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Diffstat (limited to 'Ryujinx.Audio.Renderer/Dsp/Command/ReverbCommand.cs')
-rw-r--r--Ryujinx.Audio.Renderer/Dsp/Command/ReverbCommand.cs284
1 files changed, 0 insertions, 284 deletions
diff --git a/Ryujinx.Audio.Renderer/Dsp/Command/ReverbCommand.cs b/Ryujinx.Audio.Renderer/Dsp/Command/ReverbCommand.cs
deleted file mode 100644
index f0303ed1..00000000
--- a/Ryujinx.Audio.Renderer/Dsp/Command/ReverbCommand.cs
+++ /dev/null
@@ -1,284 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Dsp.State;
-using Ryujinx.Audio.Renderer.Parameter.Effect;
-using System;
-using System.Diagnostics;
-
-namespace Ryujinx.Audio.Renderer.Dsp.Command
-{
- public class ReverbCommand : ICommand
- {
- private static readonly int[] OutputEarlyIndicesTableMono = new int[10] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
- private static readonly int[] TargetEarlyDelayLineIndicesTableMono = new int[10] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 };
- private static readonly int[] OutputIndicesTableMono = new int[4] { 0, 0, 0, 0 };
- private static readonly int[] TargetOutputFeedbackIndicesTableMono = new int[4] { 0, 1, 2, 3 };
-
- private static readonly int[] OutputEarlyIndicesTableStereo = new int[10] { 0, 0, 1, 1, 0, 1, 0, 0, 1, 1 };
- private static readonly int[] TargetEarlyDelayLineIndicesTableStereo = new int[10] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 };
- private static readonly int[] OutputIndicesTableStereo = new int[4] { 0, 0, 1, 1 };
- private static readonly int[] TargetOutputFeedbackIndicesTableStereo = new int[4] { 2, 0, 3, 1 };
-
- private static readonly int[] OutputEarlyIndicesTableQuadraphonic = new int[10] { 0, 0, 1, 1, 0, 1, 2, 2, 3, 3 };
- private static readonly int[] TargetEarlyDelayLineIndicesTableQuadraphonic = new int[10] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 };
- private static readonly int[] OutputIndicesTableQuadraphonic = new int[4] { 0, 1, 2, 3 };
- private static readonly int[] TargetOutputFeedbackIndicesTableQuadraphonic = new int[4] { 0, 1, 2, 3 };
-
- private static readonly int[] OutputEarlyIndicesTableSurround = new int[20] { 0, 5, 0, 5, 1, 5, 1, 5, 4, 5, 4, 5, 2, 5, 2, 5, 3, 5, 3, 5 };
- private static readonly int[] TargetEarlyDelayLineIndicesTableSurround = new int[20] { 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9 };
- private static readonly int[] OutputIndicesTableSurround = new int[RendererConstants.ChannelCountMax] { 0, 1, 2, 3, 4, 5 };
- private static readonly int[] TargetOutputFeedbackIndicesTableSurround = new int[RendererConstants.ChannelCountMax] { 0, 1, 2, 3, -1, 3 };
-
- public bool Enabled { get; set; }
-
- public int NodeId { get; }
-
- public CommandType CommandType => CommandType.Reverb;
-
- public ulong EstimatedProcessingTime { get; set; }
-
- public ReverbParameter Parameter => _parameter;
- public Memory<ReverbState> State { get; }
- public ulong WorkBuffer { get; }
- public ushort[] OutputBufferIndices { get; }
- public ushort[] InputBufferIndices { get; }
- public bool IsLongSizePreDelaySupported { get; }
-
- public bool IsEffectEnabled { get; }
-
- private ReverbParameter _parameter;
-
- private const int FixedPointPrecision = 14;
-
- public ReverbCommand(uint bufferOffset, ReverbParameter parameter, Memory<ReverbState> state, bool isEnabled, ulong workBuffer, int nodeId, bool isLongSizePreDelaySupported)
- {
- Enabled = true;
- IsEffectEnabled = isEnabled;
- NodeId = nodeId;
- _parameter = parameter;
- State = state;
- WorkBuffer = workBuffer;
-
- InputBufferIndices = new ushort[RendererConstants.VoiceChannelCountMax];
- OutputBufferIndices = new ushort[RendererConstants.VoiceChannelCountMax];
-
- for (int i = 0; i < Parameter.ChannelCount; i++)
- {
- InputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Input[i]);
- OutputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Output[i]);
- }
-
- IsLongSizePreDelaySupported = isLongSizePreDelaySupported;
- }
-
- private void ProcessReverbMono(Memory<float>[] outputBuffers, ReadOnlyMemory<float>[] inputBuffers, uint sampleCount)
- {
- ProcessReverbGeneric(outputBuffers,
- inputBuffers,
- sampleCount,
- OutputEarlyIndicesTableMono,
- TargetEarlyDelayLineIndicesTableMono,
- TargetOutputFeedbackIndicesTableMono,
- OutputIndicesTableMono);
- }
-
- private void ProcessReverbStereo(Memory<float>[] outputBuffers, ReadOnlyMemory<float>[] inputBuffers, uint sampleCount)
- {
- ProcessReverbGeneric(outputBuffers,
- inputBuffers,
- sampleCount,
- OutputEarlyIndicesTableStereo,
- TargetEarlyDelayLineIndicesTableStereo,
- TargetOutputFeedbackIndicesTableStereo,
- OutputIndicesTableStereo);
- }
-
- private void ProcessReverbQuadraphonic(Memory<float>[] outputBuffers, ReadOnlyMemory<float>[] inputBuffers, uint sampleCount)
- {
- ProcessReverbGeneric(outputBuffers,
- inputBuffers,
- sampleCount,
- OutputEarlyIndicesTableQuadraphonic,
- TargetEarlyDelayLineIndicesTableQuadraphonic,
- TargetOutputFeedbackIndicesTableQuadraphonic,
- OutputIndicesTableQuadraphonic);
- }
-
- private void ProcessReverbSurround(Memory<float>[] outputBuffers, ReadOnlyMemory<float>[] inputBuffers, uint sampleCount)
- {
- ProcessReverbGeneric(outputBuffers,
- inputBuffers,
- sampleCount,
- OutputEarlyIndicesTableSurround,
- TargetEarlyDelayLineIndicesTableSurround,
- TargetOutputFeedbackIndicesTableSurround,
- OutputIndicesTableSurround);
- }
-
- private void ProcessReverbGeneric(Memory<float>[] outputBuffers, ReadOnlyMemory<float>[] inputBuffers, uint sampleCount, ReadOnlySpan<int> outputEarlyIndicesTable, ReadOnlySpan<int> targetEarlyDelayLineIndicesTable, ReadOnlySpan<int> targetOutputFeedbackIndicesTable, ReadOnlySpan<int> outputIndicesTable)
- {
- ref ReverbState state = ref State.Span[0];
-
- bool isSurround = Parameter.ChannelCount == 6;
-
- float reverbGain = FixedPointHelper.ToFloat(Parameter.ReverbGain, FixedPointPrecision);
- float lateGain = FixedPointHelper.ToFloat(Parameter.LateGain, FixedPointPrecision);
- float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
- float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
-
- float[] outputValues = new float[RendererConstants.ChannelCountMax];
- float[] feedbackValues = new float[4];
- float[] feedbackOutputValues = new float[4];
- float[] channelInput = new float[Parameter.ChannelCount];
-
- for (int sampleIndex = 0; sampleIndex < sampleCount; sampleIndex++)
- {
- outputValues.AsSpan().Fill(0);
-
- for (int i = 0; i < targetEarlyDelayLineIndicesTable.Length; i++)
- {
- int earlyDelayIndex = targetEarlyDelayLineIndicesTable[i];
- int outputIndex = outputEarlyIndicesTable[i];
-
- float tapOutput = state.PreDelayLine.TapUnsafe(state.EarlyDelayTime[earlyDelayIndex], 0);
-
- outputValues[outputIndex] += tapOutput * state.EarlyGain[earlyDelayIndex];
- }
-
- if (isSurround)
- {
- outputValues[5] *= 0.2f;
- }
-
- float targetPreDelayValue = 0;
-
- for (int channelIndex = 0; channelIndex < Parameter.ChannelCount; channelIndex++)
- {
- channelInput[channelIndex] = inputBuffers[channelIndex].Span[sampleIndex] * 64;
- targetPreDelayValue += channelInput[channelIndex] * reverbGain;
- }
-
- state.PreDelayLine.Update(targetPreDelayValue);
-
- float lateValue = state.PreDelayLine.Tap(state.PreDelayLineDelayTime) * lateGain;
-
- for (int i = 0; i < state.FdnDelayLines.Length; i++)
- {
- feedbackOutputValues[i] = state.FdnDelayLines[i].Read() * state.HighFrequencyDecayDirectGain[i] + state.PreviousFeedbackOutput[i] * state.HighFrequencyDecayPreviousGain[i];
- state.PreviousFeedbackOutput[i] = feedbackOutputValues[i];
- }
-
- feedbackValues[0] = feedbackOutputValues[2] + feedbackOutputValues[1];
- feedbackValues[1] = -feedbackOutputValues[0] - feedbackOutputValues[3];
- feedbackValues[2] = feedbackOutputValues[0] - feedbackOutputValues[3];
- feedbackValues[3] = feedbackOutputValues[1] - feedbackOutputValues[2];
-
- for (int i = 0; i < state.FdnDelayLines.Length; i++)
- {
- feedbackOutputValues[i] = state.DecayDelays[i].Update(feedbackValues[i] + lateValue);
- state.FdnDelayLines[i].Update(feedbackOutputValues[i]);
- }
-
- for (int i = 0; i < targetOutputFeedbackIndicesTable.Length; i++)
- {
- int targetOutputFeedbackIndex = targetOutputFeedbackIndicesTable[i];
- int outputIndex = outputIndicesTable[i];
-
- if (targetOutputFeedbackIndex >= 0)
- {
- outputValues[outputIndex] += feedbackOutputValues[targetOutputFeedbackIndex];
- }
- }
-
- if (isSurround)
- {
- outputValues[4] += state.BackLeftDelayLine.Update((feedbackOutputValues[2] - feedbackOutputValues[3]) * 0.5f);
- }
-
- for (int channelIndex = 0; channelIndex < Parameter.ChannelCount; channelIndex++)
- {
- outputBuffers[channelIndex].Span[sampleIndex] = (outputValues[channelIndex] * outGain + channelInput[channelIndex] * dryGain) / 64;
- }
- }
- }
-
- private void ProcessReverb(CommandList context)
- {
- Debug.Assert(Parameter.IsChannelCountValid());
-
- if (IsEffectEnabled && Parameter.IsChannelCountValid())
- {
- ReadOnlyMemory<float>[] inputBuffers = new ReadOnlyMemory<float>[Parameter.ChannelCount];
- Memory<float>[] outputBuffers = new Memory<float>[Parameter.ChannelCount];
-
- for (int i = 0; i < Parameter.ChannelCount; i++)
- {
- inputBuffers[i] = context.GetBufferMemory(InputBufferIndices[i]);
- outputBuffers[i] = context.GetBufferMemory(OutputBufferIndices[i]);
- }
-
- switch (Parameter.ChannelCount)
- {
- case 1:
- ProcessReverbMono(outputBuffers, inputBuffers, context.SampleCount);
- break;
- case 2:
- ProcessReverbStereo(outputBuffers, inputBuffers, context.SampleCount);
- break;
- case 4:
- ProcessReverbQuadraphonic(outputBuffers, inputBuffers, context.SampleCount);
- break;
- case 6:
- ProcessReverbSurround(outputBuffers, inputBuffers, context.SampleCount);
- break;
- default:
- throw new NotImplementedException($"{Parameter.ChannelCount}");
- }
- }
- else
- {
- for (int i = 0; i < Parameter.ChannelCount; i++)
- {
- if (InputBufferIndices[i] != OutputBufferIndices[i])
- {
- context.GetBufferMemory(InputBufferIndices[i]).CopyTo(context.GetBufferMemory(OutputBufferIndices[i]));
- }
- }
- }
- }
-
- public void Process(CommandList context)
- {
- ref ReverbState state = ref State.Span[0];
-
- if (IsEffectEnabled)
- {
- if (Parameter.Status == Server.Effect.UsageState.Invalid)
- {
- state = new ReverbState(ref _parameter, WorkBuffer, IsLongSizePreDelaySupported);
- }
- else if (Parameter.Status == Server.Effect.UsageState.New)
- {
- state.UpdateParameter(ref _parameter);
- }
- }
-
- ProcessReverb(context);
- }
- }
-}