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<title>Ryujinx/Ryujinx.HLE/HOS/Services/Am/AppletAE/AllSystemAppletProxiesService/LibraryAppletCreator/ILibraryAppletAccessor.cs, branch master</title>
<subtitle>A backup of the Ryujinx master git branch.
</subtitle>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/Ryujinx/'/>
<entry>
<title>Move solution and projects to src</title>
<updated>2023-04-27T21:51:14+00:00</updated>
<author>
<name>TSR Berry</name>
<email>20988865+TSRBerry@users.noreply.github.com</email>
</author>
<published>2023-04-07T23:22:00+00:00</published>
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<entry>
<title>Rename Hipc to Cmif where appropriate (#3880)</title>
<updated>2023-04-14T23:00:34+00:00</updated>
<author>
<name>Alex Barney</name>
<email>thealexbarney@gmail.com</email>
</author>
<published>2023-04-14T23:00:34+00:00</published>
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<entry>
<title>Minor code formatting (#4498)</title>
<updated>2023-03-04T13:43:08+00:00</updated>
<author>
<name>gdkchan</name>
<email>gab.dark.100@gmail.com</email>
</author>
<published>2023-03-04T13:43:08+00:00</published>
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<entry>
<title>IPC refactor part 3+4: New server HIPC message processor (#4188)</title>
<updated>2023-01-04T22:15:45+00:00</updated>
<author>
<name>gdkchan</name>
<email>gab.dark.100@gmail.com</email>
</author>
<published>2023-01-04T22:15:45+00:00</published>
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<id>08831eecf77cedd3c4192ebab5a9c485fb15d51e</id>
<content type='text'>
* IPC refactor part 3 + 4: New server HIPC message processor with source generator based serialization

* Make types match on calls to AlignUp/AlignDown

* Formatting

* Address some PR feedback

* Move BitfieldExtensions to Ryujinx.Common.Utilities and consolidate implementations

* Rename Reader/Writer to SpanReader/SpanWriter and move to Ryujinx.Common.Memory

* Implement EventType

* Address more PR feedback

* Log request processing errors since they are not normal

* Rename waitable to multiwait and add missing lock

* PR feedback

* Ac_K PR feedback</content>
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* IPC refactor part 3 + 4: New server HIPC message processor with source generator based serialization

* Make types match on calls to AlignUp/AlignDown

* Formatting

* Address some PR feedback

* Move BitfieldExtensions to Ryujinx.Common.Utilities and consolidate implementations

* Rename Reader/Writer to SpanReader/SpanWriter and move to Ryujinx.Common.Memory

* Implement EventType

* Address more PR feedback

* Log request processing errors since they are not normal

* Rename waitable to multiwait and add missing lock

* PR feedback

* Ac_K PR feedback</pre>
</div>
</content>
</entry>
<entry>
<title>Inline software keyboard without input pop up dialog (#2180)</title>
<updated>2021-10-12T19:54:21+00:00</updated>
<author>
<name>Caian Benedicto</name>
<email>caianbene@gmail.com</email>
</author>
<published>2021-10-12T19:54:21+00:00</published>
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<id>380b95bc59e7dc419f89df951cdc086e792cb0ff</id>
<content type='text'>
* Initial implementation

* Refactor dynamic text input keys out to facilitate configuration via UI

* Fix code styling

* Add per applet indirect layer handles

* Remove static functions from SoftwareKeyboardRenderer

* Remove inline keyboard reset delay

* Remove inline keyboard V2 responses

* Add inline keyboard soft-lock recovering

* Add comments

* Forward accept and cancel key names to the keyboard and add soft-lock prevention line

* Add dummy window to handle paste events

* Rework inline keyboard state machine and graphics

* Implement IHostUiHandler interfaces on headless WindowBase class

* Add inline keyboard assets

* Fix coding style

* Fix coding style

* Change mode cycling shortcut to F6

* Fix invalid calc size error in games using extended calc

* Remove unnecessary namespaces</content>
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* Initial implementation

* Refactor dynamic text input keys out to facilitate configuration via UI

* Fix code styling

* Add per applet indirect layer handles

* Remove static functions from SoftwareKeyboardRenderer

* Remove inline keyboard reset delay

* Remove inline keyboard V2 responses

* Add inline keyboard soft-lock recovering

* Add comments

* Forward accept and cancel key names to the keyboard and add soft-lock prevention line

* Add dummy window to handle paste events

* Rework inline keyboard state machine and graphics

* Implement IHostUiHandler interfaces on headless WindowBase class

* Add inline keyboard assets

* Fix coding style

* Fix coding style

* Change mode cycling shortcut to F6

* Fix invalid calc size error in games using extended calc

* Remove unnecessary namespaces</pre>
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</content>
</entry>
<entry>
<title>Fix disposing of IPC sessions server at emulation stop (#2334)</title>
<updated>2021-06-29T17:37:13+00:00</updated>
<author>
<name>Mary</name>
<email>me@thog.eu</email>
</author>
<published>2021-06-29T17:37:13+00:00</published>
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<entry>
<title>Initial support for the new 12.x IPC system (#2182)</title>
<updated>2021-04-13T22:01:24+00:00</updated>
<author>
<name>Mary</name>
<email>me@thog.eu</email>
</author>
<published>2021-04-13T22:01:24+00:00</published>
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<id>0746b83edf49d1fd668dd337264e942f361b675c</id>
<content type='text'>
* Rename CommandAttribute as CommandHIpcAttribute to prepare for 12.x changes

* Implement inital support for TIPC and adds SM command ids

* *Ipc to *ipc

* Missed a ref in last commit...

* CommandAttributeTIpc to CommandAttributeTipc

* Addresses comment and fixes some bugs around

TIPC doesn't have any padding requirements as buffer C isn't a thing
Fix for RegisterService inverting two argument only on TIPC</content>
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* Rename CommandAttribute as CommandHIpcAttribute to prepare for 12.x changes

* Implement inital support for TIPC and adds SM command ids

* *Ipc to *ipc

* Missed a ref in last commit...

* CommandAttributeTIpc to CommandAttributeTipc

* Addresses comment and fixes some bugs around

TIPC doesn't have any padding requirements as buffer C isn't a thing
Fix for RegisterService inverting two argument only on TIPC</pre>
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</content>
</entry>
<entry>
<title>am: Stub ILibraryAppletAccessor RequestExit (#2142)</title>
<updated>2021-03-28T00:13:01+00:00</updated>
<author>
<name>Ac_K</name>
<email>Acoustik666@gmail.com</email>
</author>
<published>2021-03-28T00:13:01+00:00</published>
<link rel='alternate' type='text/html' href='https://git.benis.co.uk/Ryujinx/commit/?id=0d984f61b2952d9bf6c8691326f8e5231d387afc'/>
<id>0d984f61b2952d9bf6c8691326f8e5231d387afc</id>
<content type='text'>
This PR stub ILibraryAppletAccessor (20) RequestExit call which is needed by Monster Hunter Rise when you press "Private Policy" at the beginning.
The game try to run the `WebApplet` which is already partially stubbed, then call `RequestExit` to know when the applet exits. If the call does nothing, the game just hang forever. If you signals the event, you can interracts with the menu again.</content>
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This PR stub ILibraryAppletAccessor (20) RequestExit call which is needed by Monster Hunter Rise when you press "Private Policy" at the beginning.
The game try to run the `WebApplet` which is already partially stubbed, then call `RequestExit` to know when the applet exits. If the call does nothing, the game just hang forever. If you signals the event, you can interracts with the menu again.</pre>
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</entry>
<entry>
<title>Close ILibraryAppletAccessor handles on disposal (#2094)</title>
<updated>2021-03-10T20:36:38+00:00</updated>
<author>
<name>gdkchan</name>
<email>gab.dark.100@gmail.com</email>
</author>
<published>2021-03-10T20:36:38+00:00</published>
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<entry>
<title>am: stub PresetLibraryAppletGpuTimeSliceZero (#1876)</title>
<updated>2021-01-09T02:43:36+00:00</updated>
<author>
<name>Ac_K</name>
<email>Acoustik666@gmail.com</email>
</author>
<published>2021-01-09T02:43:36+00:00</published>
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