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authorAlex Barney <thealexbarney@gmail.com>2019-03-03 19:45:25 -0600
committerjduncanator <1518948+jduncanator@users.noreply.github.com>2019-03-04 12:45:25 +1100
commit1f554c1093dde6a4d3ed80fae2675abfb6c12fac (patch)
treebbbdfb87999168288777ac404081f3e49c7440ae /Ryujinx.Graphics/Gal/OpenGL/OglRenderer.cs
parent8e71ea0812f6b56ff819dbda951b463bcb5eb8dc (diff)
Do naming refactoring on Ryujinx.Graphics (#611)
* Renaming part 1 * Renaming part 2 * Renaming part 3 * Renaming part 4 * Renaming part 5 * Renaming part 6 * Renaming part 7 * Renaming part 8 * Renaming part 9 * Renaming part 10 * General cleanup * Thought I got all of these * Apply #595 * Additional renaming * Tweaks from feedback * Rename files
Diffstat (limited to 'Ryujinx.Graphics/Gal/OpenGL/OglRenderer.cs')
-rw-r--r--Ryujinx.Graphics/Gal/OpenGL/OglRenderer.cs58
1 files changed, 58 insertions, 0 deletions
diff --git a/Ryujinx.Graphics/Gal/OpenGL/OglRenderer.cs b/Ryujinx.Graphics/Gal/OpenGL/OglRenderer.cs
new file mode 100644
index 00000000..1ff8c7ad
--- /dev/null
+++ b/Ryujinx.Graphics/Gal/OpenGL/OglRenderer.cs
@@ -0,0 +1,58 @@
+using System;
+using System.Collections.Concurrent;
+
+namespace Ryujinx.Graphics.Gal.OpenGL
+{
+ public class OglRenderer : IGalRenderer
+ {
+ public IGalConstBuffer Buffer { get; private set; }
+
+ public IGalRenderTarget RenderTarget { get; private set; }
+
+ public IGalRasterizer Rasterizer { get; private set; }
+
+ public IGalShader Shader { get; private set; }
+
+ public IGalPipeline Pipeline { get; private set; }
+
+ public IGalTexture Texture { get; private set; }
+
+ private ConcurrentQueue<Action> _actionsQueue;
+
+ public OglRenderer()
+ {
+ Buffer = new OglConstBuffer();
+
+ Texture = new OglTexture();
+
+ RenderTarget = new OglRenderTarget(Texture as OglTexture);
+
+ Rasterizer = new OglRasterizer();
+
+ Shader = new OglShader(Buffer as OglConstBuffer);
+
+ Pipeline = new OglPipeline(
+ Buffer as OglConstBuffer,
+ RenderTarget as OglRenderTarget,
+ Rasterizer as OglRasterizer,
+ Shader as OglShader);
+
+ _actionsQueue = new ConcurrentQueue<Action>();
+ }
+
+ public void QueueAction(Action actionMthd)
+ {
+ _actionsQueue.Enqueue(actionMthd);
+ }
+
+ public void RunActions()
+ {
+ int count = _actionsQueue.Count;
+
+ while (count-- > 0 && _actionsQueue.TryDequeue(out Action renderAction))
+ {
+ renderAction();
+ }
+ }
+ }
+} \ No newline at end of file