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-rw-r--r--Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs68
1 files changed, 64 insertions, 4 deletions
diff --git a/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs b/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs
index b326aaa4..7352b18b 100644
--- a/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs
+++ b/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs
@@ -5,6 +5,66 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
{
class BindlessElimination
{
+ private static Operation FindBranchSource(BasicBlock block)
+ {
+ foreach (BasicBlock sourceBlock in block.Predecessors)
+ {
+ if (sourceBlock.Operations.Count > 0)
+ {
+ Operation lastOp = sourceBlock.Operations.Last.Value as Operation;
+
+ if (lastOp != null &&
+ ((sourceBlock.Next == block && lastOp.Inst == Instruction.BranchIfFalse) ||
+ (sourceBlock.Branch == block && lastOp.Inst == Instruction.BranchIfTrue)))
+ {
+ return lastOp;
+ }
+ }
+ }
+
+ return null;
+ }
+
+ private static bool BlockConditionsMatch(BasicBlock currentBlock, BasicBlock queryBlock)
+ {
+ // Check if all the conditions for the query block are satisfied by the current block.
+ // Just checks the top-most conditional for now.
+
+ Operation currentBranch = FindBranchSource(currentBlock);
+ Operation queryBranch = FindBranchSource(queryBlock);
+
+ Operand currentCondition = currentBranch?.GetSource(0);
+ Operand queryCondition = queryBranch?.GetSource(0);
+
+ // The condition should be the same operand instance.
+
+ return currentBranch != null && queryBranch != null &&
+ currentBranch.Inst == queryBranch.Inst &&
+ currentCondition == queryCondition;
+ }
+
+ private static Operand FindLastOperation(Operand source, BasicBlock block)
+ {
+ if (source.AsgOp is PhiNode phiNode)
+ {
+ // This source can have a different value depending on a previous branch.
+ // Ensure that conditions met for that branch are also met for the current one.
+ // Prefer the latest sources for the phi node.
+
+ for (int i = phiNode.SourcesCount - 1; i >= 0; i--)
+ {
+ BasicBlock phiBlock = phiNode.GetBlock(i);
+
+ if (BlockConditionsMatch(block, phiBlock))
+ {
+ return phiNode.GetSource(i);
+ }
+ }
+ }
+
+ return source;
+ }
+
public static void RunPass(BasicBlock block, ShaderConfig config)
{
// We can turn a bindless into regular access by recognizing the pattern
@@ -29,7 +89,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
texOp.Inst == Instruction.TextureSample ||
texOp.Inst == Instruction.TextureSize)
{
- Operand bindlessHandle = texOp.GetSource(0);
+ Operand bindlessHandle = FindLastOperation(texOp.GetSource(0), block);
if (bindlessHandle.Type == OperandType.ConstantBuffer)
{
@@ -47,8 +107,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
continue;
}
- Operand src0 = handleCombineOp.GetSource(0);
- Operand src1 = handleCombineOp.GetSource(1);
+ Operand src0 = FindLastOperation(handleCombineOp.GetSource(0), block);
+ Operand src1 = FindLastOperation(handleCombineOp.GetSource(1), block);
if (src0.Type != OperandType.ConstantBuffer ||
src1.Type != OperandType.ConstantBuffer || src0.GetCbufSlot() != src1.GetCbufSlot())
@@ -60,7 +120,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
}
else if (texOp.Inst == Instruction.ImageLoad || texOp.Inst == Instruction.ImageStore)
{
- Operand src0 = texOp.GetSource(0);
+ Operand src0 = FindLastOperation(texOp.GetSource(0), block);
if (src0.Type == OperandType.ConstantBuffer)
{