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-rw-r--r--src/Ryujinx.Audio/Backends/Common/DynamicRingBuffer.cs63
-rw-r--r--src/Ryujinx.Audio/Renderer/Common/BehaviourParameter.cs2
-rw-r--r--src/Ryujinx.Audio/Renderer/Common/UpdateDataHeader.cs2
-rw-r--r--src/Ryujinx.Audio/Renderer/Parameter/BehaviourErrorInfoOutStatus.cs2
-rw-r--r--src/Ryujinx.Audio/Renderer/Server/AudioRenderSystem.cs10
-rw-r--r--src/Ryujinx.Audio/Renderer/Server/BehaviourContext.cs3
-rw-r--r--src/Ryujinx.Audio/Renderer/Server/Effect/AuxiliaryBufferEffect.cs14
-rw-r--r--src/Ryujinx.Audio/Renderer/Server/Effect/BaseEffect.cs14
-rw-r--r--src/Ryujinx.Audio/Renderer/Server/Effect/BiquadFilterEffect.cs14
-rw-r--r--src/Ryujinx.Audio/Renderer/Server/Effect/BufferMixEffect.cs14
-rw-r--r--src/Ryujinx.Audio/Renderer/Server/Effect/CaptureBufferEffect.cs14
-rw-r--r--src/Ryujinx.Audio/Renderer/Server/Effect/CompressorEffect.cs8
-rw-r--r--src/Ryujinx.Audio/Renderer/Server/Effect/DelayEffect.cs14
-rw-r--r--src/Ryujinx.Audio/Renderer/Server/Effect/LimiterEffect.cs14
-rw-r--r--src/Ryujinx.Audio/Renderer/Server/Effect/Reverb3dEffect.cs14
-rw-r--r--src/Ryujinx.Audio/Renderer/Server/Effect/ReverbEffect.cs14
-rw-r--r--src/Ryujinx.Audio/Renderer/Server/MemoryPool/PoolMapper.cs2
-rw-r--r--src/Ryujinx.Audio/Renderer/Server/Mix/MixState.cs6
-rw-r--r--src/Ryujinx.Audio/Renderer/Server/Sink/BaseSink.cs8
-rw-r--r--src/Ryujinx.Audio/Renderer/Server/Sink/CircularBufferSink.cs6
-rw-r--r--src/Ryujinx.Audio/Renderer/Server/Sink/DeviceSink.cs6
-rw-r--r--src/Ryujinx.Audio/Renderer/Server/Splitter/SplitterContext.cs55
-rw-r--r--src/Ryujinx.Audio/Renderer/Server/Splitter/SplitterState.cs11
-rw-r--r--src/Ryujinx.Audio/Renderer/Server/StateUpdater.cs154
-rw-r--r--src/Ryujinx.Audio/Renderer/Server/Voice/VoiceState.cs26
-rw-r--r--src/Ryujinx.Common/Extensions/SequenceReaderExtensions.cs181
-rw-r--r--src/Ryujinx.Cpu/Jit/MemoryManagerHostTracked.cs8
-rw-r--r--src/Ryujinx.Horizon.Generators/Hipc/HipcGenerator.cs34
-rw-r--r--src/Ryujinx.Horizon/Sdk/Audio/Detail/AudioRenderer.cs26
-rw-r--r--src/Ryujinx.Horizon/Sdk/Audio/Detail/IAudioRenderer.cs5
-rw-r--r--src/Ryujinx.Horizon/Sdk/Sf/CommandSerialization.cs6
-rw-r--r--src/Ryujinx.Tests/Common/Extensions/SequenceReaderExtensionsTests.cs359
32 files changed, 847 insertions, 262 deletions
diff --git a/src/Ryujinx.Audio/Backends/Common/DynamicRingBuffer.cs b/src/Ryujinx.Audio/Backends/Common/DynamicRingBuffer.cs
index 05dd2162..b95e5bed 100644
--- a/src/Ryujinx.Audio/Backends/Common/DynamicRingBuffer.cs
+++ b/src/Ryujinx.Audio/Backends/Common/DynamicRingBuffer.cs
@@ -1,5 +1,7 @@
using Ryujinx.Common;
+using Ryujinx.Common.Memory;
using System;
+using System.Buffers;
namespace Ryujinx.Audio.Backends.Common
{
@@ -12,7 +14,8 @@ namespace Ryujinx.Audio.Backends.Common
private readonly object _lock = new();
- private byte[] _buffer;
+ private IMemoryOwner<byte> _bufferOwner;
+ private Memory<byte> _buffer;
private int _size;
private int _headOffset;
private int _tailOffset;
@@ -21,7 +24,8 @@ namespace Ryujinx.Audio.Backends.Common
public DynamicRingBuffer(int initialCapacity = RingBufferAlignment)
{
- _buffer = new byte[initialCapacity];
+ _bufferOwner = ByteMemoryPool.RentCleared(initialCapacity);
+ _buffer = _bufferOwner.Memory;
}
public void Clear()
@@ -33,6 +37,11 @@ namespace Ryujinx.Audio.Backends.Common
public void Clear(int size)
{
+ if (size == 0)
+ {
+ return;
+ }
+
lock (_lock)
{
if (size > _size)
@@ -40,11 +49,6 @@ namespace Ryujinx.Audio.Backends.Common
size = _size;
}
- if (size == 0)
- {
- return;
- }
-
_headOffset = (_headOffset + size) % _buffer.Length;
_size -= size;
@@ -58,28 +62,31 @@ namespace Ryujinx.Audio.Backends.Common
private void SetCapacityLocked(int capacity)
{
- byte[] buffer = new byte[capacity];
+ IMemoryOwner<byte> newBufferOwner = ByteMemoryPool.RentCleared(capacity);
+ Memory<byte> newBuffer = newBufferOwner.Memory;
if (_size > 0)
{
if (_headOffset < _tailOffset)
{
- Buffer.BlockCopy(_buffer, _headOffset, buffer, 0, _size);
+ _buffer.Slice(_headOffset, _size).CopyTo(newBuffer);
}
else
{
- Buffer.BlockCopy(_buffer, _headOffset, buffer, 0, _buffer.Length - _headOffset);
- Buffer.BlockCopy(_buffer, 0, buffer, _buffer.Length - _headOffset, _tailOffset);
+ _buffer[_headOffset..].CopyTo(newBuffer);
+ _buffer[.._tailOffset].CopyTo(newBuffer[(_buffer.Length - _headOffset)..]);
}
}
- _buffer = buffer;
+ _bufferOwner.Dispose();
+
+ _bufferOwner = newBufferOwner;
+ _buffer = newBuffer;
_headOffset = 0;
_tailOffset = _size;
}
-
- public void Write<T>(T[] buffer, int index, int count)
+ public void Write(ReadOnlySpan<byte> buffer, int index, int count)
{
if (count == 0)
{
@@ -99,17 +106,17 @@ namespace Ryujinx.Audio.Backends.Common
if (tailLength >= count)
{
- Buffer.BlockCopy(buffer, index, _buffer, _tailOffset, count);
+ buffer.Slice(index, count).CopyTo(_buffer.Span[_tailOffset..]);
}
else
{
- Buffer.BlockCopy(buffer, index, _buffer, _tailOffset, tailLength);
- Buffer.BlockCopy(buffer, index + tailLength, _buffer, 0, count - tailLength);
+ buffer.Slice(index, tailLength).CopyTo(_buffer.Span[_tailOffset..]);
+ buffer.Slice(index + tailLength, count - tailLength).CopyTo(_buffer.Span);
}
}
else
{
- Buffer.BlockCopy(buffer, index, _buffer, _tailOffset, count);
+ buffer.Slice(index, count).CopyTo(_buffer.Span[_tailOffset..]);
}
_size += count;
@@ -117,8 +124,13 @@ namespace Ryujinx.Audio.Backends.Common
}
}
- public int Read<T>(T[] buffer, int index, int count)
+ public int Read(Span<byte> buffer, int index, int count)
{
+ if (count == 0)
+ {
+ return 0;
+ }
+
lock (_lock)
{
if (count > _size)
@@ -126,14 +138,9 @@ namespace Ryujinx.Audio.Backends.Common
count = _size;
}
- if (count == 0)
- {
- return 0;
- }
-
if (_headOffset < _tailOffset)
{
- Buffer.BlockCopy(_buffer, _headOffset, buffer, index, count);
+ _buffer.Span.Slice(_headOffset, count).CopyTo(buffer[index..]);
}
else
{
@@ -141,12 +148,12 @@ namespace Ryujinx.Audio.Backends.Common
if (tailLength >= count)
{
- Buffer.BlockCopy(_buffer, _headOffset, buffer, index, count);
+ _buffer.Span.Slice(_headOffset, count).CopyTo(buffer[index..]);
}
else
{
- Buffer.BlockCopy(_buffer, _headOffset, buffer, index, tailLength);
- Buffer.BlockCopy(_buffer, 0, buffer, index + tailLength, count - tailLength);
+ _buffer.Span.Slice(_headOffset, tailLength).CopyTo(buffer[index..]);
+ _buffer.Span[..(count - tailLength)].CopyTo(buffer[(index + tailLength)..]);
}
}
diff --git a/src/Ryujinx.Audio/Renderer/Common/BehaviourParameter.cs b/src/Ryujinx.Audio/Renderer/Common/BehaviourParameter.cs
index b0963c93..3b8d15dc 100644
--- a/src/Ryujinx.Audio/Renderer/Common/BehaviourParameter.cs
+++ b/src/Ryujinx.Audio/Renderer/Common/BehaviourParameter.cs
@@ -25,7 +25,7 @@ namespace Ryujinx.Audio.Renderer.Common
public ulong Flags;
/// <summary>
- /// Represents an error during <see cref="Server.AudioRenderSystem.Update(System.Memory{byte}, System.Memory{byte}, System.ReadOnlyMemory{byte})"/>.
+ /// Represents an error during <see cref="Server.AudioRenderSystem.Update(System.Memory{byte}, System.Memory{byte}, System.Buffers.ReadOnlySequence{byte})"/>.
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct ErrorInfo
diff --git a/src/Ryujinx.Audio/Renderer/Common/UpdateDataHeader.cs b/src/Ryujinx.Audio/Renderer/Common/UpdateDataHeader.cs
index 7efe3b02..98b224eb 100644
--- a/src/Ryujinx.Audio/Renderer/Common/UpdateDataHeader.cs
+++ b/src/Ryujinx.Audio/Renderer/Common/UpdateDataHeader.cs
@@ -4,7 +4,7 @@ using System.Runtime.CompilerServices;
namespace Ryujinx.Audio.Renderer.Common
{
/// <summary>
- /// Update data header used for input and output of <see cref="Server.AudioRenderSystem.Update(System.Memory{byte}, System.Memory{byte}, System.ReadOnlyMemory{byte})"/>.
+ /// Update data header used for input and output of <see cref="Server.AudioRenderSystem.Update(System.Memory{byte}, System.Memory{byte}, System.Buffers.ReadOnlySequence{byte})"/>.
/// </summary>
public struct UpdateDataHeader
{
diff --git a/src/Ryujinx.Audio/Renderer/Parameter/BehaviourErrorInfoOutStatus.cs b/src/Ryujinx.Audio/Renderer/Parameter/BehaviourErrorInfoOutStatus.cs
index 5a0565dc..72438be0 100644
--- a/src/Ryujinx.Audio/Renderer/Parameter/BehaviourErrorInfoOutStatus.cs
+++ b/src/Ryujinx.Audio/Renderer/Parameter/BehaviourErrorInfoOutStatus.cs
@@ -8,7 +8,7 @@ namespace Ryujinx.Audio.Renderer.Parameter
/// <summary>
/// Output information for behaviour.
/// </summary>
- /// <remarks>This is used to report errors to the user during <see cref="Server.AudioRenderSystem.Update(Memory{byte}, Memory{byte}, ReadOnlyMemory{byte})"/> processing.</remarks>
+ /// <remarks>This is used to report errors to the user during <see cref="Server.AudioRenderSystem.Update(Memory{byte}, Memory{byte}, System.Buffers.ReadOnlySequence{byte})"/> processing.</remarks>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct BehaviourErrorInfoOutStatus
{
diff --git a/src/Ryujinx.Audio/Renderer/Server/AudioRenderSystem.cs b/src/Ryujinx.Audio/Renderer/Server/AudioRenderSystem.cs
index 7bb8ae5b..9b56f5cb 100644
--- a/src/Ryujinx.Audio/Renderer/Server/AudioRenderSystem.cs
+++ b/src/Ryujinx.Audio/Renderer/Server/AudioRenderSystem.cs
@@ -386,7 +386,7 @@ namespace Ryujinx.Audio.Renderer.Server
}
}
- public ResultCode Update(Memory<byte> output, Memory<byte> performanceOutput, ReadOnlyMemory<byte> input)
+ public ResultCode Update(Memory<byte> output, Memory<byte> performanceOutput, ReadOnlySequence<byte> input)
{
lock (_lock)
{
@@ -419,14 +419,16 @@ namespace Ryujinx.Audio.Renderer.Server
return result;
}
- result = stateUpdater.UpdateVoices(_voiceContext, _memoryPools);
+ PoolMapper poolMapper = new PoolMapper(_processHandle, _memoryPools, _behaviourContext.IsMemoryPoolForceMappingEnabled());
+
+ result = stateUpdater.UpdateVoices(_voiceContext, poolMapper);
if (result != ResultCode.Success)
{
return result;
}
- result = stateUpdater.UpdateEffects(_effectContext, _isActive, _memoryPools);
+ result = stateUpdater.UpdateEffects(_effectContext, _isActive, poolMapper);
if (result != ResultCode.Success)
{
@@ -450,7 +452,7 @@ namespace Ryujinx.Audio.Renderer.Server
return result;
}
- result = stateUpdater.UpdateSinks(_sinkContext, _memoryPools);
+ result = stateUpdater.UpdateSinks(_sinkContext, poolMapper);
if (result != ResultCode.Success)
{
diff --git a/src/Ryujinx.Audio/Renderer/Server/BehaviourContext.cs b/src/Ryujinx.Audio/Renderer/Server/BehaviourContext.cs
index 3297b5d9..099d8f56 100644
--- a/src/Ryujinx.Audio/Renderer/Server/BehaviourContext.cs
+++ b/src/Ryujinx.Audio/Renderer/Server/BehaviourContext.cs
@@ -1,4 +1,5 @@
using System;
+using System.Buffers;
using System.Diagnostics;
using static Ryujinx.Audio.Renderer.Common.BehaviourParameter;
@@ -273,7 +274,7 @@ namespace Ryujinx.Audio.Renderer.Server
}
/// <summary>
- /// Check if the audio renderer should trust the user destination count in <see cref="Splitter.SplitterState.Update(Splitter.SplitterContext, ref Parameter.SplitterInParameter, ReadOnlySpan{byte})"/>.
+ /// Check if the audio renderer should trust the user destination count in <see cref="Renderer.Server.Splitter.SplitterState.Update(Renderer.Server.Splitter.SplitterContext, Renderer.Parameter.SplitterInParameter, SequenceReader{byte})"/>.
/// </summary>
/// <returns>True if the audio renderer should trust the user destination count.</returns>
public bool IsSplitterBugFixed()
diff --git a/src/Ryujinx.Audio/Renderer/Server/Effect/AuxiliaryBufferEffect.cs b/src/Ryujinx.Audio/Renderer/Server/Effect/AuxiliaryBufferEffect.cs
index 57ca266f..74a9baff 100644
--- a/src/Ryujinx.Audio/Renderer/Server/Effect/AuxiliaryBufferEffect.cs
+++ b/src/Ryujinx.Audio/Renderer/Server/Effect/AuxiliaryBufferEffect.cs
@@ -33,21 +33,21 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
return WorkBuffers[index].GetReference(true);
}
- public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper)
+ public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, in EffectInParameterVersion1 parameter, PoolMapper mapper)
{
- Update(out updateErrorInfo, ref parameter, mapper);
+ Update(out updateErrorInfo, in parameter, mapper);
}
- public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper)
+ public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, in EffectInParameterVersion2 parameter, PoolMapper mapper)
{
- Update(out updateErrorInfo, ref parameter, mapper);
+ Update(out updateErrorInfo, in parameter, mapper);
}
- public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
+ public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, in T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
{
- Debug.Assert(IsTypeValid(ref parameter));
+ Debug.Assert(IsTypeValid(in parameter));
- UpdateParameterBase(ref parameter);
+ UpdateParameterBase(in parameter);
Parameter = MemoryMarshal.Cast<byte, AuxiliaryBufferParameter>(parameter.SpecificData)[0];
IsEnabled = parameter.IsEnabled;
diff --git a/src/Ryujinx.Audio/Renderer/Server/Effect/BaseEffect.cs b/src/Ryujinx.Audio/Renderer/Server/Effect/BaseEffect.cs
index a9716db2..77d9b5c2 100644
--- a/src/Ryujinx.Audio/Renderer/Server/Effect/BaseEffect.cs
+++ b/src/Ryujinx.Audio/Renderer/Server/Effect/BaseEffect.cs
@@ -81,7 +81,7 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
/// </summary>
/// <param name="parameter">The user parameter.</param>
/// <returns>Returns true if the <see cref="EffectType"/> sent by the user matches the internal <see cref="EffectType"/>.</returns>
- public bool IsTypeValid<T>(ref T parameter) where T : unmanaged, IEffectInParameter
+ public bool IsTypeValid<T>(in T parameter) where T : unmanaged, IEffectInParameter
{
return parameter.Type == TargetEffectType;
}
@@ -98,7 +98,7 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
/// Update the internal common parameters from a user parameter.
/// </summary>
/// <param name="parameter">The user parameter.</param>
- protected void UpdateParameterBase<T>(ref T parameter) where T : unmanaged, IEffectInParameter
+ protected void UpdateParameterBase<T>(in T parameter) where T : unmanaged, IEffectInParameter
{
MixId = parameter.MixId;
ProcessingOrder = parameter.ProcessingOrder;
@@ -139,7 +139,7 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
/// <summary>
/// Initialize the given <paramref name="state"/> result state.
/// </summary>
- /// <param name="state">The state to initalize</param>
+ /// <param name="state">The state to initialize</param>
public virtual void InitializeResultState(ref EffectResultState state) { }
/// <summary>
@@ -155,9 +155,9 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
/// <param name="updateErrorInfo">The possible <see cref="ErrorInfo"/> that was generated.</param>
/// <param name="parameter">The user parameter.</param>
/// <param name="mapper">The mapper to use.</param>
- public virtual void Update(out ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper)
+ public virtual void Update(out ErrorInfo updateErrorInfo, in EffectInParameterVersion1 parameter, PoolMapper mapper)
{
- Debug.Assert(IsTypeValid(ref parameter));
+ Debug.Assert(IsTypeValid(in parameter));
updateErrorInfo = new ErrorInfo();
}
@@ -168,9 +168,9 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
/// <param name="updateErrorInfo">The possible <see cref="ErrorInfo"/> that was generated.</param>
/// <param name="parameter">The user parameter.</param>
/// <param name="mapper">The mapper to use.</param>
- public virtual void Update(out ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper)
+ public virtual void Update(out ErrorInfo updateErrorInfo, in EffectInParameterVersion2 parameter, PoolMapper mapper)
{
- Debug.Assert(IsTypeValid(ref parameter));
+ Debug.Assert(IsTypeValid(in parameter));
updateErrorInfo = new ErrorInfo();
}
diff --git a/src/Ryujinx.Audio/Renderer/Server/Effect/BiquadFilterEffect.cs b/src/Ryujinx.Audio/Renderer/Server/Effect/BiquadFilterEffect.cs
index b987f7c8..3b3e1021 100644
--- a/src/Ryujinx.Audio/Renderer/Server/Effect/BiquadFilterEffect.cs
+++ b/src/Ryujinx.Audio/Renderer/Server/Effect/BiquadFilterEffect.cs
@@ -35,21 +35,21 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
public override EffectType TargetEffectType => EffectType.BiquadFilter;
- public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper)
+ public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, in EffectInParameterVersion1 parameter, PoolMapper mapper)
{
- Update(out updateErrorInfo, ref parameter, mapper);
+ Update(out updateErrorInfo, in parameter, mapper);
}
- public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper)
+ public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, in EffectInParameterVersion2 parameter, PoolMapper mapper)
{
- Update(out updateErrorInfo, ref parameter, mapper);
+ Update(out updateErrorInfo, in parameter, mapper);
}
- public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
+ public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, in T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
{
- Debug.Assert(IsTypeValid(ref parameter));
+ Debug.Assert(IsTypeValid(in parameter));
- UpdateParameterBase(ref parameter);
+ UpdateParameterBase(in parameter);
Parameter = MemoryMarshal.Cast<byte, BiquadFilterEffectParameter>(parameter.SpecificData)[0];
IsEnabled = parameter.IsEnabled;
diff --git a/src/Ryujinx.Audio/Renderer/Server/Effect/BufferMixEffect.cs b/src/Ryujinx.Audio/Renderer/Server/Effect/BufferMixEffect.cs
index d6cb9cfa..5d82b5ae 100644
--- a/src/Ryujinx.Audio/Renderer/Server/Effect/BufferMixEffect.cs
+++ b/src/Ryujinx.Audio/Renderer/Server/Effect/BufferMixEffect.cs
@@ -19,21 +19,21 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
public override EffectType TargetEffectType => EffectType.BufferMix;
- public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper)
+ public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, in EffectInParameterVersion1 parameter, PoolMapper mapper)
{
- Update(out updateErrorInfo, ref parameter, mapper);
+ Update(out updateErrorInfo, in parameter, mapper);
}
- public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper)
+ public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, in EffectInParameterVersion2 parameter, PoolMapper mapper)
{
- Update(out updateErrorInfo, ref parameter, mapper);
+ Update(out updateErrorInfo, in parameter, mapper);
}
- public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
+ public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, in T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
{
- Debug.Assert(IsTypeValid(ref parameter));
+ Debug.Assert(IsTypeValid(in parameter));
- UpdateParameterBase(ref parameter);
+ UpdateParameterBase(in parameter);
Parameter = MemoryMarshal.Cast<byte, BufferMixParameter>(parameter.SpecificData)[0];
IsEnabled = parameter.IsEnabled;
diff --git a/src/Ryujinx.Audio/Renderer/Server/Effect/CaptureBufferEffect.cs b/src/Ryujinx.Audio/Renderer/Server/Effect/CaptureBufferEffect.cs
index 5be4b4ed..6917222f 100644
--- a/src/Ryujinx.Audio/Renderer/Server/Effect/CaptureBufferEffect.cs
+++ b/src/Ryujinx.Audio/Renderer/Server/Effect/CaptureBufferEffect.cs
@@ -32,21 +32,21 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
return WorkBuffers[index].GetReference(true);
}
- public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper)
+ public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, in EffectInParameterVersion1 parameter, PoolMapper mapper)
{
- Update(out updateErrorInfo, ref parameter, mapper);
+ Update(out updateErrorInfo, in parameter, mapper);
}
- public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper)
+ public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, in EffectInParameterVersion2 parameter, PoolMapper mapper)
{
- Update(out updateErrorInfo, ref parameter, mapper);
+ Update(out updateErrorInfo, in parameter, mapper);
}
- public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
+ public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, in T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
{
- Debug.Assert(IsTypeValid(ref parameter));
+ Debug.Assert(IsTypeValid(in parameter));
- UpdateParameterBase(ref parameter);
+ UpdateParameterBase(in parameter);
Parameter = MemoryMarshal.Cast<byte, AuxiliaryBufferParameter>(parameter.SpecificData)[0];
IsEnabled = parameter.IsEnabled;
diff --git a/src/Ryujinx.Audio/Renderer/Server/Effect/CompressorEffect.cs b/src/Ryujinx.Audio/Renderer/Server/Effect/CompressorEffect.cs
index 826c32cb..eff60e7d 100644
--- a/src/Ryujinx.Audio/Renderer/Server/Effect/CompressorEffect.cs
+++ b/src/Ryujinx.Audio/Renderer/Server/Effect/CompressorEffect.cs
@@ -39,17 +39,17 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
return GetSingleBuffer();
}
- public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper)
+ public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, in EffectInParameterVersion1 parameter, PoolMapper mapper)
{
// Nintendo doesn't do anything here but we still require updateErrorInfo to be initialised.
updateErrorInfo = new BehaviourParameter.ErrorInfo();
}
- public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper)
+ public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, in EffectInParameterVersion2 parameter, PoolMapper mapper)
{
- Debug.Assert(IsTypeValid(ref parameter));
+ Debug.Assert(IsTypeValid(in parameter));
- UpdateParameterBase(ref parameter);
+ UpdateParameterBase(in parameter);
Parameter = MemoryMarshal.Cast<byte, CompressorParameter>(parameter.SpecificData)[0];
IsEnabled = parameter.IsEnabled;
diff --git a/src/Ryujinx.Audio/Renderer/Server/Effect/DelayEffect.cs b/src/Ryujinx.Audio/Renderer/Server/Effect/DelayEffect.cs
index 43cabb7d..9db1ce46 100644
--- a/src/Ryujinx.Audio/Renderer/Server/Effect/DelayEffect.cs
+++ b/src/Ryujinx.Audio/Renderer/Server/Effect/DelayEffect.cs
@@ -37,19 +37,19 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
return GetSingleBuffer();
}
- public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper)
+ public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, in EffectInParameterVersion1 parameter, PoolMapper mapper)
{
- Update(out updateErrorInfo, ref parameter, mapper);
+ Update(out updateErrorInfo, in parameter, mapper);
}
- public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper)
+ public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, in EffectInParameterVersion2 parameter, PoolMapper mapper)
{
- Update(out updateErrorInfo, ref parameter, mapper);
+ Update(out updateErrorInfo, in parameter, mapper);
}
- public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
+ public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, in T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
{
- Debug.Assert(IsTypeValid(ref parameter));
+ Debug.Assert(IsTypeValid(in parameter));
ref DelayParameter delayParameter = ref MemoryMarshal.Cast<byte, DelayParameter>(parameter.SpecificData)[0];
@@ -57,7 +57,7 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
if (delayParameter.IsChannelCountMaxValid())
{
- UpdateParameterBase(ref parameter);
+ UpdateParameterBase(in parameter);
UsageState oldParameterStatus = Parameter.Status;
diff --git a/src/Ryujinx.Audio/Renderer/Server/Effect/LimiterEffect.cs b/src/Ryujinx.Audio/Renderer/Server/Effect/LimiterEffect.cs
index 3e2f7326..d9b3d566 100644
--- a/src/Ryujinx.Audio/Renderer/Server/Effect/LimiterEffect.cs
+++ b/src/Ryujinx.Audio/Renderer/Server/Effect/LimiterEffect.cs
@@ -39,25 +39,25 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
return GetSingleBuffer();
}
- public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper)
+ public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, in EffectInParameterVersion1 parameter, PoolMapper mapper)
{
- Update(out updateErrorInfo, ref parameter, mapper);
+ Update(out updateErrorInfo, in parameter, mapper);
}
- public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper)
+ public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, in EffectInParameterVersion2 parameter, PoolMapper mapper)
{
- Update(out updateErrorInfo, ref parameter, mapper);
+ Update(out updateErrorInfo, in parameter, mapper);
}
- public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
+ public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, in T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
{
- Debug.Assert(IsTypeValid(ref parameter));
+ Debug.Assert(IsTypeValid(in parameter));
ref LimiterParameter limiterParameter = ref MemoryMarshal.Cast<byte, LimiterParameter>(parameter.SpecificData)[0];
updateErrorInfo = new BehaviourParameter.ErrorInfo();
- UpdateParameterBase(ref parameter);
+ UpdateParameterBase(in parameter);
Parameter = limiterParameter;
diff --git a/src/Ryujinx.Audio/Renderer/Server/Effect/Reverb3dEffect.cs b/src/Ryujinx.Audio/Renderer/Server/Effect/Reverb3dEffect.cs
index f9d7f494..4b13cfec 100644
--- a/src/Ryujinx.Audio/Renderer/Server/Effect/Reverb3dEffect.cs
+++ b/src/Ryujinx.Audio/Renderer/Server/Effect/Reverb3dEffect.cs
@@ -36,19 +36,19 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
return GetSingleBuffer();
}
- public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper)
+ public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, in EffectInParameterVersion1 parameter, PoolMapper mapper)
{
- Update(out updateErrorInfo, ref parameter, mapper);
+ Update(out updateErrorInfo, in parameter, mapper);
}
- public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper)
+ public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, in EffectInParameterVersion2 parameter, PoolMapper mapper)
{
- Update(out updateErrorInfo, ref parameter, mapper);
+ Update(out updateErrorInfo, in parameter, mapper);
}
- public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
+ public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, in T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
{
- Debug.Assert(IsTypeValid(ref parameter));
+ Debug.Assert(IsTypeValid(in parameter));
ref Reverb3dParameter reverbParameter = ref MemoryMarshal.Cast<byte, Reverb3dParameter>(parameter.SpecificData)[0];
@@ -56,7 +56,7 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
if (reverbParameter.IsChannelCountMaxValid())
{
- UpdateParameterBase(ref parameter);
+ UpdateParameterBase(in parameter);
UsageState oldParameterStatus = Parameter.ParameterStatus;
diff --git a/src/Ryujinx.Audio/Renderer/Server/Effect/ReverbEffect.cs b/src/Ryujinx.Audio/Renderer/Server/Effect/ReverbEffect.cs
index 6fdf8fc2..aa6e6744 100644
--- a/src/Ryujinx.Audio/Renderer/Server/Effect/ReverbEffect.cs
+++ b/src/Ryujinx.Audio/Renderer/Server/Effect/ReverbEffect.cs
@@ -39,19 +39,19 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
return GetSingleBuffer();
}
- public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper)
+ public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, in EffectInParameterVersion1 parameter, PoolMapper mapper)
{
- Update(out updateErrorInfo, ref parameter, mapper);
+ Update(out updateErrorInfo, in parameter, mapper);
}
- public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper)
+ public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, in EffectInParameterVersion2 parameter, PoolMapper mapper)
{
- Update(out updateErrorInfo, ref parameter, mapper);
+ Update(out updateErrorInfo, in parameter, mapper);
}
- public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
+ public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, in T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
{
- Debug.Assert(IsTypeValid(ref parameter));
+ Debug.Assert(IsTypeValid(in parameter));
ref ReverbParameter reverbParameter = ref MemoryMarshal.Cast<byte, ReverbParameter>(parameter.SpecificData)[0];
@@ -59,7 +59,7 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
if (reverbParameter.IsChannelCountMaxValid())
{
- UpdateParameterBase(ref parameter);
+ UpdateParameterBase(in parameter);
UsageState oldParameterStatus = Parameter.Status;
diff --git a/src/Ryujinx.Audio/Renderer/Server/MemoryPool/PoolMapper.cs b/src/Ryujinx.Audio/Renderer/Server/MemoryPool/PoolMapper.cs
index 391b80f8..f67d0c12 100644
--- a/src/Ryujinx.Audio/Renderer/Server/MemoryPool/PoolMapper.cs
+++ b/src/Ryujinx.Audio/Renderer/Server/MemoryPool/PoolMapper.cs
@@ -249,7 +249,7 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
/// <param name="inParameter">Input user parameter.</param>
/// <param name="outStatus">Output user parameter.</param>
/// <returns>Returns the <see cref="UpdateResult"/> of the operations performed.</returns>
- public UpdateResult Update(ref MemoryPoolState memoryPool, ref MemoryPoolInParameter inParameter, ref MemoryPoolOutStatus outStatus)
+ public UpdateResult Update(ref MemoryPoolState memoryPool, in MemoryPoolInParameter inParameter, ref MemoryPoolOutStatus outStatus)
{
MemoryPoolUserState inputState = inParameter.State;
diff --git a/src/Ryujinx.Audio/Renderer/Server/Mix/MixState.cs b/src/Ryujinx.Audio/Renderer/Server/Mix/MixState.cs
index 88ae4483..b90574da 100644
--- a/src/Ryujinx.Audio/Renderer/Server/Mix/MixState.cs
+++ b/src/Ryujinx.Audio/Renderer/Server/Mix/MixState.cs
@@ -195,7 +195,7 @@ namespace Ryujinx.Audio.Renderer.Server.Mix
/// <param name="parameter">The input parameter of the mix.</param>
/// <param name="splitterContext">The splitter context.</param>
/// <returns>Return true, new connections were done on the adjacency matrix.</returns>
- private bool UpdateConnection(EdgeMatrix edgeMatrix, ref MixParameter parameter, ref SplitterContext splitterContext)
+ private bool UpdateConnection(EdgeMatrix edgeMatrix, in MixParameter parameter, ref SplitterContext splitterContext)
{
bool hasNewConnections;
@@ -259,7 +259,7 @@ namespace Ryujinx.Audio.Renderer.Server.Mix
/// <param name="splitterContext">The splitter context.</param>
/// <param name="behaviourContext">The behaviour context.</param>
/// <returns>Return true if the mix was changed.</returns>
- public bool Update(EdgeMatrix edgeMatrix, ref MixParameter parameter, EffectContext effectContext, SplitterContext splitterContext, BehaviourContext behaviourContext)
+ public bool Update(EdgeMatrix edgeMatrix, in MixParameter parameter, EffectContext effectContext, SplitterContext splitterContext, BehaviourContext behaviourContext)
{
bool isDirty;
@@ -273,7 +273,7 @@ namespace Ryujinx.Audio.Renderer.Server.Mix
if (behaviourContext.IsSplitterSupported())
{
- isDirty = UpdateConnection(edgeMatrix, ref parameter, ref splitterContext);
+ isDirty = UpdateConnection(edgeMatrix, in parameter, ref splitterContext);
}
else
{
diff --git a/src/Ryujinx.Audio/Renderer/Server/Sink/BaseSink.cs b/src/Ryujinx.Audio/Renderer/Server/Sink/BaseSink.cs
index d36c5e26..8c65e09b 100644
--- a/src/Ryujinx.Audio/Renderer/Server/Sink/BaseSink.cs
+++ b/src/Ryujinx.Audio/Renderer/Server/Sink/BaseSink.cs
@@ -59,7 +59,7 @@ namespace Ryujinx.Audio.Renderer.Server.Sink
/// </summary>
/// <param name="parameter">The user parameter.</param>
/// <returns>Return true, if the <see cref="SinkType"/> sent by the user match the internal <see cref="SinkType"/>.</returns>
- public bool IsTypeValid(ref SinkInParameter parameter)
+ public bool IsTypeValid(in SinkInParameter parameter)
{
return parameter.Type == TargetSinkType;
}
@@ -76,7 +76,7 @@ namespace Ryujinx.Audio.Renderer.Server.Sink
/// Update the internal common parameters from user parameter.
/// </summary>
/// <param name="parameter">The user parameter.</param>
- protected void UpdateStandardParameter(ref SinkInParameter parameter)
+ protected void UpdateStandardParameter(in SinkInParameter parameter)
{
if (IsUsed != parameter.IsUsed)
{
@@ -92,9 +92,9 @@ namespace Ryujinx.Audio.Renderer.Server.Sink
/// <param name="parameter">The user parameter.</param>
/// <param name="outStatus">The user output status.</param>
/// <param name="mapper">The mapper to use.</param>
- public virtual void Update(out ErrorInfo errorInfo, ref SinkInParameter parameter, ref SinkOutStatus outStatus, PoolMapper mapper)
+ public virtual void Update(out ErrorInfo errorInfo, in SinkInParameter parameter, ref SinkOutStatus outStatus, PoolMapper mapper)
{
- Debug.Assert(IsTypeValid(ref parameter));
+ Debug.Assert(IsTypeValid(in parameter));
errorInfo = new ErrorInfo();
}
diff --git a/src/Ryujinx.Audio/Renderer/Server/Sink/CircularBufferSink.cs b/src/Ryujinx.Audio/Renderer/Server/Sink/CircularBufferSink.cs
index 09775798..f2751cf2 100644
--- a/src/Ryujinx.Audio/Renderer/Server/Sink/CircularBufferSink.cs
+++ b/src/Ryujinx.Audio/Renderer/Server/Sink/CircularBufferSink.cs
@@ -44,18 +44,18 @@ namespace Ryujinx.Audio.Renderer.Server.Sink
public override SinkType TargetSinkType => SinkType.CircularBuffer;
- public override void Update(out BehaviourParameter.ErrorInfo errorInfo, ref SinkInParameter parameter, ref SinkOutStatus outStatus, PoolMapper mapper)
+ public override void Update(out BehaviourParameter.ErrorInfo errorInfo, in SinkInParameter parameter, ref SinkOutStatus outStatus, PoolMapper mapper)
{
errorInfo = new BehaviourParameter.ErrorInfo();
outStatus = new SinkOutStatus();
- Debug.Assert(IsTypeValid(ref parameter));
+ Debug.Assert(IsTypeValid(in parameter));
ref CircularBufferParameter inputDeviceParameter = ref MemoryMarshal.Cast<byte, CircularBufferParameter>(parameter.SpecificData)[0];
if (parameter.IsUsed != IsUsed || ShouldSkip)
{
- UpdateStandardParameter(ref parameter);
+ UpdateStandardParameter(in parameter);
if (parameter.IsUsed)
{
diff --git a/src/Ryujinx.Audio/Renderer/Server/Sink/DeviceSink.cs b/src/Ryujinx.Audio/Renderer/Server/Sink/DeviceSink.cs
index e03fe11d..afe2d4b1 100644
--- a/src/Ryujinx.Audio/Renderer/Server/Sink/DeviceSink.cs
+++ b/src/Ryujinx.Audio/Renderer/Server/Sink/DeviceSink.cs
@@ -49,15 +49,15 @@ namespace Ryujinx.Audio.Renderer.Server.Sink
public override SinkType TargetSinkType => SinkType.Device;
- public override void Update(out BehaviourParameter.ErrorInfo errorInfo, ref SinkInParameter parameter, ref SinkOutStatus outStatus, PoolMapper mapper)
+ public override void Update(out BehaviourParameter.ErrorInfo errorInfo, in SinkInParameter parameter, ref SinkOutStatus outStatus, PoolMapper mapper)
{
- Debug.Assert(IsTypeValid(ref parameter));
+ Debug.Assert(IsTypeValid(in parameter));
ref DeviceParameter inputDeviceParameter = ref MemoryMarshal.Cast<byte, DeviceParameter>(parameter.SpecificData)[0];
if (parameter.IsUsed != IsUsed)
{
- UpdateStandardParameter(ref parameter);
+ UpdateStandardParameter(in parameter);
Parameter = inputDeviceParameter;
}
else
diff --git a/src/Ryujinx.Audio/Renderer/Server/Splitter/SplitterContext.cs b/src/Ryujinx.Audio/Renderer/Server/Splitter/SplitterContext.cs
index e408692a..3efa783c 100644
--- a/src/Ryujinx.Audio/Renderer/Server/Splitter/SplitterContext.cs
+++ b/src/Ryujinx.Audio/Renderer/Server/Splitter/SplitterContext.cs
@@ -2,10 +2,11 @@ using Ryujinx.Audio.Renderer.Common;
using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Audio.Renderer.Utils;
using Ryujinx.Common;
+using Ryujinx.Common.Extensions;
using System;
+using System.Buffers;
using System.Diagnostics;
using System.Runtime.CompilerServices;
-using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Server.Splitter
{
@@ -25,7 +26,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
private Memory<SplitterDestination> _splitterDestinations;
/// <summary>
- /// If set to true, trust the user destination count in <see cref="SplitterState.Update(SplitterContext, ref SplitterInParameter, ReadOnlySpan{byte})"/>.
+ /// If set to true, trust the user destination count in <see cref="SplitterState.Update(SplitterContext, in SplitterInParameter, ref SequenceReader{byte})"/>.
/// </summary>
public bool IsBugFixed { get; private set; }
@@ -110,7 +111,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
/// </summary>
/// <param name="splitters">The <see cref="SplitterState"/> storage.</param>
/// <param name="splitterDestinations">The <see cref="SplitterDestination"/> storage.</param>
- /// <param name="isBugFixed">If set to true, trust the user destination count in <see cref="SplitterState.Update(SplitterContext, ref SplitterInParameter, ReadOnlySpan{byte})"/>.</param>
+ /// <param name="isBugFixed">If set to true, trust the user destination count in <see cref="SplitterState.Update(SplitterContext, in SplitterInParameter, ref SequenceReader{byte})"/>.</param>
private void Setup(Memory<SplitterState> splitters, Memory<SplitterDestination> splitterDestinations, bool isBugFixed)
{
_splitters = splitters;
@@ -148,11 +149,11 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
/// </summary>
/// <param name="inputHeader">The splitter header.</param>
/// <param name="input">The raw data after the splitter header.</param>
- private void UpdateState(scoped ref SplitterInParameterHeader inputHeader, ref ReadOnlySpan<byte> input)
+ private void UpdateState(in SplitterInParameterHeader inputHeader, ref SequenceReader<byte> input)
{
for (int i = 0; i < inputHeader.SplitterCount; i++)
{
- SplitterInParameter parameter = MemoryMarshal.Read<SplitterInParameter>(input);
+ ref readonly SplitterInParameter parameter = ref input.GetRefOrRefToCopy<SplitterInParameter>(out _);
Debug.Assert(parameter.IsMagicValid());
@@ -162,10 +163,16 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
{
ref SplitterState splitter = ref GetState(parameter.Id);
- splitter.Update(this, ref parameter, input[Unsafe.SizeOf<SplitterInParameter>()..]);
+ splitter.Update(this, in parameter, ref input);
}
- input = input[(0x1C + parameter.DestinationCount * 4)..];
+ // NOTE: there are 12 bytes of unused/unknown data after the destination IDs array.
+ input.Advance(0xC);
+ }
+ else
+ {
+ input.Rewind(Unsafe.SizeOf<SplitterInParameter>());
+ break;
}
}
}
@@ -175,11 +182,11 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
/// </summary>
/// <param name="inputHeader">The splitter header.</param>
/// <param name="input">The raw data after the splitter header.</param>
- private void UpdateData(scoped ref SplitterInParameterHeader inputHeader, ref ReadOnlySpan<byte> input)
+ private void UpdateData(in SplitterInParameterHeader inputHeader, ref SequenceReader<byte> input)
{
for (int i = 0; i < inputHeader.SplitterDestinationCount; i++)
{
- SplitterDestinationInParameter parameter = MemoryMarshal.Read<SplitterDestinationInParameter>(input);
+ ref readonly SplitterDestinationInParameter parameter = ref input.GetRefOrRefToCopy<SplitterDestinationInParameter>(out _);
Debug.Assert(parameter.IsMagicValid());
@@ -191,8 +198,11 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
destination.Update(parameter);
}
-
- input = input[Unsafe.SizeOf<SplitterDestinationInParameter>()..];
+ }
+ else
+ {
+ input.Rewind(Unsafe.SizeOf<SplitterDestinationInParameter>());
+ break;
}
}
}
@@ -201,36 +211,33 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
/// Update splitter from user parameters.
/// </summary>
/// <param name="input">The input raw user data.</param>
- /// <param name="consumedSize">The total consumed size.</param>
/// <returns>Return true if the update was successful.</returns>
- public bool Update(ReadOnlySpan<byte> input, out int consumedSize)
+ public bool Update(ref SequenceReader<byte> input)
{
if (_splitterDestinations.IsEmpty || _splitters.IsEmpty)
{
- consumedSize = 0;
-
return true;
}
- int originalSize = input.Length;
-
- SplitterInParameterHeader header = SpanIOHelper.Read<SplitterInParameterHeader>(ref input);
+ ref readonly SplitterInParameterHeader header = ref input.GetRefOrRefToCopy<SplitterInParameterHeader>(out _);
if (header.IsMagicValid())
{
ClearAllNewConnectionFlag();
- UpdateState(ref header, ref input);
- UpdateData(ref header, ref input);
+ UpdateState(in header, ref input);
+ UpdateData(in header, ref input);
- consumedSize = BitUtils.AlignUp(originalSize - input.Length, 0x10);
+ input.SetConsumed(BitUtils.AlignUp(input.Consumed, 0x10));
return true;
}
+ else
+ {
+ input.Rewind(Unsafe.SizeOf<SplitterInParameterHeader>());
- consumedSize = 0;
-
- return false;
+ return false;
+ }
}
/// <summary>
diff --git a/src/Ryujinx.Audio/Renderer/Server/Splitter/SplitterState.cs b/src/Ryujinx.Audio/Renderer/Server/Splitter/SplitterState.cs
index e08ee9ea..109c81b2 100644
--- a/src/Ryujinx.Audio/Renderer/Server/Splitter/SplitterState.cs
+++ b/src/Ryujinx.Audio/Renderer/Server/Splitter/SplitterState.cs
@@ -1,4 +1,5 @@
using Ryujinx.Audio.Renderer.Parameter;
+using Ryujinx.Common.Extensions;
using System;
using System.Buffers;
using System.Diagnostics;
@@ -122,7 +123,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
/// <param name="context">The splitter context.</param>
/// <param name="parameter">The user parameter.</param>
/// <param name="input">The raw input data after the <paramref name="parameter"/>.</param>
- public void Update(SplitterContext context, ref SplitterInParameter parameter, ReadOnlySpan<byte> input)
+ public void Update(SplitterContext context, in SplitterInParameter parameter, ref SequenceReader<byte> input)
{
ClearLinks();
@@ -139,9 +140,9 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
if (destinationCount > 0)
{
- ReadOnlySpan<int> destinationIds = MemoryMarshal.Cast<byte, int>(input);
+ input.ReadLittleEndian(out int destinationId);
- Memory<SplitterDestination> destination = context.GetDestinationMemory(destinationIds[0]);
+ Memory<SplitterDestination> destination = context.GetDestinationMemory(destinationId);
SetDestination(ref destination.Span[0]);
@@ -149,7 +150,9 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
for (int i = 1; i < destinationCount; i++)
{
- Memory<SplitterDestination> nextDestination = context.GetDestinationMemory(destinationIds[i]);
+ input.ReadLittleEndian(out destinationId);
+
+ Memory<SplitterDestination> nextDestination = context.GetDestinationMemory(destinationId);
destination.Span[0].Link(ref nextDestination.Span[0]);
destination = nextDestination;
diff --git a/src/Ryujinx.Audio/Renderer/Server/StateUpdater.cs b/src/Ryujinx.Audio/Renderer/Server/StateUpdater.cs
index 22eebc7c..f8d87f2d 100644
--- a/src/Ryujinx.Audio/Renderer/Server/StateUpdater.cs
+++ b/src/Ryujinx.Audio/Renderer/Server/StateUpdater.cs
@@ -9,41 +9,40 @@ using Ryujinx.Audio.Renderer.Server.Sink;
using Ryujinx.Audio.Renderer.Server.Splitter;
using Ryujinx.Audio.Renderer.Server.Voice;
using Ryujinx.Audio.Renderer.Utils;
+using Ryujinx.Common.Extensions;
using Ryujinx.Common.Logging;
using System;
using System.Buffers;
using System.Diagnostics;
using System.Runtime.CompilerServices;
-using System.Runtime.InteropServices;
using static Ryujinx.Audio.Renderer.Common.BehaviourParameter;
namespace Ryujinx.Audio.Renderer.Server
{
- public class StateUpdater
+ public ref struct StateUpdater
{
- private readonly ReadOnlyMemory<byte> _inputOrigin;
+ private SequenceReader<byte> _inputReader;
+
private readonly ReadOnlyMemory<byte> _outputOrigin;
- private ReadOnlyMemory<byte> _input;
private Memory<byte> _output;
private readonly uint _processHandle;
private BehaviourContext _behaviourContext;
- private UpdateDataHeader _inputHeader;
+ private readonly ref readonly UpdateDataHeader _inputHeader;
private readonly Memory<UpdateDataHeader> _outputHeader;
- private ref UpdateDataHeader OutputHeader => ref _outputHeader.Span[0];
+ private readonly ref UpdateDataHeader OutputHeader => ref _outputHeader.Span[0];
- public StateUpdater(ReadOnlyMemory<byte> input, Memory<byte> output, uint processHandle, BehaviourContext behaviourContext)
+ public StateUpdater(ReadOnlySequence<byte> input, Memory<byte> output, uint processHandle, BehaviourContext behaviourContext)
{
- _input = input;
- _inputOrigin = _input;
+ _inputReader = new SequenceReader<byte>(input);
_output = output;
_outputOrigin = _output;
_processHandle = processHandle;
_behaviourContext = behaviourContext;
- _inputHeader = SpanIOHelper.Read<UpdateDataHeader>(ref _input);
+ _inputHeader = ref _inputReader.GetRefOrRefToCopy<UpdateDataHeader>(out _);
_outputHeader = SpanMemoryManager<UpdateDataHeader>.Cast(_output[..Unsafe.SizeOf<UpdateDataHeader>()]);
OutputHeader.Initialize(_behaviourContext.UserRevision);
@@ -52,7 +51,7 @@ namespace Ryujinx.Audio.Renderer.Server
public ResultCode UpdateBehaviourContext()
{
- BehaviourParameter parameter = SpanIOHelper.Read<BehaviourParameter>(ref _input);
+ ref readonly BehaviourParameter parameter = ref _inputReader.GetRefOrRefToCopy<BehaviourParameter>(out _);
if (!BehaviourContext.CheckValidRevision(parameter.UserRevision) || parameter.UserRevision != _behaviourContext.UserRevision)
{
@@ -81,11 +80,11 @@ namespace Ryujinx.Audio.Renderer.Server
foreach (ref MemoryPoolState memoryPool in memoryPools)
{
- MemoryPoolInParameter parameter = SpanIOHelper.Read<MemoryPoolInParameter>(ref _input);
+ ref readonly MemoryPoolInParameter parameter = ref _inputReader.GetRefOrRefToCopy<MemoryPoolInParameter>(out _);
ref MemoryPoolOutStatus outStatus = ref SpanIOHelper.GetWriteRef<MemoryPoolOutStatus>(ref _output)[0];
- PoolMapper.UpdateResult updateResult = mapper.Update(ref memoryPool, ref parameter, ref outStatus);
+ PoolMapper.UpdateResult updateResult = mapper.Update(ref memoryPool, in parameter, ref outStatus);
if (updateResult != PoolMapper.UpdateResult.Success &&
updateResult != PoolMapper.UpdateResult.MapError &&
@@ -115,7 +114,7 @@ namespace Ryujinx.Audio.Renderer.Server
for (int i = 0; i < context.GetCount(); i++)
{
- VoiceChannelResourceInParameter parameter = SpanIOHelper.Read<VoiceChannelResourceInParameter>(ref _input);
+ ref readonly VoiceChannelResourceInParameter parameter = ref _inputReader.GetRefOrRefToCopy<VoiceChannelResourceInParameter>(out _);
ref VoiceChannelResource resource = ref context.GetChannelResource(i);
@@ -127,7 +126,7 @@ namespace Ryujinx.Audio.Renderer.Server
return ResultCode.Success;
}
- public ResultCode UpdateVoices(VoiceContext context, Memory<MemoryPoolState> memoryPools)
+ public ResultCode UpdateVoices(VoiceContext context, PoolMapper mapper)
{
if (context.GetCount() * Unsafe.SizeOf<VoiceInParameter>() != _inputHeader.VoicesSize)
{
@@ -136,11 +135,7 @@ namespace Ryujinx.Audio.Renderer.Server
int initialOutputSize = _output.Length;
- ReadOnlySpan<VoiceInParameter> parameters = MemoryMarshal.Cast<byte, VoiceInParameter>(_input[..(int)_inputHeader.VoicesSize].Span);
-
- _input = _input[(int)_inputHeader.VoicesSize..];
-
- PoolMapper mapper = new(_processHandle, memoryPools, _behaviourContext.IsMemoryPoolForceMappingEnabled());
+ long initialInputConsumed = _inputReader.Consumed;
// First make everything not in use.
for (int i = 0; i < context.GetCount(); i++)
@@ -157,7 +152,7 @@ namespace Ryujinx.Audio.Renderer.Server
// Start processing
for (int i = 0; i < context.GetCount(); i++)
{
- VoiceInParameter parameter = parameters[i];
+ ref readonly VoiceInParameter parameter = ref _inputReader.GetRefOrRefToCopy<VoiceInParameter>(out _);
voiceUpdateStates.Fill(Memory<VoiceUpdateState>.Empty);
@@ -181,14 +176,14 @@ namespace Ryujinx.Audio.Renderer.Server
currentVoiceState.Initialize();
}
- currentVoiceState.UpdateParameters(out ErrorInfo updateParameterError, ref parameter, ref mapper, ref _behaviourContext);
+ currentVoiceState.UpdateParameters(out ErrorInfo updateParameterError, in parameter, mapper, ref _behaviourContext);
if (updateParameterError.ErrorCode != ResultCode.Success)
{
_behaviourContext.AppendError(ref updateParameterError);
}
- currentVoiceState.UpdateWaveBuffers(out ErrorInfo[] waveBufferUpdateErrorInfos, ref parameter, voiceUpdateStates, ref mapper, ref _behaviourContext);
+ currentVoiceState.UpdateWaveBuffers(out ErrorInfo[] waveBufferUpdateErrorInfos, in parameter, voiceUpdateStates, mapper, ref _behaviourContext);
foreach (ref ErrorInfo errorInfo in waveBufferUpdateErrorInfos.AsSpan())
{
@@ -198,7 +193,7 @@ namespace Ryujinx.Audio.Renderer.Server
}
}
- currentVoiceState.WriteOutStatus(ref outStatus, ref parameter, voiceUpdateStates);
+ currentVoiceState.WriteOutStatus(ref outStatus, in parameter, voiceUpdateStates);
}
}
@@ -211,10 +206,12 @@ namespace Ryujinx.Audio.Renderer.Server
Debug.Assert((initialOutputSize - currentOutputSize) == OutputHeader.VoicesSize);
+ _inputReader.SetConsumed(initialInputConsumed + _inputHeader.VoicesSize);
+
return ResultCode.Success;
}
- private static void ResetEffect<T>(ref BaseEffect effect, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
+ private static void ResetEffect<T>(ref BaseEffect effect, in T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
{
effect.ForceUnmapBuffers(mapper);
@@ -234,17 +231,17 @@ namespace Ryujinx.Audio.Renderer.Server
};
}
- public ResultCode UpdateEffects(EffectContext context, bool isAudioRendererActive, Memory<MemoryPoolState> memoryPools)
+ public ResultCode UpdateEffects(EffectContext context, bool isAudioRendererActive, PoolMapper mapper)
{
if (_behaviourContext.IsEffectInfoVersion2Supported())
{
- return UpdateEffectsVersion2(context, isAudioRendererActive, memoryPools);
+ return UpdateEffectsVersion2(context, isAudioRendererActive, mapper);
}
- return UpdateEffectsVersion1(context, isAudioRendererActive, memoryPools);
+ return UpdateEffectsVersion1(context, isAudioRendererActive, mapper);
}
- public ResultCode UpdateEffectsVersion2(EffectContext context, bool isAudioRendererActive, Memory<MemoryPoolState> memoryPools)
+ public ResultCode UpdateEffectsVersion2(EffectContext context, bool isAudioRendererActive, PoolMapper mapper)
{
if (context.GetCount() * Unsafe.SizeOf<EffectInParameterVersion2>() != _inputHeader.EffectsSize)
{
@@ -253,26 +250,22 @@ namespace Ryujinx.Audio.Renderer.Server
int initialOutputSize = _output.Length;
- ReadOnlySpan<EffectInParameterVersion2> parameters = MemoryMarshal.Cast<byte, EffectInParameterVersion2>(_input[..(int)_inputHeader.EffectsSize].Span);
-
- _input = _input[(int)_inputHeader.EffectsSize..];
-
- PoolMapper mapper = new(_processHandle, memoryPools, _behaviourContext.IsMemoryPoolForceMappingEnabled());
+ long initialInputConsumed = _inputReader.Consumed;
for (int i = 0; i < context.GetCount(); i++)
{
- EffectInParameterVersion2 parameter = parameters[i];
+ ref readonly EffectInParameterVersion2 parameter = ref _inputReader.GetRefOrRefToCopy<EffectInParameterVersion2>(out _);
ref EffectOutStatusVersion2 outStatus = ref SpanIOHelper.GetWriteRef<EffectOutStatusVersion2>(ref _output)[0];
ref BaseEffect effect = ref context.GetEffect(i);
- if (!effect.IsTypeValid(ref parameter))
+ if (!effect.IsTypeValid(in parameter))
{
- ResetEffect(ref effect, ref parameter, mapper);
+ ResetEffect(ref effect, in parameter, mapper);
}
- effect.Update(out ErrorInfo updateErrorInfo, ref parameter, mapper);
+ effect.Update(out ErrorInfo updateErrorInfo, in parameter, mapper);
if (updateErrorInfo.ErrorCode != ResultCode.Success)
{
@@ -297,10 +290,12 @@ namespace Ryujinx.Audio.Renderer.Server
Debug.Assert((initialOutputSize - currentOutputSize) == OutputHeader.EffectsSize);
+ _inputReader.SetConsumed(initialInputConsumed + _inputHeader.EffectsSize);
+
return ResultCode.Success;
}
- public ResultCode UpdateEffectsVersion1(EffectContext context, bool isAudioRendererActive, Memory<MemoryPoolState> memoryPools)
+ public ResultCode UpdateEffectsVersion1(EffectContext context, bool isAudioRendererActive, PoolMapper mapper)
{
if (context.GetCount() * Unsafe.SizeOf<EffectInParameterVersion1>() != _inputHeader.EffectsSize)
{
@@ -309,26 +304,22 @@ namespace Ryujinx.Audio.Renderer.Server
int initialOutputSize = _output.Length;
- ReadOnlySpan<EffectInParameterVersion1> parameters = MemoryMarshal.Cast<byte, EffectInParameterVersion1>(_input[..(int)_inputHeader.EffectsSize].Span);
-
- _input = _input[(int)_inputHeader.EffectsSize..];
-
- PoolMapper mapper = new(_processHandle, memoryPools, _behaviourContext.IsMemoryPoolForceMappingEnabled());
+ long initialInputConsumed = _inputReader.Consumed;
for (int i = 0; i < context.GetCount(); i++)
{
- EffectInParameterVersion1 parameter = parameters[i];
+ ref readonly EffectInParameterVersion1 parameter = ref _inputReader.GetRefOrRefToCopy<EffectInParameterVersion1>(out _);
ref EffectOutStatusVersion1 outStatus = ref SpanIOHelper.GetWriteRef<EffectOutStatusVersion1>(ref _output)[0];
ref BaseEffect effect = ref context.GetEffect(i);
- if (!effect.IsTypeValid(ref parameter))
+ if (!effect.IsTypeValid(in parameter))
{
- ResetEffect(ref effect, ref parameter, mapper);
+ ResetEffect(ref effect, in parameter, mapper);
}
- effect.Update(out ErrorInfo updateErrorInfo, ref parameter, mapper);
+ effect.Update(out ErrorInfo updateErrorInfo, in parameter, mapper);
if (updateErrorInfo.ErrorCode != ResultCode.Success)
{
@@ -345,38 +336,40 @@ namespace Ryujinx.Audio.Renderer.Server
Debug.Assert((initialOutputSize - currentOutputSize) == OutputHeader.EffectsSize);
+ _inputReader.SetConsumed(initialInputConsumed + _inputHeader.EffectsSize);
+
return ResultCode.Success;
}
public ResultCode UpdateSplitter(SplitterContext context)
{
- if (context.Update(_input.Span, out int consumedSize))
+ if (context.Update(ref _inputReader))
{
- _input = _input[consumedSize..];
-
return ResultCode.Success;
}
return ResultCode.InvalidUpdateInfo;
}
- private static bool CheckMixParametersValidity(MixContext mixContext, uint mixBufferCount, uint inputMixCount, ReadOnlySpan<MixParameter> parameters)
+ private static bool CheckMixParametersValidity(MixContext mixContext, uint mixBufferCount, uint inputMixCount, SequenceReader<byte> parameters)
{
uint maxMixStateCount = mixContext.GetCount();
uint totalRequiredMixBufferCount = 0;
for (int i = 0; i < inputMixCount; i++)
{
- if (parameters[i].IsUsed)
+ ref readonly MixParameter parameter = ref parameters.GetRefOrRefToCopy<MixParameter>(out _);
+
+ if (parameter.IsUsed)
{
- if (parameters[i].DestinationMixId != Constants.UnusedMixId &&
- parameters[i].DestinationMixId > maxMixStateCount &&
- parameters[i].MixId != Constants.FinalMixId)
+ if (parameter.DestinationMixId != Constants.UnusedMixId &&
+ parameter.DestinationMixId > maxMixStateCount &&
+ parameter.MixId != Constants.FinalMixId)
{
return true;
}
- totalRequiredMixBufferCount += parameters[i].BufferCount;
+ totalRequiredMixBufferCount += parameter.BufferCount;
}
}
@@ -391,7 +384,7 @@ namespace Ryujinx.Audio.Renderer.Server
if (_behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported())
{
- MixInParameterDirtyOnlyUpdate parameter = MemoryMarshal.Cast<byte, MixInParameterDirtyOnlyUpdate>(_input.Span)[0];
+ ref readonly MixInParameterDirtyOnlyUpdate parameter = ref _inputReader.GetRefOrRefToCopy<MixInParameterDirtyOnlyUpdate>(out _);
mixCount = parameter.MixCount;
@@ -411,25 +404,20 @@ namespace Ryujinx.Audio.Renderer.Server
return ResultCode.InvalidUpdateInfo;
}
- if (_behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported())
- {
- _input = _input[Unsafe.SizeOf<MixInParameterDirtyOnlyUpdate>()..];
- }
-
- ReadOnlySpan<MixParameter> parameters = MemoryMarshal.Cast<byte, MixParameter>(_input.Span[..(int)inputMixSize]);
+ long initialInputConsumed = _inputReader.Consumed;
- _input = _input[(int)inputMixSize..];
+ int parameterCount = (int)inputMixSize / Unsafe.SizeOf<MixParameter>();
- if (CheckMixParametersValidity(mixContext, mixBufferCount, mixCount, parameters))
+ if (CheckMixParametersValidity(mixContext, mixBufferCount, mixCount, _inputReader))
{
return ResultCode.InvalidUpdateInfo;
}
bool isMixContextDirty = false;
- for (int i = 0; i < parameters.Length; i++)
+ for (int i = 0; i < parameterCount; i++)
{
- MixParameter parameter = parameters[i];
+ ref readonly MixParameter parameter = ref _inputReader.GetRefOrRefToCopy<MixParameter>(out _);
int mixId = i;
@@ -454,7 +442,7 @@ namespace Ryujinx.Audio.Renderer.Server
if (mix.IsUsed)
{
- isMixContextDirty |= mix.Update(mixContext.EdgeMatrix, ref parameter, effectContext, splitterContext, _behaviourContext);
+ isMixContextDirty |= mix.Update(mixContext.EdgeMatrix, in parameter, effectContext, splitterContext, _behaviourContext);
}
}
@@ -473,10 +461,12 @@ namespace Ryujinx.Audio.Renderer.Server
}
}
+ _inputReader.SetConsumed(initialInputConsumed + inputMixSize);
+
return ResultCode.Success;
}
- private static void ResetSink(ref BaseSink sink, ref SinkInParameter parameter)
+ private static void ResetSink(ref BaseSink sink, in SinkInParameter parameter)
{
sink.CleanUp();
@@ -489,10 +479,8 @@ namespace Ryujinx.Audio.Renderer.Server
};
}
- public ResultCode UpdateSinks(SinkContext context, Memory<MemoryPoolState> memoryPools)
+ public ResultCode UpdateSinks(SinkContext context, PoolMapper mapper)
{
- PoolMapper mapper = new(_processHandle, memoryPools, _behaviourContext.IsMemoryPoolForceMappingEnabled());
-
if (context.GetCount() * Unsafe.SizeOf<SinkInParameter>() != _inputHeader.SinksSize)
{
return ResultCode.InvalidUpdateInfo;
@@ -500,22 +488,20 @@ namespace Ryujinx.Audio.Renderer.Server
int initialOutputSize = _output.Length;
- ReadOnlySpan<SinkInParameter> parameters = MemoryMarshal.Cast<byte, SinkInParameter>(_input[..(int)_inputHeader.SinksSize].Span);
-
- _input = _input[(int)_inputHeader.SinksSize..];
+ long initialInputConsumed = _inputReader.Consumed;
for (int i = 0; i < context.GetCount(); i++)
{
- SinkInParameter parameter = parameters[i];
+ ref readonly SinkInParameter parameter = ref _inputReader.GetRefOrRefToCopy<SinkInParameter>(out _);
ref SinkOutStatus outStatus = ref SpanIOHelper.GetWriteRef<SinkOutStatus>(ref _output)[0];
ref BaseSink sink = ref context.GetSink(i);
- if (!sink.IsTypeValid(ref parameter))
+ if (!sink.IsTypeValid(in parameter))
{
- ResetSink(ref sink, ref parameter);
+ ResetSink(ref sink, in parameter);
}
- sink.Update(out ErrorInfo updateErrorInfo, ref parameter, ref outStatus, mapper);
+ sink.Update(out ErrorInfo updateErrorInfo, in parameter, ref outStatus, mapper);
if (updateErrorInfo.ErrorCode != ResultCode.Success)
{
@@ -530,6 +516,8 @@ namespace Ryujinx.Audio.Renderer.Server
Debug.Assert((initialOutputSize - currentOutputSize) == OutputHeader.SinksSize);
+ _inputReader.SetConsumed(initialInputConsumed + _inputHeader.SinksSize);
+
return ResultCode.Success;
}
@@ -540,7 +528,7 @@ namespace Ryujinx.Audio.Renderer.Server
return ResultCode.InvalidUpdateInfo;
}
- PerformanceInParameter parameter = SpanIOHelper.Read<PerformanceInParameter>(ref _input);
+ ref readonly PerformanceInParameter parameter = ref _inputReader.GetRefOrRefToCopy<PerformanceInParameter>(out _);
ref PerformanceOutStatus outStatus = ref SpanIOHelper.GetWriteRef<PerformanceOutStatus>(ref _output)[0];
@@ -585,9 +573,9 @@ namespace Ryujinx.Audio.Renderer.Server
return ResultCode.Success;
}
- public ResultCode CheckConsumedSize()
+ public readonly ResultCode CheckConsumedSize()
{
- int consumedInputSize = _inputOrigin.Length - _input.Length;
+ long consumedInputSize = _inputReader.Consumed;
int consumedOutputSize = _outputOrigin.Length - _output.Length;
if (consumedInputSize != _inputHeader.TotalSize)
diff --git a/src/Ryujinx.Audio/Renderer/Server/Voice/VoiceState.cs b/src/Ryujinx.Audio/Renderer/Server/Voice/VoiceState.cs
index 225f7d31..040c70e6 100644
--- a/src/Ryujinx.Audio/Renderer/Server/Voice/VoiceState.cs
+++ b/src/Ryujinx.Audio/Renderer/Server/Voice/VoiceState.cs
@@ -254,7 +254,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
/// </summary>
/// <param name="parameter">The user parameter.</param>
/// <returns>Return true, if the server voice information needs to be updated.</returns>
- private readonly bool ShouldUpdateParameters(ref VoiceInParameter parameter)
+ private readonly bool ShouldUpdateParameters(in VoiceInParameter parameter)
{
if (DataSourceStateAddressInfo.CpuAddress == parameter.DataSourceStateAddress)
{
@@ -273,7 +273,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
/// <param name="parameter">The user parameter.</param>
/// <param name="poolMapper">The mapper to use.</param>
/// <param name="behaviourContext">The behaviour context.</param>
- public void UpdateParameters(out ErrorInfo outErrorInfo, ref VoiceInParameter parameter, ref PoolMapper poolMapper, ref BehaviourContext behaviourContext)
+ public void UpdateParameters(out ErrorInfo outErrorInfo, in VoiceInParameter parameter, PoolMapper poolMapper, ref BehaviourContext behaviourContext)
{
InUse = parameter.InUse;
Id = parameter.Id;
@@ -326,7 +326,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
VoiceDropFlag = false;
}
- if (ShouldUpdateParameters(ref parameter))
+ if (ShouldUpdateParameters(in parameter))
{
DataSourceStateUnmapped = !poolMapper.TryAttachBuffer(out outErrorInfo, ref DataSourceStateAddressInfo, parameter.DataSourceStateAddress, parameter.DataSourceStateSize);
}
@@ -380,7 +380,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
/// <param name="outStatus">The given user output.</param>
/// <param name="parameter">The user parameter.</param>
/// <param name="voiceUpdateStates">The voice states associated to the <see cref="VoiceState"/>.</param>
- public void WriteOutStatus(ref VoiceOutStatus outStatus, ref VoiceInParameter parameter, ReadOnlySpan<Memory<VoiceUpdateState>> voiceUpdateStates)
+ public void WriteOutStatus(ref VoiceOutStatus outStatus, in VoiceInParameter parameter, ReadOnlySpan<Memory<VoiceUpdateState>> voiceUpdateStates)
{
#if DEBUG
// Sanity check in debug mode of the internal state
@@ -426,7 +426,12 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
/// <param name="voiceUpdateStates">The voice states associated to the <see cref="VoiceState"/>.</param>
/// <param name="mapper">The mapper to use.</param>
/// <param name="behaviourContext">The behaviour context.</param>
- public void UpdateWaveBuffers(out ErrorInfo[] errorInfos, ref VoiceInParameter parameter, ReadOnlySpan<Memory<VoiceUpdateState>> voiceUpdateStates, ref PoolMapper mapper, ref BehaviourContext behaviourContext)
+ public void UpdateWaveBuffers(
+ out ErrorInfo[] errorInfos,
+ in VoiceInParameter parameter,
+ ReadOnlySpan<Memory<VoiceUpdateState>> voiceUpdateStates,
+ PoolMapper mapper,
+ ref BehaviourContext behaviourContext)
{
errorInfos = new ErrorInfo[Constants.VoiceWaveBufferCount * 2];
@@ -444,7 +449,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
for (int i = 0; i < Constants.VoiceWaveBufferCount; i++)
{
- UpdateWaveBuffer(errorInfos.AsSpan(i * 2, 2), ref WaveBuffers[i], ref parameter.WaveBuffers[i], parameter.SampleFormat, voiceUpdateState.IsWaveBufferValid[i], ref mapper, ref behaviourContext);
+ UpdateWaveBuffer(errorInfos.AsSpan(i * 2, 2), ref WaveBuffers[i], ref parameter.WaveBuffers[i], parameter.SampleFormat, voiceUpdateState.IsWaveBufferValid[i], mapper, ref behaviourContext);
}
}
@@ -458,7 +463,14 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
/// <param name="isValid">If set to true, the server side wavebuffer is considered valid.</param>
/// <param name="mapper">The mapper to use.</param>
/// <param name="behaviourContext">The behaviour context.</param>
- private void UpdateWaveBuffer(Span<ErrorInfo> errorInfos, ref WaveBuffer waveBuffer, ref WaveBufferInternal inputWaveBuffer, SampleFormat sampleFormat, bool isValid, ref PoolMapper mapper, ref BehaviourContext behaviourContext)
+ private void UpdateWaveBuffer(
+ Span<ErrorInfo> errorInfos,
+ ref WaveBuffer waveBuffer,
+ ref WaveBufferInternal inputWaveBuffer,
+ SampleFormat sampleFormat,
+ bool isValid,
+ PoolMapper mapper,
+ ref BehaviourContext behaviourContext)
{
if (!isValid && waveBuffer.IsSendToAudioProcessor && waveBuffer.BufferAddressInfo.CpuAddress != 0)
{
diff --git a/src/Ryujinx.Common/Extensions/SequenceReaderExtensions.cs b/src/Ryujinx.Common/Extensions/SequenceReaderExtensions.cs
new file mode 100644
index 00000000..5403c87c
--- /dev/null
+++ b/src/Ryujinx.Common/Extensions/SequenceReaderExtensions.cs
@@ -0,0 +1,181 @@
+using System;
+using System.Buffers;
+using System.Diagnostics;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Common.Extensions
+{
+ public static class SequenceReaderExtensions
+ {
+ /// <summary>
+ /// Dumps the entire <see cref="SequenceReader{byte}"/> to a file, restoring its previous location afterward.
+ /// Useful for debugging purposes.
+ /// </summary>
+ /// <param name="reader">The <see cref="SequenceReader{Byte}"/> to write to a file</param>
+ /// <param name="fileFullName">The path and name of the file to create and dump to</param>
+ public static void DumpToFile(this ref SequenceReader<byte> reader, string fileFullName)
+ {
+ var initialConsumed = reader.Consumed;
+
+ reader.Rewind(initialConsumed);
+
+ using (var fileStream = System.IO.File.Create(fileFullName, 4096, System.IO.FileOptions.None))
+ {
+ while (reader.End == false)
+ {
+ var span = reader.CurrentSpan;
+ fileStream.Write(span);
+ reader.Advance(span.Length);
+ }
+ }
+
+ reader.SetConsumed(initialConsumed);
+ }
+
+ /// <summary>
+ /// Returns a reference to the desired value. This ref should always be used. The argument passed in <paramref name="copyDestinationIfRequiredDoNotUse"/> should never be used, as this is only used for storage if the value
+ /// must be copied from multiple <see cref="ReadOnlyMemory{Byte}"/> segments held by the <see cref="SequenceReader{Byte}"/>.
+ /// </summary>
+ /// <typeparam name="T">Type to get</typeparam>
+ /// <param name="reader">The <see cref="SequenceReader{Byte}"/> to read from</param>
+ /// <param name="copyDestinationIfRequiredDoNotUse">A location used as storage if (and only if) the value to be read spans multiple <see cref="ReadOnlyMemory{Byte}"/> segments</param>
+ /// <returns>A reference to the desired value, either directly to memory in the <see cref="SequenceReader{Byte}"/>, or to <paramref name="copyDestinationIfRequiredDoNotUse"/> if it has been used for copying the value in to</returns>
+ /// <remarks>
+ /// DO NOT use <paramref name="copyDestinationIfRequiredDoNotUse"/> after calling this method, as it will only
+ /// contain a value if the value couldn't be referenced directly because it spans multiple <see cref="ReadOnlyMemory{Byte}"/> segments.
+ /// To discourage use, it is recommended to to call this method like the following:
+ /// <c>
+ /// ref readonly MyStruct value = ref sequenceReader.GetRefOrRefToCopy{MyStruct}(out _);
+ /// </c>
+ /// </remarks>
+ /// <exception cref="ArgumentOutOfRangeException">The <see cref="SequenceReader{Byte}"/> does not contain enough data to read a value of type <typeparamref name="T"/></exception>
+ public static ref readonly T GetRefOrRefToCopy<T>(this scoped ref SequenceReader<byte> reader, out T copyDestinationIfRequiredDoNotUse) where T : unmanaged
+ {
+ int lengthRequired = Unsafe.SizeOf<T>();
+
+ ReadOnlySpan<byte> span = reader.UnreadSpan;
+ if (lengthRequired <= span.Length)
+ {
+ reader.Advance(lengthRequired);
+
+ copyDestinationIfRequiredDoNotUse = default;
+
+ ReadOnlySpan<T> spanOfT = MemoryMarshal.Cast<byte, T>(span);
+
+ return ref spanOfT[0];
+ }
+ else
+ {
+ copyDestinationIfRequiredDoNotUse = default;
+
+ Span<T> valueSpan = MemoryMarshal.CreateSpan(ref copyDestinationIfRequiredDoNotUse, 1);
+
+ Span<byte> valueBytesSpan = MemoryMarshal.AsBytes(valueSpan);
+
+ if (!reader.TryCopyTo(valueBytesSpan))
+ {
+ throw new ArgumentOutOfRangeException(nameof(reader), "The sequence is not long enough to read the desired value.");
+ }
+
+ reader.Advance(lengthRequired);
+
+ return ref valueSpan[0];
+ }
+ }
+
+ /// <summary>
+ /// Reads an <see cref="int"/> as little endian.
+ /// </summary>
+ /// <param name="reader">The <see cref="SequenceReader{Byte}"/> to read from</param>
+ /// <param name="value">A location to receive the read value</param>
+ /// <exception cref="ArgumentOutOfRangeException">Thrown if there wasn't enough data for an <see cref="int"/></exception>
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static void ReadLittleEndian(this ref SequenceReader<byte> reader, out int value)
+ {
+ if (!reader.TryReadLittleEndian(out value))
+ {
+ throw new ArgumentOutOfRangeException(nameof(value), "The sequence is not long enough to read the desired value.");
+ }
+ }
+
+ /// <summary>
+ /// Reads the desired unmanaged value by copying it to the specified <paramref name="value"/>.
+ /// </summary>
+ /// <typeparam name="T">Type to read</typeparam>
+ /// <param name="reader">The <see cref="SequenceReader{Byte}"/> to read from</param>
+ /// <param name="value">The target that will receive the read value</param>
+ /// <exception cref="ArgumentOutOfRangeException">The <see cref="SequenceReader{Byte}"/> does not contain enough data to read a value of type <typeparamref name="T"/></exception>
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static void ReadUnmanaged<T>(this ref SequenceReader<byte> reader, out T value) where T : unmanaged
+ {
+ if (!reader.TryReadUnmanaged(out value))
+ {
+ throw new ArgumentOutOfRangeException(nameof(value), "The sequence is not long enough to read the desired value.");
+ }
+ }
+
+ /// <summary>
+ /// Sets the reader's position as bytes consumed.
+ /// </summary>
+ /// <param name="reader">The <see cref="SequenceReader{Byte}"/> to set the position</param>
+ /// <param name="consumed">The number of bytes consumed</param>
+ public static void SetConsumed(ref this SequenceReader<byte> reader, long consumed)
+ {
+ reader.Rewind(reader.Consumed);
+ reader.Advance(consumed);
+ }
+
+ /// <summary>
+ /// Try to read the given type out of the buffer if possible. Warning: this is dangerous to use with arbitrary
+ /// structs - see remarks for full details.
+ /// </summary>
+ /// <typeparam name="T">Type to read</typeparam>
+ /// <remarks>
+ /// IMPORTANT: The read is a straight copy of bits. If a struct depends on specific state of it's members to
+ /// behave correctly this can lead to exceptions, etc. If reading endian specific integers, use the explicit
+ /// overloads such as <see cref="SequenceReader{T}.TryReadLittleEndian"/>
+ /// </remarks>
+ /// <returns>
+ /// True if successful. <paramref name="value"/> will be default if failed (due to lack of space).
+ /// </returns>
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static unsafe bool TryReadUnmanaged<T>(ref this SequenceReader<byte> reader, out T value) where T : unmanaged
+ {
+ ReadOnlySpan<byte> span = reader.UnreadSpan;
+
+ if (span.Length < sizeof(T))
+ {
+ return TryReadUnmanagedMultiSegment(ref reader, out value);
+ }
+
+ value = Unsafe.ReadUnaligned<T>(ref MemoryMarshal.GetReference(span));
+
+ reader.Advance(sizeof(T));
+
+ return true;
+ }
+
+ private static unsafe bool TryReadUnmanagedMultiSegment<T>(ref SequenceReader<byte> reader, out T value) where T : unmanaged
+ {
+ Debug.Assert(reader.UnreadSpan.Length < sizeof(T));
+
+ // Not enough data in the current segment, try to peek for the data we need.
+ T buffer = default;
+
+ Span<byte> tempSpan = new Span<byte>(&buffer, sizeof(T));
+
+ if (!reader.TryCopyTo(tempSpan))
+ {
+ value = default;
+ return false;
+ }
+
+ value = Unsafe.ReadUnaligned<T>(ref MemoryMarshal.GetReference(tempSpan));
+
+ reader.Advance(sizeof(T));
+
+ return true;
+ }
+ }
+}
diff --git a/src/Ryujinx.Cpu/Jit/MemoryManagerHostTracked.cs b/src/Ryujinx.Cpu/Jit/MemoryManagerHostTracked.cs
index 6dffcd29..0acb57be 100644
--- a/src/Ryujinx.Cpu/Jit/MemoryManagerHostTracked.cs
+++ b/src/Ryujinx.Cpu/Jit/MemoryManagerHostTracked.cs
@@ -1,10 +1,12 @@
using ARMeilleure.Memory;
+using Ryujinx.Common.Memory;
using Ryujinx.Cpu.Jit.HostTracked;
using Ryujinx.Cpu.Signal;
using Ryujinx.Memory;
using Ryujinx.Memory.Range;
using Ryujinx.Memory.Tracking;
using System;
+using System.Buffers;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
@@ -237,11 +239,11 @@ namespace Ryujinx.Cpu.Jit
}
else
{
- Memory<byte> memory = new byte[size];
+ IMemoryOwner<byte> memoryOwner = ByteMemoryPool.Rent(size);
- Read(va, memory.Span);
+ Read(va, memoryOwner.Memory.Span);
- return new WritableRegion(this, va, memory);
+ return new WritableRegion(this, va, memoryOwner);
}
}
diff --git a/src/Ryujinx.Horizon.Generators/Hipc/HipcGenerator.cs b/src/Ryujinx.Horizon.Generators/Hipc/HipcGenerator.cs
index 4c8d441b..d1be8298 100644
--- a/src/Ryujinx.Horizon.Generators/Hipc/HipcGenerator.cs
+++ b/src/Ryujinx.Horizon.Generators/Hipc/HipcGenerator.cs
@@ -17,6 +17,8 @@ namespace Ryujinx.Horizon.Generators.Hipc
private const string ResponseVariableName = "response";
private const string OutRawDataVariableName = "outRawData";
+ private const string TypeSystemBuffersReadOnlySequence = "System.Buffers.ReadOnlySequence";
+ private const string TypeSystemMemory = "System.Memory";
private const string TypeSystemReadOnlySpan = "System.ReadOnlySpan";
private const string TypeSystemSpan = "System.Span";
private const string TypeStructLayoutAttribute = "System.Runtime.InteropServices.StructLayoutAttribute";
@@ -329,7 +331,15 @@ namespace Ryujinx.Horizon.Generators.Hipc
value = $"{InObjectsVariableName}[{inObjectIndex++}]";
break;
case CommandArgType.Buffer:
- if (IsReadOnlySpan(compilation, parameter))
+ if (IsMemory(compilation, parameter))
+ {
+ value = $"CommandSerialization.GetWritableRegion(processor.GetBufferRange({index}))";
+ }
+ else if (IsReadOnlySequence(compilation, parameter))
+ {
+ value = $"CommandSerialization.GetReadOnlySequence(processor.GetBufferRange({index}))";
+ }
+ else if (IsReadOnlySpan(compilation, parameter))
{
string spanGenericTypeName = GetCanonicalTypeNameOfGenericArgument(compilation, parameter.Type, 0);
value = GenerateSpanCast(spanGenericTypeName, $"CommandSerialization.GetReadOnlySpan(processor.GetBufferRange({index}))");
@@ -346,7 +356,13 @@ namespace Ryujinx.Horizon.Generators.Hipc
break;
}
- if (IsSpan(compilation, parameter))
+ if (IsMemory(compilation, parameter))
+ {
+ generator.AppendLine($"using var {argName} = {value};");
+
+ argName = $"{argName}.Memory";
+ }
+ else if (IsSpan(compilation, parameter))
{
generator.AppendLine($"using var {argName} = {value};");
@@ -637,7 +653,9 @@ namespace Ryujinx.Horizon.Generators.Hipc
private static bool IsValidTypeForBuffer(Compilation compilation, ParameterSyntax parameter)
{
- return IsReadOnlySpan(compilation, parameter) ||
+ return IsMemory(compilation, parameter) ||
+ IsReadOnlySequence(compilation, parameter) ||
+ IsReadOnlySpan(compilation, parameter) ||
IsSpan(compilation, parameter) ||
IsUnmanagedType(compilation, parameter.Type);
}
@@ -649,6 +667,16 @@ namespace Ryujinx.Horizon.Generators.Hipc
return typeInfo.Type.IsUnmanagedType;
}
+ private static bool IsMemory(Compilation compilation, ParameterSyntax parameter)
+ {
+ return GetCanonicalTypeName(compilation, parameter.Type) == TypeSystemMemory;
+ }
+
+ private static bool IsReadOnlySequence(Compilation compilation, ParameterSyntax parameter)
+ {
+ return GetCanonicalTypeName(compilation, parameter.Type) == TypeSystemBuffersReadOnlySequence;
+ }
+
private static bool IsReadOnlySpan(Compilation compilation, ParameterSyntax parameter)
{
return GetCanonicalTypeName(compilation, parameter.Type) == TypeSystemReadOnlySpan;
diff --git a/src/Ryujinx.Horizon/Sdk/Audio/Detail/AudioRenderer.cs b/src/Ryujinx.Horizon/Sdk/Audio/Detail/AudioRenderer.cs
index 776df641..54de0721 100644
--- a/src/Ryujinx.Horizon/Sdk/Audio/Detail/AudioRenderer.cs
+++ b/src/Ryujinx.Horizon/Sdk/Audio/Detail/AudioRenderer.cs
@@ -57,23 +57,11 @@ namespace Ryujinx.Horizon.Sdk.Audio.Detail
[CmifCommand(4)]
public Result RequestUpdate(
- [Buffer(HipcBufferFlags.Out | HipcBufferFlags.MapAlias)] Span<byte> output,
- [Buffer(HipcBufferFlags.Out | HipcBufferFlags.MapAlias)] Span<byte> performanceOutput,
- [Buffer(HipcBufferFlags.In | HipcBufferFlags.MapAlias)] ReadOnlySpan<byte> input)
+ [Buffer(HipcBufferFlags.Out | HipcBufferFlags.MapAlias)] Memory<byte> output,
+ [Buffer(HipcBufferFlags.Out | HipcBufferFlags.MapAlias)] Memory<byte> performanceOutput,
+ [Buffer(HipcBufferFlags.In | HipcBufferFlags.MapAlias)] ReadOnlySequence<byte> input)
{
- using IMemoryOwner<byte> outputOwner = ByteMemoryPool.Rent(output.Length);
- using IMemoryOwner<byte> performanceOutputOwner = ByteMemoryPool.Rent(performanceOutput.Length);
-
- Memory<byte> outputMemory = outputOwner.Memory;
- Memory<byte> performanceOutputMemory = performanceOutputOwner.Memory;
-
- using MemoryHandle outputHandle = outputMemory.Pin();
- using MemoryHandle performanceOutputHandle = performanceOutputMemory.Pin();
-
- Result result = new Result((int)_renderSystem.Update(outputMemory, performanceOutputMemory, input.ToArray()));
-
- outputMemory.Span.CopyTo(output);
- performanceOutputMemory.Span.CopyTo(performanceOutput);
+ Result result = new Result((int)_renderSystem.Update(output, performanceOutput, input));
return result;
}
@@ -127,9 +115,9 @@ namespace Ryujinx.Horizon.Sdk.Audio.Detail
[CmifCommand(10)] // 3.0.0+
public Result RequestUpdateAuto(
- [Buffer(HipcBufferFlags.Out | HipcBufferFlags.AutoSelect)] Span<byte> output,
- [Buffer(HipcBufferFlags.Out | HipcBufferFlags.AutoSelect)] Span<byte> performanceOutput,
- [Buffer(HipcBufferFlags.In | HipcBufferFlags.AutoSelect)] ReadOnlySpan<byte> input)
+ [Buffer(HipcBufferFlags.Out | HipcBufferFlags.AutoSelect)] Memory<byte> output,
+ [Buffer(HipcBufferFlags.Out | HipcBufferFlags.AutoSelect)] Memory<byte> performanceOutput,
+ [Buffer(HipcBufferFlags.In | HipcBufferFlags.AutoSelect)] ReadOnlySequence<byte> input)
{
return RequestUpdate(output, performanceOutput, input);
}
diff --git a/src/Ryujinx.Horizon/Sdk/Audio/Detail/IAudioRenderer.cs b/src/Ryujinx.Horizon/Sdk/Audio/Detail/IAudioRenderer.cs
index e4ca2e8e..b766bd73 100644
--- a/src/Ryujinx.Horizon/Sdk/Audio/Detail/IAudioRenderer.cs
+++ b/src/Ryujinx.Horizon/Sdk/Audio/Detail/IAudioRenderer.cs
@@ -1,6 +1,7 @@
using Ryujinx.Horizon.Common;
using Ryujinx.Horizon.Sdk.Sf;
using System;
+using System.Buffers;
namespace Ryujinx.Horizon.Sdk.Audio.Detail
{
@@ -10,13 +11,13 @@ namespace Ryujinx.Horizon.Sdk.Audio.Detail
Result GetSampleCount(out int sampleCount);
Result GetMixBufferCount(out int mixBufferCount);
Result GetState(out int state);
- Result RequestUpdate(Span<byte> output, Span<byte> performanceOutput, ReadOnlySpan<byte> input);
+ Result RequestUpdate(Memory<byte> output, Memory<byte> performanceOutput, ReadOnlySequence<byte> input);
Result Start();
Result Stop();
Result QuerySystemEvent(out int eventHandle);
Result SetRenderingTimeLimit(int percent);
Result GetRenderingTimeLimit(out int percent);
- Result RequestUpdateAuto(Span<byte> output, Span<byte> performanceOutput, ReadOnlySpan<byte> input);
+ Result RequestUpdateAuto(Memory<byte> output, Memory<byte> performanceOutput, ReadOnlySequence<byte> input);
Result ExecuteAudioRendererRendering();
Result SetVoiceDropParameter(float voiceDropParameter);
Result GetVoiceDropParameter(out float voiceDropParameter);
diff --git a/src/Ryujinx.Horizon/Sdk/Sf/CommandSerialization.cs b/src/Ryujinx.Horizon/Sdk/Sf/CommandSerialization.cs
index 038135ac..7f528464 100644
--- a/src/Ryujinx.Horizon/Sdk/Sf/CommandSerialization.cs
+++ b/src/Ryujinx.Horizon/Sdk/Sf/CommandSerialization.cs
@@ -2,6 +2,7 @@ using Ryujinx.Horizon.Sdk.Sf.Cmif;
using Ryujinx.Horizon.Sdk.Sf.Hipc;
using Ryujinx.Memory;
using System;
+using System.Buffers;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
@@ -9,6 +10,11 @@ namespace Ryujinx.Horizon.Sdk.Sf
{
static class CommandSerialization
{
+ public static ReadOnlySequence<byte> GetReadOnlySequence(PointerAndSize bufferRange)
+ {
+ return HorizonStatic.AddressSpace.GetReadOnlySequence(bufferRange.Address, checked((int)bufferRange.Size));
+ }
+
public static ReadOnlySpan<byte> GetReadOnlySpan(PointerAndSize bufferRange)
{
return HorizonStatic.AddressSpace.GetSpan(bufferRange.Address, checked((int)bufferRange.Size));
diff --git a/src/Ryujinx.Tests/Common/Extensions/SequenceReaderExtensionsTests.cs b/src/Ryujinx.Tests/Common/Extensions/SequenceReaderExtensionsTests.cs
new file mode 100644
index 00000000..c0127530
--- /dev/null
+++ b/src/Ryujinx.Tests/Common/Extensions/SequenceReaderExtensionsTests.cs
@@ -0,0 +1,359 @@
+using NUnit.Framework;
+using Ryujinx.Common.Extensions;
+using Ryujinx.Memory;
+using System;
+using System.Buffers;
+using System.Buffers.Binary;
+using System.Collections.Generic;
+using System.Linq;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Tests.Common.Extensions
+{
+ public class SequenceReaderExtensionsTests
+ {
+ [TestCase(null)]
+ [TestCase(sizeof(int) + 1)]
+ public void GetRefOrRefToCopy_ReadsMultiSegmentedSequenceSuccessfully(int? maxSegmentSize)
+ {
+ // Arrange
+ MyUnmanagedStruct[] originalStructs = EnumerateNewUnmanagedStructs().Take(3).ToArray();
+
+ ReadOnlySequence<byte> sequence =
+ CreateSegmentedByteSequence(originalStructs, maxSegmentSize ?? Unsafe.SizeOf<MyUnmanagedStruct>());
+
+ var sequenceReader = new SequenceReader<byte>(sequence);
+
+ foreach (var original in originalStructs)
+ {
+ // Act
+ ref readonly MyUnmanagedStruct read = ref sequenceReader.GetRefOrRefToCopy<MyUnmanagedStruct>(out _);
+
+ // Assert
+ MyUnmanagedStruct.Assert(Assert.AreEqual, original, read);
+ }
+ }
+
+ [Test]
+ public void GetRefOrRefToCopy_FragmentedSequenceReturnsRefToCopy()
+ {
+ // Arrange
+ MyUnmanagedStruct[] originalStructs = EnumerateNewUnmanagedStructs().Take(1).ToArray();
+
+ ReadOnlySequence<byte> sequence = CreateSegmentedByteSequence(originalStructs, 3);
+
+ var sequenceReader = new SequenceReader<byte>(sequence);
+
+ foreach (var original in originalStructs)
+ {
+ // Act
+ ref readonly MyUnmanagedStruct read = ref sequenceReader.GetRefOrRefToCopy<MyUnmanagedStruct>(out var copy);
+
+ // Assert
+ MyUnmanagedStruct.Assert(Assert.AreEqual, original, read);
+ MyUnmanagedStruct.Assert(Assert.AreEqual, read, copy);
+ }
+ }
+
+ [Test]
+ public void GetRefOrRefToCopy_ContiguousSequenceReturnsRefToBuffer()
+ {
+ // Arrange
+ MyUnmanagedStruct[] originalStructs = EnumerateNewUnmanagedStructs().Take(1).ToArray();
+
+ ReadOnlySequence<byte> sequence = CreateSegmentedByteSequence(originalStructs, int.MaxValue);
+
+ var sequenceReader = new SequenceReader<byte>(sequence);
+
+ foreach (var original in originalStructs)
+ {
+ // Act
+ ref readonly MyUnmanagedStruct read = ref sequenceReader.GetRefOrRefToCopy<MyUnmanagedStruct>(out var copy);
+
+ // Assert
+ MyUnmanagedStruct.Assert(Assert.AreEqual, original, read);
+ MyUnmanagedStruct.Assert(Assert.AreNotEqual, read, copy);
+ }
+ }
+
+ [Test]
+ public void GetRefOrRefToCopy_ThrowsWhenNotEnoughData()
+ {
+ // Arrange
+ MyUnmanagedStruct[] originalStructs = EnumerateNewUnmanagedStructs().Take(1).ToArray();
+
+ ReadOnlySequence<byte> sequence = CreateSegmentedByteSequence(originalStructs, int.MaxValue);
+
+ // Act/Assert
+ Assert.Throws<ArgumentOutOfRangeException>(() =>
+ {
+ var sequenceReader = new SequenceReader<byte>(sequence);
+
+ sequenceReader.Advance(1);
+
+ ref readonly MyUnmanagedStruct result = ref sequenceReader.GetRefOrRefToCopy<MyUnmanagedStruct>(out _);
+ });
+ }
+
+ [Test]
+ public void ReadLittleEndian_Int32_RoundTripsSuccessfully()
+ {
+ // Arrange
+ const int TestValue = 0x1234abcd;
+
+ byte[] buffer = new byte[sizeof(int)];
+
+ BinaryPrimitives.WriteInt32LittleEndian(buffer.AsSpan(), TestValue);
+
+ var sequenceReader = new SequenceReader<byte>(new ReadOnlySequence<byte>(buffer));
+
+ // Act
+ sequenceReader.ReadLittleEndian(out int roundTrippedValue);
+
+ // Assert
+ Assert.AreEqual(TestValue, roundTrippedValue);
+ }
+
+ [Test]
+ public void ReadLittleEndian_Int32_ResultIsNotBigEndian()
+ {
+ // Arrange
+ const int TestValue = 0x1234abcd;
+
+ byte[] buffer = new byte[sizeof(int)];
+
+ BinaryPrimitives.WriteInt32BigEndian(buffer.AsSpan(), TestValue);
+
+ var sequenceReader = new SequenceReader<byte>(new ReadOnlySequence<byte>(buffer));
+
+ // Act
+ sequenceReader.ReadLittleEndian(out int roundTrippedValue);
+
+ // Assert
+ Assert.AreNotEqual(TestValue, roundTrippedValue);
+ }
+
+ [Test]
+ public void ReadLittleEndian_Int32_ThrowsWhenNotEnoughData()
+ {
+ // Arrange
+ const int TestValue = 0x1234abcd;
+
+ byte[] buffer = new byte[sizeof(int)];
+
+ BinaryPrimitives.WriteInt32BigEndian(buffer.AsSpan(), TestValue);
+
+ // Act/Assert
+ Assert.Throws<ArgumentOutOfRangeException>(() =>
+ {
+ var sequenceReader = new SequenceReader<byte>(new ReadOnlySequence<byte>(buffer));
+ sequenceReader.Advance(1);
+
+ sequenceReader.ReadLittleEndian(out int roundTrippedValue);
+ });
+ }
+
+ [Test]
+ public void ReadUnmanaged_ContiguousSequence_Succeeds()
+ => ReadUnmanaged_Succeeds(int.MaxValue);
+
+ [Test]
+ public void ReadUnmanaged_FragmentedSequence_Succeeds()
+ => ReadUnmanaged_Succeeds(sizeof(int) + 1);
+
+ [Test]
+ public void ReadUnmanaged_ThrowsWhenNotEnoughData()
+ {
+ // Arrange
+ MyUnmanagedStruct[] originalStructs = EnumerateNewUnmanagedStructs().Take(1).ToArray();
+
+ ReadOnlySequence<byte> sequence = CreateSegmentedByteSequence(originalStructs, int.MaxValue);
+
+ // Act/Assert
+ Assert.Throws<ArgumentOutOfRangeException>(() =>
+ {
+ var sequenceReader = new SequenceReader<byte>(sequence);
+
+ sequenceReader.Advance(1);
+
+ sequenceReader.ReadUnmanaged(out MyUnmanagedStruct read);
+ });
+ }
+
+ [Test]
+ public void SetConsumed_ContiguousSequence_SucceedsWhenValid()
+ => SetConsumed_SucceedsWhenValid(int.MaxValue);
+
+ [Test]
+ public void SetConsumed_FragmentedSequence_SucceedsWhenValid()
+ => SetConsumed_SucceedsWhenValid(sizeof(int) + 1);
+
+ [Test]
+ public void SetConsumed_ThrowsWhenBeyondActualLength()
+ {
+ const int StructCount = 2;
+ // Arrange
+ MyUnmanagedStruct[] originalStructs = EnumerateNewUnmanagedStructs().Take(StructCount).ToArray();
+
+ ReadOnlySequence<byte> sequence = CreateSegmentedByteSequence(originalStructs, MyUnmanagedStruct.SizeOf);
+
+ Assert.Throws<ArgumentOutOfRangeException>(() =>
+ {
+ var sequenceReader = new SequenceReader<byte>(sequence);
+
+ sequenceReader.SetConsumed(MyUnmanagedStruct.SizeOf * StructCount + 1);
+ });
+ }
+
+ private static void ReadUnmanaged_Succeeds(int maxSegmentLength)
+ {
+ // Arrange
+ MyUnmanagedStruct[] originalStructs = EnumerateNewUnmanagedStructs().Take(3).ToArray();
+
+ ReadOnlySequence<byte> sequence = CreateSegmentedByteSequence(originalStructs, maxSegmentLength);
+
+ var sequenceReader = new SequenceReader<byte>(sequence);
+
+ foreach (var original in originalStructs)
+ {
+ // Act
+ sequenceReader.ReadUnmanaged(out MyUnmanagedStruct read);
+
+ // Assert
+ MyUnmanagedStruct.Assert(Assert.AreEqual, original, read);
+ }
+ }
+
+ private static void SetConsumed_SucceedsWhenValid(int maxSegmentLength)
+ {
+ // Arrange
+ MyUnmanagedStruct[] originalStructs = EnumerateNewUnmanagedStructs().Take(2).ToArray();
+
+ ReadOnlySequence<byte> sequence = CreateSegmentedByteSequence(originalStructs, maxSegmentLength);
+
+ var sequenceReader = new SequenceReader<byte>(sequence);
+
+ static void SetConsumedAndAssert(scoped ref SequenceReader<byte> sequenceReader, long consumed)
+ {
+ sequenceReader.SetConsumed(consumed);
+ Assert.AreEqual(consumed, sequenceReader.Consumed);
+ }
+
+ // Act/Assert
+ ref readonly MyUnmanagedStruct struct0A = ref sequenceReader.GetRefOrRefToCopy<MyUnmanagedStruct>(out _);
+
+ Assert.AreEqual(sequenceReader.Consumed, MyUnmanagedStruct.SizeOf);
+
+ SetConsumedAndAssert(ref sequenceReader, 0);
+
+ ref readonly MyUnmanagedStruct struct0B = ref sequenceReader.GetRefOrRefToCopy<MyUnmanagedStruct>(out _);
+
+ MyUnmanagedStruct.Assert(Assert.AreEqual, struct0A, struct0B);
+
+ SetConsumedAndAssert(ref sequenceReader, 1);
+
+ SetConsumedAndAssert(ref sequenceReader, MyUnmanagedStruct.SizeOf);
+
+ ref readonly MyUnmanagedStruct struct1A = ref sequenceReader.GetRefOrRefToCopy<MyUnmanagedStruct>(out _);
+
+ SetConsumedAndAssert(ref sequenceReader, MyUnmanagedStruct.SizeOf);
+
+ ref readonly MyUnmanagedStruct struct1B = ref sequenceReader.GetRefOrRefToCopy<MyUnmanagedStruct>(out _);
+
+ MyUnmanagedStruct.Assert(Assert.AreEqual, struct1A, struct1B);
+ }
+
+ [StructLayout(LayoutKind.Sequential, Pack = 1)]
+ private struct MyUnmanagedStruct
+ {
+ public int BehaviourSize;
+ public int MemoryPoolsSize;
+ public short VoicesSize;
+ public int VoiceResourcesSize;
+ public short EffectsSize;
+ public int RenderInfoSize;
+
+ public unsafe fixed byte Reserved[16];
+
+ public static readonly int SizeOf = Unsafe.SizeOf<MyUnmanagedStruct>();
+
+ public static unsafe MyUnmanagedStruct Generate(Random rng)
+ {
+ const int BaseInt32Value = 0x1234abcd;
+ const short BaseInt16Value = 0x5678;
+
+ var result = new MyUnmanagedStruct
+ {
+ BehaviourSize = BaseInt32Value ^ rng.Next(),
+ MemoryPoolsSize = BaseInt32Value ^ rng.Next(),
+ VoicesSize = (short)(BaseInt16Value ^ rng.Next()),
+ VoiceResourcesSize = BaseInt32Value ^ rng.Next(),
+ EffectsSize = (short)(BaseInt16Value ^ rng.Next()),
+ RenderInfoSize = BaseInt32Value ^ rng.Next(),
+ };
+
+ Unsafe.Write(result.Reserved, rng.NextInt64());
+
+ return result;
+ }
+
+ public static unsafe void Assert(Action<object, object> assert, in MyUnmanagedStruct expected, in MyUnmanagedStruct actual)
+ {
+ assert(expected.BehaviourSize, actual.BehaviourSize);
+ assert(expected.MemoryPoolsSize, actual.MemoryPoolsSize);
+ assert(expected.VoicesSize, actual.VoicesSize);
+ assert(expected.VoiceResourcesSize, actual.VoiceResourcesSize);
+ assert(expected.EffectsSize, actual.EffectsSize);
+ assert(expected.RenderInfoSize, actual.RenderInfoSize);
+
+ fixed (void* expectedReservedPtr = expected.Reserved)
+ fixed (void* actualReservedPtr = actual.Reserved)
+ {
+ long expectedReservedLong = Unsafe.Read<long>(expectedReservedPtr);
+ long actualReservedLong = Unsafe.Read<long>(actualReservedPtr);
+
+ assert(expectedReservedLong, actualReservedLong);
+ }
+ }
+ }
+
+ private static IEnumerable<MyUnmanagedStruct> EnumerateNewUnmanagedStructs()
+ {
+ var rng = new Random(0);
+
+ while (true)
+ {
+ yield return MyUnmanagedStruct.Generate(rng);
+ }
+ }
+
+ private static ReadOnlySequence<byte> CreateSegmentedByteSequence<T>(T[] array, int maxSegmentLength) where T : unmanaged
+ {
+ byte[] arrayBytes = MemoryMarshal.AsBytes(array.AsSpan()).ToArray();
+ var memory = new Memory<byte>(arrayBytes);
+ int index = 0;
+
+ BytesReadOnlySequenceSegment first = null, last = null;
+
+ while (index < memory.Length)
+ {
+ int nextSegmentLength = Math.Min(maxSegmentLength, memory.Length - index);
+ var nextSegment = memory.Slice(index, nextSegmentLength);
+
+ if (first == null)
+ {
+ first = last = new BytesReadOnlySequenceSegment(nextSegment);
+ }
+ else
+ {
+ last = last.Append(nextSegment);
+ }
+
+ index += nextSegmentLength;
+ }
+
+ return new ReadOnlySequence<byte>(first, 0, last, (int)(memory.Length - last.RunningIndex));
+ }
+ }
+}