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Diffstat (limited to 'Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs')
-rw-r--r--Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs184
1 files changed, 184 insertions, 0 deletions
diff --git a/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs b/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs
new file mode 100644
index 00000000..07131d1d
--- /dev/null
+++ b/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs
@@ -0,0 +1,184 @@
+using Ryujinx.Audio.Backends.Common;
+using Ryujinx.Audio.Common;
+using Ryujinx.Audio.Integration;
+using Ryujinx.Memory;
+using Ryujinx.SDL2.Common;
+using System;
+using System.Collections.Generic;
+using System.Runtime.InteropServices;
+using System.Threading;
+
+using static Ryujinx.Audio.Integration.IHardwareDeviceDriver;
+using static SDL2.SDL;
+
+namespace Ryujinx.Audio.Backends.SDL2
+{
+ public class SDL2HardwareDeviceDriver : IHardwareDeviceDriver
+ {
+ private object _lock = new object();
+
+ private ManualResetEvent _updateRequiredEvent;
+ private List<SDL2HardwareDeviceSession> _sessions;
+
+ public SDL2HardwareDeviceDriver()
+ {
+ _updateRequiredEvent = new ManualResetEvent(false);
+ _sessions = new List<SDL2HardwareDeviceSession>();
+
+ SDL2Driver.Instance.Initialize();
+ }
+
+ public static bool IsSupported => IsSupportedInternal();
+
+ private static bool IsSupportedInternal()
+ {
+ uint device = OpenStream(SampleFormat.PcmInt16, Constants.TargetSampleRate, Constants.ChannelCountMax, Constants.TargetSampleCount, null);
+
+ if (device != 0)
+ {
+ SDL_CloseAudioDevice(device);
+ }
+
+ return device != 0;
+ }
+
+ public ManualResetEvent GetUpdateRequiredEvent()
+ {
+ return _updateRequiredEvent;
+ }
+
+ public IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount)
+ {
+ if (channelCount == 0)
+ {
+ channelCount = 2;
+ }
+
+ if (sampleRate == 0)
+ {
+ sampleRate = Constants.TargetSampleRate;
+ }
+
+ if (direction != Direction.Output)
+ {
+ throw new NotImplementedException("Input direction is currently not implemented on SDL2 backend!");
+ }
+
+ lock (_lock)
+ {
+ SDL2HardwareDeviceSession session = new SDL2HardwareDeviceSession(this, memoryManager, sampleFormat, sampleRate, channelCount);
+
+ _sessions.Add(session);
+
+ return session;
+ }
+ }
+
+ internal void Unregister(SDL2HardwareDeviceSession session)
+ {
+ lock (_lock)
+ {
+ _sessions.Remove(session);
+ }
+ }
+
+ private static SDL_AudioSpec GetSDL2Spec(SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount, uint sampleCount)
+ {
+ return new SDL_AudioSpec
+ {
+ channels = (byte)requestedChannelCount,
+ format = GetSDL2Format(requestedSampleFormat),
+ freq = (int)requestedSampleRate,
+ samples = (ushort)sampleCount
+ };
+ }
+
+ internal static ushort GetSDL2Format(SampleFormat format)
+ {
+ return format switch
+ {
+ SampleFormat.PcmInt8 => AUDIO_S8,
+ SampleFormat.PcmInt16 => AUDIO_S16,
+ SampleFormat.PcmInt32 => AUDIO_S32,
+ SampleFormat.PcmFloat => AUDIO_F32,
+ _ => throw new ArgumentException($"Unsupported sample format {format}"),
+ };
+ }
+
+ // TODO: Fix this in SDL2-CS.
+ [DllImport("SDL2", EntryPoint = "SDL_OpenAudioDevice", CallingConvention = CallingConvention.Cdecl)]
+ private static extern uint SDL_OpenAudioDevice_Workaround(
+ IntPtr name,
+ int iscapture,
+ ref SDL_AudioSpec desired,
+ out SDL_AudioSpec obtained,
+ uint allowed_changes
+ );
+
+ internal static uint OpenStream(SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount, uint sampleCount, SDL_AudioCallback callback)
+ {
+ SDL_AudioSpec desired = GetSDL2Spec(requestedSampleFormat, requestedSampleRate, requestedChannelCount, sampleCount);
+
+ desired.callback = callback;
+
+ uint device = SDL_OpenAudioDevice_Workaround(IntPtr.Zero, 0, ref desired, out SDL_AudioSpec got, 0);
+
+ if (device == 0)
+ {
+ return 0;
+ }
+
+ bool isValid = got.format == desired.format && got.freq == desired.freq && got.channels == desired.channels;
+
+ if (!isValid)
+ {
+ SDL_CloseAudioDevice(device);
+
+ return 0;
+ }
+
+ return device;
+ }
+
+ public void Dispose()
+ {
+ Dispose(true);
+ }
+
+ protected virtual void Dispose(bool disposing)
+ {
+ if (disposing)
+ {
+ while (_sessions.Count > 0)
+ {
+ SDL2HardwareDeviceSession session = _sessions[_sessions.Count - 1];
+
+ session.Dispose();
+ }
+
+ SDL2Driver.Instance.Dispose();
+ }
+ }
+
+ public bool SupportsSampleRate(uint sampleRate)
+ {
+ return true;
+ }
+
+ public bool SupportsSampleFormat(SampleFormat sampleFormat)
+ {
+ return sampleFormat != SampleFormat.PcmInt24;
+ }
+
+ public bool SupportsChannelCount(uint channelCount)
+ {
+ return true;
+ }
+
+ public bool SupportsDirection(Direction direction)
+ {
+ // TODO: add direction input when supported.
+ return direction == Direction.Output;
+ }
+ }
+}