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<title>Ryujinx/Ryujinx.HLE/HOS/Services/SurfaceFlinger/NvFlinger.cs, branch master</title>
<subtitle>A backup of the Ryujinx master git branch.
</subtitle>
<id>https://git.benis.co.uk/Ryujinx/atom?h=master</id>
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<updated>2020-04-22T04:10:27+00:00</updated>
<entry>
<title>SurfaceFlinger v2 (#981)</title>
<updated>2020-04-22T04:10:27+00:00</updated>
<author>
<name>Thog</name>
<email>me@thog.eu</email>
</author>
<published>2020-04-22T04:10:27+00:00</published>
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<id>urn:sha1:36749c358d85dd0bc7f1e4a36a0b607fc0f724d5</id>
<content type='text'>
* Rewrite SurfaceFlinger

Reimplement accurately SurfaceFlinger (based on my 8.1.0 reversing of it)

TODO: support swap interval properly and reintroduce disabled "game vsync" support.

* Some fixes for SetBufferCount

* uncomment a test from last commit

* SurfaceFlinger: don't free the graphic buffer in SetBufferCount

* SurfaceFlinger: Implement swap interval correctly

* SurfaceFlinger: Reintegrate Game VSync toggle

* SurfaceFlinger: do not push a fence on buffer release on the consumer side

* Revert "SurfaceFlinger: do not push a fence on buffer release on the consumer side"

This reverts commit 586b52b0bfab2d11f361f4b59ab7b7141020bbad.

* Make the game vsync toggle work dynamically again

* Unregister producer's Binder object when closing layer

* Address ripinperi's comments

* Add a timeout on syncpoint wait operation

Syncpoint aren't supposed to be waited on for more than a second.

This effectively workaround issues caused by not having a channel
scheduling in place yet.

PS: Also introduce Android WaitForever warning about fence being not
signaled for 3s

* Fix a print of previous commit

* Address Ac_K's comments

* Address gdkchan's comments

* Address final comments</content>
</entry>
<entry>
<title>Implement GPU syncpoints (#980)</title>
<updated>2020-04-19T01:25:57+00:00</updated>
<author>
<name>Thog</name>
<email>me@thog.eu</email>
</author>
<published>2020-04-19T01:25:57+00:00</published>
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<id>urn:sha1:644de99e86856bad3fe24a0324c06f96cee6a401</id>
<content type='text'>
* Implement GPU syncpoints

This adds support for GPU syncpoints on the GPU backend &amp; nvservices.

Everything that was implemented here is based on my researches,
hardware testing of the GM20B and reversing of nvservices (8.1.0).

Thanks to @fincs for the informations about some behaviours of the pusher
and for the initial informations about syncpoints.

* syncpoint: address gdkchan's comments

* Add some missing logic to handle SubmitGpfifo correctly

* Handle the NV event API correctly

* evnt =&gt; hostEvent

* Finish addressing gdkchan's comments

* nvservices: write the output buffer even when an error is returned

* dma pusher: Implemnet prefetch barrier

lso fix when the commands should be prefetch.

* Partially fix prefetch barrier

* Add a missing syncpoint check in QueryEvent of NvHostSyncPt

* Address Ac_K's comments and fix GetSyncpoint for ChannelResourcePolicy == Channel

* fix SyncptWait &amp; SyncptWaitEx cmds logic

* Address ripinperi's comments

* Address gdkchan's comments

* Move user event management to the control channel

* Fix mm implementation, nvdec works again

* Address ripinperi's comments

* Address gdkchan's comments

* Implement nvhost-ctrl close accurately + make nvservices dispose channels when stopping the emulator

* Fix typo in MultiMediaOperationType</content>
</entry>
<entry>
<title>Fix R5G6B5 in SurfaceFlinger (#863)</title>
<updated>2020-01-09T18:12:47+00:00</updated>
<author>
<name>Thog</name>
<email>me@thog.eu</email>
</author>
<published>2020-01-09T18:12:47+00:00</published>
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<id>urn:sha1:ab29521faaed0e1585f287abfebbeabe885b56a7</id>
<content type='text'>
Also fix B5G6R5Unorm wrong definition in Ryujinx.Graphics.OpenGL.</content>
</entry>
<entry>
<title>Improved and simplified window texture presentation</title>
<updated>2020-01-09T01:13:00+00:00</updated>
<author>
<name>gdk</name>
<email>gab.dark.100@gmail.com</email>
</author>
<published>2019-11-24T02:24:03+00:00</published>
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<id>urn:sha1:16d88c21fc98cd7302811e142a39d590370e182e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Initial work</title>
<updated>2020-01-09T01:13:00+00:00</updated>
<author>
<name>gdk</name>
<email>gab.dark.100@gmail.com</email>
</author>
<published>2019-10-13T06:02:07+00:00</published>
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<id>urn:sha1:1876b346fea647e8284a66bb6d62c38801035cff</id>
<content type='text'>
</content>
</entry>
<entry>
<title>hle: Fix some inconsistencies in namespace naming in Services (#808)</title>
<updated>2019-11-03T17:26:29+00:00</updated>
<author>
<name>Thomas Guillemard</name>
<email>me@thog.eu</email>
</author>
<published>2019-11-03T17:26:29+00:00</published>
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<id>urn:sha1:b29950dbd6657f6f6511bc2df2efc4b0ff40e8b9</id>
<content type='text'>
Also fix IShopServiceAccessSystemInterface being in the wrong namespace.</content>
</entry>
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