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<title>Ryujinx/src/Ryujinx.Graphics.Gpu/Shader/CachedShaderBindings.cs, branch master</title>
<subtitle>A backup of the Ryujinx master git branch.
</subtitle>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/Ryujinx/'/>
<entry>
<title>Change image format view handling to allow view incompatible formats (#7311)</title>
<updated>2024-09-17T18:52:30+00:00</updated>
<author>
<name>gdkchan</name>
<email>gab.dark.100@gmail.com</email>
</author>
<published>2024-09-17T18:52:30+00:00</published>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/Ryujinx/commit/?id=eb8132b627d3c0285dd199f4e40c6f3800bdb22d'/>
<id>eb8132b627d3c0285dd199f4e40c6f3800bdb22d</id>
<content type='text'>
* Allow creating texture aliases on texture pool

* Delete old image format override code

* New format incompatible alias

* Missing bounds check

* GetForBinding now takes FormatInfo

* Make FormatInfo struct more compact</content>
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<pre>
* Allow creating texture aliases on texture pool

* Delete old image format override code

* New format incompatible alias

* Missing bounds check

* GetForBinding now takes FormatInfo

* Make FormatInfo struct more compact</pre>
</div>
</content>
</entry>
<entry>
<title>Allow texture arrays to use separate descriptor sets on Vulkan (#6870)</title>
<updated>2024-05-26T16:30:19+00:00</updated>
<author>
<name>gdkchan</name>
<email>gab.dark.100@gmail.com</email>
</author>
<published>2024-05-26T16:30:19+00:00</published>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/Ryujinx/commit/?id=53d096e392d85106a41d8edad1dcda5cce7446a2'/>
<id>53d096e392d85106a41d8edad1dcda5cce7446a2</id>
<content type='text'>
* Report base and extra sets from the backend

* Pass texture set index everywhere

* Key textures using set and binding (rather than just binding)

* Start using extra sets for array textures

* Shader cache version bump

* Separate new commands, some PR feedback

* Introduce new manual descriptor set reservation method that prevents it from being used by something else while owned by an array

* Move bind extra sets logic to new method

* Should only use separate array is MaximumExtraSets is not zero

* Format whitespace</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Report base and extra sets from the backend

* Pass texture set index everywhere

* Key textures using set and binding (rather than just binding)

* Start using extra sets for array textures

* Shader cache version bump

* Separate new commands, some PR feedback

* Introduce new manual descriptor set reservation method that prevents it from being used by something else while owned by an array

* Move bind extra sets logic to new method

* Should only use separate array is MaximumExtraSets is not zero

* Format whitespace</pre>
</div>
</content>
</entry>
<entry>
<title>Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577)</title>
<updated>2024-04-22T18:05:55+00:00</updated>
<author>
<name>gdkchan</name>
<email>gab.dark.100@gmail.com</email>
</author>
<published>2024-04-22T18:05:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/Ryujinx/commit/?id=c6f8bfed904e30f7c5d890a2f0ef531eb9e298e5'/>
<id>c6f8bfed904e30f7c5d890a2f0ef531eb9e298e5</id>
<content type='text'>
* Add support for bindless textures from shader input (vertex buffer)

* Shader cache version bump

* Format whitespace

* Remove cache entries on pool removal, disable for OpenGL

* PR feedback</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Add support for bindless textures from shader input (vertex buffer)

* Shader cache version bump

* Format whitespace

* Remove cache entries on pool removal, disable for OpenGL

* PR feedback</pre>
</div>
</content>
</entry>
<entry>
<title>Add support for large sampler arrays on Vulkan (#6489)</title>
<updated>2024-04-07T21:25:55+00:00</updated>
<author>
<name>gdkchan</name>
<email>gab.dark.100@gmail.com</email>
</author>
<published>2024-04-07T21:25:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/Ryujinx/commit/?id=3e6e0e4afaa3c3ffb118cb17b61feb16966a7eeb'/>
<id>3e6e0e4afaa3c3ffb118cb17b61feb16966a7eeb</id>
<content type='text'>
* Add support for large sampler arrays on Vulkan

* Shader cache version bump

* Format whitespace

* Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout

* Handle array textures with different types on the same buffer

* Somewhat better caching system

* Avoid useless buffer data modification checks

* Move redundant bindings update checking to the backend

* Fix an issue where texture arrays would get the same bindings across stages on Vulkan

* Backport some fixes from part 2

* Fix typo

* PR feedback

* Format whitespace

* Add some missing XML docs</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Add support for large sampler arrays on Vulkan

* Shader cache version bump

* Format whitespace

* Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout

* Handle array textures with different types on the same buffer

* Somewhat better caching system

* Avoid useless buffer data modification checks

* Move redundant bindings update checking to the backend

* Fix an issue where texture arrays would get the same bindings across stages on Vulkan

* Backport some fixes from part 2

* Fix typo

* PR feedback

* Format whitespace

* Add some missing XML docs</pre>
</div>
</content>
</entry>
<entry>
<title>editorconfig: Set default encoding to UTF-8 (#5793)</title>
<updated>2023-12-04T13:17:13+00:00</updated>
<author>
<name>TSRBerry</name>
<email>20988865+TSRBerry@users.noreply.github.com</email>
</author>
<published>2023-12-04T13:17:13+00:00</published>
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<id>2989c163a891c4ac730e799e1457b1bfb2ecc028</id>
<content type='text'>
* editorconfig: Add default charset

* Change file encoding from UTF-8-BOM to UTF-8</content>
<content type='xhtml'>
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<pre>
* editorconfig: Add default charset

* Change file encoding from UTF-8-BOM to UTF-8</pre>
</div>
</content>
</entry>
<entry>
<title>Move solution and projects to src</title>
<updated>2023-04-27T21:51:14+00:00</updated>
<author>
<name>TSR Berry</name>
<email>20988865+TSRBerry@users.noreply.github.com</email>
</author>
<published>2023-04-07T23:22:00+00:00</published>
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<pre>
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</entry>
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