diff options
Diffstat (limited to 'Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs')
| -rw-r--r-- | Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs | 184 |
1 files changed, 184 insertions, 0 deletions
diff --git a/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs b/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs new file mode 100644 index 00000000..07131d1d --- /dev/null +++ b/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs @@ -0,0 +1,184 @@ +using Ryujinx.Audio.Backends.Common; +using Ryujinx.Audio.Common; +using Ryujinx.Audio.Integration; +using Ryujinx.Memory; +using Ryujinx.SDL2.Common; +using System; +using System.Collections.Generic; +using System.Runtime.InteropServices; +using System.Threading; + +using static Ryujinx.Audio.Integration.IHardwareDeviceDriver; +using static SDL2.SDL; + +namespace Ryujinx.Audio.Backends.SDL2 +{ + public class SDL2HardwareDeviceDriver : IHardwareDeviceDriver + { + private object _lock = new object(); + + private ManualResetEvent _updateRequiredEvent; + private List<SDL2HardwareDeviceSession> _sessions; + + public SDL2HardwareDeviceDriver() + { + _updateRequiredEvent = new ManualResetEvent(false); + _sessions = new List<SDL2HardwareDeviceSession>(); + + SDL2Driver.Instance.Initialize(); + } + + public static bool IsSupported => IsSupportedInternal(); + + private static bool IsSupportedInternal() + { + uint device = OpenStream(SampleFormat.PcmInt16, Constants.TargetSampleRate, Constants.ChannelCountMax, Constants.TargetSampleCount, null); + + if (device != 0) + { + SDL_CloseAudioDevice(device); + } + + return device != 0; + } + + public ManualResetEvent GetUpdateRequiredEvent() + { + return _updateRequiredEvent; + } + + public IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount) + { + if (channelCount == 0) + { + channelCount = 2; + } + + if (sampleRate == 0) + { + sampleRate = Constants.TargetSampleRate; + } + + if (direction != Direction.Output) + { + throw new NotImplementedException("Input direction is currently not implemented on SDL2 backend!"); + } + + lock (_lock) + { + SDL2HardwareDeviceSession session = new SDL2HardwareDeviceSession(this, memoryManager, sampleFormat, sampleRate, channelCount); + + _sessions.Add(session); + + return session; + } + } + + internal void Unregister(SDL2HardwareDeviceSession session) + { + lock (_lock) + { + _sessions.Remove(session); + } + } + + private static SDL_AudioSpec GetSDL2Spec(SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount, uint sampleCount) + { + return new SDL_AudioSpec + { + channels = (byte)requestedChannelCount, + format = GetSDL2Format(requestedSampleFormat), + freq = (int)requestedSampleRate, + samples = (ushort)sampleCount + }; + } + + internal static ushort GetSDL2Format(SampleFormat format) + { + return format switch + { + SampleFormat.PcmInt8 => AUDIO_S8, + SampleFormat.PcmInt16 => AUDIO_S16, + SampleFormat.PcmInt32 => AUDIO_S32, + SampleFormat.PcmFloat => AUDIO_F32, + _ => throw new ArgumentException($"Unsupported sample format {format}"), + }; + } + + // TODO: Fix this in SDL2-CS. + [DllImport("SDL2", EntryPoint = "SDL_OpenAudioDevice", CallingConvention = CallingConvention.Cdecl)] + private static extern uint SDL_OpenAudioDevice_Workaround( + IntPtr name, + int iscapture, + ref SDL_AudioSpec desired, + out SDL_AudioSpec obtained, + uint allowed_changes + ); + + internal static uint OpenStream(SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount, uint sampleCount, SDL_AudioCallback callback) + { + SDL_AudioSpec desired = GetSDL2Spec(requestedSampleFormat, requestedSampleRate, requestedChannelCount, sampleCount); + + desired.callback = callback; + + uint device = SDL_OpenAudioDevice_Workaround(IntPtr.Zero, 0, ref desired, out SDL_AudioSpec got, 0); + + if (device == 0) + { + return 0; + } + + bool isValid = got.format == desired.format && got.freq == desired.freq && got.channels == desired.channels; + + if (!isValid) + { + SDL_CloseAudioDevice(device); + + return 0; + } + + return device; + } + + public void Dispose() + { + Dispose(true); + } + + protected virtual void Dispose(bool disposing) + { + if (disposing) + { + while (_sessions.Count > 0) + { + SDL2HardwareDeviceSession session = _sessions[_sessions.Count - 1]; + + session.Dispose(); + } + + SDL2Driver.Instance.Dispose(); + } + } + + public bool SupportsSampleRate(uint sampleRate) + { + return true; + } + + public bool SupportsSampleFormat(SampleFormat sampleFormat) + { + return sampleFormat != SampleFormat.PcmInt24; + } + + public bool SupportsChannelCount(uint channelCount) + { + return true; + } + + public bool SupportsDirection(Direction direction) + { + // TODO: add direction input when supported. + return direction == Direction.Output; + } + } +} |
