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<title>Ryujinx/Ryushader, branch master</title>
<subtitle>A backup of the Ryujinx master git branch.
</subtitle>
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<entry>
<title>Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation</title>
<updated>2018-06-11T00:46:42+00:00</updated>
<author>
<name>gdkchan</name>
<email>gab.dark.100@gmail.com</email>
</author>
<published>2018-06-11T00:46:42+00:00</published>
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<pre>
</pre>
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<entry>
<title>Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time</title>
<updated>2018-05-23T01:43:31+00:00</updated>
<author>
<name>gdkchan</name>
<email>gab.dark.100@gmail.com</email>
</author>
<published>2018-05-23T01:43:31+00:00</published>
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<pre>
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<entry>
<title>Add scalar variants of FCVTZS/FCVTZU, fix a issue on Ryushader</title>
<updated>2018-05-18T17:44:49+00:00</updated>
<author>
<name>gdkchan</name>
<email>gab.dark.100@gmail.com</email>
</author>
<published>2018-05-18T17:44:49+00:00</published>
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<entry>
<title>Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection</title>
<updated>2018-05-17T18:25:42+00:00</updated>
<author>
<name>gdkchan</name>
<email>gab.dark.100@gmail.com</email>
</author>
<published>2018-05-17T18:25:42+00:00</published>
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