanHelpers.AsSpan<MixVolumeArray, float>(ref _mixVolumeArray);
-
- /// <summary>
- /// Get the volume for a given connection destination.
- /// </summary>
- /// <param name="sourceIndex">The source node index.</param>
- /// <param name="destinationIndex">The destination node index</param>
- /// <returns>The volume for the given connection destination.</returns>
- public float GetMixBufferVolume(int sourceIndex, int destinationIndex)
- {
- return MixBufferVolume[sourceIndex * MixBufferCountMax + destinationIndex];
- }
-
- /// <summary>
- /// The array used to order effects associated to this mix.
- /// </summary>
- public Span<int> EffectProcessingOrderArray
- {
- get
- {
- if (_effectProcessingOrderArrayPointer == IntPtr.Zero)
- {
- return Span<int>.Empty;
- }
-
- unsafe
- {
- return new Span<int>((void*)_effectProcessingOrderArrayPointer, (int)EffectProcessingOrderArrayMaxCount);
- }
- }
- }
-
- /// <summary>
- /// Create a new <see cref="MixState"/>
- /// </summary>
- /// <param name="effectProcessingOrderArray"></param>
- /// <param name="behaviourContext"></param>
- public MixState(Memory<int> effectProcessingOrderArray, ref BehaviourContext behaviourContext) : this()
- {
- MixId = UnusedMixId;
-
- DistanceFromFinalMix = InvalidDistanceFromFinalMix;
-
- DestinationMixId = UnusedMixId;
-
- DestinationSplitterId = UnusedSplitterId;
-
- unsafe
- {
- // SAFETY: safe as effectProcessingOrderArray comes from the work buffer memory that is pinned.
- _effectProcessingOrderArrayPointer = (IntPtr)Unsafe.AsPointer(ref MemoryMarshal.GetReference(effectProcessingOrderArray.Span));
- }
-
- EffectProcessingOrderArrayMaxCount = (uint)effectProcessingOrderArray.Length;
-
- IsLongSizePreDelaySupported = behaviourContext.IsLongSizePreDelaySupported();
-
- ClearEffectProcessingOrder();
- }
-
- /// <summary>
- /// Clear the <see cref="DistanceFromFinalMix"/> value to its default state.
- /// </summary>
- public void ClearDistanceFromFinalMix()
- {
- DistanceFromFinalMix = InvalidDistanceFromFinalMix;
- }
-
- /// <summary>
- /// Clear the <see cref="EffectProcessingOrderArray"/> to its default state.
- /// </summary>
- public void ClearEffectProcessingOrder()
- {
- EffectProcessingOrderArray.Fill(-1);
- }
-
- /// <summary>
- /// Return true if the mix has any destinations.
- /// </summary>
- /// <returns>True if the mix has any destinations.</returns>
- public bool HasAnyDestination()
- {
- return DestinationMixId != UnusedMixId || DestinationSplitterId != UnusedSplitterId;
- }
-
- /// <summary>
- /// Update the mix connection on the adjacency matrix.
- /// </summary>
- /// <param name="edgeMatrix">The adjacency matrix.</param>
- /// <param name="parameter">The input parameter of the mix.</param>
- /// <param name="splitterContext">The splitter context.</param>
- /// <returns>Return true, new connections were done on the adjacency matrix.</returns>
- private bool UpdateConnection(EdgeMatrix edgeMatrix, ref MixParameter parameter, ref SplitterContext splitterContext)
- {
- bool hasNewConnections;
-
- if (DestinationSplitterId == UnusedSplitterId)
- {
- hasNewConnections = false;
- }
- else
- {
- ref SplitterState splitter = ref splitterContext.GetState((int)DestinationSplitterId);
-
- hasNewConnections = splitter.HasNewConnection;
- }
-
- if (DestinationMixId == parameter.DestinationMixId && DestinationSplitterId == parameter.DestinationSplitterId && !hasNewConnections)
- {
- return false;
- }
-
- edgeMatrix.RemoveEdges(MixId);
-
- if (parameter.DestinationMixId == UnusedMixId)
- {
- if (parameter.DestinationSplitterId != UnusedSplitterId)
- {
- ref SplitterState splitter = ref splitterContext.GetState((int)parameter.DestinationSplitterId);
-
- for (int i = 0; i < splitter.DestinationCount; i++)
- {
- Span<SplitterDestination> destination = splitter.GetData(i);
-
- if (!destination.IsEmpty)
- {
- int destinationMixId = destination[0].DestinationId;
-
- if (destinationMixId != UnusedMixId)
- {
- edgeMatrix.Connect(MixId, destinationMixId);
- }
- }
- }
- }
- }
- else
- {
- edgeMatrix.Connect(MixId, parameter.DestinationMixId);
- }
-
- DestinationMixId = parameter.DestinationMixId;
- DestinationSplitterId = parameter.DestinationSplitterId;
-
- return true;
- }
-
- /// <summary>
- /// Update the mix from user information.
- /// </summary>
- /// <param name="edgeMatrix">The adjacency matrix.</param>
- /// <param name="parameter">The input parameter of the mix.</param>
- /// <param name="effectContext">The effect context.</param>
- /// <param name="splitterContext">The splitter context.</param>
- /// <param name="behaviourContext">The behaviour context.</param>
- /// <returns>Return true if the mix was changed.</returns>
- public bool Update(EdgeMatrix edgeMatrix, ref MixParameter parameter, EffectContext effectContext, SplitterContext splitterContext, BehaviourContext behaviourContext)
- {
- bool isDirty;
-
- Volume = parameter.Volume;
- SampleRate = parameter.SampleRate;
- BufferCount = parameter.BufferCount;
- IsUsed = parameter.IsUsed;
- MixId = parameter.MixId;
- NodeId = parameter.NodeId;
- parameter.MixBufferVolume.CopyTo(MixBufferVolume);
-
- if (behaviourContext.IsSplitterSupported())
- {
- isDirty = UpdateConnection(edgeMatrix, ref parameter, ref splitterContext);
- }
- else
- {
- isDirty = DestinationMixId != parameter.DestinationMixId;
-
- if (DestinationMixId != parameter.DestinationMixId)
- {
- DestinationMixId = parameter.DestinationMixId;
- }
-
- DestinationSplitterId = UnusedSplitterId;
- }
-
- ClearEffectProcessingOrder();
-
- for (int i = 0; i < effectContext.GetCount(); i++)
- {
- ref BaseEffect effect = ref effectContext.GetEffect(i);
-
- if (effect.MixId == MixId)
- {
- Debug.Assert(effect.ProcessingOrder <= EffectProcessingOrderArrayMaxCount);
-
- if (effect.ProcessingOrder > EffectProcessingOrderArrayMaxCount)
- {
- return isDirty;
- }
-
- EffectProcessingOrderArray[(int)effect.ProcessingOrder] = i;
- }
- }
-
- return isDirty;
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/Performance/IPerformanceDetailEntry.cs b/Ryujinx.Audio.Renderer/Server/Performance/IPerformanceDetailEntry.cs
deleted file mode 100644
index 893cc008..00000000
--- a/Ryujinx.Audio.Renderer/Server/Performance/IPerformanceDetailEntry.cs
+++ /dev/null
@@ -1,69 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-
-namespace Ryujinx.Audio.Renderer.Server.Performance
-{
- /// <summary>
- /// Represents a detailed entry in a performance frame.
- /// </summary>
- public interface IPerformanceDetailEntry
- {
- /// <summary>
- /// Get the start time of this entry event (in microseconds).
- /// </summary>
- /// <returns>The start time of this entry event (in microseconds).</returns>
- int GetStartTime();
-
- /// <summary>
- /// Get the start time offset in this structure.
- /// </summary>
- /// <returns>The start time offset in this structure.</returns>
- int GetStartTimeOffset();
-
- /// <summary>
- /// Get the processing time of this entry event (in microseconds).
- /// </summary>
- /// <returns>The processing time of this entry event (in microseconds).</returns>
- int GetProcessingTime();
-
- /// <summary>
- /// Get the processing time offset in this structure.
- /// </summary>
- /// <returns>The processing time offset in this structure.</returns>
- int GetProcessingTimeOffset();
-
- /// <summary>
- /// Set the <paramref name="nodeId"/> of this entry.
- /// </summary>
- /// <param name="nodeId">The node id of this entry.</param>
- void SetNodeId(int nodeId);
-
- /// <summary>
- /// Set the <see cref="PerformanceEntryType"/> of this entry.
- /// </summary>
- /// <param name="type">The type to use.</param>
- void SetEntryType(PerformanceEntryType type);
-
- /// <summary>
- /// Set the <see cref="PerformanceDetailType"/> of this entry.
- /// </summary>
- /// <param name="detailType">The type to use.</param>
- void SetDetailType(PerformanceDetailType detailType);
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/Performance/IPerformanceEntry.cs b/Ryujinx.Audio.Renderer/Server/Performance/IPerformanceEntry.cs
deleted file mode 100644
index 2a2fa9cc..00000000
--- a/Ryujinx.Audio.Renderer/Server/Performance/IPerformanceEntry.cs
+++ /dev/null
@@ -1,63 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-
-namespace Ryujinx.Audio.Renderer.Server.Performance
-{
- /// <summary>
- /// Represents an entry in a performance frame.
- /// </summary>
- public interface IPerformanceEntry
- {
- /// <summary>
- /// Get the start time of this entry event (in microseconds).
- /// </summary>
- /// <returns>The start time of this entry event (in microseconds).</returns>
- int GetStartTime();
-
- /// <summary>
- /// Get the start time offset in this structure.
- /// </summary>
- /// <returns>The start time offset in this structure.</returns>
- int GetStartTimeOffset();
-
- /// <summary>
- /// Get the processing time of this entry event (in microseconds).
- /// </summary>
- /// <returns>The processing time of this entry event (in microseconds).</returns>
- int GetProcessingTime();
-
- /// <summary>
- /// Get the processing time offset in this structure.
- /// </summary>
- /// <returns>The processing time offset in this structure.</returns>
- int GetProcessingTimeOffset();
-
- /// <summary>
- /// Set the <paramref name="nodeId"/> of this entry.
- /// </summary>
- /// <param name="nodeId">The node id of this entry.</param>
- void SetNodeId(int nodeId);
-
- /// <summary>
- /// Set the <see cref="PerformanceEntryType"/> of this entry.
- /// </summary>
- /// <param name="type">The type to use.</param>
- void SetEntryType(PerformanceEntryType type);
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/Performance/IPerformanceHeader.cs b/Ryujinx.Audio.Renderer/Server/Performance/IPerformanceHeader.cs
deleted file mode 100644
index 5a26754d..00000000
--- a/Ryujinx.Audio.Renderer/Server/Performance/IPerformanceHeader.cs
+++ /dev/null
@@ -1,97 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-namespace Ryujinx.Audio.Renderer.Server.Performance
-{
- /// <summary>
- /// The header of a performance frame.
- /// </summary>
- public interface IPerformanceHeader
- {
- /// <summary>
- /// Get the entry count offset in this structure.
- /// </summary>
- /// <returns>The entry count offset in this structure.</returns>
- int GetEntryCountOffset();
-
- /// <summary>
- /// Set the DSP running behind flag.
- /// </summary>
- /// <param name="isRunningBehind">The flag.</param>
- void SetDspRunningBehind(bool isRunningBehind);
-
- /// <summary>
- /// Set the count of voices that were dropped.
- /// </summary>
- /// <param name="voiceCount">The count of voices that were dropped.</param>
- void SetVoiceDropCount(uint voiceCount);
-
- /// <summary>
- /// Set the start ticks of the <see cref="Dsp.AudioProcessor"/>. (before sending commands)
- /// </summary>
- /// <param name="startTicks">The start ticks of the <see cref="Dsp.AudioProcessor"/>. (before sending commands)</param>
- void SetStartRenderingTicks(ulong startTicks);
-
- /// <summary>
- /// Set the header magic.
- /// </summary>
- /// <param name="magic">The header magic.</param>
- void SetMagic(uint magic);
-
- /// <summary>
- /// Set the offset of the next performance header.
- /// </summary>
- /// <param name="nextOffset">The offset of the next performance header.</param>
- void SetNextOffset(int nextOffset);
-
- /// <summary>
- /// Set the total time taken by all the commands profiled.
- /// </summary>
- /// <param name="totalProcessingTime">The total time taken by all the commands profiled.</param>
- void SetTotalProcessingTime(int totalProcessingTime);
-
- /// <summary>
- /// Set the index of this performance frame.
- /// </summary>
- /// <param name="index">The index of this performance frame.</param>
- void SetIndex(uint index);
-
- /// <summary>
- /// Get the total count of entries in this frame.
- /// </summary>
- /// <returns>The total count of entries in this frame.</returns>
- int GetEntryCount();
-
- /// <summary>
- /// Get the total count of detailed entries in this frame.
- /// </summary>
- /// <returns>The total count of detailed entries in this frame.</returns>
- int GetEntryDetailCount();
-
- /// <summary>
- /// Set the total count of entries in this frame.
- /// </summary>
- /// <param name="entryCount">The total count of entries in this frame.</param>
- void SetEntryCount(int entryCount);
-
- /// <summary>
- /// Set the total count of detailed entries in this frame.
- /// </summary>
- /// <param name="entryDetailCount">The total count of detailed entries in this frame.</param>
- void SetEntryDetailCount(int entryDetailCount);
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/Performance/PerformanceDetailVersion1.cs b/Ryujinx.Audio.Renderer/Server/Performance/PerformanceDetailVersion1.cs
deleted file mode 100644
index b7df7f28..00000000
--- a/Ryujinx.Audio.Renderer/Server/Performance/PerformanceDetailVersion1.cs
+++ /dev/null
@@ -1,89 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Server.Performance
-{
- /// <summary>
- /// Implementation of <see cref="IPerformanceDetailEntry"/> for performance metrics version 1.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x10)]
- public struct PerformanceDetailVersion1 : IPerformanceDetailEntry
- {
- /// <summary>
- /// The node id associated to this detailed entry.
- /// </summary>
- public int NodeId;
-
- /// <summary>
- /// The start time (in microseconds) associated to this detailed entry.
- /// </summary>
- public int StartTime;
-
- /// <summary>
- /// The processing time (in microseconds) associated to this detailed entry.
- /// </summary>
- public int ProcessingTime;
-
- /// <summary>
- /// The detailed entry type associated to this detailed entry.
- /// </summary>
- public PerformanceDetailType DetailType;
-
- /// <summary>
- /// The entry type associated to this detailed entry.
- /// </summary>
- public PerformanceEntryType EntryType;
-
- public int GetProcessingTime()
- {
- return ProcessingTime;
- }
-
- public int GetProcessingTimeOffset()
- {
- return 8;
- }
-
- public int GetStartTime()
- {
- return StartTime;
- }
-
- public int GetStartTimeOffset()
- {
- return 4;
- }
-
- public void SetDetailType(PerformanceDetailType detailType)
- {
- DetailType = detailType;
- }
-
- public void SetEntryType(PerformanceEntryType type)
- {
- EntryType = type;
- }
-
- public void SetNodeId(int nodeId)
- {
- NodeId = nodeId;
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/Performance/PerformanceDetailVersion2.cs b/Ryujinx.Audio.Renderer/Server/Performance/PerformanceDetailVersion2.cs
deleted file mode 100644
index da898b29..00000000
--- a/Ryujinx.Audio.Renderer/Server/Performance/PerformanceDetailVersion2.cs
+++ /dev/null
@@ -1,89 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Server.Performance
-{
- /// <summary>
- /// Implementation of <see cref="IPerformanceDetailEntry"/> for performance metrics version 2.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x18)]
- public struct PerformanceDetailVersion2 : IPerformanceDetailEntry
- {
- /// <summary>
- /// The node id associated to this detailed entry.
- /// </summary>
- public int NodeId;
-
- /// <summary>
- /// The start time (in microseconds) associated to this detailed entry.
- /// </summary>
- public int StartTime;
-
- /// <summary>
- /// The processing time (in microseconds) associated to this detailed entry.
- /// </summary>
- public int ProcessingTime;
-
- /// <summary>
- /// The detailed entry type associated to this detailed entry.
- /// </summary>
- public PerformanceDetailType DetailType;
-
- /// <summary>
- /// The entry type associated to this detailed entry.
- /// </summary>
- public PerformanceEntryType EntryType;
-
- public int GetProcessingTime()
- {
- return ProcessingTime;
- }
-
- public int GetProcessingTimeOffset()
- {
- return 8;
- }
-
- public int GetStartTime()
- {
- return StartTime;
- }
-
- public int GetStartTimeOffset()
- {
- return 4;
- }
-
- public void SetDetailType(PerformanceDetailType detailType)
- {
- DetailType = detailType;
- }
-
- public void SetEntryType(PerformanceEntryType type)
- {
- EntryType = type;
- }
-
- public void SetNodeId(int nodeId)
- {
- NodeId = nodeId;
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/Performance/PerformanceEntryAddresses.cs b/Ryujinx.Audio.Renderer/Server/Performance/PerformanceEntryAddresses.cs
deleted file mode 100644
index ad99867f..00000000
--- a/Ryujinx.Audio.Renderer/Server/Performance/PerformanceEntryAddresses.cs
+++ /dev/null
@@ -1,73 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using System;
-
-namespace Ryujinx.Audio.Renderer.Server.Performance
-{
- /// <summary>
- /// Information used by the performance command to store informations in the performance entry.
- /// </summary>
- public class PerformanceEntryAddresses
- {
- /// <summary>
- /// The memory storing the performance entry.
- /// </summary>
- public Memory<int> BaseMemory;
-
- /// <summary>
- /// The offset to the start time field.
- /// </summary>
- public uint StartTimeOffset;
-
- /// <summary>
- /// The offset to the entry count field.
- /// </summary>
- public uint EntryCountOffset;
-
- /// <summary>
- /// The offset to the processing time field.
- /// </summary>
- public uint ProcessingTimeOffset;
-
- /// <summary>
- /// Increment the entry count.
- /// </summary>
- public void IncrementEntryCount()
- {
- BaseMemory.Span[(int)EntryCountOffset / 4]++;
- }
-
- /// <summary>
- /// Set the start time in the entry.
- /// </summary>
- /// <param name="startTimeNano">The start time in nanoseconds.</param>
- public void SetStartTime(ulong startTimeNano)
- {
- BaseMemory.Span[(int)StartTimeOffset / 4] = (int)(startTimeNano / 1000);
- }
-
- /// <summary>
- /// Set the processing time in the entry.
- /// </summary>
- /// <param name="endTimeNano">The end time in nanoseconds.</param>
- public void SetProcessingTime(ulong endTimeNano)
- {
- BaseMemory.Span[(int)ProcessingTimeOffset / 4] = (int)(endTimeNano / 1000) - BaseMemory.Span[(int)StartTimeOffset / 4];
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/Performance/PerformanceEntryVersion1.cs b/Ryujinx.Audio.Renderer/Server/Performance/PerformanceEntryVersion1.cs
deleted file mode 100644
index ac91ca19..00000000
--- a/Ryujinx.Audio.Renderer/Server/Performance/PerformanceEntryVersion1.cs
+++ /dev/null
@@ -1,79 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Server.Performance
-{
- /// <summary>
- /// Implementation of <see cref="IPerformanceEntry"/> for performance metrics version 1.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x10)]
- public struct PerformanceEntryVersion1 : IPerformanceEntry
- {
- /// <summary>
- /// The node id associated to this entry.
- /// </summary>
- public int NodeId;
-
- /// <summary>
- /// The start time (in microseconds) associated to this entry.
- /// </summary>
- public int StartTime;
-
- /// <summary>
- /// The processing time (in microseconds) associated to this entry.
- /// </summary>
- public int ProcessingTime;
-
- /// <summary>
- /// The entry type associated to this entry.
- /// </summary>
- public PerformanceEntryType EntryType;
-
- public int GetProcessingTime()
- {
- return ProcessingTime;
- }
-
- public int GetProcessingTimeOffset()
- {
- return 8;
- }
-
- public int GetStartTime()
- {
- return StartTime;
- }
-
- public int GetStartTimeOffset()
- {
- return 4;
- }
-
- public void SetEntryType(PerformanceEntryType type)
- {
- EntryType = type;
- }
-
- public void SetNodeId(int nodeId)
- {
- NodeId = nodeId;
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/Performance/PerformanceEntryVersion2.cs b/Ryujinx.Audio.Renderer/Server/Performance/PerformanceEntryVersion2.cs
deleted file mode 100644
index 84ee5bc9..00000000
--- a/Ryujinx.Audio.Renderer/Server/Performance/PerformanceEntryVersion2.cs
+++ /dev/null
@@ -1,79 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Server.Performance
-{
- /// <summary>
- /// Implementation of <see cref="IPerformanceEntry"/> for performance metrics version 2.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x18)]
- public struct PerformanceEntryVersion2 : IPerformanceEntry
- {
- /// <summary>
- /// The node id associated to this entry.
- /// </summary>
- public int NodeId;
-
- /// <summary>
- /// The start time (in microseconds) associated to this entry.
- /// </summary>
- public int StartTime;
-
- /// <summary>
- /// The processing time (in microseconds) associated to this entry.
- /// </summary>
- public int ProcessingTime;
-
- /// <summary>
- /// The entry type associated to this entry.
- /// </summary>
- public PerformanceEntryType EntryType;
-
- public int GetProcessingTime()
- {
- return ProcessingTime;
- }
-
- public int GetProcessingTimeOffset()
- {
- return 8;
- }
-
- public int GetStartTime()
- {
- return StartTime;
- }
-
- public int GetStartTimeOffset()
- {
- return 4;
- }
-
- public void SetEntryType(PerformanceEntryType type)
- {
- EntryType = type;
- }
-
- public void SetNodeId(int nodeId)
- {
- NodeId = nodeId;
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/Performance/PerformanceFrameHeaderVersion1.cs b/Ryujinx.Audio.Renderer/Server/Performance/PerformanceFrameHeaderVersion1.cs
deleted file mode 100644
index b0757b37..00000000
--- a/Ryujinx.Audio.Renderer/Server/Performance/PerformanceFrameHeaderVersion1.cs
+++ /dev/null
@@ -1,118 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Server.Performance
-{
- /// <summary>
- /// Implementation of <see cref="IPerformanceHeader"/> for performance metrics version 1.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x18)]
- public struct PerformanceFrameHeaderVersion1 : IPerformanceHeader
- {
- /// <summary>
- /// The magic of the performance header.
- /// </summary>
- public uint Magic;
-
- /// <summary>
- /// The total count of entries in this frame.
- /// </summary>
- public int EntryCount;
-
- /// <summary>
- /// The total count of detailed entries in this frame.
- /// </summary>
- public int EntryDetailCount;
-
- /// <summary>
- /// The offset of the next performance header.
- /// </summary>
- public int NextOffset;
-
- /// <summary>
- /// The total time taken by all the commands profiled.
- /// </summary>
- public int TotalProcessingTime;
-
- /// <summary>
- /// The count of voices that were dropped.
- /// </summary>
- public uint VoiceDropCount;
-
- public int GetEntryCount()
- {
- return EntryCount;
- }
-
- public int GetEntryCountOffset()
- {
- return 4;
- }
-
- public int GetEntryDetailCount()
- {
- return EntryDetailCount;
- }
-
- public void SetDspRunningBehind(bool isRunningBehind)
- {
- // NOTE: Not present in version 1
- }
-
- public void SetEntryCount(int entryCount)
- {
- EntryCount = entryCount;
- }
-
- public void SetEntryDetailCount(int entryDetailCount)
- {
- EntryDetailCount = entryDetailCount;
- }
-
- public void SetIndex(uint index)
- {
- // NOTE: Not present in version 1
- }
-
- public void SetMagic(uint magic)
- {
- Magic = magic;
- }
-
- public void SetNextOffset(int nextOffset)
- {
- NextOffset = nextOffset;
- }
-
- public void SetStartRenderingTicks(ulong startTicks)
- {
- // NOTE: not present in version 1
- }
-
- public void SetTotalProcessingTime(int totalProcessingTime)
- {
- TotalProcessingTime = totalProcessingTime;
- }
-
- public void SetVoiceDropCount(uint voiceCount)
- {
- VoiceDropCount = voiceCount;
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/Performance/PerformanceFrameHeaderVersion2.cs b/Ryujinx.Audio.Renderer/Server/Performance/PerformanceFrameHeaderVersion2.cs
deleted file mode 100644
index ba873239..00000000
--- a/Ryujinx.Audio.Renderer/Server/Performance/PerformanceFrameHeaderVersion2.cs
+++ /dev/null
@@ -1,134 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Server.Performance
-{
- /// <summary>
- /// Implementation of <see cref="IPerformanceHeader"/> for performance metrics version 2.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x30)]
- public struct PerformanceFrameHeaderVersion2 : IPerformanceHeader
- {
- /// <summary>
- /// The magic of the performance header.
- /// </summary>
- public uint Magic;
-
- /// <summary>
- /// The total count of entries in this frame.
- /// </summary>
- public int EntryCount;
-
- /// <summary>
- /// The total count of detailed entries in this frame.
- /// </summary>
- public int EntryDetailCount;
-
- /// <summary>
- /// The offset of the next performance header.
- /// </summary>
- public int NextOffset;
-
- /// <summary>
- /// The total time taken by all the commands profiled.
- /// </summary>
- public int TotalProcessingTime;
-
- /// <summary>
- /// The count of voices that were dropped.
- /// </summary>
- public uint VoiceDropCount;
-
- /// <summary>
- /// The start ticks of the <see cref="Dsp.AudioProcessor"/>. (before sending commands)
- /// </summary>
- public ulong StartRenderingTicks;
-
- /// <summary>
- /// The index of this performance frame.
- /// </summary>
- public uint Index;
-
- /// <summary>
- /// If set to true, the DSP is running behind.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool IsDspRunningBehind;
-
- public int GetEntryCount()
- {
- return EntryCount;
- }
-
- public int GetEntryCountOffset()
- {
- return 4;
- }
-
- public int GetEntryDetailCount()
- {
- return EntryDetailCount;
- }
-
- public void SetDspRunningBehind(bool isRunningBehind)
- {
- IsDspRunningBehind = isRunningBehind;
- }
-
- public void SetEntryCount(int entryCount)
- {
- EntryCount = entryCount;
- }
-
- public void SetEntryDetailCount(int entryDetailCount)
- {
- EntryDetailCount = entryDetailCount;
- }
-
- public void SetIndex(uint index)
- {
- Index = index;
- }
-
- public void SetMagic(uint magic)
- {
- Magic = magic;
- }
-
- public void SetNextOffset(int nextOffset)
- {
- NextOffset = nextOffset;
- }
-
- public void SetStartRenderingTicks(ulong startTicks)
- {
- StartRenderingTicks = startTicks;
- }
-
- public void SetTotalProcessingTime(int totalProcessingTime)
- {
- TotalProcessingTime = totalProcessingTime;
- }
-
- public void SetVoiceDropCount(uint voiceCount)
- {
- VoiceDropCount = voiceCount;
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/Performance/PerformanceManager.cs b/Ryujinx.Audio.Renderer/Server/Performance/PerformanceManager.cs
deleted file mode 100644
index 3a336af3..00000000
--- a/Ryujinx.Audio.Renderer/Server/Performance/PerformanceManager.cs
+++ /dev/null
@@ -1,124 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using Ryujinx.Audio.Renderer.Parameter;
-using System;
-using System.Runtime.CompilerServices;
-
-namespace Ryujinx.Audio.Renderer.Server.Performance
-{
- public abstract class PerformanceManager
- {
- /// <summary>
- /// Get the required size for a single performance frame.
- /// </summary>
- /// <param name="parameter">The audio renderer configuration.</param>
- /// <param name="behaviourContext">The behaviour context.</param>
- /// <returns>The required size for a single performance frame.</returns>
- public static ulong GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref AudioRendererConfiguration parameter, ref BehaviourContext behaviourContext)
- {
- uint version = behaviourContext.GetPerformanceMetricsDataFormat();
-
- if (version == 2)
- {
- return (ulong)PerformanceManagerGeneric<PerformanceFrameHeaderVersion2,
- PerformanceEntryVersion2,
- PerformanceDetailVersion2>.GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter);
- }
- else if (version == 1)
- {
- return (ulong)PerformanceManagerGeneric<PerformanceFrameHeaderVersion1,
- PerformanceEntryVersion1,
- PerformanceDetailVersion1>.GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter);
- }
-
- throw new NotImplementedException($"Unknown Performance metrics data format version {version}");
- }
-
- /// <summary>
- /// Copy the performance frame history to the supplied user buffer and returns the size copied.
- /// </summary>
- /// <param name="performanceOutput">The supplied user buffer to store the performance frame into.</param>
- /// <returns>The size copied to the supplied buffer.</returns>
- public abstract uint CopyHistories(Span<byte> performanceOutput);
-
- /// <summary>
- /// Set the target node id to profile.
- /// </summary>
- /// <param name="target">The target node id to profile.</param>
- public abstract void SetTargetNodeId(int target);
-
- /// <summary>
- /// Check if the given target node id is profiled.
- /// </summary>
- /// <param name="target">The target node id to check.</param>
- /// <returns>Return true, if the given target node id is profiled.</returns>
- public abstract bool IsTargetNodeId(int target);
-
- /// <summary>
- /// Get the next buffer to store a performance entry.
- /// </summary>
- /// <param name="performanceEntry">The output <see cref="PerformanceEntryAddresses"/>.</param>
- /// <param name="entryType">The <see cref="PerformanceEntryType"/> info.</param>
- /// <param name="nodeId">The node id of the entry.</param>
- /// <returns>Return true, if a valid <see cref="PerformanceEntryAddresses"/> was returned.</returns>
- public abstract bool GetNextEntry(out PerformanceEntryAddresses performanceEntry, PerformanceEntryType entryType, int nodeId);
-
- /// <summary>
- /// Get the next buffer to store a performance detailed entry.
- /// </summary>
- /// <param name="performanceEntry">The output <see cref="PerformanceEntryAddresses"/>.</param>
- /// <param name="detailType">The <see cref="PerformanceDetailType"/> info.</param>
- /// <param name="entryType">The <see cref="PerformanceEntryType"/> info.</param>
- /// <param name="nodeId">The node id of the entry.</param>
- /// <returns>Return true, if a valid <see cref="PerformanceEntryAddresses"/> was returned.</returns>
- public abstract bool GetNextEntry(out PerformanceEntryAddresses performanceEntry, PerformanceDetailType detailType, PerformanceEntryType entryType, int nodeId);
-
- /// <summary>
- /// Finalize the current performance frame.
- /// </summary>
- /// <param name="dspRunningBehind">Indicate if the DSP is running behind.</param>
- /// <param name="voiceDropCount">The count of voices that were dropped.</param>
- /// <param name="startRenderingTicks">The start ticks of the audio rendering.</param>
- public abstract void TapFrame(bool dspRunningBehind, uint voiceDropCount, ulong startRenderingTicks);
-
- /// <summary>
- /// Create a new <see cref="PerformanceManager"/>.
- /// </summary>
- /// <param name="performanceBuffer">The backing memory available for use by the manager.</param>
- /// <param name="parameter">The audio renderer configuration.</param>
- /// <param name="behaviourContext">The behaviour context;</param>
- /// <returns>A new <see cref="PerformanceManager"/>.</returns>
- public static PerformanceManager Create(Memory<byte> performanceBuffer, ref AudioRendererConfiguration parameter, BehaviourContext behaviourContext)
- {
- uint version = behaviourContext.GetPerformanceMetricsDataFormat();
-
- switch (version)
- {
- case 1:
- return new PerformanceManagerGeneric<PerformanceFrameHeaderVersion1, PerformanceEntryVersion1, PerformanceDetailVersion1>(performanceBuffer,
- ref parameter);
- case 2:
- return new PerformanceManagerGeneric<PerformanceFrameHeaderVersion2, PerformanceEntryVersion2, PerformanceDetailVersion2>(performanceBuffer,
- ref parameter);
- default:
- throw new NotImplementedException($"Unknown Performance metrics data format version {version}");
- }
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/Performance/PerformanceManagerGeneric.cs b/Ryujinx.Audio.Renderer/Server/Performance/PerformanceManagerGeneric.cs
deleted file mode 100644
index b17e6f3f..00000000
--- a/Ryujinx.Audio.Renderer/Server/Performance/PerformanceManagerGeneric.cs
+++ /dev/null
@@ -1,311 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using Ryujinx.Audio.Renderer.Parameter;
-using Ryujinx.Audio.Renderer.Utils;
-using System;
-using System.Runtime.CompilerServices;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Server.Performance
-{
- /// <summary>
- /// A Generic implementation of <see cref="PerformanceManager"/>.
- /// </summary>
- /// <typeparam name="THeader">The header implementation of the performance frame.</typeparam>
- /// <typeparam name="TEntry">The entry implementation of the performance frame.</typeparam>
- /// <typeparam name="TEntryDetail">A detailed implementation of the performance frame.</typeparam>
- public class PerformanceManagerGeneric<THeader, TEntry, TEntryDetail> : PerformanceManager where THeader: unmanaged, IPerformanceHeader where TEntry : unmanaged, IPerformanceEntry where TEntryDetail: unmanaged, IPerformanceDetailEntry
- {
- /// <summary>
- /// The magic used for the <see cref="THeader"/>.
- /// </summary>
- private const uint MagicPerformanceBuffer = 0x46524550;
-
- /// <summary>
- /// The fixed amount of <see cref="TEntryDetail"/> that can be stored in a frame.
- /// </summary>
- private const int MaxFrameDetailCount = 100;
-
- private Memory<byte> _buffer;
- private Memory<byte> _historyBuffer;
-
- private Memory<byte> CurrentBuffer => _buffer.Slice(0, _frameSize);
- private Memory<byte> CurrentBufferData => CurrentBuffer.Slice(Unsafe.SizeOf<THeader>());
-
- private ref THeader CurrentHeader => ref MemoryMarshal.Cast<byte, THeader>(CurrentBuffer.Span)[0];
-
- private Span<TEntry> Entries => MemoryMarshal.Cast<byte, TEntry>(CurrentBufferData.Span.Slice(0, GetEntriesSize()));
- private Span<TEntryDetail> EntriesDetail => MemoryMarshal.Cast<byte, TEntryDetail>(CurrentBufferData.Span.Slice(GetEntriesSize(), GetEntriesDetailSize()));
-
- private int _frameSize;
- private int _availableFrameCount;
- private int _entryCountPerFrame;
- private int _detailTarget;
- private int _entryIndex;
- private int _entryDetailIndex;
- private int _indexHistoryWrite;
- private int _indexHistoryRead;
- private uint _historyFrameIndex;
-
- public PerformanceManagerGeneric(Memory<byte> buffer, ref AudioRendererConfiguration parameter)
- {
- _buffer = buffer;
- _frameSize = GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter);
-
- _entryCountPerFrame = (int)GetEntryCount(ref parameter);
- _availableFrameCount = buffer.Length / _frameSize - 1;
-
- _historyFrameIndex = 0;
-
- _historyBuffer = _buffer.Slice(_frameSize);
-
- SetupNewHeader();
- }
-
- private Span<byte> GetBufferFromIndex(Span<byte> data, int index)
- {
- return data.Slice(index * _frameSize, _frameSize);
- }
-
- private ref THeader GetHeaderFromBuffer(Span<byte> data, int index)
- {
- return ref MemoryMarshal.Cast<byte, THeader>(GetBufferFromIndex(data, index))[0];
- }
-
- private Span<TEntry> GetEntriesFromBuffer(Span<byte> data, int index)
- {
- return MemoryMarshal.Cast<byte, TEntry>(GetBufferFromIndex(data, index).Slice(Unsafe.SizeOf<THeader>(), GetEntriesSize()));
- }
-
- private Span<TEntryDetail> GetEntriesDetailFromBuffer(Span<byte> data, int index)
- {
- return MemoryMarshal.Cast<byte, TEntryDetail>(GetBufferFromIndex(data, index).Slice(Unsafe.SizeOf<THeader>() + GetEntriesSize(), GetEntriesDetailSize()));
- }
-
- private void SetupNewHeader()
- {
- _entryIndex = 0;
- _entryDetailIndex = 0;
-
- CurrentHeader.SetEntryCount(0);
- CurrentHeader.SetEntryDetailCount(0);
- }
-
- public static uint GetEntryCount(ref AudioRendererConfiguration parameter)
- {
- return parameter.VoiceCount + parameter.EffectCount + parameter.SubMixBufferCount + parameter.SinkCount + 1;
- }
-
- public int GetEntriesSize()
- {
- return Unsafe.SizeOf<TEntry>() * _entryCountPerFrame;
- }
-
- public static int GetEntriesDetailSize()
- {
- return Unsafe.SizeOf<TEntryDetail>() * MaxFrameDetailCount;
- }
-
- public static int GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref AudioRendererConfiguration parameter)
- {
- return Unsafe.SizeOf<TEntry>() * (int)GetEntryCount(ref parameter) + GetEntriesDetailSize() + Unsafe.SizeOf<THeader>();
- }
-
- public override uint CopyHistories(Span<byte> performanceOutput)
- {
- if (performanceOutput.IsEmpty)
- {
- return 0;
- }
-
- int nextOffset = 0;
-
- while (_indexHistoryRead != _indexHistoryWrite)
- {
- if (nextOffset >= performanceOutput.Length)
- {
- break;
- }
-
- ref THeader inputHeader = ref GetHeaderFromBuffer(_historyBuffer.Span, _indexHistoryRead);
- Span<TEntry> inputEntries = GetEntriesFromBuffer(_historyBuffer.Span, _indexHistoryRead);
- Span<TEntryDetail> inputEntriesDetail = GetEntriesDetailFromBuffer(_historyBuffer.Span, _indexHistoryRead);
-
- Span<byte> targetSpan = performanceOutput.Slice(nextOffset);
-
- ref THeader outputHeader = ref MemoryMarshal.Cast<byte, THeader>(targetSpan)[0];
-
- nextOffset += Unsafe.SizeOf<THeader>();
-
- Span<TEntry> outputEntries = MemoryMarshal.Cast<byte, TEntry>(targetSpan.Slice(nextOffset));
-
- int totalProcessingTime = 0;
-
- int effectiveEntryCount = 0;
-
- for (int entryIndex = 0; entryIndex < inputHeader.GetEntryCount(); entryIndex++)
- {
- ref TEntry input = ref inputEntries[entryIndex];
-
- if (input.GetProcessingTime() != 0 || input.GetStartTime() != 0)
- {
- ref TEntry output = ref outputEntries[effectiveEntryCount++];
-
- output = input;
-
- nextOffset += Unsafe.SizeOf<TEntry>();
-
- totalProcessingTime += input.GetProcessingTime();
- }
- }
-
- Span<TEntryDetail> outputEntriesDetail = MemoryMarshal.Cast<byte, TEntryDetail>(targetSpan.Slice(nextOffset));
-
- int effectiveEntryDetailCount = 0;
-
- for (int entryDetailIndex = 0; entryDetailIndex < inputHeader.GetEntryDetailCount(); entryDetailIndex++)
- {
- ref TEntryDetail input = ref inputEntriesDetail[entryDetailIndex];
-
- if (input.GetProcessingTime() != 0 || input.GetStartTime() != 0)
- {
- ref TEntryDetail output = ref outputEntriesDetail[effectiveEntryDetailCount++];
-
- output = input;
-
- nextOffset += Unsafe.SizeOf<TEntryDetail>();
- }
- }
-
- outputHeader = inputHeader;
- outputHeader.SetMagic(MagicPerformanceBuffer);
- outputHeader.SetTotalProcessingTime(totalProcessingTime);
- outputHeader.SetNextOffset(nextOffset);
- outputHeader.SetEntryCount(effectiveEntryCount);
- outputHeader.SetEntryDetailCount(effectiveEntryDetailCount);
-
- _indexHistoryRead = (_indexHistoryRead + 1) % _availableFrameCount;
- }
-
- if (nextOffset < performanceOutput.Length && (performanceOutput.Length - nextOffset) >= Unsafe.SizeOf<THeader>())
- {
- ref THeader outputHeader = ref MemoryMarshal.Cast<byte, THeader>(performanceOutput.Slice(nextOffset))[0];
-
- outputHeader = default;
- }
-
- return (uint)nextOffset;
- }
-
- public override bool GetNextEntry(out PerformanceEntryAddresses performanceEntry, PerformanceEntryType entryType, int nodeId)
- {
- performanceEntry = new PerformanceEntryAddresses();
- performanceEntry.BaseMemory = SpanMemoryManager<int>.Cast(CurrentBuffer);
- performanceEntry.EntryCountOffset = (uint)CurrentHeader.GetEntryCountOffset();
-
- uint baseEntryOffset = (uint)(Unsafe.SizeOf<THeader>() + Unsafe.SizeOf<TEntry>() * _entryIndex);
-
- ref TEntry entry = ref Entries[_entryIndex];
-
- performanceEntry.StartTimeOffset = baseEntryOffset + (uint)entry.GetStartTimeOffset();
- performanceEntry.ProcessingTimeOffset = baseEntryOffset + (uint)entry.GetProcessingTimeOffset();
-
- entry = default;
- entry.SetEntryType(entryType);
- entry.SetNodeId(nodeId);
-
- _entryIndex++;
-
- return true;
- }
-
- public override bool GetNextEntry(out PerformanceEntryAddresses performanceEntry, PerformanceDetailType detailType, PerformanceEntryType entryType, int nodeId)
- {
- performanceEntry = null;
-
- if (_entryDetailIndex > MaxFrameDetailCount)
- {
- return false;
- }
-
- performanceEntry = new PerformanceEntryAddresses();
- performanceEntry.BaseMemory = SpanMemoryManager<int>.Cast(CurrentBuffer);
- performanceEntry.EntryCountOffset = (uint)CurrentHeader.GetEntryCountOffset();
-
- uint baseEntryOffset = (uint)(Unsafe.SizeOf<THeader>() + GetEntriesSize() + Unsafe.SizeOf<IPerformanceDetailEntry>() * _entryDetailIndex);
-
- ref TEntryDetail entryDetail = ref EntriesDetail[_entryDetailIndex];
-
- performanceEntry.StartTimeOffset = baseEntryOffset + (uint)entryDetail.GetStartTimeOffset();
- performanceEntry.ProcessingTimeOffset = baseEntryOffset + (uint)entryDetail.GetProcessingTimeOffset();
-
- entryDetail = default;
- entryDetail.SetDetailType(detailType);
- entryDetail.SetEntryType(entryType);
- entryDetail.SetNodeId(nodeId);
-
- _entryDetailIndex++;
-
- return true;
- }
-
- public override bool IsTargetNodeId(int target)
- {
- return _detailTarget == target;
- }
-
- public override void SetTargetNodeId(int target)
- {
- _detailTarget = target;
- }
-
- public override void TapFrame(bool dspRunningBehind, uint voiceDropCount, ulong startRenderingTicks)
- {
- if (_availableFrameCount > 0)
- {
- int targetIndexForHistory = _indexHistoryWrite;
-
- _indexHistoryWrite = (_indexHistoryWrite + 1) % _availableFrameCount;
-
- ref THeader targetHeader = ref GetHeaderFromBuffer(_historyBuffer.Span, targetIndexForHistory);
-
- CurrentBuffer.Span.CopyTo(GetBufferFromIndex(_historyBuffer.Span, targetIndexForHistory));
-
- uint targetHistoryFrameIndex = _historyFrameIndex;
-
- if (_historyFrameIndex == uint.MaxValue)
- {
- _historyFrameIndex = 0;
- }
- else
- {
- _historyFrameIndex++;
- }
-
- targetHeader.SetDspRunningBehind(dspRunningBehind);
- targetHeader.SetVoiceDropCount(voiceDropCount);
- targetHeader.SetStartRenderingTicks(startRenderingTicks);
- targetHeader.SetIndex(targetHistoryFrameIndex);
-
- // Finally setup the new header
- SetupNewHeader();
- }
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/RendererSystemContext.cs b/Ryujinx.Audio.Renderer/Server/RendererSystemContext.cs
deleted file mode 100644
index a89a8a60..00000000
--- a/Ryujinx.Audio.Renderer/Server/RendererSystemContext.cs
+++ /dev/null
@@ -1,65 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Server.Upsampler;
-using System;
-
-namespace Ryujinx.Audio.Renderer.Server
-{
- /// <summary>
- /// Represents a lite version of <see cref="AudioRenderSystem"/> used by the <see cref="Dsp.AudioProcessor"/>
- /// </summary>
- /// <remarks>
- /// This also allows to reduce dependencies on the <see cref="AudioRenderSystem"/> for unit testing.
- /// </remarks>
- public sealed class RendererSystemContext
- {
- /// <summary>
- /// The session id of the current renderer.
- /// </summary>
- public int SessionId;
-
- /// <summary>
- /// The target channel count for sink.
- /// </summary>
- /// <remarks>See <see cref="CommandGenerator.GenerateDevice(Sink.DeviceSink, ref Mix.MixState)"/> for usage.</remarks>
- public uint ChannelCount;
-
- /// <summary>
- /// The total count of mix buffer.
- /// </summary>
- public uint MixBufferCount;
-
- /// <summary>
- /// Instance of the <see cref="BehaviourContext"/> used to derive bug fixes and features of the current audio renderer revision.
- /// </summary>
- public BehaviourContext BehaviourContext;
-
- /// <summary>
- /// Instance of the <see cref="UpsamplerManager"/> used for upsampling (see <see cref="UpsamplerState"/>)
- /// </summary>
- public UpsamplerManager UpsamplerManager;
-
- /// <summary>
- /// The memory to use for depop processing.
- /// </summary>
- /// <remarks>
- /// See <see cref="Dsp.Command.DepopForMixBuffersCommand"/> and <see cref="Dsp.Command.DepopPrepareCommand"/>
- /// </remarks>
- public Memory<float> DepopBuffer;
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/Sink/BaseSink.cs b/Ryujinx.Audio.Renderer/Server/Sink/BaseSink.cs
deleted file mode 100644
index 949e3971..00000000
--- a/Ryujinx.Audio.Renderer/Server/Sink/BaseSink.cs
+++ /dev/null
@@ -1,119 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using Ryujinx.Audio.Renderer.Parameter;
-using Ryujinx.Audio.Renderer.Server.MemoryPool;
-using System.Diagnostics;
-using static Ryujinx.Audio.Renderer.Common.BehaviourParameter;
-
-namespace Ryujinx.Audio.Renderer.Server.Sink
-{
- /// <summary>
- /// Base class used for server information of a sink.
- /// </summary>
- public class BaseSink
- {
- /// <summary>
- /// The type of this <see cref="BaseSink"/>.
- /// </summary>
- public SinkType Type;
-
- /// <summary>
- /// Set to true if the sink is used.
- /// </summary>
- public bool IsUsed;
-
- /// <summary>
- /// Set to true if the sink need to be skipped because of invalid state.
- /// </summary>
- public bool ShouldSkip;
-
- /// <summary>
- /// The node id of the sink.
- /// </summary>
- public int NodeId;
-
- /// <summary>
- /// Create a new <see cref="BaseSink"/>.
- /// </summary>
- public BaseSink()
- {
- CleanUp();
- }
-
- /// <summary>
- /// Clean up the internal state of the <see cref="BaseSink"/>.
- /// </summary>
- public virtual void CleanUp()
- {
- Type = TargetSinkType;
- IsUsed = false;
- ShouldSkip = false;
- }
-
- /// <summary>
- /// The target <see cref="SinkType"/> handled by this <see cref="BaseSink"/>.
- /// </summary>
- public virtual SinkType TargetSinkType => SinkType.Invalid;
-
- /// <summary>
- /// Check if the <see cref="SinkType"/> sent by the user match the internal <see cref="SinkType"/>.
- /// </summary>
- /// <param name="parameter">The user parameter.</param>
- /// <returns>Return true, if the <see cref="SinkType"/> sent by the user match the internal <see cref="SinkType"/>.</returns>
- public bool IsTypeValid(ref SinkInParameter parameter)
- {
- return parameter.Type == TargetSinkType;
- }
-
- /// <summary>
- /// Update the <see cref="BaseSink"/> state during command generation.
- /// </summary>
- public virtual void UpdateForCommandGeneration()
- {
- Debug.Assert(Type == TargetSinkType);
- }
-
- /// <summary>
- /// Update the internal common parameters from user parameter.
- /// </summary>
- /// <param name="parameter">The user parameter.</param>
- protected void UpdateStandardParameter(ref SinkInParameter parameter)
- {
- if (IsUsed != parameter.IsUsed)
- {
- IsUsed = parameter.IsUsed;
- NodeId = parameter.NodeId;
- }
- }
-
- /// <summary>
- /// Update the internal state from user parameter.
- /// </summary>
- /// <param name="errorInfo">The possible <see cref="ErrorInfo"/> that was generated.</param>
- /// <param name="parameter">The user parameter.</param>
- /// <param name="outStatus">The user output status.</param>
- /// <param name="mapper">The mapper to use.</param>
- public virtual void Update(out ErrorInfo errorInfo, ref SinkInParameter parameter, ref SinkOutStatus outStatus, PoolMapper mapper)
- {
- Debug.Assert(IsTypeValid(ref parameter));
-
- errorInfo = new ErrorInfo();
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/Sink/CircularBufferSink.cs b/Ryujinx.Audio.Renderer/Server/Sink/CircularBufferSink.cs
deleted file mode 100644
index 16d25a65..00000000
--- a/Ryujinx.Audio.Renderer/Server/Sink/CircularBufferSink.cs
+++ /dev/null
@@ -1,126 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using Ryujinx.Audio.Renderer.Parameter;
-using Ryujinx.Audio.Renderer.Parameter.Sink;
-using Ryujinx.Audio.Renderer.Server.MemoryPool;
-using System.Diagnostics;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Server.Sink
-{
- /// <summary>
- /// Server information for a circular buffer sink.
- /// </summary>
- public class CircularBufferSink : BaseSink
- {
- /// <summary>
- /// The circular buffer parameter.
- /// </summary>
- public CircularBufferParameter Parameter;
-
- /// <summary>
- /// The last written data offset on the circular buffer.
- /// </summary>
- private uint _lastWrittenOffset;
-
- /// <summary>
- /// THe previous written offset of the circular buffer.
- /// </summary>
- private uint _oldWrittenOffset;
-
- /// <summary>
- /// The current offset to write data on the circular buffer.
- /// </summary>
- public uint CurrentWriteOffset { get; private set; }
-
- /// <summary>
- /// The <see cref="AddressInfo"/> of the circular buffer.
- /// </summary>
- public AddressInfo CircularBufferAddressInfo;
-
- public CircularBufferSink()
- {
- CircularBufferAddressInfo = AddressInfo.Create();
- }
-
- public override SinkType TargetSinkType => SinkType.CircularBuffer;
-
- public override void Update(out BehaviourParameter.ErrorInfo errorInfo, ref SinkInParameter parameter, ref SinkOutStatus outStatus, PoolMapper mapper)
- {
- errorInfo = new BehaviourParameter.ErrorInfo();
- outStatus = new SinkOutStatus();
-
- Debug.Assert(IsTypeValid(ref parameter));
-
- ref CircularBufferParameter inputDeviceParameter = ref MemoryMarshal.Cast<byte, CircularBufferParameter>(parameter.SpecificData)[0];
-
- if (parameter.IsUsed != IsUsed || ShouldSkip)
- {
- UpdateStandardParameter(ref parameter);
-
- if (parameter.IsUsed)
- {
- Debug.Assert(CircularBufferAddressInfo.CpuAddress == 0);
- Debug.Assert(CircularBufferAddressInfo.GetReference(false) == 0);
-
- ShouldSkip = !mapper.TryAttachBuffer(out errorInfo, ref CircularBufferAddressInfo, inputDeviceParameter.BufferAddress, inputDeviceParameter.BufferSize);
- }
- else
- {
- Debug.Assert(CircularBufferAddressInfo.CpuAddress != 0);
- Debug.Assert(CircularBufferAddressInfo.GetReference(false) != 0);
- }
-
- Parameter = inputDeviceParameter;
- }
-
- outStatus.LastWrittenOffset = _lastWrittenOffset;
- }
-
- public override void UpdateForCommandGeneration()
- {
- Debug.Assert(Type == TargetSinkType);
-
- if (IsUsed)
- {
- uint frameSize = RendererConstants.TargetSampleSize * Parameter.SampleCount * Parameter.InputCount;
-
- _lastWrittenOffset = _oldWrittenOffset;
-
- _oldWrittenOffset = CurrentWriteOffset;
-
- CurrentWriteOffset += frameSize;
-
- if (Parameter.BufferSize > 0)
- {
- CurrentWriteOffset %= Parameter.BufferSize;
- }
- }
- }
-
- public override void CleanUp()
- {
- CircularBufferAddressInfo = AddressInfo.Create();
- _lastWrittenOffset = 0;
- _oldWrittenOffset = 0;
- CurrentWriteOffset = 0;
- base.CleanUp();
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/Sink/DeviceSink.cs b/Ryujinx.Audio.Renderer/Server/Sink/DeviceSink.cs
deleted file mode 100644
index 79af05f7..00000000
--- a/Ryujinx.Audio.Renderer/Server/Sink/DeviceSink.cs
+++ /dev/null
@@ -1,92 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using Ryujinx.Audio.Renderer.Parameter;
-using Ryujinx.Audio.Renderer.Parameter.Sink;
-using Ryujinx.Audio.Renderer.Server.MemoryPool;
-using Ryujinx.Audio.Renderer.Server.Upsampler;
-using System;
-using System.Diagnostics;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Server.Sink
-{
- /// <summary>
- /// Server information for a device sink.
- /// </summary>
- public class DeviceSink : BaseSink
- {
- /// <summary>
- /// The downmix coefficients.
- /// </summary>
- public float[] DownMixCoefficients;
-
- /// <summary>
- /// The device parameters.
- /// </summary>
- public DeviceParameter Parameter;
-
- /// <summary>
- /// The upsampler instance used by this sink.
- /// </summary>
- /// <remarks>Null if no upsampling is needed.</remarks>
- public UpsamplerState UpsamplerState;
-
- /// <summary>
- /// Create a new <see cref="DeviceSink"/>.
- /// </summary>
- public DeviceSink()
- {
- DownMixCoefficients = new float[4];
- }
-
- public override void CleanUp()
- {
- UpsamplerState?.Release();
-
- UpsamplerState = null;
-
- base.CleanUp();
- }
-
- public override SinkType TargetSinkType => SinkType.Device;
-
- public override void Update(out BehaviourParameter.ErrorInfo errorInfo, ref SinkInParameter parameter, ref SinkOutStatus outStatus, PoolMapper mapper)
- {
- Debug.Assert(IsTypeValid(ref parameter));
-
- ref DeviceParameter inputDeviceParameter = ref MemoryMarshal.Cast<byte, DeviceParameter>(parameter.SpecificData)[0];
-
- if (parameter.IsUsed != IsUsed)
- {
- UpdateStandardParameter(ref parameter);
- Parameter = inputDeviceParameter;
- }
- else
- {
- Parameter.DownMixParameterEnabled = inputDeviceParameter.DownMixParameterEnabled;
- inputDeviceParameter.DownMixParameter.ToSpan().CopyTo(Parameter.DownMixParameter.ToSpan());
- }
-
- Parameter.DownMixParameter.ToSpan().CopyTo(DownMixCoefficients.AsSpan());
-
- errorInfo = new BehaviourParameter.ErrorInfo();
- outStatus = new SinkOutStatus();
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/Sink/SinkContext.cs b/Ryujinx.Audio.Renderer/Server/Sink/SinkContext.cs
deleted file mode 100644
index b57dbde9..00000000
--- a/Ryujinx.Audio.Renderer/Server/Sink/SinkContext.cs
+++ /dev/null
@@ -1,73 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using System.Diagnostics;
-
-namespace Ryujinx.Audio.Renderer.Server.Sink
-{
- /// <summary>
- /// Sink context.
- /// </summary>
- public class SinkContext
- {
- /// <summary>
- /// Storage for <see cref="BaseSink"/>.
- /// </summary>
- private BaseSink[] _sinks;
-
- /// <summary>
- /// The total sink count.
- /// </summary>
- private uint _sinkCount;
-
- /// <summary>
- /// Initialize the <see cref="SinkContext"/>.
- /// </summary>
- /// <param name="sinksCount">The total sink count.</param>
- public void Initialize(uint sinksCount)
- {
- _sinkCount = sinksCount;
- _sinks = new BaseSink[_sinkCount];
-
- for (int i = 0; i < _sinkCount; i++)
- {
- _sinks[i] = new BaseSink();
- }
- }
-
- /// <summary>
- /// Get the total sink count.
- /// </summary>
- /// <returns>The total sink count.</returns>
- public uint GetCount()
- {
- return _sinkCount;
- }
-
- /// <summary>
- /// Get a reference to a <see cref="BaseSink"/> at the given <paramref name="id"/>.
- /// </summary>
- /// <param name="id">The index to use.</param>
- /// <returns>A reference to a <see cref="BaseSink"/> at the given <paramref name="id"/>.</returns>
- public ref BaseSink GetSink(int id)
- {
- Debug.Assert(id >= 0 && id < _sinkCount);
-
- return ref _sinks[id];
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/Splitter/SplitterContext.cs b/Ryujinx.Audio.Renderer/Server/Splitter/SplitterContext.cs
deleted file mode 100644
index 0e107a53..00000000
--- a/Ryujinx.Audio.Renderer/Server/Splitter/SplitterContext.cs
+++ /dev/null
@@ -1,320 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using Ryujinx.Audio.Renderer.Parameter;
-using Ryujinx.Audio.Renderer.Utils;
-using Ryujinx.Common;
-using System;
-using System.Diagnostics;
-using System.Runtime.CompilerServices;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Server.Splitter
-{
- /// <summary>
- /// Splitter context.
- /// </summary>
- public class SplitterContext
- {
- /// <summary>
- /// Storage for <see cref="SplitterState"/>.
- /// </summary>
- private Memory<SplitterState> _splitters;
-
- /// <summary>
- /// Storage for <see cref="SplitterDestination"/>.
- /// </summary>
- private Memory<SplitterDestination> _splitterDestinations;
-
- /// <summary>
- /// If set to true, trust the user destination count in <see cref="SplitterState.Update(SplitterContext, ref SplitterInParameter, ReadOnlySpan{byte})"/>.
- /// </summary>
- public bool IsBugFixed { get; private set; }
-
- /// <summary>
- /// Initialize <see cref="SplitterContext"/>.
- /// </summary>
- /// <param name="behaviourContext">The behaviour context.</param>
- /// <param name="parameter">The audio renderer configuration.</param>
- /// <param name="workBufferAllocator">The <see cref="WorkBufferAllocator"/>.</param>
- /// <returns>Return true if the initialization was successful.</returns>
- public bool Initialize(ref BehaviourContext behaviourContext, ref AudioRendererConfiguration parameter, WorkBufferAllocator workBufferAllocator)
- {
- if (!behaviourContext.IsSplitterSupported() || parameter.SplitterCount <= 0 || parameter.SplitterDestinationCount <= 0)
- {
- Setup(Memory<SplitterState>.Empty, Memory<SplitterDestination>.Empty, false);
-
- return true;
- }
-
- Memory<SplitterState> splitters = workBufferAllocator.Allocate<SplitterState>(parameter.SplitterCount, SplitterState.Alignment);
-
- if (splitters.IsEmpty)
- {
- return false;
- }
-
- int splitterId = 0;
-
- foreach (ref SplitterState splitter in splitters.Span)
- {
- splitter = new SplitterState(splitterId++);
- }
-
- Memory<SplitterDestination> splitterDestinations = workBufferAllocator.Allocate<SplitterDestination>(parameter.SplitterDestinationCount,
- SplitterDestination.Alignment);
-
- if (splitterDestinations.IsEmpty)
- {
- return false;
- }
-
- int splitterDestinationId = 0;
- foreach (ref SplitterDestination data in splitterDestinations.Span)
- {
- data = new SplitterDestination(splitterDestinationId++);
- }
-
- SplitterState.InitializeSplitters(splitters.Span);
-
- Setup(splitters, splitterDestinations, behaviourContext.IsSplitterBugFixed());
-
- return true;
- }
-
- /// <summary>
- /// Get the work buffer size while adding the size needed for splitter to operate.
- /// </summary>
- /// <param name="size">The current size.</param>
- /// <param name="behaviourContext">The behaviour context.</param>
- /// <param name="parameter">The renderer configuration.</param>
- /// <returns>Return the new size taking splitter into account.</returns>
- public static ulong GetWorkBufferSize(ulong size, ref BehaviourContext behaviourContext, ref AudioRendererConfiguration parameter)
- {
- if (behaviourContext.IsSplitterSupported())
- {
- size = WorkBufferAllocator.GetTargetSize<SplitterState>(size, parameter.SplitterCount, SplitterState.Alignment);
- size = WorkBufferAllocator.GetTargetSize<SplitterDestination>(size, parameter.SplitterDestinationCount, SplitterDestination.Alignment);
-
- if (behaviourContext.IsSplitterBugFixed())
- {
- size = WorkBufferAllocator.GetTargetSize<int>(size, parameter.SplitterDestinationCount, 0x10);
- }
-
- return size;
- }
- else
- {
- return size;
- }
- }
-
- /// <summary>
- /// Setup the <see cref="SplitterContext"/> instance.
- /// </summary>
- /// <param name="splitters">The <see cref="SplitterState"/> storage.</param>
- /// <param name="splitterDestinations">The <see cref="SplitterDestination"/> storage.</param>
- /// <param name="isBugFixed">If set to true, trust the user destination count in <see cref="SplitterState.Update(SplitterContext, ref SplitterInParameter, ReadOnlySpan{byte})"/>.</param>
- private void Setup(Memory<SplitterState> splitters, Memory<SplitterDestination> splitterDestinations, bool isBugFixed)
- {
- _splitters = splitters;
- _splitterDestinations = splitterDestinations;
- IsBugFixed = isBugFixed;
- }
-
- /// <summary>
- /// Clear the new connection flag.
- /// </summary>
- private void ClearAllNewConnectionFlag()
- {
- foreach (ref SplitterState splitter in _splitters.Span)
- {
- splitter.ClearNewConnectionFlag();
- }
- }
-
- /// <summary>
- /// Get the destination count using the count of splitter.
- /// </summary>
- /// <returns>The destination count using the count of splitter.</returns>
- public int GetDestinationCountPerStateForCompatibility()
- {
- if (_splitters.IsEmpty)
- {
- return 0;
- }
-
- return _splitterDestinations.Length / _splitters.Length;
- }
-
- /// <summary>
- /// Update one or multiple <see cref="SplitterState"/> from user parameters.
- /// </summary>
- /// <param name="inputHeader">The splitter header.</param>
- /// <param name="input">The raw data after the splitter header.</param>
- private void UpdateState(ref SplitterInParameterHeader inputHeader, ref ReadOnlySpan<byte> input)
- {
- for (int i = 0; i < inputHeader.SplitterCount; i++)
- {
- SplitterInParameter parameter = MemoryMarshal.Read<SplitterInParameter>(input);
-
- Debug.Assert(parameter.IsMagicValid());
-
- if (parameter.IsMagicValid())
- {
- if (parameter.Id >= 0 && parameter.Id < _splitters.Length)
- {
- ref SplitterState splitter = ref GetState(parameter.Id);
-
- splitter.Update(this, ref parameter, input.Slice(Unsafe.SizeOf<SplitterInParameter>()));
- }
-
- input = input.Slice(0x1C + (int)parameter.DestinationCount * 4);
- }
- }
- }
-
- /// <summary>
- /// Update one or multiple <see cref="SplitterDestination"/> from user parameters.
- /// </summary>
- /// <param name="inputHeader">The splitter header.</param>
- /// <param name="input">The raw data after the splitter header.</param>
- private void UpdateData(ref SplitterInParameterHeader inputHeader, ref ReadOnlySpan<byte> input)
- {
- for (int i = 0; i < inputHeader.SplitterDestinationCount; i++)
- {
- SplitterDestinationInParameter parameter = MemoryMarshal.Read<SplitterDestinationInParameter>(input);
-
- Debug.Assert(parameter.IsMagicValid());
-
- if (parameter.IsMagicValid())
- {
- if (parameter.Id >= 0 && parameter.Id < _splitterDestinations.Length)
- {
- ref SplitterDestination destination = ref GetDestination(parameter.Id);
-
- destination.Update(parameter);
- }
-
- input = input.Slice(Unsafe.SizeOf<SplitterDestinationInParameter>());
- }
- }
- }
-
- /// <summary>
- /// Update splitter from user parameters.
- /// </summary>
- /// <param name="input">The input raw user data.</param>
- /// <param name="consumedSize">The total consumed size.</param>
- /// <returns>Return true if the update was successful.</returns>
- public bool Update(ReadOnlySpan<byte> input, out int consumedSize)
- {
- if (_splitterDestinations.IsEmpty || _splitters.IsEmpty)
- {
- consumedSize = 0;
-
- return true;
- }
-
- int originalSize = input.Length;
-
- SplitterInParameterHeader header = SpanIOHelper.Read<SplitterInParameterHeader>(ref input);
-
- if (header.IsMagicValid())
- {
- ClearAllNewConnectionFlag();
-
- UpdateState(ref header, ref input);
- UpdateData(ref header, ref input);
-
- consumedSize = BitUtils.AlignUp(originalSize - input.Length, 0x10);
-
- return true;
- }
- else
- {
- consumedSize = 0;
-
- return false;
- }
- }
-
- /// <summary>
- /// Get a reference to a <see cref="SplitterState"/> at the given <paramref name="id"/>.
- /// </summary>
- /// <param name="id">The index to use.</param>
- /// <returns>A reference to a <see cref="SplitterState"/> at the given <paramref name="id"/>.</returns>
- public ref SplitterState GetState(int id)
- {
- return ref SpanIOHelper.GetFromMemory(_splitters, id, (uint)_splitters.Length);
- }
-
- /// <summary>
- /// Get a reference to a <see cref="SplitterDestination"/> at the given <paramref name="id"/>.
- /// </summary>
- /// <param name="id">The index to use.</param>
- /// <returns>A reference to a <see cref="SplitterDestination"/> at the given <paramref name="id"/>.</returns>
- public ref SplitterDestination GetDestination(int id)
- {
- return ref SpanIOHelper.GetFromMemory(_splitterDestinations, id, (uint)_splitterDestinations.Length);
- }
-
- /// <summary>
- /// Get a <see cref="Memory{SplitterDestination}"/> at the given <paramref name="id"/>.
- /// </summary>
- /// <param name="id">The index to use.</param>
- /// <returns>A <see cref="Memory{SplitterDestination}"/> at the given <paramref name="id"/>.</returns>
- public Memory<SplitterDestination> GetDestinationMemory(int id)
- {
- return SpanIOHelper.GetMemory(_splitterDestinations, id, (uint)_splitterDestinations.Length);
- }
-
- /// <summary>
- /// Get a <see cref="Span{SplitterDestination}"/> in the <see cref="SplitterState"/> at <paramref name="id"/> and pass <paramref name="destinationId"/> to <see cref="SplitterState.GetData(int)"/>.
- /// </summary>
- /// <param name="id">The index to use to get the <see cref="SplitterState"/>.</param>
- /// <param name="destinationId">The index of the <see cref="SplitterDestination"/>.</param>
- /// <returns>A <see cref="Span{SplitterDestination}"/>.</returns>
- public Span<SplitterDestination> GetDestination(int id, int destinationId)
- {
- ref SplitterState splitter = ref GetState(id);
-
- return splitter.GetData(destinationId);
- }
-
- /// <summary>
- /// Return true if the audio renderer has any splitters.
- /// </summary>
- /// <returns>True if the audio renderer has any splitters.</returns>
- public bool UsingSplitter()
- {
- return !_splitters.IsEmpty && !_splitterDestinations.IsEmpty;
- }
-
- /// <summary>
- /// Update the internal state of all splitters.
- /// </summary>
- public void UpdateInternalState()
- {
- foreach (ref SplitterState splitter in _splitters.Span)
- {
- splitter.UpdateInternalState();
- }
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/Splitter/SplitterDestination.cs b/Ryujinx.Audio.Renderer/Server/Splitter/SplitterDestination.cs
deleted file mode 100644
index 6d273e45..00000000
--- a/Ryujinx.Audio.Renderer/Server/Splitter/SplitterDestination.cs
+++ /dev/null
@@ -1,210 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Parameter;
-using Ryujinx.Common.Utilities;
-using System;
-using System.Diagnostics;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Server.Splitter
-{
- /// <summary>
- /// Server state for a splitter destination.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Size = 0xE0, Pack = Alignment)]
- public struct SplitterDestination
- {
- public const int Alignment = 0x10;
-
- /// <summary>
- /// The unique id of this <see cref="SplitterDestination"/>.
- /// </summary>
- public int Id;
-
- /// <summary>
- /// The mix to output the result of the splitter.
- /// </summary>
- public int DestinationId;
-
- /// <summary>
- /// Mix buffer volumes storage.
- /// </summary>
- private MixArray _mix;
- private MixArray _previousMix;
-
- /// <summary>
- /// Pointer to the next linked element.
- /// </summary>
- private unsafe SplitterDestination* _next;
-
- /// <summary>
- /// Set to true if in use.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool IsUsed;
-
- /// <summary>
- /// Set to true if the internal state need to be updated.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool NeedToUpdateInternalState;
-
- [StructLayout(LayoutKind.Sequential, Size = 4 * RendererConstants.MixBufferCountMax, Pack = 1)]
- private struct MixArray { }
-
- /// <summary>
- /// Mix buffer volumes.
- /// </summary>
- /// <remarks>Used when a splitter id is specified in the mix.</remarks>
- public Span<float> MixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _mix);
-
- /// <summary>
- /// Previous mix buffer volumes.
- /// </summary>
- /// <remarks>Used when a splitter id is specified in the mix.</remarks>
- public Span<float> PreviousMixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _previousMix);
-
- /// <summary>
- /// Get the <see cref="Span{SplitterDestination}"/> of the next element or <see cref="Span{SplitterDestination}.Empty"/> if not present.
- /// </summary>
- public Span<SplitterDestination> Next
- {
- get
- {
- unsafe
- {
- return _next != null ? new Span<SplitterDestination>(_next, 1) : Span<SplitterDestination>.Empty;
- }
- }
- }
-
- /// <summary>
- /// Create a new <see cref="SplitterDestination"/>.
- /// </summary>
- /// <param name="id">The unique id of this <see cref="SplitterDestination"/>.</param>
- public SplitterDestination(int id) : this()
- {
- Id = id;
- DestinationId = RendererConstants.UnusedMixId;
-
- ClearVolumes();
- }
-
- /// <summary>
- /// Update the <see cref="SplitterDestination"/> from user parameter.
- /// </summary>
- /// <param name="parameter">The user parameter.</param>
- public void Update(SplitterDestinationInParameter parameter)
- {
- Debug.Assert(Id == parameter.Id);
-
- if (parameter.IsMagicValid() && Id == parameter.Id)
- {
- DestinationId = parameter.DestinationId;
-
- parameter.MixBufferVolume.CopyTo(MixBufferVolume);
-
- if (!IsUsed && parameter.IsUsed)
- {
- MixBufferVolume.CopyTo(PreviousMixBufferVolume);
-
- NeedToUpdateInternalState = false;
- }
-
- IsUsed = parameter.IsUsed;
- }
- }
-
- /// <summary>
- /// Update the internal state of the instance.
- /// </summary>
- public void UpdateInternalState()
- {
- if (IsUsed && NeedToUpdateInternalState)
- {
- MixBufferVolume.CopyTo(PreviousMixBufferVolume);
- }
-
- NeedToUpdateInternalState = false;
- }
-
- /// <summary>
- /// Set the update internal state marker.
- /// </summary>
- public void MarkAsNeedToUpdateInternalState()
- {
- NeedToUpdateInternalState = true;
- }
-
- /// <summary>
- /// Return true if the <see cref="SplitterDestination"/> is used and has a destination.
- /// </summary>
- /// <returns>True if the <see cref="SplitterDestination"/> is used and has a destination.</returns>
- public bool IsConfigured()
- {
- return IsUsed && DestinationId != RendererConstants.UnusedMixId;
- }
-
- /// <summary>
- /// Get the volume for a given destination.
- /// </summary>
- /// <param name="destinationIndex">The destination index to use.</param>
- /// <returns>The volume for the given destination.</returns>
- public float GetMixVolume(int destinationIndex)
- {
- Debug.Assert(destinationIndex >= 0 && destinationIndex < RendererConstants.MixBufferCountMax);
-
- return MixBufferVolume[destinationIndex];
- }
-
- /// <summary>
- /// Clear the volumes.
- /// </summary>
- public void ClearVolumes()
- {
- MixBufferVolume.Fill(0);
- PreviousMixBufferVolume.Fill(0);
- }
-
- /// <summary>
- /// Link the next element to the given <see cref="SplitterDestination"/>.
- /// </summary>
- /// <param name="next">The given <see cref="SplitterDestination"/> to link.</param>
- public void Link(ref SplitterDestination next)
- {
- unsafe
- {
- fixed (SplitterDestination *nextPtr = &next)
- {
- _next = nextPtr;
- }
- }
- }
-
- /// <summary>
- /// Remove the link to the next element.
- /// </summary>
- public void Unlink()
- {
- unsafe
- {
- _next = null;
- }
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/Splitter/SplitterState.cs b/Ryujinx.Audio.Renderer/Server/Splitter/SplitterState.cs
deleted file mode 100644
index c928ec53..00000000
--- a/Ryujinx.Audio.Renderer/Server/Splitter/SplitterState.cs
+++ /dev/null
@@ -1,237 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-using Ryujinx.Audio.Renderer.Parameter;
-using System;
-using System.Buffers;
-using System.Diagnostics;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Server.Splitter
-{
- /// <summary>
- /// Server state for a splitter.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Size = 0x20, Pack = Alignment)]
- public struct SplitterState
- {
- public const int Alignment = 0x10;
-
- /// <summary>
- /// The unique id of this <see cref="SplitterState"/>.
- /// </summary>
- public int Id;
-
- /// <summary>
- /// Target sample rate to use on the splitter.
- /// </summary>
- public uint SampleRate;
-
- /// <summary>
- /// Count of splitter destinations (<see cref="SplitterDestination"/>).
- /// </summary>
- public int DestinationCount;
-
- /// <summary>
- /// Set to true if the splitter has a new connection.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool HasNewConnection;
-
- /// <summary>
- /// Linked list of <see cref="SplitterDestination"/>.
- /// </summary>
- private unsafe SplitterDestination* _destinationsData;
-
- /// <summary>
- /// Span to the first element of the linked list of <see cref="SplitterDestination"/>.
- /// </summary>
- public Span<SplitterDestination> Destinations
- {
- get
- {
- unsafe
- {
- return (IntPtr)_destinationsData != IntPtr.Zero ? new Span<SplitterDestination>(_destinationsData, 1) : Span<SplitterDestination>.Empty;
- }
- }
- }
-
- /// <summary>
- /// Create a new <see cref="SplitterState"/>.
- /// </summary>
- /// <param name="id">The unique id of this <see cref="SplitterState"/>.</param>
- public SplitterState(int id) : this()
- {
- Id = id;
- }
-
- public Span<SplitterDestination> GetData(int index)
- {
- int i = 0;
-
- Span<SplitterDestination> result = Destinations;
-
- while (i < index)
- {
- if (result.IsEmpty)
- {
- break;
- }
-
- result = result[0].Next;
- i++;
- }
-
- return result;
- }
-
- /// <summary>
- /// Clear the new connection flag.
- /// </summary>
- public void ClearNewConnectionFlag()
- {
- HasNewConnection = false;
- }
-
- /// <summary>
- /// Utility function to apply a given <see cref="SpanAction{T, TArg}"/> to all <see cref="Destinations"/>.
- /// </summary>
- /// <param name="action">The action to execute on each elements.</param>
- private void ForEachDestination(SpanAction<SplitterDestination, int> action)
- {
- Span<SplitterDestination> temp = Destinations;
-
- int i = 0;
-
- while (true)
- {
- if (temp.IsEmpty)
- {
- break;
- }
-
- Span<SplitterDestination> next = temp[0].Next;
-
- action.Invoke(temp, i++);
-
- temp = next;
- }
- }
-
- /// <summary>
- /// Update the <see cref="SplitterState"/> from user parameter.
- /// </summary>
- /// <param name="context">The splitter context.</param>
- /// <param name="parameter">The user parameter.</param>
- /// <param name="input">The raw input data after the <paramref name="parameter"/>.</param>
- public void Update(SplitterContext context, ref SplitterInParameter parameter, ReadOnlySpan<byte> input)
- {
- ClearLinks();
-
- int destinationCount;
-
- if (context.IsBugFixed)
- {
- destinationCount = parameter.DestinationCount;
- }
- else
- {
- destinationCount = Math.Min(context.GetDestinationCountPerStateForCompatibility(), parameter.DestinationCount);
- }
-
- if (destinationCount > 0)
- {
- ReadOnlySpan<int> destinationIds = MemoryMarshal.Cast<byte, int>(input);
-
- Memory<SplitterDestination> destination = context.GetDestinationMemory(destinationIds[0]);
-
- SetDestination(ref destination.Span[0]);
-
- DestinationCount = destinationCount;
-
- for (int i = 1; i < destinationCount; i++)
- {
- Memory<SplitterDestination> nextDestination = context.GetDestinationMemory(destinationIds[i]);
-
- destination.Span[0].Link(ref nextDestination.Span[0]);
- destination = nextDestination;
- }
- }
-
- Debug.Assert(parameter.Id == Id);
-
- if (parameter.Id == Id)
- {
- SampleRate = parameter.SampleRate;
- HasNewConnection = true;
- }
- }
-
- /// <summary>
- /// Set the head of the linked list of <see cref="Destinations"/>.
- /// </summary>
- /// <param name="newValue">A reference to a <see cref="SplitterDestination"/>.</param>
- public void SetDestination(ref SplitterDestination newValue)
- {
- unsafe
- {
- fixed (SplitterDestination* newValuePtr = &newValue)
- {
- _destinationsData = newValuePtr;
- }
- }
- }
-
- /// <summary>
- /// Update the internal state of this instance.
- /// </summary>
- public void UpdateInternalState()
- {
- ForEachDestination((destination, _) => destination[0].UpdateInternalState());
- }
-
- /// <summary>
- /// Clear all links from the <see cref="Destinations"/>.
- /// </summary>
- public void ClearLinks()
- {
- ForEachDestination((destination, _) => destination[0].Unlink());
-
- unsafe
- {
- _destinationsData = (SplitterDestination*)IntPtr.Zero;
- }
- }
-
- /// <summary>
- /// Initialize a given <see cref="Span{SplitterState}"/>.
- /// </summary>
- /// <param name="splitters">All the <see cref="SplitterState"/> to initialize.</param>
- public static void InitializeSplitters(Span<SplitterState> splitters)
- {
- foreach (ref SplitterState splitter in splitters)
- {
- unsafe
- {
- splitter._destinationsData = (SplitterDestination*)IntPtr.Zero;
- }
-
- splitter.DestinationCount = 0;
- }
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/StateUpdater.cs b/Ryujinx.Audio.Renderer/Server/StateUpdater.cs
deleted file mode 100644
index b26e2721..00000000
--- a/Ryujinx.Audio.Renderer/Server/StateUpdater.cs
+++ /dev/null
@@ -1,575 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using Ryujinx.Audio.Renderer.Parameter;
-using Ryujinx.Audio.Renderer.Parameter.Performance;
-using Ryujinx.Audio.Renderer.Server.Effect;
-using Ryujinx.Audio.Renderer.Server.MemoryPool;
-using Ryujinx.Audio.Renderer.Server.Mix;
-using Ryujinx.Audio.Renderer.Server.Performance;
-using Ryujinx.Audio.Renderer.Server.Sink;
-using Ryujinx.Audio.Renderer.Server.Splitter;
-using Ryujinx.Audio.Renderer.Server.Voice;
-using Ryujinx.Audio.Renderer.Utils;
-using Ryujinx.Common.Logging;
-using System;
-using System.Diagnostics;
-using System.Runtime.CompilerServices;
-using System.Runtime.InteropServices;
-using static Ryujinx.Audio.Renderer.Common.BehaviourParameter;
-
-namespace Ryujinx.Audio.Renderer.Server
-{
- public class StateUpdater
- {
- private readonly ReadOnlyMemory<byte> _inputOrigin;
- private ReadOnlyMemory <byte> _outputOrigin;
- private ReadOnlyMemory<byte> _input;
-
- private Memory<byte> _output;
- private uint _processHandle;
- private BehaviourContext _behaviourContext;
-
- private UpdateDataHeader _inputHeader;
- private Memory<UpdateDataHeader> _outputHeader;
-
- private ref UpdateDataHeader OutputHeader => ref _outputHeader.Span[0];
-
- public StateUpdater(ReadOnlyMemory<byte> input, Memory<byte> output, uint processHandle, BehaviourContext behaviourContext)
- {
- _input = input;
- _inputOrigin = _input;
- _output = output;
- _outputOrigin = _output;
- _processHandle = processHandle;
- _behaviourContext = behaviourContext;
-
- _inputHeader = SpanIOHelper.Read<UpdateDataHeader>(ref _input);
-
- _outputHeader = SpanMemoryManager<UpdateDataHeader>.Cast(_output.Slice(0, Unsafe.SizeOf<UpdateDataHeader>()));
- OutputHeader.Initialize(_behaviourContext.UserRevision);
- _output = _output.Slice(Unsafe.SizeOf<UpdateDataHeader>());
- }
-
- public ResultCode UpdateBehaviourContext()
- {
- BehaviourParameter parameter = SpanIOHelper.Read<BehaviourParameter>(ref _input);
-
- if (!BehaviourContext.CheckValidRevision(parameter.UserRevision) || parameter.UserRevision != _behaviourContext.UserRevision)
- {
- return ResultCode.InvalidUpdateInfo;
- }
-
- _behaviourContext.ClearError();
- _behaviourContext.UpdateFlags(parameter.Flags);
-
- if (_inputHeader.BehaviourSize != Unsafe.SizeOf<BehaviourParameter>())
- {
- return ResultCode.InvalidUpdateInfo;
- }
-
- return ResultCode.Success;
- }
-
- public ResultCode UpdateMemoryPools(Span<MemoryPoolState> memoryPools)
- {
- PoolMapper mapper = new PoolMapper(_processHandle, _behaviourContext.IsMemoryPoolForceMappingEnabled());
-
- if (memoryPools.Length * Unsafe.SizeOf<MemoryPoolInParameter>() != _inputHeader.MemoryPoolsSize)
- {
- return ResultCode.InvalidUpdateInfo;
- }
-
- foreach (ref MemoryPoolState memoryPool in memoryPools)
- {
- MemoryPoolInParameter parameter = SpanIOHelper.Read<MemoryPoolInParameter>(ref _input);
-
- ref MemoryPoolOutStatus outStatus = ref SpanIOHelper.GetWriteRef<MemoryPoolOutStatus>(ref _output)[0];
-
- PoolMapper.UpdateResult updateResult = mapper.Update(ref memoryPool, ref parameter, ref outStatus);
-
- if (updateResult != PoolMapper.UpdateResult.Success &&
- updateResult != PoolMapper.UpdateResult.MapError &&
- updateResult != PoolMapper.UpdateResult.UnmapError)
- {
- if (updateResult != PoolMapper.UpdateResult.InvalidParameter)
- {
- throw new InvalidOperationException($"{updateResult}");
- }
-
- return ResultCode.InvalidUpdateInfo;
- }
- }
-
- OutputHeader.MemoryPoolsSize = (uint)(Unsafe.SizeOf<MemoryPoolOutStatus>() * memoryPools.Length);
- OutputHeader.TotalSize += OutputHeader.MemoryPoolsSize;
-
- return ResultCode.Success;
- }
-
- public ResultCode UpdateVoiceChannelResources(VoiceContext context)
- {
- if (context.GetCount() * Unsafe.SizeOf<VoiceChannelResourceInParameter>() != _inputHeader.VoiceResourcesSize)
- {
- return ResultCode.InvalidUpdateInfo;
- }
-
- for (int i = 0; i < context.GetCount(); i++)
- {
- VoiceChannelResourceInParameter parameter = SpanIOHelper.Read<VoiceChannelResourceInParameter>(ref _input);
-
- ref VoiceChannelResource resource = ref context.GetChannelResource(i);
-
- resource.Id = parameter.Id;
- parameter.Mix.ToSpan().CopyTo(resource.Mix.ToSpan());
- resource.IsUsed = parameter.IsUsed;
- }
-
- return ResultCode.Success;
- }
-
- public ResultCode UpdateVoices(VoiceContext context, Memory<MemoryPoolState> memoryPools)
- {
- if (context.GetCount() * Unsafe.SizeOf<VoiceInParameter>() != _inputHeader.VoicesSize)
- {
- return ResultCode.InvalidUpdateInfo;
- }
-
- int initialOutputSize = _output.Length;
-
- ReadOnlySpan<VoiceInParameter> parameters = MemoryMarshal.Cast<byte, VoiceInParameter>(_input.Slice(0, (int)_inputHeader.VoicesSize).Span);
-
- _input = _input.Slice((int)_inputHeader.VoicesSize);
-
- PoolMapper mapper = new PoolMapper(_processHandle, memoryPools, _behaviourContext.IsMemoryPoolForceMappingEnabled());
-
- // First make everything not in use.
- for (int i = 0; i < context.GetCount(); i++)
- {
- ref VoiceState state = ref context.GetState(i);
-
- state.InUse = false;
- }
-
- // Start processing
- for (int i = 0; i < context.GetCount(); i++)
- {
- VoiceInParameter parameter = parameters[i];
-
- Memory<VoiceUpdateState>[] voiceUpdateStates = new Memory<VoiceUpdateState>[RendererConstants.VoiceChannelCountMax];
-
- ref VoiceOutStatus outStatus = ref SpanIOHelper.GetWriteRef<VoiceOutStatus>(ref _output)[0];
-
- if (parameter.InUse)
- {
- ref VoiceState currentVoiceState = ref context.GetState(i);
-
- for (int channelResourceIndex = 0; channelResourceIndex < parameter.ChannelCount; channelResourceIndex++)
- {
- int channelId = parameter.ChannelResourceIds[channelResourceIndex];
-
- Debug.Assert(channelId >= 0 && channelId < context.GetCount());
-
- voiceUpdateStates[channelResourceIndex] = context.GetUpdateStateForCpu(channelId);
- }
-
- if (parameter.IsNew)
- {
- currentVoiceState.Initialize();
- }
-
- currentVoiceState.UpdateParameters(out ErrorInfo updateParameterError, ref parameter, ref mapper, ref _behaviourContext);
-
- if (updateParameterError.ErrorCode != ResultCode.Success)
- {
- _behaviourContext.AppendError(ref updateParameterError);
- }
-
- currentVoiceState.UpdateWaveBuffers(out ErrorInfo[] waveBufferUpdateErrorInfos, ref parameter, voiceUpdateStates, ref mapper, ref _behaviourContext);
-
- foreach (ref ErrorInfo errorInfo in waveBufferUpdateErrorInfos.AsSpan())
- {
- if (errorInfo.ErrorCode != ResultCode.Success)
- {
- _behaviourContext.AppendError(ref errorInfo);
- }
- }
-
- currentVoiceState.WriteOutStatus(ref outStatus, ref parameter, voiceUpdateStates);
- }
- }
-
- int currentOutputSize = _output.Length;
-
- OutputHeader.VoicesSize = (uint)(Unsafe.SizeOf<VoiceOutStatus>() * context.GetCount());
- OutputHeader.TotalSize += OutputHeader.VoicesSize;
-
- Debug.Assert((initialOutputSize - currentOutputSize) == OutputHeader.VoicesSize);
-
- return ResultCode.Success;
- }
-
- private static void ResetEffect(ref BaseEffect effect, ref EffectInParameter parameter, PoolMapper mapper)
- {
- effect.ForceUnmapBuffers(mapper);
-
- switch (parameter.Type)
- {
- case EffectType.Invalid:
- effect = new BaseEffect();
- break;
- case EffectType.BufferMix:
- effect = new BufferMixEffect();
- break;
- case EffectType.AuxiliaryBuffer:
- effect = new AuxiliaryBufferEffect();
- break;
- case EffectType.Delay:
- effect = new DelayEffect();
- break;
- case EffectType.Reverb:
- effect = new ReverbEffect();
- break;
- case EffectType.Reverb3d:
- effect = new Reverb3dEffect();
- break;
- case EffectType.BiquadFilter:
- effect = new BiquadFilterEffect();
- break;
- default:
- throw new NotImplementedException($"EffectType {parameter.Type} not implemented!");
- }
- }
-
- public ResultCode UpdateEffects(EffectContext context, bool isAudioRendererActive, Memory<MemoryPoolState> memoryPools)
- {
- if (context.GetCount() * Unsafe.SizeOf<EffectInParameter>() != _inputHeader.EffectsSize)
- {
- return ResultCode.InvalidUpdateInfo;
- }
-
- int initialOutputSize = _output.Length;
-
- ReadOnlySpan<EffectInParameter> parameters = MemoryMarshal.Cast<byte, EffectInParameter>(_input.Slice(0, (int)_inputHeader.EffectsSize).Span);
-
- _input = _input.Slice((int)_inputHeader.EffectsSize);
-
- PoolMapper mapper = new PoolMapper(_processHandle, memoryPools, _behaviourContext.IsMemoryPoolForceMappingEnabled());
-
- for (int i = 0; i < context.GetCount(); i++)
- {
- EffectInParameter parameter = parameters[i];
-
- ref EffectOutStatus outStatus = ref SpanIOHelper.GetWriteRef<EffectOutStatus>(ref _output)[0];
-
- ref BaseEffect effect = ref context.GetEffect(i);
-
- if (!effect.IsTypeValid(ref parameter))
- {
- ResetEffect(ref effect, ref parameter, mapper);
- }
-
- effect.Update(out ErrorInfo updateErrorInfo, ref parameter, mapper);
-
- if (updateErrorInfo.ErrorCode != ResultCode.Success)
- {
- _behaviourContext.AppendError(ref updateErrorInfo);
- }
-
- effect.StoreStatus(ref outStatus, isAudioRendererActive);
- }
-
- int currentOutputSize = _output.Length;
-
- OutputHeader.EffectsSize = (uint)(Unsafe.SizeOf<EffectOutStatus>() * context.GetCount());
- OutputHeader.TotalSize += OutputHeader.EffectsSize;
-
- Debug.Assert((initialOutputSize - currentOutputSize) == OutputHeader.EffectsSize);
-
- return ResultCode.Success;
- }
-
- public ResultCode UpdateSplitter(SplitterContext context)
- {
- if (context.Update(_input.Span, out int consumedSize))
- {
- _input = _input.Slice(consumedSize);
-
- return ResultCode.Success;
- }
- else
- {
- return ResultCode.InvalidUpdateInfo;
- }
- }
-
- private bool CheckMixParametersValidity(MixContext mixContext, uint mixBufferCount, uint inputMixCount, ReadOnlySpan<MixParameter> parameters)
- {
- uint maxMixStateCount = mixContext.GetCount();
- uint totalRequiredMixBufferCount = 0;
-
- for (int i = 0; i < inputMixCount; i++)
- {
- if (parameters[i].IsUsed)
- {
- if (parameters[i].DestinationMixId != RendererConstants.UnusedMixId &&
- parameters[i].DestinationMixId > maxMixStateCount &&
- parameters[i].MixId != RendererConstants.FinalMixId)
- {
- return true;
- }
-
- totalRequiredMixBufferCount += parameters[i].BufferCount;
- }
- }
-
- return totalRequiredMixBufferCount > mixBufferCount;
- }
-
- public ResultCode UpdateMixes(MixContext mixContext, uint mixBufferCount, EffectContext effectContext, SplitterContext splitterContext)
- {
- uint mixCount;
- uint inputMixSize;
- uint inputSize = 0;
-
- if (_behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported())
- {
- MixInParameterDirtyOnlyUpdate parameter = MemoryMarshal.Cast<byte, MixInParameterDirtyOnlyUpdate>(_input.Span)[0];
-
- mixCount = parameter.MixCount;
-
- inputSize += (uint)Unsafe.SizeOf<MixInParameterDirtyOnlyUpdate>();
- }
- else
- {
- mixCount = mixContext.GetCount();
- }
-
- inputMixSize = mixCount * (uint)Unsafe.SizeOf<MixParameter>();
-
- inputSize += inputMixSize;
-
- if (inputSize != _inputHeader.MixesSize)
- {
- return ResultCode.InvalidUpdateInfo;
- }
-
- if (_behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported())
- {
- _input = _input.Slice(Unsafe.SizeOf<MixInParameterDirtyOnlyUpdate>());
- }
-
- ReadOnlySpan<MixParameter> parameters = MemoryMarshal.Cast<byte, MixParameter>(_input.Span.Slice(0, (int)inputMixSize));
-
- _input = _input.Slice((int)inputMixSize);
-
- if (CheckMixParametersValidity(mixContext, mixBufferCount, mixCount, parameters))
- {
- return ResultCode.InvalidUpdateInfo;
- }
-
- bool isMixContextDirty = false;
-
- for (int i = 0; i < parameters.Length; i++)
- {
- MixParameter parameter = parameters[i];
-
- int mixId = i;
-
- if (_behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported())
- {
- mixId = parameter.MixId;
- }
-
- ref MixState mix = ref mixContext.GetState(mixId);
-
- if (parameter.IsUsed != mix.IsUsed)
- {
- mix.IsUsed = parameter.IsUsed;
-
- if (parameter.IsUsed)
- {
- mix.ClearEffectProcessingOrder();
- }
-
- isMixContextDirty = true;
- }
-
- if (mix.IsUsed)
- {
- isMixContextDirty |= mix.Update(mixContext.EdgeMatrix, ref parameter, effectContext, splitterContext, _behaviourContext);
- }
- }
-
- if (isMixContextDirty)
- {
- if (_behaviourContext.IsSplitterSupported() && splitterContext.UsingSplitter())
- {
- if (!mixContext.Sort(splitterContext))
- {
- return ResultCode.InvalidMixSorting;
- }
- }
- else
- {
- mixContext.Sort();
- }
- }
-
- return ResultCode.Success;
- }
-
- private static void ResetSink(ref BaseSink sink, ref SinkInParameter parameter)
- {
- sink.CleanUp();
-
- switch (parameter.Type)
- {
- case SinkType.Invalid:
- sink = new BaseSink();
- break;
- case SinkType.CircularBuffer:
- sink = new CircularBufferSink();
- break;
- case SinkType.Device:
- sink = new DeviceSink();
- break;
- default:
- throw new NotImplementedException($"SinkType {parameter.Type} not implemented!");
- }
- }
-
- public ResultCode UpdateSinks(SinkContext context, Memory<MemoryPoolState> memoryPools)
- {
- PoolMapper mapper = new PoolMapper(_processHandle, memoryPools, _behaviourContext.IsMemoryPoolForceMappingEnabled());
-
- if (context.GetCount() * Unsafe.SizeOf<SinkInParameter>() != _inputHeader.SinksSize)
- {
- return ResultCode.InvalidUpdateInfo;
- }
-
- int initialOutputSize = _output.Length;
-
- ReadOnlySpan<SinkInParameter> parameters = MemoryMarshal.Cast<byte, SinkInParameter>(_input.Slice(0, (int)_inputHeader.SinksSize).Span);
-
- _input = _input.Slice((int)_inputHeader.SinksSize);
-
- for (int i = 0; i < context.GetCount(); i++)
- {
- SinkInParameter parameter = parameters[i];
- ref SinkOutStatus outStatus = ref SpanIOHelper.GetWriteRef<SinkOutStatus>(ref _output)[0];
- ref BaseSink sink = ref context.GetSink(i);
-
- if (!sink.IsTypeValid(ref parameter))
- {
- ResetSink(ref sink, ref parameter);
- }
-
- sink.Update(out ErrorInfo updateErrorInfo, ref parameter, ref outStatus, mapper);
-
- if (updateErrorInfo.ErrorCode != ResultCode.Success)
- {
- _behaviourContext.AppendError(ref updateErrorInfo);
- }
- }
-
- int currentOutputSize = _output.Length;
-
- OutputHeader.SinksSize = (uint)(Unsafe.SizeOf<SinkOutStatus>() * context.GetCount());
- OutputHeader.TotalSize += OutputHeader.SinksSize;
-
- Debug.Assert((initialOutputSize - currentOutputSize) == OutputHeader.SinksSize);
-
- return ResultCode.Success;
- }
-
- public ResultCode UpdatePerformanceBuffer(PerformanceManager manager, Span<byte> performanceOutput)
- {
- if (Unsafe.SizeOf<PerformanceInParameter>() != _inputHeader.PerformanceBufferSize)
- {
- return ResultCode.InvalidUpdateInfo;
- }
-
- PerformanceInParameter parameter = SpanIOHelper.Read<PerformanceInParameter>(ref _input);
-
- ref PerformanceOutStatus outStatus = ref SpanIOHelper.GetWriteRef<PerformanceOutStatus>(ref _output)[0];
-
- if (manager != null)
- {
- outStatus.HistorySize = manager.CopyHistories(performanceOutput);
-
- manager.SetTargetNodeId(parameter.TargetNodeId);
- }
- else
- {
- outStatus.HistorySize = 0;
- }
-
- OutputHeader.PerformanceBufferSize = (uint)Unsafe.SizeOf<PerformanceOutStatus>();
- OutputHeader.TotalSize += OutputHeader.PerformanceBufferSize;
-
- return ResultCode.Success;
- }
-
- public ResultCode UpdateErrorInfo()
- {
- ref BehaviourErrorInfoOutStatus outStatus = ref SpanIOHelper.GetWriteRef<BehaviourErrorInfoOutStatus>(ref _output)[0];
-
- _behaviourContext.CopyErrorInfo(outStatus.ErrorInfos.ToSpan(), out outStatus.ErrorInfosCount);
-
- OutputHeader.BehaviourSize = (uint)Unsafe.SizeOf<BehaviourErrorInfoOutStatus>();
- OutputHeader.TotalSize += OutputHeader.BehaviourSize;
-
- return ResultCode.Success;
- }
-
- public ResultCode UpdateRendererInfo(ulong elapsedFrameCount)
- {
- ref RendererInfoOutStatus outStatus = ref SpanIOHelper.GetWriteRef<RendererInfoOutStatus>(ref _output)[0];
-
- outStatus.ElapsedFrameCount = elapsedFrameCount;
-
- OutputHeader.RenderInfoSize = (uint)Unsafe.SizeOf<RendererInfoOutStatus>();
- OutputHeader.TotalSize += OutputHeader.RenderInfoSize;
-
- return ResultCode.Success;
- }
-
- public ResultCode CheckConsumedSize()
- {
- int consumedInputSize = _inputOrigin.Length - _input.Length;
- int consumedOutputSize = _outputOrigin.Length - _output.Length;
-
- if (consumedInputSize != _inputHeader.TotalSize)
- {
- Logger.Error?.Print(LogClass.AudioRenderer, $"Consumed input size mismatch (got {consumedInputSize} expected {_inputHeader.TotalSize})");
-
- return ResultCode.InvalidUpdateInfo;
- }
-
- if (consumedOutputSize != OutputHeader.TotalSize)
- {
- Logger.Error?.Print(LogClass.AudioRenderer, $"Consumed output size mismatch (got {consumedOutputSize} expected {OutputHeader.TotalSize})");
-
- return ResultCode.InvalidUpdateInfo;
- }
-
- return ResultCode.Success;
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/Types/AudioRendererExecutionMode.cs b/Ryujinx.Audio.Renderer/Server/Types/AudioRendererExecutionMode.cs
deleted file mode 100644
index 7bb0507c..00000000
--- a/Ryujinx.Audio.Renderer/Server/Types/AudioRendererExecutionMode.cs
+++ /dev/null
@@ -1,36 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-namespace Ryujinx.Audio.Renderer.Server.Types
-{
- /// <summary>
- /// The execution mode of an <see cref="AudioRenderSystem"/>.
- /// </summary>
- public enum AudioRendererExecutionMode : byte
- {
- /// <summary>
- /// Automatically send commands to the DSP at a fixed rate (see <see cref="AudioRenderSystem.SendCommands"/>
- /// </summary>
- Auto,
-
- /// <summary>
- /// Audio renderer operation needs to be done manually via ExecuteAudioRenderer.
- /// </summary>
- /// <remarks>This is not supported on the DSP and is as such stubbed.</remarks>
- Manual
- }
-} \ No newline at end of file
diff --git a/Ryujinx.Audio.Renderer/Server/Types/AudioRendererRenderingDevice.cs b/Ryujinx.Audio.Renderer/Server/Types/AudioRendererRenderingDevice.cs
deleted file mode 100644
index f89086f6..00000000
--- a/Ryujinx.Audio.Renderer/Server/Types/AudioRendererRenderingDevice.cs
+++ /dev/null
@@ -1,41 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-namespace Ryujinx.Audio.Renderer.Server.Types
-{
- /// <summary>
- /// The rendering device of an <see cref="AudioRenderSystem"/>.
- /// </summary>
- public enum AudioRendererRenderingDevice : byte
- {
- /// <summary>
- /// Rendering is performed on the DSP.
- /// </summary>
- /// <remarks>
- /// Only supports <see cref="AudioRendererExecutionMode.Auto"/>.
- /// </remarks>
- Dsp,
-
- /// <summary>
- /// Rendering is performed on the CPU.
- /// </summary>
- /// <remarks>
- /// Only supports <see cref="AudioRendererExecutionMode.Manual"/>.
- /// </remarks>
- Cpu
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/Types/PlayState.cs b/Ryujinx.Audio.Renderer/Server/Types/PlayState.cs
deleted file mode 100644
index 7f8895c9..00000000
--- a/Ryujinx.Audio.Renderer/Server/Types/PlayState.cs
+++ /dev/null
@@ -1,56 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-namespace Ryujinx.Audio.Renderer.Server.Types
-{
- /// <summary>
- /// The internal play state of a <see cref="Voice.VoiceState"/>
- /// </summary>
- public enum PlayState
- {
- /// <summary>
- /// The voice has been started and is playing.
- /// </summary>
- Started,
-
- /// <summary>
- /// The voice has been stopped.
- /// </summary>
- /// <remarks>
- /// This cannot be directly set by user.
- /// See <see cref="Stopping"/> for correct usage.
- /// </remarks>
- Stopped,
-
- /// <summary>
- /// The user asked the voice to be stopped.
- /// </summary>
- /// <remarks>
- /// This is changed to the <see cref="Stopped"/> state after command generation.
- /// <seealso cref="Voice.VoiceState.UpdateForCommandGeneration(Voice.VoiceContext)"/>
- /// </remarks>
- Stopping,
-
- /// <summary>
- /// The voice has been paused by user request.
- /// </summary>
- /// <remarks>
- /// The user can resume to the <see cref="Started"/> state.
- /// </remarks>
- Paused
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/Upsampler/UpsamplerManager.cs b/Ryujinx.Audio.Renderer/Server/Upsampler/UpsamplerManager.cs
deleted file mode 100644
index fd396d9f..00000000
--- a/Ryujinx.Audio.Renderer/Server/Upsampler/UpsamplerManager.cs
+++ /dev/null
@@ -1,101 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using System;
-using System.Diagnostics;
-
-namespace Ryujinx.Audio.Renderer.Server.Upsampler
-{
- /// <summary>
- /// Upsampler manager.
- /// </summary>
- public class UpsamplerManager
- {
- /// <summary>
- /// Work buffer for upsampler.
- /// </summary>
- private Memory<float> _upSamplerWorkBuffer;
-
- /// <summary>
- /// Global lock of the object.
- /// </summary>
- private object Lock = new object();
-
- /// <summary>
- /// The upsamplers instances.
- /// </summary>
- private UpsamplerState[] _upsamplers;
-
- /// <summary>
- /// The count of upsamplers.
- /// </summary>
- private uint _count;
-
- /// <summary>
- /// Create a new <see cref="UpsamplerManager"/>.
- /// </summary>
- /// <param name="upSamplerWorkBuffer">Work buffer for upsampler.</param>
- /// <param name="count">The count of upsamplers.</param>
- public UpsamplerManager(Memory<float> upSamplerWorkBuffer, uint count)
- {
- _upSamplerWorkBuffer = upSamplerWorkBuffer;
- _count = count;
-
- _upsamplers = new UpsamplerState[_count];
- }
-
- /// <summary>
- /// Allocate a new <see cref="UpsamplerState"/>.
- /// </summary>
- /// <returns>A new <see cref="UpsamplerState"/> or null if out of memory.</returns>
- public UpsamplerState Allocate()
- {
- int workBufferOffset = 0;
-
- lock (Lock)
- {
- for (int i = 0; i < _count; i++)
- {
- if (_upsamplers[i] == null)
- {
- _upsamplers[i] = new UpsamplerState(this, i, _upSamplerWorkBuffer.Slice(workBufferOffset, RendererConstants.UpSampleEntrySize), RendererConstants.TargetSampleCount);
-
- return _upsamplers[i];
- }
-
- workBufferOffset += RendererConstants.UpSampleEntrySize;
- }
- }
-
- return null;
- }
-
- /// <summary>
- /// Free a <see cref="UpsamplerState"/> at the given index.
- /// </summary>
- /// <param name="index">The index of the <see cref="UpsamplerState"/> to free.</param>
- public void Free(int index)
- {
- lock (Lock)
- {
- Debug.Assert(_upsamplers[index] != null);
-
- _upsamplers[index] = null;
- }
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/Upsampler/UpsamplerState.cs b/Ryujinx.Audio.Renderer/Server/Upsampler/UpsamplerState.cs
deleted file mode 100644
index 8ea55384..00000000
--- a/Ryujinx.Audio.Renderer/Server/Upsampler/UpsamplerState.cs
+++ /dev/null
@@ -1,80 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using System;
-
-namespace Ryujinx.Audio.Renderer.Server.Upsampler
-{
- /// <summary>
- /// Server state for a upsampling.
- /// </summary>
- public class UpsamplerState
- {
- /// <summary>
- /// The output buffer containing the target samples.
- /// </summary>
- public Memory<float> OutputBuffer { get; }
-
- /// <summary>
- /// The target sample count.
- /// </summary>
- public uint SampleCount { get; }
-
- /// <summary>
- /// The index of the <see cref="UpsamplerState"/>. (used to free it)
- /// </summary>
- private int _index;
-
- /// <summary>
- /// The <see cref="UpsamplerManager"/>.
- /// </summary>
- private UpsamplerManager _manager;
-
- /// <summary>
- /// The source sample count.
- /// </summary>
- public uint SourceSampleCount;
-
- /// <summary>
- /// The input buffer indices of the buffers holding the samples that need upsampling.
- /// </summary>
- public ushort[] InputBufferIndices;
-
- /// <summary>
- /// Create a new <see cref="UpsamplerState"/>.
- /// </summary>
- /// <param name="manager">The upsampler manager.</param>
- /// <param name="index">The index of the <see cref="UpsamplerState"/>. (used to free it)</param>
- /// <param name="outputBuffer">The output buffer used to contain the target samples.</param>
- /// <param name="sampleCount">The target sample count.</param>
- public UpsamplerState(UpsamplerManager manager, int index, Memory<float> outputBuffer, uint sampleCount)
- {
- _manager = manager;
- _index = index;
- OutputBuffer = outputBuffer;
- SampleCount = sampleCount;
- }
-
- /// <summary>
- /// Release the <see cref="UpsamplerState"/>.
- /// </summary>
- public void Release()
- {
- _manager.Free(_index);
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/Voice/VoiceChannelResource.cs b/Ryujinx.Audio.Renderer/Server/Voice/VoiceChannelResource.cs
deleted file mode 100644
index 00520cfc..00000000
--- a/Ryujinx.Audio.Renderer/Server/Voice/VoiceChannelResource.cs
+++ /dev/null
@@ -1,57 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Common.Memory;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Server.Voice
-{
- /// <summary>
- /// Server state for a voice channel resource.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Size = 0xD0, Pack = Alignment)]
- public struct VoiceChannelResource
- {
- public const int Alignment = 0x10;
-
- /// <summary>
- /// Mix volumes for the resource.
- /// </summary>
- public Array24<float> Mix;
-
- /// <summary>
- /// Previous mix volumes for resource.
- /// </summary>
- public Array24<float> PreviousMix;
-
- /// <summary>
- /// The id of the resource.
- /// </summary>
- public uint Id;
-
- /// <summary>
- /// Indicate if the resource is used.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool IsUsed;
-
- public void UpdateState()
- {
- Mix.ToSpan().CopyTo(PreviousMix.ToSpan());
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/Voice/VoiceContext.cs b/Ryujinx.Audio.Renderer/Server/Voice/VoiceContext.cs
deleted file mode 100644
index 0dfaa4d5..00000000
--- a/Ryujinx.Audio.Renderer/Server/Voice/VoiceContext.cs
+++ /dev/null
@@ -1,166 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using Ryujinx.Audio.Renderer.Utils;
-using System;
-using System.Diagnostics;
-
-namespace Ryujinx.Audio.Renderer.Server.Voice
-{
- /// <summary>
- /// Voice context.
- /// </summary>
- public class VoiceContext
- {
- /// <summary>
- /// Storage of the sorted indices to <see cref="VoiceState"/>.
- /// </summary>
- private Memory<int> _sortedVoices;
-
- /// <summary>
- /// Storage for <see cref="VoiceState"/>.
- /// </summary>
- private Memory<VoiceState> _voices;
-
- /// <summary>
- /// Storage for <see cref="VoiceChannelResource"/>.
- /// </summary>
- private Memory<VoiceChannelResource> _voiceChannelResources;
-
- /// <summary>
- /// Storage for <see cref="VoiceUpdateState"/> that are used during audio renderer server updates.
- /// </summary>
- private Memory<VoiceUpdateState> _voiceUpdateStatesCpu;
-
- /// <summary>
- /// Storage for <see cref="VoiceUpdateState"/> for the <see cref="Dsp.AudioProcessor"/>.
- /// </summary>
- private Memory<VoiceUpdateState> _voiceUpdateStatesDsp;
-
- /// <summary>
- /// The total voice count.
- /// </summary>
- private uint _voiceCount;
-
- public void Initialize(Memory<int> sortedVoices, Memory<VoiceState> voices, Memory<VoiceChannelResource> voiceChannelResources, Memory<VoiceUpdateState> voiceUpdateStatesCpu, Memory<VoiceUpdateState> voiceUpdateStatesDsp, uint voiceCount)
- {
- _sortedVoices = sortedVoices;
- _voices = voices;
- _voiceChannelResources = voiceChannelResources;
- _voiceUpdateStatesCpu = voiceUpdateStatesCpu;
- _voiceUpdateStatesDsp = voiceUpdateStatesDsp;
- _voiceCount = voiceCount;
- }
-
- /// <summary>
- /// Get the total voice count.
- /// </summary>
- /// <returns>The total voice count.</returns>
- public uint GetCount()
- {
- return _voiceCount;
- }
-
- /// <summary>
- /// Get a reference to a <see cref="VoiceChannelResource"/> at the given <paramref name="id"/>.
- /// </summary>
- /// <param name="id">The index to use.</param>
- /// <returns>A reference to a <see cref="VoiceChannelResource"/> at the given <paramref name="id"/>.</returns>
- public ref VoiceChannelResource GetChannelResource(int id)
- {
- return ref SpanIOHelper.GetFromMemory(_voiceChannelResources, id, _voiceCount);
- }
-
- /// <summary>
- /// Get a <see cref="Memory{VoiceUpdateState}"/> at the given <paramref name="id"/>.
- /// </summary>
- /// <param name="id">The index to use.</param>
- /// <returns>A <see cref="Memory{VoiceUpdateState}"/> at the given <paramref name="id"/>.</returns>
- /// <remarks>The returned <see cref="Memory{VoiceUpdateState}"/> should only be used when updating the server state.</remarks>
- public Memory<VoiceUpdateState> GetUpdateStateForCpu(int id)
- {
- return SpanIOHelper.GetMemory(_voiceUpdateStatesCpu, id, _voiceCount);
- }
-
- /// <summary>
- /// Get a <see cref="Memory{VoiceUpdateState}"/> at the given <paramref name="id"/>.
- /// </summary>
- /// <param name="id">The index to use.</param>
- /// <returns>A <see cref="Memory{VoiceUpdateState}"/> at the given <paramref name="id"/>.</returns>
- /// <remarks>The returned <see cref="Memory{VoiceUpdateState}"/> should only be used in the context of processing on the <see cref="Dsp.AudioProcessor"/>.</remarks>
- public Memory<VoiceUpdateState> GetUpdateStateForDsp(int id)
- {
- return SpanIOHelper.GetMemory(_voiceUpdateStatesDsp, id, _voiceCount);
- }
-
- /// <summary>
- /// Get a reference to a <see cref="VoiceState"/> at the given <paramref name="id"/>.
- /// </summary>
- /// <param name="id">The index to use.</param>
- /// <returns>A reference to a <see cref="VoiceState"/> at the given <paramref name="id"/>.</returns>
- public ref VoiceState GetState(int id)
- {
- return ref SpanIOHelper.GetFromMemory(_voices, id, _voiceCount);
- }
-
- public ref VoiceState GetSortedState(int id)
- {
- Debug.Assert(id >= 0 && id < _voiceCount);
-
- return ref GetState(_sortedVoices.Span[id]);
- }
-
- /// <summary>
- /// Update internal state during command generation.
- /// </summary>
- public void UpdateForCommandGeneration()
- {
- _voiceUpdateStatesDsp.CopyTo(_voiceUpdateStatesCpu);
- }
-
- /// <summary>
- /// Sort the internal voices by priority and sorting order (if the priorities match).
- /// </summary>
- public void Sort()
- {
- for (int i = 0; i < _voiceCount; i++)
- {
- _sortedVoices.Span[i] = i;
- }
-
- int[] sortedVoicesTemp = _sortedVoices.Slice(0, (int)GetCount()).ToArray();
-
- Array.Sort(sortedVoicesTemp, (a, b) =>
- {
- ref VoiceState aState = ref GetState(a);
- ref VoiceState bState = ref GetState(b);
-
- int result = aState.Priority.CompareTo(bState.Priority);
-
- if (result == 0)
- {
- return aState.SortingOrder.CompareTo(bState.SortingOrder);
- }
-
- return result;
- });
-
- sortedVoicesTemp.AsSpan().CopyTo(_sortedVoices.Span);
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/Voice/VoiceState.cs b/Ryujinx.Audio.Renderer/Server/Voice/VoiceState.cs
deleted file mode 100644
index f30ee2f7..00000000
--- a/Ryujinx.Audio.Renderer/Server/Voice/VoiceState.cs
+++ /dev/null
@@ -1,715 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using Ryujinx.Audio.Renderer.Parameter;
-using Ryujinx.Audio.Renderer.Server.MemoryPool;
-using Ryujinx.Common.Memory;
-using Ryujinx.Common.Utilities;
-using System;
-using System.Diagnostics;
-using System.Runtime.InteropServices;
-using static Ryujinx.Audio.Renderer.Common.BehaviourParameter;
-using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
-
-namespace Ryujinx.Audio.Renderer.Server.Voice
-{
- [StructLayout(LayoutKind.Sequential, Pack = Alignment)]
- public struct VoiceState
- {
- public const int Alignment = 0x10;
-
- /// <summary>
- /// Set to true if the voice is used.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool InUse;
-
- /// <summary>
- /// Set to true if the voice is new.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool IsNew;
-
- [MarshalAs(UnmanagedType.I1)]
- public bool WasPlaying;
-
- /// <summary>
- /// The <see cref="SampleFormat"/> of the voice.
- /// </summary>
- public SampleFormat SampleFormat;
-
- /// <summary>
- /// The sample rate of the voice.
- /// </summary>
- public uint SampleRate;
-
- /// <summary>
- /// The total channel count used.
- /// </summary>
- public uint ChannelsCount;
-
- /// <summary>
- /// Id of the voice.
- /// </summary>
- public int Id;
-
- /// <summary>
- /// Node id of the voice.
- /// </summary>
- public int NodeId;
-
- /// <summary>
- /// The target mix id of the voice.
- /// </summary>
- public int MixId;
-
- /// <summary>
- /// The current voice <see cref="Types.PlayState"/>.
- /// </summary>
- public Types.PlayState PlayState;
-
- /// <summary>
- /// The previous voice <see cref="Types.PlayState"/>.
- /// </summary>
- public Types.PlayState PreviousPlayState;
-
- /// <summary>
- /// The priority of the voice.
- /// </summary>
- public uint Priority;
-
- /// <summary>
- /// Target sorting position of the voice. (used to sort voice with the same <see cref="Priority"/>)
- /// </summary>
- public uint SortingOrder;
-
- /// <summary>
- /// The pitch used on the voice.
- /// </summary>
- public float Pitch;
-
- /// <summary>
- /// The output volume of the voice.
- /// </summary>
- public float Volume;
-
- /// <summary>
- /// The previous output volume of the voice.
- /// </summary>
- public float PreviousVolume;
-
- /// <summary>
- /// Biquad filters to apply to the output of the voice.
- /// </summary>
- public Array2<BiquadFilterParameter> BiquadFilters;
-
- /// <summary>
- /// Total count of <see cref="WaveBufferInternal"/> of the voice.
- /// </summary>
- public uint WaveBuffersCount;
-
- /// <summary>
- /// Current playing <see cref="WaveBufferInternal"/> of the voice.
- /// </summary>
- public uint WaveBuffersIndex;
-
- /// <summary>
- /// Change the behaviour of the voice.
- /// </summary>
- /// <remarks>This was added on REV5.</remarks>
- public DecodingBehaviour DecodingBehaviour;
-
- /// <summary>
- /// User state <see cref="AddressInfo"/> required by the data source.
- /// </summary>
- /// <remarks>Only used for <see cref="SampleFormat.Adpcm"/> as the GC-ADPCM coefficients.</remarks>
- public AddressInfo DataSourceStateAddressInfo;
-
- /// <summary>
- /// The wavebuffers of this voice.
- /// </summary>
- public Array4<WaveBuffer> WaveBuffers;
-
- /// <summary>
- /// The channel resource ids associated to the voice.
- /// </summary>
- public Array6<int> ChannelResourceIds;
-
- /// <summary>
- /// The target splitter id of the voice.
- /// </summary>
- public uint SplitterId;
-
- /// <summary>
- /// Change the Sample Rate Conversion (SRC) quality of the voice.
- /// </summary>
- /// <remarks>This was added on REV8.</remarks>
- public SampleRateConversionQuality SrcQuality;
-
- /// <summary>
- /// If set to true, the voice was dropped.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool VoiceDropFlag;
-
- /// <summary>
- /// Set to true if the data source state work buffer wasn't mapped.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool DataSourceStateUnmapped;
-
- /// <summary>
- /// Set to true if any of the <see cref="WaveBuffer.BufferAddressInfo"/> work buffer wasn't mapped.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool BufferInfoUnmapped;
-
- /// <summary>
- /// The biquad filter initialization state storage.
- /// </summary>
- private BiquadFilterNeedInitializationArrayStruct _biquadFilterNeedInitialization;
-
- /// <summary>
- /// Flush the amount of wavebuffer specified. This will result in the wavebuffer being skipped and marked played.
- /// </summary>
- /// <remarks>This was added on REV5.</remarks>
- public byte FlushWaveBufferCount;
-
- [StructLayout(LayoutKind.Sequential, Size = RendererConstants.VoiceBiquadFilterCount)]
- private struct BiquadFilterNeedInitializationArrayStruct { }
-
- /// <summary>
- /// The biquad filter initialization state array.
- /// </summary>
- public Span<bool> BiquadFilterNeedInitialization => SpanHelpers.AsSpan<BiquadFilterNeedInitializationArrayStruct, bool>(ref _biquadFilterNeedInitialization);
-
- /// <summary>
- /// Initialize the <see cref="VoiceState"/>.
- /// </summary>
- public void Initialize()
- {
- IsNew = false;
- VoiceDropFlag = false;
- DataSourceStateUnmapped = false;
- BufferInfoUnmapped = false;
- FlushWaveBufferCount = 0;
- PlayState = Types.PlayState.Stopped;
- Priority = RendererConstants.VoiceLowestPriority;
- Id = 0;
- NodeId = 0;
- SampleRate = 0;
- SampleFormat = SampleFormat.Invalid;
- ChannelsCount = 0;
- Pitch = 0.0f;
- Volume= 0.0f;
- PreviousVolume = 0.0f;
- BiquadFilters.ToSpan().Fill(new BiquadFilterParameter());
- WaveBuffersCount = 0;
- WaveBuffersIndex = 0;
- MixId = RendererConstants.UnusedMixId;
- SplitterId = RendererConstants.UnusedSplitterId;
- DataSourceStateAddressInfo.Setup(0, 0);
-
- InitializeWaveBuffers();
- }
-
- /// <summary>
- /// Initialize the <see cref="WaveBuffer"/> in this <see cref="VoiceState"/>.
- /// </summary>
- private void InitializeWaveBuffers()
- {
- for (int i = 0; i < WaveBuffers.Length; i++)
- {
- WaveBuffers[i].StartSampleOffset = 0;
- WaveBuffers[i].EndSampleOffset = 0;
- WaveBuffers[i].ShouldLoop = false;
- WaveBuffers[i].IsEndOfStream = false;
- WaveBuffers[i].BufferAddressInfo.Setup(0, 0);
- WaveBuffers[i].ContextAddressInfo.Setup(0, 0);
- WaveBuffers[i].IsSendToAudioProcessor = true;
- }
- }
-
- /// <summary>
- /// Check if the voice needs to be skipped.
- /// </summary>
- /// <returns>Returns true if the voice needs to be skipped.</returns>
- public bool ShouldSkip()
- {
- return !InUse || WaveBuffersCount == 0 || DataSourceStateUnmapped || BufferInfoUnmapped || VoiceDropFlag;
- }
-
- /// <summary>
- /// Return true if the mix has any destinations.
- /// </summary>
- /// <returns>True if the mix has any destinations.</returns>
- public bool HasAnyDestination()
- {
- return MixId != RendererConstants.UnusedMixId || SplitterId != RendererConstants.UnusedSplitterId;
- }
-
- /// <summary>
- /// Indicate if the server voice information needs to be updated.
- /// </summary>
- /// <param name="parameter">The user parameter.</param>
- /// <returns>Return true, if the server voice information needs to be updated.</returns>
- private bool ShouldUpdateParameters(ref VoiceInParameter parameter)
- {
- if (DataSourceStateAddressInfo.CpuAddress == parameter.DataSourceStateAddress)
- {
- return DataSourceStateAddressInfo.Size != parameter.DataSourceStateSize;
- }
-
- return DataSourceStateAddressInfo.CpuAddress != parameter.DataSourceStateAddress ||
- DataSourceStateAddressInfo.Size != parameter.DataSourceStateSize ||
- DataSourceStateUnmapped;
- }
-
- /// <summary>
- /// Update the internal state from a user parameter.
- /// </summary>
- /// <param name="outErrorInfo">The possible <see cref="ErrorInfo"/> that was generated.</param>
- /// <param name="parameter">The user parameter.</param>
- /// <param name="poolMapper">The mapper to use.</param>
- /// <param name="behaviourContext">The behaviour context.</param>
- public void UpdateParameters(out ErrorInfo outErrorInfo, ref VoiceInParameter parameter, ref PoolMapper poolMapper, ref BehaviourContext behaviourContext)
- {
- InUse = parameter.InUse;
- Id = parameter.Id;
- NodeId = parameter.NodeId;
-
- UpdatePlayState(parameter.PlayState);
-
- SrcQuality = parameter.SrcQuality;
-
- Priority = parameter.Priority;
- SortingOrder = parameter.SortingOrder;
- SampleRate = parameter.SampleRate;
- SampleFormat = parameter.SampleFormat;
- ChannelsCount = parameter.ChannelCount;
- Pitch = parameter.Pitch;
- Volume = parameter.Volume;
- parameter.BiquadFilters.ToSpan().CopyTo(BiquadFilters.ToSpan());
- WaveBuffersCount = parameter.WaveBuffersCount;
- WaveBuffersIndex = parameter.WaveBuffersIndex;
-
- if (behaviourContext.IsFlushVoiceWaveBuffersSupported())
- {
- FlushWaveBufferCount += parameter.FlushWaveBufferCount;
- }
-
- MixId = parameter.MixId;
-
- if (behaviourContext.IsSplitterSupported())
- {
- SplitterId = parameter.SplitterId;
- }
- else
- {
- SplitterId = RendererConstants.UnusedSplitterId;
- }
-
- parameter.ChannelResourceIds.ToSpan().CopyTo(ChannelResourceIds.ToSpan());
-
- DecodingBehaviour behaviour = DecodingBehaviour.Default;
-
- if (behaviourContext.IsDecodingBehaviourFlagSupported())
- {
- behaviour = parameter.DecodingBehaviourFlags;
- }
-
- DecodingBehaviour = behaviour;
-
- if (parameter.ResetVoiceDropFlag)
- {
- VoiceDropFlag = false;
- }
-
- if (ShouldUpdateParameters(ref parameter))
- {
- DataSourceStateUnmapped = !poolMapper.TryAttachBuffer(out outErrorInfo, ref DataSourceStateAddressInfo, parameter.DataSourceStateAddress, parameter.DataSourceStateSize);
- }
- else
- {
- outErrorInfo = new ErrorInfo();
- }
- }
-
- /// <summary>
- /// Update the internal play state from user play state.
- /// </summary>
- /// <param name="userPlayState">The target user play state.</param>
- public void UpdatePlayState(PlayState userPlayState)
- {
- Types.PlayState oldServerPlayState = PlayState;
-
- PreviousPlayState = oldServerPlayState;
-
- Types.PlayState newServerPlayState;
-
- switch (userPlayState)
- {
- case Common.PlayState.Start:
- newServerPlayState = Types.PlayState.Started;
- break;
-
- case Common.PlayState.Stop:
- if (oldServerPlayState == Types.PlayState.Stopped)
- {
- return;
- }
-
- newServerPlayState = Types.PlayState.Stopping;
- break;
-
- case Common.PlayState.Pause:
- newServerPlayState = Types.PlayState.Paused;
- break;
-
- default:
- throw new NotImplementedException($"Unhandled PlayState.{userPlayState}");
- }
-
- PlayState = newServerPlayState;
- }
-
- /// <summary>
- /// Write the status of the voice to the given user output.
- /// </summary>
- /// <param name="outStatus">The given user output.</param>
- /// <param name="parameter">The user parameter.</param>
- /// <param name="voiceUpdateStates">The voice states associated to the <see cref="VoiceState"/>.</param>
- public void WriteOutStatus(ref VoiceOutStatus outStatus, ref VoiceInParameter parameter, Memory<VoiceUpdateState>[] voiceUpdateStates)
- {
-#if DEBUG
- // Sanity check in debug mode of the internal state
- if (!parameter.IsNew && !IsNew)
- {
- for (int i = 1; i < ChannelsCount; i++)
- {
- ref VoiceUpdateState stateA = ref voiceUpdateStates[i - 1].Span[0];
- ref VoiceUpdateState stateB = ref voiceUpdateStates[i].Span[0];
-
- Debug.Assert(stateA.WaveBufferConsumed == stateB.WaveBufferConsumed);
- Debug.Assert(stateA.PlayedSampleCount == stateB.PlayedSampleCount);
- Debug.Assert(stateA.Offset == stateB.Offset);
- Debug.Assert(stateA.WaveBufferIndex == stateB.WaveBufferIndex);
- Debug.Assert(stateA.Fraction == stateB.Fraction);
- Debug.Assert(stateA.IsWaveBufferValid.SequenceEqual(stateB.IsWaveBufferValid));
- }
- }
-#endif
- if (parameter.IsNew || IsNew)
- {
- IsNew = true;
-
- outStatus.VoiceDropFlag = false;
- outStatus.PlayedWaveBuffersCount = 0;
- outStatus.PlayedSampleCount = 0;
- }
- else
- {
- ref VoiceUpdateState state = ref voiceUpdateStates[0].Span[0];
-
- outStatus.VoiceDropFlag = VoiceDropFlag;
- outStatus.PlayedWaveBuffersCount = state.WaveBufferConsumed;
- outStatus.PlayedSampleCount = state.PlayedSampleCount;
- }
- }
-
- /// <summary>
- /// Update the internal state of all the <see cref="WaveBuffer"/> of the <see cref="VoiceState"/>.
- /// </summary>
- /// <param name="errorInfos">An array of <see cref="ErrorInfo"/> used to report errors when mapping any of the <see cref="WaveBuffer"/>.</param>
- /// <param name="parameter">The user parameter.</param>
- /// <param name="voiceUpdateStates">The voice states associated to the <see cref="VoiceState"/>.</param>
- /// <param name="mapper">The mapper to use.</param>
- /// <param name="behaviourContext">The behaviour context.</param>
- public void UpdateWaveBuffers(out ErrorInfo[] errorInfos, ref VoiceInParameter parameter, Memory<VoiceUpdateState>[] voiceUpdateStates, ref PoolMapper mapper, ref BehaviourContext behaviourContext)
- {
- errorInfos = new ErrorInfo[RendererConstants.VoiceWaveBufferCount * 2];
-
- if (parameter.IsNew)
- {
- InitializeWaveBuffers();
-
- for (int i = 0; i < parameter.ChannelCount; i++)
- {
- voiceUpdateStates[i].Span[0].IsWaveBufferValid.Fill(false);
- }
- }
-
- ref VoiceUpdateState voiceUpdateState = ref voiceUpdateStates[0].Span[0];
-
- for (int i = 0; i < RendererConstants.VoiceWaveBufferCount; i++)
- {
- UpdateWaveBuffer(errorInfos.AsSpan().Slice(i * 2, 2), ref WaveBuffers[i], ref parameter.WaveBuffers[i], parameter.SampleFormat, voiceUpdateState.IsWaveBufferValid[i], ref mapper, ref behaviourContext);
- }
- }
-
- /// <summary>
- /// Update the internal state of one of the <see cref="WaveBuffer"/> of the <see cref="VoiceState"/>.
- /// </summary>
- /// <param name="errorInfos">A <see cref="Span{ErrorInfo}"/> used to report errors when mapping the <see cref="WaveBuffer"/>.</param>
- /// <param name="waveBuffer">The <see cref="WaveBuffer"/> to update.</param>
- /// <param name="inputWaveBuffer">The <see cref="WaveBufferInternal"/> from the user input.</param>
- /// <param name="sampleFormat">The <see cref="SampleFormat"/> from the user input.</param>
- /// <param name="isValid">If set to true, the server side wavebuffer is considered valid.</param>
- /// <param name="mapper">The mapper to use.</param>
- /// <param name="behaviourContext">The behaviour context.</param>
- private void UpdateWaveBuffer(Span<ErrorInfo> errorInfos, ref WaveBuffer waveBuffer, ref WaveBufferInternal inputWaveBuffer, SampleFormat sampleFormat, bool isValid, ref PoolMapper mapper, ref BehaviourContext behaviourContext)
- {
- if (!isValid && waveBuffer.IsSendToAudioProcessor && waveBuffer.BufferAddressInfo.CpuAddress != 0)
- {
- mapper.ForceUnmap(ref waveBuffer.BufferAddressInfo);
- waveBuffer.BufferAddressInfo.Setup(0, 0);
- }
-
- if (!inputWaveBuffer.SentToServer || BufferInfoUnmapped)
- {
- if (inputWaveBuffer.IsSampleOffsetValid(sampleFormat))
- {
- Debug.Assert(waveBuffer.IsSendToAudioProcessor);
-
- waveBuffer.IsSendToAudioProcessor = false;
- waveBuffer.StartSampleOffset = inputWaveBuffer.StartSampleOffset;
- waveBuffer.EndSampleOffset = inputWaveBuffer.EndSampleOffset;
- waveBuffer.ShouldLoop = inputWaveBuffer.ShouldLoop;
- waveBuffer.IsEndOfStream = inputWaveBuffer.IsEndOfStream;
- waveBuffer.LoopStartSampleOffset = inputWaveBuffer.LoopFirstSampleOffset;
- waveBuffer.LoopEndSampleOffset = inputWaveBuffer.LoopLastSampleOffset;
- waveBuffer.LoopCount = inputWaveBuffer.LoopCount;
-
- BufferInfoUnmapped = !mapper.TryAttachBuffer(out ErrorInfo bufferInfoError, ref waveBuffer.BufferAddressInfo, inputWaveBuffer.Address, inputWaveBuffer.Size);
-
- errorInfos[0] = bufferInfoError;
-
- if (sampleFormat == SampleFormat.Adpcm && behaviourContext.IsAdpcmLoopContextBugFixed() && inputWaveBuffer.ContextAddress != 0)
- {
- bool adpcmLoopContextMapped = mapper.TryAttachBuffer(out ErrorInfo adpcmLoopContextInfoError,
- ref waveBuffer.ContextAddressInfo,
- inputWaveBuffer.ContextAddress,
- inputWaveBuffer.ContextSize);
-
- errorInfos[1] = adpcmLoopContextInfoError;
-
- if (adpcmLoopContextMapped)
- {
- BufferInfoUnmapped = DataSourceStateUnmapped;
- }
- else
- {
- BufferInfoUnmapped = true;
- }
- }
- else
- {
- waveBuffer.ContextAddressInfo.Setup(0, 0);
- }
- }
- else
- {
- errorInfos[0].ErrorCode = ResultCode.InvalidAddressInfo;
- errorInfos[0].ExtraErrorInfo = inputWaveBuffer.Address;
- }
- }
- }
-
- /// <summary>
- /// Reset the resources associated to this <see cref="VoiceState"/>.
- /// </summary>
- /// <param name="context">The voice context.</param>
- private void ResetResources(VoiceContext context)
- {
- for (int i = 0; i < ChannelsCount; i++)
- {
- int channelResourceId = ChannelResourceIds[i];
-
- ref VoiceChannelResource voiceChannelResource = ref context.GetChannelResource(channelResourceId);
-
- Debug.Assert(voiceChannelResource.IsUsed);
-
- Memory<VoiceUpdateState> dspSharedState = context.GetUpdateStateForDsp(channelResourceId);
-
- MemoryMarshal.Cast<VoiceUpdateState, byte>(dspSharedState.Span).Fill(0);
-
- voiceChannelResource.UpdateState();
- }
- }
-
- /// <summary>
- /// Flush a certain amount of <see cref="WaveBuffer"/>.
- /// </summary>
- /// <param name="waveBufferCount">The amount of wavebuffer to flush.</param>
- /// <param name="voiceUpdateStates">The voice states associated to the <see cref="VoiceState"/>.</param>
- /// <param name="channelCount">The channel count from user input.</param>
- private void FlushWaveBuffers(uint waveBufferCount, Memory<VoiceUpdateState>[] voiceUpdateStates, uint channelCount)
- {
- uint waveBufferIndex = WaveBuffersIndex;
-
- for (int i = 0; i < waveBufferCount; i++)
- {
- WaveBuffers[(int)waveBufferIndex].IsSendToAudioProcessor = true;
-
- for (int j = 0; j < channelCount; j++)
- {
- ref VoiceUpdateState voiceUpdateState = ref voiceUpdateStates[j].Span[0];
-
- voiceUpdateState.WaveBufferIndex = (voiceUpdateState.WaveBufferIndex + 1) % RendererConstants.VoiceWaveBufferCount;
- voiceUpdateState.WaveBufferConsumed++;
- voiceUpdateState.IsWaveBufferValid[(int)waveBufferIndex] = false;
- }
-
- waveBufferIndex = (waveBufferIndex + 1) % RendererConstants.VoiceWaveBufferCount;
- }
- }
-
- /// <summary>
- /// Update the internal parameters for command generation.
- /// </summary>
- /// <param name="voiceUpdateStates">The voice states associated to the <see cref="VoiceState"/>.</param>
- /// <returns>Return true if this voice should be played.</returns>
- public bool UpdateParametersForCommandGeneration(Memory<VoiceUpdateState>[] voiceUpdateStates)
- {
- if (FlushWaveBufferCount != 0)
- {
- FlushWaveBuffers(FlushWaveBufferCount, voiceUpdateStates, ChannelsCount);
-
- FlushWaveBufferCount = 0;
- }
-
- switch (PlayState)
- {
- case Types.PlayState.Started:
- for (int i = 0; i < WaveBuffers.Length; i++)
- {
- ref WaveBuffer wavebuffer = ref WaveBuffers[i];
-
- if (!wavebuffer.IsSendToAudioProcessor)
- {
- for (int y = 0; y < ChannelsCount; y++)
- {
- Debug.Assert(!voiceUpdateStates[y].Span[0].IsWaveBufferValid[i]);
-
- voiceUpdateStates[y].Span[0].IsWaveBufferValid[i] = true;
- }
-
- wavebuffer.IsSendToAudioProcessor = true;
- }
- }
-
- WasPlaying = false;
-
- ref VoiceUpdateState primaryVoiceUpdateState = ref voiceUpdateStates[0].Span[0];
-
- for (int i = 0; i < primaryVoiceUpdateState.IsWaveBufferValid.Length; i++)
- {
- if (primaryVoiceUpdateState.IsWaveBufferValid[i])
- {
- return true;
- }
- }
-
- return false;
-
- case Types.PlayState.Stopping:
- for (int i = 0; i < WaveBuffers.Length; i++)
- {
- ref WaveBuffer wavebuffer = ref WaveBuffers[i];
-
- wavebuffer.IsSendToAudioProcessor = true;
-
- for (int j = 0; j < ChannelsCount; j++)
- {
- ref VoiceUpdateState voiceUpdateState = ref voiceUpdateStates[j].Span[0];
-
- if (voiceUpdateState.IsWaveBufferValid[i])
- {
- voiceUpdateState.WaveBufferIndex = (voiceUpdateState.WaveBufferIndex + 1) % RendererConstants.VoiceWaveBufferCount;
- voiceUpdateState.WaveBufferConsumed++;
- }
-
- voiceUpdateState.IsWaveBufferValid[i] = false;
- }
- }
-
- for (int i = 0; i < ChannelsCount; i++)
- {
- ref VoiceUpdateState voiceUpdateState = ref voiceUpdateStates[i].Span[0];
-
- voiceUpdateState.Offset = 0;
- voiceUpdateState.PlayedSampleCount = 0;
- voiceUpdateState.Pitch.ToSpan().Fill(0);
- voiceUpdateState.Fraction = 0;
- voiceUpdateState.LoopContext = new Dsp.State.AdpcmLoopContext();
- }
-
- PlayState = Types.PlayState.Stopped;
- WasPlaying = PreviousPlayState == Types.PlayState.Started;
-
- return WasPlaying;
-
- case Types.PlayState.Stopped:
- case Types.PlayState.Paused:
- foreach (ref WaveBuffer wavebuffer in WaveBuffers.ToSpan())
- {
- wavebuffer.BufferAddressInfo.GetReference(true);
- wavebuffer.ContextAddressInfo.GetReference(true);
- }
-
- if (SampleFormat == SampleFormat.Adpcm)
- {
- if (DataSourceStateAddressInfo.CpuAddress != 0)
- {
- DataSourceStateAddressInfo.GetReference(true);
- }
- }
-
- WasPlaying = PreviousPlayState == Types.PlayState.Started;
-
- return WasPlaying;
- default:
- throw new NotImplementedException($"{PlayState}");
- }
- }
-
- /// <summary>
- /// Update the internal state for command generation.
- /// </summary>
- /// <param name="context">The voice context.</param>
- /// <returns>Return true if this voice should be played.</returns>
- public bool UpdateForCommandGeneration(VoiceContext context)
- {
- if (IsNew)
- {
- ResetResources(context);
- PreviousVolume = Volume;
- IsNew = false;
- }
-
- Memory<VoiceUpdateState>[] voiceUpdateStates = new Memory<VoiceUpdateState>[RendererConstants.VoiceChannelCountMax];
-
- for (int i = 0; i < ChannelsCount; i++)
- {
- voiceUpdateStates[i] = context.GetUpdateStateForDsp(ChannelResourceIds[i]);
- }
-
- return UpdateParametersForCommandGeneration(voiceUpdateStates);
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/Voice/WaveBuffer.cs b/Ryujinx.Audio.Renderer/Server/Voice/WaveBuffer.cs
deleted file mode 100644
index a03aa757..00000000
--- a/Ryujinx.Audio.Renderer/Server/Voice/WaveBuffer.cs
+++ /dev/null
@@ -1,121 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Server.MemoryPool;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Server.Voice
-{
- /// <summary>
- /// A wavebuffer used for server update.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Size = 0x58, Pack = 1)]
- public struct WaveBuffer
- {
- /// <summary>
- /// The <see cref="AddressInfo"/> of the sample data of the wavebuffer.
- /// </summary>
- public AddressInfo BufferAddressInfo;
-
- /// <summary>
- /// The <see cref="AddressInfo"/> of the context of the wavebuffer.
- /// </summary>
- /// <remarks>Only used by <see cref="Common.SampleFormat.Adpcm"/>.</remarks>
- public AddressInfo ContextAddressInfo;
-
-
- /// <summary>
- /// First sample to play of the wavebuffer.
- /// </summary>
- public uint StartSampleOffset;
-
- /// <summary>
- /// Last sample to play of the wavebuffer.
- /// </summary>
- public uint EndSampleOffset;
-
- /// <summary>
- /// Set to true if the wavebuffer is looping.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool ShouldLoop;
-
- /// <summary>
- /// Set to true if the wavebuffer is the end of stream.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool IsEndOfStream;
-
- /// <summary>
- /// Set to true if the wavebuffer wasn't sent to the <see cref="Dsp.AudioProcessor"/>.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool IsSendToAudioProcessor;
-
- /// <summary>
- /// First sample to play when looping the wavebuffer.
- /// </summary>
- public uint LoopStartSampleOffset;
-
- /// <summary>
- /// Last sample to play when looping the wavebuffer.
- /// </summary>
- public uint LoopEndSampleOffset;
-
- /// <summary>
- /// The max loop count.
- /// </summary>
- public int LoopCount;
-
- /// <summary>
- /// Create a new <see cref="Common.WaveBuffer"/> for use by the <see cref="Dsp.AudioProcessor"/>.
- /// </summary>
- /// <param name="version">The target version of the wavebuffer.</param>
- /// <returns>A new <see cref="Common.WaveBuffer"/> for use by the <see cref="Dsp.AudioProcessor"/>.</returns>
- public Common.WaveBuffer ToCommon(int version)
- {
- Common.WaveBuffer waveBuffer = new Common.WaveBuffer();
-
- waveBuffer.Buffer = BufferAddressInfo.GetReference(true);
- waveBuffer.BufferSize = (uint)BufferAddressInfo.Size;
-
- if (ContextAddressInfo.CpuAddress != 0)
- {
- waveBuffer.Context = ContextAddressInfo.GetReference(true);
- waveBuffer.ContextSize = (uint)ContextAddressInfo.Size;
- }
-
- waveBuffer.StartSampleOffset = StartSampleOffset;
- waveBuffer.EndSampleOffset = EndSampleOffset;
- waveBuffer.Looping = ShouldLoop;
- waveBuffer.IsEndOfStream = IsEndOfStream;
-
- if (version == 2)
- {
- waveBuffer.LoopCount = LoopCount;
- waveBuffer.LoopStartSampleOffset = LoopStartSampleOffset;
- waveBuffer.LoopEndSampleOffset = LoopEndSampleOffset;
- }
- else
- {
- waveBuffer.LoopCount = -1;
- }
-
- return waveBuffer;
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Utils/AudioProcessorMemoryManager.cs b/Ryujinx.Audio.Renderer/Utils/AudioProcessorMemoryManager.cs
deleted file mode 100644
index 99cbfcdc..00000000
--- a/Ryujinx.Audio.Renderer/Utils/AudioProcessorMemoryManager.cs
+++ /dev/null
@@ -1,75 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using System.Runtime.CompilerServices;
-
-using DspAddress = System.UInt64;
-using CpuAddress = System.UInt64;
-
-namespace Ryujinx.Audio.Renderer.Utils
-{
- /// <summary>
- /// The <see cref="Dsp.AudioProcessor"/> memory management
- /// </summary>
- /// <remarks>This is stub for the most part but is kept to permit LLE if wanted.</remarks>
- static class AudioProcessorMemoryManager
- {
- /// <summary>
- /// Map the given <see cref="CpuAddress"/> to the <see cref="Dsp.AudioProcessor"/> address space.
- /// </summary>
- /// <param name="processHandle">The process owning the CPU memory.</param>
- /// <param name="cpuAddress">The <see cref="CpuAddress"/> to map.</param>
- /// <param name="size">The size of the CPU memory region to map.</param>
- /// <returns>The address on the <see cref="Dsp.AudioProcessor"/> address space.</returns>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static DspAddress Map(uint processHandle, CpuAddress cpuAddress, ulong size)
- {
- return cpuAddress;
- }
-
- /// <summary>
- /// Unmap the given <see cref="CpuAddress"/> from the <see cref="Dsp.AudioProcessor"/> address space.
- /// </summary>
- /// <param name="processHandle">The process owning the CPU memory.</param>
- /// <param name="cpuAddress">The <see cref="CpuAddress"/> to unmap.</param>
- /// <param name="size">The size of the CPU memory region to unmap.</param>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static void Unmap(uint processHandle, CpuAddress cpuAddress, ulong size)
- {
- }
-
- /// <summary>
- /// Invalidate the <see cref="Dsp.AudioProcessor"/> data cache at the given address.
- /// </summary>
- /// <param name="address">The base DSP address to invalidate</param>
- /// <param name="size">The size of the DSP memory region to invalidate.</param>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static void InvalidateDspCache(DspAddress address, ulong size)
- {
- }
-
- /// <summary>
- /// Invalidate the CPU data cache at the given address.
- /// </summary>
- /// <param name="address">The base <see cref="CpuAddress"/> to invalidate</param>
- /// <param name="size">The size of the CPU memory region to invalidate.</param>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static void InvalidateDataCache(CpuAddress address, ulong size)
- {
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Utils/BitArray.cs b/Ryujinx.Audio.Renderer/Utils/BitArray.cs
deleted file mode 100644
index 6109dd01..00000000
--- a/Ryujinx.Audio.Renderer/Utils/BitArray.cs
+++ /dev/null
@@ -1,120 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using System;
-using System.Runtime.CompilerServices;
-
-namespace Ryujinx.Audio.Renderer.Utils
-{
- /// <summary>
- /// A simple bit array implementation backed by a <see cref="Memory{T}"/>.
- /// </summary>
- public class BitArray
- {
- /// <summary>
- /// The backing storage of the <see cref="BitArray"/>.
- /// </summary>
- private Memory<byte> _storage;
-
- /// <summary>
- /// Create a new <see cref="BitArray"/> from <see cref="Memory{T}"/>.
- /// </summary>
- /// <param name="storage">The backing storage of the <see cref="BitArray"/>.</param>
- public BitArray(Memory<byte> storage)
- {
- _storage = storage;
- }
-
- /// <summary>
- /// Get the byte position of a given bit index.
- /// </summary>
- /// <param name="index">A bit index.</param>
- /// <returns>The byte position of a given bit index.</returns>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- private static int ToPosition(int index) => index / 8;
-
- /// <summary>
- /// Get the bit position of a given bit index inside a byte.
- /// </summary>
- /// <param name="index">A bit index.</param>
- /// <returns>The bit position of a given bit index inside a byte.</returns>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- private static int ToBitPosition(int index) => index % 8;
-
- /// <summary>
- /// Test if the bit at the given index is set.
- /// </summary>
- /// <param name="index">A bit index.</param>
- /// <returns>Return true if the bit at the given index is set</returns>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public bool Test(int index)
- {
- ulong mask = 1ul << ToBitPosition(index);
-
- return (_storage.Span[ToPosition(index)] & mask) == mask;
- }
-
- /// <summary>
- /// Set the bit at the given index.
- /// </summary>
- /// <param name="index">A bit index.</param>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public void Set(int index)
- {
- Set(index, true);
- }
-
- /// <summary>
- /// Reset the bit at the given index.
- /// </summary>
- /// <param name="index">A bit index.</param>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public void Reset(int index)
- {
- Set(index, false);
- }
-
- /// <summary>
- /// Set a bit value at the given index.
- /// </summary>
- /// <param name="index">A bit index.</param>
- /// <param name="value">The new bit value.</param>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- private void Set(int index, bool value)
- {
- byte mask = (byte)(1 << ToBitPosition(index));
-
- if (value)
- {
- _storage.Span[ToPosition(index)] |= mask;
- }
- else
- {
- _storage.Span[ToPosition(index)] &= (byte)~mask;
- }
- }
-
- /// <summary>
- /// Reset all bits in the storage.
- /// </summary>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public void Reset()
- {
- _storage.Span.Fill(0);
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Utils/FileHardwareDevice.cs b/Ryujinx.Audio.Renderer/Utils/FileHardwareDevice.cs
deleted file mode 100644
index d5cbb8df..00000000
--- a/Ryujinx.Audio.Renderer/Utils/FileHardwareDevice.cs
+++ /dev/null
@@ -1,105 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Integration;
-using System;
-using System.IO;
-using System.Runtime.InteropServices;
-using System.Text;
-
-namespace Ryujinx.Audio.Renderer.Utils
-{
- /// <summary>
- /// A <see cref="HardwareDevice"/> that outputs to a wav file.
- /// </summary>
- public class FileHardwareDevice : HardwareDevice
- {
- private FileStream _stream;
- private uint _channelCount;
- private uint _sampleRate;
-
- private const int HeaderSize = 44;
-
- public FileHardwareDevice(string path, uint channelCount, uint sampleRate)
- {
- _stream = File.OpenWrite(path);
- _channelCount = channelCount;
- _sampleRate = sampleRate;
-
- _stream.Seek(HeaderSize, SeekOrigin.Begin);
- }
-
- private void UpdateHeader()
- {
- var writer = new BinaryWriter(_stream);
-
- long currentPos = writer.Seek(0, SeekOrigin.Current);
-
- writer.Seek(0, SeekOrigin.Begin);
-
- writer.Write(Encoding.ASCII.GetBytes("RIFF"));
- writer.Write((int)(writer.BaseStream.Length - 8));
- writer.Write(Encoding.ASCII.GetBytes("WAVE"));
- writer.Write(Encoding.ASCII.GetBytes("fmt "));
- writer.Write(16);
- writer.Write((short)1);
- writer.Write((short)GetChannelCount());
- writer.Write(GetSampleRate());
- writer.Write(GetSampleRate() * GetChannelCount() * sizeof(short));
- writer.Write((short)(GetChannelCount() * sizeof(short)));
- writer.Write((short)(sizeof(short) * 8));
- writer.Write(Encoding.ASCII.GetBytes("data"));
- writer.Write((int)(writer.BaseStream.Length - HeaderSize));
-
- writer.Seek((int)currentPos, SeekOrigin.Begin);
- }
-
- public void AppendBuffer(ReadOnlySpan<short> data, uint channelCount)
- {
- _stream.Write(MemoryMarshal.Cast<short, byte>(data));
-
- UpdateHeader();
- _stream.Flush();
- }
-
- public uint GetChannelCount()
- {
- return _channelCount;
- }
-
- public uint GetSampleRate()
- {
- return _sampleRate;
- }
-
- public void Dispose()
- {
- Dispose(true);
- }
-
- protected virtual void Dispose(bool disposing)
- {
- if (disposing)
- {
- _stream?.Flush();
- _stream?.Dispose();
-
- _stream = null;
- }
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Utils/Mailbox.cs b/Ryujinx.Audio.Renderer/Utils/Mailbox.cs
deleted file mode 100644
index a32de870..00000000
--- a/Ryujinx.Audio.Renderer/Utils/Mailbox.cs
+++ /dev/null
@@ -1,72 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using System;
-using System.Collections.Concurrent;
-
-namespace Ryujinx.Audio.Renderer.Utils
-{
- /// <summary>
- /// A simple generic message queue for unmanaged types.
- /// </summary>
- /// <typeparam name="T">The target unmanaged type used</typeparam>
- public class Mailbox<T> : IDisposable where T : unmanaged
- {
- private BlockingCollection<T> _messageQueue;
- private BlockingCollection<T> _responseQueue;
-
- public Mailbox()
- {
- _messageQueue = new BlockingCollection<T>(1);
- _responseQueue = new BlockingCollection<T>(1);
- }
-
- public void SendMessage(T data)
- {
- _messageQueue.Add(data);
- }
-
- public void SendResponse(T data)
- {
- _responseQueue.Add(data);
- }
-
- public T ReceiveMessage()
- {
- return _messageQueue.Take();
- }
-
- public T ReceiveResponse()
- {
- return _responseQueue.Take();
- }
-
- public void Dispose()
- {
- Dispose(true);
- }
-
- protected virtual void Dispose(bool disposing)
- {
- if (disposing)
- {
- _messageQueue.Dispose();
- _responseQueue.Dispose();
- }
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Utils/SpanIOHelper.cs b/Ryujinx.Audio.Renderer/Utils/SpanIOHelper.cs
deleted file mode 100644
index 70a2fce6..00000000
--- a/Ryujinx.Audio.Renderer/Utils/SpanIOHelper.cs
+++ /dev/null
@@ -1,188 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using System;
-using System.Diagnostics;
-using System.Runtime.CompilerServices;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Utils
-{
- /// <summary>
- /// Helper for IO operations on <see cref="Span{T}"/> and <see cref="Memory{T}"/>.
- /// </summary>
- public static class SpanIOHelper
- {
- /// <summary>
- /// Write the given data to the given backing <see cref="Memory{T}"/> and move cursor after the written data.
- /// </summary>
- /// <typeparam name="T">The data type.</typeparam>
- /// <param name="backingMemory">The backing <see cref="Memory{T}"/> to store the data.</param>
- /// <param name="data">The data to write to the backing <see cref="Memory{T}"/>.</param>
- public static void Write<T>(ref Memory<byte> backingMemory, ref T data) where T : unmanaged
- {
- int size = Unsafe.SizeOf<T>();
-
- if (size > backingMemory.Length)
- {
- throw new ArgumentOutOfRangeException();
- }
-
- MemoryMarshal.Write<T>(backingMemory.Span.Slice(0, size), ref data);
-
- backingMemory = backingMemory.Slice(size);
- }
-
- /// <summary>
- /// Write the given data to the given backing <see cref="Span{T}"/> and move cursor after the written data.
- /// </summary>
- /// <typeparam name="T">The data type.</typeparam>
- /// <param name="backingMemory">The backing <see cref="Span{T}"/> to store the data.</param>
- /// <param name="data">The data to write to the backing <see cref="Span{T}"/>.</param>
- public static void Write<T>(ref Span<byte> backingMemory, ref T data) where T : unmanaged
- {
- int size = Unsafe.SizeOf<T>();
-
- if (size > backingMemory.Length)
- {
- throw new ArgumentOutOfRangeException();
- }
-
- MemoryMarshal.Write<T>(backingMemory.Slice(0, size), ref data);
-
- backingMemory = backingMemory.Slice(size);
- }
-
- /// <summary>
- /// Get a <see cref="Span{T}"/> out of a <paramref name="backingMemory"/> and move cursor after T size.
- /// </summary>
- /// <typeparam name="T">The data type.</typeparam>
- /// <param name="backingMemory">The backing <see cref="Memory{T}"/> to get a <see cref="Span{T}"/> from.</param>
- /// <returns>A <see cref="Span{T}"/> from backing <see cref="Memory{T}"/>.</returns>
- public static Span<T> GetWriteRef<T>(ref Memory<byte> backingMemory) where T : unmanaged
- {
- int size = Unsafe.SizeOf<T>();
-
- if (size > backingMemory.Length)
- {
- throw new ArgumentOutOfRangeException();
- }
-
- Span<T> result = MemoryMarshal.Cast<byte, T>(backingMemory.Span.Slice(0, size));
-
- backingMemory = backingMemory.Slice(size);
-
- return result;
- }
-
- /// <summary>
- /// Get a <see cref="Span{T}"/> out of a backingMemory and move cursor after T size.
- /// </summary>
- /// <typeparam name="T">The data type.</typeparam>
- /// <param name="backingMemory">The backing <see cref="Span{T}"/> to get a <see cref="Span{T}"/> from.</param>
- /// <returns>A <see cref="Span{T}"/> from backing <see cref="Span{T}"/>.</returns>
- public static Span<T> GetWriteRef<T>(ref Span<byte> backingMemory) where T : unmanaged
- {
- int size = Unsafe.SizeOf<T>();
-
- if (size > backingMemory.Length)
- {
- throw new ArgumentOutOfRangeException();
- }
-
- Span<T> result = MemoryMarshal.Cast<byte, T>(backingMemory.Slice(0, size));
-
- backingMemory = backingMemory.Slice(size);
-
- return result;
- }
-
- /// <summary>
- /// Read data from the given backing <see cref="ReadOnlyMemory{T}"/> and move cursor after the read data.
- /// </summary>
- /// <typeparam name="T">The data type.</typeparam>
- /// <param name="backingMemory">The backing <see cref="ReadOnlyMemory{T}"/> to read data from.</param>
- /// <returns>Return the read data.</returns>
- public static T Read<T>(ref ReadOnlyMemory<byte> backingMemory) where T : unmanaged
- {
- int size = Unsafe.SizeOf<T>();
-
- if (size > backingMemory.Length)
- {
- throw new ArgumentOutOfRangeException();
- }
-
- T result = MemoryMarshal.Read<T>(backingMemory.Span.Slice(0, size));
-
- backingMemory = backingMemory.Slice(size);
-
- return result;
- }
-
- /// <summary>
- /// Read data from the given backing <see cref="ReadOnlySpan{T}"/> and move cursor after the read data.
- /// </summary>
- /// <typeparam name="T">The data type.</typeparam>
- /// <param name="backingMemory">The backing <see cref="ReadOnlySpan{T}"/> to read data from.</param>
- /// <returns>Return the read data.</returns>
- public static T Read<T>(ref ReadOnlySpan<byte> backingMemory) where T : unmanaged
- {
- int size = Unsafe.SizeOf<T>();
-
- if (size > backingMemory.Length)
- {
- throw new ArgumentOutOfRangeException();
- }
-
- T result = MemoryMarshal.Read<T>(backingMemory.Slice(0, size));
-
- backingMemory = backingMemory.Slice(size);
-
- return result;
- }
-
- /// <summary>
- /// Extract a <see cref="Memory{T}"/> at the given index.
- /// </summary>
- /// <typeparam name="T">The data type.</typeparam>
- /// <param name="memory">The <see cref="Memory{T}"/> to extract the data from.</param>
- /// <param name="id">The id in the provided memory.</param>
- /// <param name="count">The max allowed count. (for bound checking of the id in debug mode)</param>
- /// <returns>a <see cref="Memory{T}"/> at the given id.</returns>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static Memory<T> GetMemory<T>(Memory<T> memory, int id, uint count) where T : unmanaged
- {
- Debug.Assert(id >= 0 && id < count);
-
- return memory.Slice(id, 1);
- }
-
- /// <summary>
- /// Extract a ref T at the given index.
- /// </summary>
- /// <typeparam name="T">The data type.</typeparam>
- /// <param name="memory">The <see cref="Memory{T}"/> to extract the data from.</param>
- /// <param name="id">The id in the provided memory.</param>
- /// <param name="count">The max allowed count. (for bound checking of the id in debug mode)</param>
- /// <returns>a ref T at the given id.</returns>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static ref T GetFromMemory<T>(Memory<T> memory, int id, uint count) where T : unmanaged
- {
- return ref GetMemory(memory, id, count).Span[0];
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Utils/SpanMemoryManager.cs b/Ryujinx.Audio.Renderer/Utils/SpanMemoryManager.cs
deleted file mode 100644
index 102a9f95..00000000
--- a/Ryujinx.Audio.Renderer/Utils/SpanMemoryManager.cs
+++ /dev/null
@@ -1,60 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using System;
-using System.Buffers;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Utils
-{
- public sealed unsafe class SpanMemoryManager<T> : MemoryManager<T>
- where T : unmanaged
- {
- private readonly T* _pointer;
- private readonly int _length;
-
- public SpanMemoryManager(Span<T> span)
- {
- fixed (T* ptr = &MemoryMarshal.GetReference(span))
- {
- _pointer = ptr;
- _length = span.Length;
- }
- }
-
- public override Span<T> GetSpan() => new Span<T>(_pointer, _length);
-
- public override MemoryHandle Pin(int elementIndex = 0)
- {
- if (elementIndex < 0 || elementIndex >= _length)
- {
- throw new ArgumentOutOfRangeException(nameof(elementIndex));
- }
-
- return new MemoryHandle(_pointer + elementIndex);
- }
-
- public override void Unpin() { }
-
- protected override void Dispose(bool disposing) { }
-
- public static Memory<T> Cast<TFrom>(Memory<TFrom> memory) where TFrom : unmanaged
- {
- return new SpanMemoryManager<T>(MemoryMarshal.Cast<TFrom, T>(memory.Span)).Memory;
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Utils/SplitterHardwareDevice.cs b/Ryujinx.Audio.Renderer/Utils/SplitterHardwareDevice.cs
deleted file mode 100644
index f23bde8a..00000000
--- a/Ryujinx.Audio.Renderer/Utils/SplitterHardwareDevice.cs
+++ /dev/null
@@ -1,64 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Integration;
-using System;
-
-namespace Ryujinx.Audio.Renderer.Utils
-{
- public class SplitterHardwareDevice : HardwareDevice
- {
- private HardwareDevice _baseDevice;
- private HardwareDevice _secondaryDevice;
-
- public SplitterHardwareDevice(HardwareDevice baseDevice, HardwareDevice secondaryDevice)
- {
- _baseDevice = baseDevice;
- _secondaryDevice = secondaryDevice;
- }
-
- public void AppendBuffer(ReadOnlySpan<short> data, uint channelCount)
- {
- _baseDevice.AppendBuffer(data, channelCount);
- _secondaryDevice?.AppendBuffer(data, channelCount);
- }
-
- public uint GetChannelCount()
- {
- return _baseDevice.GetChannelCount();
- }
-
- public uint GetSampleRate()
- {
- return _baseDevice.GetSampleRate();
- }
-
- public void Dispose()
- {
- Dispose(true);
- }
-
- protected virtual void Dispose(bool disposing)
- {
- if (disposing)
- {
- _baseDevice.Dispose();
- _secondaryDevice?.Dispose();
- }
- }
- }
-}