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-rw-r--r--Ryujinx.Graphics.GAL/Extents2DF.cs18
-rw-r--r--Ryujinx.Graphics.GAL/IPipeline.cs1
-rw-r--r--Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs2
-rw-r--r--Ryujinx.Graphics.GAL/Multithreading/CommandType.cs1
-rw-r--r--Ryujinx.Graphics.GAL/Multithreading/Commands/DrawTextureCommand.cs31
-rw-r--r--Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs6
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs59
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs10
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClassState.cs13
-rw-r--r--Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs16
-rw-r--r--Ryujinx.Graphics.Gpu/Image/TextureManager.cs10
-rw-r--r--Ryujinx.Graphics.OpenGL/DrawTextureEmulation.cs138
-rw-r--r--Ryujinx.Graphics.OpenGL/HwCapabilities.cs2
-rw-r--r--Ryujinx.Graphics.OpenGL/Pipeline.cs128
14 files changed, 421 insertions, 14 deletions
diff --git a/Ryujinx.Graphics.GAL/Extents2DF.cs b/Ryujinx.Graphics.GAL/Extents2DF.cs
new file mode 100644
index 00000000..8fb263c4
--- /dev/null
+++ b/Ryujinx.Graphics.GAL/Extents2DF.cs
@@ -0,0 +1,18 @@
+namespace Ryujinx.Graphics.GAL
+{
+ public struct Extents2DF
+ {
+ public float X1 { get; }
+ public float Y1 { get; }
+ public float X2 { get; }
+ public float Y2 { get; }
+
+ public Extents2DF(float x1, float y1, float x2, float y2)
+ {
+ X1 = x1;
+ Y1 = y1;
+ X2 = x2;
+ Y2 = y2;
+ }
+ }
+} \ No newline at end of file
diff --git a/Ryujinx.Graphics.GAL/IPipeline.cs b/Ryujinx.Graphics.GAL/IPipeline.cs
index bfc432b1..b7da2c21 100644
--- a/Ryujinx.Graphics.GAL/IPipeline.cs
+++ b/Ryujinx.Graphics.GAL/IPipeline.cs
@@ -32,6 +32,7 @@ namespace Ryujinx.Graphics.GAL
int firstIndex,
int firstVertex,
int firstInstance);
+ void DrawTexture(ITexture texture, ISampler sampler, Extents2DF srcRegion, Extents2DF dstRegion);
void EndTransformFeedback();
diff --git a/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs b/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs
index 47ceeb7d..6111e32c 100644
--- a/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs
+++ b/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs
@@ -143,6 +143,8 @@ namespace Ryujinx.Graphics.GAL.Multithreading
DrawCommand.Run(ref GetCommand<DrawCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.DrawIndexed] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
DrawIndexedCommand.Run(ref GetCommand<DrawIndexedCommand>(memory), threaded, renderer);
+ _lookup[(int)CommandType.DrawTexture] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
+ DrawTextureCommand.Run(ref GetCommand<DrawTextureCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.EndHostConditionalRendering] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
EndHostConditionalRenderingCommand.Run(renderer);
_lookup[(int)CommandType.EndTransformFeedback] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
diff --git a/Ryujinx.Graphics.GAL/Multithreading/CommandType.cs b/Ryujinx.Graphics.GAL/Multithreading/CommandType.cs
index ac73a3fe..4bceaa1e 100644
--- a/Ryujinx.Graphics.GAL/Multithreading/CommandType.cs
+++ b/Ryujinx.Graphics.GAL/Multithreading/CommandType.cs
@@ -53,6 +53,7 @@
DispatchCompute,
Draw,
DrawIndexed,
+ DrawTexture,
EndHostConditionalRendering,
EndTransformFeedback,
MultiDrawIndirectCount,
diff --git a/Ryujinx.Graphics.GAL/Multithreading/Commands/DrawTextureCommand.cs b/Ryujinx.Graphics.GAL/Multithreading/Commands/DrawTextureCommand.cs
new file mode 100644
index 00000000..41a852bb
--- /dev/null
+++ b/Ryujinx.Graphics.GAL/Multithreading/Commands/DrawTextureCommand.cs
@@ -0,0 +1,31 @@
+using Ryujinx.Graphics.GAL.Multithreading.Model;
+using Ryujinx.Graphics.GAL.Multithreading.Resources;
+
+namespace Ryujinx.Graphics.GAL.Multithreading.Commands
+{
+ struct DrawTextureCommand : IGALCommand
+ {
+ public CommandType CommandType => CommandType.DrawTexture;
+ private TableRef<ITexture> _texture;
+ private TableRef<ISampler> _sampler;
+ private Extents2DF _srcRegion;
+ private Extents2DF _dstRegion;
+
+ public void Set(TableRef<ITexture> texture, TableRef<ISampler> sampler, Extents2DF srcRegion, Extents2DF dstRegion)
+ {
+ _texture = texture;
+ _sampler = sampler;
+ _srcRegion = srcRegion;
+ _dstRegion = dstRegion;
+ }
+
+ public static void Run(ref DrawTextureCommand command, ThreadedRenderer threaded, IRenderer renderer)
+ {
+ renderer.Pipeline.DrawTexture(
+ command._texture.GetAs<ThreadedTexture>(threaded)?.Base,
+ command._sampler.GetAs<ThreadedSampler>(threaded)?.Base,
+ command._srcRegion,
+ command._dstRegion);
+ }
+ }
+}
diff --git a/Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs b/Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs
index 3c39a77f..63a29b1b 100644
--- a/Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs
+++ b/Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs
@@ -83,6 +83,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading
_renderer.QueueCommand();
}
+ public void DrawTexture(ITexture texture, ISampler sampler, Extents2DF srcRegion, Extents2DF dstRegion)
+ {
+ _renderer.New<DrawTextureCommand>().Set(Ref(texture), Ref(sampler), srcRegion, dstRegion);
+ _renderer.QueueCommand();
+ }
+
public void EndHostConditionalRendering()
{
_renderer.New<EndHostConditionalRenderingCommand>();
diff --git a/Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs b/Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs
index a060c6c9..518e71ad 100644
--- a/Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs
@@ -320,6 +320,65 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
}
/// <summary>
+ /// Performs a texture draw with a source texture and sampler ID, along with source
+ /// and destination coordinates and sizes.
+ /// </summary>
+ /// <param name="engine">3D engine where this method is being called</param>
+ /// <param name="argument">Method call argument</param>
+ public void DrawTexture(ThreedClass engine, int argument)
+ {
+ static float FixedToFloat(int fixedValue)
+ {
+ return fixedValue * (1f / 4096);
+ }
+
+ float dstX0 = FixedToFloat(_state.State.DrawTextureDstX);
+ float dstY0 = FixedToFloat(_state.State.DrawTextureDstY);
+ float dstWidth = FixedToFloat(_state.State.DrawTextureDstWidth);
+ float dstHeight = FixedToFloat(_state.State.DrawTextureDstHeight);
+
+ // TODO: Confirm behaviour on hardware.
+ // When this is active, the origin appears to be on the bottom.
+ if (_state.State.YControl.HasFlag(YControl.NegateY))
+ {
+ dstY0 -= dstHeight;
+ }
+
+ float dstX1 = dstX0 + dstWidth;
+ float dstY1 = dstY0 + dstHeight;
+
+ float srcX0 = FixedToFloat(_state.State.DrawTextureSrcX);
+ float srcY0 = FixedToFloat(_state.State.DrawTextureSrcY);
+ float srcX1 = ((float)_state.State.DrawTextureDuDx / (1UL << 32)) * dstWidth + srcX0;
+ float srcY1 = ((float)_state.State.DrawTextureDvDy / (1UL << 32)) * dstHeight + srcY0;
+
+ engine.UpdateState();
+
+ int textureId = _state.State.DrawTextureTextureId;
+ int samplerId = _state.State.DrawTextureSamplerId;
+
+ (var texture, var sampler) = _channel.TextureManager.GetGraphicsTextureAndSampler(textureId, samplerId);
+
+ srcX0 *= texture.ScaleFactor;
+ srcY0 *= texture.ScaleFactor;
+ srcX1 *= texture.ScaleFactor;
+ srcY1 *= texture.ScaleFactor;
+
+ float dstScale = _channel.TextureManager.RenderTargetScale;
+
+ dstX0 *= dstScale;
+ dstY0 *= dstScale;
+ dstX1 *= dstScale;
+ dstY1 *= dstScale;
+
+ _context.Renderer.Pipeline.DrawTexture(
+ texture?.HostTexture,
+ sampler?.HostSampler,
+ new Extents2DF(srcX0, srcY0, srcX1, srcY1),
+ new Extents2DF(dstX0, dstY0, dstX1, dstY1));
+ }
+
+ /// <summary>
/// Performs a indirect multi-draw, with parameters from a GPU buffer.
/// </summary>
/// <param name="engine">3D engine where this method is being called</param>
diff --git a/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs b/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs
index 5478704a..f3061c73 100644
--- a/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs
@@ -36,6 +36,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
{ nameof(ThreedClassState.SyncpointAction), new RwCallback(IncrementSyncpoint, null) },
{ nameof(ThreedClassState.TextureBarrier), new RwCallback(TextureBarrier, null) },
{ nameof(ThreedClassState.TextureBarrierTiled), new RwCallback(TextureBarrierTiled, null) },
+ { nameof(ThreedClassState.DrawTextureSrcY), new RwCallback(DrawTexture, null) },
{ nameof(ThreedClassState.VbElementU8), new RwCallback(VbElementU8, null) },
{ nameof(ThreedClassState.VbElementU16), new RwCallback(VbElementU16, null) },
{ nameof(ThreedClassState.VbElementU32), new RwCallback(VbElementU32, null) },
@@ -252,6 +253,15 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
}
/// <summary>
+ /// Draws a texture, without needing to specify shader programs.
+ /// </summary>
+ /// <param name="argument">Method call argument</param>
+ private void DrawTexture(int argument)
+ {
+ _drawManager.DrawTexture(this, argument);
+ }
+
+ /// <summary>
/// Pushes four 8-bit index buffer elements.
/// </summary>
/// <param name="argument">Method call argument</param>
diff --git a/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClassState.cs b/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClassState.cs
index 58bc0957..165f5072 100644
--- a/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClassState.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClassState.cs
@@ -743,7 +743,18 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
public fixed uint ReservedF94[19];
public RtDepthStencilState RtDepthStencilState;
public ScreenScissorState ScreenScissorState;
- public fixed uint ReservedFFC[89];
+ public fixed uint ReservedFFC[33];
+ public int DrawTextureDstX;
+ public int DrawTextureDstY;
+ public int DrawTextureDstWidth;
+ public int DrawTextureDstHeight;
+ public long DrawTextureDuDx;
+ public long DrawTextureDvDy;
+ public int DrawTextureSamplerId;
+ public int DrawTextureTextureId;
+ public int DrawTextureSrcX;
+ public int DrawTextureSrcY;
+ public fixed uint Reserved10B0[44];
public Array16<VertexAttribState> VertexAttribState;
public fixed uint Reserved11A0[31];
public RtControl RtControl;
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs b/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
index 5862ea71..621dc2e7 100644
--- a/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
@@ -202,6 +202,22 @@ namespace Ryujinx.Graphics.Gpu.Image
}
/// <summary>
+ /// Gets a texture and a sampler from their respective pools from a texture ID and a sampler ID.
+ /// </summary>
+ /// <param name="textureId">ID of the texture</param>
+ /// <param name="samplerId">ID of the sampler</param>
+ public (Texture, Sampler) GetTextureAndSampler(int textureId, int samplerId)
+ {
+ ulong texturePoolAddress = _texturePoolAddress;
+
+ TexturePool texturePool = texturePoolAddress != 0
+ ? _texturePoolCache.FindOrCreate(_channel, texturePoolAddress, _texturePoolMaximumId)
+ : null;
+
+ return (texturePool.Get(textureId), _samplerPool.Get(samplerId));
+ }
+
+ /// <summary>
/// Updates the texture scale for a given texture or image.
/// </summary>
/// <param name="texture">Start GPU virtual address of the pool</param>
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
index a6373872..70cb57d0 100644
--- a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
@@ -309,6 +309,16 @@ namespace Ryujinx.Graphics.Gpu.Image
}
/// <summary>
+ /// Gets a texture and a sampler from their respective pools from a texture ID and a sampler ID.
+ /// </summary>
+ /// <param name="textureId">ID of the texture</param>
+ /// <param name="samplerId">ID of the sampler</param>
+ public (Texture, Sampler) GetGraphicsTextureAndSampler(int textureId, int samplerId)
+ {
+ return _gpBindingsManager.GetTextureAndSampler(textureId, samplerId);
+ }
+
+ /// <summary>
/// Commits bindings on the compute pipeline.
/// </summary>
public void CommitComputeBindings()
diff --git a/Ryujinx.Graphics.OpenGL/DrawTextureEmulation.cs b/Ryujinx.Graphics.OpenGL/DrawTextureEmulation.cs
new file mode 100644
index 00000000..509e20fe
--- /dev/null
+++ b/Ryujinx.Graphics.OpenGL/DrawTextureEmulation.cs
@@ -0,0 +1,138 @@
+using OpenTK.Graphics.OpenGL;
+using Ryujinx.Graphics.OpenGL.Image;
+using System;
+
+namespace Ryujinx.Graphics.OpenGL
+{
+ class DrawTextureEmulation
+ {
+ private const string VertexShader = @"#version 430 core
+
+uniform float srcX0;
+uniform float srcY0;
+uniform float srcX1;
+uniform float srcY1;
+
+layout (location = 0) out vec2 texcoord;
+
+void main()
+{
+ bool x1 = (gl_VertexID & 1) != 0;
+ bool y1 = (gl_VertexID & 2) != 0;
+ gl_Position = vec4(x1 ? 1 : -1, y1 ? -1 : 1, 0, 1);
+ texcoord = vec2(x1 ? srcX1 : srcX0, y1 ? srcY1 : srcY0);
+}";
+
+ private const string FragmentShader = @"#version 430 core
+
+layout (location = 0) uniform sampler2D tex;
+
+layout (location = 0) in vec2 texcoord;
+layout (location = 0) out vec4 colour;
+
+void main()
+{
+ colour = texture(tex, texcoord);
+}";
+
+ private int _vsHandle;
+ private int _fsHandle;
+ private int _programHandle;
+ private int _uniformSrcX0Location;
+ private int _uniformSrcY0Location;
+ private int _uniformSrcX1Location;
+ private int _uniformSrcY1Location;
+ private bool _initialized;
+
+ public void Draw(
+ TextureView texture,
+ Sampler sampler,
+ float x0,
+ float y0,
+ float x1,
+ float y1,
+ float s0,
+ float t0,
+ float s1,
+ float t1)
+ {
+ EnsureInitialized();
+
+ GL.UseProgram(_programHandle);
+
+ texture.Bind(0);
+ sampler.Bind(0);
+
+ if (x0 > x1)
+ {
+ float temp = s0;
+ s0 = s1;
+ s1 = temp;
+ }
+
+ if (y0 > y1)
+ {
+ float temp = t0;
+ t0 = t1;
+ t1 = temp;
+ }
+
+ GL.Uniform1(_uniformSrcX0Location, s0);
+ GL.Uniform1(_uniformSrcY0Location, t0);
+ GL.Uniform1(_uniformSrcX1Location, s1);
+ GL.Uniform1(_uniformSrcY1Location, t1);
+
+ GL.ViewportIndexed(0, MathF.Min(x0, x1), MathF.Min(y0, y1), MathF.Abs(x1 - x0), MathF.Abs(y1 - y0));
+
+ GL.DrawArrays(PrimitiveType.TriangleStrip, 0, 4);
+ }
+
+ private void EnsureInitialized()
+ {
+ if (_initialized)
+ {
+ return;
+ }
+
+ _initialized = true;
+
+ _vsHandle = GL.CreateShader(ShaderType.VertexShader);
+ _fsHandle = GL.CreateShader(ShaderType.FragmentShader);
+
+ GL.ShaderSource(_vsHandle, VertexShader);
+ GL.ShaderSource(_fsHandle, FragmentShader);
+
+ GL.CompileShader(_vsHandle);
+ GL.CompileShader(_fsHandle);
+
+ _programHandle = GL.CreateProgram();
+
+ GL.AttachShader(_programHandle, _vsHandle);
+ GL.AttachShader(_programHandle, _fsHandle);
+
+ GL.LinkProgram(_programHandle);
+
+ GL.DetachShader(_programHandle, _vsHandle);
+ GL.DetachShader(_programHandle, _fsHandle);
+
+ _uniformSrcX0Location = GL.GetUniformLocation(_programHandle, "srcX0");
+ _uniformSrcY0Location = GL.GetUniformLocation(_programHandle, "srcY0");
+ _uniformSrcX1Location = GL.GetUniformLocation(_programHandle, "srcX1");
+ _uniformSrcY1Location = GL.GetUniformLocation(_programHandle, "srcY1");
+ }
+
+ public void Dispose()
+ {
+ if (!_initialized)
+ {
+ return;
+ }
+
+ GL.DeleteShader(_vsHandle);
+ GL.DeleteShader(_fsHandle);
+ GL.DeleteProgram(_programHandle);
+
+ _initialized = false;
+ }
+ }
+}
diff --git a/Ryujinx.Graphics.OpenGL/HwCapabilities.cs b/Ryujinx.Graphics.OpenGL/HwCapabilities.cs
index ec9bd4a2..773c9f63 100644
--- a/Ryujinx.Graphics.OpenGL/HwCapabilities.cs
+++ b/Ryujinx.Graphics.OpenGL/HwCapabilities.cs
@@ -6,6 +6,7 @@ namespace Ryujinx.Graphics.OpenGL
static class HwCapabilities
{
private static readonly Lazy<bool> _supportsAstcCompression = new Lazy<bool>(() => HasExtension("GL_KHR_texture_compression_astc_ldr"));
+ private static readonly Lazy<bool> _supportsDrawTexture = new Lazy<bool>(() => HasExtension("GL_NV_draw_texture"));
private static readonly Lazy<bool> _supportsFragmentShaderInterlock = new Lazy<bool>(() => HasExtension("GL_ARB_fragment_shader_interlock"));
private static readonly Lazy<bool> _supportsFragmentShaderOrdering = new Lazy<bool>(() => HasExtension("GL_INTEL_fragment_shader_ordering"));
private static readonly Lazy<bool> _supportsImageLoadFormatted = new Lazy<bool>(() => HasExtension("GL_EXT_shader_image_load_formatted"));
@@ -43,6 +44,7 @@ namespace Ryujinx.Graphics.OpenGL
public static bool UsePersistentBufferForFlush => _gpuVendor.Value == GpuVendor.AmdWindows || _gpuVendor.Value == GpuVendor.Nvidia;
public static bool SupportsAstcCompression => _supportsAstcCompression.Value;
+ public static bool SupportsDrawTexture => _supportsDrawTexture.Value;
public static bool SupportsFragmentShaderInterlock => _supportsFragmentShaderInterlock.Value;
public static bool SupportsFragmentShaderOrdering => _supportsFragmentShaderOrdering.Value;
public static bool SupportsImageLoadFormatted => _supportsImageLoadFormatted.Value;
diff --git a/Ryujinx.Graphics.OpenGL/Pipeline.cs b/Ryujinx.Graphics.OpenGL/Pipeline.cs
index d0a509b4..aafc4db8 100644
--- a/Ryujinx.Graphics.OpenGL/Pipeline.cs
+++ b/Ryujinx.Graphics.OpenGL/Pipeline.cs
@@ -12,6 +12,8 @@ namespace Ryujinx.Graphics.OpenGL
{
class Pipeline : IPipeline, IDisposable
{
+ private readonly DrawTextureEmulation _drawTexture;
+
internal ulong DrawCount { get; private set; }
private Program _program;
@@ -29,6 +31,12 @@ namespace Ryujinx.Graphics.OpenGL
private int _stencilFrontMask;
private bool _depthMask;
+ private bool _depthTestEnable;
+ private bool _stencilTestEnable;
+ private bool _cullEnable;
+
+ private float[] _viewportArray = Array.Empty<float>();
+ private double[] _depthRangeArray = Array.Empty<double>();
private int _boundDrawFramebuffer;
private int _boundReadFramebuffer;
@@ -47,6 +55,7 @@ namespace Ryujinx.Graphics.OpenGL
private Vector4<float>[] _renderScale = new Vector4<float>[65];
private TextureBase _unit0Texture;
+ private Sampler _unit0Sampler;
private FrontFaceDirection _frontFace;
private ClipOrigin _clipOrigin;
@@ -67,6 +76,7 @@ namespace Ryujinx.Graphics.OpenGL
internal Pipeline()
{
+ _drawTexture = new DrawTextureEmulation();
_rasterizerDiscard = false;
_clipOrigin = ClipOrigin.LowerLeft;
_clipDepthMode = ClipDepthMode.NegativeOneToOne;
@@ -544,6 +554,91 @@ namespace Ryujinx.Graphics.OpenGL
}
}
+ public void DrawTexture(ITexture texture, ISampler sampler, Extents2DF srcRegion, Extents2DF dstRegion)
+ {
+ if (texture is TextureView view && sampler is Sampler samp)
+ {
+ if (HwCapabilities.SupportsDrawTexture)
+ {
+ GL.NV.DrawTexture(
+ view.Handle,
+ samp.Handle,
+ dstRegion.X1,
+ dstRegion.Y1,
+ dstRegion.X2,
+ dstRegion.Y2,
+ 0,
+ srcRegion.X1 / view.Width,
+ srcRegion.Y1 / view.Height,
+ srcRegion.X2 / view.Width,
+ srcRegion.Y2 / view.Height);
+ }
+ else
+ {
+ static void Disable(EnableCap cap, bool enabled)
+ {
+ if (enabled)
+ {
+ GL.Disable(cap);
+ }
+ }
+
+ static void Enable(EnableCap cap, bool enabled)
+ {
+ if (enabled)
+ {
+ GL.Enable(cap);
+ }
+ }
+
+ Disable(EnableCap.CullFace, _cullEnable);
+ Disable(EnableCap.StencilTest, _stencilTestEnable);
+ Disable(EnableCap.DepthTest, _depthTestEnable);
+
+ if (_depthMask)
+ {
+ GL.DepthMask(false);
+ }
+
+ if (_tfEnabled)
+ {
+ GL.EndTransformFeedback();
+ }
+
+ _drawTexture.Draw(
+ view,
+ samp,
+ dstRegion.X1,
+ dstRegion.Y1,
+ dstRegion.X2,
+ dstRegion.Y2,
+ srcRegion.X1 / view.Width,
+ srcRegion.Y1 / view.Height,
+ srcRegion.X2 / view.Width,
+ srcRegion.Y2 / view.Height);
+
+ _program?.Bind();
+ _unit0Sampler?.Bind(0);
+
+ GL.ViewportArray(0, 1, _viewportArray);
+
+ Enable(EnableCap.CullFace, _cullEnable);
+ Enable(EnableCap.StencilTest, _stencilTestEnable);
+ Enable(EnableCap.DepthTest, _depthTestEnable);
+
+ if (_depthMask)
+ {
+ GL.DepthMask(true);
+ }
+
+ if (_tfEnabled)
+ {
+ GL.BeginTransformFeedback(_tfTopology);
+ }
+ }
+ }
+ }
+
public void EndTransformFeedback()
{
GL.EndTransformFeedback();
@@ -754,10 +849,13 @@ namespace Ryujinx.Graphics.OpenGL
GL.DepthMask(depthTest.WriteEnable);
_depthMask = depthTest.WriteEnable;
+ _depthTestEnable = depthTest.TestEnable;
}
public void SetFaceCulling(bool enable, Face face)
{
+ _cullEnable = enable;
+
if (!enable)
{
GL.Disable(EnableCap.CullFace);
@@ -994,7 +1092,14 @@ namespace Ryujinx.Graphics.OpenGL
return;
}
- ((Sampler)sampler).Bind(binding);
+ Sampler samp = (Sampler)sampler;
+
+ if (binding == 0)
+ {
+ _unit0Sampler = samp;
+ }
+
+ samp.Bind(binding);
}
public void SetScissor(int index, bool enable, int x, int y, int width, int height)
@@ -1023,6 +1128,8 @@ namespace Ryujinx.Graphics.OpenGL
public void SetStencilTest(StencilTestDescriptor stencilTest)
{
+ _stencilTestEnable = stencilTest.TestEnable;
+
if (!stencilTest.TestEnable)
{
GL.Disable(EnableCap.StencilTest);
@@ -1152,9 +1259,11 @@ namespace Ryujinx.Graphics.OpenGL
public void SetViewports(int first, ReadOnlySpan<Viewport> viewports)
{
- float[] viewportArray = new float[viewports.Length * 4];
+ Array.Resize(ref _viewportArray, viewports.Length * 4);
+ Array.Resize(ref _depthRangeArray, viewports.Length * 2);
- double[] depthRangeArray = new double[viewports.Length * 2];
+ float[] viewportArray = _viewportArray;
+ double[] depthRangeArray = _depthRangeArray;
for (int index = 0; index < viewports.Length; index++)
{
@@ -1186,7 +1295,6 @@ namespace Ryujinx.Graphics.OpenGL
SetOrigin(flipY ? ClipOrigin.UpperLeft : ClipOrigin.LowerLeft);
GL.ViewportArray(first, viewports.Length, viewportArray);
-
GL.DepthRangeArray(first, viewports.Length, depthRangeArray);
}
@@ -1307,10 +1415,7 @@ namespace Ryujinx.Graphics.OpenGL
private void PrepareForDispatch()
{
- if (_unit0Texture != null)
- {
- _unit0Texture.Bind(0);
- }
+ _unit0Texture?.Bind(0);
}
private void PreDraw()
@@ -1318,11 +1423,7 @@ namespace Ryujinx.Graphics.OpenGL
DrawCount++;
_vertexArray.Validate();
-
- if (_unit0Texture != null)
- {
- _unit0Texture.Bind(0);
- }
+ _unit0Texture?.Bind(0);
}
private void PostDraw()
@@ -1438,6 +1539,7 @@ namespace Ryujinx.Graphics.OpenGL
_activeConditionalRender?.ReleaseHostAccess();
_framebuffer?.Dispose();
_vertexArray?.Dispose();
+ _drawTexture.Dispose();
}
}
}