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<title>Ryujinx/Ryujinx.HLE/HOS/Services/SurfaceFlinger/IBinder.cs, branch master</title>
<subtitle>A backup of the Ryujinx master git branch.
</subtitle>
<id>https://git.benis.co.uk/Ryujinx/atom?h=master</id>
<link rel='self' href='https://git.benis.co.uk/Ryujinx/atom?h=master'/>
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<updated>2023-04-27T21:51:14+00:00</updated>
<entry>
<title>Move solution and projects to src</title>
<updated>2023-04-27T21:51:14+00:00</updated>
<author>
<name>TSR Berry</name>
<email>20988865+TSRBerry@users.noreply.github.com</email>
</author>
<published>2023-04-07T23:22:00+00:00</published>
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<id>urn:sha1:cee712105850ac3385cd0091a923438167433f9f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Improved Logger (#1292)</title>
<updated>2020-08-03T23:32:53+00:00</updated>
<author>
<name>mageven</name>
<email>62494521+mageven@users.noreply.github.com</email>
</author>
<published>2020-08-03T23:32:53+00:00</published>
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<id>urn:sha1:a33dc2f4919f7fdc8ea9db41c4c70c38cedfd3df</id>
<content type='text'>
* Logger class changes only

Now compile-time checking is possible with the help of Nullable Value
types.

* Misc formatting

* Manual optimizations

PrintGuestLog
PrintGuestStackTrace
Surfaceflinger DequeueBuffer

* Reduce SendVibrationXX log level to Debug

* Add Notice log level

This level is always enabled and used to print system info, etc...
Also, rewrite LogColor to switch expression as colors are static

* Unify unhandled exception event handlers

* Print enabled LogLevels during init

* Re-add App Exit disposes in proper order

nit: switch case spacing

* Revert PrintGuestStackTrace to Info logs due to #1407

PrintGuestStackTrace is now called in some critical error handlers
so revert to old behavior as KThread isn't part of Guest.

* Batch replace Logger statements</content>
</entry>
<entry>
<title>SurfaceFlinger v2 (#981)</title>
<updated>2020-04-22T04:10:27+00:00</updated>
<author>
<name>Thog</name>
<email>me@thog.eu</email>
</author>
<published>2020-04-22T04:10:27+00:00</published>
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<id>urn:sha1:36749c358d85dd0bc7f1e4a36a0b607fc0f724d5</id>
<content type='text'>
* Rewrite SurfaceFlinger

Reimplement accurately SurfaceFlinger (based on my 8.1.0 reversing of it)

TODO: support swap interval properly and reintroduce disabled "game vsync" support.

* Some fixes for SetBufferCount

* uncomment a test from last commit

* SurfaceFlinger: don't free the graphic buffer in SetBufferCount

* SurfaceFlinger: Implement swap interval correctly

* SurfaceFlinger: Reintegrate Game VSync toggle

* SurfaceFlinger: do not push a fence on buffer release on the consumer side

* Revert "SurfaceFlinger: do not push a fence on buffer release on the consumer side"

This reverts commit 586b52b0bfab2d11f361f4b59ab7b7141020bbad.

* Make the game vsync toggle work dynamically again

* Unregister producer's Binder object when closing layer

* Address ripinperi's comments

* Add a timeout on syncpoint wait operation

Syncpoint aren't supposed to be waited on for more than a second.

This effectively workaround issues caused by not having a channel
scheduling in place yet.

PS: Also introduce Android WaitForever warning about fence being not
signaled for 3s

* Fix a print of previous commit

* Address Ac_K's comments

* Address gdkchan's comments

* Address final comments</content>
</entry>
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