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| author | gdkchan <gab.dark.100@gmail.com> | 2020-05-05 22:02:28 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-05-06 11:02:28 +1000 |
| commit | b8eb6abeccbd4a468214a4d2ad3a9b6e5e06973c (patch) | |
| tree | cd3d71ebde0f4f32eb674778adae89c0efcb75df /Ryujinx.Graphics.Gpu/Shader/ShaderBundle.cs | |
| parent | 7f500e7cae940958289abe1a3461e52684742053 (diff) | |
Refactor shader GPU state and memory access (#1203)
* Refactor shader GPU state and memory access
* Fix NVDEC project build
* Address PR feedback and add missing XML comments
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/ShaderBundle.cs')
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Shader/ShaderBundle.cs | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderBundle.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderBundle.cs new file mode 100644 index 00000000..de06e5e0 --- /dev/null +++ b/Ryujinx.Graphics.Gpu/Shader/ShaderBundle.cs @@ -0,0 +1,46 @@ +using Ryujinx.Graphics.GAL; +using System; + +namespace Ryujinx.Graphics.Gpu.Shader +{ + /// <summary> + /// Represents a program composed of one or more shader stages (for graphics shaders), + /// or a single shader (for compute shaders). + /// </summary> + class ShaderBundle : IDisposable + { + /// <summary> + /// Host shader program object. + /// </summary> + public IProgram HostProgram { get; } + + /// <summary> + /// Compiled shader for each shader stage. + /// </summary> + public ShaderCodeHolder[] Shaders { get; } + + /// <summary> + /// Creates a new instance of the shader bundle. + /// </summary> + /// <param name="hostProgram">Host program with all the shader stages</param> + /// <param name="shaders">Shaders</param> + public ShaderBundle(IProgram hostProgram, params ShaderCodeHolder[] shaders) + { + HostProgram = hostProgram; + Shaders = shaders; + } + + /// <summary> + /// Dispose of the host shader resources. + /// </summary> + public void Dispose() + { + HostProgram.Dispose(); + + foreach (ShaderCodeHolder holder in Shaders) + { + holder?.HostShader.Dispose(); + } + } + } +} |
