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<title>Ryujinx/Ryujinx.HLE/HOS/Services/SurfaceFlinger/BufferSlot.cs, branch master</title>
<subtitle>A backup of the Ryujinx master git branch.
</subtitle>
<id>https://git.benis.co.uk/Ryujinx/atom?h=master</id>
<link rel='self' href='https://git.benis.co.uk/Ryujinx/atom?h=master'/>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/Ryujinx/'/>
<updated>2023-04-27T21:51:14+00:00</updated>
<entry>
<title>Move solution and projects to src</title>
<updated>2023-04-27T21:51:14+00:00</updated>
<author>
<name>TSR Berry</name>
<email>20988865+TSRBerry@users.noreply.github.com</email>
</author>
<published>2023-04-07T23:22:00+00:00</published>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/Ryujinx/commit/?id=cee712105850ac3385cd0091a923438167433f9f'/>
<id>urn:sha1:cee712105850ac3385cd0091a923438167433f9f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>SurfaceFlinger: fix some bugs (#1262)</title>
<updated>2020-06-02T15:58:19+00:00</updated>
<author>
<name>Thog</name>
<email>me@thog.eu</email>
</author>
<published>2020-06-02T15:58:19+00:00</published>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/Ryujinx/commit/?id=bcb7761eacaf9e40cc506648fec1eed58c23eff0'/>
<id>urn:sha1:bcb7761eacaf9e40cc506648fec1eed58c23eff0</id>
<content type='text'>
* SurfaceFlinger: fix some bugs

This fixes some bugs in the current implementation and make it closer to
the real implementation.

* Fix align of some variables</content>
</entry>
<entry>
<title>Surface Flinger: Implement GetBufferHistory (#1232)</title>
<updated>2020-05-15T01:30:08+00:00</updated>
<author>
<name>Thog</name>
<email>me@thog.eu</email>
</author>
<published>2020-05-15T01:30:08+00:00</published>
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<id>urn:sha1:378259a40a938cad6a53b7d2910bb1d2d0fdb58a</id>
<content type='text'>
* Surface Flinger: Implement GetBufferHistory

Also fix some bugs on the Surface Flinger implementation

* Address Ac_K's comment</content>
</entry>
<entry>
<title>SurfaceFlinger v2 (#981)</title>
<updated>2020-04-22T04:10:27+00:00</updated>
<author>
<name>Thog</name>
<email>me@thog.eu</email>
</author>
<published>2020-04-22T04:10:27+00:00</published>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/Ryujinx/commit/?id=36749c358d85dd0bc7f1e4a36a0b607fc0f724d5'/>
<id>urn:sha1:36749c358d85dd0bc7f1e4a36a0b607fc0f724d5</id>
<content type='text'>
* Rewrite SurfaceFlinger

Reimplement accurately SurfaceFlinger (based on my 8.1.0 reversing of it)

TODO: support swap interval properly and reintroduce disabled "game vsync" support.

* Some fixes for SetBufferCount

* uncomment a test from last commit

* SurfaceFlinger: don't free the graphic buffer in SetBufferCount

* SurfaceFlinger: Implement swap interval correctly

* SurfaceFlinger: Reintegrate Game VSync toggle

* SurfaceFlinger: do not push a fence on buffer release on the consumer side

* Revert "SurfaceFlinger: do not push a fence on buffer release on the consumer side"

This reverts commit 586b52b0bfab2d11f361f4b59ab7b7141020bbad.

* Make the game vsync toggle work dynamically again

* Unregister producer's Binder object when closing layer

* Address ripinperi's comments

* Add a timeout on syncpoint wait operation

Syncpoint aren't supposed to be waited on for more than a second.

This effectively workaround issues caused by not having a channel
scheduling in place yet.

PS: Also introduce Android WaitForever warning about fence being not
signaled for 3s

* Fix a print of previous commit

* Address Ac_K's comments

* Address gdkchan's comments

* Address final comments</content>
</entry>
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