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<title>Ryujinx/Ryujinx.HLE/OsHle/Kernel/KernelErr.cs, branch master</title>
<subtitle>A backup of the Ryujinx master git branch.
</subtitle>
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<updated>2018-08-16T23:47:36+00:00</updated>
<entry>
<title>Code style fixes and nits on the HLE project (#355)</title>
<updated>2018-08-16T23:47:36+00:00</updated>
<author>
<name>gdkchan</name>
<email>gab.dark.100@gmail.com</email>
</author>
<published>2018-08-16T23:47:36+00:00</published>
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* Some style fixes and nits on ITimeZoneService

* Remove some unneeded usings

* Remove the Ryujinx.HLE.OsHle.Handles namespace

* Remove hbmenu automatic load on process exit

* Rename Ns to Device, rename Os to System, rename SystemState to State

* Move Exceptions and Utilities out of OsHle

* Rename OsHle to HOS

* Rename OsHle folder to HOS

* IManagerDisplayService and ISystemDisplayService style fixes

* BsdError shouldn't be public

* Add a empty new line before using static

* Remove unused file

* Some style fixes on NPDM

* Exit gracefully when the application is closed

* Code style fixes on IGeneralService

* Add 0x prefix on values printed as hex

* Small improvements on finalization code

* Move ProcessId and ThreadId out of AThreadState

* Rename VFs to FileSystem

* FsAccessHeader shouldn't be public. Also fix file names casing

* More case changes on NPDM

* Remove unused files

* Move using to the correct place on NPDM

* Use properties on KernelAccessControlMmio

* Address PR feedback
</content>
</entry>
<entry>
<title>More flexible memory manager (#307)</title>
<updated>2018-08-15T18:59:51+00:00</updated>
<author>
<name>gdkchan</name>
<email>gab.dark.100@gmail.com</email>
</author>
<published>2018-08-15T18:59:51+00:00</published>
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* Keep track mapped buffers with fixed offsets

* Started rewriting the memory manager

* Initial support for MapPhysicalMemory and UnmapPhysicalMemory, other tweaks

* MapPhysicalMemory/UnmapPhysicalMemory support, other tweaks

* Rebased

* Optimize the map/unmap physical memory svcs

* Integrate shared font support

* Fix address space reserve alignment

* Some fixes related to gpu memory mapping

* Some cleanup

* Only try uploading const buffers that are really used

* Check if memory region is contiguous

* Rebased

* Add missing count increment on IsRegionModified

* Check for reads/writes outside of the address space, optimize translation with a tail call
</content>
</entry>
<entry>
<title>Implement SvcWaitForAddress 0x34 (#289)</title>
<updated>2018-07-19T04:03:53+00:00</updated>
<author>
<name>Ac_K</name>
<email>Acoustik666@gmail.com</email>
</author>
<published>2018-07-19T04:03:53+00:00</published>
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<id>urn:sha1:8b685b12f0b7a901139999dff17b24b049b9084b</id>
<content type='text'>
* Implement SvcWaitForAddress 0x34

Currently needed by Sonic Mania Plus

* Fix mistake

* read-decrement-write locked
</content>
</entry>
<entry>
<title>Implement SvcGetThreadContext3</title>
<updated>2018-06-26T04:10:15+00:00</updated>
<author>
<name>gdkchan</name>
<email>gab.dark.100@gmail.com</email>
</author>
<published>2018-06-26T04:09:32+00:00</published>
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<id>urn:sha1:65105c2a3bf136202decd5ec1f5d9626d636033b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation</title>
<updated>2018-06-11T00:46:42+00:00</updated>
<author>
<name>gdkchan</name>
<email>gab.dark.100@gmail.com</email>
</author>
<published>2018-06-11T00:46:42+00:00</published>
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